1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
175 | */ |
108 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
110 | return 0; |
178 | |
111 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
112 | ob = ob->head_ (); |
181 | |
113 | |
182 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
147 | else |
216 | { |
148 | { |
217 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
151 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
153 | * hidden dm |
222 | */ |
154 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
156 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
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159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
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162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
163 | return 1; |
228 | } |
164 | } |
229 | |
165 | |
230 | } |
166 | } |
231 | return 0; |
167 | return 0; |
… | |
… | |
273 | |
209 | |
274 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
276 | } |
212 | } |
277 | |
213 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
215 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
217 | |
282 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
344 | } |
280 | } |
345 | |
281 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
282 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
283 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
284 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
285 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
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351 | */ |
286 | */ |
352 | void |
287 | void |
353 | maptile::link_multipart_objects () |
288 | maptile::link_multipart_objects () |
354 | { |
289 | { |
355 | if (!spaces) |
290 | if (!spaces) |
356 | return; |
291 | return; |
357 | |
292 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
360 | { |
297 | { |
361 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
362 | if (!tmp->head && !tmp->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
363 | { |
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364 | /* If there is nothing more to this object, this for loop |
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365 | * won't do anything. |
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366 | */ |
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367 | archetype *at; |
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368 | object *last, *op; |
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369 | for (at = tmp->arch->more, last = tmp; |
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370 | at; |
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371 | at = at->more, last = op) |
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372 | { |
300 | { |
373 | op = arch_to_object (at); |
301 | op->remove (); |
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302 | op->expand_tail (); |
374 | |
303 | |
375 | /* update x,y coordinates */ |
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
376 | op->x += tmp->x; |
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
377 | op->y += tmp->y; |
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
378 | op->head = tmp; |
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379 | op->map = this; |
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380 | last->more = op; |
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381 | op->name = tmp->name; |
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382 | op->title = tmp->title; |
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383 | |
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384 | /* we could link all the parts onto tmp, and then just |
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385 | * call insert_ob_in_map once, but the effect is the same, |
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386 | * as insert_ob_in_map will call itself with each part, and |
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387 | * the coding is simpler to just to it here with each part. |
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388 | */ |
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389 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
390 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
391 | } |
314 | } |
392 | } |
315 | } |
393 | } |
316 | } |
394 | |
