ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.45 by root, Wed Dec 20 09:14:21 2006 UTC vs.
Revision 1.86 by root, Thu Feb 15 15:43:36 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24
25#include <global.h>
26#include <funcpoint.h>
27
28#include <loader.h>
29#include <unistd.h> 25#include <unistd.h>
30 26
27#include "global.h"
28#include "funcpoint.h"
29
30#include "loader.h"
31
31#include "path.h" 32#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 33
51/* 34/*
52 * This makes a path absolute outside the world of Crossfire. 35 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 36 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 37 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 38 * it really should be called create_mapname
56 */ 39 */
57
58const char * 40const char *
59create_pathname (const char *name) 41create_pathname (const char *name)
60{ 42{
61 static char buf[MAX_BUF]; 43 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 44 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 45 return buf;
71} 46}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 47
138/* 48/*
139 * This function checks if a file with the given path exists. 49 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 50 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 51 * is returned.
148 * the rest of the code only cares that the file is readable. 58 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 59 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 60 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 61 * that seems to be missing the prepend_dir processing
152 */ 62 */
153
154int 63int
155check_path (const char *name, int prepend_dir) 64check_path (const char *name, int prepend_dir)
156{ 65{
157 char buf[MAX_BUF]; 66 char buf[MAX_BUF];
158 67
159 char *endbuf; 68 char *endbuf;
160 struct stat statbuf; 69 struct stat statbuf;
161 int mode = 0; 70 int mode = 0;
162 71
163 if (prepend_dir) 72 if (prepend_dir)
164 strcpy (buf, create_pathname (name)); 73 assign (buf, create_pathname (name));
165 else 74 else
166 strcpy (buf, name); 75 assign (buf, name);
167 76
168 /* old method (strchr(buf, '\0')) seemd very odd to me - 77 /* old method (strchr(buf, '\0')) seemd very odd to me -
169 * this method should be equivalant and is clearer. 78 * this method should be equivalant and is clearer.
170 * Can not use strcat because we need to cycle through 79 * Can not use strcat because we need to cycle through
171 * all the names. 80 * all the names.
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 93 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 94 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 95 mode |= 2;
187 96
188 return (mode); 97 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m != NULL; m = m->next)
228 {
229 dump_map (m);
230 }
231} 98}
232 99
233/* This rolls up wall, blocks_magic, blocks_view, etc, all into 100/* This rolls up wall, blocks_magic, blocks_view, etc, all into
234 * one function that just returns a P_.. value (see map.h) 101 * one function that just returns a P_.. value (see map.h)
235 * it will also do map translation for tiled maps, returning 102 * it will also do map translation for tiled maps, returning
239 * is needed. The case of not passing values is if we're just 106 * is needed. The case of not passing values is if we're just
240 * checking for the existence of something on those spaces, but 107 * checking for the existence of something on those spaces, but
241 * don't expect to insert/remove anything from those spaces. 108 * don't expect to insert/remove anything from those spaces.
242 */ 109 */
243int 110int
244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 111get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
245{ 112{
246 sint16 newx, newy; 113 sint16 newx = x;
247 int retval = 0; 114 sint16 newy = y;
248 maptile *mp;
249 115
250 if (out_of_map (oldmap, x, y)) 116 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
117
118 if (!mp)
251 return P_OUT_OF_MAP; 119 return P_OUT_OF_MAP;
252 newx = x;
253 newy = y;
254 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap)
256 retval |= P_NEW_MAP;
257 if (newmap)
258 *newmap = mp;
259 if (nx)
260 *nx = newx;
261 if (ny)
262 *ny = newy;
263 120
264 retval |= mp->spaces[newx + mp->width * newy].flags; 121 if (newmap) *newmap = mp;
122 if (nx) *nx = newx;
123 if (ny) *ny = newy;
265 124
266 return retval; 125 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
267} 126}
268 127
269/* 128/*
270 * Returns true if the given coordinate is blocked except by the 129 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 130 * object passed is not blocking. This is used with
294 } 153 }
295 154
296 /* Save some cycles - instead of calling get_map_flags(), just get the value 155 /* Save some cycles - instead of calling get_map_flags(), just get the value
297 * directly. 156 * directly.
298 */ 157 */
299 mflags = m->spaces[sx + m->width * sy].flags; 158 mflags = m->at (sx, sy).flags ();
300 159
301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 160 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
302 161
303 /* If space is currently not blocked by anything, no need to 162 /* If space is currently not blocked by anything, no need to
304 * go further. Not true for players - all sorts of special 163 * go further. Not true for players - all sorts of special
370 229
371 } 230 }
372 return 0; 231 return 0;
373} 232}
374 233
375
376/* 234/*
377 * Returns true if the given object can't fit in the given spot. 235 * Returns true if the given object can't fit in the given spot.
378 * This is meant for multi space objects - for single space objecs, 236 * This is meant for multi space objects - for single space objecs,
379 * just calling get_map_blocked and checking that against movement type 237 * just calling get_map_blocked and checking that against movement type
380 * of object. This function goes through all the parts of the 238 * of object. This function goes through all the parts of the
405 archetype *tmp; 263 archetype *tmp;
406 int flag; 264 int flag;
407 maptile *m1; 265 maptile *m1;
408 sint16 sx, sy; 266 sint16 sx, sy;
409 267
410 if (ob == NULL) 268 if (!ob)
411 { 269 {
412 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
413 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
414 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
415 273
416 /* don't have object, so don't know what types would block */ 274 /* don't have object, so don't know what types would block */
417 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 275 return m1->at (sx, sy).move_block;
418 } 276 }
419 277
420 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 278 for (tmp = ob->arch; tmp; tmp = tmp->more)
421 { 279 {
422 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
423 281
424 if (flag & P_OUT_OF_MAP) 282 if (flag & P_OUT_OF_MAP)
425 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
426 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
427 return P_IS_ALIVE; 285 return P_IS_ALIVE;
428 286
287 mapspace &ms = m1->at (sx, sy);
288
429 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 292 */
433 293
434 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 294 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
435 continue; 295 continue;
436 296
437 /* Note it is intentional that we check ob - the movement type of the 297 /* Note it is intentional that we check ob - the movement type of the
438 * head of the object should correspond for the entire object. 298 * head of the object should correspond for the entire object.
439 */ 299 */
440 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 300 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
441 return P_NO_PASS; 301 return P_NO_PASS;
442 } 302 }
443 303
444 return 0; 304 return 0;
445} 305}
448 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 309 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
452 */ 312 */
453
454void 313void
455fix_container (object *container) 314fix_container (object *container)
456{ 315{
457 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
458 317
459 container->inv = NULL; 318 container->inv = 0;
460 while (tmp != NULL) 319 while (tmp)
461 { 320 {
462 next = tmp->below; 321 next = tmp->below;
463 if (tmp->inv) 322 if (tmp->inv)
464 fix_container (tmp); 323 fix_container (tmp);
324
465 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
466 tmp = next; 326 tmp = next;
467 } 327 }
328
468 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 330 * carrying.
470 */ 331 */
471 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
472} 344}
473 345
474/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
475 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
479 */ 351 */
480 352void
481static void 353maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 354{
484 int x, y; 355 if (!spaces)
485 object *tmp, *op, *last, *above; 356 return;
486 archetype *at;
487 357
488 for (x = 0; x < MAP_WIDTH (m); x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < MAP_HEIGHT (m); y++) 359 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 360 {
492 above = tmp->above; 361 object *above = tmp->above;
493 362
494 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
496 continue; 365 {
497
498 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
499 * won't do anything. 367 * won't do anything.
500 */ 368 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
502 { 374 {
503 op = arch_to_object (at); 375 op = arch_to_object (at);
504 376
505 /* update x,y coordinates */ 377 /* update x,y coordinates */
506 op->x += tmp->x; 378 op->x += tmp->x;
507 op->y += tmp->y; 379 op->y += tmp->y;
508 op->head = tmp; 380 op->head = tmp;
509 op->map = m; 381 op->map = this;
510 last->more = op; 382 last->more = op;
511 op->name = tmp->name; 383 op->name = tmp->name;
512 op->title = tmp->title; 384 op->title = tmp->title;
385
513 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
517 */ 390 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 392 }
520 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
521} 397}
522 398
523/* 399/*
524 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 401 * file pointer.
526 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
527 */ 403 */
528void 404bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
530{ 406{
531 int i, j;
532 int unique; 407 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 409
535 op = object::create (); 410 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
537 412
538 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
539 { 414 {
540 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
543 */ 418 */
545 { 420 {
546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 421 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
547 continue; 422 continue;
548 } 423 }
549 424
550
551 switch (i) 425 switch (i)
552 { 426 {
553 case LL_NORMAL: 427 case LL_NORMAL:
554 /* if we are loading an overlay, put the floors on the bottom */
555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
557 else
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
559 429
560 if (op->inv) 430 if (op->inv)
561 sum_weight (op); 431 sum_weight (op);
562 432
563 prev = op, last_more = op; 433 prev = op, last_more = op;
564 break; 434 break;
565 435
566 case LL_MORE: 436 case LL_MORE:
567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
568 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
569 break; 439 break;
570 } 440 }
571 441
572 if (mapflags & MAP_STYLE)
573 remove_from_active_list (op);
574
575 op = object::create (); 442 op = object::create ();
576 op->map = m; 443 op->map = this;
577 }
578
579 for (i = 0; i < m->width; i++)
580 {
581 for (j = 0; j < m->height; j++)
582 {
583 unique = 0;
584 /* check for unique items, or unique squares */
585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
588 unique = 1;
589
590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
594 } 444 }
595 445
596 op->destroy (); 446 op->destroy ();
597 link_multipart_objects (m);
598}
599 447
600/* This saves all the objects on the map in a non destructive fashion. 448#if 0
601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 449 for (i = 0; i < width; i++)
602 * and we only save the head of multi part objects - this is needed 450 for (j = 0; j < height; j++)
603 * in order to do map tiling properly.
