1 | /* |
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2 | * static char *rcsid_map_c = |
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3 | * "$Id: map.C,v 1.2 2006/08/15 15:00:20 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | |
27 | |
33 | #include <loader.h> |
28 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
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35 | #include <unistd.h> |
29 | #include <unistd.h> |
36 | #endif /* win32 */ |
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37 | |
30 | |
38 | #include "path.h" |
31 | #include "path.h" |
39 | |
32 | |
40 | |
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41 | extern int nrofallocobjects,nroffreeobjects; |
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42 | |
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43 | void (*load_original_map_callback)(mapstruct *map); |
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44 | void (*load_temporary_map_callback)(mapstruct *map); |
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45 | void (*clean_temporary_map_callback)(mapstruct *map); |
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46 | |
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47 | /* |
33 | /* |
48 | * Returns the mapstruct which has a name matching the given argument. |
34 | * Returns the maptile which has a name matching the given argument. |
49 | * return NULL if no match is found. |
35 | * return NULL if no match is found. |
50 | */ |
36 | */ |
51 | |
37 | |
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38 | maptile * |
52 | mapstruct *has_been_loaded (const char *name) { |
39 | has_been_loaded (const char *name) |
53 | mapstruct *map; |
40 | { |
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41 | maptile *map; |
54 | |
42 | |
55 | if (!name || !*name) |
43 | if (!name || !*name) |
56 | return 0; |
44 | return 0; |
57 | for (map = first_map; map; map = map->next) |
45 | for (map = first_map; map; map = map->next) |
58 | if (!strcmp (name, map->path)) |
46 | if (!strcmp (name, map->path)) |
59 | break; |
47 | break; |
60 | return (map); |
48 | return (map); |
61 | } |
49 | } |
62 | |
50 | |
63 | /* |
51 | /* |
64 | * This makes a path absolute outside the world of Crossfire. |
52 | * This makes a path absolute outside the world of Crossfire. |
65 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
53 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
66 | * and returns the pointer to a static array containing the result. |
54 | * and returns the pointer to a static array containing the result. |
67 | * it really should be called create_mapname |
55 | * it really should be called create_mapname |
68 | */ |
56 | */ |
69 | |
57 | |
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58 | const char * |
70 | const char *create_pathname (const char *name) { |
59 | create_pathname (const char *name) |
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60 | { |
71 | static char buf[MAX_BUF]; |
61 | static char buf[MAX_BUF]; |
72 | |
62 | |
73 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
63 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
74 | * someplace else in the code? msw 2-17-97 |
64 | * someplace else in the code? msw 2-17-97 |
75 | */ |
65 | */ |
76 | if (*name == '/') |
66 | if (*name == '/') |
77 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
67 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
78 | else |
68 | else |
79 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
69 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
80 | return (buf); |
70 | return (buf); |
81 | } |
71 | } |
82 | |
72 | |
83 | /* |
73 | /* |
84 | * same as create_pathname, but for the overlay maps. |
74 | * same as create_pathname, but for the overlay maps. |
85 | */ |
75 | */ |
86 | |
76 | |
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77 | const char * |
87 | const char *create_overlay_pathname (const char *name) { |
78 | create_overlay_pathname (const char *name) |
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79 | { |
88 | static char buf[MAX_BUF]; |
80 | static char buf[MAX_BUF]; |
89 | |
81 | |
90 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
82 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
91 | * someplace else in the code? msw 2-17-97 |
83 | * someplace else in the code? msw 2-17-97 |
92 | */ |
84 | */ |
93 | if (*name == '/') |
85 | if (*name == '/') |
94 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
86 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
95 | else |
87 | else |
96 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
88 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
97 | return (buf); |
89 | return (buf); |
98 | } |
90 | } |
99 | |
91 | |
100 | /* |
92 | /* |
101 | * same as create_pathname, but for the template maps. |
93 | * same as create_pathname, but for the template maps. |
102 | */ |
94 | */ |
103 | |
95 | |
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96 | const char * |
104 | const char *create_template_pathname (const char *name) { |
97 | create_template_pathname (const char *name) |
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98 | { |
105 | static char buf[MAX_BUF]; |
99 | static char buf[MAX_BUF]; |
106 | |
100 | |
107 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
101 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
108 | * someplace else in the code? msw 2-17-97 |
102 | * someplace else in the code? msw 2-17-97 |
109 | */ |
103 | */ |
110 | if (*name == '/') |
104 | if (*name == '/') |
111 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
105 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
112 | else |
106 | else |
113 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
107 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
114 | return (buf); |
108 | return (buf); |
115 | } |
109 | } |
116 | |
110 | |
117 | /* |
111 | /* |
118 | * This makes absolute path to the itemfile where unique objects |
112 | * This makes absolute path to the itemfile where unique objects |
119 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
113 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
120 | * files than full directory structure, but if this is problem it can |
114 | * files than full directory structure, but if this is problem it can |
121 | * be changed. |
115 | * be changed. |
122 | */ |
116 | */ |
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117 | static const char * |
123 | static const char *create_items_path (const char *s) { |
118 | create_items_path (const char *s) |
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119 | { |
124 | static char buf[MAX_BUF]; |
120 | static char buf[MAX_BUF]; |
125 | char *t; |
121 | char *t; |
126 | |
122 | |
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123 | if (*s == '/') |
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124 | s++; |
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125 | |
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126 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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127 | |
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128 | for (t = buf + strlen (buf); *s; s++, t++) |
127 | if (*s == '/') |
129 | if (*s == '/') |
128 | s++; |
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129 | |
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130 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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131 | |
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132 | for (t=buf+strlen(buf); *s; s++,t++) |
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133 | if (*s == '/') |
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134 | *t = '@'; |
130 | *t = '@'; |
135 | else |
131 | else |
136 | *t = *s; |
132 | *t = *s; |
137 | *t = 0; |
133 | *t = 0; |
138 | return (buf); |
134 | return (buf); |
139 | } |
135 | } |
140 | |
136 | |
141 | |
137 | |
142 | /* |
138 | /* |
143 | * This function checks if a file with the given path exists. |
139 | * This function checks if a file with the given path exists. |
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153 | * when the editor goes away, the call to stat should probably be |
149 | * when the editor goes away, the call to stat should probably be |
154 | * replaced by an access instead (similar to the windows one, but |
150 | * replaced by an access instead (similar to the windows one, but |
155 | * that seems to be missing the prepend_dir processing |
151 | * that seems to be missing the prepend_dir processing |
156 | */ |
152 | */ |
157 | |
153 | |
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154 | int |
158 | int check_path (const char *name, int prepend_dir) |
155 | check_path (const char *name, int prepend_dir) |
159 | { |
156 | { |
160 | char buf[MAX_BUF]; |
157 | char buf[MAX_BUF]; |
161 | #ifndef WIN32 |
158 | |
162 | char *endbuf; |
159 | char *endbuf; |
163 | struct stat statbuf; |
160 | struct stat statbuf; |
164 | int mode = 0, i; |
161 | int mode = 0; |
165 | #endif |
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166 | |
162 | |
167 | if (prepend_dir) |
163 | if (prepend_dir) |
168 | strcpy (buf, create_pathname(name)); |
164 | strcpy (buf, create_pathname (name)); |
169 | else |
165 | else |
170 | strcpy(buf, name); |
166 | strcpy (buf, name); |
171 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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172 | return(_access(buf,0)); |
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173 | #else |
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174 | |
167 | |
175 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
168 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
176 | * this method should be equivalant and is clearer. |
169 | * this method should be equivalant and is clearer. |
177 | * Can not use strcat because we need to cycle through |
170 | * Can not use strcat because we need to cycle through |
178 | * all the names. |
171 | * all the names. |
179 | */ |
172 | */ |
180 | endbuf = buf + strlen(buf); |
173 | endbuf = buf + strlen (buf); |
181 | |
174 | |
182 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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183 | if (uncomp[i][0]) |
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184 | strcpy(endbuf, uncomp[i][0]); |
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185 | else |
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186 | *endbuf = '\0'; |
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187 | if (!stat (buf, &statbuf)) |
175 | if (stat (buf, &statbuf)) |
188 | break; |
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189 | } |
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190 | if (i == NROF_COMPRESS_METHODS) |
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191 | return (-1); |
176 | return -1; |
192 | if (!S_ISREG (statbuf.st_mode)) |
177 | if (!S_ISREG (statbuf.st_mode)) |
193 | return (-1); |
178 | return (-1); |
194 | |
179 | |
195 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
180 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
196 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
181 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
197 | (statbuf.st_mode & S_IROTH)) |
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198 | mode |= 4; |
182 | mode |= 4; |
199 | |
183 | |
200 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
184 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
201 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
185 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
202 | (statbuf.st_mode & S_IWOTH)) |
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203 | mode |= 2; |
186 | mode |= 2; |
204 | |
187 | |
205 | return (mode); |
188 | return (mode); |
206 | #endif |
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207 | } |
189 | } |
208 | |
190 | |
209 | /* |
191 | /* |
210 | * Prints out debug-information about a map. |
192 | * Prints out debug-information about a map. |
211 | * Dumping these at llevError doesn't seem right, but is |
193 | * Dumping these at llevError doesn't seem right, but is |
212 | * necessary to make sure the information is in fact logged. |
194 | * necessary to make sure the information is in fact logged. |
213 | */ |
195 | */ |
214 | |
196 | |
215 | void dump_map(const mapstruct *m) { |
197 | void |
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198 | dump_map (const maptile *m) |
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199 | { |
216 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
200 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
217 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
201 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
218 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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219 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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220 | |
202 | |
221 | if(m->msg!=NULL) |
203 | if (m->msg != NULL) |
222 | LOG(llevError,"Message:\n%s",m->msg); |
204 | LOG (llevError, "Message:\n%s", m->msg); |
223 | |
205 | |
224 | if(m->maplore!=NULL) |
206 | if (m->maplore != NULL) |
225 | LOG(llevError,"Lore:\n%s",m->maplore); |
207 | LOG (llevError, "Lore:\n%s", m->maplore); |
226 | |
208 | |
227 | if(m->tmpname!=NULL) |
209 | if (m->tmpname != NULL) |
228 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
210 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
229 | |
211 | |
230 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
212 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
231 | LOG(llevError,"Darkness: %d\n",m->darkness); |
213 | LOG (llevError, "Darkness: %d\n", m->darkness); |
232 | } |
214 | } |
233 | |
215 | |
234 | /* |
216 | /* |
235 | * Prints out debug-information about all maps. |
217 | * Prints out debug-information about all maps. |
236 | * This basically just goes through all the maps and calls |
218 | * This basically just goes through all the maps and calls |
237 | * dump_map on each one. |
219 | * dump_map on each one. |
238 | */ |
220 | */ |
239 | |
221 | |
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222 | void |
240 | void dump_all_maps(void) { |
223 | dump_all_maps (void) |
241 | mapstruct *m; |
224 | { |
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225 | maptile *m; |
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226 | |
242 | for(m=first_map;m!=NULL;m=m->next) { |
227 | for (m = first_map; m != NULL; m = m->next) |
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228 | { |
243 | dump_map(m); |
229 | dump_map (m); |
244 | } |
230 | } |
245 | } |
231 | } |
246 | |
232 | |
247 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
233 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
248 | * one function that just returns a P_.. value (see map.h) |
234 | * one function that just returns a P_.. value (see map.h) |
249 | * it will also do map translation for tiled maps, returning |
235 | * it will also do map translation for tiled maps, returning |
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252 | * by a P_NEW_MAP value, another call to get_map_from_coord |
238 | * by a P_NEW_MAP value, another call to get_map_from_coord |
253 | * is needed. The case of not passing values is if we're just |
239 | * is needed. The case of not passing values is if we're just |
254 | * checking for the existence of something on those spaces, but |
240 | * checking for the existence of something on those spaces, but |
255 | * don't expect to insert/remove anything from those spaces. |
241 | * don't expect to insert/remove anything from those spaces. |
256 | */ |
242 | */ |
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243 | int |
257 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
244 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
258 | { |
245 | { |
259 | sint16 newx, newy; |
246 | sint16 newx, newy; |
260 | int retval=0; |
247 | int retval = 0; |
261 | mapstruct *mp; |
248 | maptile *mp; |
262 | |
249 | |
263 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
250 | if (out_of_map (oldmap, x, y)) |
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251 | return P_OUT_OF_MAP; |
264 | newx = x; |
252 | newx = x; |
265 | newy = y; |
253 | newy = y; |
266 | mp = get_map_from_coord(oldmap, &newx, &newy); |
254 | mp = get_map_from_coord (oldmap, &newx, &newy); |
267 | if (mp != oldmap) |
255 | if (mp != oldmap) |
268 | retval |= P_NEW_MAP; |
256 | retval |= P_NEW_MAP; |
269 | if (newmap) *newmap = mp; |
257 | if (newmap) |
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258 | *newmap = mp; |
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259 | if (nx) |
270 | if (nx) *nx = newx; |
260 | *nx = newx; |
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261 | if (ny) |
271 | if (ny) *ny = newy; |
262 | *ny = newy; |
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263 | |
272 | retval |= mp->spaces[newx + mp->width * newy].flags; |
264 | retval |= mp->spaces[newx + mp->width * newy].flags; |
273 | if (mp->safe_map) |
265 | |
274 | retval |= P_NO_MAGIC | P_NO_CLERIC | P_SAFE_MAP; |
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275 | return retval; |
266 | return retval; |
276 | } |
267 | } |
277 | |
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278 | |
268 | |
279 | /* |
269 | /* |
280 | * Returns true if the given coordinate is blocked except by the |
270 | * Returns true if the given coordinate is blocked except by the |
281 | * object passed is not blocking. This is used with |
271 | * object passed is not blocking. This is used with |
282 | * multipart monsters - if we want to see if a 2x2 monster |
272 | * multipart monsters - if we want to see if a 2x2 monster |
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286 | * monster. |
276 | * monster. |
287 | * m, x, y are the target map/coordinates - needed for map tiling. |
277 | * m, x, y are the target map/coordinates - needed for map tiling. |
288 | * the coordinates & map passed in should have been updated for tiling |
278 | * the coordinates & map passed in should have been updated for tiling |
289 | * by the caller. |
279 | * by the caller. |
290 | */ |
280 | */ |
291 | |
281 | int |
292 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
282 | blocked_link (object *ob, maptile *m, int sx, int sy) |
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283 | { |
293 | object *tmp; |
284 | object *tmp; |
294 | int mflags, blocked; |
285 | int mflags, blocked; |
295 | |
286 | |
296 | /* Make sure the coordinates are valid - they should be, as caller should |
287 | /* Make sure the coordinates are valid - they should be, as caller should |
297 | * have already checked this. |
288 | * have already checked this. |
298 | */ |
289 | */ |
299 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
290 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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291 | { |
300 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
292 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
301 | return 1; |
