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Comparing deliantra/server/common/map.C (file contents):
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.66 by pippijn, Wed Jan 3 00:21:35 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 43 return buf;
71} 44}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153
154int 61int
155check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
156{ 63{
157 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
158 65
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 93 mode |= 2;
187 94
188 return (mode); 95 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 96}
230 97
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
240 */ 107 */
241int 108int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 110{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 111 sint16 newx = x;
249 newy = y; 112 sint16 newy = y;
250 113
251 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 115
253 if (!mp) 116 if (!mp)
254 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 118
259 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 120 if (nx) *nx = newx;
261 if (ny) *ny = newy; 121 if (ny) *ny = newy;
262 122
263 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 124}
265 125
266/* 126/*
267 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
402 archetype *tmp; 262 archetype *tmp;
403 int flag; 263 int flag;
404 maptile *m1; 264 maptile *m1;
405 sint16 sx, sy; 265 sint16 sx, sy;
406 266
407 if (ob == NULL) 267 if (!ob)
408 { 268 {
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
412 272
422 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 284 return P_IS_ALIVE;
425 285
426 mapspace &ms = m1->at (sx, sy); 286 mapspace &ms = m1->at (sx, sy);
427
428 287
429 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 291 */
448 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 308 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
452 */ 311 */
453
454void 312void
455fix_container (object *container) 313fix_container (object *container)
456{ 314{
457 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
458 316
459 container->inv = NULL; 317 container->inv = 0;
460 while (tmp != NULL) 318 while (tmp)
461 { 319 {
462 next = tmp->below; 320 next = tmp->below;
463 if (tmp->inv) 321 if (tmp->inv)
464 fix_container (tmp); 322 fix_container (tmp);
323
465 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
466 tmp = next; 325 tmp = next;
467 } 326 }
327
468 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 329 * carrying.
470 */ 330 */
471 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
472} 343}
473 344
474/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
475 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
479 */ 350 */
480 351void
481static void 352maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 353{
484 int x, y; 354 if (!spaces)
485 object *tmp, *op, *last, *above; 355 return;
486 archetype *at;
487 356
488 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 359 {
492 above = tmp->above; 360 object *above = tmp->above;
493 361
494 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
496 continue; 364 {
497
498 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
499 * won't do anything. 366 * won't do anything.
500 */ 367 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
502 { 373 {
503 op = arch_to_object (at); 374 op = arch_to_object (at);
504 375
505 /* update x,y coordinates */ 376 /* update x,y coordinates */
506 op->x += tmp->x; 377 op->x += tmp->x;
507 op->y += tmp->y; 378 op->y += tmp->y;
508 op->head = tmp; 379 op->head = tmp;
509 op->map = m; 380 op->map = this;
510 last->more = op; 381 last->more = op;
511 op->name = tmp->name; 382 op->name = tmp->name;
512 op->title = tmp->title; 383 op->title = tmp->title;
384
513 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
517 */ 389 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 391 }
520 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
521} 396}
522 397
523/* 398/*
524 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 400 * file pointer.
