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Comparing deliantra/server/common/map.C (file contents):
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC vs.
Revision 1.81 by root, Sat Jan 27 23:59:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26 27
27#include <loader.h> 28#include <loader.h>
227 228
228 } 229 }
229 return 0; 230 return 0;
230} 231}
231 232
232
233/* 233/*
234 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
235 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
236 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
237 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
329 * carrying. 329 * carrying.
330 */ 330 */
331 sum_weight (container); 331 sum_weight (container);
332} 332}
333 333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
343}
344
334/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
335 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
336 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
337 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
338 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
388 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
389 * file pointer. 400 * file pointer.
390 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
391 */ 402 */
392bool 403bool
393maptile::load_objects (object_thawer &thawer) 404maptile::_load_objects (object_thawer &thawer)
394{ 405{
395 int unique; 406 int unique;
396 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
397 408
398 op = object::create (); 409 op = object::create ();
474 for (object *op = ms->bot; op; op = op->above) 485 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive (); 486 op->deactivate_recursive ();
476} 487}
477 488
478bool 489bool
479maptile::save_objects (object_freezer &freezer, int flags) 490maptile::_save_objects (object_freezer &freezer, int flags)
480{ 491{
492 static int cede_count = 0;
493
481 if (flags & IO_HEADER) 494 if (flags & IO_HEADER)
482 save_header (freezer); 495 _save_header (freezer);
483 496
484 if (!spaces) 497 if (!spaces)
485 return false; 498 return false;
486 499
487 for (int i = 0; i < size (); ++i) 500 for (int i = 0; i < size (); ++i)
488 { 501 {
502#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
503 if (cede_count >= 500)
504 {
505 cede_count = 0;
506 coroapi::cede ();
507 }
508#endif
509
489 int unique = 0; 510 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above) 511 for (object *op = spaces [i].bot; op; op = op->above)
491 { 512 {
513 // count per-object, but cede only when modification-safe
514 cede_count++;
515
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 516 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1; 517 unique = 1;
494 518
495 if (!op->can_map_save ()) 519 if (!op->can_map_save ())
496 continue; 520 continue;
507 531
508 return true; 532 return true;
509} 533}
510 534
511bool 535bool
512maptile::load_objects (const char *path, bool skip_header) 536maptile::_load_objects (const char *path, bool skip_header)
513{ 537{
514 object_thawer thawer (path); 538 object_thawer thawer (path);
515 539
516 if (!thawer) 540 if (!thawer)
517 return false; 541 return false;
525 break; 549 break;
526 550
527 thawer.skip_kv (kw); 551 thawer.skip_kv (kw);
528 } 552 }
529 553
530 return load_objects (thawer); 554 return _load_objects (thawer);
531} 555}
532 556
533bool 557bool
534maptile::save_objects (const char *path, int flags) 558maptile::_save_objects (const char *path, int flags)
535{ 559{
536 object_freezer freezer; 560 object_freezer freezer;
537 561
538 if (!save_objects (freezer, flags)) 562 if (!_save_objects (freezer, flags))
539 return false; 563 return false;
540 564
541 return freezer.save (path); 565 return freezer.save (path);
542} 566}
543 567
707 * This could be done in lex (like the object loader), but I think 731 * This could be done in lex (like the object loader), but I think
708 * currently, there are few enough fields this is not a big deal. 732 * currently, there are few enough fields this is not a big deal.
