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Comparing deliantra/server/common/map.C (file contents):
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.50 by root, Mon Dec 25 15:28:35 2006 UTC

32 32
33/* 33/*
34 * Returns the maptile which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found. 35 * return NULL if no match is found.
36 */ 36 */
37
38maptile * 37maptile *
39has_been_loaded (const char *name) 38has_been_loaded (const char *name)
40{ 39{
41 maptile *map; 40 maptile *map;
42 41
43 if (!name || !*name) 42 if (!name || !*name)
44 return 0; 43 return 0;
44
45 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
47 break; 47 break;
48
48 return (map); 49 return (map);
49} 50}
50 51
51/* 52/*
52 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
196 197
197void 198void
198dump_map (const maptile *m) 199dump_map (const maptile *m)
199{ 200{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
202 203
203 if (m->msg != NULL) 204 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
205 206
206 if (m->maplore != NULL) 207 if (m->maplore != NULL)
483{ 484{
484 int x, y; 485 int x, y;
485 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
486 archetype *at; 487 archetype *at;
487 488
488 for (x = 0; x < MAP_WIDTH (m); x++) 489 for (x = 0; x < m->width; x++)
489 for (y = 0; y < MAP_HEIGHT (m); y++) 490 for (y = 0; y < m->height; y++)
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 492 {
492 above = tmp->above; 493 above = tmp->above;
493 494
494 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
606{ 607{
607 int i, j = 0, unique = 0; 608 int i, j = 0, unique = 0;
608 object *op; 609 object *op;
609 610
610 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
611 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < m->width; i++)
612 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < m->height; j++)
613 { 614 {
614 unique = 0; 615 unique = 0;
615 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 616 for (op = m->at (i, j).bot; op; op = op->above)
616 { 617 {
617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
618 unique = 1; 619 unique = 1;
619 620
620 if (op->type == PLAYER) 621 if (op->type == PLAYER)
621 continue; 622 continue;
622 623
623 if (op->head || op->owner) 624 if (op->head || op->owner)
624 continue; 625 continue;
625 626
626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 627 if (unique || op->flag [FLAG_UNIQUE])
627 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
629 save_object (fp, op, 3); 630 save_object (fp, op, 3);
630 } 631 }
631 } 632 }
632} 633}
633 634
635{ 636{
636 in_memory = MAP_SWAPPED; 637 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the 638 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 639 * map archetype. Mimic that behaviour.
639 */ 640 */
640 MAP_WIDTH (this) = 16; 641 this->width = 16;
641 MAP_HEIGHT (this) = 16; 642 this->height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 643 this->reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 644 this->timeout = 300;
644 MAP_ENTER_X (this) = 0; 645 this->enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 646 this->enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */ 647 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1; 648 this->worldpartx = -1;
648 MAP_WORLDPARTY (this) = -1; 649 this->worldparty = -1;
649} 650}
650 651
651/* 652/*
652 * Allocates, initialises, and returns a pointer to a maptile. 653 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
1132 1133
1133 m->in_memory = MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135 1136
1136 m->in_memory = MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m)) 1138 if (!m->difficulty)
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1139 m->difficulty = calculate_difficulty (m);
1139 set_map_reset_time (m); 1140 set_map_reset_time (m);
1140 m->instantiate (); 1141 m->instantiate ();
1141 return (m); 1142 return (m);
1142} 1143}
1143 1144
1238delete_unique_items (maptile *m) 1239delete_unique_items (maptile *m)
1239{ 1240{
1240 int i, j, unique; 1241 int i, j, unique;
1241 object *op, *next; 1242 object *op, *next;
1242 1243
1243 for (i = 0; i < MAP_WIDTH (m); i++) 1244 for (i = 0; i < m->width; i++)
1244 for (j = 0; j < MAP_HEIGHT (m); j++) 1245 for (j = 0; j < m->height; j++)
1245 { 1246 {
1246 unique = 0; 1247 unique = 0;
1247 1248
1248 for (op = GET_MAP_OB (m, i, j); op; op = next) 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 1250 {
1288 return; 1289 return;
1289 1290
1290 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1293 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1294 1296
1295 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1296} 1298}
1297
1298 1299
1299/* 1300/*
1300 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1306 */ 1307 */
1307
1308int 1308int
1309new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1310{ 1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i; 1312 int i;
1453free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1454{ 1454{
1455 if (!m->spaces) 1455 if (!m->spaces)
1456 return; 1456 return;
1457 1457
1458 for (int i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1459 for (int j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1460 { 1460 {
1461 mapspace &ms = m->at (i, j); 1461 mapspace &ms = m->at (i, j);
1462 1462
1463 while (object *op = ms.bottom) 1463 while (object *op = ms.bot)
1464 { 1464 {
1465 if (op->head) 1465 if (op->head)
1466 op = op->head; 1466 op = op->head;
1467 1467
1468 op->destroy_inv (false); 1468 op->destroy_inv (false);
1476 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1477 */ 1477 */
1478void 1478void
1479free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1480{ 1480{
1481 if (m->in_memory != MAP_IN_MEMORY) 1481 if (!m->in_memory) //TODO: makes no sense to me?