526 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
527 */ 402 */
528void 403bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::load_objects (object_thawer &thawer)
530{ 405{
531 int i, j;
532 int unique; 406 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 408
535 op = object::create (); 409 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
537 411
538 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
539 { 413 {
540 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
543 */ 417 */
548 } 422 }
549 423
550 switch (i) 424 switch (i)
551 { 425 {
552 case LL_NORMAL: 426 case LL_NORMAL:
553 /* if we are loading an overlay, put the floors on the bottom */
554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else
557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 428
559 if (op->inv) 429 if (op->inv)
560 sum_weight (op); 430 sum_weight (op);
561 431
562 prev = op, last_more = op; 432 prev = op, last_more = op;
563 break; 433 break;
564 434
565 case LL_MORE: 435 case LL_MORE:
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
568 break; 438 break;
569 } 439 }
570 440
571 if (mapflags & MAP_STYLE)
572 remove_from_active_list (op);
573
574 op = object::create (); 441 op = object::create ();
575 op->map = m; 442 op->map = this;
576 }
577
578 for (i = 0; i < m->width; i++)
579 {
580 for (j = 0; j < m->height; j++)
581 {
582 unique = 0;
583 /* check for unique items, or unique squares */
584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
587 unique = 1;
588
589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
591 }
592 }
593 } 443 }
594 444
595 op->destroy (); 445 op->destroy ();
596 link_multipart_objects (m);
597}
598 446
599/* This saves all the objects on the map in a non destructive fashion. 447#if 0
600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 448 for (i = 0; i < width; i++)
601 * and we only save the head of multi part objects - this is needed 449 for (j = 0; j < height; j++)
602 * in order to do map tiling properly.
603 */
604void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
607 int i, j = 0, unique = 0;
608 object *op;
609
610 /* first pass - save one-part objects */
611 for (i = 0; i < MAP_WIDTH (m); i++)
612 for (j = 0; j < MAP_HEIGHT (m); j++)
613 { 450 {
614 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
615 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
616 { 454 {
617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
618 unique = 1; 456 unique = 1;
619 457
620 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
621 continue; 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
622
623 if (op->head || op->owner)
624 continue;
625
626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
627 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
629 save_object (fp, op, 3);
630 } 460 }
631 } 461 }
462#endif
463
464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
508 int unique = 0;
509 for (object *op = spaces [i].bot; op; op = op->above)
510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
515 unique = 1;
516
517 if (!op->can_map_save ())
518 continue;
519
520 if (unique || op->flag [FLAG_UNIQUE])
521 {
522 if (flags & IO_UNIQUES)
523 save_object (freezer, op, 1);
524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
527 }
528 }
529
530 return true;
531}
532
533bool
534maptile::load_objects (const char *path, bool skip_header)
535{
536 object_thawer thawer (path);
537
538 if (!thawer)
539 return false;
540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
550 }
551
552 return load_objects (thawer);
553}
554
555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
632} 564}
633 565
634maptile::maptile () 566maptile::maptile ()
635{ 567{
636 in_memory = MAP_SWAPPED; 568 in_memory = MAP_SWAPPED;
569
637 /* The maps used to pick up default x and y values from the 570 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 571 * map archetype. Mimic that behaviour.
639 */ 572 */
640 MAP_WIDTH (this) = 16; 573 width = 16;
641 MAP_HEIGHT (this) = 16; 574 height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 575 reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 576 timeout = 300;
644 MAP_ENTER_X (this) = 0; 577 enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 578 enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
649} 579}
650 580
651/* 581maptile::maptile (int w, int h)
652 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being
654 * used anyways. MSW 2001-07-01
655 */
656maptile *
657get_linked_map (void)
658{ 582{
659 maptile *mp, *map = new maptile; 583 in_memory = MAP_SWAPPED;
660 584
661 for (mp = first_map; mp && mp->next; mp = mp->next); 585 width = w;
586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
662 591
663 if (mp == NULL) 592 alloc ();
664 first_map = map;
665 else
666 mp->next = map;
667
668 return map;
669} 593}
670 594
671/* 595/*
672 * Allocates the arrays contained in a maptile. 596 * Allocates the arrays contained in a maptile.
673 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
674 * map. 598 * map.
675 */ 599 */
676void 600void
677maptile::allocate () 601maptile::alloc ()
678{ 602{
679 in_memory = MAP_IN_MEMORY;
680
681 /* Log this condition and free the storage. We could I suppose
682 * realloc, but if the caller is presuming the data will be intact,
683 * that is their poor assumption.
684 */
685 if (spaces) 603 if (spaces)
686 {
687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
688 free (spaces);
689 }
690
691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
693
694 if (!spaces)
695 fatal (OUT_OF_MEMORY);
696}
697
698/* Create and returns a map of the specific size. Used
699 * in random map code and the editor.