709 * MSW 2001-07-01 733 * MSW 2001-07-01
710 */ 734 */
711bool 735bool
712maptile::load_header (object_thawer &thawer) 736maptile::_load_header (object_thawer &thawer)
713{ 737{
714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
715 int msgpos = 0;
716 int maplorepos = 0;
717
718 for (;;) 738 for (;;)
719 { 739 {
720 keyword kw = thawer.get_kv (); 740 keyword kw = thawer.get_kv ();
721 741
722 switch (kw) 742 switch (kw)
725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); 745 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false; 746 return false;
727 747
728 case KW_end: 748 case KW_end:
729 return true; 749 return true;
750
751 default:
752 case KW_ERROR:
753 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
754 break;
730 755
731 case KW_msg: 756 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg); 757 thawer.get_ml (KW_endmsg, msg);
733 break; 758 break;
734 759
767 case KW_sky: thawer.get (sky); break; 792 case KW_sky: thawer.get (sky); break;
768 793
769 case KW_per_player: thawer.get (per_player); break; 794 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break; 795 case KW_per_party: thawer.get (per_party); break;
771 796
772 case KW_region: get_region_by_name (thawer.get_str ()); break; 797 case KW_region: default_region = region::find (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 798 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774 799
775 // old names new names 800 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 801 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 802 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
785 810
786 case KW_tile_path_1: thawer.get (tile_path [0]); break; 811 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break; 812 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break; 813 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break; 814 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
794 } 815 }
795 } 816 }
796 817
797 abort (); 818 abort ();
798} 819}
799 820
800bool 821bool
801maptile::load_header (const char *path) 822maptile::_load_header (const char *path)
802{ 823{
803 object_thawer thawer (path); 824 object_thawer thawer (path);
804 825
805 if (!thawer) 826 if (!thawer)
806 return false; 827 return false;
807 828
808 return load_header (thawer); 829 return _load_header (thawer);
809} 830}
810 831
811/****************************************************************************** 832/******************************************************************************
812 * This is the start of unique map handling code 833 * This is the start of unique map handling code
813 *****************************************************************************/ 834 *****************************************************************************/
836 } 857 }
837 } 858 }
838} 859}
839 860
840bool 861bool
841maptile::save_header (object_freezer &freezer) 862maptile::_save_header (object_freezer &freezer)
842{ 863{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k) 864#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 865#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845 866
846 MAP_OUT2 (arch, "map"); 867 MAP_OUT2 (arch, "map");
850 MAP_OUT (reset_time); 871 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout); 872 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime); 873 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty); 874 MAP_OUT (difficulty);
854 875
855 if (region) MAP_OUT2 (region, region->name); 876 if (default_region) MAP_OUT2 (region, default_region->name);
856 877
857 if (shopitems) 878 if (shopitems)
858 { 879 {
859 char shop[MAX_BUF]; 880 char shop[MAX_BUF];
860 print_shop_string (this, shop); 881 print_shop_string (this, shop);
895 916
896 return true; 917 return true;
897} 918}
898 919
899bool 920bool
900maptile::save_header (const char *path) 921maptile::_save_header (const char *path)
901{ 922{
902 object_freezer freezer; 923 object_freezer freezer;
903 924
904 if (!save_header (freezer)) 925 if (!_save_header (freezer))
905 return false; 926 return false;
906 927
907 return freezer.save (path); 928 return freezer.save (path);
908} 929}
909 930
911 * Remove and free all objects in the given map. 932 * Remove and free all objects in the given map.
912 */ 933 */
913void 934void
914maptile::clear () 935maptile::clear ()
915{ 936{
937 sfree (regions, size ()), regions = 0;
938 free (regionmap), regionmap = 0;
939
916 if (!spaces) 940 if (spaces)
917 return; 941 {
918
919 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 942 for (mapspace *ms = spaces + size (); ms-- > spaces; )
