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Comparing deliantra/server/common/map.C (file contents):
Revision 1.116 by root, Wed Aug 15 04:57:48 2007 UTC vs.
Revision 1.127 by root, Fri Sep 7 18:03:31 2007 UTC

383 if (!spaces) 383 if (!spaces)
384 return false; 384 return false;
385 385
386 for (int i = 0; i < size (); ++i) 386 for (int i = 0; i < size (); ++i)
387 { 387 {
388 int unique = 0; 388 bool unique = 0;
389
389 for (object *op = spaces [i].bot; op; op = op->above) 390 for (object *op = spaces [i].bot; op; op = op->above)
390 { 391 {
391 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 392 unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR];
392 unique = 1;
393 393
394 if (!op->can_map_save ()) 394 if (expect_false (!op->can_map_save ()))
395 continue; 395 continue;
396 396
397 if (unique || op->flag [FLAG_UNIQUE]) 397 if (expect_false (unique || op->flag [FLAG_UNIQUE]))
398 { 398 {
399 if (flags & IO_UNIQUES) 399 if (flags & IO_UNIQUES)
400 op->write (f); 400 op->write (f);
401 } 401 }
402 else if (flags & IO_OBJECTS) 402 else if (expect_true (flags & IO_OBJECTS))
403 op->write (f); 403 op->write (f);
404 } 404 }
405 } 405 }
406 406
407 coroapi::cede_to_tick (); 407 coroapi::cede_to_tick ();
408 408
409 return true; 409 return true;
410}
411
412bool
413maptile::_load_objects (const char *path, bool skip_header)
414{
415 object_thawer f (path);
416
417 if (!f)
418 return false;
419
420 f.next ();
421
422 if (skip_header)
423 for (;;)
424 {
425 keyword kw = f.kw;
426 f.skip ();
427 if (kw == KW_end)
428 break;
429 }
430
431 return _load_objects (f);
432} 410}
433 411
434bool 412bool
435maptile::_save_objects (const char *path, int flags) 413maptile::_save_objects (const char *path, int flags)
436{ 414{
611bool 589bool
612maptile::_load_header (object_thawer &thawer) 590maptile::_load_header (object_thawer &thawer)
613{ 591{
614 for (;;) 592 for (;;)
615 { 593 {
616 thawer.next ();
617
618 switch (thawer.kw) 594 switch (thawer.kw)
619 { 595 {
620 case KW_msg: 596 case KW_msg:
621 thawer.get_ml (KW_endmsg, msg); 597 thawer.get_ml (KW_endmsg, msg);
622 break; 598 break;
677 case KW_tile_path_2: thawer.get (tile_path [1]); break; 653 case KW_tile_path_2: thawer.get (tile_path [1]); break;
678 case KW_tile_path_3: thawer.get (tile_path [2]); break; 654 case KW_tile_path_3: thawer.get (tile_path [2]); break;
679 case KW_tile_path_4: thawer.get (tile_path [3]); break; 655 case KW_tile_path_4: thawer.get (tile_path [3]); break;
680 656
681 case KW_ERROR: 657 case KW_ERROR:
682 set_key (thawer.kw_str, thawer.value); 658 set_key_text (thawer.kw_str, thawer.value);
683 break; 659 break;
684 660
685 case KW_end: 661 case KW_end:
662 thawer.next ();
686 return true; 663 return true;
687 664
688 default: 665 default:
689 if (!thawer.parse_error ("map", 0)) 666 if (!thawer.parse_error ("map", 0))
690 return false; 667 return false;
691 break; 668 break;
692 } 669 }
670
671 thawer.next ();
693 } 672 }
694 673
695 abort (); 674 abort ();
696}
697
698bool
699maptile::_load_header (const char *path)
700{
701 object_thawer thawer (path);
702
703 if (!thawer)
704 return false;
705
706 return _load_header (thawer);
707} 675}
708 676
709/****************************************************************************** 677/******************************************************************************
710 * This is the start of unique map handling code 678 * This is the start of unique map handling code
711 *****************************************************************************/ 679 *****************************************************************************/
810 * Remove and free all objects in the given map. 778 * Remove and free all objects in the given map.