700 */
701maptile *
702get_empty_map (int sizex, int sizey)
703{
704 maptile *m = get_linked_map ();
705
706 m->width = sizex;
707 m->height = sizey;
708 m->in_memory = MAP_SWAPPED;
709 m->allocate ();
710
711 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
712} 607}
713 608
714/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
715 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
716 * at a later date. 611 * at a later date.
717 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
718 */ 613 */
719
720static shopitems * 614static shopitems *
721parse_shop_string (const char *input_string) 615parse_shop_string (const char *input_string)
722{ 616{
723 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
724 shopitems *items = NULL; 618 shopitems *items = NULL;
733 p = strchr (p, ';'); 627 p = strchr (p, ';');
734 number_of_entries++; 628 number_of_entries++;
735 if (p) 629 if (p)
736 p++; 630 p++;
737 } 631 }
632
738 p = shop_string; 633 p = shop_string;
739 strip_endline (p); 634 strip_endline (p);
740 items = new shopitems[number_of_entries + 1]; 635 items = new shopitems[number_of_entries + 1];
741 for (i = 0; i < number_of_entries; i++) 636 for (i = 0; i < number_of_entries; i++)
742 { 637 {
743 if (!p) 638 if (!p)
744 { 639 {
745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
746 break; 641 break;
747 } 642 }
643
748 next_semicolon = strchr (p, ';'); 644 next_semicolon = strchr (p, ';');
749 next_colon = strchr (p, ':'); 645 next_colon = strchr (p, ':');
750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
751 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
752 items[i].strength = atoi (strchr (p, ':') + 1); 648 items[i].strength = atoi (strchr (p, ':') + 1);
779 * the next entry while we're at it, better print a warning 675 * the next entry while we're at it, better print a warning
780 */ 676 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 } 678 }
783 } 679 }
680
784 items[i].index = number_of_entries; 681 items[i].index = number_of_entries;
785 if (next_semicolon) 682 if (next_semicolon)
786 p = ++next_semicolon; 683 p = ++next_semicolon;
787 else 684 else
788 p = NULL; 685 p = NULL;
789 } 686 }
687
790 free (shop_string); 688 free (shop_string);
791 return items; 689 return items;
792} 690}
793 691
794/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
803 for (i = 0; i < m->shopitems[0].index; i++) 701 for (i = 0; i < m->shopitems[0].index; i++)
804 { 702 {
805 if (m->shopitems[i].typenum) 703 if (m->shopitems[i].typenum)
806 { 704 {
807 if (m->shopitems[i].strength) 705 if (m->shopitems[i].strength)
808 {
809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
810 }
811 else 707 else
812 sprintf (tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
813 } 709 }
814 else 710 else
815 { 711 {
816 if (m->shopitems[i].strength) 712 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
819 }
820 else 714 else
821 sprintf (tmp, "*"); 715 sprintf (tmp, "*");
822 } 716 }
717
823 strcat (output_string, tmp); 718 strcat (output_string, tmp);
824 } 719 }
825} 720}
826 721
827/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
832 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
833 * sense. 728 * sense.
834 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
835 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
836 * MSW 2001-07-01 731 * MSW 2001-07-01
837 * return 0 on success, 1 on failure.
