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Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC

1
2/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30 24
31#include <global.h> 25#include <global.h>
32#include <funcpoint.h> 26#include <funcpoint.h>
33 27
34#include <loader.h> 28#include <loader.h>
35#ifndef WIN32 /* ---win32 exclude header */
36# include <unistd.h> 29#include <unistd.h>
37#endif /* win32 */
38 30
39#include "path.h" 31#include "path.h"
40 32
41
42extern int nrofallocobjects, nroffreeobjects;
43
44/* 33/*
45 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
46 * return NULL if no match is found. 35 * return NULL if no match is found.
47 */ 36 */
48 37
49mapstruct * 38maptile *
50has_been_loaded (const char *name) 39has_been_loaded (const char *name)
51{ 40{
52 mapstruct *map; 41 maptile *map;
53 42
54 if (!name || !*name) 43 if (!name || !*name)
55 return 0; 44 return 0;
56 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
57 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
165int 154int
166check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
167{ 156{
168 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
169 158
170#ifndef WIN32
171 char *endbuf; 159 char *endbuf;
172 struct stat statbuf; 160 struct stat statbuf;
173 int mode = 0; 161 int mode = 0;
174#endif
175 162
176 if (prepend_dir) 163 if (prepend_dir)
177 strcpy (buf, create_pathname (name)); 164 strcpy (buf, create_pathname (name));
178 else 165 else
179 strcpy (buf, name); 166 strcpy (buf, name);
180#ifdef WIN32 /* ***win32: check this sucker in windows style. */
181 return (_access (buf, 0));
182#else
183 167
184 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
185 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
186 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
187 * all the names. 171 * all the names.
200 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 mode |= 2; 186 mode |= 2;
203 187
204 return (mode); 188 return (mode);
205#endif
206} 189}
207 190
208/* 191/*
209 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
210 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
212 */ 195 */
213 196
214void 197void
215dump_map (const mapstruct *m) 198dump_map (const maptile *m)
216{ 199{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
219 202
220 if (m->msg != NULL) 203 if (m->msg != NULL)
221 LOG (llevError, "Message:\n%s", m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
222 205
223 if (m->maplore != NULL) 206 if (m->maplore != NULL)
237 */ 220 */
238 221
239void 222void
240dump_all_maps (void) 223dump_all_maps (void)
241{ 224{
242 mapstruct *m; 225 maptile *m;
243 226
244 for (m = first_map; m != NULL; m = m->next) 227 for (m = first_map; m; m = m->next)
245 {
246 dump_map (m); 228 dump_map (m);
247 }
248} 229}
249 230
250/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
251 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
252 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
256 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
259 */ 240 */
260int 241int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
262{ 243{
263 sint16 newx, newy; 244 sint16 newx, newy;
264 int retval = 0; 245 int retval = 0;
265 mapstruct *mp; 246 maptile *mp;
266 247
267 if (out_of_map (oldmap, x, y))
268 return P_OUT_OF_MAP;
269 newx = x; 248 newx = x;
270 newy = y; 249 newy = y;
250
271 mp = get_map_from_coord (oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
272 if (mp != oldmap) 256 if (mp != oldmap)
273 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
274 if (newmap)
275 *newmap = mp;
276 if (nx)
277 *nx = newx;
278 if (ny)
279 *ny = newy;
280 258
281 retval |= mp->spaces[newx + mp->width * newy].flags; 259 if (newmap) *newmap = mp;
260 if (nx) *nx = newx;
261 if (ny) *ny = newy;
282 262
283 return retval; 263 return retval | mp->at (newx, newy).flags ();
284} 264}
285
286 265
287/* 266/*
288 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
289 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
290 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
294 * monster. 273 * monster.
295 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
296 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 276 * by the caller.
298 */ 277 */
299
300int 278int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 279blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 280{
303 object *tmp; 281 object *tmp;
304 int mflags, blocked; 282 int mflags, blocked;
305 283
306 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
313 } 291 }
314 292
315 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
316 * directly. 294 * directly.
317 */ 295 */
318 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
319 297
320 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
321 299
322 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
323 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
342 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
343 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
344 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
345 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
346 */ 324 */
347 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
348 { 326 {
349 327
350 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
351 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
352 { 330 {
416 * 394 *
417 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
418 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
419 * against the move_block values. 397 * against the move_block values.
420 */ 398 */
421
422int 399int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 401{
425 archetype *tmp; 402 archetype *tmp;
426 int flag; 403 int flag;
427 mapstruct *m1; 404 maptile *m1;
428 sint16 sx, sy; 405 sint16 sx, sy;
429 406
430 if (ob == NULL) 407 if (ob == NULL)
431 { 408 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
433 if (flag & P_OUT_OF_MAP) 410 if (flag & P_OUT_OF_MAP)
434 return P_OUT_OF_MAP; 411 return P_OUT_OF_MAP;
435 412
436 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
437 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
438 } 415 }
439 416
440 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
441 { 418 {
442 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
443 420
444 if (flag & P_OUT_OF_MAP) 421 if (flag & P_OUT_OF_MAP)
445 return P_OUT_OF_MAP; 422 return P_OUT_OF_MAP;
446 if (flag & P_IS_ALIVE) 423 if (flag & P_IS_ALIVE)
447 return P_IS_ALIVE; 424 return P_IS_ALIVE;
448 425
426 mapspace &ms = m1->at (sx, sy);
427
428
449 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
450 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
451 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
452 */ 432 */
453 433
454 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
455 continue; 435 continue;
456 436
457 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
458 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
459 */ 439 */
460 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
461 return AB_NO_PASS; 441 return P_NO_PASS;
462
463 } 442 }
443
464 return 0; 444 return 0;
465} 445}
466 446
467/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
468 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
497 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
499 */ 479 */
500 480
501static void 481static void
502link_multipart_objects (mapstruct *m) 482link_multipart_objects (maptile *m)
503{ 483{
504 int x, y; 484 int x, y;
505 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
506 archetype *at; 486 archetype *at;
507 487
508 for (x = 0; x < MAP_WIDTH (m); x++) 488 for (x = 0; x < m->width; x++)
509 for (y = 0; y < MAP_HEIGHT (m); y++) 489 for (y = 0; y < m->height; y++)
510 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
511 { 491 {
512 above = tmp->above; 492 above = tmp->above;
513 493
514 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
515 if (tmp->head || tmp->more) 495 if (tmp->head || tmp->more)
544 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 525 * file pointer.
546 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
547 */ 527 */
548void 528void
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 529load_objects (maptile *m, object_thawer & fp, int mapflags)
550{ 530{
551 int i, j; 531 int i, j;
552 int unique; 532 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 534
555 op = get_object (); 535 op = object::create ();
556 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
557 537
558 while ((i = load_object (fp, op, mapflags))) 538 while ((i = load_object (fp, op, mapflags)))
559 { 539 {
560 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
565 { 545 {
566 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
567 continue; 547 continue;
568 } 548 }
569 549
570
571 switch (i) 550 switch (i)
572 { 551 {
573 case LL_NORMAL: 552 case LL_NORMAL:
574 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
575 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
576 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
577 else 556 else
578 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
579 558
580 if (op->inv) 559 if (op->inv)
581 sum_weight (op); 560 sum_weight (op);
582 561
583 prev = op, last_more = op; 562 prev = op, last_more = op;
584 break; 563 break;
585 564
586 case LL_MORE: 565 case LL_MORE:
587 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
588 op->head = prev, last_more->more = op, last_more = op; 567 op->head = prev, last_more->more = op, last_more = op;
589 break; 568 break;
590 } 569 }
591 570
592 if (mapflags & MAP_STYLE) 571 if (mapflags & MAP_STYLE)
593 remove_from_active_list (op); 572 remove_from_active_list (op);
594 573
595 op = get_object (); 574 op = object::create ();
596 op->map = m; 575 op->map = m;
597 } 576 }
598 577
599 for (i = 0; i < m->width; i++) 578 for (i = 0; i < m->width; i++)
600 { 579 {
601 for (j = 0; j < m->height; j++) 580 for (j = 0; j < m->height; j++)
602 { 581 {
603 unique = 0; 582 unique = 0;
604 /* check for unique items, or unique squares */ 583 /* check for unique items, or unique squares */
605 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
606 { 585 {
607 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
608 unique = 1; 587 unique = 1;
588
609 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
610 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
611 } 591 }
612 } 592 }
613 } 593 }
614 594
615 free_object (op); 595 op->destroy ();
616 link_multipart_objects (m); 596 link_multipart_objects (m);
617} 597}
618 598
619/* This saves all the objects on the map in a non destructive fashion. 599/* This saves all the objects on the map in a non destructive fashion.
