1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | |
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25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #include <unistd.h> |
24 | #include <unistd.h> |
30 | |
25 | |
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26 | #include "global.h" |
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27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
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30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
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33 | /* |
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34 | * Returns the maptile which has a name matching the given argument. |
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35 | * return NULL if no match is found. |
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36 | */ |
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37 | |
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38 | maptile * |
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39 | has_been_loaded (const char *name) |
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40 | { |
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41 | maptile *map; |
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42 | |
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43 | if (!name || !*name) |
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44 | return 0; |
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45 | for (map = first_map; map; map = map->next) |
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46 | if (!strcmp (name, map->path)) |
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47 | break; |
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48 | return (map); |
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49 | } |
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50 | |
32 | |
51 | /* |
33 | /* |
52 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
53 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
54 | * and returns the pointer to a static array containing the result. |
36 | * and returns the pointer to a static array containing the result. |
55 | * it really should be called create_mapname |
37 | * it really should be called create_mapname |
56 | */ |
38 | */ |
57 | |
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58 | const char * |
39 | const char * |
59 | create_pathname (const char *name) |
40 | create_pathname (const char *name) |
60 | { |
41 | { |
61 | static char buf[MAX_BUF]; |
42 | static char buf[8192]; |
62 | |
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63 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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64 | * someplace else in the code? msw 2-17-97 |
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65 | */ |
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66 | if (*name == '/') |
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67 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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68 | else |
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69 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
70 | return (buf); |
44 | return buf; |
71 | } |
45 | } |
72 | |
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73 | /* |
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74 | * same as create_pathname, but for the overlay maps. |
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75 | */ |
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76 | |
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77 | const char * |
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78 | create_overlay_pathname (const char *name) |
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79 | { |
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80 | static char buf[MAX_BUF]; |
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81 | |
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82 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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83 | * someplace else in the code? msw 2-17-97 |
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84 | */ |
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85 | if (*name == '/') |
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86 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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87 | else |
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88 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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89 | return (buf); |
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90 | } |
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91 | |
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92 | /* |
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93 | * same as create_pathname, but for the template maps. |
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94 | */ |
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95 | |
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96 | const char * |
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97 | create_template_pathname (const char *name) |
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98 | { |
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99 | static char buf[MAX_BUF]; |
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100 | |
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101 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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102 | * someplace else in the code? msw 2-17-97 |
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103 | */ |
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104 | if (*name == '/') |
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105 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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106 | else |
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107 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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108 | return (buf); |
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109 | } |
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110 | |
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111 | /* |
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112 | * This makes absolute path to the itemfile where unique objects |
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113 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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114 | * files than full directory structure, but if this is problem it can |
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115 | * be changed. |
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116 | */ |
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117 | static const char * |
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118 | create_items_path (const char *s) |
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119 | { |
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120 | static char buf[MAX_BUF]; |
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121 | char *t; |
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122 | |
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123 | if (*s == '/') |
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124 | s++; |
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125 | |
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126 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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127 | |
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128 | for (t = buf + strlen (buf); *s; s++, t++) |
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129 | if (*s == '/') |
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130 | *t = '@'; |
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131 | else |
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132 | *t = *s; |
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133 | *t = 0; |
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134 | return (buf); |
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135 | } |
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136 | |
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137 | |
46 | |
138 | /* |
47 | /* |
139 | * This function checks if a file with the given path exists. |
48 | * This function checks if a file with the given path exists. |
140 | * -1 is returned if it fails, otherwise the mode of the file |
49 | * -1 is returned if it fails, otherwise the mode of the file |
141 | * is returned. |
50 | * is returned. |
… | |
… | |
148 | * the rest of the code only cares that the file is readable. |
57 | * the rest of the code only cares that the file is readable. |
149 | * when the editor goes away, the call to stat should probably be |
58 | * when the editor goes away, the call to stat should probably be |
150 | * replaced by an access instead (similar to the windows one, but |
59 | * replaced by an access instead (similar to the windows one, but |
151 | * that seems to be missing the prepend_dir processing |
60 | * that seems to be missing the prepend_dir processing |
152 | */ |
61 | */ |
153 | |
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154 | int |
62 | int |
155 | check_path (const char *name, int prepend_dir) |
63 | check_path (const char *name, int prepend_dir) |
156 | { |
64 | { |
157 | char buf[MAX_BUF]; |
65 | char buf[MAX_BUF]; |
158 | |
66 | |
159 | char *endbuf; |
67 | char *endbuf; |
160 | struct stat statbuf; |
68 | struct stat statbuf; |
161 | int mode = 0; |
69 | int mode = 0; |
162 | |
70 | |
163 | if (prepend_dir) |
71 | if (prepend_dir) |
164 | strcpy (buf, create_pathname (name)); |
72 | assign (buf, create_pathname (name)); |
165 | else |
73 | else |
166 | strcpy (buf, name); |
74 | assign (buf, name); |
167 | |
75 | |
168 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
169 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
170 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
171 | * all the names. |
79 | * all the names. |
… | |
… | |
184 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
185 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
186 | mode |= 2; |
94 | mode |= 2; |
187 | |
95 | |
188 | return (mode); |
96 | return (mode); |
189 | } |
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190 | |
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191 | /* |
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192 | * Prints out debug-information about a map. |
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193 | * Dumping these at llevError doesn't seem right, but is |
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194 | * necessary to make sure the information is in fact logged. |
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195 | */ |
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196 | |
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197 | void |
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198 | dump_map (const maptile *m) |
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199 | { |
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200 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
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201 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
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202 | |
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203 | if (m->msg != NULL) |
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204 | LOG (llevError, "Message:\n%s", m->msg); |
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205 | |
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206 | if (m->maplore != NULL) |
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207 | LOG (llevError, "Lore:\n%s", m->maplore); |
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208 | |
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209 | if (m->tmpname != NULL) |
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210 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
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211 | |
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212 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
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213 | LOG (llevError, "Darkness: %d\n", m->darkness); |
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214 | } |
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215 | |
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216 | /* |
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217 | * Prints out debug-information about all maps. |
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218 | * This basically just goes through all the maps and calls |
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219 | * dump_map on each one. |
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220 | */ |
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221 | |
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222 | void |
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223 | dump_all_maps (void) |
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224 | { |
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225 | maptile *m; |
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226 | |
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227 | for (m = first_map; m != NULL; m = m->next) |
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228 | { |
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229 | dump_map (m); |
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230 | } |
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231 | } |
97 | } |
232 | |
98 | |
233 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
234 | * one function that just returns a P_.. value (see map.h) |
100 | * one function that just returns a P_.. value (see map.h) |
235 | * it will also do map translation for tiled maps, returning |
101 | * it will also do map translation for tiled maps, returning |
… | |
… | |
239 | * is needed. The case of not passing values is if we're just |
105 | * is needed. The case of not passing values is if we're just |
240 | * checking for the existence of something on those spaces, but |
106 | * checking for the existence of something on those spaces, but |
241 | * don't expect to insert/remove anything from those spaces. |
107 | * don't expect to insert/remove anything from those spaces. |
242 | */ |
108 | */ |
243 | int |
109 | int |
244 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
110 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
245 | { |
111 | { |
246 | sint16 newx, newy; |
112 | sint16 newx = x; |
247 | int retval = 0; |
113 | sint16 newy = y; |
248 | maptile *mp; |
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249 | |
114 | |
250 | if (out_of_map (oldmap, x, y)) |
115 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
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116 | |
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117 | if (!mp) |
251 | return P_OUT_OF_MAP; |
118 | return P_OUT_OF_MAP; |
252 | newx = x; |
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253 | newy = y; |
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254 | mp = get_map_from_coord (oldmap, &newx, &newy); |
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255 | if (mp != oldmap) |
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256 | retval |= P_NEW_MAP; |
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257 | if (newmap) |
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258 | *newmap = mp; |
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259 | if (nx) |
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260 | *nx = newx; |
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261 | if (ny) |
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262 | *ny = newy; |