293 | return 1; |
302 | } |
294 | } |
303 | |
295 | |
304 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
296 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
305 | * directly. |
297 | * directly. |
306 | */ |
298 | */ |
307 | mflags = m->spaces[sx + m->width * sy].flags; |
299 | mflags = m->spaces[sx + m->width * sy].flags; |
308 | |
300 | |
309 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
301 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
310 | |
302 | |
311 | /* If space is currently not blocked by anything, no need to |
303 | /* If space is currently not blocked by anything, no need to |
312 | * go further. Not true for players - all sorts of special |
304 | * go further. Not true for players - all sorts of special |
313 | * things we need to do for players. |
305 | * things we need to do for players. |
314 | */ |
306 | */ |
315 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
307 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
316 | |
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317 | /* if there isn't anytyhing alive on this space, and this space isn't |
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318 | * otherwise blocked, we can return now. Only if there is a living |
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319 | * creature do we need to investigate if it is part of this creature |
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320 | * or another. Likewise, only if something is blocking us do we |
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321 | * need to investigate if there is a special circumstance that would |
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322 | * let the player through (inventory checkers for example) |
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323 | */ |
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324 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
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325 | |
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326 | if(ob->head != NULL) |
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327 | ob=ob->head; |
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328 | |
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329 | /* We basically go through the stack of objects, and if there is |
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330 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
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331 | * true. If we get through the entire stack, that must mean |
|
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332 | * ob is blocking it, so return 0. |
|
|
333 | */ |
|
|
334 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
|
|
335 | |
|
|
336 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
337 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
|
|
338 | /* If last_sp is set, the player/monster needs an object, |
|
|
339 | * so we check for it. If they don't have it, they can't |
|
|
340 | * pass through this space. |
|
|
341 | */ |
|
|
342 | if (tmp->last_sp) { |
|
|
343 | if (check_inv_recursive(ob,tmp)==NULL) |
|
|
344 | return 1; |
|
|
345 | else |
|
|
346 | continue; |
|
|
347 | } else { |
|
|
348 | /* In this case, the player must not have the object - |
|
|
349 | * if they do, they can't pass through. |
|
|
350 | */ |
|
|
351 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
|
|
352 | return 1; |
|
|
353 | else |
|
|
354 | continue; |
|
|
355 | } |
|
|
356 | } /* if check_inv */ |
|
|
357 | else { |
|
|
358 | /* Broke apart a big nasty if into several here to make |
|
|
359 | * this more readable. first check - if the space blocks |
|
|
360 | * movement, can't move here. |
|
|
361 | * second - if a monster, can't move there, unles it is a |
|
|
362 | * hidden dm |
|
|
363 | */ |
|
|
364 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
|
|
365 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
366 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
|
|
367 | return 1; |
|
|
368 | } |
|
|
369 | |
|
|
370 | } |
|
|
371 | return 0; |
308 | return 0; |
|
|
309 | |
|
|
310 | /* if there isn't anytyhing alive on this space, and this space isn't |
|
|
311 | * otherwise blocked, we can return now. Only if there is a living |
|
|
312 | * creature do we need to investigate if it is part of this creature |
|
|
313 | * or another. Likewise, only if something is blocking us do we |
|
|
314 | * need to investigate if there is a special circumstance that would |
|
|
315 | * let the player through (inventory checkers for example) |
|
|
316 | */ |
|
|
317 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
|
|
318 | return 0; |
|
|
319 | |
|
|
320 | if (ob->head != NULL) |
|
|
321 | ob = ob->head; |
|
|
322 | |
|
|
323 | /* We basically go through the stack of objects, and if there is |
|
|
324 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
|
|
325 | * true. If we get through the entire stack, that must mean |
|
|
326 | * ob is blocking it, so return 0. |
|
|
327 | */ |
|
|
328 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
|
|
329 | { |
|
|
330 | |
|
|
331 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
332 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
333 | { |
|
|
334 | /* If last_sp is set, the player/monster needs an object, |
|
|
335 | * so we check for it. If they don't have it, they can't |
|
|
336 | * pass through this space. |
|
|
337 | */ |
|
|
338 | if (tmp->last_sp) |
|
|
339 | { |
|
|
340 | if (check_inv_recursive (ob, tmp) == NULL) |
|
|
341 | return 1; |
|
|
342 | else |
|
|
343 | continue; |
|
|
344 | } |
|
|
345 | else |
|
|
346 | { |
|
|
347 | /* In this case, the player must not have the object - |
|
|
348 | * if they do, they can't pass through. |
|
|
349 | */ |
|
|
350 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
351 | return 1; |
|
|
352 | else |
|
|
353 | continue; |
|
|
354 | } |
|
|
355 | } /* if check_inv */ |
|
|
356 | else |
|
|
357 | { |
|
|
358 | /* Broke apart a big nasty if into several here to make |
|
|
359 | * this more readable. first check - if the space blocks |
|
|
360 | * movement, can't move here. |
|
|
361 | * second - if a monster, can't move there, unles it is a |
|
|
362 | * hidden dm |
|
|
363 | */ |
|
|
364 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
365 | return 1; |
|
|
366 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
367 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
|
|
368 | return 1; |
|
|
369 | } |
|
|
370 | |
|
|
371 | } |
|
|
372 | return 0; |
372 | } |
373 | } |
373 | |
374 | |
374 | |
375 | |
375 | /* |
376 | /* |
376 | * Returns true if the given object can't fit in the given spot. |
377 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
396 | * |
397 | * |
397 | * Note this used to be arch_blocked, but with new movement |
398 | * Note this used to be arch_blocked, but with new movement |
398 | * code, we need to have actual object to check its move_type |
399 | * code, we need to have actual object to check its move_type |
399 | * against the move_block values. |
400 | * against the move_block values. |
400 | */ |
401 | */ |
401 | |
402 | int |
402 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
403 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
|
|
404 | { |
403 | archetype *tmp; |
405 | archetype *tmp; |
404 | int flag; |
406 | int flag; |
405 | mapstruct *m1; |
407 | maptile *m1; |
406 | sint16 sx, sy; |
408 | sint16 sx, sy; |
407 | |
409 | |
408 | if(ob==NULL) { |
410 | if (ob == NULL) |
|
|
411 | { |
409 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
412 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
410 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
413 | if (flag & P_OUT_OF_MAP) |
|
|
414 | return P_OUT_OF_MAP; |
411 | |
415 | |
412 | /* don't have object, so don't know what types would block */ |
416 | /* don't have object, so don't know what types would block */ |
413 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
417 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
414 | } |
418 | } |
415 | |
419 | |
416 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
420 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
|
|
421 | { |
417 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
422 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
418 | |
423 | |
419 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
424 | if (flag & P_OUT_OF_MAP) |
420 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
425 | return P_OUT_OF_MAP; |
|
|
426 | if (flag & P_IS_ALIVE) |
|
|
427 | return P_IS_ALIVE; |
421 | |
428 | |
422 | /* find_first_free_spot() calls this function. However, often |
429 | /* find_first_free_spot() calls this function. However, often |
423 | * ob doesn't have any move type (when used to place exits) |
430 | * ob doesn't have any move type (when used to place exits) |
424 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
431 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
425 | */ |
432 | */ |
426 | |
433 | |
427 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
434 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
|
|
435 | continue; |
428 | |
436 | |
429 | /* Note it is intentional that we check ob - the movement type of the |
437 | /* Note it is intentional that we check ob - the movement type of the |
430 | * head of the object should correspond for the entire object. |
438 | * head of the object should correspond for the entire object. |
431 | */ |
439 | */ |
432 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
440 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
433 | return AB_NO_PASS; |
441 | return P_NO_PASS; |
434 | |
|
|
435 | } |
442 | } |
|
|
443 | |
436 | return 0; |
444 | return 0; |
437 | } |
445 | } |
438 | |
446 | |
439 | /* When the map is loaded, load_object does not actually insert objects |
447 | /* When the map is loaded, load_object does not actually insert objects |
440 | * into inventory, but just links them. What this does is go through |
448 | * into inventory, but just links them. What this does is go through |
441 | * and insert them properly. |
449 | * and insert them properly. |
442 | * The object 'container' is the object that contains the inventory. |
450 | * The object 'container' is the object that contains the inventory. |
443 | * This is needed so that we can update the containers weight. |
451 | * This is needed so that we can update the containers weight. |
444 | */ |
452 | */ |
445 | |
453 | |
|
|
454 | void |
446 | void fix_container(object *container) |
455 | fix_container (object *container) |
447 | { |
456 | { |
448 | object *tmp=container->inv, *next; |
457 | object *tmp = container->inv, *next; |
449 | |
458 | |
450 | container->inv=NULL; |
459 | container->inv = NULL; |
451 | while (tmp!=NULL) { |
460 | while (tmp != NULL) |
|
|
461 | { |
452 | next = tmp->below; |
462 | next = tmp->below; |
453 | if (tmp->inv) |
463 | if (tmp->inv) |
454 | fix_container(tmp); |
464 | fix_container (tmp); |
455 | (void) insert_ob_in_ob(tmp,container); |
465 | (void) insert_ob_in_ob (tmp, container); |
456 | tmp = next; |
466 | tmp = next; |
457 | } |
467 | } |
458 | /* sum_weight will go through and calculate what all the containers are |
468 | /* sum_weight will go through and calculate what all the containers are |
459 | * carrying. |
469 | * carrying. |
460 | */ |
470 | */ |
461 | sum_weight(container); |
471 | sum_weight (container); |
462 | } |
472 | } |
463 | |
473 | |
464 | /* link_multipart_objects go through all the objects on the map looking |
474 | /* link_multipart_objects go through all the objects on the map looking |
465 | * for objects whose arch says they are multipart yet according to the |
475 | * for objects whose arch says they are multipart yet according to the |
466 | * info we have, they only have the head (as would be expected when |
476 | * info we have, they only have the head (as would be expected when |
467 | * they are saved). We do have to look for the old maps that did save |
477 | * they are saved). We do have to look for the old maps that did save |
468 | * the more sections and not re-add sections for them. |
478 | * the more sections and not re-add sections for them. |
469 | */ |
479 | */ |
470 | |
480 | |
471 | static void link_multipart_objects(mapstruct *m) |
481 | static void |
|
|
482 | link_multipart_objects (maptile *m) |
472 | { |
483 | { |
473 | int x,y; |
484 | int x, y; |
474 | object *tmp, *op, *last, *above; |
485 | object *tmp, *op, *last, *above; |
475 | archetype *at; |
486 | archetype *at; |
476 | |
487 | |
477 | for(x=0;x<MAP_WIDTH(m);x++) |
488 | for (x = 0; x < MAP_WIDTH (m); x++) |
478 | for(y=0;y<MAP_HEIGHT(m);y++) |
489 | for (y = 0; y < MAP_HEIGHT (m); y++) |
479 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
490 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
480 | above=tmp->above; |
491 | { |
|
|
492 | above = tmp->above; |
481 | |
493 | |
482 | /* already multipart - don't do anything more */ |
494 | /* already multipart - don't do anything more */ |
483 | if (tmp->head || tmp->more) continue; |
495 | if (tmp->head || tmp->more) |
|
|
496 | continue; |
484 | |
497 | |
485 | /* If there is nothing more to this object, this for loop |
498 | /* If there is nothing more to this object, this for loop |
486 | * won't do anything. |
499 | * won't do anything. |
487 | */ |
500 | */ |
488 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
501 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
502 | { |
489 | op = arch_to_object(at); |
503 | op = arch_to_object (at); |
490 | |
504 | |
491 | /* update x,y coordinates */ |
505 | /* update x,y coordinates */ |
492 | op->x += tmp->x; |
506 | op->x += tmp->x; |
493 | op->y += tmp->y; |
507 | op->y += tmp->y; |
494 | op->head = tmp; |
508 | op->head = tmp; |
495 | op->map = m; |
509 | op->map = m; |
496 | last->more = op; |
510 | last->more = op; |
497 | if (tmp->name != op->name) { |
511 | op->name = tmp->name; |
498 | if (op->name) free_string(op->name); |
512 | op->title = tmp->title; |
499 | op->name = add_string(tmp->name); |
|
|
500 | } |
|
|
501 | if (tmp->title != op->title) { |
|
|
502 | if (op->title) free_string(op->title); |
|
|
503 | op->title = add_string(tmp->title); |
|
|
504 | } |
|
|
505 | /* we could link all the parts onto tmp, and then just |
513 | /* we could link all the parts onto tmp, and then just |
506 | * call insert_ob_in_map once, but the effect is the same, |
514 | * call insert_ob_in_map once, but the effect is the same, |
507 | * as insert_ob_in_map will call itself with each part, and |
515 | * as insert_ob_in_map will call itself with each part, and |
508 | * the coding is simpler to just to it here with each part. |
516 | * the coding is simpler to just to it here with each part. |
509 | */ |
517 | */ |
510 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
518 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
511 | } /* for at = tmp->arch->more */ |
519 | } /* for at = tmp->arch->more */ |
512 | } /* for objects on this space */ |
520 | } /* for objects on this space */ |
513 | } |
521 | } |
514 | |
|
|
515 | |
|
|
516 | |
522 | |
517 | /* |
523 | /* |
518 | * Loads (ands parses) the objects into a given map from the specified |
524 | * Loads (ands parses) the objects into a given map from the specified |
519 | * file pointer. |
525 | * file pointer. |
520 | * mapflags is the same as we get with load_original_map |
526 | * mapflags is the same as we get with load_original_map |
521 | */ |
527 | */ |
522 | |
528 | void |
523 | void load_objects (mapstruct *m, FILE *fp, int mapflags) { |
529 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
524 | int i,j,bufstate=LO_NEWFILE; |
530 | { |
|
|
531 | int i, j; |
525 | int unique; |
532 | int unique; |
526 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
533 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
527 | |
534 | |
528 | op=get_object(); |
535 | op = object::create (); |
529 | op->map = m; /* To handle buttons correctly */ |
536 | op->map = m; /* To handle buttons correctly */ |
530 | |
537 | |
531 | while((i=load_object(fp,op,bufstate, mapflags))) { |
538 | while ((i = load_object (fp, op, mapflags))) |
532 | /* Since the loading of the map header does not load an object |
539 | { |
533 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
534 | * and then switch to LO_REPEAT for faster loading. |
|
|
535 | */ |
|
|
536 | bufstate = LO_REPEAT; |
|
|
537 | |
|
|
538 | /* if the archetype for the object is null, means that we |
540 | /* if the archetype for the object is null, means that we |
539 | * got an invalid object. Don't do anything with it - the game |
541 | * got an invalid object. Don't do anything with it - the game |
540 | * or editor will not be able to do anything with it either. |
542 | * or editor will not be able to do anything with it either. |
541 | */ |
543 | */ |
542 | if (op->arch==NULL) { |
544 | if (op->arch == NULL) |
|
|
545 | { |
543 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
546 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
544 | continue; |
547 | continue; |
545 | } |
548 | } |
546 | |
549 | |
547 | |
550 | |
548 | switch(i) { |
551 | switch (i) |
|
|
552 | { |
549 | case LL_NORMAL: |
553 | case LL_NORMAL: |
550 | /* if we are loading an overlay, put the floors on the bottom */ |
554 | /* if we are loading an overlay, put the floors on the bottom */ |
551 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
555 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
552 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
556 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
554 | else |
557 | else |
555 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
558 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
556 | |
559 | |
557 | if (op->inv) |
560 | if (op->inv) |
558 | sum_weight(op); |
561 | sum_weight (op); |
559 | |
562 | |
560 | prev=op,last_more=op; |
563 | prev = op, last_more = op; |
561 | break; |
564 | break; |
562 | |
565 | |
563 | case LL_MORE: |
566 | case LL_MORE: |
564 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
567 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
565 | op->head=prev,last_more->more=op,last_more=op; |
568 | op->head = prev, last_more->more = op, last_more = op; |
566 | break; |
569 | break; |
567 | } |
570 | } |
|
|
571 | |
568 | if (mapflags & MAP_STYLE) { |
572 | if (mapflags & MAP_STYLE) |
569 | remove_from_active_list(op); |
573 | remove_from_active_list (op); |
570 | } |
574 | |
571 | op=get_object(); |
575 | op = object::create (); |
572 | op->map = m; |
576 | op->map = m; |
573 | } |
577 | } |
|
|
578 | |
574 | for (i=0;i<m->width;i++){ |
579 | for (i = 0; i < m->width; i++) |
|
|
580 | { |
575 | for (j=0;j<m->height;j++){ |
581 | for (j = 0; j < m->height; j++) |
|
|
582 | { |
576 | unique =0; |
583 | unique = 0; |
577 | /* check for unique items, or unique squares */ |
584 | /* check for unique items, or unique squares */ |
578 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
585 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
586 | { |
579 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
