1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
|
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
|
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81 | */ |
|
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
|
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
276 | |
209 | |
277 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
278 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
279 | } |
212 | } |
280 | |
213 | |
281 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
282 | { |
215 | { |
283 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
284 | |
217 | |
285 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
286 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
287 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
288 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
356 | { |
289 | { |
357 | if (!spaces) |
290 | if (!spaces) |
358 | return; |
291 | return; |
359 | |
292 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
362 | { |
297 | { |
363 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
300 | { |
366 | op->remove (); |
301 | op->remove (); |
367 | op->expand_tail (); |
302 | op->expand_tail (); |
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303 | |
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304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
|
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
369 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
370 | } |
314 | } |
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315 | } |
371 | } |
316 | } |
372 | |
317 | |
373 | /* |
318 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
320 | * file pointer. |
… | |
… | |
670 | bool |
615 | bool |
671 | maptile::_load_header (object_thawer &thawer) |
616 | maptile::_load_header (object_thawer &thawer) |
672 | { |
617 | { |
673 | for (;;) |
618 | for (;;) |
674 | { |
619 | { |
675 | keyword kw = thawer.get_kv (); |
620 | thawer.next (); |
676 | |
621 | |
677 | switch (kw) |
622 | switch (thawer.kw) |
678 | { |
623 | { |
679 | case KW_msg: |
624 | case KW_msg: |
680 | thawer.get_ml (KW_endmsg, msg); |
625 | thawer.get_ml (KW_endmsg, msg); |
681 | break; |
626 | break; |
682 | |
627 | |
… | |
… | |
714 | case KW_winddir: thawer.get (winddir); break; |
659 | case KW_winddir: thawer.get (winddir); break; |
715 | case KW_sky: thawer.get (sky); break; |
660 | case KW_sky: thawer.get (sky); break; |
716 | |
661 | |
717 | case KW_per_player: thawer.get (per_player); break; |
662 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
663 | case KW_per_party: thawer.get (per_party); break; |
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|
664 | case KW_no_reset: thawer.get (no_reset); break; |
719 | |
665 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
666 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
667 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
668 | |
723 | // old names new names |
669 | // old names new names |
… | |
… | |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
680 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
681 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
682 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
683 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
738 | |
684 | |
|
|
685 | case KW_ERROR: |
|
|
686 | set_key (thawer.kw_str, thawer.value); |
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|
687 | break; |
|
|
688 | |
739 | case KW_end: |
689 | case KW_end: |
740 | return true; |
690 | return true; |
741 | |
691 | |
742 | default: |
692 | default: |
743 | if (!thawer.parse_error ("map", 0)) |
693 | if (!thawer.parse_error ("map", 0)) |
… | |
… | |
800 | if (name) MAP_OUT (name); |
750 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
751 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
752 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
753 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
754 | MAP_OUT (fixed_resettime); |
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|
755 | MAP_OUT (no_reset); |
805 | MAP_OUT (difficulty); |
756 | MAP_OUT (difficulty); |
806 | |
757 | |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
758 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
759 | |
809 | if (shopitems) |
760 | if (shopitems) |
… | |
… | |
863 | * Remove and free all objects in the given map. |
814 | * Remove and free all objects in the given map. |
864 | */ |
815 | */ |
865 | void |
816 | void |
866 | maptile::clear () |
817 | maptile::clear () |
867 | { |
818 | { |
868 | sfree (regions, size ()), regions = 0; |
819 | sfree (regions, size ()); regions = 0; |