1482 return; 1482 return;
1483 1483
1484 m->in_memory = MAP_SAVING; 1484 m->in_memory = MAP_SAVING;
1485 1485
1486 // TODO: use new/delete 1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488 1487
1489 if (flag && m->spaces) 1488 if (flag && m->spaces)
1490 free_all_objects (m); 1489 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499 1490
1500 delete [] m->shopitems; 1491 free (m->name), m->name = 0;
1501 m->shopitems = 0; 1492 free (m->spaces), m->spaces = 0;
1502 1493 free (m->msg), m->msg = 0;
1503 if (m->shoprace) 1494 free (m->maplore), m->maplore = 0;
1504 FREE_AND_CLEAR (m->shoprace); 1495 free (m->shoprace), m->shoprace = 0;
1496 delete [] m->shopitems, m->shopitems = 0;
1505 1497
1506 if (m->buttons) 1498 if (m->buttons)
1507 free_objectlinkpt (m->buttons); 1499 free_objectlinkpt (m->buttons), m->buttons = 0;
1508
1509 m->buttons = NULL;
1510 1500
1511 for (int i = 0; i < 4; i++) 1501 for (int i = 0; i < 4; i++)
1512 { 1502 {
1513 if (m->tile_path[i]) 1503 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]); 1504 free (m->tile_path[i]), m->tile_path[i] = 0;
1515 1505
1516 m->tile_map[i] = 0; 1506 m->tile_map[i] = 0;
1517 } 1507 }
1518 1508
1519 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 1510}
1523 1511
1524maptile::~maptile () 1512maptile::~maptile ()
1525{ 1513{
1526 free_map (this, 1); 1514 free_map (this, 1);
1692 int x, y, i; 1680 int x, y, i;
1693 long monster_cnt = 0; 1681 long monster_cnt = 0;
1694 double avgexp = 0; 1682 double avgexp = 0;
1695 sint64 total_exp = 0; 1683 sint64 total_exp = 0;
1696 1684
1697 if (MAP_DIFFICULTY (m)) 1685 if (m->difficulty)
1698 { 1686 {
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1687 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1700 return MAP_DIFFICULTY (m); 1688 return m->difficulty;
1701 } 1689 }
1702 1690
1703 for (x = 0; x < MAP_WIDTH (m); x++) 1691 for (x = 0; x < m->width; x++)
1704 for (y = 0; y < MAP_HEIGHT (m); y++) 1692 for (y = 0; y < m->height; y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) 1693 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1694 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1695 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1696 {
1709 total_exp += op->stats.exp; 1697 total_exp += op->stats.exp;
1826 1814
1827 middle_obj = 0; 1815 middle_obj = 0;
1828 top_obj = 0; 1816 top_obj = 0;
1829 floor_obj = 0; 1817 floor_obj = 0;
1830 1818
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1819 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1820 {
1833 /* This could be made additive I guess (two lights better than 1821 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1822 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1823 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1824 * it is a dissapation factor that is cubed.
