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Comparing deliantra/server/common/map.C (file contents):
Revision 1.30 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.44 by root, Mon Dec 18 04:07:30 2006 UTC

24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 29#include <unistd.h>
31#endif /* win32 */
32 30
33#include "path.h" 31#include "path.h"
34 32
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/* 33/*
39 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 35 * return NULL if no match is found.
41 */ 36 */
42 37
43mapstruct * 38maptile *
44has_been_loaded (const char *name) 39has_been_loaded (const char *name)
45{ 40{
46 mapstruct *map; 41 maptile *map;
47 42
48 if (!name || !*name) 43 if (!name || !*name)
49 return 0; 44 return 0;
50 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
159int 154int
160check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
161{ 156{
162 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
163 158
164#ifndef WIN32
165 char *endbuf; 159 char *endbuf;
166 struct stat statbuf; 160 struct stat statbuf;
167 int mode = 0; 161 int mode = 0;
168#endif
169 162
170 if (prepend_dir) 163 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 164 strcpy (buf, create_pathname (name));
172 else 165 else
173 strcpy (buf, name); 166 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 167
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
181 * all the names. 171 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 186 mode |= 2;
197 187
198 return (mode); 188 return (mode);
199#endif
200} 189}
201 190
202/* 191/*
203 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
206 */ 195 */
207 196
208void 197void
209dump_map (const mapstruct *m) 198dump_map (const maptile *m)
210{ 199{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213 202
214 if (m->msg != NULL) 203 if (m->msg != NULL)
231 */ 220 */
232 221
233void 222void
234dump_all_maps (void) 223dump_all_maps (void)
235{ 224{
236 mapstruct *m; 225 maptile *m;
237 226
238 for (m = first_map; m != NULL; m = m->next) 227 for (m = first_map; m != NULL; m = m->next)
239 { 228 {
240 dump_map (m); 229 dump_map (m);
241 } 230 }
250 * is needed. The case of not passing values is if we're just 239 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 240 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 241 * don't expect to insert/remove anything from those spaces.
253 */ 242 */
254int 243int
255get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
256{ 245{
257 sint16 newx, newy; 246 sint16 newx, newy;
258 int retval = 0; 247 int retval = 0;
259 mapstruct *mp; 248 maptile *mp;
260 249
261 if (out_of_map (oldmap, x, y)) 250 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP; 251 return P_OUT_OF_MAP;
263 newx = x; 252 newx = x;
264 newy = y; 253 newy = y;
275 retval |= mp->spaces[newx + mp->width * newy].flags; 264 retval |= mp->spaces[newx + mp->width * newy].flags;
276 265
277 return retval; 266 return retval;
278} 267}
279 268
280
281/* 269/*
282 * Returns true if the given coordinate is blocked except by the 270 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 271 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 272 * multipart monsters - if we want to see if a 2x2 monster
285 * can move 1 space to the left, we don't want its own area 273 * can move 1 space to the left, we don't want its own area
288 * monster. 276 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 277 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 278 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 279 * by the caller.
292 */ 280 */
293
294int 281int
295blocked_link (object *ob, mapstruct *m, int sx, int sy) 282blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 283{
297 object *tmp; 284 object *tmp;
298 int mflags, blocked; 285 int mflags, blocked;
299 286
300 /* Make sure the coordinates are valid - they should be, as caller should 287 /* Make sure the coordinates are valid - they should be, as caller should
412 * code, we need to have actual object to check its move_type 399 * code, we need to have actual object to check its move_type
413 * against the move_block values. 400 * against the move_block values.
414 */ 401 */
415 402
416int 403int
417ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 404ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 405{
419 archetype *tmp; 406 archetype *tmp;
420 int flag; 407 int flag;
421 mapstruct *m1; 408 maptile *m1;
422 sint16 sx, sy; 409 sint16 sx, sy;
423 410
424 if (ob == NULL) 411 if (ob == NULL)
425 { 412 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 413 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
491 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
493 */ 480 */
494 481
495static void 482static void
496link_multipart_objects (mapstruct *m) 483link_multipart_objects (maptile *m)
497{ 484{
498 int x, y; 485 int x, y;
499 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
500 archetype *at; 487 archetype *at;
501 488
538 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 526 * file pointer.