869 | free (regionmap), regionmap = 0; |
820 | delete [] regionmap; regionmap = 0; |
870 | |
821 | |
871 | if (spaces) |
822 | if (spaces) |
872 | { |
823 | { |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
824 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | while (object *op = ms->bot->head_ ()) |
825 | while (object *op = ms->bot) |
875 | { |
826 | { |
|
|
827 | op = op->head_ (); |
876 | op->destroy_inv (false); |
828 | op->destroy_inv (false); |
877 | op->destroy (); |
829 | op->destroy (); |
878 | } |
830 | } |
879 | |
831 | |
880 | sfree (spaces, size ()), spaces = 0; |
832 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
919 | maptile::do_destroy () |
871 | maptile::do_destroy () |
920 | { |
872 | { |
921 | attachable::do_destroy (); |
873 | attachable::do_destroy (); |
922 | |
874 | |
923 | clear (); |
875 | clear (); |
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|
876 | } |
|
|
877 | |
|
|
878 | /* decay and destroy perishable items in a map */ |
|
|
879 | void |
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|
880 | maptile::do_decay_objects () |
|
|
881 | { |
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|
882 | if (!spaces) |
|
|
883 | return; |
|
|
884 | |
|
|
885 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
886 | for (object *above, *op = ms->bot; op; op = above) |
|
|
887 | { |
|
|
888 | above = op->above; |
|
|
889 | |
|
|
890 | bool destroy = 0; |
|
|
891 | |
|
|
892 | // do not decay anything above unique floor tiles (yet :) |
|
|
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
894 | break; |
|
|
895 | |
|
|
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
898 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
902 | || op->is_alive ()) |
|
|
903 | ; // do not decay |
|
|
904 | else if (op->is_weapon ()) |
|
|
905 | { |
|
|
906 | op->stats.dam--; |
|
|
907 | if (op->stats.dam < 0) |
|
|
908 | destroy = 1; |
|
|
909 | } |
|
|
910 | else if (op->is_armor ()) |
|
|
911 | { |
|
|
912 | op->stats.ac--; |
|
|
913 | if (op->stats.ac < 0) |
|
|
914 | destroy = 1; |
|
|
915 | } |
|
|
916 | else if (op->type == FOOD) |
|
|
917 | { |
|
|
918 | op->stats.food -= rndm (5, 20); |
|
|
919 | if (op->stats.food < 0) |
|
|
920 | destroy = 1; |
|
|
921 | } |
|
|
922 | else |
|
|
923 | { |
|
|
924 | int mat = op->materials; |
|
|
925 | |
|
|
926 | if (mat & M_PAPER |
|
|
927 | || mat & M_LEATHER |
|
|
928 | || mat & M_WOOD |
|
|
929 | || mat & M_ORGANIC |
|
|
930 | || mat & M_CLOTH |
|
|
931 | || mat & M_LIQUID |
|
|
932 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
933 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
934 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
935 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
936 | || (mat & M_ICE && temp > 32)) |
|
|
937 | destroy = 1; |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* adjust overall chance below */ |
|
|
941 | if (destroy && rndm (0, 1)) |
|
|
942 | op->destroy (); |
|
|
943 | } |
924 | } |
944 | } |
925 | |
945 | |
926 | /* |
946 | /* |
927 | * Updates every button on the map (by calling update_button() for them). |
947 | * Updates every button on the map (by calling update_button() for them). |
928 | */ |
948 | */ |
… | |
… | |
976 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
996 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | { |
997 | { |
978 | total_exp += op->stats.exp; |
998 | total_exp += op->stats.exp; |
979 | |
999 | |
980 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1000 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
981 | total_exp += at->clone.stats.exp * 8; |
1001 | total_exp += at->stats.exp * 8; |
982 | |
1002 | |
983 | monster_cnt++; |
1003 | monster_cnt++; |
984 | } |
1004 | } |
985 | } |
1005 | } |
986 | |
1006 | |
… | |
… | |
1650 | |
1670 | |
1651 | // instead of crashing in the unlikely(?) case, try to return *something* |
1671 | // instead of crashing in the unlikely(?) case, try to return *something* |
1652 | return get_archetype ("blocked"); |
1672 | return get_archetype ("blocked"); |
1653 | } |
1673 | } |
1654 | |
1674 | |
|
|
1675 | void |
|
|
1676 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1677 | { |
|
|
1678 | if (!sound) |
|
|
1679 | return; |
|
|
1680 | |
|
|
1681 | for_all_players (pl) |
|
|
1682 | if (pl->ob->map == this) |
|
|
1683 | if (client *ns = pl->ns) |
|
|
1684 | { |
|
|
1685 | int dx = x - pl->ob->x; |
|
|
1686 | int dy = y - pl->ob->y; |
|
|
1687 | |
|
|
1688 | int distance = idistance (dx, dy); |
|
|
1689 | |
|
|
1690 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1691 | ns->play_sound (sound, dx, dy); |
|
|
1692 | } |
|
|
1693 | } |
|
|
1694 | |