920 while (object *op = ms->bot) 943 while (object *op = ms->bot)
921 { 944 {
922 if (op->head) 945 if (op->head)
923 op = op->head; 946 op = op->head;
924 947
925 op->destroy_inv (false); 948 op->destroy_inv (false);
926 op->destroy (); 949 op->destroy ();
927 } 950 }
928 951
929 sfree (spaces, size ()), spaces = 0; 952 sfree (spaces, size ()), spaces = 0;
953 }
930 954
931 if (buttons) 955 if (buttons)
932 free_objectlinkpt (buttons), buttons = 0; 956 free_objectlinkpt (buttons), buttons = 0;
933} 957}
934 958
1088 */ 1112 */
1089void 1113void
1090mapspace::update_ () 1114mapspace::update_ ()
1091{ 1115{
1092 object *tmp, *last = 0; 1116 object *tmp, *last = 0;
1093 uint8 flags = 0, light = 0, anywhere = 0; 1117 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1094 New_Face *top, *floor, *middle; 1118 facetile *top, *floor, *middle;
1095 object *top_obj, *floor_obj, *middle_obj; 1119 object *top_obj, *floor_obj, *middle_obj;
1096 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1120 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1097 1121
1098 middle = blank_face; 1122 middle = blank_face;
1099 top = blank_face; 1123 top = blank_face;
1215 1239
1216 /* If two top faces are already set, quit processing */ 1240 /* If two top faces are already set, quit processing */
1217 if ((top != blank_face) && (middle != blank_face)) 1241 if ((top != blank_face) && (middle != blank_face))
1218 break; 1242 break;
1219 1243
1220 /* Only show visible faces, unless its the editor - show all */ 1244 /* Only show visible faces */
1221 if (!tmp->invisible || editor) 1245 if (!tmp->invisible)
1222 { 1246 {
1223 /* Fill in top if needed */ 1247 /* Fill in top if needed */
1224 if (top == blank_face) 1248 if (top == blank_face)
1225 { 1249 {
1226 top = tmp->face; 1250 top = tmp->face;
1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1280 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1281 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1282 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1259} 1283}
1260 1284
1261/* this updates the orig_map->tile_map[tile_num] value after loading 1285/* this updates the orig_map->tile_map[tile_num] value after finding
1262 * the map. It also takes care of linking back the freshly loaded 1286 * the map. It also takes care of linking back the freshly found
1263 * maps tile_map values if it tiles back to this one. It returns 1287 * maps tile_map values if it tiles back to this one. It returns
1264 * the value of orig_map->tile_map[tile_num]. It really only does this 1288 * the value of orig_map->tile_map[tile_num].
1265 * so that it is easier for calling functions to verify success.
1266 */ 1289 */
1267static maptile * 1290static inline maptile *
1268load_and_link_tiled_map (maptile *orig_map, int tile_num) 1291find_and_link (maptile *orig_map, int tile_num)
1269{ 1292{
1293 maptile *mp = orig_map->tile_map [tile_num];
1294
1295 if (!mp)
1296 {
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); 1297 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1271 1298
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY) 1299 if (!mp)
1273 { 1300 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine 1301 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", 1302 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path); 1303 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1); 1304 mp = new maptile (1, 1);
1278 mp->alloc (); 1305 mp->alloc ();
1279 mp->in_memory = MAP_IN_MEMORY; 1306 mp->in_memory = MAP_IN_MEMORY;
1307 }
1280 } 1308 }
1281 1309
1282 int dest_tile = (tile_num + 2) % 4; 1310 int dest_tile = (tile_num + 2) % 4;
1283 1311
1284 orig_map->tile_map[tile_num] = mp; 1312 orig_map->tile_map [tile_num] = mp;
1285 1313
1286 // optimisation: back-link map to origin map if euclidean 1314 // optimisation: back-link map to origin map if euclidean
1287 //TODO: non-euclidean maps MUST GO 1315 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) 1316 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1317 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1290 1318
1291 return mp; 1319 return mp;
1320}
1321
1322static inline void
1323load_and_link (maptile *orig_map, int tile_num)
1324{
1325 find_and_link (orig_map, tile_num)->load_sync ();
1292} 1326}
1293 1327
1294/* this returns TRUE if the coordinates (x,y) are out of 1328/* this returns TRUE if the coordinates (x,y) are out of
1295 * map m. This function also takes into account any 1329 * map m. This function also takes into account any
1296 * tiling considerations, loading adjacant maps as needed. 1330 * tiling considerations, loading adjacant maps as needed.