604 */
605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
608 int i, j = 0, unique = 0;
609 object *op;
610
611 /* first pass - save one-part objects */
612 for (i = 0; i < MAP_WIDTH (m); i++)
613 for (j = 0; j < MAP_HEIGHT (m); j++)
614 { 451 {
615 unique = 0; 452 unique = 0;
453 /* check for unique items, or unique squares */
616 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
617 { 455 {
618 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
619 unique = 1; 457 unique = 1;
620 458
621 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
622 continue; 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
623
624 if (op->head || op->owner)
625 continue;
626
627 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
628 save_object (fp2, op, 3);
629 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
630 save_object (fp, op, 3);
631 } 461 }
632 } 462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
521 continue;
522
523 if (unique || op->flag [FLAG_UNIQUE])
524 {
525 if (flags & IO_UNIQUES)
526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
532
533 return true;
534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
633} 567}
634 568
635maptile::maptile () 569maptile::maptile ()
636{ 570{
637 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
638 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
640 */ 575 */
641 MAP_WIDTH (this) = 16; 576 width = 16;
642 MAP_HEIGHT (this) = 16; 577 height = 16;
643 MAP_RESET_TIMEOUT (this) = 0; 578 timeout = 300;
644 MAP_TIMEOUT (this) = 300; 579 max_nrof = 1000; // 1000 items of anything
645 MAP_ENTER_X (this) = 0; 580 max_volume = 2000000; // 2m³
646 MAP_ENTER_Y (this) = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 MAP_WORLDPARTX (this) = -1;
649 MAP_WORLDPARTY (this) = -1;
650} 581}
651 582
652/* 583maptile::maptile (int w, int h)
653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657maptile *
658get_linked_map (void)
659{ 584{
660 maptile *mp, *map = new maptile; 585 in_memory = MAP_SWAPPED;
661 586
662 for (mp = first_map; mp && mp->next; mp = mp->next); 587 width = w;
588 height = h;
589 reset_timeout = 0;
590 timeout = 300;
591 enter_x = 0;
592 enter_y = 0;
663 593
664 if (mp == NULL) 594 alloc ();
665 first_map = map;
666 else
667 mp->next = map;
668
669 return map;
670} 595}
671 596
672/* 597/*
673 * Allocates the arrays contained in a maptile. 598 * Allocates the arrays contained in a maptile.
674 * This basically allocates the dynamic array of spaces for the 599 * This basically allocates the dynamic array of spaces for the
675 * map. 600 * map.
676 */ 601 */
677void 602void
678maptile::allocate () 603maptile::alloc ()
679{ 604{
680 in_memory = MAP_IN_MEMORY;
681
682 /* Log this condition and free the storage. We could I suppose
683 * realloc, but if the caller is presuming the data will be intact,
684 * that is their poor assumption.
685 */
686 if (spaces) 605 if (spaces)
687 {
688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
689 free (spaces);
690 }
691
692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
694
695 if (!spaces)
696 fatal (OUT_OF_MEMORY);
697}
698
699/* Create and returns a map of the specific size. Used
700 * in random map code and the editor.
701 */
702maptile *
703get_empty_map (int sizex, int sizey)
704{
705 maptile *m = get_linked_map ();
706
707 m->width = sizex;
708 m->height = sizey;
709 m->in_memory = MAP_SWAPPED;
710 m->allocate ();
711
712 return m; 606 return;
607
608 spaces = salloc0<mapspace> (size ());
713} 609}
714 610
715/* Takes a string from a map definition and outputs a pointer to the array of shopitems 611/* Takes a string from a map definition and outputs a pointer to the array of shopitems
716 * corresponding to that string. Memory is allocated for this, it must be freed 612 * corresponding to that string. Memory is allocated for this, it must be freed
717 * at a later date. 613 * at a later date.
718 * Called by parse_map_headers below. 614 * Called by parse_map_headers below.
719 */ 615 */
720
721static shopitems * 616static shopitems *
722parse_shop_string (const char *input_string) 617parse_shop_string (const char *input_string)
723{ 618{
724 char *shop_string, *p, *q, *next_semicolon, *next_colon; 619 char *shop_string, *p, *q, *next_semicolon, *next_colon;
725 shopitems *items = NULL; 620 shopitems *items = NULL;
734 p = strchr (p, ';'); 629 p = strchr (p, ';');
735 number_of_entries++; 630 number_of_entries++;
736 if (p) 631 if (p)
737 p++; 632 p++;
738 } 633 }
634
739 p = shop_string; 635 p = shop_string;
740 strip_endline (p); 636 strip_endline (p);
741 items = new shopitems[number_of_entries + 1]; 637 items = new shopitems[number_of_entries + 1];
742 for (i = 0; i < number_of_entries; i++) 638 for (i = 0; i < number_of_entries; i++)
743 { 639 {
744 if (!p) 640 if (!p)
745 { 641 {
746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 642 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
747 break; 643 break;
748 } 644 }
645
749 next_semicolon = strchr (p, ';'); 646 next_semicolon = strchr (p, ';');
750 next_colon = strchr (p, ':'); 647 next_colon = strchr (p, ':');
751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 648 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
752 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 649 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
753 items[i].strength = atoi (strchr (p, ':') + 1); 650 items[i].strength = atoi (strchr (p, ':') + 1);
780 * the next entry while we're at it, better print a warning 677 * the next entry while we're at it, better print a warning
781 */ 678 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 679 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 } 680 }
784 } 681 }
682
785 items[i].index = number_of_entries; 683 items[i].index = number_of_entries;
786 if (next_semicolon) 684 if (next_semicolon)
787 p = ++next_semicolon; 685 p = ++next_semicolon;
788 else 686 else
789 p = NULL; 687 p = NULL;
790 } 688 }
689
791 free (shop_string); 690 free (shop_string);
792 return items; 691 return items;
793} 692}
794 693
795/* opposite of parse string, this puts the string that was originally fed in to 694/* opposite of parse string, this puts the string that was originally fed in to
804 for (i = 0; i < m->shopitems[0].index; i++) 703 for (i = 0; i < m->shopitems[0].index; i++)
805 { 704 {
806 if (m->shopitems[i].typenum) 705 if (m->shopitems[i].typenum)
807 { 706 {
808 if (m->shopitems[i].strength) 707 if (m->shopitems[i].strength)
809 {
810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 708 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
811 }
812 else 709 else
813 sprintf (tmp, "%s;", m->shopitems[i].name); 710 sprintf (tmp, "%s;", m->shopitems[i].name);
814 } 711 }
815 else 712 else
816 { 713 {
817 if (m->shopitems[i].strength) 714 if (m->shopitems[i].strength)
818 {
819 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 715 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
820 }
821 else 716 else
822 sprintf (tmp, "*"); 717 sprintf (tmp, "*");
823 } 718 }
719
824 strcat (output_string, tmp); 720 strcat (output_string, tmp);
825 } 721 }
826} 722}
827 723
828/* This loads the header information of the map. The header 724/* This loads the header information of the map. The header
833 * put all the stuff in the map object so that names actually make 729 * put all the stuff in the map object so that names actually make
834 * sense. 730 * sense.
835 * This could be done in lex (like the object loader), but I think 731 * This could be done in lex (like the object loader), but I think
836 * currently, there are few enough fields this is not a big deal. 732 * currently, there are few enough fields this is not a big deal.
837 * MSW 2001-07-01 733 * MSW 2001-07-01
838 * return 0 on success, 1 on failure.
839 */ 734 */
840 735bool
841static int 736maptile::_load_header (object_thawer &thawer)
842load_map_header (object_thawer & fp, maptile *m)
843{ 737{
844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 738 for (;;)
845 int msgpos = 0;
846 int maplorepos = 0;
847
848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 { 739 {
850 buf[HUGE_BUF - 1] = 0; 740 keyword kw = thawer.get_kv ();
851 key = buf;
852 741
853 while (isspace (*key)) 742 switch (kw)
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
859 value = strchr (key, ' ');
860
861 if (!value)
862 { 743 {
863 if ((end = strchr (key, '\n'))) 744 case KW_msg:
864 *end = 0; 745 thawer.get_ml (KW_endmsg, msg);
746 break;
747
748 case KW_lore: // CF+ extension
749 thawer.get_ml (KW_endlore, maplore);
750 break;
751
752 case KW_maplore:
753 thawer.get_ml (KW_endmaplore, maplore);
754 break;
755
756 case KW_arch:
757 if (strcmp (thawer.get_str (), "map"))
758 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
759 break;
760
761 case KW_oid:
762 thawer.get (this, thawer.get_sint32 ());
763 break;
764
765 case KW_file_format_version: break; // nop
766
767 case KW_name: thawer.get (name); break;
768 case KW_attach: thawer.get (attach); break;
769 case KW_reset_time: thawer.get (reset_time); break;
770 case KW_shopgreed: thawer.get (shopgreed); break;
771 case KW_shopmin: thawer.get (shopmin); break;
772 case KW_shopmax: thawer.get (shopmax); break;
773 case KW_shoprace: thawer.get (shoprace); break;
774 case KW_outdoor: thawer.get (outdoor); break;
775 case KW_temp: thawer.get (temp); break;
776 case KW_pressure: thawer.get (pressure); break;
777 case KW_humid: thawer.get (humid); break;
778 case KW_windspeed: thawer.get (windspeed); break;
779 case KW_winddir: thawer.get (winddir); break;
780 case KW_sky: thawer.get (sky); break;
781
782 case KW_per_player: thawer.get (per_player); break;
783 case KW_per_party: thawer.get (per_party); break;
784
785 case KW_region: default_region = region::find (thawer.get_str ()); break;
786 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
787
788 // old names new names
789 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
790 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
791 case KW_x: case KW_width: thawer.get (width); break;
792 case KW_y: case KW_height: thawer.get (height); break;
793 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
794 case KW_value: case KW_swap_time: thawer.get (timeout); break;
795 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
796 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
797 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
798
799 case KW_tile_path_1: thawer.get (tile_path [0]); break;
800 case KW_tile_path_2: thawer.get (tile_path [1]); break;
801 case KW_tile_path_3: thawer.get (tile_path [2]); break;
802 case KW_tile_path_4: thawer.get (tile_path [3]); break;
803
804 case KW_end:
805 return true;
806
807 default:
808 if (!thawer.parse_error (kw, "map", 0))
809 return false;
810 break;
865 } 811 }
866 else
867 {
868 *value = 0;
869 value++;
870 end = strchr (value, '\n');
871
872 while (isspace (*value))
873 {
874 value++;
875
876 if (*value == '\0' || value == end)
877 {
878 /* Nothing but spaces. */
879 value = NULL;
880 break;
881 }
882 }
883 }
884
885 if (!end)
886 {
887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
888 return 1;
889 }
890
891 /* key is the field name, value is what it should be set
892 * to. We've already done the work to null terminate key,
893 * and strip off any leading spaces for both of these.