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263 | |
119 | |
264 | retval |= mp->spaces[newx + mp->width * newy].flags; |
120 | if (newmap) *newmap = mp; |
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121 | if (nx) *nx = newx; |
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122 | if (ny) *ny = newy; |
265 | |
123 | |
266 | return retval; |
124 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
267 | } |
125 | } |
268 | |
126 | |
269 | /* |
127 | /* |
270 | * Returns true if the given coordinate is blocked except by the |
128 | * Returns true if the given coordinate is blocked except by the |
271 | * object passed is not blocking. This is used with |
129 | * object passed is not blocking. This is used with |
… | |
… | |
294 | } |
152 | } |
295 | |
153 | |
296 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
154 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
297 | * directly. |
155 | * directly. |
298 | */ |
156 | */ |
299 | mflags = m->spaces[sx + m->width * sy].flags; |
157 | mflags = m->at (sx, sy).flags (); |
300 | |
158 | |
301 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
159 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
302 | |
160 | |
303 | /* If space is currently not blocked by anything, no need to |
161 | /* If space is currently not blocked by anything, no need to |
304 | * go further. Not true for players - all sorts of special |
162 | * go further. Not true for players - all sorts of special |
… | |
… | |
315 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
316 | */ |
174 | */ |
317 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
318 | return 0; |
176 | return 0; |
319 | |
177 | |
320 | if (ob->head != NULL) |
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321 | ob = ob->head; |
178 | ob = ob->head_ (); |
322 | |
179 | |
323 | /* We basically go through the stack of objects, and if there is |
180 | /* We basically go through the stack of objects, and if there is |
324 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
325 | * true. If we get through the entire stack, that must mean |
182 | * true. If we get through the entire stack, that must mean |
326 | * ob is blocking it, so return 0. |
183 | * ob is blocking it, so return 0. |
327 | */ |
184 | */ |
328 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
185 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
329 | { |
186 | { |
330 | |
187 | |
331 | /* This must be before the checks below. Code for inventory checkers. */ |
188 | /* This must be before the checks below. Code for inventory checkers. */ |
332 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
189 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
333 | { |
190 | { |
… | |
… | |
356 | else |
213 | else |
357 | { |
214 | { |
358 | /* Broke apart a big nasty if into several here to make |
215 | /* Broke apart a big nasty if into several here to make |
359 | * this more readable. first check - if the space blocks |
216 | * this more readable. first check - if the space blocks |
360 | * movement, can't move here. |
217 | * movement, can't move here. |
361 | * second - if a monster, can't move there, unles it is a |
218 | * second - if a monster, can't move there, unless it is a |
362 | * hidden dm |
219 | * hidden dm |
363 | */ |
220 | */ |
364 | if (OB_MOVE_BLOCK (ob, tmp)) |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
365 | return 1; |
222 | return 1; |
366 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
223 | |
367 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
224 | if (tmp->flag [FLAG_ALIVE] |
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225 | && tmp->head_ () != ob |
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226 | && tmp != ob |
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227 | && tmp->type != DOOR |
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228 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
368 | return 1; |
229 | return 1; |
369 | } |
230 | } |
370 | |
231 | |
371 | } |
232 | } |
372 | return 0; |
233 | return 0; |
373 | } |
234 | } |
374 | |
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375 | |
235 | |
376 | /* |
236 | /* |
377 | * Returns true if the given object can't fit in the given spot. |
237 | * Returns true if the given object can't fit in the given spot. |
378 | * This is meant for multi space objects - for single space objecs, |
238 | * This is meant for multi space objects - for single space objecs, |
379 | * just calling get_map_blocked and checking that against movement type |
239 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
397 | * |
257 | * |
398 | * Note this used to be arch_blocked, but with new movement |
258 | * Note this used to be arch_blocked, but with new movement |
399 | * code, we need to have actual object to check its move_type |
259 | * code, we need to have actual object to check its move_type |
400 | * against the move_block values. |
260 | * against the move_block values. |
401 | */ |
261 | */ |
402 | |
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403 | int |
262 | int |
404 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
263 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
405 | { |
264 | { |
406 | archetype *tmp; |
265 | archetype *tmp; |
407 | int flag; |
266 | int flag; |
408 | maptile *m1; |
267 | maptile *m1; |
409 | sint16 sx, sy; |
268 | sint16 sx, sy; |
410 | |
269 | |
411 | if (ob == NULL) |
270 | if (!ob) |
412 | { |
271 | { |
413 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
272 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
414 | if (flag & P_OUT_OF_MAP) |
273 | if (flag & P_OUT_OF_MAP) |
415 | return P_OUT_OF_MAP; |
274 | return P_OUT_OF_MAP; |
416 | |
275 | |
417 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
418 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
277 | return m1->at (sx, sy).move_block; |
419 | } |
278 | } |
420 | |
279 | |
421 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
422 | { |
281 | { |
423 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
424 | |
283 | |
425 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
426 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
427 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
428 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
429 | |
288 | |
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289 | mapspace &ms = m1->at (sx, sy); |
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290 | |
430 | /* find_first_free_spot() calls this function. However, often |
291 | /* find_first_free_spot() calls this function. However, often |
431 | * ob doesn't have any move type (when used to place exits) |
292 | * ob doesn't have any move type (when used to place exits) |
432 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
293 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
433 | */ |
294 | */ |
434 | |
295 | |
435 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
296 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
436 | continue; |
297 | continue; |
437 | |
298 | |
438 | /* Note it is intentional that we check ob - the movement type of the |
299 | /* Note it is intentional that we check ob - the movement type of the |
439 | * head of the object should correspond for the entire object. |
300 | * head of the object should correspond for the entire object. |
440 | */ |
301 | */ |
441 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
302 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
442 | return AB_NO_PASS; |
303 | return P_NO_PASS; |
443 | |
|
|
444 | } |
304 | } |
|
|
305 | |
445 | return 0; |
306 | return 0; |
446 | } |
307 | } |
447 | |
308 | |
448 | /* When the map is loaded, load_object does not actually insert objects |
309 | /* When the map is loaded, load_object does not actually insert objects |
449 | * into inventory, but just links them. What this does is go through |
310 | * into inventory, but just links them. What this does is go through |
450 | * and insert them properly. |
311 | * and insert them properly. |
451 | * The object 'container' is the object that contains the inventory. |
312 | * The object 'container' is the object that contains the inventory. |
452 | * This is needed so that we can update the containers weight. |
313 | * This is needed so that we can update the containers weight. |
453 | */ |
314 | */ |
454 | |
|
|
455 | void |
315 | void |
456 | fix_container (object *container) |
316 | fix_container (object *container) |
457 | { |
317 | { |
458 | object *tmp = container->inv, *next; |
318 | object *tmp = container->inv, *next; |
459 | |
319 | |
460 | container->inv = NULL; |
320 | container->inv = 0; |
461 | while (tmp != NULL) |
321 | while (tmp) |
462 | { |
322 | { |
463 | next = tmp->below; |
323 | next = tmp->below; |
464 | if (tmp->inv) |
324 | if (tmp->inv) |
465 | fix_container (tmp); |
325 | fix_container (tmp); |
|
|
326 | |
466 | (void) insert_ob_in_ob (tmp, container); |
327 | insert_ob_in_ob (tmp, container); |
467 | tmp = next; |
328 | tmp = next; |
468 | } |
329 | } |
|
|
330 | |
469 | /* sum_weight will go through and calculate what all the containers are |
331 | /* sum_weight will go through and calculate what all the containers are |
470 | * carrying. |
332 | * carrying. |
471 | */ |
333 | */ |
472 | sum_weight (container); |
334 | sum_weight (container); |
473 | } |
335 | } |
474 | |
336 | |
|
|
337 | void |
|
|
338 | maptile::set_object_flag (int flag, int value) |
|
|
339 | { |
|
|
340 | if (!spaces) |
|
|
341 | return; |
|
|
342 | |
|
|
343 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
344 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
345 | tmp->flag [flag] = value; |
|
|
346 | } |
|
|
347 | |
475 | /* link_multipart_objects go through all the objects on the map looking |
348 | /* link_multipart_objects go through all the objects on the map looking |
476 | * for objects whose arch says they are multipart yet according to the |
349 | * for objects whose arch says they are multipart yet according to the |
477 | * info we have, they only have the head (as would be expected when |
350 | * info we have, they only have the head (as would be expected when |
478 | * they are saved). We do have to look for the old maps that did save |
351 | * they are saved). |
479 | * the more sections and not re-add sections for them. |
|
|
480 | */ |
352 | */ |
481 | |
353 | void |
482 | static void |
354 | maptile::link_multipart_objects () |
483 | link_multipart_objects (maptile *m) |
|
|
484 | { |
355 | { |
485 | int x, y; |
356 | if (!spaces) |
486 | object *tmp, *op, *last, *above; |
357 | return; |
487 | archetype *at; |
|
|
488 | |
358 | |
489 | for (x = 0; x < MAP_WIDTH (m); x++) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
490 | for (y = 0; y < MAP_HEIGHT (m); y++) |
360 | for (object *op = ms->bot; op; op = op->above) |
491 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
492 | { |
361 | { |
493 | above = tmp->above; |
|
|
494 | |
|
|
495 | /* already multipart - don't do anything more */ |
362 | /* already multipart - don't do anything more */ |
496 | if (tmp->head || tmp->more) |
363 | if (op->head_ () == op && !op->more && op->arch->more) |
497 | continue; |
|
|
498 | |
|
|
499 | /* If there is nothing more to this object, this for loop |
|
|
500 | * won't do anything. |
|
|
501 | */ |
|
|
502 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
503 | { |
364 | { |
504 | op = arch_to_object (at); |
365 | op->remove (); |
505 | |
366 | op->expand_tail (); |
506 | /* update x,y coordinates */ |
|
|
507 | op->x += tmp->x; |
|
|
508 | op->y += tmp->y; |
|
|
509 | op->head = tmp; |
|
|
510 | op->map = m; |
|
|
511 | last->more = op; |
|
|
512 | op->name = tmp->name; |
|
|
513 | op->title = tmp->title; |
|
|
514 | /* we could link all the parts onto tmp, and then just |
|
|
515 | * call insert_ob_in_map once, but the effect is the same, |
|
|
516 | * as insert_ob_in_map will call itself with each part, and |
|
|
517 | * the coding is simpler to just to it here with each part. |
|
|
518 | */ |
|
|
519 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
367 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
520 | } /* for at = tmp->arch->more */ |
368 | } |
521 | } /* for objects on this space */ |
369 | } |
522 | } |
370 | } |
523 | |
371 | |
524 | /* |
372 | /* |
525 | * Loads (ands parses) the objects into a given map from the specified |
373 | * Loads (ands parses) the objects into a given map from the specified |
526 | * file pointer. |
374 | * file pointer. |
527 | * mapflags is the same as we get with load_original_map |
|
|
528 | */ |
375 | */ |
529 | void |
376 | bool |
530 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
377 | maptile::_load_objects (object_thawer &f) |
531 | { |
378 | { |
532 | int i, j; |
379 | for (;;) |
533 | int unique; |
|
|
534 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
535 | |
|
|
536 | op = object::create (); |
|
|
537 | op->map = m; /* To handle buttons correctly */ |
|
|
538 | |
|
|
539 | while ((i = load_object (fp, op, mapflags))) |
|
|
540 | { |
380 | { |
541 | /* if the archetype for the object is null, means that we |
381 | coroapi::cede_to_tick_every (100); // cede once in a while |
542 | * got an invalid object. Don't do anything with it - the game |
382 | |
543 | * or editor will not be able to do anything with it either. |
383 | switch (f.kw) |
544 | */ |
|
|
545 | if (op->arch == NULL) |
|
|
546 | { |
384 | { |
547 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
385 | case KW_arch: |
548 | continue; |
386 | if (object *op = object::read (f, this)) |
549 | } |
|
|
550 | |
|
|
551 | |
|
|
552 | switch (i) |
|
|
553 | { |
|
|
554 | case LL_NORMAL: |
|
|
555 | /* if we are loading an overlay, put the floors on the bottom */ |
|
|
556 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
557 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
|
|
558 | else |
387 | { |
|
|
388 | if (op->inv) |
|
|
389 | sum_weight (op); |
|
|
390 | |
559 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
391 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
392 | } |
560 | |
393 | |
561 | if (op->inv) |
394 | continue; |
562 | sum_weight (op); |
|
|
563 | |
395 | |
564 | prev = op, last_more = op; |
|
|
565 | break; |
|
|
566 | |
|
|
567 | case LL_MORE: |
396 | case KW_EOF: |
568 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
397 | return true; |
569 | op->head = prev, last_more->more = op, last_more = op; |
398 | |
|
|
399 | default: |
|
|
400 | if (!f.parse_error ("map file")) |
|
|
401 | return false; |
570 | break; |
402 | break; |
571 | } |
403 | } |
572 | |
404 | |
573 | if (mapflags & MAP_STYLE) |
405 | f.next (); |
574 | remove_from_active_list (op); |
|
|
575 | |
|
|
576 | op = object::create (); |
|
|
577 | op->map = m; |
|
|
578 | } |
|
|
579 | |
|
|
580 | for (i = 0; i < m->width; i++) |
|
|
581 | { |
406 | } |
582 | for (j = 0; j < m->height; j++) |
407 | |
|
|
408 | return true; |
|
|
409 | } |
|
|
410 | |
|
|
411 | void |
|
|
412 | maptile::activate () |
|
|
413 | { |
|
|
414 | active = true; |
|
|
415 | |
|
|
416 | if (spaces) |
|
|
417 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
418 | for (object *op = ms->bot; op; op = op->above) |
|
|
419 | op->activate_recursive (); |
|
|
420 | } |
|
|
421 | |
|
|
422 | void |
|
|
423 | maptile::deactivate () |
|
|
424 | { |
|
|
425 | active = false; |
|
|
426 | |
|
|
427 | if (spaces) |
|
|
428 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
429 | for (object *op = ms->bot; op; op = op->above) |
|
|
430 | op->deactivate_recursive (); |
|
|
431 | } |
|
|
432 | |
|
|
433 | bool |
|
|
434 | maptile::_save_objects (object_freezer &f, int flags) |
|
|
435 | { |
|
|
436 | coroapi::cede_to_tick (); |
|
|
437 | |
|
|
438 | if (flags & IO_HEADER) |
|
|
439 | _save_header (f); |
|
|
440 | |
|
|
441 | if (!spaces) |
|
|
442 | return false; |
|
|
443 | |
|
|
444 | for (int i = 0; i < size (); ++i) |
|
|
445 | { |
|
|
446 | int unique = 0; |
|
|