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed 601 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly. 602 * in order to do map tiling properly.
623 */ 603 */
624void 604void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
626{ 606{
627 int i, j = 0, unique = 0; 607 int i, j = 0, unique = 0;
628 object *op; 608 object *op;
629 609
630 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
631 for (i = 0; i < MAP_WIDTH (m); i++) 611 for (i = 0; i < m->width; i++)
632 for (j = 0; j < MAP_HEIGHT (m); j++) 612 for (j = 0; j < m->height; j++)
633 { 613 {
634 unique = 0; 614 unique = 0;
635 for (op = get_map_ob (m, i, j); op; op = op->above) 615 for (op = m->at (i, j).bottom; op; op = op->above)
636 { 616 {
637 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
638 unique = 1; 618 unique = 1;
639 619
640 if (op->type == PLAYER) 620 if (op->type == PLAYER)
641 {
642 LOG (llevDebug, "Player on map that is being saved\n");
643 continue; 621 continue;
644 }
645 622
646 if (op->head || op->owner) 623 if (op->head || op->owner)
647 continue; 624 continue;
648 625
649 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 626 if (unique || op->flag [FLAG_UNIQUE])
650 save_object (fp2, op, 3); 627 save_object (fp2, op, 3);
651 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
652 save_object (fp, op, 3); 629 save_object (fp, op, 3);
630 }
631 }
632}
653 633
654 } /* for this space */ 634maptile::maptile ()
655 } /* for this j */ 635{
636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 this->width = 16;
641 this->height = 16;
642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
656} 649}
657 650
658/* 651/*
659 * Allocates, initialises, and returns a pointer to a mapstruct. 652 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 653 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 654 * used anyways. MSW 2001-07-01
662 */ 655 */
663 656maptile *
664mapstruct *
665get_linked_map (void) 657get_linked_map (void)
666{ 658{
667 mapstruct *map = new mapstruct; 659 maptile *mp, *map = new maptile;
668 mapstruct *mp;
669 660
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
671 if (mp == NULL) 663 if (mp == NULL)
672 first_map = map; 664 first_map = map;
673 else 665 else
674 mp->next = map; 666 mp->next = map;
675 667
676 map->in_memory = MAP_SWAPPED;
677 /* The maps used to pick up default x and y values from the
678 * map archetype. Mimic that behaviour.
679 */
680 MAP_WIDTH (map) = 16;
681 MAP_HEIGHT (map) = 16;
682 MAP_RESET_TIMEOUT (map) = 0;
683 MAP_TIMEOUT (map) = 300;
684 MAP_ENTER_X (map) = 0;
685 MAP_ENTER_Y (map) = 0;
686 /*set part to -1 indicating conversion to weather map not yet done */
687 MAP_WORLDPARTX (map) = -1;
688 MAP_WORLDPARTY (map) = -1;
689 return map; 668 return map;
690} 669}
691 670
692/* 671/*
693 * Allocates the arrays contained in a mapstruct. 672 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 673 * This basically allocates the dynamic array of spaces for the
695 * map. 674 * map.
696 */ 675 */
697
698void 676void
699allocate_map (mapstruct *m) 677maptile::allocate ()
700{ 678{
701 m->in_memory = MAP_IN_MEMORY; 679 in_memory = MAP_IN_MEMORY;
680
702 /* Log this condition and free the storage. We could I suppose 681 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact, 682 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption. 683 * that is their poor assumption.
705 */ 684 */
706 if (m->spaces) 685 if (spaces)
707 { 686 {
708 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
709 free (m->spaces); 688 free (spaces);
710 } 689 }
711 690
712 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
713 693
714 if (m->spaces == NULL) 694 if (!spaces)
715 fatal (OUT_OF_MEMORY); 695 fatal (OUT_OF_MEMORY);
716} 696}
717 697
718/* Create and returns a map of the specific size. Used 698/* Create and returns a map of the specific size. Used
719 * in random map code and the editor. 699 * in random map code and the editor.
720 */ 700 */
721mapstruct * 701maptile *
722get_empty_map (int sizex, int sizey) 702get_empty_map (int sizex, int sizey)
723{ 703{
724 mapstruct *m = get_linked_map (); 704 maptile *m = get_linked_map ();
725 705
726 m->width = sizex; 706 m->width = sizex;
727 m->height = sizey; 707 m->height = sizey;
728 m->in_memory = MAP_SWAPPED; 708 m->in_memory = MAP_SWAPPED;
729 allocate_map (m); 709 m->allocate ();
710
730 return m; 711 return m;
731} 712}
732 713
733/* Takes a string from a map definition and outputs a pointer to the array of shopitems 714/* Takes a string from a map definition and outputs a pointer to the array of shopitems
734 * corresponding to that string. Memory is allocated for this, it must be freed 715 * corresponding to that string. Memory is allocated for this, it must be freed
742 char *shop_string, *p, *q, *next_semicolon, *next_colon; 723 char *shop_string, *p, *q, *next_semicolon, *next_colon;
743 shopitems *items = NULL; 724 shopitems *items = NULL;
744 int i = 0, number_of_entries = 0; 725 int i = 0, number_of_entries = 0;
745 const typedata *current_type; 726 const typedata *current_type;
746 727
747 shop_string = strdup_local (input_string); 728 shop_string = strdup (input_string);
748 p = shop_string; 729 p = shop_string;
749 /* first we'll count the entries, we'll need that for allocating the array shortly */ 730 /* first we'll count the entries, we'll need that for allocating the array shortly */
750 while (p) 731 while (p)
751 { 732 {
752 p = strchr (p, ';'); 733 p = strchr (p, ';');
811} 792}
812 793
813/* opposite of parse string, this puts the string that was originally fed in to 794/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 795 * the map (or something equivilent) into output_string. */
815static void 796static void
816print_shop_string (mapstruct *m, char *output_string) 797print_shop_string (maptile *m, char *output_string)
817{ 798{
818 int i; 799 int i;
819 char tmp[MAX_BUF]; 800 char tmp[MAX_BUF];
820 801
821 strcpy (output_string, ""); 802 strcpy (output_string, "");
855 * MSW 2001-07-01 836 * MSW 2001-07-01
856 * return 0 on success, 1 on failure. 837 * return 0 on success, 1 on failure.