894 * We have not touched the newline at the end of the line -
895 * these are needed for some values. the end pointer
896 * points to the first of the newlines.
897 * value could be NULL! It would be easy enough to just point
898 * this to "" to prevent cores, but that would let more errors slide
899 * through.
900 *
901 * First check for entries that do not use the value parameter, then
902 * validate that value is given and check for the remaining entries
903 * that use the parameter.
904 */
905
906 if (!strcmp (key, "msg"))
907 {
908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
914 /* slightly more efficient than strcat */
915 strcpy (msgbuf + msgpos, buf);
916 msgpos += strlen (buf);
917 }
918 }
919 /* There are lots of maps that have empty messages (eg, msg/endmsg
920 * with nothing between). There is no reason in those cases to
921 * keep the empty message. Also, msgbuf contains garbage data
922 * when msgpos is zero, so copying it results in crashes
923 */
924 if (msgpos != 0)
925 m->msg = strdup (msgbuf);
926 }
927 else if (!strcmp (key, "maplore"))
928 {
929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
935 /* slightly more efficient than strcat */
936 strcpy (maplorebuf + maplorepos, buf);
937 maplorepos += strlen (buf);
938 }
939 }
940 if (maplorepos != 0)
941 m->maplore = strdup (maplorebuf);
942 }
943 else if (!strcmp (key, "end"))
944 {
945 break;
946 }
947 else if (value == NULL)
948 {
949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
950 }
951 else if (!strcmp (key, "arch"))
952 {
953 /* This is an oddity, but not something we care about much. */
954 if (strcmp (value, "map\n"))
955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
956 }
957 else if (!strcmp (key, "name"))
958 {
959 *end = 0;
960 m->name = strdup (value);
961 }
962 /* first strcmp value on these are old names supported
963 * for compatibility reasons. The new values (second) are
964 * what really should be used.
965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
971 m->enter_x = atoi (value);
972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
973 m->enter_y = atoi (value);
974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
975 m->width = atoi (value);
976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
977 m->height = atoi (value);
978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
979 m->reset_timeout = atoi (value);
980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
981 m->timeout = atoi (value);
982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
985 m->darkness = atoi (value);
986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
987 m->fixed_resettime = atoi (value);
988 else if (!strcmp (key, "unique"))
989 m->unique = atoi (value);
990 else if (!strcmp (key, "template"))
991 m->templatemap = atoi (value);
992 else if (!strcmp (key, "region"))
993 m->region = get_region_by_name (value);
994 else if (!strcmp (key, "shopitems"))
995 {
996 *end = 0;
997 m->shopitems = parse_shop_string (value);
998 }
999 else if (!strcmp (key, "shopgreed"))
1000 m->shopgreed = atof (value);
1001 else if (!strcmp (key, "shopmin"))
1002 m->shopmin = atol (value);
1003 else if (!strcmp (key, "shopmax"))
1004 m->shopmax = atol (value);
1005 else if (!strcmp (key, "shoprace"))
1006 {
1007 *end = 0;
1008 m->shoprace = strdup (value);
1009 }
1010 else if (!strcmp (key, "outdoor"))
1011 m->outdoor = atoi (value);
1012 else if (!strcmp (key, "temp"))
1013 m->temp = atoi (value);
1014 else if (!strcmp (key, "pressure"))
1015 m->pressure = atoi (value);
1016 else if (!strcmp (key, "humid"))
1017 m->humid = atoi (value);
1018 else if (!strcmp (key, "windspeed"))
1019 m->windspeed = atoi (value);
1020 else if (!strcmp (key, "winddir"))
1021 m->winddir = atoi (value);
1022 else if (!strcmp (key, "sky"))
1023 m->sky = atoi (value);
1024 else if (!strcmp (key, "nosmooth"))
1025 m->nosmooth = atoi (value);
1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
1028 int tile = atoi (key + 10);
1029
1030 if (tile < 1 || tile > 4)
1031 {
1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1033 }
1034 else
1035 {
1036 char *path;
1037
1038 *end = 0;
1039
1040 if (m->tile_path[tile - 1])
1041 {
1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1043 free (m->tile_path[tile - 1]);
1044 m->tile_path[tile - 1] = NULL;
1045 }
1046
1047 if (check_path (value, 1) != -1)
1048 {
1049 /* The unadorned path works. */
1050 path = value;
1051 }
1052 else
1053 {
1054 /* Try again; it could be a relative exit. */
1055
1056 path = path_combine_and_normalize (m->path, value);
1057
1058 if (check_path (path, 1) == -1)
1059 {
1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1061 path = NULL;
1062 }
1063 }
1064
1065 if (editor)
1066 {
1067 /* Use the value as in the file. */
1068 m->tile_path[tile - 1] = strdup (value);
1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
1075 } /* end if tile direction (in)valid */
1076 }
1077 else
1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1079 }
1080
1081 if (!key || strcmp (key, "end"))
1082 { 812 }
1083 LOG (llevError, "Got premature eof on map header!\n");
1084 return 1;
1085 }
1086 813
1087 return 0; 814 abort ();
1088} 815}
1089 816
1090/* 817bool
1091 * Opens the file "filename" and reads information about the map 818maptile::_load_header (const char *path)
1092 * from the given file, and stores it in a newly allocated
1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1094 * flags correspond to those in map.h. Main ones used are
1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1097 * cases, no matter if this flag is set or not.
1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1099 * managed map list.
1100 */
1101
1102maptile *
1103load_original_map (const char *filename, int flags)
1104{ 819{
1105 maptile *m;
1106 char pathname[MAX_BUF];
1107
1108 if (flags & MAP_PLAYER_UNIQUE)
1109 strcpy (pathname, filename);
1110 else if (flags & MAP_OVERLAY)
1111 strcpy (pathname, create_overlay_pathname (filename));
1112 else
1113 strcpy (pathname, create_pathname (filename));
1114
1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1116
1117 object_thawer thawer (pathname); 820 object_thawer thawer (path);
1118 821
1119 if (!thawer) 822 if (!thawer)
1120 return 0; 823 return false;
1121 824
1122 m = get_linked_map (); 825 return _load_header (thawer);
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1129 return NULL;
1130 }
1131
1132 m->allocate ();
1133
1134 m->in_memory = MAP_LOADING;
1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1136
1137 m->in_memory = MAP_IN_MEMORY;
1138 if (!MAP_DIFFICULTY (m))
1139 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1140 set_map_reset_time (m);
1141 m->instantiate ();
1142 return (m);
1143}
1144
1145/*
1146 * Loads a map, which has been loaded earlier, from file.
1147 * Return the map object we load into (this can change from the passed
1148 * option if we can't find the original map)
1149 */
1150
1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1154 char buf[MAX_BUF];
1155
1156 if (!m->tmpname)
1157 {
1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1159 strcpy (buf, m->path);
1160 delete_map (m);
1161 m = load_original_map (buf, 0);
1162 if (m == NULL)
1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1171 {
1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, 0);
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 INVOKE_MAP (SWAPIN, m);
1196 return m;
1197}
1198
1199/*
1200 * Loads a map, which has been loaded earlier, from file.