447 | for (object *op = spaces [i].bot; op; op = op->above) |
583 | { |
448 | { |
|
|
449 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
584 | unique = 0; |
450 | unique = 1; |
585 | /* check for unique items, or unique squares */ |
451 | |
586 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
452 | if (!op->can_map_save ()) |
|
|
453 | continue; |
|
|
454 | |
|
|
455 | if (unique || op->flag [FLAG_UNIQUE]) |
587 | { |
456 | { |
588 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
457 | if (flags & IO_UNIQUES) |
589 | unique = 1; |
458 | op->write (f); |
590 | |
|
|
591 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
592 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
593 | } |
459 | } |
|
|
460 | else if (flags & IO_OBJECTS) |
|
|
461 | op->write (f); |
594 | } |
462 | } |
595 | } |
463 | } |
596 | |
464 | |
597 | op->destroy (); |
465 | coroapi::cede_to_tick (); |
598 | link_multipart_objects (m); |
|
|
599 | } |
|
|
600 | |
466 | |
601 | /* This saves all the objects on the map in a non destructive fashion. |
467 | return true; |
602 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
468 | } |
603 | * and we only save the head of multi part objects - this is needed |
|
|
604 | * in order to do map tiling properly. |
|
|
605 | */ |
|
|
606 | void |
|
|
607 | save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) |
|
|
608 | { |
|
|
609 | int i, j = 0, unique = 0; |
|
|
610 | object *op; |
|
|
611 | |
469 | |
612 | /* first pass - save one-part objects */ |
470 | bool |
613 | for (i = 0; i < MAP_WIDTH (m); i++) |
471 | maptile::_load_objects (const char *path, bool skip_header) |
614 | for (j = 0; j < MAP_HEIGHT (m); j++) |
472 | { |
|
|
473 | object_thawer f (path); |
|
|
474 | |
|
|
475 | if (!f) |
|
|
476 | return false; |
|
|
477 | |
|
|
478 | f.next (); |
|
|
479 | |
|
|
480 | if (skip_header) |
|
|
481 | for (;;) |
615 | { |
482 | { |
616 | unique = 0; |
483 | keyword kw = f.kw; |
617 | for (op = get_map_ob (m, i, j); op; op = op->above) |
484 | f.skip (); |
618 | { |
485 | if (kw == KW_end) |
619 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
486 | break; |
620 | unique = 1; |
487 | } |
621 | |
488 | |
622 | if (op->type == PLAYER) |
489 | return _load_objects (f); |
623 | { |
490 | } |
624 | LOG (llevDebug, "Player on map that is being saved\n"); |
|
|
625 | continue; |
|
|
626 | } |
|
|
627 | |
491 | |
628 | if (op->head || op->owner) |
492 | bool |
629 | continue; |
493 | maptile::_save_objects (const char *path, int flags) |
|
|
494 | { |
|
|
495 | object_freezer freezer; |
630 | |
496 | |
631 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
497 | if (!_save_objects (freezer, flags)) |
632 | save_object (fp2, op, 3); |
498 | return false; |
633 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
|
|
634 | save_object (fp, op, 3); |
|
|
635 | |
499 | |
636 | } /* for this space */ |
500 | return freezer.save (path); |
637 | } /* for this j */ |
|
|
638 | } |
501 | } |
639 | |
502 | |
640 | maptile::maptile () |
503 | maptile::maptile () |
641 | { |
504 | { |
642 | in_memory = MAP_SWAPPED; |
505 | in_memory = MAP_SWAPPED; |
|
|
506 | |
643 | /* The maps used to pick up default x and y values from the |
507 | /* The maps used to pick up default x and y values from the |
644 | * map archetype. Mimic that behaviour. |
508 | * map archetype. Mimic that behaviour. |
645 | */ |
509 | */ |
646 | MAP_WIDTH (this) = 16; |
510 | width = 16; |
647 | MAP_HEIGHT (this) = 16; |
511 | height = 16; |
648 | MAP_RESET_TIMEOUT (this) = 0; |
512 | timeout = 300; |
649 | MAP_TIMEOUT (this) = 300; |
513 | max_nrof = 1000; // 1000 items of anything |
650 | MAP_ENTER_X (this) = 0; |
514 | max_volume = 2000000; // 2m³ |
651 | MAP_ENTER_Y (this) = 0; |
|
|
652 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
653 | MAP_WORLDPARTX (this) = -1; |
|
|
654 | MAP_WORLDPARTY (this) = -1; |
|
|
655 | } |
515 | } |
656 | |
516 | |
657 | /* |
517 | maptile::maptile (int w, int h) |
658 | * Allocates, initialises, and returns a pointer to a maptile. |
|
|
659 | * Modified to no longer take a path option which was not being |
|
|
660 | * used anyways. MSW 2001-07-01 |
|
|
661 | */ |
|
|
662 | maptile * |
|
|
663 | get_linked_map (void) |
|
|
664 | { |
518 | { |
665 | maptile *mp, *map = new maptile; |
519 | in_memory = MAP_SWAPPED; |
666 | |
520 | |
667 | for (mp = first_map; mp && mp->next; mp = mp->next); |
521 | width = w; |
|
|
522 | height = h; |
|
|
523 | reset_timeout = 0; |
|
|
524 | timeout = 300; |
|
|
525 | enter_x = 0; |
|
|
526 | enter_y = 0; |
668 | |
527 | |
669 | if (mp == NULL) |
528 | alloc (); |
670 | first_map = map; |
|
|
671 | else |
|
|
672 | mp->next = map; |
|
|
673 | |
|
|
674 | return map; |
|
|
675 | } |
529 | } |
676 | |
530 | |
677 | /* |
531 | /* |
678 | * Allocates the arrays contained in a maptile. |
532 | * Allocates the arrays contained in a maptile. |
679 | * This basically allocates the dynamic array of spaces for the |
533 | * This basically allocates the dynamic array of spaces for the |
680 | * map. |
534 | * map. |
681 | */ |
535 | */ |
682 | void |
536 | void |
683 | maptile::allocate () |
537 | maptile::alloc () |
684 | { |
538 | { |
685 | in_memory = MAP_IN_MEMORY; |
|
|
686 | |
|
|
687 | /* Log this condition and free the storage. We could I suppose |
|
|
688 | * realloc, but if the caller is presuming the data will be intact, |
|
|
689 | * that is their poor assumption. |
|
|
690 | */ |
|
|
691 | if (spaces) |
539 | if (spaces) |
692 | { |
|
|
693 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
|
|
694 | free (spaces); |
|
|
695 | } |
|
|
696 | |
|
|
697 | spaces = (MapSpace *) |
|
|
698 | calloc (1, width * height * sizeof (MapSpace)); |
|
|
699 | |
|
|
700 | if (!spaces) |
|
|
701 | fatal (OUT_OF_MEMORY); |
|
|
702 | } |
|
|
703 | |
|
|
704 | /* Create and returns a map of the specific size. Used |
|
|
705 | * in random map code and the editor. |
|
|
706 | */ |
|
|
707 | maptile * |
|
|
708 | get_empty_map (int sizex, int sizey) |
|
|
709 | { |
|
|
710 | maptile *m = get_linked_map (); |
|
|
711 | |
|
|
712 | m->width = sizex; |
|
|
713 | m->height = sizey; |
|
|
714 | m->in_memory = MAP_SWAPPED; |
|
|
715 | m->allocate (); |
|
|
716 | |
|
|
717 | return m; |
540 | return; |
|
|
541 | |
|
|
542 | spaces = salloc0<mapspace> (size ()); |
718 | } |
543 | } |
719 | |
544 | |
720 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
545 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
721 | * corresponding to that string. Memory is allocated for this, it must be freed |
546 | * corresponding to that string. Memory is allocated for this, it must be freed |
722 | * at a later date. |
547 | * at a later date. |
723 | * Called by parse_map_headers below. |
548 | * Called by parse_map_headers below. |
724 | */ |
549 | */ |
725 | |
|
|
726 | static shopitems * |
550 | static shopitems * |
727 | parse_shop_string (const char *input_string) |
551 | parse_shop_string (const char *input_string) |
728 | { |
552 | { |
729 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
553 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
730 | shopitems *items = NULL; |
554 | shopitems *items = NULL; |
… | |
… | |
739 | p = strchr (p, ';'); |
563 | p = strchr (p, ';'); |
740 | number_of_entries++; |
564 | number_of_entries++; |
741 | if (p) |
565 | if (p) |
742 | p++; |
566 | p++; |
743 | } |
567 | } |
|
|
568 | |
744 | p = shop_string; |
569 | p = shop_string; |
745 | strip_endline (p); |
570 | strip_endline (p); |
746 | items = new shopitems[number_of_entries + 1]; |
571 | items = new shopitems[number_of_entries + 1]; |
747 | for (i = 0; i < number_of_entries; i++) |
572 | for (i = 0; i < number_of_entries; i++) |
748 | { |
573 | { |
749 | if (!p) |
574 | if (!p) |
750 | { |
575 | { |
751 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
576 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
752 | break; |
577 | break; |
753 | } |
578 | } |
|
|
579 | |
754 | next_semicolon = strchr (p, ';'); |
580 | next_semicolon = strchr (p, ';'); |
755 | next_colon = strchr (p, ':'); |
581 | next_colon = strchr (p, ':'); |
756 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
582 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
757 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
583 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
758 | items[i].strength = atoi (strchr (p, ':') + 1); |
584 | items[i].strength = atoi (strchr (p, ':') + 1); |
… | |
… | |
785 | * the next entry while we're at it, better print a warning |
611 | * the next entry while we're at it, better print a warning |
786 | */ |
612 | */ |
787 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
613 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
788 | } |
614 | } |
789 | } |
615 | } |
|
|
616 | |
790 | items[i].index = number_of_entries; |
617 | items[i].index = number_of_entries; |
791 | if (next_semicolon) |
618 | if (next_semicolon) |
792 | p = ++next_semicolon; |
619 | p = ++next_semicolon; |
793 | else |
620 | else |
794 | p = NULL; |
621 | p = NULL; |
795 | } |
622 | } |
|
|
623 | |
796 | free (shop_string); |
624 | free (shop_string); |
797 | return items; |
625 | return items; |
798 | } |
626 | } |
799 | |
627 | |
800 | /* opposite of parse string, this puts the string that was originally fed in to |
628 | /* opposite of parse string, this puts the string that was originally fed in to |
… | |
… | |
809 | for (i = 0; i < m->shopitems[0].index; i++) |
637 | for (i = 0; i < m->shopitems[0].index; i++) |
810 | { |
638 | { |
811 | if (m->shopitems[i].typenum) |
639 | if (m->shopitems[i].typenum) |
812 | { |
640 | { |
813 | if (m->shopitems[i].strength) |
641 | if (m->shopitems[i].strength) |
814 | { |
|
|
815 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
642 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
816 | } |
|
|
817 | else |
643 | else |
818 | sprintf (tmp, "%s;", m->shopitems[i].name); |
644 | sprintf (tmp, "%s;", m->shopitems[i].name); |
819 | } |
645 | } |
820 | else |
646 | else |
821 | { |
647 | { |
822 | if (m->shopitems[i].strength) |
648 | if (m->shopitems[i].strength) |
823 | { |
|
|
824 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
649 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
825 | } |
|
|
826 | else |
650 | else |
827 | sprintf (tmp, "*"); |
651 | sprintf (tmp, "*"); |
828 | } |
652 | } |
|
|
653 | |
829 | strcat (output_string, tmp); |
654 | strcat (output_string, tmp); |
830 | } |
655 | } |
831 | } |
656 | } |
832 | |
657 | |
833 | /* This loads the header information of the map. The header |
658 | /* This loads the header information of the map. The header |
… | |
… | |
838 | * put all the stuff in the map object so that names actually make |
663 | * put all the stuff in the map object so that names actually make |
839 | * sense. |
664 | * sense. |
840 | * This could be done in lex (like the object loader), but I think |
665 | * This could be done in lex (like the object loader), but I think |
841 | * currently, there are few enough fields this is not a big deal. |
666 | * currently, there are few enough fields this is not a big deal. |
842 | * MSW 2001-07-01 |
667 | * MSW 2001-07-01 |
843 | * return 0 on success, 1 on failure. |
|
|
844 | */ |
668 | */ |
845 | |
669 | bool |
846 | static int |
670 | maptile::_load_header (object_thawer &thawer) |
847 | load_map_header (object_thawer & fp, maptile *m) |
|
|
848 | { |
671 | { |
849 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
672 | for (;;) |
850 | int msgpos = 0; |
|
|
851 | int maplorepos = 0; |
|
|
852 | |
|
|
853 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
854 | { |
673 | { |
855 | buf[HUGE_BUF - 1] = 0; |
674 | thawer.next (); |
856 | key = buf; |
|
|
857 | |
675 | |
858 | while (isspace (*key)) |
676 | switch (thawer.kw) |
859 | key++; |
|
|
860 | |
|
|
861 | if (*key == 0) |
|
|
862 | continue; /* empty line */ |
|
|
863 | |
|
|
864 | value = strchr (key, ' '); |
|
|
865 | |
|
|
866 | if (!value) |
|
|
867 | { |
677 | { |
868 | if ((end = strchr (key, '\n'))) |
678 | case KW_msg: |
869 | *end = 0; |
679 | thawer.get_ml (KW_endmsg, msg); |
|
|
680 | break; |
|
|
681 | |
|
|
682 | case KW_lore: // CF+ extension |
|
|
683 | thawer.get_ml (KW_endlore, maplore); |
|
|
684 | break; |
|
|
685 | |
|
|
686 | case KW_maplore: |
|
|
687 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
688 | break; |
|
|
689 | |
|
|
690 | case KW_arch: |
|
|
691 | if (strcmp (thawer.get_str (), "map")) |
|
|
692 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
693 | break; |
|
|
694 | |
|
|
695 | case KW_oid: |
|
|
696 | thawer.get (this, thawer.get_sint32 ()); |
|
|
697 | break; |
|
|
698 | |
|
|
699 | case KW_file_format_version: break; // nop |
|
|
700 | |
|
|
701 | case KW_name: thawer.get (name); break; |
|
|
702 | case KW_attach: thawer.get (attach); break; |
|
|
703 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
704 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
705 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
706 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
707 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
708 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
709 | case KW_temp: thawer.get (temp); break; |
|
|
710 | case KW_pressure: thawer.get (pressure); break; |
|
|
711 | case KW_humid: thawer.get (humid); break; |
|
|
712 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
713 | case KW_winddir: thawer.get (winddir); break; |
|
|
714 | case KW_sky: thawer.get (sky); break; |
|
|
715 | |
|
|
716 | case KW_per_player: thawer.get (per_player); break; |
|
|
717 | case KW_per_party: thawer.get (per_party); break; |
|
|
718 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
719 | |
|
|
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
|
|
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
722 | |
|
|
723 | // old names new names |
|
|
724 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
725 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
726 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
727 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
728 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
729 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
730 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
731 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
732 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
733 | |
|
|
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
738 | |
|
|
739 | case KW_end: |
|
|
740 | return true; |
|
|
741 | |
|
|
742 | default: |
|
|
743 | if (!thawer.parse_error ("map", 0)) |
|
|
744 | return false; |
|
|
745 | break; |
870 | } |
746 | } |
871 | else |
|
|
872 | { |
|
|
873 | *value = 0; |
|
|
874 | value++; |
|
|
875 | end = strchr (value, '\n'); |
|
|
876 | |
|
|
877 | while (isspace (*value)) |
|
|
878 | { |
|
|
879 | value++; |
|
|
880 | |
|
|
881 | if (*value == '\0' || value == end) |
|
|
882 | { |
|
|
883 | /* Nothing but spaces. */ |
|
|
884 | value = NULL; |
|
|
885 | break; |
|
|
886 | } |
|
|
887 | } |
|
|
888 | } |
|
|
889 | |
|
|
890 | if (!end) |
|
|
891 | { |
|
|
892 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
|
|
893 | return 1; |
|
|
894 | } |
|
|
895 | |
|
|
896 | /* key is the field name, value is what it should be set |
|
|
897 | * to. We've already done the work to null terminate key, |
|
|
898 | * and strip off any leading spaces for both of these. |
|
|
899 | * We have not touched the newline at the end of the line - |
|
|
900 | * these are needed for some values. the end pointer |
|
|
901 | * points to the first of the newlines. |
|
|
902 | * value could be NULL! It would be easy enough to just point |
|
|
903 | * this to "" to prevent cores, but that would let more errors slide |
|
|
904 | * through. |
|
|
905 | * |
|
|
906 | * First check for entries that do not use the value parameter, then |
|
|
907 | * validate that value is given and check for the remaining entries |
|
|
908 | * that use the parameter. |
|
|
909 | */ |
|
|
910 | |
|
|
911 | if (!strcmp (key, "msg")) |
|
|
912 | { |
|
|
913 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
914 | { |
|
|
915 | if (!strcmp (buf, "endmsg\n")) |
|
|
916 | break; |
|
|
917 | else |
|
|
918 | { |
|
|
919 | /* slightly more efficient than strcat */ |
|
|
920 | strcpy (msgbuf + msgpos, buf); |
|
|
921 | msgpos += strlen (buf); |
|
|
922 | } |
|
|
923 | } |
|
|
924 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
925 | * with nothing between). There is no reason in those cases to |
|
|
926 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
927 | * when msgpos is zero, so copying it results in crashes |
|
|
928 | */ |
|
|
929 | if (msgpos != 0) |
|
|
930 | m->msg = strdup (msgbuf); |
|
|
931 | } |
|
|
932 | else if (!strcmp (key, "maplore")) |
|
|
933 | { |
|
|
934 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
935 | { |
|
|
936 | if (!strcmp (buf, "endmaplore\n")) |
|
|
937 | break; |
|
|
938 | else |
|
|
939 | { |
|
|
940 | /* slightly more efficient than strcat */ |
|
|
941 | strcpy (maplorebuf + maplorepos, buf); |
|
|
942 | maplorepos += strlen (buf); |
|
|
943 | } |
|
|
944 | } |
|
|
945 | if (maplorepos != 0) |
|
|
946 | m->maplore = strdup (maplorebuf); |
|
|
947 | } |
|
|
948 | else if (!strcmp (key, "end")) |
|
|
949 | { |
|
|
950 | break; |
|
|
951 | } |
|
|
952 | else if (value == NULL) |
|
|
953 | { |
|
|
954 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
955 | } |
|
|
956 | else if (!strcmp (key, "arch")) |
|
|
957 | { |
|
|
958 | /* This is an oddity, but not something we care about much. */ |
|
|
959 | if (strcmp (value, "map\n")) |
|
|
960 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
|
|
961 | } |
|
|
962 | else if (!strcmp (key, "name")) |
|
|
963 | { |
|
|
964 | *end = 0; |
|
|
965 | m->name = strdup (value); |
|
|
966 | } |
|
|
967 | /* first strcmp value on these are old names supported |
|
|
968 | * for compatibility reasons. The new values (second) are |
|
|
969 | * what really should be used. |
|
|
970 | */ |
|
|
971 | else if (!strcmp (key, "oid")) |
|
|
972 | fp.get (m, atoi (value)); |
|
|
973 | else if (!strcmp (key, "attach")) |
|
|
974 | m->attach = value; |
|
|
975 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
976 | m->enter_x = atoi (value); |
|
|
977 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
978 | m->enter_y = atoi (value); |
|
|
979 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
980 | m->width = atoi (value); |
|
|
981 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
982 | m->height = atoi (value); |
|
|
983 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
984 | m->reset_timeout = atoi (value); |
|
|
985 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
986 | m->timeout = atoi (value); |
|
|
987 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
988 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
|
|
989 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
990 | m->darkness = atoi (value); |
|
|
991 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
992 | m->fixed_resettime = atoi (value); |
|
|
993 | else if (!strcmp (key, "unique")) |
|
|
994 | m->unique = atoi (value); |
|
|
995 | else if (!strcmp (key, "template")) |
|
|
996 | m->templatemap = atoi (value); |
|
|
997 | else if (!strcmp (key, "region")) |
|
|
998 | m->region = get_region_by_name (value); |
|
|
999 | else if (!strcmp (key, "shopitems")) |
|
|
1000 | { |
|
|
1001 | *end = 0; |
|
|
1002 | m->shopitems = parse_shop_string (value); |
|
|
1003 | } |
|
|
1004 | else if (!strcmp (key, "shopgreed")) |
|
|
1005 | m->shopgreed = atof (value); |
|
|
1006 | else if (!strcmp (key, "shopmin")) |
|
|
1007 | m->shopmin = atol (value); |
|
|
1008 | else if (!strcmp (key, "shopmax")) |
|
|
1009 | m->shopmax = atol (value); |
|
|
1010 | else if (!strcmp (key, "shoprace")) |
|
|
1011 | { |
|
|
1012 | *end = 0; |
|
|
1013 | m->shoprace = strdup (value); |
|
|
1014 | } |
|
|
1015 | else if (!strcmp (key, "outdoor")) |
|
|
1016 | m->outdoor = atoi (value); |
|
|
1017 | else if (!strcmp (key, "temp")) |
|
|
1018 | m->temp = atoi (value); |
|
|
1019 | else if (!strcmp (key, "pressure")) |
|
|
1020 | m->pressure = atoi (value); |
|
|
1021 | else if (!strcmp (key, "humid")) |
|
|
1022 | m->humid = atoi (value); |
|
|
1023 | else if (!strcmp (key, "windspeed")) |
|
|
1024 | m->windspeed = atoi (value); |
|
|
1025 | else if (!strcmp (key, "winddir")) |
|
|
1026 | m->winddir = atoi (value); |
|
|
1027 | else if (!strcmp (key, "sky")) |
|
|
1028 | m->sky = atoi (value); |
|
|
1029 | else if (!strcmp (key, "nosmooth")) |
|
|
1030 | m->nosmooth = atoi (value); |
|
|
1031 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1032 | { |
|
|
1033 | int tile = atoi (key + 10); |
|
|
1034 | |
|
|
1035 | if (tile < 1 || tile > 4) |
|
|
1036 | { |
|
|
1037 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
|
|
1038 | } |
|
|
1039 | else |
|
|
1040 | { |
|
|
1041 | char *path; |
|
|
1042 | |
|
|
1043 | *end = 0; |
|
|
1044 | |
|
|
1045 | if (m->tile_path[tile - 1]) |
|
|
1046 | { |
|
|
1047 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
|
|
1048 | free (m->tile_path[tile - 1]); |
|
|
1049 | m->tile_path[tile - 1] = NULL; |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | if (check_path (value, 1) != -1) |
|
|
1053 | { |
|
|
1054 | /* The unadorned path works. */ |
|
|
1055 | path = value; |
|
|
1056 | } |
|
|
1057 | else |
|
|
1058 | { |
|
|
1059 | /* Try again; it could be a relative exit. */ |
|
|
1060 | |
|
|
1061 | path = path_combine_and_normalize (m->path, value); |
|
|
1062 | |
|
|
1063 | if (check_path (path, 1) == -1) |
|
|
1064 | { |
|
|
1065 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
1066 | path = NULL; |
|
|
1067 | } |
|
|
1068 | } |
|
|
1069 | |
|
|
1070 | if (editor) |
|
|
1071 | { |
|
|
1072 | /* Use the value as in the file. */ |
|
|
1073 | m->tile_path[tile - 1] = strdup (value); |
|
|
1074 | } |
|
|
1075 | else if (path != NULL) |
|
|
1076 | { |
|
|
1077 | /* Use the normalized value. */ |
|
|
1078 | m->tile_path[tile - 1] = strdup (path); |
|
|
1079 | } |
|
|
1080 | } /* end if tile direction (in)valid */ |
|
|
1081 | } |
|
|
1082 | else |
|
|
1083 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (!key || strcmp (key, "end")) |
|
|
1087 | { |
747 | } |
1088 | LOG (llevError, "Got premature eof on map header!\n"); |
|
|
1089 | return 1; |
|
|
1090 | } |
|
|
1091 | |
748 | |
1092 | return 0; |
749 | abort (); |
1093 | } |
750 | } |
1094 | |
751 | |
1095 | /* |
752 | bool |
1096 | * Opens the file "filename" and reads information about the map |
753 | maptile::_load_header (const char *path) |
1097 | * from the given file, and stores it in a newly allocated |
|
|
1098 | * maptile. A pointer to this structure is returned, or NULL on failure. |
|
|
1099 | * flags correspond to those in map.h. Main ones used are |
|
|
1100 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1101 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1102 | * cases, no matter if this flag is set or not. |
|
|
1103 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1104 | * managed map list. |
|
|
1105 | */ |
|
|
1106 | |
|
|
1107 | maptile * |
|
|
1108 | load_original_map (const char *filename, int flags) |
|
|
1109 | { |
754 | { |
1110 | maptile *m; |
|
|
1111 | char pathname[MAX_BUF]; |
|
|
1112 | |
|
|
1113 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1114 | strcpy (pathname, filename); |
|
|
1115 | else if (flags & MAP_OVERLAY) |
|
|
1116 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1117 | else |
|
|
1118 | strcpy (pathname, create_pathname (filename)); |
|
|
1119 | |
|
|
1120 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1121 | |
|
|
1122 | object_thawer thawer (pathname); |
755 | object_thawer thawer (path); |
1123 | |
756 | |
1124 | if (!thawer) |
757 | if (!thawer) |
1125 | return 0; |
758 | return false; |
1126 | |
759 | |
1127 | m = get_linked_map (); |
760 | return _load_header (thawer); |
1128 | |
|
|
1129 | strcpy (m->path, filename); |
|
|
1130 | if (load_map_header (thawer, m)) |
|
|
1131 | { |
|
|
1132 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1133 | delete_map (m); |
|
|
1134 | return NULL; |
|
|
1135 | } |
|
|
1136 | |
|
|
1137 | m->allocate (); |
|
|
1138 | |
|
|
1139 | m->in_memory = MAP_LOADING; |
|
|
1140 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
|
|
1141 | |
|
|
1142 | m->in_memory = MAP_IN_MEMORY; |
|
|
1143 | if (!MAP_DIFFICULTY (m)) |
|
|
1144 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
|
|
1145 | set_map_reset_time (m); |
|
|
1146 | m->instantiate (); |
|
|
1147 | return (m); |
|
|
1148 | } |
|
|
1149 | |
|
|
1150 | /* |
|
|
1151 | * Loads a map, which has been loaded earlier, from file. |
|
|
1152 | * Return the map object we load into (this can change from the passed |
|
|
1153 | * option if we can't find the original map) |
|
|
1154 | */ |
|
|
1155 | |
|
|
1156 | static maptile * |
|
|
1157 | load_temporary_map (maptile *m) |
|
|
1158 | { |
|
|
1159 | char buf[MAX_BUF]; |
|
|
1160 | |
|
|
1161 | if (!m->tmpname) |
|
|
1162 | { |
|
|
1163 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
|
|
1164 | strcpy (buf, m->path); |
|
|
1165 | delete_map (m); |
|
|
1166 | m = load_original_map (buf, 0); |
|
|
1167 | if (m == NULL) |
|
|
1168 | return NULL; |
|
|
1169 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1170 | return m; |
|
|
1171 | } |
|
|
1172 | |
|
|
1173 | object_thawer thawer (m->tmpname); |
|
|
1174 | |
|
|
1175 | if (!thawer) |
|
|
1176 | { |
|
|
1177 | strcpy (buf, m->path); |
|
|
1178 | delete_map (m); |
|
|
1179 | m = load_original_map (buf, 0); |
|
|
1180 | if (!m) |
|
|
1181 | return NULL; |
|
|
1182 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1183 | return m; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | if (load_map_header (thawer, m)) |
|
|
1187 | { |
|
|
1188 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1189 | delete_map (m); |
|
|
1190 | m = load_original_map (m->path, 0); |
|
|
1191 | return NULL; |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | m->allocate (); |
|
|
1195 | |
|
|
1196 | m->in_memory = MAP_LOADING; |
|
|
1197 | load_objects (m, thawer, 0); |
|
|
1198 | |
|
|
1199 | m->in_memory = MAP_IN_MEMORY; |
|
|
1200 | INVOKE_MAP (SWAPIN, m); |
|
|
1201 | return m; |
|
|
1202 | } |
|
|
1203 | |
|
|
1204 | /* |
|
|
1205 | * Loads a map, which has been loaded earlier, from file. |
|
|
1206 | * Return the map object we load into (this can change from the passed |
|
|
1207 | * option if we can't find the original map) |
|
|
1208 | */ |
|
|
1209 | |
|
|
1210 | maptile * |
|
|
1211 | load_overlay_map (const char *filename, maptile *m) |
|
|
1212 | { |
|
|
1213 | char pathname[MAX_BUF]; |
|
|
1214 | |
|
|
1215 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1216 | |
|
|
1217 | object_thawer thawer (pathname); |
|
|
1218 | |
|
|
1219 | if (!thawer) |
|
|
1220 | return m; |
|
|
1221 | |
|
|
1222 | if (load_map_header (thawer, m)) |
|
|
1223 | { |
|
|
1224 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1225 | delete_map (m); |
|
|
1226 | m = load_original_map (m->path, 0); |
|
|
1227 | return NULL; |
|
|
1228 | } |
|
|
1229 | /*m->allocate ();*/ |
|
|
1230 | |
|
|
1231 | m->in_memory = MAP_LOADING; |
|
|
1232 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1233 | |
|
|
1234 | m->in_memory = MAP_IN_MEMORY; |
|
|
1235 | return m; |
|
|
1236 | } |
761 | } |
1237 | |
762 | |
1238 | /****************************************************************************** |
763 | /****************************************************************************** |
1239 | * This is the start of unique map handling code |
764 | * This is the start of unique map handling code |
1240 | *****************************************************************************/ |
765 | *****************************************************************************/ |
1241 | |
766 | |
1242 | /* This goes through map 'm' and removed any unique items on the map. */ |
767 | /* This goes through the maptile and removed any unique items on the map. */ |
1243 | static void |
768 | void |
1244 | delete_unique_items (maptile *m) |
769 | maptile::clear_unique_items () |
1245 | { |
770 | { |
1246 | int i, j, unique; |
771 | for (int i = 0; i < size (); ++i) |
1247 | object *op, *next; |
772 | { |
|
|
773 | int unique = 0; |
|
|
774 | for (object *op = spaces [i].bot; op; ) |
|
|
775 | { |
|
|
776 | object *above = op->above; |
1248 | |
777 | |
1249 | for (i = 0; i < MAP_WIDTH (m); i++) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1250 | for (j = 0; j < MAP_HEIGHT (m); j++) |
779 | unique = 1; |
|
|
780 | |
|
|
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
|
|
782 | { |
|
|
783 | op->destroy_inv (false); |
|
|
784 | op->destroy (); |
|
|
785 | } |
|
|
786 | |
|
|
787 | op = above; |
|
|
788 | } |
|
|
789 | } |
|
|
790 | } |
|
|
791 | |
|
|
792 | bool |
|
|
793 | maptile::_save_header (object_freezer &freezer) |
|
|
794 | { |
|
|
795 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
|
|
796 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
|
|
797 | |
|
|
798 | MAP_OUT2 (arch, "map"); |
|
|
799 | |
|
|
800 | if (name) MAP_OUT (name); |
|
|
801 | MAP_OUT (swap_time); |
|
|
802 | MAP_OUT (reset_time); |
|
|
803 | MAP_OUT (reset_timeout); |
|
|
804 | MAP_OUT (fixed_resettime); |
|
|
805 | MAP_OUT (no_reset); |
|
|
806 | MAP_OUT (difficulty); |
|
|
807 | |
|
|
808 | if (default_region) MAP_OUT2 (region, default_region->name); |
|
|
809 | |
|
|
810 | if (shopitems) |
|
|
811 | { |
|
|
812 | char shop[MAX_BUF]; |
|
|
813 | print_shop_string (this, shop); |
|
|
814 | MAP_OUT2 (shopitems, shop); |
|
|
815 | } |
|
|
816 | |
|
|
817 | MAP_OUT (shopgreed); |
|
|
818 | MAP_OUT (shopmin); |
|
|
819 | MAP_OUT (shopmax); |
|
|
820 | if (shoprace) MAP_OUT (shoprace); |
|
|
821 | MAP_OUT (darkness); |
|
|
822 | MAP_OUT (width); |
|
|
823 | MAP_OUT (height); |
|
|
824 | MAP_OUT (enter_x); |
|
|
825 | MAP_OUT (enter_y); |
|
|
826 | |
|
|
827 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
828 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
829 | |
|
|
830 | MAP_OUT (outdoor); |
|
|
831 | MAP_OUT (temp); |
|
|
832 | MAP_OUT (pressure); |
|
|
833 | MAP_OUT (humid); |
|
|
834 | MAP_OUT (windspeed); |
|
|
835 | MAP_OUT (winddir); |
|
|
836 | MAP_OUT (sky); |
|
|
837 | |
|
|
838 | MAP_OUT (per_player); |
|
|
839 | MAP_OUT (per_party); |
|
|
840 | |
|
|
841 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
842 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
843 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
844 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
845 | |
|
|
846 | freezer.put (this); |
|
|
847 | freezer.put (KW_end); |
|
|
848 | |
|
|
849 | return true; |
|
|
850 | } |
|
|
851 | |
|
|
852 | bool |
|
|
853 | maptile::_save_header (const char *path) |
|
|
854 | { |
|
|
855 | object_freezer freezer; |
|
|
856 | |
|
|
857 | if (!_save_header (freezer)) |
|
|
858 | return false; |
|
|
859 | |
|
|
860 | return freezer.save (path); |
|
|
861 | } |
|
|
862 | |
|
|
863 | /* |
|
|
864 | * Remove and free all objects in the given map. |
|
|
865 | */ |
|
|
866 | void |
|
|
867 | maptile::clear () |
|
|
868 | { |
|
|
869 | sfree (regions, size ()), regions = 0; |
|
|
870 | free (regionmap), regionmap = 0; |
|
|
871 | |
|
|
872 | if (spaces) |
|
|
873 | { |
|
|
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
875 | while (object *op = ms->bot) |
|
|
876 | { |
|
|
877 | op = op->head_ (); |
|
|
878 | op->destroy_inv (false); |
|
|
879 | op->destroy (); |
|
|
880 | } |
|
|
881 | |
|
|
882 | sfree (spaces, size ()), spaces = 0; |
|
|
883 | } |
|
|
884 | |
|
|
885 | if (buttons) |
|
|
886 | free_objectlinkpt (buttons), buttons = 0; |
|
|
887 | } |
|
|
888 | |
|
|
889 | void |
|
|
890 | maptile::clear_header () |
|
|
891 | { |
|
|
892 | name = 0; |
|
|
893 | msg = 0; |
|
|
894 | maplore = 0; |
|
|
895 | shoprace = 0; |
|
|
896 | delete [] shopitems, shopitems = 0; |
|
|
897 | |
|
|
898 | for (int i = 0; i < 4; i++) |
|
|
899 | tile_path [i] = 0; |
|
|
900 | } |
|
|
901 | |
|
|
902 | maptile::~maptile () |
|
|
903 | { |
|
|
904 | assert (destroyed ()); |
|
|
905 | } |
|
|
906 | |
|
|
907 | void |
|
|
908 | maptile::clear_links_to (maptile *m) |
|
|
909 | { |
|
|
910 | /* We need to look through all the maps and see if any maps |
|
|
911 | * are pointing at this one for tiling information. Since |
|
|
912 | * tiling can be asymetric, we just can not look to see which |
|
|
913 | * maps this map tiles with and clears those. |
|
|
914 | */ |
|
|
915 | for (int i = 0; i < 4; i++) |
|
|
916 | if (tile_map[i] == m) |
|
|
917 | tile_map[i] = 0; |
|
|
918 | } |
|
|
919 | |
|
|
920 | void |
|
|
921 | maptile::do_destroy () |
|
|
922 | { |
|
|
923 | attachable::do_destroy (); |
|
|
924 | |
|
|
925 | clear (); |
|
|
926 | } |
|
|
927 | |
|
|
928 | /* decay and destroy perishable items in a map */ |
|
|
929 | void |
|
|
930 | maptile::do_decay_objects () |
|
|
931 | { |
|
|
932 | if (!spaces) |
|
|
933 | return; |
|
|
934 | |
|
|
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
936 | for (object *above, *op = ms->bot; op; op = above) |
1251 | { |
937 | { |
1252 | unique = 0; |
938 | above = op->above; |
1253 | |
939 | |
1254 | for (op = get_map_ob (m, i, j); op; op = next) |
940 | bool destroy = 0; |
|
|
941 | |
|
|
942 | // do not decay anything above unique floor tiles (yet :) |
|
|
943 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
944 | break; |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
947 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
948 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
949 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
950 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
951 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
952 | || op->is_alive ()) |
|
|
953 | ; // do not decay |
|
|
954 | else if (op->is_weapon ()) |
1255 | { |
955 | { |
1256 | next = op->above; |
956 | op->stats.dam--; |
1257 | |
957 | if (op->stats.dam < 0) |
1258 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
1259 | unique = 1; |
958 | destroy = 1; |
1260 | |
959 | } |
1261 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
960 | else if (op->is_armor ()) |
1262 | { |
961 | { |
1263 | clean_object (op); |
962 | op->stats.ac--; |
|
|
963 | if (op->stats.ac < 0) |
|
|
964 | destroy = 1; |
|
|
965 | } |
|
|
966 | else if (op->type == FOOD) |
|
|
967 | { |
|
|
968 | op->stats.food -= rndm (5, 20); |
|
|
969 | if (op->stats.food < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else |
|
|
973 | { |
|
|
974 | int mat = op->materials; |
1264 | |
975 | |
1265 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
976 | if (mat & M_PAPER |
1266 | remove_button_link (op); |
977 | || mat & M_LEATHER |
|
|
978 | || mat & M_WOOD |
|
|
979 | || mat & M_ORGANIC |
|
|
980 | || mat & M_CLOTH |
|
|
981 | || mat & M_LIQUID |
|
|
982 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
983 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
984 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
985 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
986 | || (mat & M_ICE && temp > 32)) |
|
|
987 | destroy = 1; |
|
|
988 | } |
1267 | |
989 | |
|
|
990 | /* adjust overall chance below */ |
|
|
991 | if (destroy && rndm (0, 1)) |
1268 | op->destroy (); |
992 | op->destroy (); |
|
|
993 | } |
|
|
994 | } |
|
|
995 | |
|
|
996 | /* |
|
|
997 | * Updates every button on the map (by calling update_button() for them). |
|
|
998 | */ |
|
|
999 | void |
|
|
1000 | maptile::update_buttons () |
|
|
1001 | { |
|
|
1002 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
1003 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
1004 | { |
|
|
1005 | if (!ol->ob) |
|
|
1006 | { |
|
|
1007 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
1008 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
1009 | continue; |
1269 | } |
1010 | } |
|
|
1011 | |
|
|
1012 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
1013 | { |
|
|
1014 | update_button (ol->ob); |
|
|
1015 | break; |
1270 | } |
1016 | } |
1271 | } |
1017 | } |
1272 | } |
1018 | } |
1273 | |
|
|
1274 | |
|
|
1275 | /* |
|
|
1276 | * Loads unique objects from file(s) into the map which is in memory |
|
|
1277 | * m is the map to load unique items into. |
|
|
1278 | */ |
|
|
1279 | static void |
|
|
1280 | load_unique_objects (maptile *m) |
|
|
1281 | { |
|
|
1282 | int count; |
|
|
1283 | char firstname[MAX_BUF]; |
|
|
1284 | |
|
|
1285 | for (count = 0; count < 10; count++) |
|
|
1286 | { |
|
|
1287 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
|
|
1288 | if (!access (firstname, R_OK)) |
|
|
1289 | break; |
|
|
1290 | } |
|
|
1291 | /* If we get here, we did not find any map */ |
|
|
1292 | if (count == 10) |
|
|
1293 | return; |
|
|
1294 | |
|
|
1295 | object_thawer thawer (firstname); |
|
|
1296 | |
|
|
1297 | if (!thawer) |
|
|
1298 | return; |
|
|
1299 | |
|
|
1300 | m->in_memory = MAP_LOADING; |
|
|
1301 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1302 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1303 | load_objects (m, thawer, 0); |
|
|
1304 | |
|
|
1305 | m->in_memory = MAP_IN_MEMORY; |
|
|
1306 | } |
|
|
1307 | |
|
|
1308 | |
|
|
1309 | /* |
|
|
1310 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1311 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1312 | * filename will be genarated, and the file will be stored there. |
|
|
1313 | * The temporary filename will be stored in the maptileure. |
|
|
1314 | * If the map is unique, we also save to the filename in the map |
|
|
1315 | * (this should have been updated when first loaded) |
|
|
1316 | */ |
|
|
1317 | |
|
|
1318 | int |
|
|
1319 | new_save_map (maptile *m, int flag) |
|
|
1320 | { |
|
|
1321 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
|
|
1322 | int i; |
|
|
1323 | |
|
|
1324 | if (flag && !*m->path) |
|
|
1325 | { |
|
|
1326 | LOG (llevError, "Tried to save map without path.\n"); |
|
|
1327 | return -1; |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | if (flag || (m->unique) || (m->templatemap)) |
|
|
1331 | { |
|
|
1332 | if (!m->unique && !m->templatemap) |
|
|
1333 | { /* flag is set */ |
|
|
1334 | if (flag == 2) |
|
|
1335 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1336 | else |
|
|
1337 | strcpy (filename, create_pathname (m->path)); |
|
|
1338 | } |
|
|
1339 | else |
|
|
1340 | strcpy (filename, m->path); |
|
|
1341 | |
|
|
1342 | make_path_to_file (filename); |
|
|
1343 | } |
|
|
1344 | else |
|
|
1345 | { |
|
|
1346 | if (!m->tmpname) |
|
|
1347 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1348 | |
|
|
1349 | strcpy (filename, m->tmpname); |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
|
|
1353 | m->in_memory = MAP_SAVING; |
|
|
1354 | |
|
|
1355 | object_freezer freezer; |
|
|
1356 | |
|
|
1357 | /* legacy */ |
|
|
1358 | fprintf (freezer, "arch map\n"); |
|
|
1359 | if (m->name) |
|
|
1360 | fprintf (freezer, "name %s\n", m->name); |
|
|
1361 | if (!flag) |
|
|
1362 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1363 | if (m->reset_timeout) |
|
|
1364 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1365 | if (m->fixed_resettime) |
|
|
1366 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
|
|
1367 | /* we unfortunately have no idea if this is a value the creator set |
|
|
1368 | * or a difficulty value we generated when the map was first loaded |
|
|
1369 | */ |
|
|
1370 | if (m->difficulty) |
|
|
1371 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1372 | if (m->region) |
|
|
1373 | fprintf (freezer, "region %s\n", m->region->name); |
|
|
1374 | if (m->shopitems) |
|
|
1375 | { |
|
|
1376 | print_shop_string (m, shop); |
|
|
1377 | fprintf (freezer, "shopitems %s\n", shop); |
|
|
1378 | } |
|
|
1379 | if (m->shopgreed) |
|
|
1380 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
|
|
1381 | if (m->shopmin) |
|
|
1382 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1383 | if (m->shopmax) |
|
|
1384 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
|
|
1385 | if (m->shoprace) |
|
|
1386 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1387 | if (m->darkness) |
|
|
1388 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1389 | if (m->width) |
|
|
1390 | fprintf (freezer, "width %d\n", m->width); |
|
|
1391 | if (m->height) |
|
|
1392 | fprintf (freezer, "height %d\n", m->height); |
|
|
1393 | if (m->enter_x) |
|
|
1394 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1395 | if (m->enter_y) |
|
|
1396 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1397 | if (m->msg) |
|
|
1398 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1399 | if (m->maplore) |
|
|
1400 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1401 | if (m->unique) |
|
|
1402 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1403 | if (m->templatemap) |
|
|
1404 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1405 | if (m->outdoor) |
|
|
1406 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1407 | if (m->temp) |
|
|
1408 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1409 | if (m->pressure) |
|
|
1410 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1411 | if (m->humid) |
|
|
1412 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1413 | if (m->windspeed) |
|
|
1414 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1415 | if (m->winddir) |
|
|
1416 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1417 | if (m->sky) |
|
|
1418 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1419 | if (m->nosmooth) |
|
|
1420 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
|
|
1421 | |
|
|
1422 | /* Save any tiling information, except on overlays */ |
|
|
1423 | if (flag != 2) |
|
|
1424 | for (i = 0; i < 4; i++) |
|
|
1425 | if (m->tile_path[i]) |
|
|
1426 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1427 | |
|
|
1428 | freezer.put (m); |
|
|
1429 | fprintf (freezer, "end\n"); |
|
|
1430 | |
|
|
1431 | /* In the game save unique items in the different file, but |
|
|
1432 | * in the editor save them to the normal map file. |
|
|
1433 | * If unique map, save files in the proper destination (set by |
|
|
1434 | * player) |
|
|
1435 | */ |
|
|
1436 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1437 | { |
|
|
1438 | object_freezer unique; |
|
|
1439 | |
|
|
1440 | if (flag == 2) |
|
|
1441 | save_objects (m, freezer, unique, 2); |
|
|
1442 | else |
|
|
1443 | save_objects (m, freezer, unique, 0); |
|
|
1444 | |
|
|
1445 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1446 | |
|
|
1447 | unique.save (buf); |
|
|
1448 | } |
|
|
1449 | else |
|
|
1450 | { /* save same file when not playing, like in editor */ |
|
|
1451 | save_objects (m, freezer, freezer, 0); |
|
|
1452 | } |
|
|
1453 | |
|
|
1454 | freezer.save (filename); |
|
|
1455 | |
|
|
1456 | return 0; |
|
|
1457 | } |
|
|
1458 | |
|
|
1459 | |
|
|
1460 | /* |
|
|
1461 | * Remove and free all objects in the inventory of the given object. |
|
|
1462 | * object.c ? |
|
|
1463 | */ |
|
|
1464 | |
|
|
1465 | void |
|
|
1466 | clean_object (object *op) |
|
|
1467 | { |
|
|
1468 | object *tmp, *next; |
|
|
1469 | |
|
|
1470 | for (tmp = op->inv; tmp; tmp = next) |
|
|
1471 | { |
|
|
1472 | next = tmp->below; |
|
|
1473 | |
|
|
1474 | clean_object (tmp); |
|
|
1475 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
|
|
1476 | remove_button_link (tmp); |
|
|
1477 | |
|
|
1478 | tmp->destroy (); |
|
|
1479 | } |
|
|
1480 | } |
|
|
1481 | |
|
|
1482 | /* |
|
|
1483 | * Remove and free all objects in the given map. |
|
|
1484 | */ |
|
|
1485 | |
|
|
1486 | void |
|
|
1487 | free_all_objects (maptile *m) |
|
|
1488 | { |
|
|
1489 | int i, j; |
|
|
1490 | object *op; |
|
|
1491 | |
|
|
1492 | for (i = 0; i < MAP_WIDTH (m); i++) |
|
|
1493 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1494 | { |
|
|
1495 | object *previous_obj = NULL; |
|
|
1496 | |
|
|
1497 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
|
|
1498 | { |
|
|
1499 | if (op == previous_obj) |
|
|
1500 | { |
|
|
1501 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
|
|
1502 | break; |
|
|
1503 | } |
|
|
1504 | |
|
|
1505 | previous_obj = op; |
|
|
1506 | |
|
|
1507 | if (op->head != NULL) |
|
|
1508 | op = op->head; |
|
|
1509 | |
|
|
1510 | /* If the map isn't in memory, free_object will remove and |
|
|
1511 | * free objects in op's inventory. So let it do the job. |
|
|
1512 | */ |
|
|
1513 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1514 | clean_object (op); |
|
|
1515 | |
|
|
1516 | op->destroy (); |
|
|
1517 | } |
|
|
1518 | } |
|
|
1519 | } |
|
|
1520 | |
|
|
1521 | /* |
|
|
1522 | * Frees everything allocated by the given maptileure. |
|
|
1523 | * don't free tmpname - our caller is left to do that |
|
|
1524 | */ |
|
|
1525 | |
|
|
1526 | void |
|
|
1527 | free_map (maptile *m, int flag) |
|
|
1528 | { |
|
|
1529 | int i; |
|
|
1530 | |
|
|
1531 | if (!m->in_memory) |
|
|
1532 | { |
|
|
1533 | LOG (llevError, "Trying to free freed map.\n"); |
|
|
1534 | return; |
|
|
1535 | } |
|
|
1536 | |
|
|
1537 | // TODO: use new/delete |
|
|
1538 | #define FREE_AND_CLEAR(p) { free (p); p = NULL; } |
|
|
1539 | |
|
|
1540 | if (flag && m->spaces) |
|
|
1541 | free_all_objects (m); |
|
|
1542 | if (m->name) |
|
|
1543 | FREE_AND_CLEAR (m->name); |
|
|
1544 | if (m->spaces) |
|
|
1545 | FREE_AND_CLEAR (m->spaces); |
|
|
1546 | if (m->msg) |
|
|
1547 | FREE_AND_CLEAR (m->msg); |
|
|
1548 | if (m->maplore) |
|
|
1549 | FREE_AND_CLEAR (m->maplore); |
|
|
1550 | |
|
|
1551 | delete [] m->shopitems; |
|
|
1552 | m->shopitems = 0; |
|
|
1553 | |
|
|
1554 | if (m->shoprace) |
|
|
1555 | FREE_AND_CLEAR (m->shoprace); |
|
|
1556 | |
|
|
1557 | if (m->buttons) |
|
|
1558 | free_objectlinkpt (m->buttons); |
|
|
1559 | |
|
|
1560 | m->buttons = NULL; |
|
|
1561 | |
|
|
1562 | for (i = 0; i < 4; i++) |
|
|
1563 | { |
|
|
1564 | if (m->tile_path[i]) |
|
|
1565 | FREE_AND_CLEAR (m->tile_path[i]); |
|
|
1566 | m->tile_map[i] = NULL; |
|
|
1567 | } |
|
|
1568 | |
|
|
1569 | m->in_memory = MAP_SWAPPED; |
|
|
1570 | |
|
|
1571 | #undef FREE_AND_CLEAR |
|
|
1572 | |
|
|
1573 | } |
|
|
1574 | |
|
|
1575 | /* |
|
|
1576 | * function: vanish maptile |
|
|
1577 | * m : pointer to maptile, if NULL no action |
|
|
1578 | * this deletes all the data on the map (freeing pointers) |
|
|
1579 | * and then removes this map from the global linked list of maps. |
|
|
1580 | */ |
|
|
1581 | |
|
|
1582 | void |
|
|
1583 | delete_map (maptile *m) |
|
|
1584 | { |
|
|
1585 | maptile *tmp, *last; |
|
|
1586 | int i; |
|
|
1587 | |
|
|
1588 | if (!m) |
|
|
1589 | return; |
|
|
1590 | |
|
|
1591 | m->clear (); |
|
|
1592 | |
|
|
1593 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1594 | { |
|
|
1595 | /* change to MAP_SAVING, even though we are not, |
|
|
1596 | * so that remove_ob doesn't do as much work. |
|
|
1597 | */ |
|
|
1598 | m->in_memory = MAP_SAVING; |
|
|
1599 | free_map (m, 1); |
|
|
1600 | } |
|
|
1601 | /* move this out of free_map, since tmpname can still be needed if |
|
|
1602 | * the map is swapped out. |
|
|
1603 | */ |
|
|
1604 | if (m->tmpname) |
|
|
1605 | { |
|
|
1606 | free (m->tmpname); |
|
|
1607 | m->tmpname = NULL; |
|
|
1608 | } |
|
|
1609 | last = NULL; |
|
|
1610 | /* We need to look through all the maps and see if any maps |
|
|
1611 | * are pointing at this one for tiling information. Since |
|
|
1612 | * tiling can be assymetric, we just can not look to see which |
|
|
1613 | * maps this map tiles with and clears those. |
|
|
1614 | */ |
|
|
1615 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
|
|
1616 | { |
|
|
1617 | if (tmp->next == m) |
|
|
1618 | last = tmp; |
|
|
1619 | |
|
|
1620 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1621 | for (i = 0; i < 4; i++) |
|
|
1622 | if (tmp->tile_map[i] == m) |
|
|
1623 | tmp->tile_map[i] = NULL; |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | /* If last is null, then this should be the first map in the list */ |
|
|
1627 | if (!last) |
|
|
1628 | { |
|
|
1629 | if (m == first_map) |
|
|
1630 | first_map = m->next; |
|
|
1631 | else |
|
|
1632 | /* m->path is a static char, so should hopefully still have |
|
|
1633 | * some useful data in it. |
|
|
1634 | */ |
|
|
1635 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
|
|
1636 | } |
|
|
1637 | else |
|
|
1638 | last->next = m->next; |
|
|
1639 | |
|
|
1640 | delete m; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | /* |
|
|
1644 | * Makes sure the given map is loaded and swapped in. |
|
|
1645 | * name is path name of the map. |
|
|
1646 | * flags meaning: |
|
|
1647 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1648 | * and don't do unique items or the like. |
|
|
1649 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1650 | * dont do any more name translation on it. |
|
|
1651 | * |
|
|
1652 | * Returns a pointer to the given map. |
|
|
1653 | */ |
|
|
1654 | maptile * |
|
|
1655 | ready_map_name (const char *name, int flags) |
|
|
1656 | { |
|
|
1657 | maptile *m; |
|
|
1658 | |
|
|
1659 | if (!name) |
|
|
1660 | return (NULL); |
|
|
1661 | |
|
|
1662 | /* Have we been at this level before? */ |
|
|
1663 | m = has_been_loaded (name); |
|
|
1664 | |
|
|
1665 | /* Map is good to go, so just return it */ |
|
|
1666 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
|
|
1667 | { |
|
|
1668 | return m; |
|
|
1669 | } |
|
|
1670 | |
|
|
1671 | /* unique maps always get loaded from their original location, and never |
|
|
1672 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1673 | * this map, load it now. I removed the reset checking from here - |
|
|
1674 | * it seems the probability of a player trying to enter a map that should |
|
|
1675 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1676 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1677 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1678 | */ |
|
|
1679 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1680 | { |
|
|
1681 | |
|
|
1682 | /* first visit or time to reset */ |
|
|
1683 | if (m) |
|
|
1684 | { |
|
|
1685 | clean_tmp_map (m); /* Doesn't make much difference */ |
|
|
1686 | delete_map (m); |
|
|
1687 | } |
|
|
1688 | |
|
|
1689 | /* create and load a map */ |
|
|
1690 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1691 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1692 | else |
|
|
1693 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1694 | |
|
|
1695 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1696 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1697 | return (NULL); |
|
|
1698 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1699 | |
|
|
1700 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1701 | |
|
|
1702 | /* If a player unique map, no extra unique object file to load. |
|
|
1703 | * if from the editor, likewise. |
|
|
1704 | */ |
|
|
1705 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1706 | load_unique_objects (m); |
|
|
1707 | |
|
|
1708 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1709 | { |
|
|
1710 | m = load_overlay_map (name, m); |
|
|
1711 | if (m == NULL) |
|
|
1712 | return NULL; |
|
|
1713 | } |
|
|
1714 | |
|
|
1715 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1716 | INVOKE_MAP (SWAPIN, m); |
|
|
1717 | |
|
|
1718 | } |
|
|
1719 | else |
|
|
1720 | { |
|
|
1721 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1722 | |
|
|
1723 | m = load_temporary_map (m); |
|
|
1724 | if (m == NULL) |
|
|
1725 | return NULL; |
|
|
1726 | load_unique_objects (m); |
|
|
1727 | |
|
|
1728 | clean_tmp_map (m); |
|
|
1729 | m->in_memory = MAP_IN_MEMORY; |
|
|
1730 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1731 | * to allocated space for the string. Free it here. |
|
|
1732 | * In some cases, load_temporary_map above won't find the |
|
|
1733 | * temporary map, and so has reloaded a new map. If that |
|
|
1734 | * is the case, tmpname is now null |
|
|
1735 | */ |
|
|
1736 | if (m->tmpname) |
|
|
1737 | free (m->tmpname); |
|
|
1738 | m->tmpname = NULL; |
|
|
1739 | /* It's going to be saved anew anyway */ |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | /* Below here is stuff common to both first time loaded maps and |
|
|
1743 | * temp maps. |
|
|
1744 | */ |
|
|
1745 | |
|
|
1746 | decay_objects (m); /* start the decay */ |
|
|
1747 | /* In case other objects press some buttons down */ |
|
|
1748 | update_buttons (m); |
|
|
1749 | if (m->outdoor) |
|
|
1750 | set_darkness_map (m); |
|
|
1751 | /* run the weather over this map */ |
|
|
1752 | weather_effect (name); |
|
|
1753 | return m; |
|
|
1754 | } |
|
|
1755 | |
|
|
1756 | |
1019 | |
1757 | /* |
1020 | /* |
1758 | * This routine is supposed to find out the difficulty of the map. |
1021 | * This routine is supposed to find out the difficulty of the map. |
1759 | * difficulty does not have a lot to do with character level, |
1022 | * difficulty does not have a lot to do with character level, |
1760 | * but does have a lot to do with treasure on the map. |
1023 | * but does have a lot to do with treasure on the map. |
… | |
… | |
1762 | * Difficulty can now be set by the map creature. If the value stored |
1025 | * Difficulty can now be set by the map creature. If the value stored |
1763 | * in the map is zero, then use this routine. Maps should really |
1026 | * in the map is zero, then use this routine. Maps should really |
1764 | * have a difficulty set than using this function - human calculation |
1027 | * have a difficulty set than using this function - human calculation |
1765 | * is much better than this functions guesswork. |
1028 | * is much better than this functions guesswork. |
1766 | */ |
1029 | */ |
1767 | |
|
|
1768 | int |
1030 | int |
1769 | calculate_difficulty (maptile *m) |
1031 | maptile::estimate_difficulty () const |
1770 | { |
1032 | { |
1771 | object *op; |
|
|
1772 | archetype *at; |
|
|
1773 | int x, y, i; |
|
|
1774 | long monster_cnt = 0; |
1033 | long monster_cnt = 0; |
1775 | double avgexp = 0; |
1034 | double avgexp = 0; |
1776 | sint64 total_exp = 0; |
1035 | sint64 total_exp = 0; |
1777 | |
1036 | |
1778 | if (MAP_DIFFICULTY (m)) |
1037 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1779 | { |
1038 | for (object *op = ms->bot; op; op = op->above) |
1780 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
|
|
1781 | return MAP_DIFFICULTY (m); |
|
|
1782 | } |
|
|
1783 | |
|
|
1784 | for (x = 0; x < MAP_WIDTH (m); x++) |
|
|
1785 | for (y = 0; y < MAP_HEIGHT (m); y++) |
|
|
1786 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
|
|
1787 | { |
1039 | { |
1788 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1040 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1789 | { |
1041 | { |
1790 | total_exp += op->stats.exp; |
1042 | total_exp += op->stats.exp; |
1791 | monster_cnt++; |
1043 | monster_cnt++; |
1792 | } |
1044 | } |
1793 | |
1045 | |
1794 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1046 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1795 | { |
1047 | { |
1796 | total_exp += op->stats.exp; |
1048 | total_exp += op->stats.exp; |
|
|
1049 | |
1797 | at = type_to_archetype (GENERATE_TYPE (op)); |
1050 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1798 | |
|
|
1799 | if (at != NULL) |
|
|
1800 | total_exp += at->clone.stats.exp * 8; |
1051 | total_exp += at->stats.exp * 8; |
1801 | |
1052 | |
1802 | monster_cnt++; |
1053 | monster_cnt++; |
1803 | } |
1054 | } |
1804 | } |
1055 | } |
1805 | |
1056 | |
1806 | avgexp = (double) total_exp / monster_cnt; |
1057 | avgexp = (double) total_exp / monster_cnt; |
1807 | |
1058 | |
1808 | for (i = 1; i <= settings.max_level; i++) |
1059 | for (int i = 1; i <= settings.max_level; i++) |
1809 | { |
|
|
1810 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1060 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1811 | { |
|
|
1812 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1813 | return i; |
1061 | return i; |
1814 | } |
|
|
1815 | } |
|
|
1816 | |
1062 | |
1817 | return 1; |
1063 | return 1; |
1818 | } |
|
|
1819 | |
|
|
1820 | void |
|
|
1821 | clean_tmp_map (maptile *m) |
|
|
1822 | { |
|
|
1823 | if (m->tmpname == NULL) |
|
|
1824 | return; |
|
|
1825 | INVOKE_MAP (CLEAN, m); |
|
|
1826 | (void) unlink (m->tmpname); |
|
|
1827 | } |
|
|
1828 | |
|
|
1829 | void |
|
|
1830 | free_all_maps (void) |
|
|
1831 | { |
|
|
1832 | int real_maps = 0; |
|
|
1833 | |
|
|
1834 | while (first_map) |
|
|
1835 | { |
|
|
1836 | /* I think some of the callers above before it gets here set this to be |
|
|
1837 | * saving, but we still want to free this data |
|
|
1838 | */ |
|
|
1839 | if (first_map->in_memory == MAP_SAVING) |
|
|
1840 | first_map->in_memory = MAP_IN_MEMORY; |
|
|
1841 | delete_map (first_map); |
|
|
1842 | real_maps++; |
|
|
1843 | } |
|
|
1844 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
|
|
1845 | } |
1064 | } |
1846 | |
1065 | |
1847 | /* change_map_light() - used to change map light level (darkness) |
1066 | /* change_map_light() - used to change map light level (darkness) |
1848 | * up or down. Returns true if successful. It should now be |
1067 | * up or down. Returns true if successful. It should now be |
1849 | * possible to change a value by more than 1. |
1068 | * possible to change a value by more than 1. |
1850 | * Move this from los.c to map.c since this is more related |
1069 | * Move this from los.c to map.c since this is more related |
1851 | * to maps than los. |
1070 | * to maps than los. |
1852 | * postive values make it darker, negative make it brighter |
1071 | * postive values make it darker, negative make it brighter |
1853 | */ |
1072 | */ |
1854 | |
|
|
1855 | int |
1073 | int |
1856 | change_map_light (maptile *m, int change) |
1074 | maptile::change_map_light (int change) |
1857 | { |
1075 | { |
1858 | int new_level = m->darkness + change; |
1076 | int new_level = darkness + change; |
1859 | |
1077 | |
1860 | /* Nothing to do */ |
1078 | /* Nothing to do */ |
1861 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1079 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1862 | { |
|
|
1863 | return 0; |
1080 | return 0; |
1864 | } |
|
|
1865 | |
1081 | |
1866 | /* inform all players on the map */ |
1082 | /* inform all players on the map */ |
1867 | if (change > 0) |
1083 | if (change > 0) |
1868 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1084 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1869 | else |
1085 | else |
1870 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1086 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1871 | |
1087 | |
1872 | /* Do extra checking. since m->darkness is a unsigned value, |
1088 | /* Do extra checking. since darkness is a unsigned value, |
1873 | * we need to be extra careful about negative values. |
1089 | * we need to be extra careful about negative values. |
1874 | * In general, the checks below are only needed if change |
1090 | * In general, the checks below are only needed if change |
1875 | * is not +/-1 |
1091 | * is not +/-1 |
1876 | */ |
1092 | */ |
1877 | if (new_level < 0) |
1093 | if (new_level < 0) |
1878 | m->darkness = 0; |
1094 | darkness = 0; |
1879 | else if (new_level >= MAX_DARKNESS) |
1095 | else if (new_level >= MAX_DARKNESS) |
1880 | m->darkness = MAX_DARKNESS; |
1096 | darkness = MAX_DARKNESS; |
1881 | else |
1097 | else |
1882 | m->darkness = new_level; |
1098 | darkness = new_level; |
1883 | |
1099 | |
1884 | /* All clients need to get re-updated for the change */ |
1100 | /* All clients need to get re-updated for the change */ |
1885 | update_all_map_los (m); |
1101 | update_all_map_los (this); |
1886 | return 1; |
1102 | return 1; |
1887 | } |
1103 | } |
1888 | |
|
|
1889 | |
1104 | |
1890 | /* |
1105 | /* |
1891 | * This function updates various attributes about a specific space |
1106 | * This function updates various attributes about a specific space |
1892 | * on the map (what it looks like, whether it blocks magic, |
1107 | * on the map (what it looks like, whether it blocks magic, |
1893 | * has a living creatures, prevents people from passing |
1108 | * has a living creatures, prevents people from passing |
1894 | * through, etc) |
1109 | * through, etc) |
1895 | */ |
1110 | */ |
1896 | void |
1111 | void |
1897 | update_position (maptile *m, int x, int y) |
1112 | mapspace::update_ () |
1898 | { |
1113 | { |
1899 | object *tmp, *last = NULL; |
1114 | object *tmp, *last = 0; |
1900 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1115 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1901 | New_Face *top, *floor, *middle; |
|
|
1902 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1903 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1904 | |
1117 | |
1905 | oldflags = GET_MAP_FLAGS (m, x, y); |
1118 | //object *middle = 0; |
1906 | if (!(oldflags & P_NEED_UPDATE)) |
1119 | //object *top = 0; |
1907 | { |
1120 | //object *floor = 0; |
1908 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
1121 | // this seems to generate better code than using locals, above |
1909 | return; |
1122 | object *&top = faces_obj[0] = 0; |
1910 | } |
1123 | object *&middle = faces_obj[1] = 0; |
|
|
1124 | object *&floor = faces_obj[2] = 0; |
1911 | |
1125 | |
1912 | middle = blank_face; |
|
|
1913 | top = blank_face; |
|
|
1914 | floor = blank_face; |
|
|
1915 | |
|
|
1916 | middle_obj = NULL; |
|
|
1917 | top_obj = NULL; |
|
|
1918 | floor_obj = NULL; |
|
|
1919 | |
|
|
1920 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1921 | { |
1127 | { |
1922 | |
|
|
1923 | /* This could be made additive I guess (two lights better than |
1128 | /* This could be made additive I guess (two lights better than |
1924 | * one). But if so, it shouldn't be a simple additive - 2 |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
1925 | * light bulbs do not illuminate twice as far as once since |
1130 | * light bulbs do not illuminate twice as far as once since |
1926 | * it is a disapation factor that is squared (or is it cubed?) |
1131 | * it is a dissapation factor that is cubed. |
1927 | */ |
1132 | */ |
1928 | if (tmp->glow_radius > light) |
1133 | if (tmp->glow_radius > light) |
1929 | light = tmp->glow_radius; |
1134 | light = tmp->glow_radius; |
1930 | |
1135 | |
1931 | /* This call is needed in order to update objects the player |
1136 | /* This call is needed in order to update objects the player |
… | |
… | |
1937 | * Always put the player down for drawing. |
1142 | * Always put the player down for drawing. |
1938 | */ |
1143 | */ |
1939 | if (!tmp->invisible) |
1144 | if (!tmp->invisible) |
1940 | { |
1145 | { |
1941 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1942 | { |
|
|
1943 | top = tmp->face; |
|
|
1944 | top_obj = tmp; |
1147 | top = tmp; |
1945 | } |
|
|
1946 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1148 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1947 | { |
1149 | { |
1948 | /* If we got a floor, that means middle and top were below it, |
1150 | /* If we got a floor, that means middle and top were below it, |
1949 | * so should not be visible, so we clear them. |
1151 | * so should not be visible, so we clear them. |
1950 | */ |
1152 | */ |
1951 | middle = blank_face; |
1153 | middle = 0; |
1952 | top = blank_face; |
1154 | top = 0; |
1953 | floor = tmp->face; |
|
|
1954 | floor_obj = tmp; |
1155 | floor = tmp; |
1955 | } |
1156 | } |
1956 | /* Flag anywhere have high priority */ |
1157 | /* Flag anywhere have high priority */ |
1957 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1158 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1958 | { |
1159 | { |
1959 | middle = tmp->face; |
|
|
1960 | |
|
|
1961 | middle_obj = tmp; |
1160 | middle = tmp; |
1962 | anywhere = 1; |
1161 | anywhere = 1; |
1963 | } |
1162 | } |
1964 | /* Find the highest visible face around. If equal |
1163 | /* Find the highest visible face around. If equal |
1965 | * visibilities, we still want the one nearer to the |
1164 | * visibilities, we still want the one nearer to the |
1966 | * top |
1165 | * top |
1967 | */ |
1166 | */ |
1968 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1167 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1969 | { |
|
|
1970 | middle = tmp->face; |
|
|
1971 | middle_obj = tmp; |
1168 | middle = tmp; |
1972 | } |
|
|
1973 | } |
1169 | } |
|
|
1170 | |
1974 | if (tmp == tmp->above) |
1171 | if (tmp == tmp->above) |
1975 | { |
1172 | { |
1976 | LOG (llevError, "Error in structure of map\n"); |
1173 | LOG (llevError, "Error in structure of map\n"); |
1977 | exit (-1); |
1174 | exit (-1); |
1978 | } |
1175 | } |
1979 | |
1176 | |
1980 | move_slow |= tmp->move_slow; |
1177 | move_slow |= tmp->move_slow; |
1981 | move_block |= tmp->move_block; |
1178 | move_block |= tmp->move_block; |
1982 | move_on |= tmp->move_on; |
1179 | move_on |= tmp->move_on; |
1983 | move_off |= tmp->move_off; |
1180 | move_off |= tmp->move_off; |
1984 | move_allow |= tmp->move_allow; |
1181 | move_allow |= tmp->move_allow; |
1985 | |
1182 | |
1986 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
1987 | flags |= P_IS_ALIVE; |
|
|
1988 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
|
|
1989 | flags |= P_NO_MAGIC; |
|
|
1990 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
1991 | flags |= P_NO_CLERIC; |
|
|
1992 | if (tmp->type == SAFE_GROUND) |
|
|
1993 | flags |= P_SAFE; |
|
|
1994 | |
|
|
1995 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1183 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1996 | flags |= P_BLOCKSVIEW; |
1184 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1997 | } /* for stack of objects */ |
1185 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1998 | |
1186 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1999 | /* we don't want to rely on this function to have accurate flags, but |
1187 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
2000 | * since we're already doing the work, we calculate them here. |
1188 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
2001 | * if they don't match, logic is broken someplace. |
|
|
2002 | */ |
|
|
2003 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
|
|
2004 | { |
1189 | } |
2005 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1190 | |
2006 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1191 | this->light = light; |
2007 | } |
1192 | this->flags_ = flags; |
2008 | SET_MAP_FLAGS (m, x, y, flags); |
1193 | this->move_block = move_block & ~move_allow; |
2009 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1194 | this->move_on = move_on; |
2010 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1195 | this->move_off = move_off; |
2011 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1196 | this->move_slow = move_slow; |
2012 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
|
|
2013 | |
1197 | |
2014 | /* At this point, we have a floor face (if there is a floor), |
1198 | /* At this point, we have a floor face (if there is a floor), |
2015 | * and the floor is set - we are not going to touch it at |
1199 | * and the floor is set - we are not going to touch it at |
2016 | * this point. |
1200 | * this point. |
2017 | * middle contains the highest visibility face. |
1201 | * middle contains the highest visibility face. |
… | |
… | |
2024 | * middle face. This should not happen, as we already have the |
1208 | * middle face. This should not happen, as we already have the |
2025 | * else statement above so middle should not get set. OTOH, it |
1209 | * else statement above so middle should not get set. OTOH, it |
2026 | * may be possible for the faces to match but be different objects. |
1210 | * may be possible for the faces to match but be different objects. |
2027 | */ |
1211 | */ |
2028 | if (top == middle) |
1212 | if (top == middle) |
2029 | middle = blank_face; |
1213 | middle = 0; |
2030 | |
1214 | |
2031 | /* There are three posibilities at this point: |
1215 | /* There are three posibilities at this point: |
2032 | * 1) top face is set, need middle to be set. |
1216 | * 1) top face is set, need middle to be set. |
2033 | * 2) middle is set, need to set top. |
1217 | * 2) middle is set, need to set top. |
2034 | * 3) neither middle or top is set - need to set both. |
1218 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
2039 | /* Once we get to a floor, stop, since we already have a floor object */ |
1223 | /* Once we get to a floor, stop, since we already have a floor object */ |
2040 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1224 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2041 | break; |
1225 | break; |
2042 | |
1226 | |
2043 | /* If two top faces are already set, quit processing */ |
1227 | /* If two top faces are already set, quit processing */ |
2044 | if ((top != blank_face) && (middle != blank_face)) |
1228 | if (top && middle) |
2045 | break; |
1229 | break; |
2046 | |
1230 | |
2047 | /* Only show visible faces, unless its the editor - show all */ |
1231 | /* Only show visible faces */ |
2048 | if (!tmp->invisible || editor) |
1232 | if (!tmp->invisible) |
2049 | { |
1233 | { |
2050 | /* Fill in top if needed */ |
1234 | /* Fill in top if needed */ |
2051 | if (top == blank_face) |
1235 | if (!top) |
2052 | { |
1236 | { |
2053 | top = tmp->face; |
|
|
2054 | top_obj = tmp; |
1237 | top = tmp; |
2055 | if (top == middle) |
1238 | if (top == middle) |
2056 | middle = blank_face; |
1239 | middle = 0; |
2057 | } |
1240 | } |
2058 | else |
1241 | else |
2059 | { |
1242 | { |
2060 | /* top is already set - we should only get here if |
1243 | /* top is already set - we should only get here if |
2061 | * middle is not set |
1244 | * middle is not set |
2062 | * |
1245 | * |
2063 | * Set the middle face and break out, since there is nothing |
1246 | * Set the middle face and break out, since there is nothing |
2064 | * more to fill in. We don't check visiblity here, since |
1247 | * more to fill in. We don't check visiblity here, since |
2065 | * |
1248 | * |
2066 | */ |
1249 | */ |
2067 | if (tmp->face != top) |
1250 | if (tmp != top) |
2068 | { |
1251 | { |
2069 | middle = tmp->face; |
|
|
2070 | middle_obj = tmp; |
1252 | middle = tmp; |
2071 | break; |
1253 | break; |
2072 | } |
1254 | } |
2073 | } |
1255 | } |
2074 | } |
1256 | } |
2075 | } |
1257 | } |
|
|
1258 | |
2076 | if (middle == floor) |
1259 | if (middle == floor) |
2077 | middle = blank_face; |
1260 | middle = 0; |
|
|
1261 | |
2078 | if (top == middle) |
1262 | if (top == middle) |
2079 | middle = blank_face; |
1263 | middle = 0; |
2080 | SET_MAP_FACE (m, x, y, top, 0); |
|
|
2081 | if (top != blank_face) |
|
|
2082 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
|
|
2083 | else |
|
|
2084 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2085 | SET_MAP_FACE (m, x, y, middle, 1); |
|
|
2086 | if (middle != blank_face) |
|
|
2087 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
|
|
2088 | else |
|
|
2089 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2090 | SET_MAP_FACE (m, x, y, floor, 2); |
|
|
2091 | if (floor != blank_face) |
|
|
2092 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
|
|
2093 | else |
|
|
2094 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2095 | SET_MAP_LIGHT (m, x, y, light); |
|
|
2096 | } |
|
|
2097 | |
1264 | |
2098 | |
1265 | #if 0 |
2099 | void |
1266 | faces_obj [0] = top; |
2100 | set_map_reset_time (maptile *map) |
1267 | faces_obj [1] = middle; |
2101 | { |
1268 | faces_obj [2] = floor; |
2102 | int timeout; |
1269 | #endif |
2103 | |
|
|
2104 | timeout = MAP_RESET_TIMEOUT (map); |
|
|
2105 | if (timeout <= 0) |
|
|
2106 | timeout = MAP_DEFAULTRESET; |
|
|
2107 | if (timeout >= MAP_MAXRESET) |
|
|
2108 | timeout = MAP_MAXRESET; |
|
|
2109 | MAP_WHEN_RESET (map) = time (0) + timeout; |
|
|
2110 | } |
1270 | } |
2111 | |
1271 | |
|
|
1272 | uint64 |
|
|
1273 | mapspace::volume () const |
|
|
1274 | { |
|
|
1275 | uint64 vol = 0; |
|
|
1276 | |
|
|
1277 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1278 | vol += op->volume (); |
|
|
1279 | |
|
|
1280 | return vol; |
|
|
1281 | } |
|
|
1282 | |
2112 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
2113 | * the map. It also takes care of linking back the freshly loaded |
1284 | * the map. It also takes care of linking back the freshly found |
2114 | * maps tile_map values if it tiles back to this one. It returns |
1285 | * maps tile_map values if it tiles back to this one. It returns |
2115 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1286 | * the value of orig_map->tile_map[tile_num]. |
2116 | * so that it is easier for calling functions to verify success. |
|
|
2117 | */ |
1287 | */ |
2118 | |
|
|
2119 | static maptile * |
1288 | static inline maptile * |
2120 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1289 | find_and_link (maptile *orig_map, int tile_num) |
2121 | { |
1290 | { |
|
|
1291 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1292 | |
|
|
1293 | if (!mp) |
|
|
1294 | { |
|
|
1295 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1296 | |
|
|
1297 | if (!mp) |
|
|
1298 | { |
|
|
1299 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1300 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1301 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1302 | mp = new maptile (1, 1); |
|
|
1303 | mp->alloc (); |
|
|
1304 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | |
2122 | int dest_tile = (tile_num + 2) % 4; |
1308 | int dest_tile = (tile_num + 2) % 4; |
2123 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
|
|
2124 | |
1309 | |
2125 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1310 | orig_map->tile_map [tile_num] = mp; |
2126 | |
1311 | |
2127 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1312 | // optimisation: back-link map to origin map if euclidean |
2128 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1313 | //TODO: non-euclidean maps MUST GO |
|
|
1314 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
2129 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1315 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
2130 | |
1316 | |
2131 | return orig_map->tile_map[tile_num]; |
1317 | return mp; |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | static inline void |
|
|
1321 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1322 | { |
|
|
1323 | find_and_link (orig_map, tile_num)->load_sync (); |
2132 | } |
1324 | } |
2133 | |
1325 | |
2134 | /* this returns TRUE if the coordinates (x,y) are out of |
1326 | /* this returns TRUE if the coordinates (x,y) are out of |
2135 | * map m. This function also takes into account any |
1327 | * map m. This function also takes into account any |
2136 | * tiling considerations, loading adjacant maps as needed. |
1328 | * tiling considerations, loading adjacant maps as needed. |
2137 | * This is the function should always be used when it |
1329 | * This is the function should always be used when it |
2138 | * necessary to check for valid coordinates. |
1330 | * necessary to check for valid coordinates. |
2139 | * This function will recursively call itself for the |
1331 | * This function will recursively call itself for the |
2140 | * tiled maps. |
1332 | * tiled maps. |
2141 | * |
|
|
2142 | * |
|
|
2143 | */ |
1333 | */ |
2144 | int |
1334 | int |
2145 | out_of_map (maptile *m, int x, int y) |
1335 | out_of_map (maptile *m, int x, int y) |
2146 | { |
1336 | { |
2147 | |
|
|
2148 | /* If we get passed a null map, this is obviously the |
1337 | /* If we get passed a null map, this is obviously the |
2149 | * case. This generally shouldn't happen, but if the |
1338 | * case. This generally shouldn't happen, but if the |
2150 | * map loads fail below, it could happen. |
1339 | * map loads fail below, it could happen. |
2151 | */ |
1340 | */ |
2152 | if (!m) |
1341 | if (!m) |
… | |
… | |
2154 | |
1343 | |
2155 | if (x < 0) |
1344 | if (x < 0) |
2156 | { |
1345 | { |
2157 | if (!m->tile_path[3]) |
1346 | if (!m->tile_path[3]) |
2158 | return 1; |
1347 | return 1; |
|
|
1348 | |
2159 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1349 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2160 | { |
1350 | find_and_link (m, 3); |
2161 | load_and_link_tiled_map (m, 3); |
1351 | |
2162 | } |
|
|
2163 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
1352 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
2164 | } |
1353 | } |
2165 | if (x >= MAP_WIDTH (m)) |
1354 | |
|
|
1355 | if (x >= m->width) |
2166 | { |
1356 | { |
2167 | if (!m->tile_path[1]) |
1357 | if (!m->tile_path[1]) |
2168 | return 1; |
1358 | return 1; |
|
|
1359 | |
2169 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1360 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2170 | { |
1361 | find_and_link (m, 1); |
2171 | load_and_link_tiled_map (m, 1); |
1362 | |
2172 | } |
|
|
2173 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
1363 | return out_of_map (m->tile_map[1], x - m->width, y); |
2174 | } |
1364 | } |
|
|
1365 | |
2175 | if (y < 0) |
1366 | if (y < 0) |
2176 | { |
1367 | { |
2177 | if (!m->tile_path[0]) |
1368 | if (!m->tile_path[0]) |
2178 | return 1; |
1369 | return 1; |
|
|
1370 | |
2179 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1371 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2180 | { |
1372 | find_and_link (m, 0); |
2181 | load_and_link_tiled_map (m, 0); |
1373 | |
2182 | } |
|
|
2183 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
1374 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
2184 | } |
1375 | } |
2185 | if (y >= MAP_HEIGHT (m)) |
1376 | |
|
|
1377 | if (y >= m->height) |
2186 | { |
1378 | { |
2187 | if (!m->tile_path[2]) |
1379 | if (!m->tile_path[2]) |
2188 | return 1; |
1380 | return 1; |
|
|
1381 | |
2189 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1382 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2190 | { |
1383 | find_and_link (m, 2); |
2191 | load_and_link_tiled_map (m, 2); |
1384 | |
2192 | } |
|
|
2193 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
1385 | return out_of_map (m->tile_map[2], x, y - m->height); |
2194 | } |
1386 | } |
2195 | |
1387 | |
2196 | /* Simple case - coordinates are within this local |
1388 | /* Simple case - coordinates are within this local |
2197 | * map. |
1389 | * map. |
2198 | */ |
1390 | */ |
… | |
… | |
2201 | |
1393 | |
2202 | /* This is basically the same as out_of_map above, but |
1394 | /* This is basically the same as out_of_map above, but |
2203 | * instead we return NULL if no map is valid (coordinates |
1395 | * instead we return NULL if no map is valid (coordinates |
2204 | * out of bounds and no tiled map), otherwise it returns |
1396 | * out of bounds and no tiled map), otherwise it returns |
2205 | * the map as that the coordinates are really on, and |
1397 | * the map as that the coordinates are really on, and |
2206 | * updates x and y to be the localized coordinates. |
1398 | * updates x and y to be the localised coordinates. |
2207 | * Using this is more efficient of calling out_of_map |
1399 | * Using this is more efficient of calling out_of_map |
2208 | * and then figuring out what the real map is |
1400 | * and then figuring out what the real map is |
2209 | */ |
1401 | */ |
2210 | maptile * |
1402 | maptile * |
2211 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
1403 | maptile::xy_find (sint16 &x, sint16 &y) |
2212 | { |
1404 | { |
2213 | |
|
|
2214 | if (*x < 0) |
1405 | if (x < 0) |
2215 | { |
1406 | { |
2216 | if (!m->tile_path[3]) |
1407 | if (!tile_path[3]) |
2217 | return NULL; |
1408 | return 0; |
2218 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2219 | load_and_link_tiled_map (m, 3); |
|
|
2220 | |
1409 | |
2221 | *x += MAP_WIDTH (m->tile_map[3]); |
1410 | find_and_link (this, 3); |
2222 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1411 | x += tile_map[3]->width; |
2223 | } |
1412 | return tile_map[3]->xy_find (x, y); |
2224 | if (*x >= MAP_WIDTH (m)) |
|
|
2225 | { |
1413 | } |
|
|
1414 | |
|
|
1415 | if (x >= width) |
|
|
1416 | { |
2226 | if (!m->tile_path[1]) |
1417 | if (!tile_path[1]) |
2227 | return NULL; |
1418 | return 0; |
2228 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2229 | load_and_link_tiled_map (m, 1); |
|
|
2230 | |
1419 | |
2231 | *x -= MAP_WIDTH (m); |
1420 | find_and_link (this, 1); |
2232 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1421 | x -= width; |
|
|
1422 | return tile_map[1]->xy_find (x, y); |
2233 | } |
1423 | } |
|
|
1424 | |
2234 | if (*y < 0) |
1425 | if (y < 0) |
2235 | { |
1426 | { |
2236 | if (!m->tile_path[0]) |
1427 | if (!tile_path[0]) |
2237 | return NULL; |
1428 | return 0; |
2238 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2239 | load_and_link_tiled_map (m, 0); |
|
|
2240 | |
1429 | |
2241 | *y += MAP_HEIGHT (m->tile_map[0]); |
1430 | find_and_link (this, 0); |
2242 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1431 | y += tile_map[0]->height; |
2243 | } |
1432 | return tile_map[0]->xy_find (x, y); |
2244 | if (*y >= MAP_HEIGHT (m)) |
|
|
2245 | { |
1433 | } |
|
|
1434 | |
|
|
1435 | if (y >= height) |
|
|
1436 | { |
2246 | if (!m->tile_path[2]) |
1437 | if (!tile_path[2]) |
2247 | return NULL; |
1438 | return 0; |
2248 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2249 | load_and_link_tiled_map (m, 2); |
|
|
2250 | |
1439 | |
2251 | *y -= MAP_HEIGHT (m); |
1440 | find_and_link (this, 2); |
2252 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1441 | y -= height; |
|
|
1442 | return tile_map[2]->xy_find (x, y); |
2253 | } |
1443 | } |
2254 | |
1444 | |
2255 | /* Simple case - coordinates are within this local |
1445 | /* Simple case - coordinates are within this local |
2256 | * map. |
1446 | * map. |
2257 | */ |
1447 | */ |
2258 | |
|
|
2259 | return m; |
1448 | return this; |
2260 | } |
1449 | } |
2261 | |
1450 | |
2262 | /** |
1451 | /** |
2263 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2264 | * map1 to map2 in dx/dy. |
1453 | * map1 to map2 in dx/dy. |
2265 | */ |
1454 | */ |
2266 | static int |
1455 | int |
2267 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
2268 | { |
1457 | { |
2269 | if (!map1 || !map2) |
1458 | if (!map1 || !map2) |
2270 | return 0; |
1459 | return 0; |
2271 | |
1460 | |
|
|
1461 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1462 | //fix: compare paths instead (this is likely faster, too!) |
2272 | if (map1 == map2) |
1463 | if (map1 == map2) |
2273 | { |
1464 | { |
2274 | *dx = 0; |
1465 | *dx = 0; |
2275 | *dy = 0; |
1466 | *dy = 0; |
2276 | |
|
|
2277 | } |
1467 | } |
2278 | else if (map1->tile_map[0] == map2) |
1468 | else if (map1->tile_map[0] == map2) |
2279 | { /* up */ |
1469 | { /* up */ |
2280 | *dx = 0; |
1470 | *dx = 0; |
2281 | *dy = -MAP_HEIGHT (map2); |
1471 | *dy = -map2->height; |
2282 | } |
1472 | } |
2283 | else if (map1->tile_map[1] == map2) |
1473 | else if (map1->tile_map[1] == map2) |
2284 | { /* right */ |
1474 | { /* right */ |
2285 | *dx = MAP_WIDTH (map1); |
1475 | *dx = map1->width; |
2286 | *dy = 0; |
1476 | *dy = 0; |
2287 | } |
1477 | } |
2288 | else if (map1->tile_map[2] == map2) |
1478 | else if (map1->tile_map[2] == map2) |
2289 | { /* down */ |
1479 | { /* down */ |
2290 | *dx = 0; |
1480 | *dx = 0; |
2291 | *dy = MAP_HEIGHT (map1); |
1481 | *dy = map1->height; |
2292 | } |
1482 | } |
2293 | else if (map1->tile_map[3] == map2) |
1483 | else if (map1->tile_map[3] == map2) |
2294 | { /* left */ |
1484 | { /* left */ |
2295 | *dx = -MAP_WIDTH (map2); |
1485 | *dx = -map2->width; |
2296 | *dy = 0; |
1486 | *dy = 0; |
2297 | |
|
|
2298 | } |
1487 | } |
2299 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1488 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2300 | { /* up right */ |
1489 | { /* up right */ |
2301 | *dx = MAP_WIDTH (map1->tile_map[0]); |
1490 | *dx = map1->tile_map[0]->width; |
2302 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
1491 | *dy = -map1->tile_map[0]->height; |
2303 | } |
1492 | } |
2304 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1493 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2305 | { /* up left */ |
1494 | { /* up left */ |
2306 | *dx = -MAP_WIDTH (map2); |
1495 | *dx = -map2->width; |
2307 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
1496 | *dy = -map1->tile_map[0]->height; |
2308 | } |
1497 | } |
2309 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1498 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2310 | { /* right up */ |
1499 | { /* right up */ |
2311 | *dx = MAP_WIDTH (map1); |
1500 | *dx = map1->width; |
2312 | *dy = -MAP_HEIGHT (map2); |
1501 | *dy = -map2->height; |
2313 | } |
1502 | } |
2314 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1503 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2315 | { /* right down */ |
1504 | { /* right down */ |
2316 | *dx = MAP_WIDTH (map1); |
1505 | *dx = map1->width; |
2317 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
1506 | *dy = map1->tile_map[1]->height; |
2318 | } |
1507 | } |
2319 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1508 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2320 | { /* down right */ |
1509 | { /* down right */ |
2321 | *dx = MAP_WIDTH (map1->tile_map[2]); |
1510 | *dx = map1->tile_map[2]->width; |
2322 | *dy = MAP_HEIGHT (map1); |
1511 | *dy = map1->height; |
2323 | } |
1512 | } |
2324 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1513 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2325 | { /* down left */ |
1514 | { /* down left */ |
2326 | *dx = -MAP_WIDTH (map2); |
1515 | *dx = -map2->width; |
2327 | *dy = MAP_HEIGHT (map1); |
1516 | *dy = map1->height; |
2328 | } |
1517 | } |
2329 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1518 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2330 | { /* left up */ |
1519 | { /* left up */ |
2331 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
1520 | *dx = -map1->tile_map[3]->width; |
2332 | *dy = -MAP_HEIGHT (map2); |
1521 | *dy = -map2->height; |
2333 | } |
1522 | } |
2334 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1523 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2335 | { /* left down */ |
1524 | { /* left down */ |
2336 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
1525 | *dx = -map1->tile_map[3]->width; |
2337 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
1526 | *dy = map1->tile_map[3]->height; |
2338 | |
|
|
2339 | } |
1527 | } |
2340 | else |
1528 | else |
2341 | { /* not "adjacent" enough */ |
|
|
2342 | return 0; |
1529 | return 0; |
2343 | } |
|
|
2344 | |
1530 | |
2345 | return 1; |
1531 | return 1; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | maptile * |
|
|
1535 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1536 | { |
|
|
1537 | maptile *map = xy_find (x, y); |
|
|
1538 | |
|
|
1539 | if (map) |
|
|
1540 | map->load_sync (); |
|
|
1541 | |
|
|
1542 | return map; |
|
|
1543 | } |
|
|
1544 | |
|
|
1545 | maptile * |
|
|
1546 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1547 | { |
|
|
1548 | return m->xy_load (*x, *y); |
2346 | } |
1549 | } |
2347 | |
1550 | |
2348 | /* From map.c |
1551 | /* From map.c |
2349 | * This is used by get_player to determine where the other |
1552 | * This is used by get_player to determine where the other |
2350 | * creature is. get_rangevector takes into account map tiling, |
1553 | * creature is. get_rangevector takes into account map tiling, |
2351 | * so you just can not look the the map coordinates and get the |
1554 | * so you just can not look the the map coordinates and get the |
2352 | * righte value. distance_x/y are distance away, which |
1555 | * righte value. distance_x/y are distance away, which |
2353 | * can be negativbe. direction is the crossfire direction scheme |
1556 | * can be negative. direction is the crossfire direction scheme |
2354 | * that the creature should head. part is the part of the |
1557 | * that the creature should head. part is the part of the |
2355 | * monster that is closest. |
1558 | * monster that is closest. |
2356 | * |
1559 | * |
2357 | * get_rangevector looks at op1 and op2, and fills in the |
1560 | * get_rangevector looks at op1 and op2, and fills in the |
2358 | * structure for op1 to get to op2. |
1561 | * structure for op1 to get to op2. |
… | |
… | |
2363 | * be unexpected |
1566 | * be unexpected |
2364 | * |
1567 | * |
2365 | * currently, the only flag supported (0x1) is don't translate for |
1568 | * currently, the only flag supported (0x1) is don't translate for |
2366 | * closest body part of 'op1' |
1569 | * closest body part of 'op1' |
2367 | */ |
1570 | */ |
2368 | |
|
|
2369 | void |
1571 | void |
2370 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1572 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
2371 | { |
1573 | { |
2372 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1574 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
2373 | { |
1575 | { |
2374 | /* be conservative and fill in _some_ data */ |
1576 | /* be conservative and fill in _some_ data */ |
2375 | retval->distance = 100000; |
1577 | retval->distance = 10000; |
2376 | retval->distance_x = 32767; |
1578 | retval->distance_x = 10000; |
2377 | retval->distance_y = 32767; |
1579 | retval->distance_y = 10000; |
2378 | retval->direction = 0; |
1580 | retval->direction = 0; |
2379 | retval->part = 0; |
1581 | retval->part = 0; |
2380 | } |
1582 | } |
2381 | else |
1583 | else |
2382 | { |
1584 | { |
… | |
… | |
2387 | |
1589 | |
2388 | best = op1; |
1590 | best = op1; |
2389 | /* If this is multipart, find the closest part now */ |
1591 | /* If this is multipart, find the closest part now */ |
2390 | if (!(flags & 0x1) && op1->more) |
1592 | if (!(flags & 0x1) && op1->more) |
2391 | { |
1593 | { |
2392 | object *tmp; |
|
|
2393 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1594 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2394 | |
1595 | |
2395 | /* we just take the offset of the piece to head to figure |
1596 | /* we just take the offset of the piece to head to figure |
2396 | * distance instead of doing all that work above again |
1597 | * distance instead of doing all that work above again |
2397 | * since the distance fields we set above are positive in the |
1598 | * since the distance fields we set above are positive in the |
2398 | * same axis as is used for multipart objects, the simply arithmetic |
1599 | * same axis as is used for multipart objects, the simply arithmetic |
2399 | * below works. |
1600 | * below works. |
2400 | */ |
1601 | */ |
2401 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1602 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
2402 | { |
1603 | { |
2403 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1604 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2404 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1605 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2405 | if (tmpi < best_distance) |
1606 | if (tmpi < best_distance) |
2406 | { |
1607 | { |
2407 | best_distance = tmpi; |
1608 | best_distance = tmpi; |
2408 | best = tmp; |
1609 | best = tmp; |
2409 | } |
1610 | } |
2410 | } |
1611 | } |
|
|
1612 | |
2411 | if (best != op1) |
1613 | if (best != op1) |
2412 | { |
1614 | { |
2413 | retval->distance_x += op1->x - best->x; |
1615 | retval->distance_x += op1->x - best->x; |
2414 | retval->distance_y += op1->y - best->y; |
1616 | retval->distance_y += op1->y - best->y; |
2415 | } |
1617 | } |
2416 | } |
1618 | } |
|
|
1619 | |
2417 | retval->part = best; |
1620 | retval->part = best; |
2418 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1621 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
2419 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2420 | } |
1623 | } |
2421 | } |
1624 | } |
2422 | |
1625 | |
2423 | /* this is basically the same as get_rangevector above, but instead of |
1626 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
2428 | * flags has no meaning for this function at this time - I kept it in to |
1631 | * flags has no meaning for this function at this time - I kept it in to |
2429 | * be more consistant with the above function and also in case they are needed |
1632 | * be more consistant with the above function and also in case they are needed |
2430 | * for something in the future. Also, since no object is pasted, the best |
1633 | * for something in the future. Also, since no object is pasted, the best |
2431 | * field of the rv_vector is set to NULL. |
1634 | * field of the rv_vector is set to NULL. |
2432 | */ |
1635 | */ |
2433 | |
|
|
2434 | void |
1636 | void |
2435 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1637 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
2436 | { |
1638 | { |
2437 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1639 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
2438 | { |
1640 | { |
2439 | /* be conservative and fill in _some_ data */ |
1641 | /* be conservative and fill in _some_ data */ |
2440 | retval->distance = 100000; |
1642 | retval->distance = 100000; |
… | |
… | |
2447 | { |
1649 | { |
2448 | retval->distance_x += op2->x - x; |
1650 | retval->distance_x += op2->x - x; |
2449 | retval->distance_y += op2->y - y; |
1651 | retval->distance_y += op2->y - y; |
2450 | |
1652 | |
2451 | retval->part = NULL; |
1653 | retval->part = NULL; |
2452 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1654 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
2453 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1655 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2454 | } |
1656 | } |
2455 | } |
1657 | } |
2456 | |
1658 | |
2457 | /* Returns true of op1 and op2 are effectively on the same map |
1659 | /* Returns true of op1 and op2 are effectively on the same map |
2458 | * (as related to map tiling). Note that this looks for a path from |
1660 | * (as related to map tiling). Note that this looks for a path from |
2459 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1661 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2460 | * to op1, this will still return false. |
1662 | * to op1, this will still return false. |
2461 | * Note we only look one map out to keep the processing simple |
1663 | * Note we only look one map out to keep the processing simple |
2462 | * and efficient. This could probably be a macro. |
1664 | * and efficient. This could probably be a macro. |
2463 | * MSW 2001-08-05 |
1665 | * MSW 2001-08-05 |
2464 | */ |
1666 | */ |
… | |
… | |
2467 | { |
1669 | { |
2468 | int dx, dy; |
1670 | int dx, dy; |
2469 | |
1671 | |
2470 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1672 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2471 | } |
1673 | } |
|
|
1674 | |
|
|
1675 | object * |
|
|
1676 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
1677 | { |
|
|
1678 | if (!op->flag [FLAG_REMOVED]) |
|
|
1679 | op->remove (); |
|
|
1680 | |
|
|
1681 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
1682 | } |
|
|
1683 | |
|
|
1684 | region * |
|
|
1685 | maptile::region (int x, int y) const |
|
|
1686 | { |
|
|
1687 | if (regions |
|
|
1688 | && regionmap |
|
|
1689 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1690 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1691 | return reg; |
|
|
1692 | |
|
|
1693 | if (default_region) |
|
|
1694 | return default_region; |
|
|
1695 | |
|
|
1696 | return ::region::default_region (); |
|
|
1697 | } |
|
|
1698 | |
|
|
1699 | /* picks a random object from a style map. |
|
|
1700 | * Redone by MSW so it should be faster and not use static |
|
|
1701 | * variables to generate tables. |
|
|
1702 | */ |
|
|
1703 | object * |
|
|
1704 | maptile::pick_random_object () const |
|
|
1705 | { |
|
|
1706 | /* while returning a null object will result in a crash, that |
|
|
1707 | * is actually preferable to an infinite loop. That is because |
|
|
1708 | * most servers will automatically restart in case of crash. |
|
|
1709 | * Change the logic on getting the random space - shouldn't make |
|
|
1710 | * any difference, but this seems clearer to me. |
|
|
1711 | */ |
|
|
1712 | for (int i = 1000; --i;) |
|
|
1713 | { |
|
|
1714 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1715 | |
|
|
1716 | // do not prefer big monsters just because they are big. |
|
|
1717 | if (pick && pick->head_ () == pick) |
|
|
1718 | return pick->head_ (); |
|
|
1719 | } |
|
|
1720 | |
|
|
1721 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1722 | return get_archetype ("blocked"); |
|
|
1723 | } |
|
|
1724 | |