857 */ 838 */
858 839
859static int 840static int
860load_map_header (object_thawer & fp, mapstruct *m) 841load_map_header (object_thawer & fp, maptile *m)
861{ 842{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
863 int msgpos = 0; 844 int msgpos = 0;
864 int maplorepos = 0; 845 int maplorepos = 0;
865 846
866 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 847 while (fgets (buf, HUGE_BUF, fp) != NULL)
867 { 848 {
868 buf[HUGE_BUF - 1] = 0; 849 buf[HUGE_BUF - 1] = 0;
869 key = buf; 850 key = buf;
851
870 while (isspace (*key)) 852 while (isspace (*key))
871 key++; 853 key++;
854
872 if (*key == 0) 855 if (*key == 0)
873 continue; /* empty line */ 856 continue; /* empty line */
857
874 value = strchr (key, ' '); 858 value = strchr (key, ' ');
859
875 if (!value) 860 if (!value)
876 { 861 {
877 end = strchr (key, '\n'); 862 if ((end = strchr (key, '\n')))
878 if (end != NULL)
879 {
880 *end = 0; 863 *end = 0;
881 }
882 } 864 }
883 else 865 else
884 { 866 {
885 *value = 0; 867 *value = 0;
886 value++; 868 value++;
887 end = strchr (value, '\n'); 869 end = strchr (value, '\n');
870
888 while (isspace (*value)) 871 while (isspace (*value))
889 { 872 {
890 value++; 873 value++;
874
891 if (*value == '\0' || value == end) 875 if (*value == '\0' || value == end)
892 { 876 {
893 /* Nothing but spaces. */ 877 /* Nothing but spaces. */
894 value = NULL; 878 value = NULL;
895 break; 879 break;
918 * that use the parameter. 902 * that use the parameter.
919 */ 903 */
920 904
921 if (!strcmp (key, "msg")) 905 if (!strcmp (key, "msg"))
922 { 906 {
923 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 907 while (fgets (buf, HUGE_BUF, fp) != NULL)
924 { 908 {
925 if (!strcmp (buf, "endmsg\n")) 909 if (!strcmp (buf, "endmsg\n"))
926 break; 910 break;
927 else 911 else
928 { 912 {
935 * with nothing between). There is no reason in those cases to 919 * with nothing between). There is no reason in those cases to
936 * keep the empty message. Also, msgbuf contains garbage data 920 * keep the empty message. Also, msgbuf contains garbage data
937 * when msgpos is zero, so copying it results in crashes 921 * when msgpos is zero, so copying it results in crashes
938 */ 922 */
939 if (msgpos != 0) 923 if (msgpos != 0)
940 m->msg = strdup_local (msgbuf); 924 m->msg = strdup (msgbuf);
941 } 925 }
942 else if (!strcmp (key, "maplore")) 926 else if (!strcmp (key, "maplore"))
943 { 927 {
944 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 928 while (fgets (buf, HUGE_BUF, fp) != NULL)
945 { 929 {
946 if (!strcmp (buf, "endmaplore\n")) 930 if (!strcmp (buf, "endmaplore\n"))
947 break; 931 break;
948 else 932 else
949 { 933 {
951 strcpy (maplorebuf + maplorepos, buf); 935 strcpy (maplorebuf + maplorepos, buf);
952 maplorepos += strlen (buf); 936 maplorepos += strlen (buf);
953 } 937 }
954 } 938 }
955 if (maplorepos != 0) 939 if (maplorepos != 0)
956 m->maplore = strdup_local (maplorebuf); 940 m->maplore = strdup (maplorebuf);
957 } 941 }
958 else if (!strcmp (key, "end")) 942 else if (!strcmp (key, "end"))
959 { 943 {
960 break; 944 break;
961 } 945 }
970 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
971 } 955 }
972 else if (!strcmp (key, "name")) 956 else if (!strcmp (key, "name"))
973 { 957 {
974 *end = 0; 958 *end = 0;
975 m->name = strdup_local (value); 959 m->name = strdup (value);
976 } 960 }
977 /* first strcmp value on these are old names supported 961 /* first strcmp value on these are old names supported
978 * for compatibility reasons. The new values (second) are 962 * for compatibility reasons. The new values (second) are
979 * what really should be used. 963 * what really should be used.
980 */ 964 */
981 else if (!strcmp (key, "oid")) 965 else if (!strcmp (key, "oid"))
982 {
983 fp.get (m, atoi (value)); 966 fp.get (m, atoi (value));
984 }
985 else if (!strcmp (key, "attach")) 967 else if (!strcmp (key, "attach"))
986 {
987 m->attach = value; 968 m->attach = value;
988 }
989 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
990 {
991 m->enter_x = atoi (value); 970 m->enter_x = atoi (value);
992 }
993 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
994 {
995 m->enter_y = atoi (value); 972 m->enter_y = atoi (value);
996 }
997 else if (!strcmp (key, "x") || !strcmp (key, "width")) 973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
998 {
999 m->width = atoi (value); 974 m->width = atoi (value);
1000 }
1001 else if (!strcmp (key, "y") || !strcmp (key, "height")) 975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1002 {
1003 m->height = atoi (value); 976 m->height = atoi (value);
1004 }
1005 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1006 {
1007 m->reset_timeout = atoi (value); 978 m->reset_timeout = atoi (value);
1008 }
1009 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1010 {
1011 m->timeout = atoi (value); 980 m->timeout = atoi (value);
1012 }
1013 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1014 { 982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1015 m->difficulty = atoi (value);
1016 }
1017 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1018 {
1019 m->darkness = atoi (value); 984 m->darkness = atoi (value);
1020 }
1021 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1022 {
1023 m->fixed_resettime = atoi (value); 986 m->fixed_resettime = atoi (value);
1024 }
1025 else if (!strcmp (key, "unique")) 987 else if (!strcmp (key, "unique"))
1026 {
1027 m->unique = atoi (value); 988 m->unique = atoi (value);
1028 }
1029 else if (!strcmp (key, "template")) 989 else if (!strcmp (key, "template"))
1030 {
1031 m->templatemap = atoi (value); 990 m->templatemap = atoi (value);
1032 }
1033 else if (!strcmp (key, "region")) 991 else if (!strcmp (key, "region"))
1034 {
1035 m->region = get_region_by_name (value); 992 m->region = get_region_by_name (value);
1036 }
1037 else if (!strcmp (key, "shopitems")) 993 else if (!strcmp (key, "shopitems"))
1038 { 994 {
1039 *end = 0; 995 *end = 0;
1040 m->shopitems = parse_shop_string (value); 996 m->shopitems = parse_shop_string (value);
1041 } 997 }
1042 else if (!strcmp (key, "shopgreed")) 998 else if (!strcmp (key, "shopgreed"))
1043 {
1044 m->shopgreed = atof (value); 999 m->shopgreed = atof (value);
1045 }
1046 else if (!strcmp (key, "shopmin")) 1000 else if (!strcmp (key, "shopmin"))
1047 {
1048 m->shopmin = atol (value); 1001 m->shopmin = atol (value);
1049 }
1050 else if (!strcmp (key, "shopmax")) 1002 else if (!strcmp (key, "shopmax"))
1051 {
1052 m->shopmax = atol (value); 1003 m->shopmax = atol (value);
1053 }
1054 else if (!strcmp (key, "shoprace")) 1004 else if (!strcmp (key, "shoprace"))
1055 { 1005 {
1056 *end = 0; 1006 *end = 0;
1057 m->shoprace = strdup_local (value); 1007 m->shoprace = strdup (value);
1058 } 1008 }
1059 else if (!strcmp (key, "outdoor")) 1009 else if (!strcmp (key, "outdoor"))
1060 {
1061 m->outdoor = atoi (value); 1010 m->outdoor = atoi (value);
1062 }
1063 else if (!strcmp (key, "temp")) 1011 else if (!strcmp (key, "temp"))
1064 {
1065 m->temp = atoi (value); 1012 m->temp = atoi (value);
1066 }
1067 else if (!strcmp (key, "pressure")) 1013 else if (!strcmp (key, "pressure"))
1068 {
1069 m->pressure = atoi (value); 1014 m->pressure = atoi (value);
1070 }
1071 else if (!strcmp (key, "humid")) 1015 else if (!strcmp (key, "humid"))
1072 {
1073 m->humid = atoi (value); 1016 m->humid = atoi (value);
1074 }