1201 * Return the map object we load into (this can change from the passed
1202 * option if we can't find the original map)
1203 */
1204
1205maptile *
1206load_overlay_map (const char *filename, maptile *m)
1207{
1208 char pathname[MAX_BUF];
1209
1210 strcpy (pathname, create_overlay_pathname (filename));
1211
1212 object_thawer thawer (pathname);
1213
1214 if (!thawer)
1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return NULL;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1231} 826}
1232 827
1233/****************************************************************************** 828/******************************************************************************
1234 * This is the start of unique map handling code 829 * This is the start of unique map handling code
1235 *****************************************************************************/ 830 *****************************************************************************/
1236 831
1237/* This goes through map 'm' and removed any unique items on the map. */ 832/* This goes through the maptile and removed any unique items on the map. */
1238static void 833void
1239delete_unique_items (maptile *m) 834maptile::clear_unique_items ()
1240{ 835{
1241 int i, j, unique; 836 for (int i = 0; i < size (); ++i)
1242 object *op, *next; 837 {
838 int unique = 0;
839 for (object *op = spaces [i].bot; op; )
840 {
841 object *above = op->above;
1243 842
1244 for (i = 0; i < MAP_WIDTH (m); i++) 843 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1245 for (j = 0; j < MAP_HEIGHT (m); j++) 844 unique = 1;
845
846 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
847 {
848 op->destroy_inv (false);
849 op->destroy ();
850 }
851
852 op = above;
853 }
854 }
855}
856
857bool
858maptile::_save_header (object_freezer &freezer)
859{
860#define MAP_OUT(k) freezer.put (KW_ ## k, k)
861#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
862
863 MAP_OUT2 (arch, "map");
864
865 if (name) MAP_OUT (name);
866 MAP_OUT (swap_time);
867 MAP_OUT (reset_time);
868 MAP_OUT (reset_timeout);
869 MAP_OUT (fixed_resettime);
870 MAP_OUT (difficulty);
871
872 if (default_region) MAP_OUT2 (region, default_region->name);
873
874 if (shopitems)
875 {
876 char shop[MAX_BUF];
877 print_shop_string (this, shop);
878 MAP_OUT2 (shopitems, shop);
879 }
880
881 MAP_OUT (shopgreed);
882 MAP_OUT (shopmin);
883 MAP_OUT (shopmax);
884 if (shoprace) MAP_OUT (shoprace);
885 MAP_OUT (darkness);
886 MAP_OUT (width);
887 MAP_OUT (height);
888 MAP_OUT (enter_x);
889 MAP_OUT (enter_y);
890
891 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
892 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
893
894 MAP_OUT (outdoor);
895 MAP_OUT (temp);
896 MAP_OUT (pressure);
897 MAP_OUT (humid);
898 MAP_OUT (windspeed);
899 MAP_OUT (winddir);
900 MAP_OUT (sky);
901
902 MAP_OUT (per_player);
903 MAP_OUT (per_party);
904
905 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
906 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
907 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
908 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
909
910 freezer.put (this);
911 freezer.put (KW_end);
912
913 return true;
914}
915
916bool
917maptile::_save_header (const char *path)
918{
919 object_freezer freezer;
920
921 if (!_save_header (freezer))
922 return false;
923
924 return freezer.save (path);
925}
926
927/*
928 * Remove and free all objects in the given map.
929 */
930void
931maptile::clear ()
932{
933 sfree (regions, size ()), regions = 0;
934 free (regionmap), regionmap = 0;
935
936 if (spaces)
937 {
938 for (mapspace *ms = spaces + size (); ms-- > spaces; )
939 while (object *op = ms->bot)
940 {
941 if (op->head)
942 op = op->head;
943
944 op->destroy_inv (false);
945 op->destroy ();
946 }
947
948 sfree (spaces, size ()), spaces = 0;
949 }
950
951 if (buttons)
952 free_objectlinkpt (buttons), buttons = 0;
953}
954
955void
956maptile::clear_header ()
957{
958 name = 0;
959 msg = 0;
960 maplore = 0;
961 shoprace = 0;
962 delete [] shopitems, shopitems = 0;
963
964 for (int i = 0; i < 4; i++)
965 tile_path [i] = 0;
966}
967
968maptile::~maptile ()
969{
970 assert (destroyed ());
971}
972
973void
974maptile::clear_links_to (maptile *m)
975{
976 /* We need to look through all the maps and see if any maps
977 * are pointing at this one for tiling information. Since
978 * tiling can be asymetric, we just can not look to see which
979 * maps this map tiles with and clears those.
980 */
981 for (int i = 0; i < 4; i++)
982 if (tile_map[i] == m)
983 tile_map[i] = 0;
984}
985
986void
987maptile::do_destroy ()
988{
989 attachable::do_destroy ();
990
991 clear ();
992}
993
994/*
995 * Updates every button on the map (by calling update_button() for them).
996 */
997void
998maptile::update_buttons ()
999{
1000 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1001 for (objectlink *ol = obp->link; ol; ol = ol->next)
1246 { 1002 {
1247 unique = 0; 1003 if (!ol->ob)
1248
1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 { 1004 {
1251 next = op->above; 1005 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1252 1006 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1007 continue;
1254 unique = 1;
1255
1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 {
1258 clean_object (op);
1259
1260 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1261 remove_button_link (op);
1262
1263 op->destroy ();
1264 } 1008 }
1009
1010 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1011 {
1012 update_button (ol->ob);
1013 break;
1265 } 1014 }
1266 } 1015 }
1267} 1016}
1268
1269
1270/*
1271 * Loads unique objects from file(s) into the map which is in memory
1272 * m is the map to load unique items into.
1273 */
1274static void
1275load_unique_objects (maptile *m)
1276{
1277 int count;
1278 char firstname[MAX_BUF];
1279
1280 for (count = 0; count < 10; count++)
1281 {
1282 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1283 if (!access (firstname, R_OK))
1284 break;
1285 }
1286 /* If we get here, we did not find any map */
1287 if (count == 10)
1288 return;
1289
1290 object_thawer thawer (firstname);
1291
1292 if (!thawer)
1293 return;
1294
1295 m->in_memory = MAP_LOADING;
1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298 load_objects (m, thawer, 0);
1299
1300 m->in_memory = MAP_IN_MEMORY;
1301}
1302
1303
1304/*
1305 * Saves a map to file. If flag is set, it is saved into the same
1306 * file it was (originally) loaded from. Otherwise a temporary
1307 * filename will be genarated, and the file will be stored there.
1308 * The temporary filename will be stored in the maptileure.
1309 * If the map is unique, we also save to the filename in the map
1310 * (this should have been updated when first loaded)
1311 */
1312
1313int
1314new_save_map (maptile *m, int flag)
1315{
1316 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1317 int i;
1318
1319 if (flag && !*m->path)
1320 {
1321 LOG (llevError, "Tried to save map without path.\n");
1322 return -1;
1323 }
1324
1325 if (flag || (m->unique) || (m->templatemap))
1326 {
1327 if (!m->unique && !m->templatemap)
1328 { /* flag is set */
1329 if (flag == 2)
1330 strcpy (filename, create_overlay_pathname (m->path));
1331 else
1332 strcpy (filename, create_pathname (m->path));
1333 }
1334 else
1335 strcpy (filename, m->path);
1336
1337 make_path_to_file (filename);
1338 }
1339 else
1340 {
1341 if (!m->tmpname)
1342 m->tmpname = tempnam (settings.tmpdir, NULL);
1343
1344 strcpy (filename, m->tmpname);
1345 }
1346
1347 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1348 m->in_memory = MAP_SAVING;
1349
1350 object_freezer freezer;
1351
1352 /* legacy */
1353 fprintf (freezer, "arch map\n");
1354 if (m->name)
1355 fprintf (freezer, "name %s\n", m->name);
1356 if (!flag)
1357 fprintf (freezer, "swap_time %d\n", m->swap_time);
1358 if (m->reset_timeout)
1359 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1360 if (m->fixed_resettime)
1361 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1362 /* we unfortunately have no idea if this is a value the creator set
1363 * or a difficulty value we generated when the map was first loaded
1364 */
1365 if (m->difficulty)
1366 fprintf (freezer, "difficulty %d\n", m->difficulty);
1367 if (m->region)
1368 fprintf (freezer, "region %s\n", m->region->name);
1369 if (m->shopitems)
1370 {
1371 print_shop_string (m, shop);
1372 fprintf (freezer, "shopitems %s\n", shop);
1373 }
1374 if (m->shopgreed)
1375 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1376 if (m->shopmin)
1377 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1378 if (m->shopmax)
1379 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1380 if (m->shoprace)
1381 fprintf (freezer, "shoprace %s\n", m->shoprace);
1382 if (m->darkness)
1383 fprintf (freezer, "darkness %d\n", m->darkness);
1384 if (m->width)
1385 fprintf (freezer, "width %d\n", m->width);
1386 if (m->height)
1387 fprintf (freezer, "height %d\n", m->height);
1388 if (m->enter_x)
1389 fprintf (freezer, "enter_x %d\n", m->enter_x);
1390 if (m->enter_y)
1391 fprintf (freezer, "enter_y %d\n", m->enter_y);
1392 if (m->msg)
1393 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1394 if (m->maplore)
1395 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1396 if (m->unique)
1397 fprintf (freezer, "unique %d\n", m->unique);
1398 if (m->templatemap)
1399 fprintf (freezer, "template %d\n", m->templatemap);
1400 if (m->outdoor)
1401 fprintf (freezer, "outdoor %d\n", m->outdoor);
1402 if (m->temp)
1403 fprintf (freezer, "temp %d\n", m->temp);
1404 if (m->pressure)
1405 fprintf (freezer, "pressure %d\n", m->pressure);
1406 if (m->humid)
1407 fprintf (freezer, "humid %d\n", m->humid);
1408 if (m->windspeed)
1409 fprintf (freezer, "windspeed %d\n", m->windspeed);
1410 if (m->winddir)
1411 fprintf (freezer, "winddir %d\n", m->winddir);
1412 if (m->sky)
1413 fprintf (freezer, "sky %d\n", m->sky);
1414 if (m->nosmooth)
1415 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1416
1417 /* Save any tiling information, except on overlays */
1418 if (flag != 2)
1419 for (i = 0; i < 4; i++)
1420 if (m->tile_path[i])
1421 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1422
1423 freezer.put (m);
1424 fprintf (freezer, "end\n");
1425
1426 /* In the game save unique items in the different file, but
1427 * in the editor save them to the normal map file.
1428 * If unique map, save files in the proper destination (set by
1429 * player)
1430 */
1431 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1432 {
1433 object_freezer unique;
1434
1435 if (flag == 2)
1436 save_objects (m, freezer, unique, 2);
1437 else
1438 save_objects (m, freezer, unique, 0);
1439
1440 sprintf (buf, "%s.v00", create_items_path (m->path));
1441
1442 unique.save (buf);
1443 }
1444 else
1445 { /* save same file when not playing, like in editor */
1446 save_objects (m, freezer, freezer, 0);
1447 }
1448
1449 freezer.save (filename);
1450
1451 return 0;
1452}
1453
1454
1455/*
1456 * Remove and free all objects in the inventory of the given object.