540 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
541 */ 528 */
542void 529void
543load_objects (mapstruct *m, object_thawer & fp, int mapflags) 530load_objects (maptile *m, object_thawer & fp, int mapflags)
544{ 531{
545 int i, j; 532 int i, j;
546 int unique; 533 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 535
549 op = get_object (); 536 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
551 538
552 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
553 { 540 {
554 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
562 } 549 }
563 550
564 551
565 switch (i) 552 switch (i)
566 { 553 {
567 case LL_NORMAL: 554 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */ 555 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 556 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else 558 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 559 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 560
574 if (op->inv) 561 if (op->inv)
575 sum_weight (op); 562 sum_weight (op);
576 563
577 prev = op, last_more = op; 564 prev = op, last_more = op;
578 break; 565 break;
579 566
580 case LL_MORE: 567 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 569 op->head = prev, last_more->more = op, last_more = op;
583 break; 570 break;
584 } 571 }
585 572
586 if (mapflags & MAP_STYLE) 573 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op); 574 remove_from_active_list (op);
588 575
589 op = get_object (); 576 op = object::create ();
590 op->map = m; 577 op->map = m;
591 } 578 }
592 579
593 for (i = 0; i < m->width; i++) 580 for (i = 0; i < m->width; i++)
594 { 581 {
598 /* check for unique items, or unique squares */ 585 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 586 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
600 { 587 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 588 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1; 589 unique = 1;
590
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 } 593 }
606 } 594 }
607 } 595 }
608 596
609 free_object (op); 597 op->destroy ();
610 link_multipart_objects (m); 598 link_multipart_objects (m);
611} 599}
612 600
613/* This saves all the objects on the map in a non destructive fashion. 601/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 603 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 604 * in order to do map tiling properly.
617 */ 605 */
618void 606void
619save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{ 608{
621 int i, j = 0, unique = 0; 609 int i, j = 0, unique = 0;
622 object *op; 610 object *op;
623 611
624 /* first pass - save one-part objects */ 612 /* first pass - save one-part objects */
647 635
648 } /* for this space */ 636 } /* for this space */
649 } /* for this j */ 637 } /* for this j */
650} 638}
651 639
640maptile::maptile ()
641{
642 in_memory = MAP_SWAPPED;
643 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour.
645 */
646 MAP_WIDTH (this) = 16;
647 MAP_HEIGHT (this) = 16;
648 MAP_RESET_TIMEOUT (this) = 0;
649 MAP_TIMEOUT (this) = 300;
650 MAP_ENTER_X (this) = 0;
651 MAP_ENTER_Y (this) = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
655}
656
652/* 657/*
653 * Allocates, initialises, and returns a pointer to a mapstruct. 658 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 659 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 660 * used anyways. MSW 2001-07-01
656 */ 661 */
657 662maptile *
658mapstruct *
659get_linked_map (void) 663get_linked_map (void)
660{ 664{
661 mapstruct *map = new mapstruct; 665 maptile *mp, *map = new maptile;
662 mapstruct *mp;
663 666
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
665 if (mp == NULL) 669 if (mp == NULL)
666 first_map = map; 670 first_map = map;
667 else 671 else
668 mp->next = map; 672 mp->next = map;
669 673
670 map->in_memory = MAP_SWAPPED;
671 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour.
673 */
674 MAP_WIDTH (map) = 16;
675 MAP_HEIGHT (map) = 16;
676 MAP_RESET_TIMEOUT (map) = 0;
677 MAP_TIMEOUT (map) = 300;
678 MAP_ENTER_X (map) = 0;
679 MAP_ENTER_Y (map) = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */
681 MAP_WORLDPARTX (map) = -1;
682 MAP_WORLDPARTY (map) = -1;
683 return map; 674 return map;
684} 675}
685 676
686/* 677/*
687 * Allocates the arrays contained in a mapstruct. 678 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 679 * This basically allocates the dynamic array of spaces for the
689 * map. 680 * map.
690 */ 681 */
691
692void 682void
693allocate_map (mapstruct *m) 683maptile::allocate ()
694{ 684{
695 m->in_memory = MAP_IN_MEMORY; 685 in_memory = MAP_IN_MEMORY;
686
696 /* Log this condition and free the storage. We could I suppose 687 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 688 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 689 * that is their poor assumption.