317 | |
395 | /* |
318 | /* |
396 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
397 | * file pointer. |
320 | * file pointer. |
… | |
… | |
399 | bool |
322 | bool |
400 | maptile::_load_objects (object_thawer &f) |
323 | maptile::_load_objects (object_thawer &f) |
401 | { |
324 | { |
402 | for (;;) |
325 | for (;;) |
403 | { |
326 | { |
404 | coroapi::cede_every (1000); // cede once in a while |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
405 | |
328 | |
406 | switch (f.kw) |
329 | switch (f.kw) |
407 | { |
330 | { |
408 | case KW_arch: |
331 | case KW_arch: |
409 | if (object *op = object::read (f, this)) |
332 | if (object *op = object::read (f, this)) |
… | |
… | |
432 | } |
355 | } |
433 | |
356 | |
434 | void |
357 | void |
435 | maptile::activate () |
358 | maptile::activate () |
436 | { |
359 | { |
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360 | active = true; |
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361 | |
437 | if (!spaces) |
362 | if (spaces) |
438 | return; |
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439 | |
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440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
363 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
364 | for (object *op = ms->bot; op; op = op->above) |
442 | op->activate_recursive (); |
365 | op->activate_recursive (); |
443 | } |
366 | } |
444 | |
367 | |
445 | void |
368 | void |
446 | maptile::deactivate () |
369 | maptile::deactivate () |
447 | { |
370 | { |
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371 | active = false; |
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372 | |
448 | if (!spaces) |
373 | if (spaces) |
449 | return; |
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450 | |
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451 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
374 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
452 | for (object *op = ms->bot; op; op = op->above) |
375 | for (object *op = ms->bot; op; op = op->above) |
453 | op->deactivate_recursive (); |
376 | op->deactivate_recursive (); |
454 | } |
377 | } |
455 | |
378 | |
456 | bool |
379 | bool |
457 | maptile::_save_objects (object_freezer &f, int flags) |
380 | maptile::_save_objects (object_freezer &f, int flags) |
458 | { |
381 | { |
459 | static int cede_count = 0; |
382 | coroapi::cede_to_tick (); |
460 | |
383 | |
461 | if (flags & IO_HEADER) |
384 | if (flags & IO_HEADER) |
462 | _save_header (f); |
385 | _save_header (f); |
463 | |
386 | |
464 | if (!spaces) |
387 | if (!spaces) |
465 | return false; |
388 | return false; |
466 | |
389 | |
467 | for (int i = 0; i < size (); ++i) |
390 | for (int i = 0; i < size (); ++i) |
468 | { |
391 | { |
469 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
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470 | if (cede_count >= 500) |
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471 | { |
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472 | cede_count = 0; |
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473 | coroapi::cede (); |
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474 | } |
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475 | #endif |
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476 | |
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|
477 | int unique = 0; |
392 | int unique = 0; |
478 | for (object *op = spaces [i].bot; op; op = op->above) |
393 | for (object *op = spaces [i].bot; op; op = op->above) |
479 | { |
394 | { |
480 | // count per-object, but cede only when modification-safe |
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481 | cede_count++; |
|
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482 | |
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483 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
395 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
484 | unique = 1; |
396 | unique = 1; |
485 | |
397 | |
486 | if (!op->can_map_save ()) |
398 | if (!op->can_map_save ()) |
487 | continue; |
399 | continue; |
… | |
… | |
493 | } |
405 | } |
494 | else if (flags & IO_OBJECTS) |
406 | else if (flags & IO_OBJECTS) |
495 | op->write (f); |
407 | op->write (f); |
496 | } |
408 | } |
497 | } |
409 | } |
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410 | |
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411 | coroapi::cede_to_tick (); |