1313 { 1347 {
1314 if (!m->tile_path[3]) 1348 if (!m->tile_path[3])
1315 return 1; 1349 return 1;
1316 1350
1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1351 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1318 load_and_link_tiled_map (m, 3); 1352 find_and_link (m, 3);
1319 1353
1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1354 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1321 } 1355 }
1322 1356
1323 if (x >= m->width) 1357 if (x >= m->width)
1324 { 1358 {
1325 if (!m->tile_path[1]) 1359 if (!m->tile_path[1])
1326 return 1; 1360 return 1;
1327 1361
1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1362 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1329 load_and_link_tiled_map (m, 1); 1363 find_and_link (m, 1);
1330 1364
1331 return out_of_map (m->tile_map[1], x - m->width, y); 1365 return out_of_map (m->tile_map[1], x - m->width, y);
1332 } 1366 }
1333 1367
1334 if (y < 0) 1368 if (y < 0)
1335 { 1369 {
1336 if (!m->tile_path[0]) 1370 if (!m->tile_path[0])
1337 return 1; 1371 return 1;
1338 1372
1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1373 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1340 load_and_link_tiled_map (m, 0); 1374 find_and_link (m, 0);
1341 1375
1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1376 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1343 } 1377 }
1344 1378
1345 if (y >= m->height) 1379 if (y >= m->height)
1346 { 1380 {
1347 if (!m->tile_path[2]) 1381 if (!m->tile_path[2])
1348 return 1; 1382 return 1;
1349 1383
1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1384 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1351 load_and_link_tiled_map (m, 2); 1385 find_and_link (m, 2);
1352 1386
1353 return out_of_map (m->tile_map[2], x, y - m->height); 1387 return out_of_map (m->tile_map[2], x, y - m->height);
1354 } 1388 }
1355 1389
1356 /* Simple case - coordinates are within this local 1390 /* Simple case - coordinates are within this local
1361 1395
1362/* This is basically the same as out_of_map above, but 1396/* This is basically the same as out_of_map above, but
1363 * instead we return NULL if no map is valid (coordinates 1397 * instead we return NULL if no map is valid (coordinates
1364 * out of bounds and no tiled map), otherwise it returns 1398 * out of bounds and no tiled map), otherwise it returns
1365 * the map as that the coordinates are really on, and 1399 * the map as that the coordinates are really on, and
1366 * updates x and y to be the localized coordinates. 1400 * updates x and y to be the localised coordinates.
1367 * Using this is more efficient of calling out_of_map 1401 * Using this is more efficient of calling out_of_map
1368 * and then figuring out what the real map is 1402 * and then figuring out what the real map is
1369 */ 1403 */
1370maptile * 1404maptile *
1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y) 1405maptile::xy_find (sint16 &x, sint16 &y)
1372{ 1406{
1373 if (*x < 0) 1407 if (x < 0)
1374 { 1408 {
1375 if (!m->tile_path[3]) 1409 if (!tile_path[3])
1376 return 0; 1410 return 0;
1377 1411
1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1412 find_and_link (this, 3);
1379 load_and_link_tiled_map (m, 3);
1380
1381 *x += m->tile_map[3]->width; 1413 x += tile_map[3]->width;
1382 return (get_map_from_coord (m->tile_map[3], x, y)); 1414 return tile_map[3]->xy_find (x, y);
1383 } 1415 }
1384 1416
1385 if (*x >= m->width) 1417 if (x >= width)
1386 { 1418 {
1387 if (!m->tile_path[1]) 1419 if (!tile_path[1])
1388 return 0; 1420 return 0;
1389 1421
1390 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1422 find_and_link (this, 1);
1391 load_and_link_tiled_map (m, 1);
1392
1393 *x -= m->width; 1423 x -= width;
1394 return (get_map_from_coord (m->tile_map[1], x, y)); 1424 return tile_map[1]->xy_find (x, y);
1395 } 1425 }
1396 1426
1397 if (*y < 0) 1427 if (y < 0)
1398 { 1428 {
1399 if (!m->tile_path[0]) 1429 if (!tile_path[0])
1400 return 0; 1430 return 0;
1401 1431
1402 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1432 find_and_link (this, 0);
1403 load_and_link_tiled_map (m, 0);
1404
1405 *y += m->tile_map[0]->height; 1433 y += tile_map[0]->height;
1406 return (get_map_from_coord (m->tile_map[0], x, y)); 1434 return tile_map[0]->xy_find (x, y);
1407 } 1435 }
1408 1436
1409 if (*y >= m->height) 1437 if (y >= height)
1410 { 1438 {
1411 if (!m->tile_path[2]) 1439 if (!tile_path[2])
1412 return 0; 1440 return 0;
1413 1441
1414 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1442 find_and_link (this, 2);
1415 load_and_link_tiled_map (m, 2);
1416
1417 *y -= m->height; 1443 y -= height;
1418 return (get_map_from_coord (m->tile_map[2], x, y)); 1444 return tile_map[2]->xy_find (x, y);
1419 } 1445 }
1420 1446
1421 /* Simple case - coordinates are within this local 1447 /* Simple case - coordinates are within this local
1422 * map. 1448 * map.