838 */ 732 */
839 733bool
840static int 734maptile::load_header (object_thawer &thawer)
841load_map_header (object_thawer & fp, maptile *m)
842{ 735{
843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
844 int msgpos = 0; 737 int msgpos = 0;
845 int maplorepos = 0; 738 int maplorepos = 0;
846 739
847 while (fgets (buf, HUGE_BUF, fp) != NULL) 740 for (;;)
848 { 741 {
849 buf[HUGE_BUF - 1] = 0; 742 keyword kw = thawer.get_kv ();
850 key = buf;
851 743
852 while (isspace (*key)) 744 switch (kw)
853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
858 value = strchr (key, ' ');
859
860 if (!value)
861 { 745 {
862 if ((end = strchr (key, '\n'))) 746 case KW_EOF:
863 *end = 0; 747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
748 return false;
749
750 case KW_end:
751 return true;
752
753 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg);
755 break;
756
757 case KW_lore: // CF+ extension
758 thawer.get_ml (KW_endlore, maplore);
759 break;
760
761 case KW_maplore:
762 thawer.get_ml (KW_endmaplore, maplore);
763 break;
764
765 case KW_arch:
766 if (strcmp (thawer.get_str (), "map"))
767 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
768 break;
769
770 case KW_oid:
771 thawer.get (this, thawer.get_sint32 ());
772 break;
773
774 case KW_file_format_version: break; // nop
775
776 case KW_name: thawer.get (name); break;
777 case KW_attach: thawer.get (attach); break;
778 case KW_reset_time: thawer.get (reset_time); break;
779 case KW_shopgreed: thawer.get (shopgreed); break;
780 case KW_shopmin: thawer.get (shopmin); break;
781 case KW_shopmax: thawer.get (shopmax); break;
782 case KW_shoprace: thawer.get (shoprace); break;
783 case KW_outdoor: thawer.get (outdoor); break;
784 case KW_temp: thawer.get (temp); break;
785 case KW_pressure: thawer.get (pressure); break;
786 case KW_humid: thawer.get (humid); break;
787 case KW_windspeed: thawer.get (windspeed); break;
788 case KW_winddir: thawer.get (winddir); break;
789 case KW_sky: thawer.get (sky); break;
790
791 case KW_per_player: thawer.get (per_player); break;
792 case KW_per_party: thawer.get (per_party); break;
793
794 case KW_region: get_region_by_name (thawer.get_str ()); break;
795 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
796
797 // old names new names
798 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
799 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
800 case KW_x: case KW_width: thawer.get (width); break;
801 case KW_y: case KW_height: thawer.get (height); break;
802 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
803 case KW_value: case KW_swap_time: thawer.get (timeout); break;
804 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
805 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
806 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
807
808 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
815 break;
864 } 816 }
865 else
866 {
867 *value = 0;
868 value++;
869 end = strchr (value, '\n');
870
871 while (isspace (*value))
872 {
873 value++;
874
875 if (*value == '\0' || value == end)
876 {
877 /* Nothing but spaces. */
878 value = NULL;
879 break;
880 }
881 }
882 }
883
884 if (!end)
885 {
886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
887 return 1;
888 }
889
890 /* key is the field name, value is what it should be set
891 * to. We've already done the work to null terminate key,
892 * and strip off any leading spaces for both of these.
893 * We have not touched the newline at the end of the line -
894 * these are needed for some values. the end pointer
895 * points to the first of the newlines.
896 * value could be NULL! It would be easy enough to just point
897 * this to "" to prevent cores, but that would let more errors slide
898 * through.
899 *
900 * First check for entries that do not use the value parameter, then
901 * validate that value is given and check for the remaining entries
902 * that use the parameter.