699 */ 690 */
700 if (m->spaces) 691 if (spaces)
701 { 692 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
703 free (m->spaces); 694 free (spaces);
704 } 695 }
705 696
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
707 699
708 if (m->spaces == NULL) 700 if (!spaces)
709 fatal (OUT_OF_MEMORY); 701 fatal (OUT_OF_MEMORY);
710} 702}
711 703
712/* Create and returns a map of the specific size. Used 704/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 705 * in random map code and the editor.
714 */ 706 */
715mapstruct * 707maptile *
716get_empty_map (int sizex, int sizey) 708get_empty_map (int sizex, int sizey)
717{ 709{
718 mapstruct *m = get_linked_map (); 710 maptile *m = get_linked_map ();
719 711
720 m->width = sizex; 712 m->width = sizex;
721 m->height = sizey; 713 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 714 m->in_memory = MAP_SWAPPED;
723 allocate_map (m); 715 m->allocate ();
716
724 return m; 717 return m;
725} 718}
726 719
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 720/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 721 * corresponding to that string. Memory is allocated for this, it must be freed
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 729 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 730 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 731 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 732 const typedata *current_type;
740 733
741 shop_string = strdup_local (input_string); 734 shop_string = strdup (input_string);
742 p = shop_string; 735 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 736 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 737 while (p)
745 { 738 {
746 p = strchr (p, ';'); 739 p = strchr (p, ';');
805} 798}
806 799
807/* opposite of parse string, this puts the string that was originally fed in to 800/* opposite of parse string, this puts the string that was originally fed in to
808 * the map (or something equivilent) into output_string. */ 801 * the map (or something equivilent) into output_string. */
809static void 802static void
810print_shop_string (mapstruct *m, char *output_string) 803print_shop_string (maptile *m, char *output_string)
811{ 804{
812 int i; 805 int i;
813 char tmp[MAX_BUF]; 806 char tmp[MAX_BUF];
814 807
815 strcpy (output_string, ""); 808 strcpy (output_string, "");
849 * MSW 2001-07-01 842 * MSW 2001-07-01
850 * return 0 on success, 1 on failure. 843 * return 0 on success, 1 on failure.
851 */ 844 */
852 845
853static int 846static int
854load_map_header (object_thawer & fp, mapstruct *m) 847load_map_header (object_thawer & fp, maptile *m)
855{ 848{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 850 int msgpos = 0;
858 int maplorepos = 0; 851 int maplorepos = 0;
859 852
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 853 while (fgets (buf, HUGE_BUF, fp) != NULL)
861 { 854 {
862 buf[HUGE_BUF - 1] = 0; 855 buf[HUGE_BUF - 1] = 0;
863 key = buf; 856 key = buf;
857
864 while (isspace (*key)) 858 while (isspace (*key))
865 key++; 859 key++;
860
866 if (*key == 0) 861 if (*key == 0)
867 continue; /* empty line */ 862 continue; /* empty line */
863
868 value = strchr (key, ' '); 864 value = strchr (key, ' ');
865
869 if (!value) 866 if (!value)
870 { 867 {
871 end = strchr (key, '\n'); 868 if ((end = strchr (key, '\n')))
872 if (end != NULL)
873 {
874 *end = 0; 869 *end = 0;
875 }
876 } 870 }
877 else 871 else
878 { 872 {
879 *value = 0; 873 *value = 0;
880 value++; 874 value++;
881 end = strchr (value, '\n'); 875 end = strchr (value, '\n');
876
882 while (isspace (*value)) 877 while (isspace (*value))
883 { 878 {
884 value++; 879 value++;
880
885 if (*value == '\0' || value == end) 881 if (*value == '\0' || value == end)
886 { 882 {
887 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
888 value = NULL; 884 value = NULL;
889 break; 885 break;
912 * that use the parameter. 908 * that use the parameter.