1423 */ 1449 */
1424 return m; 1450 return this;
1425} 1451}
1426 1452
1427/** 1453/**
1428 * Return whether map2 is adjacent to map1. If so, store the distance from 1454 * Return whether map2 is adjacent to map1. If so, store the distance from
1429 * map1 to map2 in dx/dy. 1455 * map1 to map2 in dx/dy.
1432adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1458adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1433{ 1459{
1434 if (!map1 || !map2) 1460 if (!map1 || !map2)
1435 return 0; 1461 return 0;
1436 1462
1463 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1464 //fix: compare paths instead (this is likely faster, too!)
1437 if (map1 == map2) 1465 if (map1 == map2)
1438 { 1466 {
1439 *dx = 0; 1467 *dx = 0;
1440 *dy = 0; 1468 *dy = 0;
1441 } 1469 }
1501 } 1529 }
1502 else 1530 else
1503 return 0; 1531 return 0;
1504 1532
1505 return 1; 1533 return 1;
1534}
1535
1536maptile *
1537maptile::xy_load (sint16 &x, sint16 &y)
1538{
1539 maptile *map = xy_find (x, y);
1540
1541 if (map)
1542 map->load_sync ();
1543
1544 return map;
1545}
1546
1547maptile *
1548get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1549{
1550 return m->xy_load (*x, *y);
1506} 1551}
1507 1552
1508/* From map.c 1553/* From map.c
1509 * This is used by get_player to determine where the other 1554 * This is used by get_player to determine where the other
1510 * creature is. get_rangevector takes into account map tiling, 1555 * creature is. get_rangevector takes into account map tiling,
1511 * so you just can not look the the map coordinates and get the 1556 * so you just can not look the the map coordinates and get the
1512 * righte value. distance_x/y are distance away, which 1557 * righte value. distance_x/y are distance away, which
1513 * can be negativbe. direction is the crossfire direction scheme 1558 * can be negative. direction is the crossfire direction scheme
1514 * that the creature should head. part is the part of the 1559 * that the creature should head. part is the part of the
1515 * monster that is closest. 1560 * monster that is closest.
1516 * 1561 *
1517 * get_rangevector looks at op1 and op2, and fills in the 1562 * get_rangevector looks at op1 and op2, and fills in the
1518 * structure for op1 to get to op2. 1563 * structure for op1 to get to op2.
1565 { 1610 {
1566 best_distance = tmpi; 1611 best_distance = tmpi;
1567 best = tmp; 1612 best = tmp;
1568 } 1613 }
1569 } 1614 }
1615
1570 if (best != op1) 1616 if (best != op1)
1571 { 1617 {
1572 retval->distance_x += op1->x - best->x; 1618 retval->distance_x += op1->x - best->x;
1573 retval->distance_y += op1->y - best->y; 1619 retval->distance_y += op1->y - best->y;
1574 } 1620 }
1575 } 1621 }
1622
1576 retval->part = best; 1623 retval->part = best;
1577 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1624 retval->distance = idistance (retval->distance_x, retval->distance_y);
1578 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1625 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1579 } 1626 }
1580} 1627}
1581 1628
1582/* this is basically the same as get_rangevector above, but instead of 1629/* this is basically the same as get_rangevector above, but instead of
1606 { 1653 {
1607 retval->distance_x += op2->x - x; 1654 retval->distance_x += op2->x - x;
1608 retval->distance_y += op2->y - y; 1655 retval->distance_y += op2->y - y;
1609 1656
1610 retval->part = NULL; 1657 retval->part = NULL;
1611 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1658 retval->distance = idistance (retval->distance_x, retval->distance_y);
1612 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1659 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1613 } 1660 }
1614} 1661}
1615 1662
1616/* Returns true of op1 and op2 are effectively on the same map 1663/* Returns true of op1 and op2 are effectively on the same map
1636 op->remove (); 1683 op->remove ();
1637 1684
1638 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1685 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1639} 1686}
1640 1687
1688region *
1689maptile::region (int x, int y) const
1690{
1691 if (regions
1692 && regionmap
1693 && !OUT_OF_REAL_MAP (this, x, y))
1694 if (struct region *reg = regionmap [regions [y * width + x]])
1695 return reg;
1696
1697 if (default_region)
1698 return default_region;
1699
1700 return ::region::default_region ();
1701}
1702

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