1075 else if (!strcmp (key, "windspeed")) 1017 else if (!strcmp (key, "windspeed"))
1076 {
1077 m->windspeed = atoi (value); 1018 m->windspeed = atoi (value);
1078 }
1079 else if (!strcmp (key, "winddir")) 1019 else if (!strcmp (key, "winddir"))
1080 {
1081 m->winddir = atoi (value); 1020 m->winddir = atoi (value);
1082 }
1083 else if (!strcmp (key, "sky")) 1021 else if (!strcmp (key, "sky"))
1084 {
1085 m->sky = atoi (value); 1022 m->sky = atoi (value);
1086 }
1087 else if (!strcmp (key, "nosmooth")) 1023 else if (!strcmp (key, "nosmooth"))
1088 {
1089 m->nosmooth = atoi (value); 1024 m->nosmooth = atoi (value);
1090 }
1091 else if (!strncmp (key, "tile_path_", 10)) 1025 else if (!strncmp (key, "tile_path_", 10))
1092 { 1026 {
1093 int tile = atoi (key + 10); 1027 int tile = atoi (key + 10);
1094 1028
1095 if (tile < 1 || tile > 4) 1029 if (tile < 1 || tile > 4)
1128 } 1062 }
1129 1063
1130 if (editor) 1064 if (editor)
1131 { 1065 {
1132 /* Use the value as in the file. */ 1066 /* Use the value as in the file. */
1133 m->tile_path[tile - 1] = strdup_local (value); 1067 m->tile_path[tile - 1] = strdup (value);
1134 } 1068 }
1135 else if (path != NULL) 1069 else if (path != NULL)
1136 { 1070 {
1137 /* Use the normalized value. */ 1071 /* Use the normalized value. */
1138 m->tile_path[tile - 1] = strdup_local (path); 1072 m->tile_path[tile - 1] = strdup (path);
1139 } 1073 }
1140 } /* end if tile direction (in)valid */ 1074 } /* end if tile direction (in)valid */
1141 } 1075 }
1142 else 1076 else
1143 {
1144 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1145 }
1146 } 1078 }
1079
1147 if (!key || strcmp (key, "end")) 1080 if (!key || strcmp (key, "end"))
1148 { 1081 {
1149 LOG (llevError, "Got premature eof on map header!\n"); 1082 LOG (llevError, "Got premature eof on map header!\n");
1150 return 1; 1083 return 1;
1151 } 1084 }
1085
1152 return 0; 1086 return 0;
1153} 1087}
1154 1088
1155/* 1089/*
1156 * Opens the file "filename" and reads information about the map 1090 * Opens the file "filename" and reads information about the map
1157 * from the given file, and stores it in a newly allocated 1091 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are 1093 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all 1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not. 1096 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server 1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list. 1098 * managed map list.
1165 */ 1099 */
1166 1100
1167mapstruct * 1101maptile *
1168load_original_map (const char *filename, int flags) 1102load_original_map (const char *filename, int flags)
1169{ 1103{
1170 mapstruct *m; 1104 maptile *m;
1171 char pathname[MAX_BUF]; 1105 char pathname[MAX_BUF];
1172 1106
1173 if (flags & MAP_PLAYER_UNIQUE) 1107 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename); 1108 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY) 1109 else if (flags & MAP_OVERLAY)
1189 strcpy (m->path, filename); 1123 strcpy (m->path, filename);
1190 if (load_map_header (thawer, m)) 1124 if (load_map_header (thawer, m))
1191 { 1125 {
1192 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1193 delete_map (m); 1127 delete_map (m);
1194 return NULL; 1128 return 0;
1195 } 1129 }
1196 1130
1197 allocate_map (m); 1131 m->allocate ();
1198 1132
1199 m->in_memory = MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1200 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1201 1135
1202 m->in_memory = MAP_IN_MEMORY; 1136 m->in_memory = MAP_IN_MEMORY;
1211 * Loads a map, which has been loaded earlier, from file. 1145 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed 1146 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map) 1147 * option if we can't find the original map)
1214 */ 1148 */
1215 1149
1216static mapstruct * 1150static maptile *
1217load_temporary_map (mapstruct *m) 1151load_temporary_map (maptile *m)
1218{ 1152{
1219 char buf[MAX_BUF]; 1153 char buf[MAX_BUF];
1220 1154
1221 if (!m->tmpname) 1155 if (!m->tmpname)
1222 { 1156 {
1248 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1249 delete_map (m); 1183 delete_map (m);
1250 m = load_original_map (m->path, 0); 1184 m = load_original_map (m->path, 0);
1251 return NULL; 1185 return NULL;
1252 } 1186 }
1187
1253 allocate_map (m); 1188 m->allocate ();
1254 1189
1255 m->in_memory = MAP_LOADING; 1190 m->in_memory = MAP_LOADING;
1256 load_objects (m, thawer, 0); 1191 load_objects (m, thawer, 0);
1257 1192
1258 m->in_memory = MAP_IN_MEMORY; 1193 m->in_memory = MAP_IN_MEMORY;
1264 * Loads a map, which has been loaded earlier, from file. 1199 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed 1200 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map) 1201 * option if we can't find the original map)
1267 */ 1202 */
1268 1203
1269mapstruct * 1204maptile *
1270load_overlay_map (const char *filename, mapstruct *m) 1205load_overlay_map (const char *filename, maptile *m)
1271{ 1206{
1272 char pathname[MAX_BUF]; 1207 char pathname[MAX_BUF];
1273 1208
1274 strcpy (pathname, create_overlay_pathname (filename)); 1209 strcpy (pathname, create_overlay_pathname (filename));
1275 1210
1281 if (load_map_header (thawer, m)) 1216 if (load_map_header (thawer, m))
1282 { 1217 {
1283 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1284 delete_map (m); 1219 delete_map (m);
1285 m = load_original_map (m->path, 0); 1220 m = load_original_map (m->path, 0);
1286 return NULL; 1221 return 0;
1287 } 1222 }
1288 /*allocate_map(m); */ 1223 /*m->allocate ();*/
1289 1224
1290 m->in_memory = MAP_LOADING; 1225 m->in_memory = MAP_LOADING;
1291 load_objects (m, thawer, MAP_OVERLAY); 1226 load_objects (m, thawer, MAP_OVERLAY);
1292 1227
1293 m->in_memory = MAP_IN_MEMORY; 1228 m->in_memory = MAP_IN_MEMORY;
1298 * This is the start of unique map handling code 1233 * This is the start of unique map handling code
1299 *****************************************************************************/ 1234 *****************************************************************************/
1300 1235
1301/* This goes through map 'm' and removed any unique items on the map. */ 1236/* This goes through map 'm' and removed any unique items on the map. */
1302static void 1237static void
1303delete_unique_items (mapstruct *m) 1238delete_unique_items (maptile *m)
1304{ 1239{
1305 int i, j, unique; 1240 int i, j, unique;
1306 object *op, *next; 1241 object *op, *next;
1307 1242
1308 for (i = 0; i < MAP_WIDTH (m); i++) 1243 for (i = 0; i < m->width; i++)
1309 for (j = 0; j < MAP_HEIGHT (m); j++) 1244 for (j = 0; j < m->height; j++)
1310 { 1245 {
1311 unique = 0; 1246 unique = 0;
1247
1312 for (op = get_map_ob (m, i, j); op; op = next) 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1313 { 1249 {
1314 next = op->above; 1250 next = op->above;
1251
1315 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1316 unique = 1; 1253 unique = 1;
1254
1317 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1318 { 1256 {
1319 clean_object (op); 1257 op->destroy_inv (false);
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1258 op->destroy ();
1321 remove_button_link (op);
1322 remove_ob (op);
1323 free_object (op);
1324 } 1259 }
1325 } 1260 }
1326 } 1261 }
1327} 1262}
1328 1263
1330/* 1265/*
1331 * Loads unique objects from file(s) into the map which is in memory 1266 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into. 1267 * m is the map to load unique items into.