913 */ 909 */
914 910
915 if (!strcmp (key, "msg")) 911 if (!strcmp (key, "msg"))
916 { 912 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 913 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 { 914 {
919 if (!strcmp (buf, "endmsg\n")) 915 if (!strcmp (buf, "endmsg\n"))
920 break; 916 break;
921 else 917 else
922 { 918 {
929 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
932 */ 928 */
933 if (msgpos != 0) 929 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf); 930 m->msg = strdup (msgbuf);
935 } 931 }
936 else if (!strcmp (key, "maplore")) 932 else if (!strcmp (key, "maplore"))
937 { 933 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 934 while (fgets (buf, HUGE_BUF, fp) != NULL)
939 { 935 {
940 if (!strcmp (buf, "endmaplore\n")) 936 if (!strcmp (buf, "endmaplore\n"))
941 break; 937 break;
942 else 938 else
943 { 939 {
945 strcpy (maplorebuf + maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf); 942 maplorepos += strlen (buf);
947 } 943 }
948 } 944 }
949 if (maplorepos != 0) 945 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf); 946 m->maplore = strdup (maplorebuf);
951 } 947 }
952 else if (!strcmp (key, "end")) 948 else if (!strcmp (key, "end"))
953 { 949 {
954 break; 950 break;
955 } 951 }
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 } 961 }
966 else if (!strcmp (key, "name")) 962 else if (!strcmp (key, "name"))
967 { 963 {
968 *end = 0; 964 *end = 0;
969 m->name = strdup_local (value); 965 m->name = strdup (value);
970 } 966 }
971 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
973 * what really should be used. 969 * what really should be used.
974 */ 970 */
975 else if (!strcmp (key, "oid")) 971 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value)); 972 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach")) 973 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value; 974 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 975 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value); 976 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 977 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value); 978 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width")) 979 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value); 980 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height")) 981 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value); 982 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 983 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value); 984 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 985 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value); 986 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 987 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 { 988 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 989 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value); 990 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 991 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value); 992 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique")) 993 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value); 994 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template")) 995 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value); 996 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region")) 997 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value); 998 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems")) 999 else if (!strcmp (key, "shopitems"))
1032 { 1000 {
1033 *end = 0; 1001 *end = 0;
1034 m->shopitems = parse_shop_string (value); 1002 m->shopitems = parse_shop_string (value);
1035 } 1003 }
1036 else if (!strcmp (key, "shopgreed")) 1004 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value); 1005 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin")) 1006 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value); 1007 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax")) 1008 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value); 1009 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace")) 1010 else if (!strcmp (key, "shoprace"))
1049 { 1011 {
1050 *end = 0; 1012 *end = 0;
1051 m->shoprace = strdup_local (value); 1013 m->shoprace = strdup (value);
1052 } 1014 }
1053 else if (!strcmp (key, "outdoor")) 1015 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value); 1016 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp")) 1017 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value); 1018 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure")) 1019 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value); 1020 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid")) 1021 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value); 1022 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed")) 1023 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value); 1024 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir")) 1025 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value); 1026 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky")) 1027 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value); 1028 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth")) 1029 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value); 1030 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10)) 1031 else if (!strncmp (key, "tile_path_", 10))
1086 { 1032 {
1087 int tile = atoi (key + 10); 1033 int tile = atoi (key + 10);
1088 1034
1089 if (tile < 1 || tile > 4) 1035 if (tile < 1 || tile > 4)
1122 } 1068 }
1123 1069
1124 if (editor) 1070 if (editor)
1125 { 1071 {
1126 /* Use the value as in the file. */ 1072 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value); 1073 m->tile_path[tile - 1] = strdup (value);
1128 } 1074 }
1129 else if (path != NULL) 1075 else if (path != NULL)
1130 { 1076 {
1131 /* Use the normalized value. */ 1077 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path); 1078 m->tile_path[tile - 1] = strdup (path);
1133 } 1079 }
1134 } /* end if tile direction (in)valid */ 1080 } /* end if tile direction (in)valid */
1135 } 1081 }
1136 else 1082 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1083 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 } 1084 }
1085
1141 if (!key || strcmp (key, "end")) 1086 if (!key || strcmp (key, "end"))
1142 { 1087 {
1143 LOG (llevError, "Got premature eof on map header!\n"); 1088 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1; 1089 return 1;
1145 } 1090 }
1091
1146 return 0; 1092 return 0;
1147} 1093}
1148 1094
1149/* 1095/*
1150 * Opens the file "filename" and reads information about the map 1096 * Opens the file "filename" and reads information about the map
1151 * from the given file, and stores it in a newly allocated 1097 * from the given file, and stores it in a newly allocated
1152 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1098 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are 1099 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1100 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1101 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1102 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1103 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1104 * managed map list.