498 | |
412 | |
499 | return true; |
413 | return true; |
500 | } |
414 | } |
501 | |
415 | |
502 | bool |
416 | bool |
… | |
… | |
701 | bool |
615 | bool |
702 | maptile::_load_header (object_thawer &thawer) |
616 | maptile::_load_header (object_thawer &thawer) |
703 | { |
617 | { |
704 | for (;;) |
618 | for (;;) |
705 | { |
619 | { |
706 | keyword kw = thawer.get_kv (); |
620 | thawer.next (); |
707 | |
621 | |
708 | switch (kw) |
622 | switch (thawer.kw) |
709 | { |
623 | { |
710 | case KW_msg: |
624 | case KW_msg: |
711 | thawer.get_ml (KW_endmsg, msg); |
625 | thawer.get_ml (KW_endmsg, msg); |
712 | break; |
626 | break; |
713 | |
627 | |
… | |
… | |
745 | case KW_winddir: thawer.get (winddir); break; |
659 | case KW_winddir: thawer.get (winddir); break; |
746 | case KW_sky: thawer.get (sky); break; |
660 | case KW_sky: thawer.get (sky); break; |
747 | |
661 | |
748 | case KW_per_player: thawer.get (per_player); break; |
662 | case KW_per_player: thawer.get (per_player); break; |
749 | case KW_per_party: thawer.get (per_party); break; |
663 | case KW_per_party: thawer.get (per_party); break; |
|
|
664 | case KW_no_reset: thawer.get (no_reset); break; |
750 | |
665 | |
751 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
666 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
752 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
667 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
753 | |
668 | |
754 | // old names new names |
669 | // old names new names |
… | |
… | |
765 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
680 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
766 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
681 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
767 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
682 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
768 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
683 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
769 | |
684 | |
|
|
685 | case KW_ERROR: |
|
|
686 | set_key (thawer.kw_str, thawer.value); |
|
|
687 | break; |
|
|
688 | |
770 | case KW_end: |
689 | case KW_end: |
771 | return true; |
690 | return true; |
772 | |
691 | |
773 | default: |
692 | default: |
774 | if (!thawer.parse_error ("map", 0)) |
693 | if (!thawer.parse_error ("map", 0)) |
… | |
… | |
807 | object *above = op->above; |
726 | object *above = op->above; |
808 | |
727 | |
809 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
728 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
810 | unique = 1; |
729 | unique = 1; |
811 | |
730 | |
812 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
731 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
813 | { |
732 | { |
814 | op->destroy_inv (false); |
733 | op->destroy_inv (false); |
815 | op->destroy (); |
734 | op->destroy (); |
816 | } |
735 | } |
817 | |
736 | |
… | |
… | |
831 | if (name) MAP_OUT (name); |
750 | if (name) MAP_OUT (name); |
832 | MAP_OUT (swap_time); |
751 | MAP_OUT (swap_time); |
833 | MAP_OUT (reset_time); |
752 | MAP_OUT (reset_time); |
834 | MAP_OUT (reset_timeout); |
753 | MAP_OUT (reset_timeout); |
835 | MAP_OUT (fixed_resettime); |
754 | MAP_OUT (fixed_resettime); |
|
|
755 | MAP_OUT (no_reset); |
836 | MAP_OUT (difficulty); |
756 | MAP_OUT (difficulty); |
837 | |
757 | |
838 | if (default_region) MAP_OUT2 (region, default_region->name); |
758 | if (default_region) MAP_OUT2 (region, default_region->name); |
839 | |
759 | |
840 | if (shopitems) |
760 | if (shopitems) |
… | |
… | |
894 | * Remove and free all objects in the given map. |
814 | * Remove and free all objects in the given map. |
895 | */ |
815 | */ |
896 | void |
816 | void |
897 | maptile::clear () |
817 | maptile::clear () |
898 | { |
818 | { |
899 | sfree (regions, size ()), regions = 0; |
819 | sfree (regions, size ()); regions = 0; |
900 | free (regionmap), regionmap = 0; |
820 | delete [] regionmap; regionmap = 0; |
901 | |
821 | |
902 | if (spaces) |
822 | if (spaces) |
903 | { |
823 | { |
904 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
824 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
905 | while (object *op = ms->bot) |
825 | while (object *op = ms->bot) |
906 | { |
826 | { |
907 | if (op->head) |
|
|
908 | op = op->head; |
827 | op = op->head_ (); |
909 | |
|
|
910 | op->destroy_inv (false); |
828 | op->destroy_inv (false); |