587 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
580 | unique = 1; |
588 | unique = 1; |
|
|
589 | |
581 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
590 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
582 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
591 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
592 | } |
|
|
593 | } |
583 | } |
594 | } |
584 | } |
595 | |
585 | } |
596 | op->destroy (); |
586 | free_object(op); |
|
|
587 | link_multipart_objects(m); |
597 | link_multipart_objects (m); |
588 | } |
598 | } |
589 | |
599 | |
590 | /* This saves all the objects on the map in a non destructive fashion. |
600 | /* This saves all the objects on the map in a non destructive fashion. |
591 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
601 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
592 | * and we only save the head of multi part objects - this is needed |
602 | * and we only save the head of multi part objects - this is needed |
593 | * in order to do map tiling properly. |
603 | * in order to do map tiling properly. |
594 | */ |
604 | */ |
595 | void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { |
605 | void |
|
|
606 | save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) |
|
|
607 | { |
596 | int i, j = 0,unique=0; |
608 | int i, j = 0, unique = 0; |
597 | object *op; |
609 | object *op; |
|
|
610 | |
598 | /* first pass - save one-part objects */ |
611 | /* first pass - save one-part objects */ |
599 | for(i = 0; i < MAP_WIDTH(m); i++) |
612 | for (i = 0; i < MAP_WIDTH (m); i++) |
600 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
613 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
614 | { |
601 | unique=0; |
615 | unique = 0; |
602 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
616 | for (op = GET_MAP_OB (m, i, j); op; op = op->above) |
|
|
617 | { |
603 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
618 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
604 | unique=1; |
619 | unique = 1; |
605 | |
620 | |
606 | if(op->type == PLAYER) { |
621 | if (op->type == PLAYER) |
607 | LOG(llevDebug, "Player on map that is being saved\n"); |
622 | continue; |
608 | continue; |
|
|
609 | } |
|
|
610 | |
623 | |
611 | if (op->head || op->owner) |
624 | if (op->head || op->owner) |
612 | continue; |
625 | continue; |
613 | |
626 | |
614 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
627 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
615 | save_object( fp2 , op, 3); |
628 | save_object (fp2, op, 3); |
616 | else |
629 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
617 | if (flag == 0 || |
630 | save_object (fp, op, 3); |
618 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
631 | } |
619 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
632 | } |
620 | save_object(fp, op, 3); |
633 | } |
621 | |
634 | |
622 | } /* for this space */ |
635 | maptile::maptile () |
623 | } /* for this j */ |
636 | { |
|
|
637 | in_memory = MAP_SWAPPED; |
|
|
638 | /* The maps used to pick up default x and y values from the |
|
|
639 | * map archetype. Mimic that behaviour. |
|
|
640 | */ |
|
|
641 | MAP_WIDTH (this) = 16; |
|
|
642 | MAP_HEIGHT (this) = 16; |
|
|
643 | MAP_RESET_TIMEOUT (this) = 0; |
|
|
644 | MAP_TIMEOUT (this) = 300; |
|
|
645 | MAP_ENTER_X (this) = 0; |
|
|
646 | MAP_ENTER_Y (this) = 0; |
|
|
647 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
648 | MAP_WORLDPARTX (this) = -1; |
|
|
649 | MAP_WORLDPARTY (this) = -1; |
624 | } |
650 | } |
625 | |
651 | |
626 | /* |
652 | /* |
627 | * Allocates, initialises, and returns a pointer to a mapstruct. |
653 | * Allocates, initialises, and returns a pointer to a maptile. |
628 | * Modified to no longer take a path option which was not being |
654 | * Modified to no longer take a path option which was not being |
629 | * used anyways. MSW 2001-07-01 |
655 | * used anyways. MSW 2001-07-01 |
630 | */ |
656 | */ |
|
|
657 | maptile * |
|
|
658 | get_linked_map (void) |
|
|
659 | { |
|
|
660 | maptile *mp, *map = new maptile; |
631 | |
661 | |
632 | mapstruct *get_linked_map(void) { |
|
|
633 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
|
|
634 | mapstruct *mp; |
|
|
635 | |
|
|
636 | if(map==NULL) |
|
|
637 | fatal(OUT_OF_MEMORY); |
|
|
638 | |
|
|
639 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
662 | for (mp = first_map; mp && mp->next; mp = mp->next); |
|
|
663 | |
640 | if(mp==NULL) |
664 | if (mp == NULL) |
641 | first_map=map; |
665 | first_map = map; |
642 | else |
666 | else |
643 | mp->next=map; |
667 | mp->next = map; |
644 | |
668 | |
645 | map->in_memory=MAP_SWAPPED; |
|
|
646 | /* The maps used to pick up default x and y values from the |
|
|
647 | * map archetype. Mimic that behaviour. |
|
|
648 | */ |
|
|
649 | MAP_WIDTH(map)=16; |
|
|
650 | MAP_HEIGHT(map)=16; |
|
|
651 | MAP_RESET_TIMEOUT(map)=0; |
|
|
652 | MAP_TIMEOUT(map)=300; |
|
|
653 | MAP_ENTER_X(map)=0; |
|
|
654 | MAP_ENTER_Y(map)=0; |
|
|
655 | /*set part to -1 indicating conversion to weather map not yet done*/ |
|
|
656 | MAP_WORLDPARTX(map)=-1; |
|
|
657 | MAP_WORLDPARTY(map)=-1; |
|
|
658 | return map; |
669 | return map; |
659 | } |
670 | } |
660 | |
671 | |
661 | /* |
672 | /* |
662 | * Allocates the arrays contained in a mapstruct. |
673 | * Allocates the arrays contained in a maptile. |
663 | * This basically allocates the dynamic array of spaces for the |
674 | * This basically allocates the dynamic array of spaces for the |
664 | * map. |
675 | * map. |
665 | */ |
676 | */ |
666 | |
677 | void |
667 | void allocate_map(mapstruct *m) { |
678 | maptile::allocate () |
|
|
679 | { |
668 | m->in_memory = MAP_IN_MEMORY; |
680 | in_memory = MAP_IN_MEMORY; |
|
|
681 | |
669 | /* Log this condition and free the storage. We could I suppose |
682 | /* Log this condition and free the storage. We could I suppose |
670 | * realloc, but if the caller is presuming the data will be intact, |
683 | * realloc, but if the caller is presuming the data will be intact, |
671 | * that is their poor assumption. |
684 | * that is their poor assumption. |
672 | */ |
685 | */ |
673 | if (m->spaces) { |
686 | if (spaces) |
|
|
687 | { |
674 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
688 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
675 | free(m->spaces); |
689 | free (spaces); |
676 | } |
690 | } |
677 | |
691 | |
678 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
692 | spaces = (mapspace *) |
|
|
693 | calloc (1, width * height * sizeof (mapspace)); |
679 | |
694 | |
680 | if(m->spaces==NULL) |
695 | if (!spaces) |
681 | fatal(OUT_OF_MEMORY); |
696 | fatal (OUT_OF_MEMORY); |
682 | } |
697 | } |
683 | |
698 | |
684 | /* Create and returns a map of the specific size. Used |
699 | /* Create and returns a map of the specific size. Used |
685 | * in random map code and the editor. |
700 | * in random map code and the editor. |
686 | */ |
701 | */ |
|
|
702 | maptile * |
687 | mapstruct *get_empty_map(int sizex, int sizey) { |
703 | get_empty_map (int sizex, int sizey) |
|
|
704 | { |
688 | mapstruct *m = get_linked_map(); |
705 | maptile *m = get_linked_map (); |
|
|
706 | |
689 | m->width = sizex; |
707 | m->width = sizex; |
690 | m->height = sizey; |
708 | m->height = sizey; |
691 | m->in_memory = MAP_SWAPPED; |
709 | m->in_memory = MAP_SWAPPED; |
692 | allocate_map(m); |
710 | m->allocate (); |
|
|
711 | |
693 | return m; |
712 | return m; |
694 | } |
713 | } |
695 | |
714 | |
696 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
715 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
697 | * corresponding to that string. Memory is allocated for this, it must be freed |
716 | * corresponding to that string. Memory is allocated for this, it must be freed |
698 | * at a later date. |
717 | * at a later date. |
699 | * Called by parse_map_headers below. |
718 | * Called by parse_map_headers below. |
700 | */ |
719 | */ |
701 | |
720 | |
|
|
721 | static shopitems * |
702 | static shopitems *parse_shop_string (const char *input_string) { |
722 | parse_shop_string (const char *input_string) |
|
|
723 | { |
703 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
724 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
704 | shopitems *items=NULL; |
725 | shopitems *items = NULL; |
705 | int i=0, number_of_entries=0; |
726 | int i = 0, number_of_entries = 0; |
706 | const typedata *current_type; |
727 | const typedata *current_type; |
707 | |
728 | |
708 | shop_string=strdup_local(input_string); |
729 | shop_string = strdup (input_string); |
709 | p=shop_string; |
730 | p = shop_string; |
710 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
731 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
711 | while (p) { |
732 | while (p) |
|
|
733 | { |
712 | p=strchr(p, ';'); |
734 | p = strchr (p, ';'); |
713 | number_of_entries++; |
735 | number_of_entries++; |
714 | if (p) p++; |
736 | if (p) |
|
|
737 | p++; |
715 | } |
738 | } |
716 | p=shop_string; |
739 | p = shop_string; |
717 | strip_endline(p); |
740 | strip_endline (p); |
718 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
741 | items = new shopitems[number_of_entries + 1]; |
719 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
720 | for (i=0; i<number_of_entries; i++) { |
742 | for (i = 0; i < number_of_entries; i++) |
721 | if (!p) { |
743 | { |
|
|
744 | if (!p) |
|
|
745 | { |
722 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
746 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
723 | break; |
747 | break; |
724 | } |
748 | } |
725 | next_semicolon=strchr(p, ';'); |
749 | next_semicolon = strchr (p, ';'); |
726 | next_colon=strchr(p, ':'); |
750 | next_colon = strchr (p, ':'); |
727 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
751 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
728 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
752 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
729 | items[i].strength=atoi(strchr(p,':')+1); |
753 | items[i].strength = atoi (strchr (p, ':') + 1); |
730 | |
754 | |
731 | if (isdigit(*p) || *p=='*') { |
755 | if (isdigit (*p) || *p == '*') |
|
|
756 | { |
732 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
757 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
733 | current_type=get_typedata(items[i].typenum); |
758 | current_type = get_typedata (items[i].typenum); |
734 | if (current_type) { |
759 | if (current_type) |
|
|
760 | { |
735 | items[i].name=current_type->name; |
761 | items[i].name = current_type->name; |
736 | items[i].name_pl=current_type->name_pl; |
762 | items[i].name_pl = current_type->name_pl; |
737 | } |
763 | } |
738 | } |
764 | } |
|
|
765 | else |
739 | else { /*we have a named type, let's figure out what it is */ |
766 | { /*we have a named type, let's figure out what it is */ |
740 | q=strpbrk(p,";:"); |
767 | q = strpbrk (p, ";:"); |
741 | if (q) *q='\0'; |
768 | if (q) |
742 | |
769 | *q = '\0'; |
|
|
770 | |
743 | current_type=get_typedata_by_name(p); |
771 | current_type = get_typedata_by_name (p); |
744 | if (current_type) { |
772 | if (current_type) |
|
|
773 | { |
745 | items[i].name=current_type->name; |
774 | items[i].name = current_type->name; |
746 | items[i].typenum=current_type->number; |
775 | items[i].typenum = current_type->number; |
747 | items[i].name_pl=current_type->name_pl; |
776 | items[i].name_pl = current_type->name_pl; |
|
|
777 | } |
|
|
778 | else |
|
|
779 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
780 | * the next entry while we're at it, better print a warning |
|
|
781 | */ |
|
|
782 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
|
|
783 | } |
|
|
784 | } |
|
|
785 | items[i].index = number_of_entries; |
|
|
786 | if (next_semicolon) |
|
|
787 | p = ++next_semicolon; |
|
|
788 | else |
|
|
789 | p = NULL; |
748 | } |
790 | } |
749 | else { /* oh uh, something's wrong, let's free up this one, and try |
|
|
750 | * the next entry while we're at it, better print a warning |
|
|
751 | */ |
|
|
752 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
|
|
753 | p, input_string); |
|
|
754 | } |
|
|
755 | } |
|
|
756 | items[i].index=number_of_entries; |
|
|
757 | if (next_semicolon) p=++next_semicolon; |
|
|
758 | else p=NULL; |
|
|
759 | } |
|
|
760 | free(shop_string); |
791 | free (shop_string); |
761 | return items; |
792 | return items; |
762 | } |
793 | } |
763 | |
794 | |
764 | /* opposite of parse string, this puts the string that was originally fed in to |
795 | /* opposite of parse string, this puts the string that was originally fed in to |
765 | * the map (or something equivilent) into output_string. */ |
796 | * the map (or something equivilent) into output_string. */ |
|
|
797 | static void |
766 | static void print_shop_string(mapstruct *m, char *output_string) { |
798 | print_shop_string (maptile *m, char *output_string) |
|
|
799 | { |
767 | int i; |
800 | int i; |
768 | char tmp[MAX_BUF]; |
801 | char tmp[MAX_BUF]; |
|
|
802 | |
769 | strcpy(output_string, ""); |
803 | strcpy (output_string, ""); |
770 | for (i=0; i< m->shopitems[0].index; i++) { |
804 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
805 | { |
771 | if (m->shopitems[i].typenum) { |
806 | if (m->shopitems[i].typenum) |
|
|
807 | { |
772 | if (m->shopitems[i].strength) { |
808 | if (m->shopitems[i].strength) |
|
|
809 | { |
773 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
810 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
774 | } |
811 | } |
|
|
812 | else |
775 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
813 | sprintf (tmp, "%s;", m->shopitems[i].name); |
776 | } |
814 | } |
777 | else { |
815 | else |
|
|
816 | { |
778 | if (m->shopitems[i].strength) { |
817 | if (m->shopitems[i].strength) |
|
|
818 | { |
779 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
819 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
780 | } |
820 | } |
781 | else sprintf(tmp, "*"); |
821 | else |
782 | } |
822 | sprintf (tmp, "*"); |
|
|
823 | } |
783 | strcat(output_string, tmp); |
824 | strcat (output_string, tmp); |
784 | } |
825 | } |
785 | } |
826 | } |
786 | |
827 | |
787 | /* This loads the header information of the map. The header |
828 | /* This loads the header information of the map. The header |
788 | * contains things like difficulty, size, timeout, etc. |
829 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
795 | * currently, there are few enough fields this is not a big deal. |
836 | * currently, there are few enough fields this is not a big deal. |
796 | * MSW 2001-07-01 |
837 | * MSW 2001-07-01 |
797 | * return 0 on success, 1 on failure. |
838 | * return 0 on success, 1 on failure. |
798 | */ |
839 | */ |
799 | |
840 | |
800 | static int load_map_header(FILE *fp, mapstruct *m) |
841 | static int |
|
|
842 | load_map_header (object_thawer & fp, maptile *m) |
801 | { |
843 | { |
802 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
844 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
803 | int msgpos=0; |
845 | int msgpos = 0; |
804 | int maplorepos=0; |
846 | int maplorepos = 0; |
805 | |
847 | |
806 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
848 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
849 | { |
807 | buf[HUGE_BUF-1] = 0; |
850 | buf[HUGE_BUF - 1] = 0; |
808 | key = buf; |
851 | key = buf; |
809 | while (isspace(*key)) key++; |
852 | |
810 | if (*key == 0) continue; /* empty line */ |
853 | while (isspace (*key)) |
|
|
854 | key++; |
|
|
855 | |
|
|
856 | if (*key == 0) |
|
|
857 | continue; /* empty line */ |
|
|
858 | |
811 | value = strchr(key, ' '); |
859 | value = strchr (key, ' '); |
812 | if (!value) { |
860 | |
813 | end = strchr(key, '\n'); |
861 | if (!value) |
814 | if (end != NULL) { |
862 | { |
815 | *end = 0; |
863 | if ((end = strchr (key, '\n'))) |
816 | } |
864 | *end = 0; |
817 | } else { |
865 | } |
|
|
866 | else |
|
|
867 | { |
818 | *value = 0; |
868 | *value = 0; |
819 | value++; |
869 | value++; |
820 | end = strchr(value, '\n'); |
870 | end = strchr (value, '\n'); |
|
|
871 | |
821 | while (isspace(*value)) { |
872 | while (isspace (*value)) |
822 | value++; |
873 | { |
|
|
874 | value++; |
|
|
875 | |
823 | if (*value == '\0' || value == end) { |
876 | if (*value == '\0' || value == end) |
|
|
877 | { |
824 | /* Nothing but spaces. */ |
878 | /* Nothing but spaces. */ |
825 | value = NULL; |
879 | value = NULL; |
826 | break; |
880 | break; |
827 | } |
881 | } |
828 | } |
882 | } |
829 | } |
883 | } |
830 | if (!end) { |
884 | |
|
|
885 | if (!end) |
|
|
886 | { |
831 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
887 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
832 | buf); |
|
|
833 | return 1; |
888 | return 1; |
834 | } |
889 | } |
835 | |
|
|
836 | |
890 | |
837 | /* key is the field name, value is what it should be set |
891 | /* key is the field name, value is what it should be set |
838 | * to. We've already done the work to null terminate key, |
892 | * to. We've already done the work to null terminate key, |
839 | * and strip off any leading spaces for both of these. |
893 | * and strip off any leading spaces for both of these. |
840 | * We have not touched the newline at the end of the line - |
894 | * We have not touched the newline at the end of the line - |
841 | * these are needed for some values. the end pointer |
895 | * these are needed for some values. the end pointer |
842 | * points to the first of the newlines. |
896 | * points to the first of the newlines. |
843 | * value could be NULL! It would be easy enough to just point |
897 | * value could be NULL! It would be easy enough to just point |
844 | * this to "" to prevent cores, but that would let more errors slide |
898 | * this to "" to prevent cores, but that would let more errors slide |
845 | * through. |
899 | * through. |
846 | * |
900 | * |
847 | * First check for entries that do not use the value parameter, then |
901 | * First check for entries that do not use the value parameter, then |
848 | * validate that value is given and check for the remaining entries |
902 | * validate that value is given and check for the remaining entries |
849 | * that use the parameter. |
903 | * that use the parameter. |
850 | */ |
904 | */ |
851 | |
905 | |
852 | if (!strcmp(key,"msg")) { |
906 | if (!strcmp (key, "msg")) |
|
|
907 | { |
853 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
908 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
854 | if (!strcmp(buf,"endmsg\n")) break; |
909 | { |
855 | else { |
910 | if (!strcmp (buf, "endmsg\n")) |
|
|
911 | break; |
|
|
912 | else |
|
|
913 | { |
856 | /* slightly more efficient than strcat */ |
914 | /* slightly more efficient than strcat */ |
857 | strcpy(msgbuf+msgpos, buf); |
915 | strcpy (msgbuf + msgpos, buf); |
858 | msgpos += strlen(buf); |
916 | msgpos += strlen (buf); |
859 | } |
917 | } |
860 | } |
918 | } |
861 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
919 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
862 | * with nothing between). There is no reason in those cases to |
920 | * with nothing between). There is no reason in those cases to |
863 | * keep the empty message. Also, msgbuf contains garbage data |
921 | * keep the empty message. Also, msgbuf contains garbage data |