1457 * object.c ?
1458 */
1459
1460void
1461clean_object (object *op)
1462{
1463 object *tmp, *next;
1464
1465 for (tmp = op->inv; tmp; tmp = next)
1466 {
1467 next = tmp->below;
1468
1469 clean_object (tmp);
1470 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1471 remove_button_link (tmp);
1472
1473 tmp->destroy ();
1474 }
1475}
1476
1477/*
1478 * Remove and free all objects in the given map.
1479 */
1480
1481void
1482free_all_objects (maptile *m)
1483{
1484 int i, j;
1485 object *op;
1486
1487 for (i = 0; i < MAP_WIDTH (m); i++)
1488 for (j = 0; j < MAP_HEIGHT (m); j++)
1489 {
1490 object *previous_obj = NULL;
1491
1492 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1493 {
1494 if (op == previous_obj)
1495 {
1496 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1497 break;
1498 }
1499
1500 previous_obj = op;
1501
1502 if (op->head != NULL)
1503 op = op->head;
1504
1505 /* If the map isn't in memory, free_object will remove and
1506 * free objects in op's inventory. So let it do the job.
1507 */
1508 if (m->in_memory == MAP_IN_MEMORY)
1509 clean_object (op);
1510
1511 op->destroy ();
1512 }
1513 }
1514}
1515
1516/*
1517 * Frees everything allocated by the given maptileure.
1518 * don't free tmpname - our caller is left to do that
1519 */
1520
1521void
1522free_map (maptile *m, int flag)
1523{
1524 int i;
1525
1526 if (!m->in_memory)
1527 {
1528 LOG (llevError, "Trying to free freed map.\n");
1529 return;
1530 }
1531
1532 // TODO: use new/delete
1533#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1534
1535 if (flag && m->spaces)
1536 free_all_objects (m);
1537 if (m->name)
1538 FREE_AND_CLEAR (m->name);
1539 if (m->spaces)
1540 FREE_AND_CLEAR (m->spaces);
1541 if (m->msg)
1542 FREE_AND_CLEAR (m->msg);
1543 if (m->maplore)
1544 FREE_AND_CLEAR (m->maplore);
1545
1546 delete [] m->shopitems;
1547 m->shopitems = 0;
1548
1549 if (m->shoprace)
1550 FREE_AND_CLEAR (m->shoprace);
1551
1552 if (m->buttons)
1553 free_objectlinkpt (m->buttons);
1554
1555 m->buttons = NULL;
1556
1557 for (i = 0; i < 4; i++)
1558 {
1559 if (m->tile_path[i])
1560 FREE_AND_CLEAR (m->tile_path[i]);
1561 m->tile_map[i] = NULL;
1562 }
1563
1564 m->in_memory = MAP_SWAPPED;
1565
1566#undef FREE_AND_CLEAR
1567
1568}
1569
1570/*
1571 * function: vanish maptile
1572 * m : pointer to maptile, if NULL no action
1573 * this deletes all the data on the map (freeing pointers)
1574 * and then removes this map from the global linked list of maps.
1575 */
1576
1577void
1578delete_map (maptile *m)
1579{
1580 maptile *tmp, *last;
1581 int i;
1582
1583 if (!m)
1584 return;
1585
1586 m->clear ();
1587
1588 if (m->in_memory == MAP_IN_MEMORY)
1589 {
1590 /* change to MAP_SAVING, even though we are not,
1591 * so that remove_ob doesn't do as much work.
1592 */
1593 m->in_memory = MAP_SAVING;
1594 free_map (m, 1);
1595 }
1596 /* move this out of free_map, since tmpname can still be needed if
1597 * the map is swapped out.
1598 */
1599 if (m->tmpname)
1600 {
1601 free (m->tmpname);
1602 m->tmpname = NULL;
1603 }
1604 last = NULL;
1605 /* We need to look through all the maps and see if any maps
1606 * are pointing at this one for tiling information. Since
1607 * tiling can be assymetric, we just can not look to see which
1608 * maps this map tiles with and clears those.
1609 */
1610 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1611 {
1612 if (tmp->next == m)
1613 last = tmp;
1614
1615 /* This should hopefully get unrolled on a decent compiler */
1616 for (i = 0; i < 4; i++)
1617 if (tmp->tile_map[i] == m)
1618 tmp->tile_map[i] = NULL;
1619 }
1620
1621 /* If last is null, then this should be the first map in the list */
1622 if (!last)
1623 {
1624 if (m == first_map)
1625 first_map = m->next;
1626 else
1627 /* m->path is a static char, so should hopefully still have
1628 * some useful data in it.
1629 */
1630 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1631 }
1632 else
1633 last->next = m->next;
1634
1635 delete m;
1636}
1637
1638/*
1639 * Makes sure the given map is loaded and swapped in.
1640 * name is path name of the map.
1641 * flags meaning:
1642 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1643 * and don't do unique items or the like.
1644 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1645 * dont do any more name translation on it.
1646 *
1647 * Returns a pointer to the given map.
1648 */
1649maptile *
1650ready_map_name (const char *name, int flags)
1651{
1652 maptile *m;
1653
1654 if (!name)
1655 return (NULL);
1656
1657 /* Have we been at this level before? */
1658 m = has_been_loaded (name);
1659
1660 /* Map is good to go, so just return it */
1661 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1662 {
1663 return m;
1664 }
1665
1666 /* unique maps always get loaded from their original location, and never
1667 * a temp location. Likewise, if map_flush is set, or we have never loaded
1668 * this map, load it now. I removed the reset checking from here -
1669 * it seems the probability of a player trying to enter a map that should
1670 * reset but hasn't yet is quite low, and removing that makes this function
1671 * a bit cleaner (and players probably shouldn't rely on exact timing for
1672 * resets in any case - if they really care, they should use the 'maps command.
1673 */
1674 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1675 {
1676
1677 /* first visit or time to reset */
1678 if (m)
1679 {
1680 clean_tmp_map (m); /* Doesn't make much difference */
1681 delete_map (m);
1682 }
1683
1684 /* create and load a map */
1685 if (flags & MAP_PLAYER_UNIQUE)
1686 LOG (llevDebug, "Trying to load map %s.\n", name);
1687 else
1688 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1689
1690 //eval_pv ("$x = Event::time", 1);//D
1691 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1692 return (NULL);
1693 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1694
1695 fix_auto_apply (m); /* Chests which open as default */
1696
1697 /* If a player unique map, no extra unique object file to load.
1698 * if from the editor, likewise.
1699 */
1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1701 load_unique_objects (m);
1702
1703 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1704 {
1705 m = load_overlay_map (name, m);
1706 if (m == NULL)
1707 return NULL;
1708 }
1709
1710 if (flags & MAP_PLAYER_UNIQUE)
1711 INVOKE_MAP (SWAPIN, m);
1712
1713 }
1714 else
1715 {
1716 /* If in this loop, we found a temporary map, so load it up. */
1717
1718 m = load_temporary_map (m);
1719 if (m == NULL)
1720 return NULL;
1721 load_unique_objects (m);
1722
1723 clean_tmp_map (m);
1724 m->in_memory = MAP_IN_MEMORY;
1725 /* tempnam() on sun systems (probably others) uses malloc
1726 * to allocated space for the string. Free it here.
1727 * In some cases, load_temporary_map above won't find the
1728 * temporary map, and so has reloaded a new map. If that
1729 * is the case, tmpname is now null
1730 */
1731 if (m->tmpname)
1732 free (m->tmpname);
1733 m->tmpname = NULL;
1734 /* It's going to be saved anew anyway */
1735 }
1736
1737 /* Below here is stuff common to both first time loaded maps and
1738 * temp maps.
1739 */
1740
1741 decay_objects (m); /* start the decay */
1742 /* In case other objects press some buttons down */
1743 update_buttons (m);
1744 if (m->outdoor)
1745 set_darkness_map (m);
1746 /* run the weather over this map */
1747 weather_effect (name);
1748 return m;
1749}
1750
1751 1017
1752/* 1018/*
1753 * This routine is supposed to find out the difficulty of the map. 1019 * This routine is supposed to find out the difficulty of the map.
1754 * difficulty does not have a lot to do with character level, 1020 * difficulty does not have a lot to do with character level,
1755 * but does have a lot to do with treasure on the map. 1021 * but does have a lot to do with treasure on the map.
1757 * Difficulty can now be set by the map creature. If the value stored 1023 * Difficulty can now be set by the map creature. If the value stored
1758 * in the map is zero, then use this routine. Maps should really 1024 * in the map is zero, then use this routine. Maps should really
1759 * have a difficulty set than using this function - human calculation 1025 * have a difficulty set than using this function - human calculation
1760 * is much better than this functions guesswork. 1026 * is much better than this functions guesswork.