911 | op->destroy (); |
829 | op->destroy (); |
912 | } |
830 | } |
913 | |
831 | |
914 | sfree (spaces, size ()), spaces = 0; |
832 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
953 | maptile::do_destroy () |
871 | maptile::do_destroy () |
954 | { |
872 | { |
955 | attachable::do_destroy (); |
873 | attachable::do_destroy (); |
956 | |
874 | |
957 | clear (); |
875 | clear (); |
|
|
876 | } |
|
|
877 | |
|
|
878 | /* decay and destroy perishable items in a map */ |
|
|
879 | void |
|
|
880 | maptile::do_decay_objects () |
|
|
881 | { |
|
|
882 | if (!spaces) |
|
|
883 | return; |
|
|
884 | |
|
|
885 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
886 | for (object *above, *op = ms->bot; op; op = above) |
|
|
887 | { |
|
|
888 | above = op->above; |
|
|
889 | |
|
|
890 | bool destroy = 0; |
|
|
891 | |
|
|
892 | // do not decay anything above unique floor tiles (yet :) |
|
|
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
894 | break; |
|
|
895 | |
|
|
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
898 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
902 | || op->is_alive ()) |
|
|
903 | ; // do not decay |
|
|
904 | else if (op->is_weapon ()) |
|
|
905 | { |
|
|
906 | op->stats.dam--; |
|
|
907 | if (op->stats.dam < 0) |
|
|
908 | destroy = 1; |
|
|
909 | } |
|
|
910 | else if (op->is_armor ()) |
|
|
911 | { |
|
|
912 | op->stats.ac--; |
|
|
913 | if (op->stats.ac < 0) |
|
|
914 | destroy = 1; |
|
|
915 | } |
|
|
916 | else if (op->type == FOOD) |
|
|
917 | { |
|
|
918 | op->stats.food -= rndm (5, 20); |
|
|
919 | if (op->stats.food < 0) |
|
|
920 | destroy = 1; |
|
|
921 | } |
|
|
922 | else |
|
|
923 | { |
|
|
924 | int mat = op->materials; |
|
|
925 | |
|
|
926 | if (mat & M_PAPER |
|
|
927 | || mat & M_LEATHER |
|
|
928 | || mat & M_WOOD |
|
|
929 | || mat & M_ORGANIC |
|
|
930 | || mat & M_CLOTH |
|
|
931 | || mat & M_LIQUID |
|
|
932 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
933 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
934 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
935 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
936 | || (mat & M_ICE && temp > 32)) |
|
|
937 | destroy = 1; |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* adjust overall chance below */ |
|
|
941 | if (destroy && rndm (0, 1)) |
|
|
942 | op->destroy (); |
|
|
943 | } |
958 | } |
944 | } |
959 | |
945 | |
960 | /* |
946 | /* |
961 | * Updates every button on the map (by calling update_button() for them). |
947 | * Updates every button on the map (by calling update_button() for them). |
962 | */ |
948 | */ |
… | |
… | |
1010 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
996 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1011 | { |
997 | { |
1012 | total_exp += op->stats.exp; |
998 | total_exp += op->stats.exp; |
1013 | |
999 | |
1014 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1000 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1015 | total_exp += at->clone.stats.exp * 8; |
1001 | total_exp += at->stats.exp * 8; |
1016 | |
1002 | |
1017 | monster_cnt++; |
1003 | monster_cnt++; |
1018 | } |
1004 | } |
1019 | } |
1005 | } |
1020 | |
1006 | |
… | |
… | |
1684 | |
1670 | |
1685 | // instead of crashing in the unlikely(?) case, try to return *something* |
1671 | // instead of crashing in the unlikely(?) case, try to return *something* |
1686 | return get_archetype ("blocked"); |
1672 | return get_archetype ("blocked"); |
1687 | } |
1673 | } |
1688 | |
1674 | |
|
|
1675 | /** |
|
|
1676 | * Maximum distance a player may hear a sound from. |
|
|
1677 | * This is only used for new client/server sound. If the sound source |
|
|
1678 | * on the map is farther away than this, we don't sent it to the client. |
|
|
1679 | */ |
|
|
1680 | #define MAX_SOUND_DISTANCE 10 |
|
|
1681 | |
|
|
1682 | void |
|
|
1683 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1684 | { |
|
|
1685 | if (!sound) |
|
|
1686 | return; |
|
|
1687 | |
|
|
1688 | for_all_players (pl) |
|
|
1689 | if (pl->ob->map == this) |
|
|
1690 | if (client *ns = pl->ns) |
|
|
1691 | { |
|
|
1692 | int dx = x - pl->ob->x; |
|
|
1693 | int dy = y - pl->ob->y; |
|
|
1694 | |
|
|
1695 | int distance = idistance (dx, dy); |
|
|
1696 | |
|
|
1697 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1698 | ns->play_sound (sound, dx, dy); |
|
|
1699 | } |
|
|
1700 | } |
|
|
1701 | |