864 | * when msgpos is zero, so copying it results in crashes |
922 | * when msgpos is zero, so copying it results in crashes |
865 | */ |
923 | */ |
866 | if (msgpos != 0) |
924 | if (msgpos != 0) |
867 | m->msg = strdup_local(msgbuf); |
925 | m->msg = strdup (msgbuf); |
868 | } |
926 | } |
869 | else if (!strcmp(key,"maplore")) { |
927 | else if (!strcmp (key, "maplore")) |
|
|
928 | { |
870 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
929 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
871 | if (!strcmp(buf,"endmaplore\n")) break; |
930 | { |
872 | else { |
931 | if (!strcmp (buf, "endmaplore\n")) |
|
|
932 | break; |
|
|
933 | else |
|
|
934 | { |
873 | /* slightly more efficient than strcat */ |
935 | /* slightly more efficient than strcat */ |
874 | strcpy(maplorebuf+maplorepos, buf); |
936 | strcpy (maplorebuf + maplorepos, buf); |
875 | maplorepos += strlen(buf); |
937 | maplorepos += strlen (buf); |
876 | } |
938 | } |
877 | } |
939 | } |
878 | if (maplorepos != 0) |
940 | if (maplorepos != 0) |
879 | m->maplore = strdup_local(maplorebuf); |
941 | m->maplore = strdup (maplorebuf); |
880 | } |
942 | } |
881 | else if (!strcmp(key,"end")) { |
943 | else if (!strcmp (key, "end")) |
882 | break; |
944 | { |
883 | } |
945 | break; |
|
|
946 | } |
884 | else if (value == NULL) { |
947 | else if (value == NULL) |
|
|
948 | { |
885 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
949 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
886 | } |
950 | } |
887 | else if (!strcmp(key, "arch")) { |
951 | else if (!strcmp (key, "arch")) |
|
|
952 | { |
888 | /* This is an oddity, but not something we care about much. */ |
953 | /* This is an oddity, but not something we care about much. */ |
889 | if (strcmp(value,"map\n")) |
954 | if (strcmp (value, "map\n")) |
890 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
955 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
891 | } |
956 | } |
892 | else if (!strcmp(key,"name")) { |
957 | else if (!strcmp (key, "name")) |
893 | *end=0; |
958 | { |
|
|
959 | *end = 0; |
894 | m->name = strdup_local(value); |
960 | m->name = strdup (value); |
895 | } |
961 | } |
896 | /* first strcmp value on these are old names supported |
962 | /* first strcmp value on these are old names supported |
897 | * for compatibility reasons. The new values (second) are |
963 | * for compatibility reasons. The new values (second) are |
898 | * what really should be used. |
964 | * what really should be used. |
899 | */ |
965 | */ |
|
|
966 | else if (!strcmp (key, "oid")) |
|
|
967 | fp.get (m, atoi (value)); |
|
|
968 | else if (!strcmp (key, "attach")) |
|
|
969 | m->attach = value; |
900 | else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
970 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
901 | m->enter_x = atoi(value); |
971 | m->enter_x = atoi (value); |
902 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
972 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
903 | m->enter_y = atoi(value); |
973 | m->enter_y = atoi (value); |
904 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
974 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
905 | m->width = atoi(value); |
975 | m->width = atoi (value); |
906 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
976 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
907 | m->height = atoi(value); |
977 | m->height = atoi (value); |
908 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
978 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
909 | m->reset_timeout = atoi(value); |
979 | m->reset_timeout = atoi (value); |
910 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
980 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
911 | m->timeout = atoi(value); |
981 | m->timeout = atoi (value); |
912 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
982 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
913 | m->difficulty = atoi(value); |
983 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
914 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
984 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
915 | m->darkness = atoi(value); |
985 | m->darkness = atoi (value); |
916 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
986 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
917 | m->fixed_resettime = atoi(value); |
987 | m->fixed_resettime = atoi (value); |
918 | } else if (!strcmp(key,"unique")) { |
988 | else if (!strcmp (key, "unique")) |
919 | m->unique = atoi(value); |
989 | m->unique = atoi (value); |
920 | } else if (!strcmp(key,"template")) { |
990 | else if (!strcmp (key, "template")) |
921 | m->templatemap = atoi(value); |
991 | m->templatemap = atoi (value); |
922 | } else if (!strcmp(key,"region")) { |
992 | else if (!strcmp (key, "region")) |
923 | m->region = get_region_by_name(value); |
993 | m->region = get_region_by_name (value); |
924 | } else if (!strcmp(key,"shopitems")) { |
994 | else if (!strcmp (key, "shopitems")) |
925 | *end=0; |
995 | { |
|
|
996 | *end = 0; |
926 | m->shopitems = parse_shop_string(value); |
997 | m->shopitems = parse_shop_string (value); |
|
|
998 | } |
927 | } else if (!strcmp(key,"shopgreed")) { |
999 | else if (!strcmp (key, "shopgreed")) |
928 | m->shopgreed = atof(value); |
1000 | m->shopgreed = atof (value); |
929 | } else if (!strcmp(key,"shopmin")) { |
1001 | else if (!strcmp (key, "shopmin")) |
930 | m->shopmin = atol(value); |
1002 | m->shopmin = atol (value); |
931 | } else if (!strcmp(key,"shopmax")) { |
1003 | else if (!strcmp (key, "shopmax")) |
932 | m->shopmax = atol(value); |
1004 | m->shopmax = atol (value); |
933 | } else if (!strcmp(key,"shoprace")) { |
1005 | else if (!strcmp (key, "shoprace")) |
934 | *end=0; |
1006 | { |
|
|
1007 | *end = 0; |
935 | m->shoprace = strdup_local(value); |
1008 | m->shoprace = strdup (value); |
|
|
1009 | } |
936 | } else if (!strcmp(key,"outdoor")) { |
1010 | else if (!strcmp (key, "outdoor")) |
937 | m->outdoor = atoi(value); |
1011 | m->outdoor = atoi (value); |
938 | } else if (!strcmp(key, "temp")) { |
1012 | else if (!strcmp (key, "temp")) |
939 | m->temp = atoi(value); |
1013 | m->temp = atoi (value); |
940 | } else if (!strcmp(key, "pressure")) { |
1014 | else if (!strcmp (key, "pressure")) |
941 | m->pressure = atoi(value); |
1015 | m->pressure = atoi (value); |
942 | } else if (!strcmp(key, "humid")) { |
1016 | else if (!strcmp (key, "humid")) |
943 | m->humid = atoi(value); |
1017 | m->humid = atoi (value); |
944 | } else if (!strcmp(key, "windspeed")) { |
1018 | else if (!strcmp (key, "windspeed")) |
945 | m->windspeed = atoi(value); |
1019 | m->windspeed = atoi (value); |
946 | } else if (!strcmp(key, "winddir")) { |
1020 | else if (!strcmp (key, "winddir")) |
947 | m->winddir = atoi(value); |
1021 | m->winddir = atoi (value); |
948 | } else if (!strcmp(key, "sky")) { |
1022 | else if (!strcmp (key, "sky")) |
949 | m->sky = atoi(value); |
1023 | m->sky = atoi (value); |
950 | } else if (!strcmp(key, "nosmooth")) { |
1024 | else if (!strcmp (key, "nosmooth")) |
951 | m->nosmooth = atoi(value); |
1025 | m->nosmooth = atoi (value); |
952 | } else if (!strcmp(key, "safe_map")) { |
|
|
953 | m->safe_map = atoi(value); |
|
|
954 | } |
|
|
955 | else if (!strncmp(key,"tile_path_", 10)) { |
1026 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1027 | { |
956 | int tile=atoi(key+10); |
1028 | int tile = atoi (key + 10); |
957 | |
1029 | |
958 | if (tile<1 || tile>4) { |
1030 | if (tile < 1 || tile > 4) |
|
|
1031 | { |
959 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
1032 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
960 | tile, m->path); |
1033 | } |
961 | } else { |
1034 | else |
|
|
1035 | { |
962 | char *path; |
1036 | char *path; |
963 | |
1037 | |
964 | *end = 0; |
1038 | *end = 0; |
965 | |
1039 | |
966 | if (m->tile_path[tile-1]) { |
1040 | if (m->tile_path[tile - 1]) |
|
|
1041 | { |
967 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
1042 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
968 | tile, m->path); |
|
|
969 | free(m->tile_path[tile-1]); |
1043 | free (m->tile_path[tile - 1]); |
970 | m->tile_path[tile-1] = NULL; |
1044 | m->tile_path[tile - 1] = NULL; |
971 | } |
1045 | } |
972 | |
1046 | |
973 | if (check_path(value, 1) != -1) { |
1047 | if (check_path (value, 1) != -1) |
|
|
1048 | { |
974 | /* The unadorned path works. */ |
1049 | /* The unadorned path works. */ |
975 | path = value; |
1050 | path = value; |
976 | } else { |
1051 | } |
|
|
1052 | else |
|
|
1053 | { |
977 | /* Try again; it could be a relative exit. */ |
1054 | /* Try again; it could be a relative exit. */ |
978 | |
1055 | |
979 | path = path_combine_and_normalize(m->path, value); |
1056 | path = path_combine_and_normalize (m->path, value); |
980 | |
1057 | |
981 | if (check_path(path, 1) == -1) { |
1058 | if (check_path (path, 1) == -1) |
|
|
1059 | { |
982 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
1060 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
983 | path = NULL; |
1061 | path = NULL; |
984 | } |
1062 | } |
985 | } |
1063 | } |
986 | |
1064 | |
987 | if (editor) { |
1065 | if (editor) |
|
|
1066 | { |
988 | /* Use the value as in the file. */ |
1067 | /* Use the value as in the file. */ |
989 | m->tile_path[tile-1] = strdup_local(value); |
1068 | m->tile_path[tile - 1] = strdup (value); |
990 | } else if (path != NULL) { |
1069 | } |
|
|
1070 | else if (path != NULL) |
|
|
1071 | { |
991 | /* Use the normalized value. */ |
1072 | /* Use the normalized value. */ |
992 | m->tile_path[tile-1] = strdup_local(path); |
1073 | m->tile_path[tile - 1] = strdup (path); |
993 | } |
1074 | } |
994 | } /* end if tile direction (in)valid */ |
1075 | } /* end if tile direction (in)valid */ |
995 | } |
1076 | } |
996 | else { |
1077 | else |
997 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
1078 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
998 | } |
|
|
999 | } |
1079 | } |
|
|
1080 | |
1000 | if (!key || strcmp(key,"end")) { |
1081 | if (!key || strcmp (key, "end")) |
|
|
1082 | { |
1001 | LOG(llevError,"Got premature eof on map header!\n"); |
1083 | LOG (llevError, "Got premature eof on map header!\n"); |
1002 | return 1; |
1084 | return 1; |
1003 | } |
1085 | } |
|
|
1086 | |
1004 | return 0; |
1087 | return 0; |
1005 | } |
1088 | } |
1006 | |
1089 | |
1007 | /* |
1090 | /* |
1008 | * Opens the file "filename" and reads information about the map |
1091 | * Opens the file "filename" and reads information about the map |
1009 | * from the given file, and stores it in a newly allocated |
1092 | * from the given file, and stores it in a newly allocated |
1010 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
1093 | * maptile. A pointer to this structure is returned, or NULL on failure. |
1011 | * flags correspond to those in map.h. Main ones used are |
1094 | * flags correspond to those in map.h. Main ones used are |
1012 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1095 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1013 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1096 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1014 | * cases, no matter if this flag is set or not. |
1097 | * cases, no matter if this flag is set or not. |
1015 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1098 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1016 | * managed map list. |
1099 | * managed map list. |
1017 | */ |
1100 | */ |
1018 | |
1101 | |
|
|
1102 | maptile * |
1019 | mapstruct *load_original_map(const char *filename, int flags) { |
1103 | load_original_map (const char *filename, int flags) |
1020 | FILE *fp; |
1104 | { |
1021 | mapstruct *m; |
1105 | maptile *m; |
1022 | int comp; |
|
|
1023 | char pathname[MAX_BUF]; |
1106 | char pathname[MAX_BUF]; |
1024 | |
1107 | |
1025 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1026 | if (flags & MAP_PLAYER_UNIQUE) |
1108 | if (flags & MAP_PLAYER_UNIQUE) |
1027 | strcpy(pathname, filename); |
1109 | strcpy (pathname, filename); |
1028 | else if (flags & MAP_OVERLAY) |
1110 | else if (flags & MAP_OVERLAY) |
1029 | strcpy(pathname, create_overlay_pathname(filename)); |
1111 | strcpy (pathname, create_overlay_pathname (filename)); |
1030 | else |
1112 | else |
1031 | strcpy(pathname, create_pathname(filename)); |
1113 | strcpy (pathname, create_pathname (filename)); |
1032 | |
1114 | |
1033 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1115 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
1034 | LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); |
|
|
1035 | return (NULL); |
|
|
1036 | } |
|
|
1037 | |
1116 | |
|
|
1117 | object_thawer thawer (pathname); |
|
|
1118 | |
|
|
1119 | if (!thawer) |
|
|
1120 | return 0; |
|
|
1121 | |
1038 | m = get_linked_map(); |
1122 | m = get_linked_map (); |
1039 | |
1123 | |
1040 | strcpy (m->path, filename); |
1124 | strcpy (m->path, filename); |
1041 | if (load_map_header(fp, m)) { |
1125 | if (load_map_header (thawer, m)) |
|
|
1126 | { |
1042 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1127 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1043 | filename, flags); |
|
|
1044 | delete_map(m); |
1128 | delete_map (m); |
1045 | return NULL; |
1129 | return NULL; |
1046 | } |
1130 | } |
1047 | |
1131 | |
1048 | allocate_map(m); |
1132 | m->allocate (); |
1049 | m->compressed = comp; |
|
|
1050 | |
1133 | |
1051 | m->in_memory=MAP_LOADING; |
1134 | m->in_memory = MAP_LOADING; |
1052 | load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); |
1135 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1053 | close_and_delete(fp, comp); |
1136 | |
1054 | m->in_memory=MAP_IN_MEMORY; |
1137 | m->in_memory = MAP_IN_MEMORY; |
1055 | if (!MAP_DIFFICULTY(m)) |
1138 | if (!MAP_DIFFICULTY (m)) |
1056 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1139 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1057 | set_map_reset_time(m); |
1140 | set_map_reset_time (m); |
1058 | if (load_original_map_callback) |
1141 | m->instantiate (); |
1059 | load_original_map_callback(m); |
|
|
1060 | return (m); |
1142 | return (m); |
1061 | } |
1143 | } |
1062 | |
1144 | |
1063 | /* |
1145 | /* |
1064 | * Loads a map, which has been loaded earlier, from file. |
1146 | * Loads a map, which has been loaded earlier, from file. |
1065 | * Return the map object we load into (this can change from the passed |
1147 | * Return the map object we load into (this can change from the passed |
1066 | * option if we can't find the original map) |
1148 | * option if we can't find the original map) |
1067 | */ |
1149 | */ |
1068 | |
1150 | |
1069 | static mapstruct *load_temporary_map(mapstruct *m) { |
1151 | static maptile * |
1070 | FILE *fp; |
1152 | load_temporary_map (maptile *m) |
1071 | int comp; |
1153 | { |
1072 | char buf[MAX_BUF]; |
1154 | char buf[MAX_BUF]; |
1073 | |
1155 | |
1074 | if (!m->tmpname) { |
1156 | if (!m->tmpname) |
|
|
1157 | { |
1075 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
1158 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
1076 | strcpy(buf, m->path); |
1159 | strcpy (buf, m->path); |
1077 | delete_map(m); |
1160 | delete_map (m); |
1078 | m = load_original_map(buf, 0); |
1161 | m = load_original_map (buf, 0); |
1079 | if(m==NULL) return NULL; |
1162 | if (m == NULL) |
|
|
1163 | return NULL; |
1080 | fix_auto_apply(m); /* Chests which open as default */ |
1164 | fix_auto_apply (m); /* Chests which open as default */ |
1081 | return m; |
1165 | return m; |
|
|
1166 | } |
|
|
1167 | |
|
|
1168 | object_thawer thawer (m->tmpname); |
|
|
1169 | |
|
|
1170 | if (!thawer) |
1082 | } |
1171 | { |
1083 | |
|
|
1084 | if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { |
|
|
1085 | LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); |
|
|
1086 | strcpy(buf, m->path); |
1172 | strcpy (buf, m->path); |
1087 | delete_map(m); |
1173 | delete_map (m); |
1088 | m = load_original_map(buf, 0); |
1174 | m = load_original_map (buf, 0); |
1089 | if(m==NULL) return NULL; |
1175 | if (!m) |
|
|
1176 | return NULL; |
1090 | fix_auto_apply(m); /* Chests which open as default */ |
1177 | fix_auto_apply (m); /* Chests which open as default */ |
1091 | return m; |
1178 | return m; |
1092 | } |
|
|
1093 | |
1179 | } |
1094 | |
1180 | |
1095 | if (load_map_header(fp, m)) { |
1181 | if (load_map_header (thawer, m)) |
|
|
1182 | { |
1096 | LOG(llevError,"Error loading map header for %s (%s)\n", |
1183 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1097 | m->path, m->tmpname); |
|
|
1098 | delete_map(m); |
1184 | delete_map (m); |
1099 | m = load_original_map(m->path, 0); |
1185 | m = load_original_map (m->path, 0); |
1100 | return NULL; |
1186 | return NULL; |
1101 | } |
1187 | } |
1102 | m->compressed = comp; |
|
|
1103 | allocate_map(m); |
|
|
1104 | |
1188 | |
|
|
1189 | m->allocate (); |
|
|
1190 | |
1105 | m->in_memory=MAP_LOADING; |
1191 | m->in_memory = MAP_LOADING; |
1106 | load_objects (m, fp, 0); |
1192 | load_objects (m, thawer, 0); |
1107 | close_and_delete(fp, comp); |
1193 | |
1108 | m->in_memory=MAP_IN_MEMORY; |
1194 | m->in_memory = MAP_IN_MEMORY; |
1109 | if (load_temporary_map_callback) |
1195 | INVOKE_MAP (SWAPIN, m); |
1110 | load_temporary_map_callback(m); |
|
|
1111 | return m; |
1196 | return m; |
1112 | } |
1197 | } |
1113 | |
1198 | |
1114 | /* |
1199 | /* |
1115 | * Loads a map, which has been loaded earlier, from file. |
1200 | * Loads a map, which has been loaded earlier, from file. |
1116 | * Return the map object we load into (this can change from the passed |
1201 | * Return the map object we load into (this can change from the passed |
1117 | * option if we can't find the original map) |
1202 | * option if we can't find the original map) |
1118 | */ |
1203 | */ |
1119 | |
1204 | |
|
|
1205 | maptile * |
1120 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
1206 | load_overlay_map (const char *filename, maptile *m) |
1121 | FILE *fp; |
1207 | { |
1122 | int comp; |
|
|
1123 | char pathname[MAX_BUF]; |
1208 | char pathname[MAX_BUF]; |
1124 | |
1209 | |
1125 | strcpy(pathname, create_overlay_pathname(filename)); |
1210 | strcpy (pathname, create_overlay_pathname (filename)); |
1126 | |
1211 | |
1127 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1212 | object_thawer thawer (pathname); |
1128 | /* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ |
|
|
1129 | return m; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | if (load_map_header(fp, m)) { |
|
|
1133 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1134 | m->path, pathname); |
|
|
1135 | delete_map(m); |
|
|
1136 | m = load_original_map(m->path, 0); |
|
|
1137 | return NULL; |
|
|
1138 | } |
|
|
1139 | m->compressed = comp; |
|
|
1140 | /*allocate_map(m);*/ |
|
|
1141 | |
1213 | |
1142 | m->in_memory=MAP_LOADING; |
1214 | if (!thawer) |
1143 | load_objects (m, fp, MAP_OVERLAY); |
|
|
1144 | close_and_delete(fp, comp); |
|
|
1145 | m->in_memory=MAP_IN_MEMORY; |
|
|
1146 | return m; |
1215 | return m; |
|
|
1216 | |
|
|
1217 | if (load_map_header (thawer, m)) |
|
|
1218 | { |
|
|
1219 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1220 | delete_map (m); |
|
|
1221 | m = load_original_map (m->path, 0); |
