1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #include <unistd.h> |
25 | #include <unistd.h> |
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26 | |
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27 | #include "global.h" |
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28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
30 | |
31 | |
31 | #include "path.h" |
32 | #include "path.h" |
32 | |
33 | |
33 | /* |
34 | /* |
34 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
174 | */ |
175 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
177 | return 0; |
177 | |
178 | |
178 | if (ob->head != NULL) |
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|
179 | ob = ob->head; |
179 | ob = ob->head_ (); |
180 | |
180 | |
181 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
214 | else |
215 | { |
215 | { |
216 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
218 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
220 | * hidden dm |
221 | */ |
221 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
223 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (tmp->flag [FLAG_ALIVE] |
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226 | && tmp->head_ () != ob |
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227 | && tmp != ob |
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228 | && tmp->type != DOOR |
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229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
226 | return 1; |
230 | return 1; |
227 | } |
231 | } |
228 | |
232 | |
229 | } |
233 | } |
230 | return 0; |
234 | return 0; |
… | |
… | |
343 | } |
347 | } |
344 | |
348 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
349 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
350 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
351 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
352 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
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350 | */ |
353 | */ |
351 | void |
354 | void |
352 | maptile::link_multipart_objects () |
355 | maptile::link_multipart_objects () |
353 | { |
356 | { |
354 | if (!spaces) |
357 | if (!spaces) |
355 | return; |
358 | return; |
356 | |
359 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
359 | { |
362 | { |
360 | object *above = tmp->above; |
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361 | |
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362 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
365 | { |
365 | /* If there is nothing more to this object, this for loop |
366 | op->remove (); |
366 | * won't do anything. |
367 | op->expand_tail (); |
367 | */ |
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368 | archetype *at; |
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369 | object *last, *op; |
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370 | for (at = tmp->arch->more, last = tmp; |
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371 | at; |
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372 | at = at->more, last = op) |
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373 | { |
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374 | op = arch_to_object (at); |
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375 | |
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376 | /* update x,y coordinates */ |
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377 | op->x += tmp->x; |
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378 | op->y += tmp->y; |
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379 | op->head = tmp; |
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380 | op->map = this; |
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381 | last->more = op; |
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382 | op->name = tmp->name; |
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383 | op->title = tmp->title; |
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384 | |
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385 | /* we could link all the parts onto tmp, and then just |
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386 | * call insert_ob_in_map once, but the effect is the same, |
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387 | * as insert_ob_in_map will call itself with each part, and |
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388 | * the coding is simpler to just to it here with each part. |
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389 | */ |
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390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
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392 | } |
369 | } |
393 | |
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394 | tmp = above; |
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395 | } |
370 | } |
396 | } |
371 | } |
397 | |
372 | |
398 | /* |
373 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
374 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
375 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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402 | */ |
376 | */ |
403 | bool |
377 | bool |
404 | maptile::_load_objects (object_thawer &thawer) |
378 | maptile::_load_objects (object_thawer &f) |
405 | { |
379 | { |
406 | int unique; |
380 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
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409 | op = object::create (); |
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