1761 */ 1027 */
1762
1763int 1028int
1764calculate_difficulty (maptile *m) 1029maptile::estimate_difficulty () const
1765{ 1030{
1766 object *op;
1767 archetype *at;
1768 int x, y, i;
1769 long monster_cnt = 0; 1031 long monster_cnt = 0;
1770 double avgexp = 0; 1032 double avgexp = 0;
1771 sint64 total_exp = 0; 1033 sint64 total_exp = 0;
1772 1034
1773 if (MAP_DIFFICULTY (m)) 1035 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1774 { 1036 for (object *op = ms->bot; op; op = op->above)
1775 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1776 return MAP_DIFFICULTY (m);
1777 }
1778
1779 for (x = 0; x < MAP_WIDTH (m); x++)
1780 for (y = 0; y < MAP_HEIGHT (m); y++)
1781 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1782 { 1037 {
1783 if (QUERY_FLAG (op, FLAG_MONSTER)) 1038 if (QUERY_FLAG (op, FLAG_MONSTER))
1784 { 1039 {
1785 total_exp += op->stats.exp; 1040 total_exp += op->stats.exp;
1786 monster_cnt++; 1041 monster_cnt++;
1787 } 1042 }
1788 1043
1789 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1044 if (QUERY_FLAG (op, FLAG_GENERATOR))
1790 { 1045 {
1791 total_exp += op->stats.exp; 1046 total_exp += op->stats.exp;
1047
1792 at = type_to_archetype (GENERATE_TYPE (op)); 1048 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1793
1794 if (at != NULL)
1795 total_exp += at->clone.stats.exp * 8; 1049 total_exp += at->clone.stats.exp * 8;
1796 1050
1797 monster_cnt++; 1051 monster_cnt++;
1798 } 1052 }
1799 } 1053 }
1800 1054
1801 avgexp = (double) total_exp / monster_cnt; 1055 avgexp = (double) total_exp / monster_cnt;
1802 1056
1803 for (i = 1; i <= settings.max_level; i++) 1057 for (int i = 1; i <= settings.max_level; i++)
1804 {
1805 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1058 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1806 {
1807 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1808 return i; 1059 return i;
1809 }
1810 }
1811 1060
1812 return 1; 1061 return 1;
1813}
1814
1815void
1816clean_tmp_map (maptile *m)
1817{
1818 if (m->tmpname == NULL)
1819 return;
1820 INVOKE_MAP (CLEAN, m);
1821 (void) unlink (m->tmpname);
1822}
1823
1824void
1825free_all_maps (void)
1826{
1827 int real_maps = 0;
1828
1829 while (first_map)
1830 {
1831 /* I think some of the callers above before it gets here set this to be
1832 * saving, but we still want to free this data
1833 */
1834 if (first_map->in_memory == MAP_SAVING)
1835 first_map->in_memory = MAP_IN_MEMORY;
1836 delete_map (first_map);
1837 real_maps++;
1838 }
1839 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1840} 1062}
1841 1063
1842/* change_map_light() - used to change map light level (darkness) 1064/* change_map_light() - used to change map light level (darkness)
1843 * up or down. Returns true if successful. It should now be 1065 * up or down. Returns true if successful. It should now be
1844 * possible to change a value by more than 1. 1066 * possible to change a value by more than 1.
1845 * Move this from los.c to map.c since this is more related 1067 * Move this from los.c to map.c since this is more related
1846 * to maps than los. 1068 * to maps than los.
1847 * postive values make it darker, negative make it brighter 1069 * postive values make it darker, negative make it brighter
1848 */ 1070 */
1849
1850int 1071int
1851change_map_light (maptile *m, int change) 1072maptile::change_map_light (int change)
1852{ 1073{
1853 int new_level = m->darkness + change; 1074 int new_level = darkness + change;
1854 1075
1855 /* Nothing to do */ 1076 /* Nothing to do */
1856 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1077 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1857 {
1858 return 0; 1078 return 0;
1859 }
1860 1079
1861 /* inform all players on the map */ 1080 /* inform all players on the map */
1862 if (change > 0) 1081 if (change > 0)
1863 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1082 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1864 else 1083 else
1865 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1866 1085
1867 /* Do extra checking. since m->darkness is a unsigned value, 1086 /* Do extra checking. since darkness is a unsigned value,
1868 * we need to be extra careful about negative values. 1087 * we need to be extra careful about negative values.
1869 * In general, the checks below are only needed if change 1088 * In general, the checks below are only needed if change
1870 * is not +/-1 1089 * is not +/-1
1871 */ 1090 */
1872 if (new_level < 0) 1091 if (new_level < 0)
1873 m->darkness = 0; 1092 darkness = 0;
1874 else if (new_level >= MAX_DARKNESS) 1093 else if (new_level >= MAX_DARKNESS)
1875 m->darkness = MAX_DARKNESS; 1094 darkness = MAX_DARKNESS;
1876 else 1095 else
1877 m->darkness = new_level; 1096 darkness = new_level;
1878 1097
1879 /* All clients need to get re-updated for the change */ 1098 /* All clients need to get re-updated for the change */
1880 update_all_map_los (m); 1099 update_all_map_los (this);
1881 return 1; 1100 return 1;
1882} 1101}
1883 1102
1884/* 1103/*
1885 * This function updates various attributes about a specific space 1104 * This function updates various attributes about a specific space
1886 * on the map (what it looks like, whether it blocks magic, 1105 * on the map (what it looks like, whether it blocks magic,
1887 * has a living creatures, prevents people from passing 1106 * has a living creatures, prevents people from passing
1888 * through, etc) 1107 * through, etc)
1889 */ 1108 */
1890void 1109void
1891update_position (maptile *m, int x, int y) 1110mapspace::update_ ()
1892{ 1111{
1893 object *tmp, *last = 0; 1112 object *tmp, *last = 0;
1894 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1113 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1895 New_Face *top, *floor, *middle; 1114 facetile *top, *floor, *middle;
1896 object *top_obj, *floor_obj, *middle_obj; 1115 object *top_obj, *floor_obj, *middle_obj;
1897 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1898
1899 oldflags = GET_MAP_FLAGS (m, x, y);
1900 if (!(oldflags & P_NEED_UPDATE))
1901 {
1902 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1903 return;
1904 }
1905 1117
1906 middle = blank_face; 1118 middle = blank_face;
1907 top = blank_face; 1119 top = blank_face;
1908 floor = blank_face; 1120 floor = blank_face;
1909 1121
1910 middle_obj = 0; 1122 middle_obj = 0;
1911 top_obj = 0; 1123 top_obj = 0;
1912 floor_obj = 0; 1124 floor_obj = 0;
1913 1125
1914 for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above) 1126 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1915 { 1127 {
1916 /* This could be made additive I guess (two lights better than 1128 /* This could be made additive I guess (two lights better than
1917 * one). But if so, it shouldn't be a simple additive - 2 1129 * one). But if so, it shouldn't be a simple additive - 2
1918 * light bulbs do not illuminate twice as far as once since 1130 * light bulbs do not illuminate twice as far as once since
1919 * it is a dissapation factor that is cubed. 1131 * it is a dissapation factor that is cubed.
1983 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1195 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1984 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1196 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1985 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1197 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1986 } 1198 }
1987 1199
1988 /* we don't want to rely on this function to have accurate flags, but 1200 this->light = light;
1989 * since we're already doing the work, we calculate them here.
1990 * if they don't match, logic is broken someplace.
1991 */
1992 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1993 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1994 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1995
1996 mapspace &s = m->at (x, y);
1997
1998 s.flags = flags; 1201 this->flags_ = flags;
1999 s.move_block = move_block & ~move_allow; 1202 this->move_block = move_block & ~move_allow;
2000 s.move_on = move_on; 1203 this->move_on = move_on;
2001 s.move_off = move_off; 1204 this->move_off = move_off;
2002 s.move_slow = move_slow; 1205 this->move_slow = move_slow;
2003 1206
2004 /* At this point, we have a floor face (if there is a floor), 1207 /* At this point, we have a floor face (if there is a floor),
2005 * and the floor is set - we are not going to touch it at 1208 * and the floor is set - we are not going to touch it at
2006 * this point. 1209 * this point.
2007 * middle contains the highest visibility face. 1210 * middle contains the highest visibility face.
2032 1235
2033 /* If two top faces are already set, quit processing */ 1236 /* If two top faces are already set, quit processing */
2034 if ((top != blank_face) && (middle != blank_face)) 1237 if ((top != blank_face) && (middle != blank_face))
2035 break; 1238 break;
2036 1239
2037 /* Only show visible faces, unless its the editor - show all */ 1240 /* Only show visible faces */
2038 if (!tmp->invisible || editor) 1241 if (!tmp->invisible)
2039 { 1242 {
2040 /* Fill in top if needed */ 1243 /* Fill in top if needed */
2041 if (top == blank_face) 1244 if (top == blank_face)
2042 { 1245 {
2043 top = tmp->face; 1246 top = tmp->face;
2068 middle = blank_face; 1271 middle = blank_face;
2069 1272
2070 if (top == middle) 1273 if (top == middle)
2071 middle = blank_face; 1274 middle = blank_face;
2072 1275
2073 SET_MAP_FACE (m, x, y, top, 0); 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2074 if (top != blank_face) 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2075 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2076 else
2077 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2078
2079 SET_MAP_FACE (m, x, y, middle, 1);
2080 if (middle != blank_face)
2081 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2082 else
2083 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2084
2085 SET_MAP_FACE (m, x, y, floor, 2);
2086 if (floor != blank_face)
2087 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2088 else
2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2090
2091 SET_MAP_LIGHT (m, x, y, light);
2092} 1279}
2093 1280
2094 1281uint64
2095void 1282mapspace::volume () const
2096set_map_reset_time (maptile *map)
2097{ 1283{
2098 int timeout; 1284 uint64 vol = 0;
2099 1285
2100 timeout = MAP_RESET_TIMEOUT (map); 1286 for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below)
2101 if (timeout <= 0) 1287 vol += op->volume ();
2102 timeout = MAP_DEFAULTRESET;
2103 if (timeout >= MAP_MAXRESET)
2104 timeout = MAP_MAXRESET;
2105 MAP_WHEN_RESET (map) = time (0) + timeout;
2106}
2107 1288
1289 return vol;
1290}
1291
2108/* this updates the orig_map->tile_map[tile_num] value after loading 1292/* this updates the orig_map->tile_map[tile_num] value after finding
2109 * the map. It also takes care of linking back the freshly loaded 1293 * the map. It also takes care of linking back the freshly found
2110 * maps tile_map values if it tiles back to this one. It returns 1294 * maps tile_map values if it tiles back to this one. It returns
2111 * the value of orig_map->tile_map[tile_num]. It really only does this 1295 * the value of orig_map->tile_map[tile_num].