|
|
1222 | return NULL; |
|
|
1223 | } |
|
|
1224 | /*m->allocate ();*/ |
|
|
1225 | |
|
|
1226 | m->in_memory = MAP_LOADING; |
|
|
1227 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1228 | |
|
|
1229 | m->in_memory = MAP_IN_MEMORY; |
|
|
1230 | return m; |
1147 | } |
1231 | } |
1148 | |
1232 | |
1149 | /****************************************************************************** |
1233 | /****************************************************************************** |
1150 | * This is the start of unique map handling code |
1234 | * This is the start of unique map handling code |
1151 | *****************************************************************************/ |
1235 | *****************************************************************************/ |
1152 | |
1236 | |
1153 | /* This goes through map 'm' and removed any unique items on the map. */ |
1237 | /* This goes through map 'm' and removed any unique items on the map. */ |
1154 | static void delete_unique_items(mapstruct *m) |
1238 | static void |
|
|
1239 | delete_unique_items (maptile *m) |
1155 | { |
1240 | { |
1156 | int i,j,unique; |
1241 | int i, j, unique; |
1157 | object *op, *next; |
1242 | object *op, *next; |
1158 | |
1243 | |
1159 | for(i=0; i<MAP_WIDTH(m); i++) |
1244 | for (i = 0; i < MAP_WIDTH (m); i++) |
1160 | for(j=0; j<MAP_HEIGHT(m); j++) { |
1245 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1246 | { |
1161 | unique=0; |
1247 | unique = 0; |
1162 | for (op=get_map_ob(m, i, j); op; op=next) { |
1248 | |
1163 | next = op->above; |
1249 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
|
|
1250 | { |
|
|
1251 | next = op->above; |
|
|
1252 | |
1164 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
1253 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1165 | unique=1; |
1254 | unique = 1; |
|
|
1255 | |
1166 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
1256 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1167 | clean_object(op); |
1257 | { |
|
|
1258 | clean_object (op); |
|
|
1259 | |
1168 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
1260 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
1169 | remove_button_link(op); |
1261 | remove_button_link (op); |
1170 | remove_ob(op); |
1262 | |
1171 | free_object(op); |
1263 | op->destroy (); |
1172 | } |
1264 | } |
|
|
1265 | } |
1173 | } |
1266 | } |
1174 | } |
|
|
1175 | } |
1267 | } |
1176 | |
1268 | |
1177 | |
1269 | |
1178 | /* |
1270 | /* |
1179 | * Loads unique objects from file(s) into the map which is in memory |
1271 | * Loads unique objects from file(s) into the map which is in memory |
1180 | * m is the map to load unique items into. |
1272 | * m is the map to load unique items into. |
1181 | */ |
1273 | */ |
1182 | static void load_unique_objects(mapstruct *m) { |
1274 | static void |
1183 | FILE *fp; |
1275 | load_unique_objects (maptile *m) |
|
|
1276 | { |
1184 | int comp,count; |
1277 | int count; |
1185 | char firstname[MAX_BUF]; |
1278 | char firstname[MAX_BUF]; |
1186 | |
1279 | |
1187 | for (count=0; count<10; count++) { |
1280 | for (count = 0; count < 10; count++) |
|
|
1281 | { |
1188 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
1282 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
1189 | if (!access(firstname, R_OK)) break; |
1283 | if (!access (firstname, R_OK)) |
|
|
1284 | break; |
1190 | } |
1285 | } |
1191 | /* If we get here, we did not find any map */ |
1286 | /* If we get here, we did not find any map */ |
1192 | if (count==10) return; |
1287 | if (count == 10) |
|
|
1288 | return; |
1193 | |
1289 | |
1194 | if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { |
1290 | object_thawer thawer (firstname); |
1195 | /* There is no expectation that every map will have unique items, but this |
|
|
1196 | * is debug output, so leave it in. |
|
|
1197 | */ |
|
|
1198 | LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); |
|
|
1199 | return; |
|
|
1200 | } |
|
|
1201 | |
1291 | |
|
|
1292 | if (!thawer) |
|
|
1293 | return; |
|
|
1294 | |
1202 | m->in_memory=MAP_LOADING; |
1295 | m->in_memory = MAP_LOADING; |
1203 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1296 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1204 | delete_unique_items(m); /* original map before, don't duplicate them */ |
1297 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1205 | load_object(fp, NULL, LO_NOREAD,0); |
|
|
1206 | load_objects (m, fp, 0); |
1298 | load_objects (m, thawer, 0); |
1207 | close_and_delete(fp, comp); |
1299 | |
1208 | m->in_memory=MAP_IN_MEMORY; |
1300 | m->in_memory = MAP_IN_MEMORY; |
1209 | } |
1301 | } |
1210 | |
1302 | |
1211 | |
1303 | |
1212 | /* |
1304 | /* |
1213 | * Saves a map to file. If flag is set, it is saved into the same |
1305 | * Saves a map to file. If flag is set, it is saved into the same |
1214 | * file it was (originally) loaded from. Otherwise a temporary |
1306 | * file it was (originally) loaded from. Otherwise a temporary |
1215 | * filename will be genarated, and the file will be stored there. |
1307 | * filename will be genarated, and the file will be stored there. |
1216 | * The temporary filename will be stored in the mapstructure. |
1308 | * The temporary filename will be stored in the maptileure. |
1217 | * If the map is unique, we also save to the filename in the map |
1309 | * If the map is unique, we also save to the filename in the map |
1218 | * (this should have been updated when first loaded) |
1310 | * (this should have been updated when first loaded) |
1219 | */ |
1311 | */ |
1220 | |
1312 | |
|
|
1313 | int |
1221 | int new_save_map(mapstruct *m, int flag) { |
1314 | new_save_map (maptile *m, int flag) |
1222 | FILE *fp, *fp2; |
1315 | { |
1223 | char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; |
1316 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1224 | int i; |
1317 | int i; |
1225 | |
1318 | |
1226 | if (flag && !*m->path) { |
1319 | if (flag && !*m->path) |
|
|
1320 | { |
1227 | LOG(llevError,"Tried to save map without path.\n"); |
1321 | LOG (llevError, "Tried to save map without path.\n"); |
1228 | return -1; |
1322 | return -1; |
1229 | } |
|
|
1230 | |
1323 | } |
|
|
1324 | |
1231 | if (flag || (m->unique) || (m->templatemap)) { |
1325 | if (flag || (m->unique) || (m->templatemap)) |
1232 | if (!m->unique && !m->templatemap) { /* flag is set */ |
1326 | { |
|
|
1327 | if (!m->unique && !m->templatemap) |
|
|
1328 | { /* flag is set */ |
1233 | if (flag == 2) |
1329 | if (flag == 2) |
1234 | strcpy(filename, create_overlay_pathname(m->path)); |
1330 | strcpy (filename, create_overlay_pathname (m->path)); |
1235 | else |
1331 | else |
1236 | strcpy (filename, create_pathname (m->path)); |
1332 | strcpy (filename, create_pathname (m->path)); |
1237 | } else |
1333 | } |
|
|
1334 | else |
1238 | strcpy (filename, m->path); |
1335 | strcpy (filename, m->path); |
1239 | |
1336 | |
1240 | /* If the compression suffix already exists on the filename, don't |
|
|
1241 | * put it on again. This nasty looking strcmp checks to see if the |
|
|
1242 | * compression suffix is at the end of the filename already. |
|
|
1243 | */ |
|
|
1244 | if (m->compressed && |
|
|
1245 | strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])), |
|
|
1246 | uncomp[m->compressed][0])) |
|
|
1247 | strcat(filename, uncomp[m->compressed][0]); |
|
|
1248 | make_path_to_file(filename); |
1337 | make_path_to_file (filename); |
1249 | } else { |
1338 | } |
|
|
1339 | else |
|
|
1340 | { |
1250 | if (!m->tmpname) |
1341 | if (!m->tmpname) |
1251 | m->tmpname = tempnam_local(settings.tmpdir,NULL); |
1342 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1343 | |
1252 | strcpy(filename, m->tmpname); |
1344 | strcpy (filename, m->tmpname); |
1253 | } |
1345 | } |
|
|
1346 | |
1254 | LOG(llevDebug,"Saving map %s\n",m->path); |
1347 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1255 | m->in_memory = MAP_SAVING; |
1348 | m->in_memory = MAP_SAVING; |
1256 | |
1349 | |
1257 | unlink (filename); // do not overwrite backups if done via hardlinks |
1350 | object_freezer freezer; |
1258 | |
1351 | |
1259 | /* Compress if it isn't a temporary save. Do compress if unique */ |
|
|
1260 | if (m->compressed && (m->unique || m->templatemap || flag)) { |
|
|
1261 | char buf[MAX_BUF]; |
|
|
1262 | strcpy(buf, uncomp[m->compressed][2]); |
|
|
1263 | strcat(buf, " > "); |
|
|
1264 | strcat(buf, filename); |
|
|
1265 | fp = popen(buf, "w"); |
|
|
1266 | } else |
|
|
1267 | fp = fopen(filename, "w"); |
|
|
1268 | |
|
|
1269 | if(fp == NULL) { |
|
|
1270 | LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno)); |
|
|
1271 | return -1; |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | /* legacy */ |
1352 | /* legacy */ |
1275 | fprintf(fp,"arch map\n"); |
1353 | fprintf (freezer, "arch map\n"); |
|
|
1354 | if (m->name) |
1276 | if (m->name) fprintf(fp,"name %s\n", m->name); |
1355 | fprintf (freezer, "name %s\n", m->name); |
|
|
1356 | if (!flag) |
1277 | if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); |
1357 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1358 | if (m->reset_timeout) |
1278 | if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); |
1359 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1360 | if (m->fixed_resettime) |
1279 | if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); |
1361 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
1280 | /* we unfortunately have no idea if this is a value the creator set |
1362 | /* we unfortunately have no idea if this is a value the creator set |
1281 | * or a difficulty value we generated when the map was first loaded |
1363 | * or a difficulty value we generated when the map was first loaded |
1282 | */ |
1364 | */ |
|
|
1365 | if (m->difficulty) |
1283 | if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); |
1366 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1367 | if (m->region) |
1284 | if (m->region) fprintf(fp,"region %s\n", m->region->name); |
1368 | fprintf (freezer, "region %s\n", m->region->name); |
1285 | if (m->shopitems) { |
1369 | if (m->shopitems) |
|
|
1370 | { |
1286 | print_shop_string(m, shop); |
1371 | print_shop_string (m, shop); |
1287 | fprintf(fp,"shopitems %s\n", shop); |
1372 | fprintf (freezer, "shopitems %s\n", shop); |
1288 | } |
1373 | } |
|
|
1374 | if (m->shopgreed) |
1289 | if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); |
1375 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1290 | #ifndef WIN32 |
1376 | if (m->shopmin) |
1291 | if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); |
1377 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1378 | if (m->shopmax) |
1292 | if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); |
1379 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1293 | #else |
1380 | if (m->shoprace) |
1294 | if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); |
|
|
1295 | if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); |
|
|
1296 | #endif |
|
|
1297 | if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); |
1381 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1382 | if (m->darkness) |
1298 | if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); |
1383 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1384 | if (m->width) |
1299 | if (m->width) fprintf(fp,"width %d\n", m->width); |
1385 | fprintf (freezer, "width %d\n", m->width); |
|
|
1386 | if (m->height) |
1300 | if (m->height) fprintf(fp,"height %d\n", m->height); |
1387 | fprintf (freezer, "height %d\n", m->height); |
|
|
1388 | if (m->enter_x) |
1301 | if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); |
1389 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1390 | if (m->enter_y) |
1302 | if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); |
1391 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1392 | if (m->msg) |
1303 | if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); |
1393 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1394 | if (m->maplore) |
1304 | if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); |
1395 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1396 | if (m->unique) |
1305 | if (m->unique) fprintf(fp,"unique %d\n", m->unique); |
1397 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1398 | if (m->templatemap) |
1306 | if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); |
1399 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1400 | if (m->outdoor) |
1307 | if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); |
1401 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1402 | if (m->temp) |
1308 | if (m->temp) fprintf(fp, "temp %d\n", m->temp); |
1403 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1404 | if (m->pressure) |
1309 | if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); |
1405 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1406 | if (m->humid) |
1310 | if (m->humid) fprintf(fp, "humid %d\n", m->humid); |
1407 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1408 | if (m->windspeed) |
1311 | if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); |
1409 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1410 | if (m->winddir) |
1312 | if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); |
1411 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1412 | if (m->sky) |
1313 | if (m->sky) fprintf(fp, "sky %d\n", m->sky); |
1413 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1414 | if (m->nosmooth) |
1314 | if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); |
1415 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
1315 | if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map); |
|
|
1316 | |
1416 | |
1317 | /* Save any tiling information, except on overlays */ |
1417 | /* Save any tiling information, except on overlays */ |
1318 | if (flag != 2) |
1418 | if (flag != 2) |
1319 | for (i=0; i<4; i++) |
1419 | for (i = 0; i < 4; i++) |
1320 | if (m->tile_path[i]) |
1420 | if (m->tile_path[i]) |
1321 | fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); |
1421 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1322 | |
1422 | |
|
|
1423 | freezer.put (m); |
1323 | fprintf(fp,"end\n"); |
1424 | fprintf (freezer, "end\n"); |
1324 | |
1425 | |
1325 | /* In the game save unique items in the different file, but |
1426 | /* In the game save unique items in the different file, but |
1326 | * in the editor save them to the normal map file. |
1427 | * in the editor save them to the normal map file. |
1327 | * If unique map, save files in the proper destination (set by |
1428 | * If unique map, save files in the proper destination (set by |
1328 | * player) |
1429 | * player) |
1329 | */ |
1430 | */ |
1330 | fp2 = fp; /* save unique items into fp2 */ |
|
|
1331 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { |
1431 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1432 | { |
|
|
1433 | object_freezer unique; |
|
|
1434 | |
|
|
1435 | if (flag == 2) |
|
|
1436 | save_objects (m, freezer, unique, 2); |
|
|
1437 | else |
|
|
1438 | save_objects (m, freezer, unique, 0); |
|
|
1439 | |
1332 | sprintf (buf,"%s.v00",create_items_path (m->path)); |
1440 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1333 | if ((fp2 = fopen (buf, "w")) == NULL) { |
1441 | |
1334 | LOG(llevError, "Can't open unique items file %s\n", buf); |
1442 | unique.save (buf); |
1335 | } |
|
|
1336 | if (flag == 2) |
|
|
1337 | save_objects(m, fp, fp2, 2); |
|
|
1338 | else |
|
|
1339 | save_objects (m, fp, fp2, 0); |
|
|
1340 | if (fp2 != NULL) { |
|
|
1341 | if (ftell (fp2) == 0) { |
|
|
1342 | fclose (fp2); |
|
|
1343 | unlink (buf); |
|
|
1344 | } else { |
|
|
1345 | fclose (fp2); |
|
|
1346 | chmod (buf, SAVE_MODE); |
|
|
1347 | } |
1443 | } |
1348 | } |
|
|
1349 | } else { /* save same file when not playing, like in editor */ |
|
|
1350 | save_objects(m, fp, fp, 0); |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | if (m->compressed && (m->unique || m->templatemap || flag)) |
|
|
1354 | pclose(fp); |
|
|
1355 | else |
1444 | else |
1356 | fclose(fp); |
1445 | { /* save same file when not playing, like in editor */ |
|
|
1446 | save_objects (m, freezer, freezer, 0); |
|
|
1447 | } |
1357 | |
1448 | |
1358 | chmod (filename, SAVE_MODE); |
1449 | freezer.save (filename); |
|
|
1450 | |
1359 | return 0; |
1451 | return 0; |
1360 | } |
1452 | } |
1361 | |
1453 | |
1362 | |
1454 | |
1363 | /* |
1455 | /* |
1364 | * Remove and free all objects in the inventory of the given object. |
1456 | * Remove and free all objects in the inventory of the given object. |
1365 | * object.c ? |
1457 | * object.c ? |
1366 | */ |
1458 | */ |
1367 | |
1459 | |
|
|
1460 | void |
1368 | void clean_object(object *op) |
1461 | clean_object (object *op) |
1369 | { |
1462 | { |
1370 | object *tmp, *next; |
1463 | object *tmp, *next; |
1371 | |
1464 | |
1372 | for(tmp = op->inv; tmp; tmp = next) |
1465 | for (tmp = op->inv; tmp; tmp = next) |
1373 | { |
1466 | { |
1374 | next = tmp->below; |
1467 | next = tmp->below; |
|
|
1468 | |
1375 | clean_object(tmp); |
1469 | clean_object (tmp); |
1376 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
1470 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
1377 | remove_button_link(tmp); |
1471 | remove_button_link (tmp); |
1378 | remove_ob(tmp); |
1472 | |
1379 | free_object(tmp); |
1473 | tmp->destroy (); |
1380 | } |
1474 | } |
1381 | } |
1475 | } |
1382 | |
1476 | |
1383 | /* |
1477 | /* |
1384 | * Remove and free all objects in the given map. |
1478 | * Remove and free all objects in the given map. |
1385 | */ |
1479 | */ |
1386 | |
1480 | |
|
|
1481 | void |
1387 | void free_all_objects(mapstruct *m) { |
1482 | free_all_objects (maptile *m) |
|
|
1483 | { |
1388 | int i,j; |
1484 | int i, j; |
1389 | object *op; |
1485 | object *op; |
1390 | |
1486 | |
1391 | for(i=0;i<MAP_WIDTH(m);i++) |
1487 | for (i = 0; i < MAP_WIDTH (m); i++) |
1392 | for(j=0;j<MAP_HEIGHT(m);j++) { |
1488 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1489 | { |
1393 | object *previous_obj=NULL; |
1490 | object *previous_obj = NULL; |
|
|
1491 | |
1394 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
1492 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1395 | if (op==previous_obj) { |
1493 | { |
|
|
1494 | if (op == previous_obj) |
|
|
1495 | { |
1396 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1496 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1397 | break; |
1497 | break; |
1398 | } |
1498 | } |
1399 | previous_obj=op; |
1499 | |
1400 | if(op->head!=NULL) |
1500 | previous_obj = op; |
|
|
1501 | |
|
|
1502 | if (op->head != NULL) |
1401 | op = op->head; |
1503 | op = op->head; |
1402 | |
1504 | |
1403 | /* If the map isn't in memory, free_object will remove and |
1505 | /* If the map isn't in memory, free_object will remove and |
1404 | * free objects in op's inventory. So let it do the job. |
1506 | * free objects in op's inventory. So let it do the job. |
1405 | */ |
1507 | */ |
1406 | if (m->in_memory==MAP_IN_MEMORY) |
1508 | if (m->in_memory == MAP_IN_MEMORY) |
1407 | clean_object(op); |
1509 | clean_object (op); |
1408 | remove_ob(op); |
1510 | |
1409 | free_object(op); |
1511 | op->destroy (); |
1410 | } |
1512 | } |