811 */ 779 */
812void 780void
813maptile::clear () 781maptile::clear ()
814{ 782{
815 sfree (regions, size ()); regions = 0;
816 delete [] regionmap; regionmap = 0;
817
818 if (spaces) 783 if (spaces)
819 { 784 {
820 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 785 for (mapspace *ms = spaces + size (); ms-- > spaces; )
821 while (object *op = ms->bot) 786 while (object *op = ms->bot)
822 { 787 {
788 // manually remove, as to not trigger anything
789 if (ms->bot = op->above)
790 ms->bot->below = 0;
791
792 op->flag [FLAG_REMOVED] = true;
793
823 op = op->head_ (); 794 if (op == op->head_ ())
795 {
824 op->destroy_inv (false); 796 op->destroy_inv (false);
825 op->destroy (); 797 op->destroy ();
798 }
826 } 799 }
827 800
828 sfree (spaces, size ()), spaces = 0; 801 sfree (spaces, size ()), spaces = 0;
829 } 802 }
830 803
831 if (buttons) 804 if (buttons)
832 free_objectlinkpt (buttons), buttons = 0; 805 free_objectlinkpt (buttons), buttons = 0;
806
807 sfree (regions, size ()); regions = 0;
808 delete [] regionmap; regionmap = 0;
833} 809}
834 810
835void 811void
836maptile::clear_header () 812maptile::clear_header ()
837{ 813{
889 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 865 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
890 break; 866 break;
891 867
892 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 868 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
893 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 869 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
894 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
895 || QUERY_FLAG (op, FLAG_UNIQUE) 870 || QUERY_FLAG (op, FLAG_UNIQUE)
896 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 871 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
897 || QUERY_FLAG (op, FLAG_UNPAID) 872 || QUERY_FLAG (op, FLAG_UNPAID)
898 || op->is_alive ()) 873 || op->is_alive ())
899 ; // do not decay 874 ; // do not decay
1224 vol += op->volume (); 1199 vol += op->volume ();
1225 1200
1226 return vol; 1201 return vol;
1227} 1202}
1228 1203
1229/* this updates the orig_map->tile_map[tile_num] value after finding 1204bool
1230 * the map. It also takes care of linking back the freshly found 1205maptile::tile_available (int dir, bool load)
1231 * maps tile_map values if it tiles back to this one. It returns
1232 * the value of orig_map->tile_map[tile_num].
1233 */
1234static inline maptile *
1235find_and_link (maptile *orig_map, int tile_num)
1236{ 1206{
1237 maptile *mp = orig_map->tile_map [tile_num]; 1207 if (!tile_path[dir])
1208 return 0;
1238 1209
1239 if (!mp) 1210 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY))
1240 { 1211 return 1;
1241 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1242 1212
1243 if (!mp) 1213 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1244 { 1214 return 1;
1245 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1246 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1247 &orig_map->tile_path[tile_num], &orig_map->path);
1248 mp = new maptile (1, 1);
1249 mp->alloc ();
1250 mp->in_memory = MAP_IN_MEMORY;
1251 }
1252 }
1253 1215
1254 int dest_tile = (tile_num + 2) % 4;
1255
1256 orig_map->tile_map [tile_num] = mp;
1257
1258 // optimisation: back-link map to origin map if euclidean
1259 //TODO: non-euclidean maps MUST GO
1260 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1261 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1262
1263 return mp; 1216 return 0;
1264}
1265
1266static inline void
1267load_and_link (maptile *orig_map, int tile_num)
1268{
1269 find_and_link (orig_map, tile_num)->load_sync ();
1270} 1217}
1271 1218
1272/* this returns TRUE if the coordinates (x,y) are out of 1219/* this returns TRUE if the coordinates (x,y) are out of
1273 * map m. This function also takes into account any 1220 * map m. This function also takes into account any
1274 * tiling considerations, loading adjacant maps as needed. 1221 * tiling considerations, loading adjacant maps as needed.