1986void 1974void
1987set_map_reset_time (maptile *map) 1975set_map_reset_time (maptile *map)
1988{ 1976{
1989 int timeout; 1977 int timeout;
1990 1978
1991 timeout = MAP_RESET_TIMEOUT (map); 1979 timeout = map->reset_timeout;
1992 if (timeout <= 0) 1980 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET; 1981 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET) 1982 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET; 1983 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout; 1984 map->reset_time = time (0) + timeout;
1997} 1985}
1998 1986
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1987/* this updates the orig_map->tile_map[tile_num] value after loading
2000 * the map. It also takes care of linking back the freshly loaded 1988 * the map. It also takes care of linking back the freshly loaded
2001 * maps tile_map values if it tiles back to this one. It returns 1989 * maps tile_map values if it tiles back to this one. It returns
2044 return 1; 2032 return 1;
2045 2033
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2034 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 2035 load_and_link_tiled_map (m, 3);
2048 2036
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2037 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2050 } 2038 }
2051 2039
2052 if (x >= MAP_WIDTH (m)) 2040 if (x >= m->width)
2053 { 2041 {
2054 if (!m->tile_path[1]) 2042 if (!m->tile_path[1])
2055 return 1; 2043 return 1;
2056 2044
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2045 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 2046 load_and_link_tiled_map (m, 1);
2059 2047
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2048 return (out_of_map (m->tile_map[1], x - m->width, y));
2061 } 2049 }
2062 2050
2063 if (y < 0) 2051 if (y < 0)
2064 { 2052 {
2065 if (!m->tile_path[0]) 2053 if (!m->tile_path[0])
2066 return 1; 2054 return 1;
2067 2055
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2056 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 2057 load_and_link_tiled_map (m, 0);
2070 2058
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2059 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2072 } 2060 }
2073 2061
2074 if (y >= MAP_HEIGHT (m)) 2062 if (y >= m->height)
2075 { 2063 {
2076 if (!m->tile_path[2]) 2064 if (!m->tile_path[2])
2077 return 1; 2065 return 1;
2078 2066
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2067 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 2068 load_and_link_tiled_map (m, 2);
2081 2069
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2070 return (out_of_map (m->tile_map[2], x, y - m->height));
2083 } 2071 }
2084 2072
2085 /* Simple case - coordinates are within this local 2073 /* Simple case - coordinates are within this local
2086 * map. 2074 * map.
2087 */ 2075 */
2105 if (!m->tile_path[3]) 2093 if (!m->tile_path[3])
2106 return 0; 2094 return 0;
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2095 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 2096 load_and_link_tiled_map (m, 3);
2109 2097
2110 *x += MAP_WIDTH (m->tile_map[3]); 2098 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 2099 return (get_map_from_coord (m->tile_map[3], x, y));
2112 } 2100 }
2113 2101
2114 if (*x >= MAP_WIDTH (m)) 2102 if (*x >= m->width)
2115 { 2103 {
2116 if (!m->tile_path[1]) 2104 if (!m->tile_path[1])
2117 return 0; 2105 return 0;
2118 2106
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 1); 2108 load_and_link_tiled_map (m, 1);
2121 2109
2122 *x -= MAP_WIDTH (m); 2110 *x -= m->width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 2111 return (get_map_from_coord (m->tile_map[1], x, y));
2124 } 2112 }
2125 2113
2126 if (*y < 0) 2114 if (*y < 0)
2127 { 2115 {
2129 return 0; 2117 return 0;
2130 2118
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2132 load_and_link_tiled_map (m, 0); 2120 load_and_link_tiled_map (m, 0);
2133 2121
2134 *y += MAP_HEIGHT (m->tile_map[0]); 2122 *y += m->tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 2123 return (get_map_from_coord (m->tile_map[0], x, y));
2136 } 2124 }
2137 2125
2138 if (*y >= MAP_HEIGHT (m)) 2126 if (*y >= m->height)
2139 { 2127 {
2140 if (!m->tile_path[2]) 2128 if (!m->tile_path[2])
2141 return 0; 2129 return 0;
2142 2130
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2144 load_and_link_tiled_map (m, 2); 2132 load_and_link_tiled_map (m, 2);
2145 2133
2146 *y -= MAP_HEIGHT (m); 2134 *y -= m->height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 2135 return (get_map_from_coord (m->tile_map[2], x, y));
2148 } 2136 }
2149 2137
2150 /* Simple case - coordinates are within this local 2138 /* Simple case - coordinates are within this local
2151 * map. 2139 * map.