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412 | while (int i = load_object (thawer, op, 0)) |
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413 | { |
381 | { |
414 | /* if the archetype for the object is null, means that we |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
383 | |
416 | * or editor will not be able to do anything with it either. |
384 | switch (f.kw) |
417 | */ |
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418 | if (op->arch == NULL) |
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419 | { |
385 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
386 | case KW_arch: |
421 | continue; |
387 | if (object *op = object::read (f, this)) |
422 | } |
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423 | |
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424 | switch (i) |
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425 | { |
388 | { |
426 | case LL_NORMAL: |
389 | if (op->inv) |
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390 | sum_weight (op); |
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391 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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393 | } |
428 | |
394 | |
429 | if (op->inv) |
395 | continue; |
430 | sum_weight (op); |
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431 | |
396 | |
432 | prev = op, last_more = op; |
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433 | break; |
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434 | |
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435 | case LL_MORE: |
397 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
398 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
399 | |
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400 | default: |
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401 | if (!f.parse_error ("map file")) |
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402 | return false; |
438 | break; |
403 | break; |
439 | } |
404 | } |
440 | |
405 | |
441 | op = object::create (); |
406 | f.next (); |
442 | op->map = this; |
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443 | } |
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444 | |
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445 | op->destroy (); |
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446 | |
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447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
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450 | { |
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451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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460 | } |
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461 | } |
407 | } |
462 | #endif |
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463 | |
408 | |
464 | return true; |
409 | return true; |
465 | } |
410 | } |
466 | |
411 | |
467 | void |
412 | void |
468 | maptile::activate () |
413 | maptile::activate () |
469 | { |
414 | { |
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415 | active = true; |
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416 | |
470 | if (!spaces) |
417 | if (spaces) |
471 | return; |
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472 | |
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473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
419 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
420 | op->activate_recursive (); |
476 | } |
421 | } |
477 | |
422 | |
478 | void |
423 | void |
479 | maptile::deactivate () |
424 | maptile::deactivate () |
480 | { |
425 | { |
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426 | active = false; |
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427 | |
481 | if (!spaces) |
428 | if (spaces) |
482 | return; |
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483 | |
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484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
431 | op->deactivate_recursive (); |
487 | } |
432 | } |
488 | |
433 | |
489 | bool |
434 | bool |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
435 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
436 | { |
492 | static int cede_count = 0; |
437 | coroapi::cede_to_tick (); |
493 | |
438 | |
494 | if (flags & IO_HEADER) |
439 | if (flags & IO_HEADER) |
495 | _save_header (freezer); |
440 | _save_header (f); |
496 | |
441 | |
497 | if (!spaces) |
442 | if (!spaces) |
498 | return false; |
443 | return false; |
499 | |
444 | |
500 | for (int i = 0; i < size (); ++i) |
445 | for (int i = 0; i < size (); ++i) |
501 | { |
446 | { |
502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
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503 | if (cede_count >= 500) |
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504 | { |
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505 | cede_count = 0; |
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506 | coroapi::cede (); |
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507 | } |
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508 | #endif |
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509 | |
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510 | int unique = 0; |
447 | int unique = 0; |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | { |
449 | { |
513 | // count per-object, but cede only when modification-safe |
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514 | cede_count++; |