2112 * so that it is easier for calling functions to verify success.
2113 */ 1296 */
2114
2115static maptile * 1297static inline maptile *
2116load_and_link_tiled_map (maptile *orig_map, int tile_num) 1298find_and_link (maptile *orig_map, int tile_num)
2117{ 1299{
1300 maptile *mp = orig_map->tile_map [tile_num];
1301
1302 if (!mp)
1303 {
1304 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1305
1306 if (!mp)
1307 {
1308 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1309 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1310 &orig_map->tile_path[tile_num], &orig_map->path);
1311 mp = new maptile (1, 1);
1312 mp->alloc ();
1313 mp->in_memory = MAP_IN_MEMORY;
1314 }
1315 }
1316
2118 int dest_tile = (tile_num + 2) % 4; 1317 int dest_tile = (tile_num + 2) % 4;
2119 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2120 1318
2121 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1319 orig_map->tile_map [tile_num] = mp;
2122 1320
2123 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1321 // optimisation: back-link map to origin map if euclidean
2124 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1322 //TODO: non-euclidean maps MUST GO
1323 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2125 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1324 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2126 1325
2127 return orig_map->tile_map[tile_num]; 1326 return mp;
1327}
1328
1329static inline void
1330load_and_link (maptile *orig_map, int tile_num)
1331{
1332 find_and_link (orig_map, tile_num)->load_sync ();
2128} 1333}
2129 1334
2130/* this returns TRUE if the coordinates (x,y) are out of 1335/* this returns TRUE if the coordinates (x,y) are out of
2131 * map m. This function also takes into account any 1336 * map m. This function also takes into account any
2132 * tiling considerations, loading adjacant maps as needed. 1337 * tiling considerations, loading adjacant maps as needed.
2133 * This is the function should always be used when it 1338 * This is the function should always be used when it
2134 * necessary to check for valid coordinates. 1339 * necessary to check for valid coordinates.
2135 * This function will recursively call itself for the 1340 * This function will recursively call itself for the
2136 * tiled maps. 1341 * tiled maps.
2137 *
2138 *
2139 */ 1342 */
2140int 1343int
2141out_of_map (maptile *m, int x, int y) 1344out_of_map (maptile *m, int x, int y)
2142{ 1345{
2143
2144 /* If we get passed a null map, this is obviously the 1346 /* If we get passed a null map, this is obviously the
2145 * case. This generally shouldn't happen, but if the 1347 * case. This generally shouldn't happen, but if the
2146 * map loads fail below, it could happen. 1348 * map loads fail below, it could happen.
2147 */ 1349 */
2148 if (!m) 1350 if (!m)
2150 1352
2151 if (x < 0) 1353 if (x < 0)
2152 { 1354 {
2153 if (!m->tile_path[3]) 1355 if (!m->tile_path[3])
2154 return 1; 1356 return 1;
1357
2155 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1358 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2156 { 1359 find_and_link (m, 3);
2157 load_and_link_tiled_map (m, 3); 1360
2158 }
2159 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1361 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2160 } 1362 }
2161 if (x >= MAP_WIDTH (m)) 1363
1364 if (x >= m->width)
2162 { 1365 {
2163 if (!m->tile_path[1]) 1366 if (!m->tile_path[1])
2164 return 1; 1367 return 1;
1368
2165 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1369 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2166 { 1370 find_and_link (m, 1);
2167 load_and_link_tiled_map (m, 1); 1371
2168 }
2169 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1372 return out_of_map (m->tile_map[1], x - m->width, y);
2170 } 1373 }
1374
2171 if (y < 0) 1375 if (y < 0)
2172 { 1376 {
2173 if (!m->tile_path[0]) 1377 if (!m->tile_path[0])
2174 return 1; 1378 return 1;
1379
2175 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1380 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2176 { 1381 find_and_link (m, 0);
2177 load_and_link_tiled_map (m, 0); 1382
2178 }
2179 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1383 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2180 } 1384 }
2181 if (y >= MAP_HEIGHT (m)) 1385
1386 if (y >= m->height)
2182 { 1387 {
2183 if (!m->tile_path[2]) 1388 if (!m->tile_path[2])
2184 return 1; 1389 return 1;
1390
2185 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1391 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2186 { 1392 find_and_link (m, 2);
2187 load_and_link_tiled_map (m, 2); 1393
2188 }
2189 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1394 return out_of_map (m->tile_map[2], x, y - m->height);
2190 } 1395 }
2191 1396
2192 /* Simple case - coordinates are within this local 1397 /* Simple case - coordinates are within this local
2193 * map. 1398 * map.
2194 */ 1399 */
2197 1402
2198/* This is basically the same as out_of_map above, but 1403/* This is basically the same as out_of_map above, but
2199 * instead we return NULL if no map is valid (coordinates 1404 * instead we return NULL if no map is valid (coordinates
2200 * out of bounds and no tiled map), otherwise it returns 1405 * out of bounds and no tiled map), otherwise it returns
2201 * the map as that the coordinates are really on, and 1406 * the map as that the coordinates are really on, and
2202 * updates x and y to be the localized coordinates. 1407 * updates x and y to be the localised coordinates.
2203 * Using this is more efficient of calling out_of_map 1408 * Using this is more efficient of calling out_of_map
2204 * and then figuring out what the real map is 1409 * and then figuring out what the real map is
2205 */ 1410 */
2206maptile * 1411maptile *
2207get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1412maptile::xy_find (sint16 &x, sint16 &y)
2208{ 1413{
2209
2210 if (*x < 0) 1414 if (x < 0)
2211 { 1415 {
2212 if (!m->tile_path[3]) 1416 if (!tile_path[3])
2213 return NULL; 1417 return 0;
2214 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2215 load_and_link_tiled_map (m, 3);
2216 1418
2217 *x += MAP_WIDTH (m->tile_map[3]); 1419 find_and_link (this, 3);
2218 return (get_map_from_coord (m->tile_map[3], x, y)); 1420 x += tile_map[3]->width;
2219 } 1421 return tile_map[3]->xy_find (x, y);
2220 if (*x >= MAP_WIDTH (m))
2221 { 1422 }
1423
1424 if (x >= width)
1425 {
2222 if (!m->tile_path[1]) 1426 if (!tile_path[1])
2223 return NULL; 1427 return 0;
2224 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2225 load_and_link_tiled_map (m, 1);
2226 1428
2227 *x -= MAP_WIDTH (m); 1429 find_and_link (this, 1);
2228 return (get_map_from_coord (m->tile_map[1], x, y)); 1430 x -= width;
1431 return tile_map[1]->xy_find (x, y);
2229 } 1432 }
1433
2230 if (*y < 0) 1434 if (y < 0)
2231 { 1435 {
2232 if (!m->tile_path[0]) 1436 if (!tile_path[0])
2233 return NULL; 1437 return 0;
2234 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2235 load_and_link_tiled_map (m, 0);
2236 1438
2237 *y += MAP_HEIGHT (m->tile_map[0]); 1439 find_and_link (this, 0);
2238 return (get_map_from_coord (m->tile_map[0], x, y)); 1440 y += tile_map[0]->height;
2239 } 1441 return tile_map[0]->xy_find (x, y);
2240 if (*y >= MAP_HEIGHT (m))
2241 { 1442 }
1443
1444 if (y >= height)
1445 {
2242 if (!m->tile_path[2]) 1446 if (!tile_path[2])
2243 return NULL; 1447 return 0;
2244 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2245 load_and_link_tiled_map (m, 2);
2246 1448
2247 *y -= MAP_HEIGHT (m); 1449 find_and_link (this, 2);
2248 return (get_map_from_coord (m->tile_map[2], x, y)); 1450 y -= height;
1451 return tile_map[2]->xy_find (x, y);
2249 } 1452 }
2250 1453
2251 /* Simple case - coordinates are within this local 1454 /* Simple case - coordinates are within this local
2252 * map. 1455 * map.
2253 */ 1456 */
2254
2255 return m; 1457 return this;
2256} 1458}
2257 1459
2258/** 1460/**
2259 * Return whether map2 is adjacent to map1. If so, store the distance from 1461 * Return whether map2 is adjacent to map1. If so, store the distance from
2260 * map1 to map2 in dx/dy. 1462 * map1 to map2 in dx/dy.
2261 */ 1463 */
2262static int 1464int
2263adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1465adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2264{ 1466{
2265 if (!map1 || !map2) 1467 if (!map1 || !map2)
2266 return 0; 1468 return 0;
2267 1469
1470 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1471 //fix: compare paths instead (this is likely faster, too!)