2171 2159
2172 } 2160 }
2173 else if (map1->tile_map[0] == map2) 2161 else if (map1->tile_map[0] == map2)
2174 { /* up */ 2162 { /* up */
2175 *dx = 0; 2163 *dx = 0;
2176 *dy = -MAP_HEIGHT (map2); 2164 *dy = -map2->height;
2177 } 2165 }
2178 else if (map1->tile_map[1] == map2) 2166 else if (map1->tile_map[1] == map2)
2179 { /* right */ 2167 { /* right */
2180 *dx = MAP_WIDTH (map1); 2168 *dx = map1->width;
2181 *dy = 0; 2169 *dy = 0;
2182 } 2170 }
2183 else if (map1->tile_map[2] == map2) 2171 else if (map1->tile_map[2] == map2)
2184 { /* down */ 2172 { /* down */
2185 *dx = 0; 2173 *dx = 0;
2186 *dy = MAP_HEIGHT (map1); 2174 *dy = map1->height;
2187 } 2175 }
2188 else if (map1->tile_map[3] == map2) 2176 else if (map1->tile_map[3] == map2)
2189 { /* left */ 2177 { /* left */
2190 *dx = -MAP_WIDTH (map2); 2178 *dx = -map2->width;
2191 *dy = 0; 2179 *dy = 0;
2192 2180
2193 } 2181 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2182 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 2183 { /* up right */
2196 *dx = MAP_WIDTH (map1->tile_map[0]); 2184 *dx = map1->tile_map[0]->width;
2197 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2185 *dy = -map1->tile_map[0]->height;
2198 } 2186 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2187 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */ 2188 { /* up left */
2201 *dx = -MAP_WIDTH (map2); 2189 *dx = -map2->width;
2202 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2190 *dy = -map1->tile_map[0]->height;
2203 } 2191 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2192 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */ 2193 { /* right up */
2206 *dx = MAP_WIDTH (map1); 2194 *dx = map1->width;
2207 *dy = -MAP_HEIGHT (map2); 2195 *dy = -map2->height;
2208 } 2196 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2197 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */ 2198 { /* right down */
2211 *dx = MAP_WIDTH (map1); 2199 *dx = map1->width;
2212 *dy = MAP_HEIGHT (map1->tile_map[1]); 2200 *dy = map1->tile_map[1]->height;
2213 } 2201 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2202 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */ 2203 { /* down right */
2216 *dx = MAP_WIDTH (map1->tile_map[2]); 2204 *dx = map1->tile_map[2]->width;
2217 *dy = MAP_HEIGHT (map1); 2205 *dy = map1->height;
2218 } 2206 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2207 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */ 2208 { /* down left */
2221 *dx = -MAP_WIDTH (map2); 2209 *dx = -map2->width;
2222 *dy = MAP_HEIGHT (map1); 2210 *dy = map1->height;
2223 } 2211 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2212 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */ 2213 { /* left up */
2226 *dx = -MAP_WIDTH (map1->tile_map[3]); 2214 *dx = -map1->tile_map[3]->width;
2227 *dy = -MAP_HEIGHT (map2); 2215 *dy = -map2->height;
2228 } 2216 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2217 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 2218 { /* left down */
2231 *dx = -MAP_WIDTH (map1->tile_map[3]); 2219 *dx = -map1->tile_map[3]->width;
2232 *dy = MAP_HEIGHT (map1->tile_map[3]); 2220 *dy = map1->tile_map[3]->height;
2233 2221
2234 } 2222 }
2235 else 2223 else
2236 { /* not "adjacent" enough */ 2224 { /* not "adjacent" enough */
2237 return 0; 2225 return 0;

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