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Comparing deliantra/server/common/map.C (file contents):
Revision 1.188 by root, Fri Apr 16 02:32:25 2010 UTC vs.
Revision 1.193 by root, Sun Apr 18 12:50:07 2010 UTC

110 /* We basically go through the stack of objects, and if there is 110 /* We basically go through the stack of objects, and if there is
111 * some other object that has NO_PASS or FLAG_ALIVE set, return 111 * some other object that has NO_PASS or FLAG_ALIVE set, return
112 * true. If we get through the entire stack, that must mean 112 * true. If we get through the entire stack, that must mean
113 * ob is blocking it, so return 0. 113 * ob is blocking it, so return 0.
114 */ 114 */
115 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 115 for (object *tmp = ms.top; tmp; tmp = tmp->below)
116 { 116 {
117 if (OB_MOVE_BLOCK (ob, tmp)) 117 if (OB_MOVE_BLOCK (ob, tmp))
118 { 118 {
119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) 119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob))
120 if (RESULT_INT (0)) 120 if (RESULT_INT (0))
144 return 1; // unconditional block 144 return 1; // unconditional block
145 145
146 } else { 146 } else {
147 // space does not block the ob, directly, but 147 // space does not block the ob, directly, but
148 // anything alive that is not a door still 148 // anything alive that is not a door still
149 // blocks anything but wizards. 149 // blocks anything
150 150
151 if (tmp->flag [FLAG_ALIVE] 151 if (tmp->flag [FLAG_ALIVE]
152 && tmp->head_ () != ob
153 && tmp != ob
154 && tmp->type != DOOR) 152 && tmp->type != DOOR
153 && tmp->head_ () != ob) //TODO: maybe move these check up?
155 return 1; 154 return 1;
156 } 155 }
157 } 156 }
158 157
159 return 0; 158 return 0;
160} 159}
161 160
162/* 161/*
163 * Returns qthe blocking object if the given object can't fit in the given 162 * Returns the blocking object if the given object can't fit in the given
164 * spot. This is meant for multi space objects - for single space objecs, 163 * spot. This is meant for multi space objects - for single space objecs,
165 * just calling get_map_blocked and checking that against movement type 164 * just calling get_map_blocked and checking that against movement type
166 * of object. This function goes through all the parts of the multipart 165 * of object. This function goes through all the parts of the multipart
167 * object and makes sure they can be inserted. 166 * object and makes sure they can be inserted.
168 * 167 *
1430get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) 1429get_rangevector (object *op1, object *op2, rv_vector *retval, int flags)
1431{ 1430{
1432 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1431 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1433 { 1432 {
1434 /* be conservative and fill in _some_ data */ 1433 /* be conservative and fill in _some_ data */
1435 retval->distance = 10000; 1434 retval->distance = 10000;
1436 retval->distance_x = 10000; 1435 retval->distance_x = 10000;
1437 retval->distance_y = 10000; 1436 retval->distance_y = 10000;
1438 retval->direction = 0; 1437 retval->direction = 0;
1439 retval->part = 0; 1438 retval->part = 0;
1440 } 1439 }
1441 else 1440 else
1442 { 1441 {
1443 retval->distance_x += op2->x - op1->x; 1442 retval->distance_x += op2->x - op1->x;
1444 retval->distance_y += op2->y - op1->y; 1443 retval->distance_y += op2->y - op1->y;
1446 object *best = op1; 1445 object *best = op1;
1447 1446
1448 /* If this is multipart, find the closest part now */ 1447 /* If this is multipart, find the closest part now */
1449 if (!(flags & 1) && op1->more) 1448 if (!(flags & 1) && op1->more)
1450 { 1449 {
1451 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1450 int best_distance = idistance (retval->distance_x, retval->distance_y);
1452 1451
1453 /* we just take the offset of the piece to head to figure 1452 /* we just take the offset of the piece to head to figure
1454 * distance instead of doing all that work above again 1453 * distance instead of doing all that work above again
1455 * since the distance fields we set above are positive in the 1454 * since the distance fields we set above are positive in the
1456 * same axis as is used for multipart objects, the simply arithmetic 1455 * same axis as is used for multipart objects, the simply arithmetic
1457 * below works. 1456 * below works.
1458 */ 1457 */
1459 for (object *tmp = op1->more; tmp; tmp = tmp->more) 1458 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1460 { 1459 {
1461 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1460 int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y);
1462 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1461
1463 if (tmpi < best_distance) 1462 if (tmpi < best_distance)
1464 { 1463 {
1465 best_distance = tmpi; 1464 best_distance = tmpi;
1466 best = tmp; 1465 best = tmp;
1467 } 1466 }
1468 } 1467 }
1469 1468
1470 if (best != op1) 1469 if (best != op1)
1471 { 1470 {
1472 retval->distance_x += op1->x - best->x; 1471 retval->distance_x += op1->x - best->x;
1473 retval->distance_y += op1->y - best->y; 1472 retval->distance_y += op1->y - best->y;
1474 } 1473 }
1475 } 1474 }
1476 1475
1477 retval->part = best; 1476 retval->part = best;
1478 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1477 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1479 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1478 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1480 } 1479 }
1481} 1480}
1482 1481
1483/* this is basically the same as get_rangevector above, but instead of 1482/* this is basically the same as get_rangevector above, but instead of
1484 * the first parameter being an object, it instead is the map 1483 * the first parameter being an object, it instead is the map
1494get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) 1493get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1495{ 1494{
1496 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1495 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1497 { 1496 {
1498 /* be conservative and fill in _some_ data */ 1497 /* be conservative and fill in _some_ data */
1499 retval->distance = 100000; 1498 retval->distance = 100000;
1500 retval->distance_x = 32767; 1499 retval->distance_x = 32767;
1501 retval->distance_y = 32767; 1500 retval->distance_y = 32767;
1502 retval->direction = 0; 1501 retval->direction = 0;
1503 retval->part = 0; 1502 retval->part = 0;
1504 } 1503 }
1505 else 1504 else
1506 { 1505 {
1507 retval->distance_x += op2->x - x; 1506 retval->distance_x += op2->x - x;
1508 retval->distance_y += op2->y - y; 1507 retval->distance_y += op2->y - y;
1509 1508
1510 retval->part = 0; 1509 retval->part = 0;
1511 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1510 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1512 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1511 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1513 } 1512 }
1514} 1513}
1515 1514
1516/* Returns true of op1 and op2 are effectively on the same map 1515/* Returns true of op1 and op2 are effectively on the same map
1517 * (as related to map tiling). Note that this looks for a path from 1516 * (as related to map tiling). Note that this looks for a path from

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