2268 if (map1 == map2) 1472 if (map1 == map2)
2269 { 1473 {
2270 *dx = 0; 1474 *dx = 0;
2271 *dy = 0; 1475 *dy = 0;
2272
2273 } 1476 }
2274 else if (map1->tile_map[0] == map2) 1477 else if (map1->tile_map[0] == map2)
2275 { /* up */ 1478 { /* up */
2276 *dx = 0; 1479 *dx = 0;
2277 *dy = -MAP_HEIGHT (map2); 1480 *dy = -map2->height;
2278 } 1481 }
2279 else if (map1->tile_map[1] == map2) 1482 else if (map1->tile_map[1] == map2)
2280 { /* right */ 1483 { /* right */
2281 *dx = MAP_WIDTH (map1); 1484 *dx = map1->width;
2282 *dy = 0; 1485 *dy = 0;
2283 } 1486 }
2284 else if (map1->tile_map[2] == map2) 1487 else if (map1->tile_map[2] == map2)
2285 { /* down */ 1488 { /* down */
2286 *dx = 0; 1489 *dx = 0;
2287 *dy = MAP_HEIGHT (map1); 1490 *dy = map1->height;
2288 } 1491 }
2289 else if (map1->tile_map[3] == map2) 1492 else if (map1->tile_map[3] == map2)
2290 { /* left */ 1493 { /* left */
2291 *dx = -MAP_WIDTH (map2); 1494 *dx = -map2->width;
2292 *dy = 0; 1495 *dy = 0;
2293
2294 } 1496 }
2295 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1497 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2296 { /* up right */ 1498 { /* up right */
2297 *dx = MAP_WIDTH (map1->tile_map[0]); 1499 *dx = map1->tile_map[0]->width;
2298 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1500 *dy = -map1->tile_map[0]->height;
2299 } 1501 }
2300 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1502 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2301 { /* up left */ 1503 { /* up left */
2302 *dx = -MAP_WIDTH (map2); 1504 *dx = -map2->width;
2303 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1505 *dy = -map1->tile_map[0]->height;
2304 } 1506 }
2305 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1507 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2306 { /* right up */ 1508 { /* right up */
2307 *dx = MAP_WIDTH (map1); 1509 *dx = map1->width;
2308 *dy = -MAP_HEIGHT (map2); 1510 *dy = -map2->height;
2309 } 1511 }
2310 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1512 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2311 { /* right down */ 1513 { /* right down */
2312 *dx = MAP_WIDTH (map1); 1514 *dx = map1->width;
2313 *dy = MAP_HEIGHT (map1->tile_map[1]); 1515 *dy = map1->tile_map[1]->height;
2314 } 1516 }
2315 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1517 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2316 { /* down right */ 1518 { /* down right */
2317 *dx = MAP_WIDTH (map1->tile_map[2]); 1519 *dx = map1->tile_map[2]->width;
2318 *dy = MAP_HEIGHT (map1); 1520 *dy = map1->height;
2319 } 1521 }
2320 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1522 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2321 { /* down left */ 1523 { /* down left */
2322 *dx = -MAP_WIDTH (map2); 1524 *dx = -map2->width;
2323 *dy = MAP_HEIGHT (map1); 1525 *dy = map1->height;
2324 } 1526 }
2325 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1527 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2326 { /* left up */ 1528 { /* left up */
2327 *dx = -MAP_WIDTH (map1->tile_map[3]); 1529 *dx = -map1->tile_map[3]->width;
2328 *dy = -MAP_HEIGHT (map2); 1530 *dy = -map2->height;
2329 } 1531 }
2330 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1532 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2331 { /* left down */ 1533 { /* left down */
2332 *dx = -MAP_WIDTH (map1->tile_map[3]); 1534 *dx = -map1->tile_map[3]->width;
2333 *dy = MAP_HEIGHT (map1->tile_map[3]); 1535 *dy = map1->tile_map[3]->height;
2334
2335 } 1536 }
2336 else 1537 else
2337 { /* not "adjacent" enough */
2338 return 0; 1538 return 0;
2339 }
2340 1539
2341 return 1; 1540 return 1;
1541}
1542
1543maptile *
1544maptile::xy_load (sint16 &x, sint16 &y)
1545{
1546 maptile *map = xy_find (x, y);
1547
1548 if (map)
1549 map->load_sync ();
1550
1551 return map;
1552}
1553
1554maptile *
1555get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1556{
1557 return m->xy_load (*x, *y);
2342} 1558}
2343 1559
2344/* From map.c 1560/* From map.c
2345 * This is used by get_player to determine where the other 1561 * This is used by get_player to determine where the other
2346 * creature is. get_rangevector takes into account map tiling, 1562 * creature is. get_rangevector takes into account map tiling,
2347 * so you just can not look the the map coordinates and get the 1563 * so you just can not look the the map coordinates and get the
2348 * righte value. distance_x/y are distance away, which 1564 * righte value. distance_x/y are distance away, which
2349 * can be negativbe. direction is the crossfire direction scheme 1565 * can be negative. direction is the crossfire direction scheme
2350 * that the creature should head. part is the part of the 1566 * that the creature should head. part is the part of the
2351 * monster that is closest. 1567 * monster that is closest.
2352 * 1568 *
2353 * get_rangevector looks at op1 and op2, and fills in the 1569 * get_rangevector looks at op1 and op2, and fills in the
2354 * structure for op1 to get to op2. 1570 * structure for op1 to get to op2.
2359 * be unexpected 1575 * be unexpected
2360 * 1576 *
2361 * currently, the only flag supported (0x1) is don't translate for 1577 * currently, the only flag supported (0x1) is don't translate for
2362 * closest body part of 'op1' 1578 * closest body part of 'op1'
2363 */ 1579 */
2364
2365void 1580void
2366get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1581get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2367{ 1582{
2368 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1583 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2369 { 1584 {
2370 /* be conservative and fill in _some_ data */ 1585 /* be conservative and fill in _some_ data */
2371 retval->distance = 100000; 1586 retval->distance = 10000;
2372 retval->distance_x = 32767; 1587 retval->distance_x = 10000;
2373 retval->distance_y = 32767; 1588 retval->distance_y = 10000;
2374 retval->direction = 0; 1589 retval->direction = 0;
2375 retval->part = 0; 1590 retval->part = 0;
2376 } 1591 }
2377 else 1592 else
2378 { 1593 {
2383 1598
2384 best = op1; 1599 best = op1;
2385 /* If this is multipart, find the closest part now */ 1600 /* If this is multipart, find the closest part now */
2386 if (!(flags & 0x1) && op1->more) 1601 if (!(flags & 0x1) && op1->more)
2387 { 1602 {
2388 object *tmp;
2389 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1603 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2390 1604
2391 /* we just take the offset of the piece to head to figure 1605 /* we just take the offset of the piece to head to figure
2392 * distance instead of doing all that work above again 1606 * distance instead of doing all that work above again
2393 * since the distance fields we set above are positive in the 1607 * since the distance fields we set above are positive in the
2394 * same axis as is used for multipart objects, the simply arithmetic 1608 * same axis as is used for multipart objects, the simply arithmetic
2395 * below works. 1609 * below works.
2396 */ 1610 */
2397 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) 1611 for (object *tmp = op1->more; tmp; tmp = tmp->more)
2398 { 1612 {
2399 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1613 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2400 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1614 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2401 if (tmpi < best_distance) 1615 if (tmpi < best_distance)
2402 { 1616 {
2403 best_distance = tmpi; 1617 best_distance = tmpi;
2404 best = tmp; 1618 best = tmp;
2405 } 1619 }
2406 } 1620 }
1621
2407 if (best != op1) 1622 if (best != op1)
2408 { 1623 {
2409 retval->distance_x += op1->x - best->x; 1624 retval->distance_x += op1->x - best->x;
2410 retval->distance_y += op1->y - best->y; 1625 retval->distance_y += op1->y - best->y;
2411 } 1626 }
2412 } 1627 }
1628
2413 retval->part = best; 1629 retval->part = best;
2414 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1630 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
2415 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1631 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2416 } 1632 }
2417} 1633}
2418 1634
2419/* this is basically the same as get_rangevector above, but instead of 1635/* this is basically the same as get_rangevector above, but instead of
2424 * flags has no meaning for this function at this time - I kept it in to 1640 * flags has no meaning for this function at this time - I kept it in to
2425 * be more consistant with the above function and also in case they are needed 1641 * be more consistant with the above function and also in case they are needed
2426 * for something in the future. Also, since no object is pasted, the best 1642 * for something in the future. Also, since no object is pasted, the best
2427 * field of the rv_vector is set to NULL. 1643 * field of the rv_vector is set to NULL.
2428 */ 1644 */
2429
2430void 1645void
2431get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1646get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
2432{ 1647{
2433 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1648 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2434 { 1649 {
2435 /* be conservative and fill in _some_ data */ 1650 /* be conservative and fill in _some_ data */
2436 retval->distance = 100000; 1651 retval->distance = 100000;
2443 { 1658 {
2444 retval->distance_x += op2->x - x; 1659 retval->distance_x += op2->x - x;
2445 retval->distance_y += op2->y - y; 1660 retval->distance_y += op2->y - y;
2446 1661
2447 retval->part = NULL; 1662 retval->part = NULL;
2448 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1663 retval->distance = idistance (retval->distance_x, retval->distance_y);
2449 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1664 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2450 } 1665 }
2451} 1666}
2452 1667
2453/* Returns true of op1 and op2 are effectively on the same map 1668/* Returns true of op1 and op2 are effectively on the same map
2454 * (as related to map tiling). Note that this looks for a path from 1669 * (as related to map tiling). Note that this looks for a path from
2455 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1670 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2456 * to op1, this will still return false. 1671 * to op1, this will still return false.
2457 * Note we only look one map out to keep the processing simple 1672 * Note we only look one map out to keep the processing simple
2458 * and efficient. This could probably be a macro. 1673 * and efficient. This could probably be a macro.
2459 * MSW 2001-08-05 1674 * MSW 2001-08-05
2460 */ 1675 */
2463{ 1678{
2464 int dx, dy; 1679 int dx, dy;
2465 1680
2466 return adjacent_map (op1->map, op2->map, &dx, &dy); 1681 return adjacent_map (op1->map, op2->map, &dx, &dy);
2467} 1682}
1683
1684object *
1685maptile::insert (object *op, int x, int y, object *originator, int flags)
1686{
1687 if (!op->flag [FLAG_REMOVED])
1688 op->remove ();
1689
1690 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1691}
1692
1693region *
1694maptile::region (int x, int y) const
1695{
1696 if (regions
1697 && regionmap
1698 && !OUT_OF_REAL_MAP (this, x, y))
1699 if (struct region *reg = regionmap [regions [y * width + x]])
1700 return reg;
1701
1702 if (default_region)
1703 return default_region;
1704
1705 return ::region::default_region ();
1706}
1707
1708

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines