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Comparing deliantra/server/common/map.C (file contents):
Revision 1.215 by root, Sun May 8 12:40:41 2011 UTC vs.
Revision 1.216 by root, Sun May 8 21:51:26 2011 UTC

543 *q = '\0'; 543 *q = '\0';
544 544
545 current_type = get_typedata_by_name (p); 545 current_type = get_typedata_by_name (p);
546 if (current_type) 546 if (current_type)
547 { 547 {
548 items[i].name = current_type->name; 548 items[i].name = current_type->name;
549 items[i].typenum = current_type->number; 549 items[i].typenum = current_type->number;
550 items[i].name_pl = current_type->name_pl; 550 items[i].name_pl = current_type->name_pl;
551 } 551 }
552 else 552 else
553 { /* oh uh, something's wrong, let's free up this one, and try 553 { /* oh uh, something's wrong, let's free up this one, and try
1269 { 1269 {
1270 LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", 1270 LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n",
1271 dir, &path, &m->path); 1271 dir, &path, &m->path);
1272 m = 0; 1272 m = 0;
1273 } 1273 }
1274 1274 else if (0)//D
1275 {
1275 // as an optimisation, link us against the other map if the other map 1276 // as an optimisation, link us against the other map if the other map
1276 // has us as neighbour, which is very common, but not guaranteed. 1277 // has us as neighbour, which is very common, but not guaranteed.
1277 int dir2 = REVERSE_TILE_DIR (dir); 1278 int dir2 = REVERSE_TILE_DIR (dir);
1278 1279
1279 if (m->tile_path [dir2] == path) 1280 if (m->tile_path [dir2] == path)
1280 m->tile_map [dir2] = this; 1281 m->tile_map [dir2] = this;
1282 }
1283
1281 1284
1282 return tile_map [dir] = m; 1285 return tile_map [dir] = m;
1283 } 1286 }
1284 } 1287 }
1285 1288
1725 if (x1 > m->width) 1728 if (x1 > m->width)
1726 { 1729 {
1727 if (maptile *tile = m->tile_available (TILE_EAST, 1)) 1730 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1728 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1731 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1729 1732
1730 if (x0 > m->width) // entirely to the right 1733 if (x0 >= m->width) // entirely to the right
1731 return; 1734 return;
1732 1735
1733 x1 = m->width; 1736 x1 = m->width;
1734 } 1737 }
1735 1738
1736 // clip to map above 1739 // clip to map to the north
1737 if (y0 < 0) 1740 if (y0 < 0)
1738 { 1741 {
1739 if (maptile *tile = m->tile_available (TILE_NORTH, 1)) 1742 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1740 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1743 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1741 1744
1742 if (y1 < 0) // entirely above 1745 if (y1 < 0) // entirely to the north
1743 return; 1746 return;
1744 1747
1745 y0 = 0; 1748 y0 = 0;
1746 } 1749 }
1747 1750
1748 // clip to map below 1751 // clip to map to the south
1749 if (y1 > m->height) 1752 if (y1 > m->height)
1750 { 1753 {
1751 if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) 1754 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1752 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1755 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1753 1756
1754 if (y0 > m->height) // entirely below 1757 if (y0 >= m->height) // entirely to the south
1755 return; 1758 return;
1756 1759
1757 y1 = m->height; 1760 y1 = m->height;
1758 } 1761 }
1759 1762

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