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515 | |
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516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
517 | unique = 1; |
451 | unique = 1; |
518 | |
452 | |
519 | if (!op->can_map_save ()) |
453 | if (!op->can_map_save ()) |
520 | continue; |
454 | continue; |
521 | |
455 | |
522 | if (unique || op->flag [FLAG_UNIQUE]) |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
523 | { |
457 | { |
524 | if (flags & IO_UNIQUES) |
458 | if (flags & IO_UNIQUES) |
525 | save_object (freezer, op, 1); |
459 | op->write (f); |
526 | } |
460 | } |
527 | else if (flags & IO_OBJECTS) |
461 | else if (flags & IO_OBJECTS) |
528 | save_object (freezer, op, 1); |
462 | op->write (f); |
529 | } |
463 | } |
530 | } |
464 | } |
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465 | |
|
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466 | coroapi::cede_to_tick (); |
531 | |
467 | |
532 | return true; |
468 | return true; |
533 | } |
469 | } |
534 | |
470 | |
535 | bool |
471 | bool |
536 | maptile::_load_objects (const char *path, bool skip_header) |
472 | maptile::_load_objects (const char *path, bool skip_header) |
537 | { |
473 | { |
538 | object_thawer thawer (path); |
474 | object_thawer f (path); |
539 | |
475 | |
540 | if (!thawer) |
476 | if (!f) |
541 | return false; |
477 | return false; |
|
|
478 | |
|
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479 | f.next (); |
542 | |
480 | |
543 | if (skip_header) |
481 | if (skip_header) |
544 | for (;;) |
482 | for (;;) |
545 | { |
483 | { |
546 | keyword kw = thawer.get_kv (); |
484 | keyword kw = f.kw; |
547 | |
485 | f.skip (); |
548 | if (kw == KW_end) |
486 | if (kw == KW_end) |
549 | break; |
487 | break; |
550 | |
|
|
551 | thawer.skip_kv (kw); |
|
|
552 | } |
488 | } |
553 | |
489 | |
554 | return _load_objects (thawer); |
490 | return _load_objects (f); |
555 | } |
491 | } |
556 | |
492 | |
557 | bool |
493 | bool |
558 | maptile::_save_objects (const char *path, int flags) |
494 | maptile::_save_objects (const char *path, int flags) |
559 | { |
495 | { |
… | |
… | |
568 | maptile::maptile () |
504 | maptile::maptile () |
569 | { |
505 | { |
570 | in_memory = MAP_SWAPPED; |
506 | in_memory = MAP_SWAPPED; |
571 | |
507 | |
572 | /* The maps used to pick up default x and y values from the |
508 | /* The maps used to pick up default x and y values from the |
573 | * map archetype. Mimic that behaviour. |
509 | * map archetype. Mimic that behaviour. |
574 | */ |
510 | */ |
575 | width = 16; |
511 | width = 16; |
576 | height = 16; |
512 | height = 16; |
577 | reset_timeout = 0; |
|
|
578 | timeout = 300; |
513 | timeout = 300; |
579 | enter_x = 0; |
514 | max_nrof = 1000; // 1000 items of anything |
580 | enter_y = 0; |
515 | max_volume = 2000000; // 2m³ |
581 | } |
516 | } |
582 | |
517 | |
583 | maptile::maptile (int w, int h) |
518 | maptile::maptile (int w, int h) |
584 | { |
519 | { |
585 | in_memory = MAP_SWAPPED; |
520 | in_memory = MAP_SWAPPED; |
… | |
… | |
803 | |
738 | |
804 | case KW_end: |
739 | case KW_end: |
805 | return true; |
740 | return true; |
806 | |
741 | |
807 | default: |
742 | default: |
808 | if (!thawer.parse_error (kw, "map", 0)) |
743 | if (!thawer.parse_error ("map", 0)) |
809 | return false; |
744 | return false; |
810 | break; |
745 | break; |
811 | } |
746 | } |
812 | } |
747 | } |
813 | |
748 | |
… | |
… | |
841 | object *above = op->above; |
776 | object *above = op->above; |
842 | |
777 | |
843 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
844 | unique = 1; |
779 | unique = 1; |
845 | |
780 | |
846 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
847 | { |
782 | { |
848 | op->destroy_inv (false); |
783 | op->destroy_inv (false); |
849 | op->destroy (); |
784 | op->destroy (); |
850 | } |
785 | } |
851 | |
786 | |
… | |
… | |
934 | free (regionmap), regionmap = 0; |
869 | free (regionmap), regionmap = 0; |
935 | |
870 | |
936 | if (spaces) |
871 | if (spaces) |
937 | { |
872 | { |
938 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
939 | while (object *op = ms->bot) |
874 | while (object *op = ms->bot->head_ ()) |
940 | { |
875 | { |
941 | if (op->head) |
|
|
942 | op = op->head; |
|
|
943 | |
|
|
944 | op->destroy_inv (false); |
876 | op->destroy_inv (false); |
945 | op->destroy (); |
877 | op->destroy (); |
946 | } |
878 | } |
947 | |
879 | |
948 | sfree (spaces, size ()), spaces = 0; |
880 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
1109 | void |
1041 | void |
1110 | mapspace::update_ () |
1042 | mapspace::update_ () |
1111 | { |
1043 | { |
1112 | object *tmp, *last = 0; |
1044 | object *tmp, *last = 0; |
1113 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1045 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1114 | facetile *top, *floor, *middle; |
|
|
1115 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1046 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1117 | |
1047 | |
1118 | middle = blank_face; |
1048 | //object *middle = 0; |
1119 | top = blank_face; |
1049 | //object *top = 0; |
1120 | floor = blank_face; |
1050 | //object *floor = 0; |
1121 | |
1051 | // this seems to generate better code than using locals, above |
1122 | middle_obj = 0; |
1052 | object *&top = faces_obj[0] = 0; |
1123 | top_obj = 0; |
1053 | object *&middle = faces_obj[1] = 0; |
1124 | floor_obj = 0; |
1054 | object *&floor = faces_obj[2] = 0; |
1125 | |
1055 | |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1056 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1127 | { |
1057 | { |
1128 | /* This could be made additive I guess (two lights better than |
1058 | /* This could be made additive I guess (two lights better than |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
1059 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1142 | * Always put the player down for drawing. |
1072 | * Always put the player down for drawing. |
1143 | */ |
1073 | */ |
1144 | if (!tmp->invisible) |
1074 | if (!tmp->invisible) |
1145 | { |
1075 | { |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1076 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1147 | { |
|
|
1148 | top = tmp->face; |
|
|
1149 | top_obj = tmp; |
1077 | top = tmp; |
1150 | } |
|
|
1151 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1078 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1152 | { |
1079 | { |
1153 | /* If we got a floor, that means middle and top were below it, |
1080 | /* If we got a floor, that means middle and top were below it, |
1154 | * so should not be visible, so we clear them. |
1081 | * so should not be visible, so we clear them. |
1155 | */ |
1082 | */ |
1156 | middle = blank_face; |
1083 | middle = 0; |
1157 | top = blank_face; |
1084 | top = 0; |
1158 | floor = tmp->face; |
|
|
1159 | floor_obj = tmp; |
1085 | floor = tmp; |
1160 | } |
1086 | } |
1161 | /* Flag anywhere have high priority */ |
1087 | /* Flag anywhere have high priority */ |
1162 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1088 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1163 | { |
1089 | { |
1164 | middle = tmp->face; |
|
|
1165 | |
|
|
1166 | middle_obj = tmp; |
1090 | middle = tmp; |
1167 | anywhere = 1; |
1091 | anywhere = 1; |
1168 | } |
1092 | } |
1169 | /* Find the highest visible face around. If equal |
1093 | /* Find the highest visible face around. If equal |
1170 | * visibilities, we still want the one nearer to the |
1094 | * visibilities, we still want the one nearer to the |
1171 | * top |
1095 | * top |
1172 | */ |
1096 | */ |
1173 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1097 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1174 | { |
|
|
1175 | middle = tmp->face; |
|
|
1176 | middle_obj = tmp; |
1098 | middle = tmp; |
1177 | } |
|
|
1178 | } |
1099 | } |
1179 | |
1100 | |
1180 | if (tmp == tmp->above) |
1101 | if (tmp == tmp->above) |
1181 | { |
1102 | { |
1182 | LOG (llevError, "Error in structure of map\n"); |
1103 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1217 | * middle face. This should not happen, as we already have the |
1138 | * middle face. This should not happen, as we already have the |
1218 | * else statement above so middle should not get set. OTOH, it |
1139 | * else statement above so middle should not get set. OTOH, it |
1219 | * may be possible for the faces to match but be different objects. |
1140 | * may be possible for the faces to match but be different objects. |
1220 | */ |
1141 | */ |
1221 | if (top == middle) |
1142 | if (top == middle) |
1222 | middle = blank_face; |
1143 | middle = 0; |
1223 | |
1144 | |
1224 | /* There are three posibilities at this point: |
1145 | /* There are three posibilities at this point: |
1225 | * 1) top face is set, need middle to be set. |
1146 | * 1) top face is set, need middle to be set. |
1226 | * 2) middle is set, need to set top. |
1147 | * 2) middle is set, need to set top. |
1227 | * 3) neither middle or top is set - need to set both. |
1148 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1232 | /* Once we get to a floor, stop, since we already have a floor object */ |
1153 | /* Once we get to a floor, stop, since we already have a floor object */ |
1233 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1154 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1234 | break; |
1155 | break; |
1235 | |
1156 | |
1236 | /* If two top faces are already set, quit processing */ |
1157 | /* If two top faces are already set, quit processing */ |
1237 | if ((top != blank_face) && (middle != blank_face)) |
1158 | if (top && middle) |
1238 | break; |
1159 | break; |
1239 | |
1160 | |
1240 | /* Only show visible faces */ |
1161 | /* Only show visible faces */ |
1241 | if (!tmp->invisible) |
1162 | if (!tmp->invisible) |
1242 | { |
1163 | { |
1243 | /* Fill in top if needed */ |
1164 | /* Fill in top if needed */ |
1244 | if (top == blank_face) |
1165 | if (!top) |
1245 | { |
1166 | { |
1246 | top = tmp->face; |
|
|
1247 | top_obj = tmp; |
1167 | top = tmp; |
1248 | if (top == middle) |
1168 | if (top == middle) |
1249 | middle = blank_face; |
1169 | middle = 0; |
1250 | } |
1170 | } |
1251 | else |
1171 | else |
1252 | { |
1172 | { |
1253 | /* top is already set - we should only get here if |
1173 | /* top is already set - we should only get here if |
1254 | * middle is not set |
1174 | * middle is not set |
1255 | * |
1175 | * |
1256 | * Set the middle face and break out, since there is nothing |
1176 | * Set the middle face and break out, since there is nothing |
1257 | * more to fill in. We don't check visiblity here, since |
1177 | * more to fill in. We don't check visiblity here, since |
1258 | * |
1178 | * |
1259 | */ |
1179 | */ |
1260 | if (tmp->face != top) |
1180 | if (tmp != top) |
1261 | { |
1181 | { |
1262 | middle = tmp->face; |
|
|
1263 | middle_obj = tmp; |
1182 | middle = tmp; |
1264 | break; |
1183 | break; |
1265 | } |
1184 | } |
1266 | } |
1185 | } |
1267 | } |
1186 | } |
1268 | } |
1187 | } |
1269 | |
1188 | |
1270 | if (middle == floor) |
1189 | if (middle == floor) |