1159 */ 1105 */
1160 1106
1161mapstruct * 1107maptile *
1162load_original_map (const char *filename, int flags) 1108load_original_map (const char *filename, int flags)
1163{ 1109{
1164 mapstruct *m; 1110 maptile *m;
1165 char pathname[MAX_BUF]; 1111 char pathname[MAX_BUF];
1166 1112
1167 if (flags & MAP_PLAYER_UNIQUE) 1113 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename); 1114 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY) 1115 else if (flags & MAP_OVERLAY)
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1132 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m); 1133 delete_map (m);
1188 return NULL; 1134 return NULL;
1189 } 1135 }
1190 1136
1191 allocate_map (m); 1137 m->allocate ();
1192 1138
1193 m->in_memory = MAP_LOADING; 1139 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1140 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195 1141
1196 m->in_memory = MAP_IN_MEMORY; 1142 m->in_memory = MAP_IN_MEMORY;
1205 * Loads a map, which has been loaded earlier, from file. 1151 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1152 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1153 * option if we can't find the original map)
1208 */ 1154 */
1209 1155
1210static mapstruct * 1156static maptile *
1211load_temporary_map (mapstruct *m) 1157load_temporary_map (maptile *m)
1212{ 1158{
1213 char buf[MAX_BUF]; 1159 char buf[MAX_BUF];
1214 1160
1215 if (!m->tmpname) 1161 if (!m->tmpname)
1216 { 1162 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1188 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m); 1189 delete_map (m);
1244 m = load_original_map (m->path, 0); 1190 m = load_original_map (m->path, 0);
1245 return NULL; 1191 return NULL;
1246 } 1192 }
1193
1247 allocate_map (m); 1194 m->allocate ();
1248 1195
1249 m->in_memory = MAP_LOADING; 1196 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0); 1197 load_objects (m, thawer, 0);
1251 1198
1252 m->in_memory = MAP_IN_MEMORY; 1199 m->in_memory = MAP_IN_MEMORY;
1258 * Loads a map, which has been loaded earlier, from file. 1205 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1206 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1207 * option if we can't find the original map)
1261 */ 1208 */
1262 1209
1263mapstruct * 1210maptile *
1264load_overlay_map (const char *filename, mapstruct *m) 1211load_overlay_map (const char *filename, maptile *m)
1265{ 1212{
1266 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1267 1214
1268 strcpy (pathname, create_overlay_pathname (filename)); 1215 strcpy (pathname, create_overlay_pathname (filename));
1269 1216
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m); 1225 delete_map (m);
1279 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1280 return NULL; 1227 return NULL;
1281 } 1228 }
1282 /*allocate_map(m); */ 1229 /*m->allocate ();*/
1283 1230
1284 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1286 1233
1287 m->in_memory = MAP_IN_MEMORY; 1234 m->in_memory = MAP_IN_MEMORY;
1292 * This is the start of unique map handling code 1239 * This is the start of unique map handling code
1293 *****************************************************************************/ 1240 *****************************************************************************/
1294 1241
1295/* This goes through map 'm' and removed any unique items on the map. */ 1242/* This goes through map 'm' and removed any unique items on the map. */
1296static void 1243static void
1297delete_unique_items (mapstruct *m) 1244delete_unique_items (maptile *m)
1298{ 1245{
1299 int i, j, unique; 1246 int i, j, unique;
1300 object *op, *next; 1247 object *op, *next;
1301 1248
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < MAP_WIDTH (m); i++)
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < MAP_HEIGHT (m); j++)
1304 { 1251 {
1305 unique = 0; 1252 unique = 0;
1253
1306 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = get_map_ob (m, i, j); op; op = next)
1307 { 1255 {
1308 next = op->above; 1256 next = op->above;
1257
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1310 unique = 1; 1259 unique = 1;
1260
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1262 {
1313 clean_object (op); 1263 clean_object (op);
1264
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1265 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1315 remove_button_link (op); 1266 remove_button_link (op);
1316 remove_ob (op); 1267
1317 free_object (op); 1268 op->destroy ();
1318 } 1269 }
1319 } 1270 }
1320 } 1271 }
1321} 1272}
1322 1273
1324/* 1275/*
1325 * Loads unique objects from file(s) into the map which is in memory 1276 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1277 * m is the map to load unique items into.