1333 */ 1268 */
1334static void 1269static void
1335load_unique_objects (mapstruct *m) 1270load_unique_objects (maptile *m)
1336{ 1271{
1337 int count; 1272 int count;
1338 char firstname[MAX_BUF]; 1273 char firstname[MAX_BUF];
1339 1274
1340 for (count = 0; count < 10; count++) 1275 for (count = 0; count < 10; count++)
1363 1298
1364/* 1299/*
1365 * Saves a map to file. If flag is set, it is saved into the same 1300 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary 1301 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there. 1302 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure. 1303 * The temporary filename will be stored in the maptileure.
1369 * If the map is unique, we also save to the filename in the map 1304 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded) 1305 * (this should have been updated when first loaded)
1371 */ 1306 */
1372 1307
1373int 1308int
1374new_save_map (mapstruct *m, int flag) 1309new_save_map (maptile *m, int flag)
1375{ 1310{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i; 1312 int i;
1378 1313
1379 if (flag && !*m->path) 1314 if (flag && !*m->path)
1397 make_path_to_file (filename); 1332 make_path_to_file (filename);
1398 } 1333 }
1399 else 1334 else
1400 { 1335 {
1401 if (!m->tmpname) 1336 if (!m->tmpname)
1402 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1403 1338
1404 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1405 } 1340 }
1406 1341
1407 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1431 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1432 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1433 } 1368 }
1434 if (m->shopgreed) 1369 if (m->shopgreed)
1435 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1436#ifndef WIN32
1437 if (m->shopmin) 1371 if (m->shopmin)
1438 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1439 if (m->shopmax) 1373 if (m->shopmax)
1440 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1441#else
1442 if (m->shopmin)
1443 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1444 if (m->shopmax)
1445 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1446#endif
1447 if (m->shoprace) 1375 if (m->shoprace)
1448 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1449 if (m->darkness) 1377 if (m->darkness)
1450 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1451 if (m->width) 1379 if (m->width)
1516 freezer.save (filename); 1444 freezer.save (filename);
1517 1445
1518 return 0; 1446 return 0;
1519} 1447}
1520 1448
1521
1522/*
1523 * Remove and free all objects in the inventory of the given object.
1524 * object.c ?
1525 */
1526
1527void
1528clean_object (object *op)
1529{
1530 object *tmp, *next;
1531
1532 for (tmp = op->inv; tmp; tmp = next)
1533 {
1534 next = tmp->below;
1535 clean_object (tmp);
1536 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1537 remove_button_link (tmp);
1538 remove_ob (tmp);
1539 free_object (tmp);
1540 }
1541}
1542
1543/* 1449/*
1544 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1545 */ 1451 */
1546
1547void 1452void
1548free_all_objects (mapstruct *m) 1453free_all_objects (maptile *m)
1549{ 1454{
1550 int i, j; 1455 if (!m->spaces)
1551 object *op; 1456 return;
1552 1457
1553 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1554 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1555 { 1460 {
1556 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1557 1462
1558 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bottom)
1559 { 1464 {
1560 if (op == previous_obj)
1561 {
1562 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1563 break;
1564 }
1565 previous_obj = op;
1566 if (op->head != NULL) 1465 if (op->head)
1567 op = op->head; 1466 op = op->head;
1568 1467
1569 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1570 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1571 */
1572 if (m->in_memory == MAP_IN_MEMORY)
1573 clean_object (op);
1574 remove_ob (op);
1575 free_object (op);
1576 } 1470 }
1577 } 1471 }
1578} 1472}
1579 1473
1580/* 1474/*
1581 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1582 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1583 */ 1477 */
1584
1585void 1478void
1586free_map (mapstruct *m, int flag) 1479free_map (maptile *m, int flag)
1587{ 1480{
1588 int i; 1481 if (m->in_memory != MAP_IN_MEMORY)
1589
1590 if (!m->in_memory)
1591 {
1592 LOG (llevError, "Trying to free freed map.\n");
1593 return; 1482 return;
1594 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1595 if (flag && m->spaces) 1489 if (flag && m->spaces)
1596 free_all_objects (m); 1490 free_all_objects (m);
1597 if (m->name) 1491 if (m->name)
1598 FREE_AND_CLEAR (m->name); 1492 FREE_AND_CLEAR (m->name);
1599 if (m->spaces) 1493 if (m->spaces)
1600 FREE_AND_CLEAR (m->spaces); 1494 FREE_AND_CLEAR (m->spaces);
1601 if (m->msg) 1495 if (m->msg)
1602 FREE_AND_CLEAR (m->msg); 1496 FREE_AND_CLEAR (m->msg);
1603 if (m->maplore) 1497 if (m->maplore)
1604 FREE_AND_CLEAR (m->maplore); 1498 FREE_AND_CLEAR (m->maplore);
1605 if (m->shopitems) 1499
1606 delete[]m->shopitems; 1500 delete [] m->shopitems;
1607 m->shopitems = 0; 1501 m->shopitems = 0;
1502
1608 if (m->shoprace) 1503 if (m->shoprace)
1609 FREE_AND_CLEAR (m->shoprace); 1504 FREE_AND_CLEAR (m->shoprace);
1505
1610 if (m->buttons) 1506 if (m->buttons)
1611 free_objectlinkpt (m->buttons); 1507 free_objectlinkpt (m->buttons);
1508
1612 m->buttons = NULL; 1509 m->buttons = NULL;
1510
1613 for (i = 0; i < 4; i++) 1511 for (int i = 0; i < 4; i++)
1614 { 1512 {
1615 if (m->tile_path[i]) 1513 if (m->tile_path[i])
1616 FREE_AND_CLEAR (m->tile_path[i]); 1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1617 m->tile_map[i] = NULL; 1516 m->tile_map[i] = 0;
1618 } 1517 }
1518
1619 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1620}
1621 1520
1622/* 1521#undef FREE_AND_CLEAR
1623 * function: vanish mapstruct 1522}
1624 * m : pointer to mapstruct, if NULL no action 1523
1625 * this deletes all the data on the map (freeing pointers) 1524maptile::~maptile ()
1626 * and then removes this map from the global linked list of maps. 1525{
1627 */ 1526 free_map (this, 1);
1527 free (tmpname);
1528}
1628 1529
1629void 1530void
1630delete_map (mapstruct *m) 1531maptile::do_destroy ()
1631{ 1532{
1632 mapstruct *tmp, *last; 1533 attachable::do_destroy ();
1633 int i;
1634 1534
1635 if (!m) 1535 free_all_objects (this);
1636 return;
1637 1536
1638 m->clear ();
1639
1640 if (m->in_memory == MAP_IN_MEMORY)
1641 {
1642 /* change to MAP_SAVING, even though we are not,
1643 * so that remove_ob doesn't do as much work.
