--- deliantra/server/common/map.C 2006/08/28 16:12:59 1.11 +++ deliantra/server/common/map.C 2006/08/31 17:54:14 1.18 @@ -1,6 +1,6 @@ /* * static char *rcsid_map_c = - * "$Id: map.C,v 1.11 2006/08/28 16:12:59 root Exp $"; + * "$Id: map.C,v 1.18 2006/08/31 17:54:14 root Exp $"; */ /* @@ -175,16 +175,8 @@ */ endbuf = buf + strlen(buf); - for (i = 0; i < NROF_COMPRESS_METHODS; i++) { - if (uncomp[i][0]) - strcpy(endbuf, uncomp[i][0]); - else - *endbuf = '\0'; - if (!stat (buf, &statbuf)) - break; - } - if (i == NROF_COMPRESS_METHODS) - return (-1); + if (stat (buf, &statbuf)) + return -1; if (!S_ISREG (statbuf.st_mode)) return (-1); @@ -538,7 +530,7 @@ * or editor will not be able to do anything with it either. */ if (op->arch==NULL) { - LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); + LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); continue; } @@ -897,6 +889,8 @@ */ else if (!strcmp(key,"oid")) { fp.get (m, atoi(value)); + } else if (!strcmp(key, "attach")) { + m->attach = add_string (value); } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { m->enter_x = atoi(value); } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { @@ -949,8 +943,6 @@ m->sky = atoi(value); } else if (!strcmp(key, "nosmooth")) { m->nosmooth = atoi(value); - } else if (!strcmp(key, "safe_map")) { - m->safe_map = atoi(value); } else if (!strncmp(key,"tile_path_", 10)) { int tile=atoi(key+10); @@ -1017,9 +1009,7 @@ */ mapstruct *load_original_map(const char *filename, int flags) { - FILE *fp; mapstruct *m; - int comp; char pathname[MAX_BUF]; LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); @@ -1030,12 +1020,10 @@ else strcpy(pathname, create_pathname(filename)); - if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { - LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); - return (NULL); - } + object_thawer thawer (pathname); - object_thawer thawer (fp, filename); + if (!thawer) + return 0; m = get_linked_map(); @@ -1051,12 +1039,12 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; if (!MAP_DIFFICULTY(m)) MAP_DIFFICULTY(m)=calculate_difficulty(m); set_map_reset_time(m); - INVOKE_MAP (INSTANTIATE, m); + m->instantiate (); return (m); } @@ -1067,7 +1055,6 @@ */ static mapstruct *load_temporary_map(mapstruct *m) { - FILE *fp; int comp; char buf[MAX_BUF]; @@ -1081,17 +1068,17 @@ return m; } - if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { - LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); - strcpy(buf, m->path); - delete_map(m); - m = load_original_map(buf, 0); - if(m==NULL) return NULL; - fix_auto_apply(m); /* Chests which open as default */ - return m; - } + object_thawer thawer (m->tmpname); - object_thawer thawer (fp, m->tmpname); + if (!thawer) + { + strcpy (buf, m->path); + delete_map (m); + m = load_original_map (buf, 0); + if (!m) return NULL; + fix_auto_apply (m); /* Chests which open as default */ + return m; + } if (load_map_header(thawer, m)) { LOG(llevError,"Error loading map header for %s (%s)\n", @@ -1104,7 +1091,7 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, 0); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; INVOKE_MAP (SWAPIN, m); return m; @@ -1117,18 +1104,14 @@ */ mapstruct *load_overlay_map(const char *filename, mapstruct *m) { - FILE *fp; - int comp; char pathname[MAX_BUF]; strcpy(pathname, create_overlay_pathname(filename)); - if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { -/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ - return m; - } + object_thawer thawer (pathname); - object_thawer thawer (fp, pathname); + if (!thawer) + return m; if (load_map_header(thawer, m)) { LOG(llevError,"Error loading map header for overlay %s (%s)\n", @@ -1141,7 +1124,7 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, MAP_OVERLAY); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; return m; } @@ -1180,8 +1163,7 @@ * m is the map to load unique items into. */ static void load_unique_objects(mapstruct *m) { - FILE *fp; - int comp,count; + int count; char firstname[MAX_BUF]; for (count=0; count<10; count++) { @@ -1191,22 +1173,17 @@ /* If we get here, we did not find any map */ if (count==10) return; - if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { - /* There is no expectation that every map will have unique items, but this - * is debug output, so leave it in. - */ - LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); - return; - } + object_thawer thawer (firstname); - object_thawer thawer (fp, firstname); + if (!thawer) + return; m->in_memory=MAP_LOADING; if (m->tmpname == NULL) /* if we have loaded unique items from */ delete_unique_items(m); /* original map before, don't duplicate them */ load_object(thawer, NULL, LO_NOREAD,0); load_objects (m, thawer, 0); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; } @@ -1250,95 +1227,95 @@ { if (!m->tmpname) m->tmpname = tempnam_local (settings.tmpdir, NULL); + strcpy (filename, m->tmpname); } LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); m->in_memory = MAP_SAVING; - object_freezer fp (filename); + object_freezer freezer; /* legacy */ - fprintf (fp, "arch map\n"); + fprintf (freezer, "arch map\n"); if (m->name) - fprintf (fp, "name %s\n", m->name); + fprintf (freezer, "name %s\n", m->name); if (!flag) - fprintf (fp, "swap_time %d\n", m->swap_time); + fprintf (freezer, "swap_time %d\n", m->swap_time); if (m->reset_timeout) - fprintf (fp, "reset_timeout %d\n", m->reset_timeout); + fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); if (m->fixed_resettime) - fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); + fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); /* we unfortunately have no idea if this is a value the creator set * or a difficulty value we generated when the map was first loaded */ if (m->difficulty) - fprintf (fp, "difficulty %d\n", m->difficulty); + fprintf (freezer, "difficulty %d\n", m->difficulty); if (m->region) - fprintf (fp, "region %s\n", m->region->name); + fprintf (freezer, "region %s\n", m->region->name); if (m->shopitems) { print_shop_string (m, shop); - fprintf (fp, "shopitems %s\n", shop); + fprintf (freezer, "shopitems %s\n", shop); } if (m->shopgreed) - fprintf (fp, "shopgreed %f\n", m->shopgreed); + fprintf (freezer, "shopgreed %f\n", m->shopgreed); #ifndef WIN32 if (m->shopmin) - fprintf (fp, "shopmin %llu\n", m->shopmin); + fprintf (freezer, "shopmin %llu\n", m->shopmin); if (m->shopmax) - fprintf (fp, "shopmax %llu\n", m->shopmax); + fprintf (freezer, "shopmax %llu\n", m->shopmax); #else if (m->shopmin) - fprintf (fp, "shopmin %I64u\n", m->shopmin); + fprintf (freezer, "shopmin %I64u\n", m->shopmin); if (m->shopmax) - fprintf (fp, "shopmax %I64u\n", m->shopmax); + fprintf (freezer, "shopmax %I64u\n", m->shopmax); #endif if (m->shoprace) - fprintf (fp, "shoprace %s\n", m->shoprace); + fprintf (freezer, "shoprace %s\n", m->shoprace); if (m->darkness) - fprintf (fp, "darkness %d\n", m->darkness); + fprintf (freezer, "darkness %d\n", m->darkness); if (m->width) - fprintf (fp, "width %d\n", m->width); + fprintf (freezer, "width %d\n", m->width); if (m->height) - fprintf (fp, "height %d\n", m->height); + fprintf (freezer, "height %d\n", m->height); if (m->enter_x) - fprintf (fp, "enter_x %d\n", m->enter_x); + fprintf (freezer, "enter_x %d\n", m->enter_x); if (m->enter_y) - fprintf (fp, "enter_y %d\n", m->enter_y); + fprintf (freezer, "enter_y %d\n", m->enter_y); if (m->msg) - fprintf (fp, "msg\n%sendmsg\n", m->msg); + fprintf (freezer, "msg\n%sendmsg\n", m->msg); if (m->maplore) - fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); + fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); if (m->unique) - fprintf (fp, "unique %d\n", m->unique); + fprintf (freezer, "unique %d\n", m->unique); if (m->templatemap) - fprintf (fp, "template %d\n", m->templatemap); + fprintf (freezer, "template %d\n", m->templatemap); if (m->outdoor) - fprintf (fp, "outdoor %d\n", m->outdoor); + fprintf (freezer, "outdoor %d\n", m->outdoor); if (m->temp) - fprintf (fp, "temp %d\n", m->temp); + fprintf (freezer, "temp %d\n", m->temp); if (m->pressure) - fprintf (fp, "pressure %d\n", m->pressure); + fprintf (freezer, "pressure %d\n", m->pressure); if (m->humid) - fprintf (fp, "humid %d\n", m->humid); + fprintf (freezer, "humid %d\n", m->humid); if (m->windspeed) - fprintf (fp, "windspeed %d\n", m->windspeed); + fprintf (freezer, "windspeed %d\n", m->windspeed); if (m->winddir) - fprintf (fp, "winddir %d\n", m->winddir); + fprintf (freezer, "winddir %d\n", m->winddir); if (m->sky) - fprintf (fp, "sky %d\n", m->sky); + fprintf (freezer, "sky %d\n", m->sky); if (m->nosmooth) - fprintf (fp, "nosmooth %d\n", m->nosmooth); - if (m->safe_map) - fprintf (fp, "safe_map %d\n", m->safe_map); + fprintf (freezer, "nosmooth %d\n", m->nosmooth); /* Save any tiling information, except on overlays */ if (flag != 2) for (i = 0; i < 4; i++) if (m->tile_path[i]) - fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); + fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); - fprintf (fp, "end\n"); + freezer.put (m); + fprintf (freezer, "end\n"); /* In the game save unique items in the different file, but * in the editor save them to the normal map file. @@ -1347,20 +1324,24 @@ */ if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { - sprintf (buf, "%s.v00", create_items_path (m->path)); - - object_freezer fp2 (buf); + object_freezer unique; if (flag == 2) - save_objects (m, fp, fp2, 2); + save_objects (m, freezer, unique, 2); else - save_objects (m, fp, fp2, 0); + save_objects (m, freezer, unique, 0); + + sprintf (buf, "%s.v00", create_items_path (m->path)); + + unique.save (buf); } else { /* save same file when not playing, like in editor */ - save_objects (m, fp, fp, 0); + save_objects (m, freezer, freezer, 0); } + freezer.save (filename); + return 0; } @@ -1585,6 +1566,9 @@ return NULL; } + if (flags & MAP_PLAYER_UNIQUE) + INVOKE_MAP (SWAPIN, m); + } else { /* If in this loop, we found a temporary map, so load it up. */