--- deliantra/server/common/map.C 2007/01/14 18:00:33 1.73 +++ deliantra/server/common/map.C 2007/01/20 22:09:51 1.79 @@ -1,26 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ #include #include @@ -230,7 +230,6 @@ return 0; } - /* * Returns true if the given object can't fit in the given spot. * This is meant for multi space objects - for single space objecs, @@ -1112,8 +1111,8 @@ mapspace::update_ () { object *tmp, *last = 0; - uint8 flags = 0, light = 0, anywhere = 0; - New_Face *top, *floor, *middle; + uint8 flags = P_UPTODATE, light = 0, anywhere = 0; + facetile *top, *floor, *middle; object *top_obj, *floor_obj, *middle_obj; MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; @@ -1553,7 +1552,7 @@ * creature is. get_rangevector takes into account map tiling, * so you just can not look the the map coordinates and get the * righte value. distance_x/y are distance away, which - * can be negativbe. direction is the crossfire direction scheme + * can be negative. direction is the crossfire direction scheme * that the creature should head. part is the part of the * monster that is closest. * @@ -1610,14 +1609,16 @@ best = tmp; } } + if (best != op1) { retval->distance_x += op1->x - best->x; retval->distance_y += op1->y - best->y; } } + retval->part = best; - retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); + retval->distance = idistance (retval->distance_x, retval->distance_y); retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); } } @@ -1651,7 +1652,7 @@ retval->distance_y += op2->y - y; retval->part = NULL; - retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); + retval->distance = idistance (retval->distance_x, retval->distance_y); retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); } }