1327 */ 1278 */
1328static void 1279static void
1329load_unique_objects (mapstruct *m) 1280load_unique_objects (maptile *m)
1330{ 1281{
1331 int count; 1282 int count;
1332 char firstname[MAX_BUF]; 1283 char firstname[MAX_BUF];
1333 1284
1334 for (count = 0; count < 10; count++) 1285 for (count = 0; count < 10; count++)
1357 1308
1358/* 1309/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1310 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1311 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1312 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the mapstructure. 1313 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1314 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1315 * (this should have been updated when first loaded)
1365 */ 1316 */
1366 1317
1367int 1318int
1368new_save_map (mapstruct *m, int flag) 1319new_save_map (maptile *m, int flag)
1369{ 1320{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1321 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1322 int i;
1372 1323
1373 if (flag && !*m->path) 1324 if (flag && !*m->path)
1391 make_path_to_file (filename); 1342 make_path_to_file (filename);
1392 } 1343 }
1393 else 1344 else
1394 { 1345 {
1395 if (!m->tmpname) 1346 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1347 m->tmpname = tempnam (settings.tmpdir, NULL);
1397 1348
1398 strcpy (filename, m->tmpname); 1349 strcpy (filename, m->tmpname);
1399 } 1350 }
1400 1351
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1352 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1425 print_shop_string (m, shop); 1376 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop); 1377 fprintf (freezer, "shopitems %s\n", shop);
1427 } 1378 }
1428 if (m->shopgreed) 1379 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1380 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin) 1381 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1382 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax) 1383 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1384 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace) 1385 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace); 1386 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness) 1387 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness); 1388 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width) 1389 if (m->width)
1524 object *tmp, *next; 1468 object *tmp, *next;
1525 1469
1526 for (tmp = op->inv; tmp; tmp = next) 1470 for (tmp = op->inv; tmp; tmp = next)
1527 { 1471 {
1528 next = tmp->below; 1472 next = tmp->below;
1473
1529 clean_object (tmp); 1474 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) 1475 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp); 1476 remove_button_link (tmp);
1532 remove_ob (tmp); 1477
1533 free_object (tmp); 1478 tmp->destroy ();
1534 } 1479 }
1535} 1480}
1536 1481
1537/* 1482/*
1538 * Remove and free all objects in the given map. 1483 * Remove and free all objects in the given map.
1539 */ 1484 */
1540 1485
1541void 1486void
1542free_all_objects (mapstruct *m) 1487free_all_objects (maptile *m)
1543{ 1488{
1544 int i, j; 1489 int i, j;
1545 object *op; 1490 object *op;
1546 1491
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1492 for (i = 0; i < MAP_WIDTH (m); i++)
1554 if (op == previous_obj) 1499 if (op == previous_obj)
1555 { 1500 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); 1501 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break; 1502 break;
1558 } 1503 }
1504
1559 previous_obj = op; 1505 previous_obj = op;
1506
1560 if (op->head != NULL) 1507 if (op->head != NULL)
1561 op = op->head; 1508 op = op->head;
1562 1509
1563 /* If the map isn't in memory, free_object will remove and 1510 /* If the map isn't in memory, free_object will remove and
1564 * free objects in op's inventory. So let it do the job. 1511 * free objects in op's inventory. So let it do the job.
1565 */ 1512 */
1566 if (m->in_memory == MAP_IN_MEMORY) 1513 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op); 1514 clean_object (op);
1568 remove_ob (op); 1515
1569 free_object (op); 1516 op->destroy ();
1570 } 1517 }
1571 } 1518 }
1572} 1519}
1573 1520
1574/* 1521/*
1575 * Frees everything allocated by the given mapstructure. 1522 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1523 * don't free tmpname - our caller is left to do that
1577 */ 1524 */
1578 1525
1579void 1526void
1580free_map (mapstruct *m, int flag) 1527free_map (maptile *m, int flag)
1581{ 1528{
1582 int i; 1529 int i;
1583 1530
1584 if (!m->in_memory) 1531 if (!m->in_memory)
1585 { 1532 {
1586 LOG (llevError, "Trying to free freed map.\n"); 1533 LOG (llevError, "Trying to free freed map.\n");
1587 return; 1534 return;
1588 } 1535 }
1536
1537 // TODO: use new/delete
1538#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1539
1589 if (flag && m->spaces) 1540 if (flag && m->spaces)
1590 free_all_objects (m); 1541 free_all_objects (m);
1591 if (m->name) 1542 if (m->name)
1592 FREE_AND_CLEAR (m->name); 1543 FREE_AND_CLEAR (m->name);
1593 if (m->spaces) 1544 if (m->spaces)
1594 FREE_AND_CLEAR (m->spaces); 1545 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg) 1546 if (m->msg)
1596 FREE_AND_CLEAR (m->msg); 1547 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore) 1548 if (m->maplore)
1598 FREE_AND_CLEAR (m->maplore); 1549 FREE_AND_CLEAR (m->maplore);
1599 if (m->shopitems) 1550
1600 delete[]m->shopitems; 1551 delete [] m->shopitems;
1601 m->shopitems = 0; 1552 m->shopitems = 0;
1553
1602 if (m->shoprace) 1554 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace); 1555 FREE_AND_CLEAR (m->shoprace);
1556
1604 if (m->buttons) 1557 if (m->buttons)
1605 free_objectlinkpt (m->buttons); 1558 free_objectlinkpt (m->buttons);
1559
1606 m->buttons = NULL; 1560 m->buttons = NULL;
1561
1607 for (i = 0; i < 4; i++) 1562 for (i = 0; i < 4; i++)
1608 { 1563 {
1609 if (m->tile_path[i]) 1564 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]); 1565 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL; 1566 m->tile_map[i] = NULL;
1612 } 1567 }
1568
1613 m->in_memory = MAP_SWAPPED; 1569 m->in_memory = MAP_SWAPPED;
1570
1571#undef FREE_AND_CLEAR
1572
1614} 1573}
1615 1574
1616/* 1575/*
1617 * function: vanish mapstruct 1576 * function: vanish maptile
1618 * m : pointer to mapstruct, if NULL no action 1577 * m : pointer to maptile, if NULL no action
1619 * this deletes all the data on the map (freeing pointers) 1578 * this deletes all the data on the map (freeing pointers)
1620 * and then removes this map from the global linked list of maps. 1579 * and then removes this map from the global linked list of maps.
1621 */ 1580 */
1622 1581
1623void 1582void
1624delete_map (mapstruct *m) 1583delete_map (maptile *m)
1625{ 1584{
1626 mapstruct *tmp, *last; 1585 maptile *tmp, *last;
1627 int i; 1586 int i;
1628 1587
1629 if (!m) 1588 if (!m)
1630 return; 1589 return;
1631 1590
1678 else 1637 else
1679 last->next = m->next; 1638 last->next = m->next;
1680 1639
1681 delete m; 1640 delete m;
1682} 1641}
1683
1684
1685 1642
1686/* 1643/*
1687 * Makes sure the given map is loaded and swapped in. 1644 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map. 1645 * name is path name of the map.
1689 * flags meaning: 1646 * flags meaning:
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1649 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it. 1650 * dont do any more name translation on it.
1694 * 1651 *
1695 * Returns a pointer to the given map. 1652 * Returns a pointer to the given map.
1696 */ 1653 */
1697 1654maptile *
1698mapstruct *
1699ready_map_name (const char *name, int flags) 1655ready_map_name (const char *name, int flags)
1700{ 1656{
1701 mapstruct *m; 1657 maptile *m;
1702 1658
1703 if (!name) 1659 if (!name)
1704 return (NULL); 1660 return (NULL);
1705 1661
1706 /* Have we been at this level before? */ 1662 /* Have we been at this level before? */
1808 * have a difficulty set than using this function - human calculation 1764 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1765 * is much better than this functions guesswork.
1810 */ 1766 */
1811 1767
1812int 1768int
1813calculate_difficulty (mapstruct *m) 1769calculate_difficulty (maptile *m)
1814{ 1770{
1815 object *op; 1771 object *op;
1816 archetype *at; 1772 archetype *at;
1817 int x, y, i; 1773 int x, y, i;
1818 long monster_cnt = 0; 1774 long monster_cnt = 0;
1860 1816
1861 return 1; 1817 return 1;
1862} 1818}
1863 1819
1864void 1820void
1865clean_tmp_map (mapstruct *m) 1821clean_tmp_map (maptile *m)
1866{ 1822{
1867 if (m->tmpname == NULL) 1823 if (m->tmpname == NULL)
1868 return; 1824 return;
1869 INVOKE_MAP (CLEAN, m); 1825 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname); 1826 (void) unlink (m->tmpname);
1895 * to maps than los. 1851 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1852 * postive values make it darker, negative make it brighter
1897 */ 1853 */
1898 1854
1899int 1855int
1900change_map_light (mapstruct *m, int change) 1856change_map_light (maptile *m, int change)
1901{ 1857{
1902 int new_level = m->darkness + change; 1858 int new_level = m->darkness + change;
1903 1859
1904 /* Nothing to do */ 1860 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1861 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1936 * on the map (what it looks like, whether it blocks magic, 1892 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1893 * has a living creatures, prevents people from passing
1938 * through, etc) 1894 * through, etc)
1939 */ 1895 */
1940void 1896void
1941update_position (mapstruct *m, int x, int y) 1897update_position (maptile *m, int x, int y)
1942{ 1898{
1943 object *tmp, *last = NULL; 1899 object *tmp, *last = NULL;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1900 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1901 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1902 object *top_obj, *floor_obj, *middle_obj;
2139 SET_MAP_LIGHT (m, x, y, light); 2095 SET_MAP_LIGHT (m, x, y, light);
2140} 2096}
2141 2097
2142 2098
2143void 2099void
2144set_map_reset_time (mapstruct *map) 2100set_map_reset_time (maptile *map)
2145{ 2101{
2146 int timeout; 2102 int timeout;
2147 2103
2148 timeout = MAP_RESET_TIMEOUT (map); 2104 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0) 2105 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET; 2106 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET) 2107 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET; 2108 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout; 2109 MAP_WHEN_RESET (map) = time (0) + timeout;
2154} 2110}
2155 2111
2156/* this updates the orig_map->tile_map[tile_num] value after loading 2112/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 2113 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 2114 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 2115 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 2116 * so that it is easier for calling functions to verify success.
2161 */ 2117 */
2162 2118
2163static mapstruct * 2119static maptile *
2164load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2120load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 2121{
2166 int dest_tile = (tile_num + 2) % 4; 2122 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2123 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 2124
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2125 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2184 * tiled maps. 2140 * tiled maps.
2185 * 2141 *
2186 * 2142 *
2187 */ 2143 */
2188int 2144int
2189out_of_map (mapstruct *m, int x, int y) 2145out_of_map (maptile *m, int x, int y)
2190{ 2146{
2191 2147
2192 /* If we get passed a null map, this is obviously the 2148 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2149 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2150 * map loads fail below, it could happen.
2249 * the map as that the coordinates are really on, and 2205 * the map as that the coordinates are really on, and
2250 * updates x and y to be the localized coordinates. 2206 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 2207 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 2208 * and then figuring out what the real map is
2253 */ 2209 */
2254mapstruct * 2210maptile *
2255get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2211get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2256{ 2212{
2257 2213
2258 if (*x < 0) 2214 if (*x < 0)
2259 { 2215 {
2260 if (!m->tile_path[3]) 2216 if (!m->tile_path[3])
2306/** 2262/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 2263 * Return whether map2 is adjacent to map1. If so, store the distance from
2308 * map1 to map2 in dx/dy. 2264 * map1 to map2 in dx/dy.
2309 */ 2265 */
2310static int 2266static int
2311adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2267adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2312{ 2268{
2313 if (!map1 || !map2) 2269 if (!map1 || !map2)
2314 return 0; 2270 return 0;
2315 2271
2316 if (map1 == map2) 2272 if (map1 == map2)
2474 * for something in the future. Also, since no object is pasted, the best 2430 * for something in the future. Also, since no object is pasted, the best
2475 * field of the rv_vector is set to NULL. 2431 * field of the rv_vector is set to NULL.
2476 */ 2432 */
2477 2433
2478void 2434void
2479get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2435get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2480{ 2436{
2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2437 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2482 { 2438 {
2483 /* be conservative and fill in _some_ data */ 2439 /* be conservative and fill in _some_ data */
2484 retval->distance = 100000; 2440 retval->distance = 100000;

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