1411 | } |
|
|
1412 | #ifdef MANY_CORES |
|
|
1413 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
|
|
1414 | * an item on that map was not saved - look for that condition and die as appropriate - |
|
|
1415 | * this leaves more of the map data intact for better debugging. |
|
|
1416 | */ |
|
|
1417 | for (op=objects; op!=NULL; op=op->next) { |
|
|
1418 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
|
|
1419 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
|
|
1420 | abort(); |
|
|
1421 | } |
|
|
1422 | } |
1513 | } |
1423 | #endif |
|
|
1424 | } |
1514 | } |
1425 | |
1515 | |
1426 | /* |
1516 | /* |
1427 | * Frees everything allocated by the given mapstructure. |
1517 | * Frees everything allocated by the given maptileure. |
1428 | * don't free tmpname - our caller is left to do that |
1518 | * don't free tmpname - our caller is left to do that |
1429 | */ |
1519 | */ |
1430 | |
1520 | |
|
|
1521 | void |
1431 | void free_map(mapstruct *m,int flag) { |
1522 | free_map (maptile *m, int flag) |
|
|
1523 | { |
1432 | int i; |
1524 | int i; |
1433 | |
1525 | |
1434 | if (!m->in_memory) { |
1526 | if (!m->in_memory) |
|
|
1527 | { |
1435 | LOG(llevError,"Trying to free freed map.\n"); |
1528 | LOG (llevError, "Trying to free freed map.\n"); |
1436 | return; |
1529 | return; |
1437 | } |
1530 | } |
1438 | if (flag && m->spaces) free_all_objects(m); |
1531 | |
|
|
1532 | // TODO: use new/delete |
|
|
1533 | #define FREE_AND_CLEAR(p) { free (p); p = NULL; } |
|
|
1534 | |
|
|
1535 | if (flag && m->spaces) |
|
|
1536 | free_all_objects (m); |
|
|
1537 | if (m->name) |
1439 | if (m->name) FREE_AND_CLEAR(m->name); |
1538 | FREE_AND_CLEAR (m->name); |
|
|
1539 | if (m->spaces) |
1440 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
1540 | FREE_AND_CLEAR (m->spaces); |
|
|
1541 | if (m->msg) |
1441 | if (m->msg) FREE_AND_CLEAR(m->msg); |
1542 | FREE_AND_CLEAR (m->msg); |
|
|
1543 | if (m->maplore) |
1442 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
1544 | FREE_AND_CLEAR (m->maplore); |
1443 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
1545 | |
|
|
1546 | delete [] m->shopitems; |
|
|
1547 | m->shopitems = 0; |
|
|
1548 | |
|
|
1549 | if (m->shoprace) |
1444 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
1550 | FREE_AND_CLEAR (m->shoprace); |
|
|
1551 | |
1445 | if (m->buttons) |
1552 | if (m->buttons) |
1446 | free_objectlinkpt(m->buttons); |
1553 | free_objectlinkpt (m->buttons); |
|
|
1554 | |
1447 | m->buttons = NULL; |
1555 | m->buttons = NULL; |
|
|
1556 | |
1448 | for (i=0; i<4; i++) { |
1557 | for (i = 0; i < 4; i++) |
1449 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
1558 | { |
|
|
1559 | if (m->tile_path[i]) |
|
|
1560 | FREE_AND_CLEAR (m->tile_path[i]); |
1450 | m->tile_map[i] = NULL; |
1561 | m->tile_map[i] = NULL; |
1451 | } |
1562 | } |
|
|
1563 | |
1452 | m->in_memory = MAP_SWAPPED; |
1564 | m->in_memory = MAP_SWAPPED; |
|
|
1565 | |
|
|
1566 | #undef FREE_AND_CLEAR |
|
|
1567 | |
1453 | } |
1568 | } |
1454 | |
1569 | |
1455 | /* |
1570 | /* |
1456 | * function: vanish mapstruct |
1571 | * function: vanish maptile |
1457 | * m : pointer to mapstruct, if NULL no action |
1572 | * m : pointer to maptile, if NULL no action |
1458 | * this deletes all the data on the map (freeing pointers) |
1573 | * this deletes all the data on the map (freeing pointers) |
1459 | * and then removes this map from the global linked list of maps. |
1574 | * and then removes this map from the global linked list of maps. |
1460 | */ |
1575 | */ |
1461 | |
1576 | |
1462 | void delete_map(mapstruct *m) { |
1577 | void |
|
|
1578 | delete_map (maptile *m) |
|
|
1579 | { |
1463 | mapstruct *tmp, *last; |
1580 | maptile *tmp, *last; |
1464 | int i; |
1581 | int i; |
1465 | |
1582 | |
1466 | if (!m) |
1583 | if (!m) |
1467 | return; |
1584 | return; |
|
|
1585 | |
|
|
1586 | m->clear (); |
|
|
1587 | |
1468 | if (m->in_memory == MAP_IN_MEMORY) { |
1588 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1589 | { |
1469 | /* change to MAP_SAVING, even though we are not, |
1590 | /* change to MAP_SAVING, even though we are not, |
1470 | * so that remove_ob doesn't do as much work. |
1591 | * so that remove_ob doesn't do as much work. |
1471 | */ |
1592 | */ |
1472 | m->in_memory = MAP_SAVING; |
1593 | m->in_memory = MAP_SAVING; |
1473 | free_map (m, 1); |
1594 | free_map (m, 1); |
1474 | } |
1595 | } |
1475 | /* move this out of free_map, since tmpname can still be needed if |
1596 | /* move this out of free_map, since tmpname can still be needed if |
1476 | * the map is swapped out. |
1597 | * the map is swapped out. |
1477 | */ |
1598 | */ |
1478 | if (m->tmpname) { |
1599 | if (m->tmpname) |
|
|
1600 | { |
1479 | free(m->tmpname); |
1601 | free (m->tmpname); |
1480 | m->tmpname=NULL; |
1602 | m->tmpname = NULL; |
1481 | } |
1603 | } |
1482 | last = NULL; |
1604 | last = NULL; |
1483 | /* We need to look through all the maps and see if any maps |
1605 | /* We need to look through all the maps and see if any maps |
1484 | * are pointing at this one for tiling information. Since |
1606 | * are pointing at this one for tiling information. Since |
1485 | * tiling can be assymetric, we just can not look to see which |
1607 | * tiling can be assymetric, we just can not look to see which |
1486 | * maps this map tiles with and clears those. |
1608 | * maps this map tiles with and clears those. |
1487 | */ |
1609 | */ |
1488 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
1610 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
1489 | if (tmp->next == m) last = tmp; |
1611 | { |
|
|
1612 | if (tmp->next == m) |
|
|
1613 | last = tmp; |
1490 | |
1614 | |
1491 | /* This should hopefully get unrolled on a decent compiler */ |
1615 | /* This should hopefully get unrolled on a decent compiler */ |
1492 | for (i=0; i<4; i++) |
1616 | for (i = 0; i < 4; i++) |
1493 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
1617 | if (tmp->tile_map[i] == m) |
|
|
1618 | tmp->tile_map[i] = NULL; |
1494 | } |
1619 | } |
1495 | |
1620 | |
1496 | /* If last is null, then this should be the first map in the list */ |
1621 | /* If last is null, then this should be the first map in the list */ |
1497 | if (!last) { |
1622 | if (!last) |
|
|
1623 | { |
1498 | if (m == first_map) |
1624 | if (m == first_map) |
1499 | first_map = m->next; |
1625 | first_map = m->next; |
1500 | else |
1626 | else |
1501 | /* m->path is a static char, so should hopefully still have |
1627 | /* m->path is a static char, so should hopefully still have |
1502 | * some useful data in it. |
1628 | * some useful data in it. |
1503 | */ |
1629 | */ |
1504 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
1630 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
1505 | m->path); |
|
|
1506 | } |
1631 | } |
1507 | else |
1632 | else |
1508 | last->next = m->next; |
1633 | last->next = m->next; |
1509 | |
1634 | |
1510 | free (m); |
1635 | delete m; |
1511 | } |
1636 | } |
1512 | |
|
|
1513 | |
|
|
1514 | |
1637 | |
1515 | /* |
1638 | /* |
1516 | * Makes sure the given map is loaded and swapped in. |
1639 | * Makes sure the given map is loaded and swapped in. |
1517 | * name is path name of the map. |
1640 | * name is path name of the map. |
1518 | * flags meaning: |
1641 | * flags meaning: |
… | |
… | |
1521 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1644 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1522 | * dont do any more name translation on it. |
1645 | * dont do any more name translation on it. |
1523 | * |
1646 | * |
1524 | * Returns a pointer to the given map. |
1647 | * Returns a pointer to the given map. |
1525 | */ |
1648 | */ |
1526 | |
1649 | maptile * |
1527 | mapstruct *ready_map_name(const char *name, int flags) { |
1650 | ready_map_name (const char *name, int flags) |
1528 | mapstruct *m; |
1651 | { |
|
|
1652 | maptile *m; |
1529 | |
1653 | |
1530 | if (!name) |
1654 | if (!name) |
1531 | return (NULL); |
1655 | return (NULL); |
1532 | |
1656 | |
1533 | /* Have we been at this level before? */ |
1657 | /* Have we been at this level before? */ |
1534 | m = has_been_loaded (name); |
1658 | m = has_been_loaded (name); |
1535 | |
1659 | |
1536 | /* Map is good to go, so just return it */ |
1660 | /* Map is good to go, so just return it */ |
1537 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
1661 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1538 | return m; |
|
|
1539 | } |
1662 | { |
|
|
1663 | return m; |
|
|
1664 | } |
1540 | |
1665 | |
1541 | /* unique maps always get loaded from their original location, and never |
1666 | /* unique maps always get loaded from their original location, and never |
1542 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1667 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1543 | * this map, load it now. I removed the reset checking from here - |
1668 | * this map, load it now. I removed the reset checking from here - |
1544 | * it seems the probability of a player trying to enter a map that should |
1669 | * it seems the probability of a player trying to enter a map that should |
1545 | * reset but hasn't yet is quite low, and removing that makes this function |
1670 | * reset but hasn't yet is quite low, and removing that makes this function |
1546 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1671 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1547 | * resets in any case - if they really care, they should use the 'maps command. |
1672 | * resets in any case - if they really care, they should use the 'maps command. |
1548 | */ |
1673 | */ |
1549 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
1674 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1675 | { |
1550 | |
1676 | |
1551 | /* first visit or time to reset */ |
1677 | /* first visit or time to reset */ |
1552 | if (m) { |
1678 | if (m) |
|
|
1679 | { |
1553 | clean_tmp_map(m); /* Doesn't make much difference */ |
1680 | clean_tmp_map (m); /* Doesn't make much difference */ |
1554 | delete_map(m); |
1681 | delete_map (m); |
1555 | } |
1682 | } |
1556 | |
1683 | |
1557 | /* create and load a map */ |
1684 | /* create and load a map */ |
1558 | if (flags & MAP_PLAYER_UNIQUE) |
1685 | if (flags & MAP_PLAYER_UNIQUE) |
1559 | LOG(llevDebug, "Trying to load map %s.\n", name); |
1686 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1560 | else |
1687 | else |
1561 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
1688 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1562 | |
1689 | |
|
|
1690 | //eval_pv ("$x = Event::time", 1);//D |
1563 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
1691 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1564 | return (NULL); |
1692 | return (NULL); |
|
|
1693 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
1565 | |
1694 | |
1566 | fix_auto_apply(m); /* Chests which open as default */ |
1695 | fix_auto_apply (m); /* Chests which open as default */ |
1567 | |
1696 | |
1568 | /* If a player unique map, no extra unique object file to load. |
1697 | /* If a player unique map, no extra unique object file to load. |
1569 | * if from the editor, likewise. |
1698 | * if from the editor, likewise. |
1570 | */ |
1699 | */ |
1571 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
1700 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
1572 | load_unique_objects(m); |
1701 | load_unique_objects (m); |
1573 | |
1702 | |
1574 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
1703 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1704 | { |
1575 | m=load_overlay_map(name, m); |
1705 | m = load_overlay_map (name, m); |
1576 | if (m==NULL) |
1706 | if (m == NULL) |
1577 | return NULL; |
1707 | return NULL; |
1578 | } |
1708 | } |
1579 | |
1709 | |
1580 | } else { |
1710 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1711 | INVOKE_MAP (SWAPIN, m); |
|
|
1712 | |
|
|
1713 | } |
|
|
1714 | else |
|
|
1715 | { |
1581 | /* If in this loop, we found a temporary map, so load it up. */ |
1716 | /* If in this loop, we found a temporary map, so load it up. */ |
1582 | |
1717 | |
1583 | m=load_temporary_map (m); |
1718 | m = load_temporary_map (m); |
|
|
1719 | if (m == NULL) |
1584 | if(m==NULL) return NULL; |
1720 | return NULL; |
1585 | load_unique_objects(m); |
1721 | load_unique_objects (m); |
1586 | |
1722 | |
1587 | clean_tmp_map(m); |
1723 | clean_tmp_map (m); |
1588 | m->in_memory = MAP_IN_MEMORY; |
1724 | m->in_memory = MAP_IN_MEMORY; |
1589 | /* tempnam() on sun systems (probably others) uses malloc |
1725 | /* tempnam() on sun systems (probably others) uses malloc |
1590 | * to allocated space for the string. Free it here. |
1726 | * to allocated space for the string. Free it here. |
1591 | * In some cases, load_temporary_map above won't find the |
1727 | * In some cases, load_temporary_map above won't find the |
1592 | * temporary map, and so has reloaded a new map. If that |
1728 | * temporary map, and so has reloaded a new map. If that |
1593 | * is the case, tmpname is now null |
1729 | * is the case, tmpname is now null |
1594 | */ |
1730 | */ |
1595 | if (m->tmpname) free(m->tmpname); |
1731 | if (m->tmpname) |
|
|
1732 | free (m->tmpname); |
1596 | m->tmpname = NULL; |
1733 | m->tmpname = NULL; |
1597 | /* It's going to be saved anew anyway */ |
1734 | /* It's going to be saved anew anyway */ |
1598 | } |
1735 | } |
1599 | |
1736 | |
1600 | /* Below here is stuff common to both first time loaded maps and |
1737 | /* Below here is stuff common to both first time loaded maps and |
1601 | * temp maps. |
1738 | * temp maps. |
1602 | */ |
1739 | */ |
1603 | |
1740 | |
1604 | decay_objects(m); /* start the decay */ |
1741 | decay_objects (m); /* start the decay */ |
1605 | /* In case other objects press some buttons down */ |
1742 | /* In case other objects press some buttons down */ |
1606 | update_buttons(m); |
1743 | update_buttons (m); |
1607 | if (m->outdoor) |
1744 | if (m->outdoor) |
1608 | set_darkness_map(m); |
1745 | set_darkness_map (m); |
1609 | /* run the weather over this map */ |
1746 | /* run the weather over this map */ |
1610 | weather_effect(name); |
1747 | weather_effect (name); |
1611 | return m; |
1748 | return m; |
1612 | } |
1749 | } |
1613 | |
1750 | |
1614 | |
1751 | |
1615 | /* |
1752 | /* |
1616 | * This routine is supposed to find out the difficulty of the map. |
1753 | * This routine is supposed to find out the difficulty of the map. |
… | |
… | |
1621 | * in the map is zero, then use this routine. Maps should really |
1758 | * in the map is zero, then use this routine. Maps should really |
1622 | * have a difficulty set than using this function - human calculation |
1759 | * have a difficulty set than using this function - human calculation |
1623 | * is much better than this functions guesswork. |
1760 | * is much better than this functions guesswork. |
1624 | */ |
1761 | */ |
1625 | |
1762 | |
|
|
1763 | int |
1626 | int calculate_difficulty(mapstruct *m) { |
1764 | calculate_difficulty (maptile *m) |
|
|
1765 | { |
1627 | object *op; |
1766 | object *op; |
1628 | archetype *at; |
1767 | archetype *at; |
1629 | int x, y, i, diff; |
1768 | int x, y, i; |
1630 | long monster_cnt = 0; |
1769 | long monster_cnt = 0; |
1631 | double avgexp = 0; |
1770 | double avgexp = 0; |
1632 | sint64 total_exp = 0; |
1771 | sint64 total_exp = 0; |
1633 | |
1772 | |
1634 | if (MAP_DIFFICULTY (m)) |
1773 | if (MAP_DIFFICULTY (m)) |
1635 | { |
1774 | { |
1636 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1775 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1637 | return MAP_DIFFICULTY (m); |
1776 | return MAP_DIFFICULTY (m); |
1638 | } |
1777 | } |
1639 | |
1778 | |
1640 | for(x = 0; x < MAP_WIDTH(m); x++) |
1779 | for (x = 0; x < MAP_WIDTH (m); x++) |
1641 | for(y = 0; y < MAP_HEIGHT(m); y++) |
1780 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1642 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
1781 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1643 | { |
1782 | { |
1644 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1783 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1645 | { |
1784 | { |
1646 | total_exp += op->stats.exp; |
1785 | total_exp += op->stats.exp; |
1647 | monster_cnt++; |
1786 | monster_cnt++; |
1648 | } |
1787 | } |
1649 | |
1788 | |
1650 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1789 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1651 | { |
1790 | { |
1652 | total_exp += op->stats.exp; |
1791 | total_exp += op->stats.exp; |
1653 | at = type_to_archetype(GENERATE_TYPE (op)); |
1792 | at = type_to_archetype (GENERATE_TYPE (op)); |
1654 | |
1793 | |
1655 | if(at != NULL) |
1794 | if (at != NULL) |
1656 | total_exp += at->clone.stats.exp * 8; |
1795 | total_exp += at->clone.stats.exp * 8; |
1657 | |
1796 | |
1658 | monster_cnt++; |
1797 | monster_cnt++; |
1659 | } |
1798 | } |
1660 | } |
1799 | } |
… | |
… | |
1671 | } |
1810 | } |
1672 | |
1811 | |
1673 | return 1; |
1812 | return 1; |
1674 | } |
1813 | } |
1675 | |
1814 | |
1676 | void clean_tmp_map(mapstruct *m) { |
1815 | void |
|
|
1816 | clean_tmp_map (maptile *m) |
|
|
1817 | { |
1677 | if(m->tmpname == NULL) |
1818 | if (m->tmpname == NULL) |
1678 | return; |
1819 | return; |
1679 | if (clean_temporary_map_callback) |
1820 | INVOKE_MAP (CLEAN, m); |
1680 | clean_temporary_map_callback (m); |
|
|
1681 | (void) unlink(m->tmpname); |
1821 | (void) unlink (m->tmpname); |
1682 | } |
1822 | } |
1683 | |
1823 | |
|
|
1824 | void |
1684 | void free_all_maps(void) |
1825 | free_all_maps (void) |
1685 | { |
1826 | { |
1686 | int real_maps=0; |
1827 | int real_maps = 0; |
1687 | |
1828 | |
1688 | while (first_map) { |
1829 | while (first_map) |
|
|
1830 | { |
1689 | /* I think some of the callers above before it gets here set this to be |
1831 | /* I think some of the callers above before it gets here set this to be |
1690 | * saving, but we still want to free this data |
1832 | * saving, but we still want to free this data |
1691 | */ |
1833 | */ |
1692 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
1834 | if (first_map->in_memory == MAP_SAVING) |
|
|
1835 | first_map->in_memory = MAP_IN_MEMORY; |
1693 | delete_map(first_map); |
1836 | delete_map (first_map); |
1694 | real_maps++; |
1837 | real_maps++; |
1695 | } |
1838 | } |
1696 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
1839 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1697 | } |
1840 | } |
1698 | |
1841 | |
1699 | /* change_map_light() - used to change map light level (darkness) |
1842 | /* change_map_light() - used to change map light level (darkness) |
1700 | * up or down. Returns true if successful. It should now be |
1843 | * up or down. Returns true if successful. It should now be |
1701 | * possible to change a value by more than 1. |
1844 | * possible to change a value by more than 1. |
1702 | * Move this from los.c to map.c since this is more related |
1845 | * Move this from los.c to map.c since this is more related |
1703 | * to maps than los. |
1846 | * to maps than los. |
1704 | * postive values make it darker, negative make it brighter |
1847 | * postive values make it darker, negative make it brighter |
1705 | */ |
1848 | */ |
1706 | |
1849 | |