1271 | middle = blank_face; |
1190 | middle = 0; |
1272 | |
1191 | |
1273 | if (top == middle) |
1192 | if (top == middle) |
1274 | middle = blank_face; |
1193 | middle = 0; |
1275 | |
1194 | |
1276 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1195 | #if 0 |
1277 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1196 | faces_obj [0] = top; |
1278 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1197 | faces_obj [1] = middle; |
|
|
1198 | faces_obj [2] = floor; |
|
|
1199 | #endif |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | uint64 |
|
|
1203 | mapspace::volume () const |
|
|
1204 | { |
|
|
1205 | uint64 vol = 0; |
|
|
1206 | |
|
|
1207 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1208 | vol += op->volume (); |
|
|
1209 | |
|
|
1210 | return vol; |
1279 | } |
1211 | } |
1280 | |
1212 | |
1281 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1213 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1282 | * the map. It also takes care of linking back the freshly found |
1214 | * the map. It also takes care of linking back the freshly found |
1283 | * maps tile_map values if it tiles back to this one. It returns |
1215 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1570 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1502 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1571 | { |
1503 | { |
1572 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1504 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1573 | { |
1505 | { |
1574 | /* be conservative and fill in _some_ data */ |
1506 | /* be conservative and fill in _some_ data */ |
1575 | retval->distance = 100000; |
1507 | retval->distance = 10000; |
1576 | retval->distance_x = 32767; |
1508 | retval->distance_x = 10000; |
1577 | retval->distance_y = 32767; |
1509 | retval->distance_y = 10000; |
1578 | retval->direction = 0; |
1510 | retval->direction = 0; |
1579 | retval->part = 0; |
1511 | retval->part = 0; |
1580 | } |
1512 | } |
1581 | else |
1513 | else |
1582 | { |
1514 | { |
… | |
… | |
1587 | |
1519 | |
1588 | best = op1; |
1520 | best = op1; |
1589 | /* If this is multipart, find the closest part now */ |
1521 | /* If this is multipart, find the closest part now */ |
1590 | if (!(flags & 0x1) && op1->more) |
1522 | if (!(flags & 0x1) && op1->more) |
1591 | { |
1523 | { |
1592 | object *tmp; |
|
|
1593 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1524 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1594 | |
1525 | |
1595 | /* we just take the offset of the piece to head to figure |
1526 | /* we just take the offset of the piece to head to figure |
1596 | * distance instead of doing all that work above again |
1527 | * distance instead of doing all that work above again |
1597 | * since the distance fields we set above are positive in the |
1528 | * since the distance fields we set above are positive in the |
1598 | * same axis as is used for multipart objects, the simply arithmetic |
1529 | * same axis as is used for multipart objects, the simply arithmetic |
1599 | * below works. |
1530 | * below works. |
1600 | */ |
1531 | */ |
1601 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1532 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1602 | { |
1533 | { |
1603 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1534 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1604 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1535 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1605 | if (tmpi < best_distance) |
1536 | if (tmpi < best_distance) |
1606 | { |
1537 | { |
… | |
… | |
1615 | retval->distance_y += op1->y - best->y; |
1546 | retval->distance_y += op1->y - best->y; |
1616 | } |
1547 | } |
1617 | } |
1548 | } |
1618 | |
1549 | |
1619 | retval->part = best; |
1550 | retval->part = best; |
1620 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1551 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1621 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1552 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | } |
1553 | } |
1623 | } |
1554 | } |
1624 | |
1555 | |
1625 | /* this is basically the same as get_rangevector above, but instead of |
1556 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1693 | return default_region; |
1624 | return default_region; |
1694 | |
1625 | |
1695 | return ::region::default_region (); |
1626 | return ::region::default_region (); |
1696 | } |
1627 | } |
1697 | |
1628 | |
|
|
1629 | /* picks a random object from a style map. |
|
|
1630 | * Redone by MSW so it should be faster and not use static |
|
|
1631 | * variables to generate tables. |
|
|
1632 | */ |
|
|
1633 | object * |
|
|
1634 | maptile::pick_random_object () const |
|
|
1635 | { |
|
|
1636 | /* while returning a null object will result in a crash, that |
|
|
1637 | * is actually preferable to an infinite loop. That is because |
|
|
1638 | * most servers will automatically restart in case of crash. |
|
|
1639 | * Change the logic on getting the random space - shouldn't make |
|
|
1640 | * any difference, but this seems clearer to me. |
|
|
1641 | */ |
|
|
1642 | for (int i = 1000; --i;) |
|
|
1643 | { |
|
|
1644 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1645 | |
|
|
1646 | // do not prefer big monsters just because they are big. |
|
|
1647 | if (pick && pick->head_ () == pick) |
|
|
1648 | return pick->head_ (); |
|
|
1649 | } |
|
|
1650 | |
|
|
1651 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1652 | return get_archetype ("blocked"); |
|
|
1653 | } |
|
|
1654 | |