1644 */
1645 m->in_memory = MAP_SAVING;
1646 free_map (m, 1);
1647 }
1648 /* move this out of free_map, since tmpname can still be needed if
1649 * the map is swapped out.
1650 */
1651 if (m->tmpname)
1652 {
1653 free (m->tmpname);
1654 m->tmpname = NULL;
1655 }
1656 last = NULL;
1657 /* We need to look through all the maps and see if any maps 1537 /* We need to look through all the maps and see if any maps
1658 * are pointing at this one for tiling information. Since 1538 * are pointing at this one for tiling information. Since
1659 * tiling can be assymetric, we just can not look to see which 1539 * tiling can be asymetric, we just can not look to see which
1660 * maps this map tiles with and clears those. 1540 * maps this map tiles with and clears those.
1661 */ 1541 */
1662 for (tmp = first_map; tmp != NULL; tmp = tmp->next) 1542 //TODO: non-euclidean-tiling MUST GO
1663 { 1543 for (maptile *m = first_map; m; m = m->next)
1664 if (tmp->next == m)
1665 last = tmp;
1666
1667 /* This should hopefully get unrolled on a decent compiler */
1668 for (i = 0; i < 4; i++) 1544 for (int i = 0; i < 4; i++)
1669 if (tmp->tile_map[i] == m) 1545 if (m->tile_map[i] == this)
1670 tmp->tile_map[i] = NULL; 1546 m->tile_map[i] = 0;
1671 }
1672 1547
1673 /* If last is null, then this should be the first map in the list */ 1548 if (first_map == this)
1674 if (!last)
1675 {
1676 if (m == first_map)
1677 first_map = m->next; 1549 first_map = next;
1678 else
1679 /* m->path is a static char, so should hopefully still have
1680 * some useful data in it.
1681 */
1682 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1683 }
1684 else 1550 else
1685 last->next = m->next; 1551 for (maptile *m = first_map; m; m = m->next)
1686 1552 if (m->next = this)
1687 delete m; 1553 {
1554 m->next = next;
1555 break;
1556 }
1688} 1557}
1689 1558
1690 1559//TODO: must go
1560void
1561delete_map (maptile *m)
1562{
1563 if (m)
1564 m->destroy ();
1565}
1691 1566
1692/* 1567/*
1693 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1694 * name is path name of the map. 1569 * name is path name of the map.
1695 * flags meaning: 1570 * flags meaning:
1698 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1699 * dont do any more name translation on it. 1574 * dont do any more name translation on it.
1700 * 1575 *
1701 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1702 */ 1577 */
1703 1578maptile *
1704mapstruct *
1705ready_map_name (const char *name, int flags) 1579ready_map_name (const char *name, int flags)
1706{ 1580{
1707 mapstruct *m;
1708
1709 if (!name) 1581 if (!name)
1710 return (NULL); 1582 return 0;
1711 1583
1712 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1713 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1714 1586
1715 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1716 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1717 {
1718 return m; 1589 return m;
1719 }
1720 1590
1721 /* unique maps always get loaded from their original location, and never 1591 /* unique maps always get loaded from their original location, and never
1722 * a temp location. Likewise, if map_flush is set, or we have never loaded 1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1723 * this map, load it now. I removed the reset checking from here - 1593 * this map, load it now. I removed the reset checking from here -
1724 * it seems the probability of a player trying to enter a map that should 1594 * it seems the probability of a player trying to enter a map that should
1726 * a bit cleaner (and players probably shouldn't rely on exact timing for 1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1727 * resets in any case - if they really care, they should use the 'maps command. 1597 * resets in any case - if they really care, they should use the 'maps command.
1728 */ 1598 */
1729 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1730 { 1600 {
1731
1732 /* first visit or time to reset */ 1601 /* first visit or time to reset */
1733 if (m) 1602 if (m)
1734 { 1603 {
1735 clean_tmp_map (m); /* Doesn't make much difference */ 1604 clean_tmp_map (m); /* Doesn't make much difference */
1736 delete_map (m); 1605 delete_map (m);
1814 * have a difficulty set than using this function - human calculation 1683 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1684 * is much better than this functions guesswork.
1816 */ 1685 */
1817 1686
1818int 1687int
1819calculate_difficulty (mapstruct *m) 1688calculate_difficulty (maptile *m)
1820{ 1689{
1821 object *op; 1690 object *op;
1822 archetype *at; 1691 archetype *at;
1823 int x, y, i; 1692 int x, y, i;
1824 long monster_cnt = 0; 1693 long monster_cnt = 0;
1829 { 1698 {
1830 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1831 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1832 } 1701 }
1833 1702
1834 for (x = 0; x < MAP_WIDTH (m); x++) 1703 for (x = 0; x < m->width; x++)
1835 for (y = 0; y < MAP_HEIGHT (m); y++) 1704 for (y = 0; y < m->height; y++)
1836 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1837 { 1706 {
1838 if (QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1839 { 1708 {
1840 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
1841 monster_cnt++; 1710 monster_cnt++;
1866 1735
1867 return 1; 1736 return 1;
1868} 1737}
1869 1738
1870void 1739void
1871clean_tmp_map (mapstruct *m) 1740clean_tmp_map (maptile *m)
1872{ 1741{
1873 if (m->tmpname == NULL) 1742 if (m->tmpname == NULL)
1874 return; 1743 return;
1875 INVOKE_MAP (CLEAN, m); 1744 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname); 1745 (void) unlink (m->tmpname);
1901 * to maps than los. 1770 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1771 * postive values make it darker, negative make it brighter
1903 */ 1772 */
1904 1773
1905int 1774int
1906change_map_light (mapstruct *m, int change) 1775change_map_light (maptile *m, int change)
1907{ 1776{
1908 int new_level = m->darkness + change; 1777 int new_level = m->darkness + change;
1909 1778
1910 /* Nothing to do */ 1779 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1934 /* All clients need to get re-updated for the change */ 1803 /* All clients need to get re-updated for the change */
1935 update_all_map_los (m); 1804 update_all_map_los (m);
1936 return 1; 1805 return 1;
1937} 1806}
1938 1807
1939
1940/* 1808/*
1941 * This function updates various attributes about a specific space 1809 * This function updates various attributes about a specific space
1942 * on the map (what it looks like, whether it blocks magic, 1810 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1811 * has a living creatures, prevents people from passing
1944 * through, etc) 1812 * through, etc)
1945 */ 1813 */
1946void 1814void
1947update_position (mapstruct *m, int x, int y) 1815mapspace::update_ ()
1948{ 1816{
1949 object *tmp, *last = NULL; 1817 object *tmp, *last = 0;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1818 uint8 flags = 0, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1819 New_Face *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1820 object *top_obj, *floor_obj, *middle_obj;
1953 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1954 1822
1955 oldflags = GET_MAP_FLAGS (m, x, y);
1956 if (!(oldflags & P_NEED_UPDATE))
1957 {
1958 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1959 return;
1960 }
1961
1962 middle = blank_face; 1823 middle = blank_face;
1963 top = blank_face; 1824 top = blank_face;
1964 floor = blank_face; 1825 floor = blank_face;
1965 1826
1966 middle_obj = NULL; 1827 middle_obj = 0;
1967 top_obj = NULL; 1828 top_obj = 0;
1968 floor_obj = NULL; 1829 floor_obj = 0;
1969 1830
1970 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1971 { 1832 {
1972
1973 /* This could be made additive I guess (two lights better than 1833 /* This could be made additive I guess (two lights better than
1974 * one). But if so, it shouldn't be a simple additive - 2 1834 * one). But if so, it shouldn't be a simple additive - 2
1975 * light bulbs do not illuminate twice as far as once since 1835 * light bulbs do not illuminate twice as far as once since
1976 * it is a disapation factor that is squared (or is it cubed?) 1836 * it is a dissapation factor that is cubed.