|
|
1850 | int |
1707 | int change_map_light(mapstruct *m, int change) { |
1851 | change_map_light (maptile *m, int change) |
|
|
1852 | { |
1708 | int new_level = m->darkness + change; |
1853 | int new_level = m->darkness + change; |
1709 | |
1854 | |
1710 | /* Nothing to do */ |
1855 | /* Nothing to do */ |
1711 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1856 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1712 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
1857 | { |
1713 | return 0; |
1858 | return 0; |
1714 | } |
1859 | } |
1715 | |
1860 | |
1716 | /* inform all players on the map */ |
1861 | /* inform all players on the map */ |
1717 | if (change>0) |
1862 | if (change > 0) |
1718 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1863 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1719 | else |
1864 | else |
1720 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1865 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1721 | |
1866 | |
1722 | /* Do extra checking. since m->darkness is a unsigned value, |
1867 | /* Do extra checking. since m->darkness is a unsigned value, |
1723 | * we need to be extra careful about negative values. |
1868 | * we need to be extra careful about negative values. |
1724 | * In general, the checks below are only needed if change |
1869 | * In general, the checks below are only needed if change |
1725 | * is not +/-1 |
1870 | * is not +/-1 |
1726 | */ |
1871 | */ |
1727 | if (new_level < 0) m->darkness = 0; |
1872 | if (new_level < 0) |
1728 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1873 | m->darkness = 0; |
|
|
1874 | else if (new_level >= MAX_DARKNESS) |
|
|
1875 | m->darkness = MAX_DARKNESS; |
|
|
1876 | else |
1729 | else m->darkness=new_level; |
1877 | m->darkness = new_level; |
1730 | |
1878 | |
1731 | /* All clients need to get re-updated for the change */ |
1879 | /* All clients need to get re-updated for the change */ |
1732 | update_all_map_los(m); |
1880 | update_all_map_los (m); |
1733 | return 1; |
1881 | return 1; |
1734 | } |
1882 | } |
1735 | |
|
|
1736 | |
1883 | |
1737 | /* |
1884 | /* |
1738 | * This function updates various attributes about a specific space |
1885 | * This function updates various attributes about a specific space |
1739 | * on the map (what it looks like, whether it blocks magic, |
1886 | * on the map (what it looks like, whether it blocks magic, |
1740 | * has a living creatures, prevents people from passing |
1887 | * has a living creatures, prevents people from passing |
1741 | * through, etc) |
1888 | * through, etc) |
1742 | */ |
1889 | */ |
|
|
1890 | void |
1743 | void update_position (mapstruct *m, int x, int y) { |
1891 | update_position (maptile *m, int x, int y) |
|
|
1892 | { |
1744 | object *tmp, *last = NULL; |
1893 | object *tmp, *last = 0; |
1745 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1894 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1746 | New_Face *top,*floor, *middle; |
1895 | New_Face *top, *floor, *middle; |
1747 | object *top_obj, *floor_obj, *middle_obj; |
1896 | object *top_obj, *floor_obj, *middle_obj; |
1748 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1897 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1749 | |
1898 | |
1750 | oldflags = GET_MAP_FLAGS(m,x,y); |
1899 | oldflags = GET_MAP_FLAGS (m, x, y); |
1751 | if (!(oldflags & P_NEED_UPDATE)) { |
1900 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1901 | { |
1752 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
1902 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
1753 | m->path, x, y); |
1903 | return; |
1754 | return; |
|
|
1755 | } |
1904 | } |
1756 | |
1905 | |
1757 | middle=blank_face; |
1906 | middle = blank_face; |
1758 | top=blank_face; |
1907 | top = blank_face; |
1759 | floor=blank_face; |
1908 | floor = blank_face; |
1760 | |
1909 | |
1761 | middle_obj = NULL; |
1910 | middle_obj = 0; |
1762 | top_obj = NULL; |
1911 | top_obj = 0; |
1763 | floor_obj = NULL; |
1912 | floor_obj = 0; |
1764 | |
1913 | |
1765 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1914 | for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1766 | |
1915 | { |
1767 | /* This could be made additive I guess (two lights better than |
1916 | /* This could be made additive I guess (two lights better than |
1768 | * one). But if so, it shouldn't be a simple additive - 2 |
1917 | * one). But if so, it shouldn't be a simple additive - 2 |
1769 | * light bulbs do not illuminate twice as far as once since |
1918 | * light bulbs do not illuminate twice as far as once since |
1770 | * it is a disapation factor that is squared (or is it cubed?) |
1919 | * it is a dissapation factor that is cubed. |
1771 | */ |
1920 | */ |
1772 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1921 | if (tmp->glow_radius > light) |
|
|
1922 | light = tmp->glow_radius; |
1773 | |
1923 | |
1774 | /* This call is needed in order to update objects the player |
1924 | /* This call is needed in order to update objects the player |
1775 | * is standing in that have animations (ie, grass, fire, etc). |
1925 | * is standing in that have animations (ie, grass, fire, etc). |
1776 | * However, it also causes the look window to be re-drawn |
1926 | * However, it also causes the look window to be re-drawn |
1777 | * 3 times each time the player moves, because many of the |
1927 | * 3 times each time the player moves, because many of the |
1778 | * functions the move_player calls eventualy call this. |
1928 | * functions the move_player calls eventualy call this. |
1779 | * |
1929 | * |
1780 | * Always put the player down for drawing. |
1930 | * Always put the player down for drawing. |
1781 | */ |
1931 | */ |
1782 | if (!tmp->invisible) { |
1932 | if (!tmp->invisible) |
|
|
1933 | { |
1783 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1934 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1784 | top = tmp->face; |
1935 | { |
1785 | top_obj = tmp; |
1936 | top = tmp->face; |
1786 | } |
1937 | top_obj = tmp; |
|
|
1938 | } |
1787 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1939 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1940 | { |
1788 | /* If we got a floor, that means middle and top were below it, |
1941 | /* If we got a floor, that means middle and top were below it, |
1789 | * so should not be visible, so we clear them. |
1942 | * so should not be visible, so we clear them. |
1790 | */ |
1943 | */ |
1791 | middle=blank_face; |
1944 | middle = blank_face; |
1792 | top=blank_face; |
1945 | top = blank_face; |
1793 | floor = tmp->face; |
1946 | floor = tmp->face; |
1794 | floor_obj = tmp; |
1947 | floor_obj = tmp; |
1795 | } |
1948 | } |
1796 | /* Flag anywhere have high priority */ |
1949 | /* Flag anywhere have high priority */ |
1797 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
1950 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1798 | middle = tmp->face; |
1951 | { |
|
|
1952 | middle = tmp->face; |
1799 | |
1953 | |
1800 | middle_obj = tmp; |
1954 | middle_obj = tmp; |
1801 | anywhere =1; |
1955 | anywhere = 1; |
1802 | } |
1956 | } |
1803 | /* Find the highest visible face around. If equal |
1957 | /* Find the highest visible face around. If equal |
1804 | * visibilities, we still want the one nearer to the |
1958 | * visibilities, we still want the one nearer to the |
1805 | * top |
1959 | * top |
1806 | */ |
1960 | */ |
1807 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
1961 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1962 | { |
1808 | middle = tmp->face; |
1963 | middle = tmp->face; |
1809 | middle_obj = tmp; |
1964 | middle_obj = tmp; |
1810 | } |
1965 | } |
1811 | } |
1966 | } |
|
|
1967 | |
1812 | if (tmp==tmp->above) { |
1968 | if (tmp == tmp->above) |
|
|
1969 | { |
1813 | LOG(llevError, "Error in structure of map\n"); |
1970 | LOG (llevError, "Error in structure of map\n"); |
1814 | exit (-1); |
1971 | exit (-1); |
1815 | } |
|
|
1816 | |
1972 | } |
|
|
1973 | |
1817 | move_slow |= tmp->move_slow; |
1974 | move_slow |= tmp->move_slow; |
1818 | move_block |= tmp->move_block; |
1975 | move_block |= tmp->move_block; |
1819 | move_on |= tmp->move_on; |
1976 | move_on |= tmp->move_on; |
1820 | move_off |= tmp->move_off; |
1977 | move_off |= tmp->move_off; |
1821 | move_allow |= tmp->move_allow; |
1978 | move_allow |= tmp->move_allow; |
1822 | |
1979 | |
1823 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
1980 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1824 | flags |= P_IS_ALIVE; |
1981 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1825 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
1982 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1826 | flags |= P_NO_MAGIC; |
1983 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1827 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
1984 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1828 | flags |= P_NO_CLERIC; |
1985 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1986 | } |
1829 | |
1987 | |
1830 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
|
|
1831 | flags |= P_BLOCKSVIEW; |
|
|
1832 | } /* for stack of objects */ |
|
|
1833 | |
|
|
1834 | /* we don't want to rely on this function to have accurate flags, but |
1988 | /* we don't want to rely on this function to have accurate flags, but |
1835 | * since we're already doing the work, we calculate them here. |
1989 | * since we're already doing the work, we calculate them here. |
1836 | * if they don't match, logic is broken someplace. |
1990 | * if they don't match, logic is broken someplace. |
1837 | */ |
1991 | */ |
1838 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
1992 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
1839 | (!(oldflags & P_NO_ERROR))) { |
|
|
1840 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1993 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1841 | m->path, x, y, |
|
|
1842 | (oldflags & ~P_NEED_UPDATE), flags); |
1994 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1843 | } |
|
|
1844 | SET_MAP_FLAGS(m, x, y, flags); |
|
|
1845 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
|
|
1846 | SET_MAP_MOVE_ON(m, x, y, move_on); |
|
|
1847 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
|
|
1848 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
|
|
1849 | |
1995 | |
|
|
1996 | mapspace &s = m->at (x, y); |
|
|
1997 | |
|
|
1998 | s.flags = flags; |
|
|
1999 | s.move_block = move_block & ~move_allow; |
|
|
2000 | s.move_on = move_on; |
|
|
2001 | s.move_off = move_off; |
|
|
2002 | s.move_slow = move_slow; |
|
|
2003 | |
1850 | /* At this point, we have a floor face (if there is a floor), |
2004 | /* At this point, we have a floor face (if there is a floor), |
1851 | * and the floor is set - we are not going to touch it at |
2005 | * and the floor is set - we are not going to touch it at |
1852 | * this point. |
2006 | * this point. |
1853 | * middle contains the highest visibility face. |
2007 | * middle contains the highest visibility face. |
1854 | * top contains a player/monster face, if there is one. |
2008 | * top contains a player/monster face, if there is one. |
1855 | * |
2009 | * |
1856 | * We now need to fill in top.face and/or middle.face. |
2010 | * We now need to fill in top.face and/or middle.face. |
1857 | */ |
2011 | */ |
1858 | |
2012 | |
1859 | /* If the top face also happens to be high visibility, re-do our |
2013 | /* If the top face also happens to be high visibility, re-do our |
1860 | * middle face. This should not happen, as we already have the |
2014 | * middle face. This should not happen, as we already have the |
1861 | * else statement above so middle should not get set. OTOH, it |
2015 | * else statement above so middle should not get set. OTOH, it |
1862 | * may be possible for the faces to match but be different objects. |
2016 | * may be possible for the faces to match but be different objects. |
1863 | */ |
2017 | */ |
1864 | if (top == middle) middle=blank_face; |
2018 | if (top == middle) |
|
|
2019 | middle = blank_face; |
1865 | |
2020 | |
1866 | /* There are three posibilities at this point: |
2021 | /* There are three posibilities at this point: |
1867 | * 1) top face is set, need middle to be set. |
2022 | * 1) top face is set, need middle to be set. |
1868 | * 2) middle is set, need to set top. |
2023 | * 2) middle is set, need to set top. |
1869 | * 3) neither middle or top is set - need to set both. |
2024 | * 3) neither middle or top is set - need to set both. |
1870 | */ |
2025 | */ |
1871 | |
2026 | |
1872 | for (tmp=last; tmp; tmp=tmp->below) { |
2027 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
2028 | { |
1873 | /* Once we get to a floor, stop, since we already have a floor object */ |
2029 | /* Once we get to a floor, stop, since we already have a floor object */ |
1874 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2030 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2031 | break; |
1875 | |
2032 | |
1876 | /* If two top faces are already set, quit processing */ |
2033 | /* If two top faces are already set, quit processing */ |
1877 | if ((top != blank_face) && (middle != blank_face)) break; |
2034 | if ((top != blank_face) && (middle != blank_face)) |
|
|
2035 | break; |
1878 | |
2036 | |
1879 | /* Only show visible faces, unless its the editor - show all */ |
2037 | /* Only show visible faces, unless its the editor - show all */ |
1880 | if (!tmp->invisible || editor) { |
2038 | if (!tmp->invisible || editor) |
|
|
2039 | { |
1881 | /* Fill in top if needed */ |
2040 | /* Fill in top if needed */ |
1882 | if (top == blank_face) { |
2041 | if (top == blank_face) |
1883 | top = tmp->face; |
2042 | { |
1884 | top_obj = tmp; |
2043 | top = tmp->face; |
1885 | if (top == middle) middle=blank_face; |
2044 | top_obj = tmp; |
1886 | } else { |
2045 | if (top == middle) |
|
|
2046 | middle = blank_face; |
|
|
2047 | } |
|
|
2048 | else |
|
|
2049 | { |
1887 | /* top is already set - we should only get here if |
2050 | /* top is already set - we should only get here if |
1888 | * middle is not set |
2051 | * middle is not set |
1889 | * |
2052 | * |
1890 | * Set the middle face and break out, since there is nothing |
2053 | * Set the middle face and break out, since there is nothing |
1891 | * more to fill in. We don't check visiblity here, since |
2054 | * more to fill in. We don't check visiblity here, since |
1892 | * |
2055 | * |
1893 | */ |
2056 | */ |
1894 | if (tmp->face != top ) { |
2057 | if (tmp->face != top) |
1895 | middle = tmp->face; |
2058 | { |
1896 | middle_obj = tmp; |
2059 | middle = tmp->face; |
1897 | break; |
2060 | middle_obj = tmp; |
1898 | } |
2061 | break; |
|
|
2062 | } |
|
|
2063 | } |
|
|
2064 | } |
1899 | } |
2065 | } |
1900 | } |
2066 | |
1901 | } |
2067 | if (middle == floor) |
1902 | if (middle == floor) middle = blank_face; |
2068 | middle = blank_face; |
1903 | if (top == middle) middle = blank_face; |
2069 | |
|
|
2070 | if (top == middle) |
|
|
2071 | middle = blank_face; |
|
|
2072 | |
1904 | SET_MAP_FACE(m,x,y,top,0); |
2073 | SET_MAP_FACE (m, x, y, top, 0); |
1905 | if(top != blank_face) |
2074 | if (top != blank_face) |
1906 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
2075 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
1907 | else |
2076 | else |
1908 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
2077 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2078 | |
1909 | SET_MAP_FACE(m,x,y,middle,1); |
2079 | SET_MAP_FACE (m, x, y, middle, 1); |
1910 | if(middle != blank_face) |
2080 | if (middle != blank_face) |
1911 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
2081 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
1912 | else |
2082 | else |
1913 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
2083 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2084 | |
1914 | SET_MAP_FACE(m,x,y,floor,2); |
2085 | SET_MAP_FACE (m, x, y, floor, 2); |
1915 | if(floor != blank_face) |
2086 | if (floor != blank_face) |
1916 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
2087 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
1917 | else |
2088 | else |
1918 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
2089 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2090 | |
1919 | SET_MAP_LIGHT(m,x,y,light); |
2091 | SET_MAP_LIGHT (m, x, y, light); |
1920 | } |
2092 | } |
1921 | |
2093 | |
1922 | |
2094 | |
|
|
2095 | void |
1923 | void set_map_reset_time(mapstruct *map) { |
2096 | set_map_reset_time (maptile *map) |
|
|
2097 | { |
1924 | int timeout; |
2098 | int timeout; |
1925 | |
2099 | |
1926 | timeout = MAP_RESET_TIMEOUT(map); |
2100 | timeout = MAP_RESET_TIMEOUT (map); |
1927 | if (timeout <= 0) |
2101 | if (timeout <= 0) |
1928 | timeout = MAP_DEFAULTRESET; |
2102 | timeout = MAP_DEFAULTRESET; |
1929 | if (timeout >= MAP_MAXRESET) |
2103 | if (timeout >= MAP_MAXRESET) |
1930 | timeout = MAP_MAXRESET; |
2104 | timeout = MAP_MAXRESET; |
1931 | MAP_WHEN_RESET(map) = seconds()+timeout; |
2105 | MAP_WHEN_RESET (map) = time (0) + timeout; |
1932 | } |
2106 | } |
1933 | |
2107 | |
1934 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2108 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1935 | * the map. It also takes care of linking back the freshly loaded |
2109 | * the map. It also takes care of linking back the freshly loaded |
1936 | * maps tile_map values if it tiles back to this one. It returns |
2110 | * maps tile_map values if it tiles back to this one. It returns |
1937 | * the value of orig_map->tile_map[tile_num]. It really only does this |
2111 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1938 | * so that it is easier for calling functions to verify success. |
2112 | * so that it is easier for calling functions to verify success. |
1939 | */ |
2113 | */ |
1940 | |
2114 | |
|
|
2115 | static maptile * |
1941 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
2116 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1942 | { |
2117 | { |
1943 | int dest_tile = (tile_num +2) % 4; |
2118 | int dest_tile = (tile_num + 2) % 4; |
1944 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
2119 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1945 | |
2120 | |
1946 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
2121 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1947 | |
2122 | |
1948 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
2123 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1949 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
2124 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1950 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
1951 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
2125 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1952 | |
2126 | |
1953 | return orig_map->tile_map[tile_num]; |
2127 | return orig_map->tile_map[tile_num]; |
1954 | } |
2128 | } |
1955 | |
2129 | |
1956 | /* this returns TRUE if the coordinates (x,y) are out of |
2130 | /* this returns TRUE if the coordinates (x,y) are out of |
1957 | * map m. This function also takes into account any |
2131 | * map m. This function also takes into account any |
1958 | * tiling considerations, loading adjacant maps as needed. |