1287 if (!m) 1234 if (!m)
1288 return 0; 1235 return 0;
1289 1236
1290 if (x < 0) 1237 if (x < 0)
1291 { 1238 {
1292 if (!m->tile_path[3]) 1239 if (!m->tile_available (3))
1293 return 1; 1240 return 1;
1294 1241
1295 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1296 find_and_link (m, 3);
1297
1298 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1242 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1299 } 1243 }
1300 1244
1301 if (x >= m->width) 1245 if (x >= m->width)
1302 { 1246 {
1303 if (!m->tile_path[1]) 1247 if (!m->tile_available (1))
1304 return 1; 1248 return 1;
1305 1249
1306 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1307 find_and_link (m, 1);
1308
1309 return out_of_map (m->tile_map[1], x - m->width, y); 1250 return out_of_map (m->tile_map[1], x - m->width, y);
1310 } 1251 }
1311 1252
1312 if (y < 0) 1253 if (y < 0)
1313 { 1254 {
1314 if (!m->tile_path[0]) 1255 if (!m->tile_available (0))
1315 return 1; 1256 return 1;
1316 1257
1317 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1318 find_and_link (m, 0);
1319
1320 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1258 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1321 } 1259 }
1322 1260
1323 if (y >= m->height) 1261 if (y >= m->height)
1324 { 1262 {
1325 if (!m->tile_path[2]) 1263 if (!m->tile_available (2))
1326 return 1; 1264 return 1;
1327
1328 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1329 find_and_link (m, 2);
1330 1265
1331 return out_of_map (m->tile_map[2], x, y - m->height); 1266 return out_of_map (m->tile_map[2], x, y - m->height);
1332 } 1267 }
1333 1268
1334 /* Simple case - coordinates are within this local 1269 /* Simple case - coordinates are within this local
1348maptile * 1283maptile *
1349maptile::xy_find (sint16 &x, sint16 &y) 1284maptile::xy_find (sint16 &x, sint16 &y)
1350{ 1285{
1351 if (x < 0) 1286 if (x < 0)
1352 { 1287 {
1353 if (!tile_path[3]) 1288 if (!tile_available (3))
1354 return 0; 1289 return 0;
1355 1290
1356 find_and_link (this, 3);
1357 x += tile_map[3]->width; 1291 x += tile_map[3]->width;
1358 return tile_map[3]->xy_find (x, y); 1292 return tile_map[3]->xy_find (x, y);
1359 } 1293 }
1360 1294
1361 if (x >= width) 1295 if (x >= width)
1362 { 1296 {
1363 if (!tile_path[1]) 1297 if (!tile_available (1))
1364 return 0; 1298 return 0;
1365 1299
1366 find_and_link (this, 1);
1367 x -= width; 1300 x -= width;
1368 return tile_map[1]->xy_find (x, y); 1301 return tile_map[1]->xy_find (x, y);
1369 } 1302 }
1370 1303
1371 if (y < 0) 1304 if (y < 0)
1372 { 1305 {
1373 if (!tile_path[0]) 1306 if (!tile_available (0))
1374 return 0; 1307 return 0;
1375 1308
1376 find_and_link (this, 0);
1377 y += tile_map[0]->height; 1309 y += tile_map[0]->height;
1378 return tile_map[0]->xy_find (x, y); 1310 return tile_map[0]->xy_find (x, y);
1379 } 1311 }
1380 1312
1381 if (y >= height) 1313 if (y >= height)
1382 { 1314 {
1383 if (!tile_path[2]) 1315 if (!tile_available (2))
1384 return 0; 1316 return 0;
1385 1317
1386 find_and_link (this, 2);
1387 y -= height; 1318 y -= height;
1388 return tile_map[2]->xy_find (x, y); 1319 return tile_map[2]->xy_find (x, y);
1389 } 1320 }
1390 1321
1391 /* Simple case - coordinates are within this local 1322 /* Simple case - coordinates are within this local
1402adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1333adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1403{ 1334{
1404 if (!map1 || !map2) 1335 if (!map1 || !map2)
1405 return 0; 1336 return 0;
1406 1337
1407 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded 1338 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1408 //fix: compare paths instead (this is likely faster, too!) 1339 //fix: compare paths instead (this is likely faster, too!)
1409 if (map1 == map2) 1340 if (map1 == map2)
1410 { 1341 {
1411 *dx = 0; 1342 *dx = 0;
1412 *dy = 0; 1343 *dy = 0;
1673{ 1604{
1674 if (!sound) 1605 if (!sound)
1675 return; 1606 return;
1676 1607
1677 for_all_players (pl) 1608 for_all_players (pl)
1678 if (pl->ob->map == this) 1609 if (pl->observe->map == this)
1679 if (client *ns = pl->ns) 1610 if (client *ns = pl->ns)
1680 { 1611 {
1681 int dx = x - pl->ob->x; 1612 int dx = x - pl->observe->x;
1682 int dy = y - pl->ob->y; 1613 int dy = y - pl->observe->y;
1683 1614
1684 int distance = idistance (dx, dy); 1615 int distance = idistance (dx, dy);
1685 1616
1686 if (distance <= MAX_SOUND_DISTANCE) 1617 if (distance <= MAX_SOUND_DISTANCE)
1687 ns->play_sound (sound, dx, dy); 1618 ns->play_sound (sound, dx, dy);

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