1977 */ 1837 */
1978 if (tmp->glow_radius > light) 1838 if (tmp->glow_radius > light)
1979 light = tmp->glow_radius; 1839 light = tmp->glow_radius;
1980 1840
1981 /* This call is needed in order to update objects the player 1841 /* This call is needed in order to update objects the player
2019 { 1879 {
2020 middle = tmp->face; 1880 middle = tmp->face;
2021 middle_obj = tmp; 1881 middle_obj = tmp;
2022 } 1882 }
2023 } 1883 }
1884
2024 if (tmp == tmp->above) 1885 if (tmp == tmp->above)
2025 { 1886 {
2026 LOG (llevError, "Error in structure of map\n"); 1887 LOG (llevError, "Error in structure of map\n");
2027 exit (-1); 1888 exit (-1);
2028 } 1889 }
2029 1890
2030 move_slow |= tmp->move_slow; 1891 move_slow |= tmp->move_slow;
2031 move_block |= tmp->move_block; 1892 move_block |= tmp->move_block;
2032 move_on |= tmp->move_on; 1893 move_on |= tmp->move_on;
2033 move_off |= tmp->move_off; 1894 move_off |= tmp->move_off;
2034 move_allow |= tmp->move_allow; 1895 move_allow |= tmp->move_allow;
2035 1896
2036 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2037 flags |= P_IS_ALIVE;
2038 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2039 flags |= P_NO_MAGIC;
2040 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2041 flags |= P_NO_CLERIC;
2042 if (tmp->type == SAFE_GROUND)
2043 flags |= P_SAFE;
2044
2045 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1897 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2046 flags |= P_BLOCKSVIEW; 1898 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2047 } /* for stack of objects */ 1899 if (tmp->type == PLAYER) flags |= P_PLAYER;
2048 1900 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2049 /* we don't want to rely on this function to have accurate flags, but 1901 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2050 * since we're already doing the work, we calculate them here. 1902 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2051 * if they don't match, logic is broken someplace.
2052 */
2053 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2054 { 1903 }
2055 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1904
2056 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1905 this->light = light;
2057 } 1906 this->flags_ = flags;
2058 SET_MAP_FLAGS (m, x, y, flags); 1907 this->move_block = move_block & ~move_allow;
2059 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1908 this->move_on = move_on;
2060 SET_MAP_MOVE_ON (m, x, y, move_on); 1909 this->move_off = move_off;
2061 SET_MAP_MOVE_OFF (m, x, y, move_off); 1910 this->move_slow = move_slow;
2062 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2063 1911
2064 /* At this point, we have a floor face (if there is a floor), 1912 /* At this point, we have a floor face (if there is a floor),
2065 * and the floor is set - we are not going to touch it at 1913 * and the floor is set - we are not going to touch it at
2066 * this point. 1914 * this point.
2067 * middle contains the highest visibility face. 1915 * middle contains the highest visibility face.
2121 break; 1969 break;
2122 } 1970 }
2123 } 1971 }
2124 } 1972 }
2125 } 1973 }
1974
2126 if (middle == floor) 1975 if (middle == floor)
2127 middle = blank_face; 1976 middle = blank_face;
1977
2128 if (top == middle) 1978 if (top == middle)
2129 middle = blank_face; 1979 middle = blank_face;
2130 SET_MAP_FACE (m, x, y, top, 0);
2131 if (top != blank_face)
2132 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2133 else
2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2135 SET_MAP_FACE (m, x, y, middle, 1);
2136 if (middle != blank_face)
2137 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2138 else
2139 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2140 SET_MAP_FACE (m, x, y, floor, 2);
2141 if (floor != blank_face)
2142 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2143 else
2144 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2145 SET_MAP_LIGHT (m, x, y, light);
2146}
2147 1980
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984}
2148 1985
2149void 1986void
2150set_map_reset_time (mapstruct *map) 1987set_map_reset_time (maptile *map)
2151{ 1988{
2152 int timeout; 1989 int timeout;
2153 1990
2154 timeout = MAP_RESET_TIMEOUT (map); 1991 timeout = MAP_RESET_TIMEOUT (map);
2155 if (timeout <= 0) 1992 if (timeout <= 0)
2156 timeout = MAP_DEFAULTRESET; 1993 timeout = MAP_DEFAULTRESET;
2157 if (timeout >= MAP_MAXRESET) 1994 if (timeout >= MAP_MAXRESET)
2158 timeout = MAP_MAXRESET; 1995 timeout = MAP_MAXRESET;
2159 MAP_WHEN_RESET (map) = seconds () + timeout; 1996 MAP_WHEN_RESET (map) = time (0) + timeout;
2160} 1997}
2161 1998
2162/* this updates the orig_map->tile_map[tile_num] value after loading 1999/* this updates the orig_map->tile_map[tile_num] value after loading
2163 * the map. It also takes care of linking back the freshly loaded 2000 * the map. It also takes care of linking back the freshly loaded
2164 * maps tile_map values if it tiles back to this one. It returns 2001 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 2002 * the value of orig_map->tile_map[tile_num]. It really only does this
2166 * so that it is easier for calling functions to verify success. 2003 * so that it is easier for calling functions to verify success.
2167 */ 2004 */
2168 2005
2169static mapstruct * 2006static maptile *
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2007load_and_link_tiled_map (maptile *orig_map, int tile_num)
2171{ 2008{
2172 int dest_tile = (tile_num + 2) % 4; 2009 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 2011
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2190 * tiled maps. 2027 * tiled maps.
2191 * 2028 *
2192 * 2029 *
2193 */ 2030 */
2194int 2031int
2195out_of_map (mapstruct *m, int x, int y) 2032out_of_map (maptile *m, int x, int y)
2196{ 2033{
2197
2198 /* If we get passed a null map, this is obviously the 2034 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 2035 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 2036 * map loads fail below, it could happen.
2201 */ 2037 */
2202 if (!m) 2038 if (!m)
2204 2040
2205 if (x < 0) 2041 if (x < 0)
2206 { 2042 {
2207 if (!m->tile_path[3]) 2043 if (!m->tile_path[3])
2208 return 1; 2044 return 1;
2045
2209 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 3); 2047 load_and_link_tiled_map (m, 3);
2212 } 2048
2213 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2214 } 2050 }
2215 if (x >= MAP_WIDTH (m)) 2051
2052 if (x >= m->width)
2216 { 2053 {
2217 if (!m->tile_path[1]) 2054 if (!m->tile_path[1])
2218 return 1; 2055 return 1;
2056
2219 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 1); 2058 load_and_link_tiled_map (m, 1);
2222 } 2059
2223 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2060 return (out_of_map (m->tile_map[1], x - m->width, y));
2224 } 2061 }
2062
2225 if (y < 0) 2063 if (y < 0)
2226 { 2064 {
2227 if (!m->tile_path[0]) 2065 if (!m->tile_path[0])
2228 return 1; 2066 return 1;
2067
2229 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 0); 2069 load_and_link_tiled_map (m, 0);
2232 } 2070
2233 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2234 } 2072 }
2235 if (y >= MAP_HEIGHT (m)) 2073
2074 if (y >= m->height)
2236 { 2075 {
2237 if (!m->tile_path[2]) 2076 if (!m->tile_path[2])
2238 return 1; 2077 return 1;
2078
2239 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2240 {
2241 load_and_link_tiled_map (m, 2); 2080 load_and_link_tiled_map (m, 2);
2242 } 2081
2243 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2082 return (out_of_map (m->tile_map[2], x, y - m->height));
2244 } 2083 }
2245 2084
2246 /* Simple case - coordinates are within this local 2085 /* Simple case - coordinates are within this local
2247 * map. 2086 * map.
2248 */ 2087 */
2255 * the map as that the coordinates are really on, and 2094 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 2095 * updates x and y to be the localized coordinates.
2257 * Using this is more efficient of calling out_of_map 2096 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 2097 * and then figuring out what the real map is
2259 */ 2098 */
2260mapstruct * 2099maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2262{ 2101{
2263 2102
2264 if (*x < 0) 2103 if (*x < 0)
2265 { 2104 {
2266 if (!m->tile_path[3]) 2105 if (!m->tile_path[3])
2267 return NULL; 2106 return 0;
2268 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2269 load_and_link_tiled_map (m, 3); 2108 load_and_link_tiled_map (m, 3);
2270 2109
2271 *x += MAP_WIDTH (m->tile_map[3]); 2110 *x += m->tile_map[3]->width;
2272 return (get_map_from_coord (m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2273 } 2112 }
2274 if (*x >= MAP_WIDTH (m)) 2113
2114 if (*x >= m->width)
2275 { 2115 {
2276 if (!m->tile_path[1]) 2116 if (!m->tile_path[1])
2277 return NULL; 2117 return 0;
2118
2278 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2279 load_and_link_tiled_map (m, 1); 2120 load_and_link_tiled_map (m, 1);
2280 2121
2281 *x -= MAP_WIDTH (m); 2122 *x -= m->width;
2282 return (get_map_from_coord (m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2283 } 2124 }
2125
2284 if (*y < 0) 2126 if (*y < 0)
2285 { 2127 {
2286 if (!m->tile_path[0]) 2128 if (!m->tile_path[0])
2287 return NULL; 2129 return 0;
2130
2288 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2289 load_and_link_tiled_map (m, 0); 2132 load_and_link_tiled_map (m, 0);
2290 2133
2291 *y += MAP_HEIGHT (m->tile_map[0]); 2134 *y += m->tile_map[0]->height;
2292 return (get_map_from_coord (m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2293 } 2136 }
2294 if (*y >= MAP_HEIGHT (m)) 2137
2138 if (*y >= m->height)
2295 { 2139 {
2296 if (!m->tile_path[2]) 2140 if (!m->tile_path[2])
2297 return NULL; 2141 return 0;
2142
2298 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2299 load_and_link_tiled_map (m, 2); 2144 load_and_link_tiled_map (m, 2);
2300 2145
2301 *y -= MAP_HEIGHT (m); 2146 *y -= m->height;
2302 return (get_map_from_coord (m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2303 } 2148 }
2304 2149
2305 /* Simple case - coordinates are within this local 2150 /* Simple case - coordinates are within this local
2306 * map. 2151 * map.
2312/** 2157/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 2158 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 2159 * map1 to map2 in dx/dy.
2315 */ 2160 */
2316static int 2161static int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 2163{
2319 if (!map1 || !map2) 2164 if (!map1 || !map2)
2320 return 0; 2165 return 0;
2321 2166
2322 if (map1 == map2) 2167 if (map1 == map2)
2326 2171
2327 } 2172 }
2328 else if (map1->tile_map[0] == map2) 2173 else if (map1->tile_map[0] == map2)
2329 { /* up */ 2174 { /* up */
2330 *dx = 0; 2175 *dx = 0;
2331 *dy = -MAP_HEIGHT (map2); 2176 *dy = -map2->height;
2332 } 2177 }
2333 else if (map1->tile_map[1] == map2) 2178 else if (map1->tile_map[1] == map2)
2334 { /* right */ 2179 { /* right */
2335 *dx = MAP_WIDTH (map1); 2180 *dx = map1->width;
2336 *dy = 0; 2181 *dy = 0;
2337 } 2182 }
2338 else if (map1->tile_map[2] == map2) 2183 else if (map1->tile_map[2] == map2)
2339 { /* down */ 2184 { /* down */
2340 *dx = 0; 2185 *dx = 0;
2341 *dy = MAP_HEIGHT (map1); 2186 *dy = map1->height;
2342 } 2187 }
2343 else if (map1->tile_map[3] == map2) 2188 else if (map1->tile_map[3] == map2)
2344 { /* left */ 2189 { /* left */
2345 *dx = -MAP_WIDTH (map2); 2190 *dx = -map2->width;
2346 *dy = 0; 2191 *dy = 0;
2347 2192
2348 } 2193 }
2349 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2350 { /* up right */ 2195 { /* up right */
2351 *dx = MAP_WIDTH (map1->tile_map[0]); 2196 *dx = map1->tile_map[0]->width;
2352 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2197 *dy = -map1->tile_map[0]->height;
2353 } 2198 }
2354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2355 { /* up left */ 2200 { /* up left */
2356 *dx = -MAP_WIDTH (map2); 2201 *dx = -map2->width;
2357 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2202 *dy = -map1->tile_map[0]->height;
2358 } 2203 }
2359 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2360 { /* right up */ 2205 { /* right up */
2361 *dx = MAP_WIDTH (map1); 2206 *dx = map1->width;
2362 *dy = -MAP_HEIGHT (map2); 2207 *dy = -map2->height;
2363 } 2208 }
2364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2365 { /* right down */ 2210 { /* right down */
2366 *dx = MAP_WIDTH (map1); 2211 *dx = map1->width;
2367 *dy = MAP_HEIGHT (map1->tile_map[1]); 2212 *dy = map1->tile_map[1]->height;
2368 } 2213 }
2369 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2370 { /* down right */ 2215 { /* down right */
2371 *dx = MAP_WIDTH (map1->tile_map[2]); 2216 *dx = map1->tile_map[2]->width;
2372 *dy = MAP_HEIGHT (map1); 2217 *dy = map1->height;
2373 } 2218 }
2374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2375 { /* down left */ 2220 { /* down left */
2376 *dx = -MAP_WIDTH (map2); 2221 *dx = -map2->width;
2377 *dy = MAP_HEIGHT (map1); 2222 *dy = map1->height;
2378 } 2223 }
2379 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2380 { /* left up */ 2225 { /* left up */
2381 *dx = -MAP_WIDTH (map1->tile_map[3]); 2226 *dx = -map1->tile_map[3]->width;
2382 *dy = -MAP_HEIGHT (map2); 2227 *dy = -map2->height;
2383 } 2228 }
2384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2385 { /* left down */ 2230 { /* left down */
2386 *dx = -MAP_WIDTH (map1->tile_map[3]); 2231 *dx = -map1->tile_map[3]->width;
2387 *dy = MAP_HEIGHT (map1->tile_map[3]); 2232 *dy = map1->tile_map[3]->height;
2388 2233
2389 } 2234 }
2390 else 2235 else
2391 { /* not "adjacent" enough */ 2236 { /* not "adjacent" enough */
2392 return 0; 2237 return 0;
2480 * for something in the future. Also, since no object is pasted, the best 2325 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 2326 * field of the rv_vector is set to NULL.
2482 */ 2327 */
2483 2328
2484void 2329void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2330get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2486{ 2331{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2332 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 2333 {
2489 /* be conservative and fill in _some_ data */ 2334 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 2335 retval->distance = 100000;

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