2132 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1961 | * This function will recursively call itself for the |
2135 | * This function will recursively call itself for the |
1962 | * tiled maps. |
2136 | * tiled maps. |
1963 | * |
2137 | * |
1964 | * |
2138 | * |
1965 | */ |
2139 | */ |
|
|
2140 | int |
1966 | int out_of_map(mapstruct *m, int x, int y) |
2141 | out_of_map (maptile *m, int x, int y) |
1967 | { |
2142 | { |
1968 | |
2143 | |
1969 | /* If we get passed a null map, this is obviously the |
2144 | /* If we get passed a null map, this is obviously the |
1970 | * case. This generally shouldn't happen, but if the |
2145 | * case. This generally shouldn't happen, but if the |
1971 | * map loads fail below, it could happen. |
2146 | * map loads fail below, it could happen. |
1972 | */ |
2147 | */ |
1973 | if (!m) return 0; |
2148 | if (!m) |
1974 | |
|
|
1975 | if (x<0) { |
|
|
1976 | if (!m->tile_path[3]) return 1; |
|
|
1977 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1978 | load_and_link_tiled_map(m, 3); |
|
|
1979 | } |
|
|
1980 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1981 | } |
|
|
1982 | if (x>=MAP_WIDTH(m)) { |
|
|
1983 | if (!m->tile_path[1]) return 1; |
|
|
1984 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1985 | load_and_link_tiled_map(m, 1); |
|
|
1986 | } |
|
|
1987 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
1988 | } |
|
|
1989 | if (y<0) { |
|
|
1990 | if (!m->tile_path[0]) return 1; |
|
|
1991 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
1992 | load_and_link_tiled_map(m, 0); |
|
|
1993 | } |
|
|
1994 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
1995 | } |
|
|
1996 | if (y>=MAP_HEIGHT(m)) { |
|
|
1997 | if (!m->tile_path[2]) return 1; |
|
|
1998 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
1999 | load_and_link_tiled_map(m, 2); |
|
|
2000 | } |
|
|
2001 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
2002 | } |
|
|
2003 | |
|
|
2004 | /* Simple case - coordinates are within this local |
|
|
2005 | * map. |
|
|
2006 | */ |
|
|
2007 | return 0; |
2149 | return 0; |
|
|
2150 | |
|
|
2151 | if (x < 0) |
|
|
2152 | { |
|
|
2153 | if (!m->tile_path[3]) |
|
|
2154 | return 1; |
|
|
2155 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2156 | { |
|
|
2157 | load_and_link_tiled_map (m, 3); |
|
|
2158 | } |
|
|
2159 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
|
|
2160 | } |
|
|
2161 | if (x >= MAP_WIDTH (m)) |
|
|
2162 | { |
|
|
2163 | if (!m->tile_path[1]) |
|
|
2164 | return 1; |
|
|
2165 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2166 | { |
|
|
2167 | load_and_link_tiled_map (m, 1); |
|
|
2168 | } |
|
|
2169 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
|
|
2170 | } |
|
|
2171 | if (y < 0) |
|
|
2172 | { |
|
|
2173 | if (!m->tile_path[0]) |
|
|
2174 | return 1; |
|
|
2175 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2176 | { |
|
|
2177 | load_and_link_tiled_map (m, 0); |
|
|
2178 | } |
|
|
2179 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
|
|
2180 | } |
|
|
2181 | if (y >= MAP_HEIGHT (m)) |
|
|
2182 | { |
|
|
2183 | if (!m->tile_path[2]) |
|
|
2184 | return 1; |
|
|
2185 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2186 | { |
|
|
2187 | load_and_link_tiled_map (m, 2); |
|
|
2188 | } |
|
|
2189 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
|
|
2190 | } |
|
|
2191 | |
|
|
2192 | /* Simple case - coordinates are within this local |
|
|
2193 | * map. |
|
|
2194 | */ |
|
|
2195 | return 0; |
2008 | } |
2196 | } |
2009 | |
2197 | |
2010 | /* This is basically the same as out_of_map above, but |
2198 | /* This is basically the same as out_of_map above, but |
2011 | * instead we return NULL if no map is valid (coordinates |
2199 | * instead we return NULL if no map is valid (coordinates |
2012 | * out of bounds and no tiled map), otherwise it returns |
2200 | * out of bounds and no tiled map), otherwise it returns |
2013 | * the map as that the coordinates are really on, and |
2201 | * the map as that the coordinates are really on, and |
2014 | * updates x and y to be the localized coordinates. |
2202 | * updates x and y to be the localized coordinates. |
2015 | * Using this is more efficient of calling out_of_map |
2203 | * Using this is more efficient of calling out_of_map |
2016 | * and then figuring out what the real map is |
2204 | * and then figuring out what the real map is |
2017 | */ |
2205 | */ |
|
|
2206 | maptile * |
2018 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
2207 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
2019 | { |
2208 | { |
2020 | |
2209 | |
2021 | if (*x<0) { |
2210 | if (*x < 0) |
2022 | if (!m->tile_path[3]) return NULL; |
2211 | { |
|
|
2212 | if (!m->tile_path[3]) |
|
|
2213 | return NULL; |
2023 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2214 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2024 | load_and_link_tiled_map(m, 3); |
2215 | load_and_link_tiled_map (m, 3); |
2025 | |
2216 | |
2026 | *x += MAP_WIDTH(m->tile_map[3]); |
2217 | *x += MAP_WIDTH (m->tile_map[3]); |
2027 | return (get_map_from_coord(m->tile_map[3], x, y)); |
2218 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2028 | } |
2219 | } |
2029 | if (*x>=MAP_WIDTH(m)) { |
2220 | if (*x >= MAP_WIDTH (m)) |
2030 | if (!m->tile_path[1]) return NULL; |
2221 | { |
|
|
2222 | if (!m->tile_path[1]) |
|
|
2223 | return NULL; |
2031 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2224 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2032 | load_and_link_tiled_map(m, 1); |
2225 | load_and_link_tiled_map (m, 1); |
2033 | |
2226 | |
2034 | *x -= MAP_WIDTH(m); |
2227 | *x -= MAP_WIDTH (m); |
2035 | return (get_map_from_coord(m->tile_map[1], x, y)); |
2228 | return (get_map_from_coord (m->tile_map[1], x, y)); |
|
|
2229 | } |
|
|
2230 | if (*y < 0) |
2036 | } |
2231 | { |
2037 | if (*y<0) { |
2232 | if (!m->tile_path[0]) |
2038 | if (!m->tile_path[0]) return NULL; |
2233 | return NULL; |
2039 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2234 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2040 | load_and_link_tiled_map(m, 0); |
2235 | load_and_link_tiled_map (m, 0); |
2041 | |
2236 | |
2042 | *y += MAP_HEIGHT(m->tile_map[0]); |
2237 | *y += MAP_HEIGHT (m->tile_map[0]); |
2043 | return (get_map_from_coord(m->tile_map[0], x, y)); |
2238 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2044 | } |
2239 | } |
2045 | if (*y>=MAP_HEIGHT(m)) { |
2240 | if (*y >= MAP_HEIGHT (m)) |
2046 | if (!m->tile_path[2]) return NULL; |
2241 | { |
|
|
2242 | if (!m->tile_path[2]) |
|
|
2243 | return NULL; |
2047 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2244 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2048 | load_and_link_tiled_map(m, 2); |
2245 | load_and_link_tiled_map (m, 2); |
2049 | |
2246 | |
2050 | *y -= MAP_HEIGHT(m); |
2247 | *y -= MAP_HEIGHT (m); |
2051 | return (get_map_from_coord(m->tile_map[2], x, y)); |
2248 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2052 | } |
2249 | } |
2053 | |
2250 | |
2054 | /* Simple case - coordinates are within this local |
2251 | /* Simple case - coordinates are within this local |
2055 | * map. |
2252 | * map. |
2056 | */ |
2253 | */ |
2057 | |
2254 | |
2058 | return m; |
2255 | return m; |
2059 | } |
2256 | } |
2060 | |
2257 | |
2061 | /** |
2258 | /** |
2062 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2259 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2063 | * map1 to map2 in dx/dy. |
2260 | * map1 to map2 in dx/dy. |
2064 | */ |
2261 | */ |
|
|
2262 | static int |
2065 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2263 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
|
|
2264 | { |
2066 | if (!map1 || !map2) |
2265 | if (!map1 || !map2) |
2067 | return 0; |
2266 | return 0; |
2068 | |
2267 | |
2069 | if (map1 == map2) { |
2268 | if (map1 == map2) |
|
|
2269 | { |
2070 | *dx = 0; |
2270 | *dx = 0; |
2071 | *dy = 0; |
2271 | *dy = 0; |
2072 | |
2272 | |
|
|
2273 | } |
2073 | } else if (map1->tile_map[0] == map2) { /* up */ |
2274 | else if (map1->tile_map[0] == map2) |
|
|
2275 | { /* up */ |
2074 | *dx = 0; |
2276 | *dx = 0; |
2075 | *dy = -MAP_HEIGHT(map2); |
2277 | *dy = -MAP_HEIGHT (map2); |
|
|
2278 | } |
2076 | } else if (map1->tile_map[1] == map2) { /* right */ |
2279 | else if (map1->tile_map[1] == map2) |
|
|
2280 | { /* right */ |
2077 | *dx = MAP_WIDTH(map1); |
2281 | *dx = MAP_WIDTH (map1); |
2078 | *dy = 0; |
2282 | *dy = 0; |
|
|
2283 | } |
2079 | } else if (map1->tile_map[2] == map2) { /* down */ |
2284 | else if (map1->tile_map[2] == map2) |
|
|
2285 | { /* down */ |
2080 | *dx = 0; |
2286 | *dx = 0; |
2081 | *dy = MAP_HEIGHT(map1); |
2287 | *dy = MAP_HEIGHT (map1); |
|
|
2288 | } |
2082 | } else if (map1->tile_map[3] == map2) { /* left */ |
2289 | else if (map1->tile_map[3] == map2) |
|
|
2290 | { /* left */ |
2083 | *dx = -MAP_WIDTH(map2); |
2291 | *dx = -MAP_WIDTH (map2); |
2084 | *dy = 0; |
2292 | *dy = 0; |
2085 | |
2293 | |
|
|
2294 | } |
2086 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
2295 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
2296 | { /* up right */ |
2087 | *dx = MAP_WIDTH(map1->tile_map[0]); |
2297 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2088 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2298 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2299 | } |
2089 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
2300 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
|
|
2301 | { /* up left */ |
2090 | *dx = -MAP_WIDTH(map2); |
2302 | *dx = -MAP_WIDTH (map2); |
2091 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2303 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2304 | } |
2092 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
2305 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
|
|
2306 | { /* right up */ |
2093 | *dx = MAP_WIDTH(map1); |
2307 | *dx = MAP_WIDTH (map1); |
2094 | *dy = -MAP_HEIGHT(map2); |
2308 | *dy = -MAP_HEIGHT (map2); |
|
|
2309 | } |
2095 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
2310 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
|
|
2311 | { /* right down */ |
2096 | *dx = MAP_WIDTH(map1); |
2312 | *dx = MAP_WIDTH (map1); |
2097 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
2313 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
|
|
2314 | } |
2098 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
2315 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
2316 | { /* down right */ |
2099 | *dx = MAP_WIDTH(map1->tile_map[2]); |
2317 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2100 | *dy = MAP_HEIGHT(map1); |
2318 | *dy = MAP_HEIGHT (map1); |
|
|
2319 | } |
2101 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
2320 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
|
|
2321 | { /* down left */ |
2102 | *dx = -MAP_WIDTH(map2); |
2322 | *dx = -MAP_WIDTH (map2); |
2103 | *dy = MAP_HEIGHT(map1); |
2323 | *dy = MAP_HEIGHT (map1); |
|
|
2324 | } |
2104 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
2325 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
2326 | { /* left up */ |
2105 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2327 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2106 | *dy = -MAP_HEIGHT(map2); |
2328 | *dy = -MAP_HEIGHT (map2); |
|
|
2329 | } |
2107 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
2330 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
2331 | { /* left down */ |
2108 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2332 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2109 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
2333 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2110 | |
2334 | |
2111 | } else { /* not "adjacent" enough */ |
2335 | } |
|
|
2336 | else |
|
|
2337 | { /* not "adjacent" enough */ |
2112 | return 0; |
2338 | return 0; |
2113 | } |
2339 | } |
2114 | |
2340 | |
2115 | return 1; |
2341 | return 1; |
2116 | } |
2342 | } |
2117 | |
2343 | |
2118 | /* From map.c |
2344 | /* From map.c |
2119 | * This is used by get_player to determine where the other |
2345 | * This is used by get_player to determine where the other |
2120 | * creature is. get_rangevector takes into account map tiling, |
2346 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2134 | * |
2360 | * |
2135 | * currently, the only flag supported (0x1) is don't translate for |
2361 | * currently, the only flag supported (0x1) is don't translate for |
2136 | * closest body part of 'op1' |
2362 | * closest body part of 'op1' |
2137 | */ |
2363 | */ |
2138 | |
2364 | |
|
|
2365 | void |
2139 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
2366 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
2367 | { |
2140 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
2368 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2369 | { |
2141 | /* be conservative and fill in _some_ data */ |
2370 | /* be conservative and fill in _some_ data */ |
2142 | retval->distance = 100000; |
2371 | retval->distance = 100000; |
2143 | retval->distance_x = 32767; |
2372 | retval->distance_x = 32767; |
2144 | retval->distance_y = 32767; |
2373 | retval->distance_y = 32767; |
2145 | retval->direction = 0; |
2374 | retval->direction = 0; |
2146 | retval->part = 0; |
2375 | retval->part = 0; |
2147 | } else { |
2376 | } |
|
|
2377 | else |
|
|
2378 | { |
2148 | object *best; |
2379 | object *best; |
2149 | |
2380 | |
2150 | retval->distance_x += op2->x-op1->x; |
2381 | retval->distance_x += op2->x - op1->x; |
2151 | retval->distance_y += op2->y-op1->y; |
2382 | retval->distance_y += op2->y - op1->y; |
2152 | |
2383 | |
2153 | best = op1; |
2384 | best = op1; |
2154 | /* If this is multipart, find the closest part now */ |
2385 | /* If this is multipart, find the closest part now */ |
2155 | if (!(flags&0x1) && op1->more) { |
2386 | if (!(flags & 0x1) && op1->more) |
|
|
2387 | { |
2156 | object *tmp; |
2388 | object *tmp; |
2157 | int best_distance = retval->distance_x*retval->distance_x+ |
2389 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2158 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2159 | |
2390 | |
2160 | /* we just take the offset of the piece to head to figure |
2391 | /* we just take the offset of the piece to head to figure |
2161 | * distance instead of doing all that work above again |
2392 | * distance instead of doing all that work above again |
2162 | * since the distance fields we set above are positive in the |
2393 | * since the distance fields we set above are positive in the |
2163 | * same axis as is used for multipart objects, the simply arithmetic |
2394 | * same axis as is used for multipart objects, the simply arithmetic |
2164 | * below works. |
2395 | * below works. |
2165 | */ |
2396 | */ |
2166 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
2397 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
2398 | { |
2167 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
2399 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2168 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
2400 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2169 | if (tmpi < best_distance) { |
2401 | if (tmpi < best_distance) |
|
|
2402 | { |
2170 | best_distance = tmpi; |
2403 | best_distance = tmpi; |
2171 | best = tmp; |
2404 | best = tmp; |
2172 | } |
2405 | } |
2173 | } |
2406 | } |
2174 | if (best != op1) { |
2407 | if (best != op1) |
|
|
2408 | { |
2175 | retval->distance_x += op1->x-best->x; |
2409 | retval->distance_x += op1->x - best->x; |
2176 | retval->distance_y += op1->y-best->y; |
2410 | retval->distance_y += op1->y - best->y; |
2177 | } |
2411 | } |
2178 | } |
2412 | } |
2179 | retval->part = best; |
2413 | retval->part = best; |
2180 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2414 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2181 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2415 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2182 | } |
2416 | } |
2183 | } |
2417 | } |
2184 | |
2418 | |
2185 | /* this is basically the same as get_rangevector above, but instead of |
2419 | /* this is basically the same as get_rangevector above, but instead of |
2186 | * the first parameter being an object, it instead is the map |
2420 | * the first parameter being an object, it instead is the map |
… | |
… | |
2191 | * be more consistant with the above function and also in case they are needed |
2425 | * be more consistant with the above function and also in case they are needed |
2192 | * for something in the future. Also, since no object is pasted, the best |
2426 | * for something in the future. Also, since no object is pasted, the best |
2193 | * field of the rv_vector is set to NULL. |
2427 | * field of the rv_vector is set to NULL. |
2194 | */ |
2428 | */ |
2195 | |
2429 | |
|
|
2430 | void |
2196 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
2431 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
2432 | { |
2197 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
2433 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2434 | { |
2198 | /* be conservative and fill in _some_ data */ |
2435 | /* be conservative and fill in _some_ data */ |
2199 | retval->distance = 100000; |
2436 | retval->distance = 100000; |
2200 | retval->distance_x = 32767; |
2437 | retval->distance_x = 32767; |
2201 | retval->distance_y = 32767; |
2438 | retval->distance_y = 32767; |
2202 | retval->direction = 0; |
2439 | retval->direction = 0; |
2203 | retval->part = 0; |
2440 | retval->part = 0; |
2204 | } else { |
2441 | } |
|
|
2442 | else |
|
|
2443 | { |
2205 | retval->distance_x += op2->x-x; |
2444 | retval->distance_x += op2->x - x; |
2206 | retval->distance_y += op2->y-y; |
2445 | retval->distance_y += op2->y - y; |
2207 | |
2446 | |
2208 | retval->part = NULL; |
2447 | retval->part = NULL; |
2209 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2448 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2210 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2449 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2211 | } |
2450 | } |
2212 | } |
2451 | } |
2213 | |
2452 | |
2214 | /* Returns true of op1 and op2 are effectively on the same map |
2453 | /* Returns true of op1 and op2 are effectively on the same map |
2215 | * (as related to map tiling). Note that this looks for a path from |
2454 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
2217 | * to op1, this will still return false. |
2456 | * to op1, this will still return false. |
2218 | * Note we only look one map out to keep the processing simple |
2457 | * Note we only look one map out to keep the processing simple |
2219 | * and efficient. This could probably be a macro. |
2458 | * and efficient. This could probably be a macro. |
2220 | * MSW 2001-08-05 |
2459 | * MSW 2001-08-05 |
2221 | */ |
2460 | */ |
|
|
2461 | int |
2222 | int on_same_map(const object *op1, const object *op2) { |
2462 | on_same_map (const object *op1, const object *op2) |
|
|
2463 | { |
2223 | int dx, dy; |
2464 | int dx, dy; |
2224 | |
2465 | |
2225 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
2466 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2226 | } |
2467 | } |