903 */
904
905 if (!strcmp (key, "msg"))
906 {
907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
909 if (!strcmp (buf, "endmsg\n"))
910 break;
911 else
912 {
913 /* slightly more efficient than strcat */
914 strcpy (msgbuf + msgpos, buf);
915 msgpos += strlen (buf);
916 }
917 }
918 /* There are lots of maps that have empty messages (eg, msg/endmsg
919 * with nothing between). There is no reason in those cases to
920 * keep the empty message. Also, msgbuf contains garbage data
921 * when msgpos is zero, so copying it results in crashes
922 */
923 if (msgpos != 0)
924 m->msg = strdup (msgbuf);
925 }
926 else if (!strcmp (key, "maplore"))
927 {
928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
930 if (!strcmp (buf, "endmaplore\n"))
931 break;
932 else
933 {
934 /* slightly more efficient than strcat */
935 strcpy (maplorebuf + maplorepos, buf);
936 maplorepos += strlen (buf);
937 }
938 }
939 if (maplorepos != 0)
940 m->maplore = strdup (maplorebuf);
941 }
942 else if (!strcmp (key, "end"))
943 {
944 break;
945 }
946 else if (value == NULL)
947 {
948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
949 }
950 else if (!strcmp (key, "arch"))
951 {
952 /* This is an oddity, but not something we care about much. */
953 if (strcmp (value, "map\n"))
954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
955 }
956 else if (!strcmp (key, "name"))
957 {
958 *end = 0;
959 m->name = strdup (value);
960 }
961 /* first strcmp value on these are old names supported
962 * for compatibility reasons. The new values (second) are
963 * what really should be used.
964 */
965 else if (!strcmp (key, "oid"))
966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
970 m->enter_x = atoi (value);
971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
972 m->enter_y = atoi (value);
973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
974 m->width = atoi (value);
975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
976 m->height = atoi (value);
977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
978 m->reset_timeout = atoi (value);
979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
980 m->timeout = atoi (value);
981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
984 m->darkness = atoi (value);
985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
986 m->fixed_resettime = atoi (value);
987 else if (!strcmp (key, "unique"))
988 m->unique = atoi (value);
989 else if (!strcmp (key, "template"))
990 m->templatemap = atoi (value);
991 else if (!strcmp (key, "region"))
992 m->region = get_region_by_name (value);
993 else if (!strcmp (key, "shopitems"))
994 {
995 *end = 0;
996 m->shopitems = parse_shop_string (value);
997 }
998 else if (!strcmp (key, "shopgreed"))
999 m->shopgreed = atof (value);
1000 else if (!strcmp (key, "shopmin"))
1001 m->shopmin = atol (value);
1002 else if (!strcmp (key, "shopmax"))
1003 m->shopmax = atol (value);
1004 else if (!strcmp (key, "shoprace"))
1005 {
1006 *end = 0;
1007 m->shoprace = strdup (value);
1008 }
1009 else if (!strcmp (key, "outdoor"))
1010 m->outdoor = atoi (value);
1011 else if (!strcmp (key, "temp"))
1012 m->temp = atoi (value);
1013 else if (!strcmp (key, "pressure"))
1014 m->pressure = atoi (value);
1015 else if (!strcmp (key, "humid"))
1016 m->humid = atoi (value);
1017 else if (!strcmp (key, "windspeed"))
1018 m->windspeed = atoi (value);
1019 else if (!strcmp (key, "winddir"))
1020 m->winddir = atoi (value);
1021 else if (!strcmp (key, "sky"))
1022 m->sky = atoi (value);
1023 else if (!strcmp (key, "nosmooth"))
1024 m->nosmooth = atoi (value);
1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
1027 int tile = atoi (key + 10);
1028
1029 if (tile < 1 || tile > 4)
1030 {
1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1032 }
1033 else
1034 {
1035 char *path;
1036
1037 *end = 0;
1038
1039 if (m->tile_path[tile - 1])
1040 {
1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1042 free (m->tile_path[tile - 1]);
1043 m->tile_path[tile - 1] = NULL;
1044 }
1045
1046 if (check_path (value, 1) != -1)
1047 {
1048 /* The unadorned path works. */
1049 path = value;
1050 }
1051 else
1052 {
1053 /* Try again; it could be a relative exit. */
1054
1055 path = path_combine_and_normalize (m->path, value);
1056
1057 if (check_path (path, 1) == -1)
1058 {
1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1060 path = NULL;
1061 }
1062 }
1063
1064 if (editor)
1065 {
1066 /* Use the value as in the file. */
1067 m->tile_path[tile - 1] = strdup (value);
1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
1074 } /* end if tile direction (in)valid */
1075 }
1076 else
1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1078 }
1079
1080 if (!key || strcmp (key, "end"))
1081 { 817 }
1082 LOG (llevError, "Got premature eof on map header!\n");
1083 return 1;
1084 }
1085 818
1086 return 0; 819 abort ();
1087} 820}
1088 821
1089/* 822bool
1090 * Opens the file "filename" and reads information about the map 823maptile::load_header (const char *path)
1091 * from the given file, and stores it in a newly allocated
1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1093 * flags correspond to those in map.h. Main ones used are
1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1096 * cases, no matter if this flag is set or not.
1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1098 * managed map list.
1099 */
1100
1101maptile *
1102load_original_map (const char *filename, int flags)
1103{ 824{
1104 maptile *m;
1105 char pathname[MAX_BUF];
1106
1107 if (flags & MAP_PLAYER_UNIQUE)
1108 strcpy (pathname, filename);
1109 else if (flags & MAP_OVERLAY)
1110 strcpy (pathname, create_overlay_pathname (filename));
1111 else
1112 strcpy (pathname, create_pathname (filename));
1113
1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1115
1116 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1117 826
1118 if (!thawer) 827 if (!thawer)
1119 return 0; 828 return false;
1120 829
1121 m = get_linked_map (); 830 return load_header (thawer);
1122
1123 strcpy (m->path, filename);
1124 if (load_map_header (thawer, m))
1125 {
1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1127 delete_map (m);
1128 return 0;
1129 }
1130
1131 m->allocate ();
1132
1133 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135
1136 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m))
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1139 set_map_reset_time (m);
1140 m->instantiate ();
1141 return (m);
1142}
1143
1144/*
1145 * Loads a map, which has been loaded earlier, from file.
1146 * Return the map object we load into (this can change from the passed
1147 * option if we can't find the original map)
1148 */
1149
1150static maptile *
1151load_temporary_map (maptile *m)
1152{
1153 char buf[MAX_BUF];
1154
1155 if (!m->tmpname)
1156 {
1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1158 strcpy (buf, m->path);
1159 delete_map (m);
1160 m = load_original_map (buf, 0);
1161 if (m == NULL)
1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1170 {
1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1190 m->in_memory = MAP_LOADING;
1191 load_objects (m, thawer, 0);
1192
1193 m->in_memory = MAP_IN_MEMORY;
1194 INVOKE_MAP (SWAPIN, m);
1195 return m;
1196}
1197
1198/*
1199 * Loads a map, which has been loaded earlier, from file.
1200 * Return the map object we load into (this can change from the passed
1201 * option if we can't find the original map)
1202 */
1203
1204maptile *
1205load_overlay_map (const char *filename, maptile *m)
1206{
1207 char pathname[MAX_BUF];
1208
1209 strcpy (pathname, create_overlay_pathname (filename));
1210
1211 object_thawer thawer (pathname);
1212
1213 if (!thawer)
1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1230} 831}
1231 832
1232/****************************************************************************** 833/******************************************************************************
1233 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1234 *****************************************************************************/ 835 *****************************************************************************/
1235 836
1236/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1237static void 838void
1238delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1239{ 840{
1240 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1241 object *op, *next;
1242
1243 for (i = 0; i < MAP_WIDTH (m); i++)
1244 for (j = 0; j < MAP_HEIGHT (m); j++)
1245 { 842 {
1246 unique = 0; 843 int unique = 0;
1247 844 for (object *op = spaces [i].bot; op; )
1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 845 {
1250 next = op->above; 846 object *above = op->above;
1251 847
1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1253 unique = 1; 849 unique = 1;
1254 850
1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1256 { 852 {
1257 op->destroy_inv (false); 853 op->destroy_inv (false);
1258 op->destroy (); 854 op->destroy ();
1259 } 855 }
1260 }
1261 }
1262}
1263 856
1264 857 op = above;
1265/*
1266 * Loads unique objects from file(s) into the map which is in memory
1267 * m is the map to load unique items into.
1268 */
1269static void
1270load_unique_objects (maptile *m)
1271{
1272 int count;
1273 char firstname[MAX_BUF];
1274
1275 for (count = 0; count < 10; count++)
1276 {
1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1278 if (!access (firstname, R_OK))
1279 break;
1280 }
1281 /* If we get here, we did not find any map */
1282 if (count == 10)
1283 return;
1284
1285 object_thawer thawer (firstname);
1286
1287 if (!thawer)
1288 return;
1289
1290 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */
1293 load_objects (m, thawer, 0);
1294
1295 m->in_memory = MAP_IN_MEMORY;
1296}
1297
1298
1299/*
1300 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded)
1306 */
1307
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 858 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 859 }
1336 if (!m->tmpname) 860}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 861
1339 strcpy (filename, m->tmpname); 862bool
863maptile::save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
1340 } 880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
1341 885
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 886 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1344 895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::save_header (const char *path)
923{
1345 object_freezer freezer; 924 object_freezer freezer;
1346 925
1347 /* legacy */ 926 if (!save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 927 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 928
1412 /* Save any tiling information, except on overlays */ 929 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 930}
1448 931
1449/* 932/*
1450 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1451 */ 934 */
1452void 935void
1453free_all_objects (maptile *m) 936maptile::clear ()
1454{ 937{
1455 if (!m->spaces) 938 if (!spaces)
1456 return; 939 return;
1457 940
1458 for (int i = 0; i < MAP_WIDTH (m); i++) 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < MAP_HEIGHT (m); j++) 942 while (object *op = ms->bot)
1460 { 943 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bottom)
1464 {
1465 if (op->head) 944 if (op->head)
1466 op = op->head; 945 op = op->head;
1467 946
1468 op->destroy_inv (false); 947 op->destroy_inv (false);
1469 op->destroy (); 948 op->destroy ();
1470 }
1471 } 949 }
1472}
1473 950
1474/* 951 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 952
1476 * don't free tmpname - our caller is left to do that 953 if (buttons)
1477 */ 954 free_objectlinkpt (buttons), buttons = 0;
955}
956
1478void 957void
1479free_map (maptile *m, int flag) 958maptile::clear_header ()
1480{ 959{
1481 if (m->in_memory != MAP_IN_MEMORY) 960 name = 0;
1482 return; 961 msg = 0;
1483 962 maplore = 0;
1484 m->in_memory = MAP_SAVING; 963 shoprace = 0;
1485 964 delete [] shopitems, shopitems = 0;
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1504 FREE_AND_CLEAR (m->shoprace);
1505
1506 if (m->buttons)
1507 free_objectlinkpt (m->buttons);
1508
1509 m->buttons = NULL;
1510 965
1511 for (int i = 0; i < 4; i++) 966 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0; 967 tile_path [i] = 0;
1517 }
1518
1519 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 968}
1523 969
1524maptile::~maptile () 970maptile::~maptile ()
1525{ 971{
1526 free_map (this, 1); 972 assert (destroyed ());
1527 free (tmpname);
1528} 973}
1529 974
1530void 975void
1531maptile::do_destroy () 976maptile::clear_links_to (maptile *m)
1532{ 977{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1537 /* We need to look through all the maps and see if any maps 978 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since 979 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which 980 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those. 981 * maps this map tiles with and clears those.
1541 */ 982 */
1542 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++) 983 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this) 984 if (tile_map[i] == m)
1546 m->tile_map[i] = 0; 985 tile_map[i] = 0;
1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557} 986}
1558 987
1559//TODO: must go
1560void 988void
1561delete_map (maptile *m) 989maptile::do_destroy ()
1562{ 990{
1563 if (m) 991 attachable::do_destroy ();
1564 m->destroy (); 992
993 clear ();
1565} 994}
1566 995
1567/* 996/*
1568 * Makes sure the given map is loaded and swapped in. 997 * Updates every button on the map (by calling update_button() for them).
1569 * name is path name of the map.
1570 * flags meaning:
1571 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1572 * and don't do unique items or the like.
1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1574 * dont do any more name translation on it.
1575 * 998 */
1576 * Returns a pointer to the given map. 999void
1577 */ 1000maptile::update_buttons ()
1578maptile *
1579ready_map_name (const char *name, int flags)
1580{ 1001{
1581 if (!name) 1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1582 return 0; 1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1583
1584 /* Have we been at this level before? */
1585 maptile *m = has_been_loaded (name);
1586
1587 /* Map is good to go, so just return it */
1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 { 1004 {
1601 /* first visit or time to reset */ 1005 if (!ol->ob)
1602 if (m)
1603 { 1006 {
1604 clean_tmp_map (m); /* Doesn't make much difference */ 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1605 delete_map (m); 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1009 continue;
1606 } 1010 }
1607 1011
1608 /* create and load a map */ 1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 { 1013 {
1629 m = load_overlay_map (name, m); 1014 update_button (ol->ob);
1630 if (m == NULL) 1015 break;
1631 return NULL;
1632 } 1016 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 } 1017 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1673} 1018}
1674
1675 1019
1676/* 1020/*
1677 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1678 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1679 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1681 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1682 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1683 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1684 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1685 */ 1029 */
1686
1687int 1030int
1688calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1689{ 1032{
1690 object *op;
1691 archetype *at;
1692 int x, y, i;
1693 long monster_cnt = 0; 1033 long monster_cnt = 0;
1694 double avgexp = 0; 1034 double avgexp = 0;
1695 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1696 1036
1697 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1698 { 1038 for (object *op = ms->bot; op; op = op->above)
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1700 return MAP_DIFFICULTY (m);
1701 }
1702
1703 for (x = 0; x < MAP_WIDTH (m); x++)
1704 for (y = 0; y < MAP_HEIGHT (m); y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1039 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1041 {
1709 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1710 monster_cnt++; 1043 monster_cnt++;
1711 } 1044 }
1712 1045
1713 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1714 { 1047 {
1715 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1716 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1717
1718 if (at != NULL)
1719 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1720 1052
1721 monster_cnt++; 1053 monster_cnt++;
1722 } 1054 }
1723 } 1055 }
1724 1056
1725 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1726 1058
1727 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1728 {
1729 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1730 {
1731 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1732 return i; 1061 return i;
1733 }
1734 }
1735 1062
1736 return 1; 1063 return 1;
1737}
1738
1739void
1740clean_tmp_map (maptile *m)
1741{
1742 if (m->tmpname == NULL)
1743 return;
1744 INVOKE_MAP (CLEAN, m);
1745 (void) unlink (m->tmpname);
1746}
1747
1748void
1749free_all_maps (void)
1750{
1751 int real_maps = 0;
1752
1753 while (first_map)
1754 {
1755 /* I think some of the callers above before it gets here set this to be
1756 * saving, but we still want to free this data
1757 */
1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1760 delete_map (first_map);
1761 real_maps++;
1762 }
1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1764} 1064}
1765 1065
1766/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1767 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1768 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1769 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1770 * to maps than los. 1070 * to maps than los.
1771 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1772 */ 1072 */
1773
1774int 1073int
1775change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1776{ 1075{
1777 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1778 1077
1779 /* Nothing to do */ 1078 /* Nothing to do */
1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1781 {
1782 return 0; 1080 return 0;
1783 }
1784 1081
1785 /* inform all players on the map */ 1082 /* inform all players on the map */
1786 if (change > 0) 1083 if (change > 0)
1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1788 else 1085 else
1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1790 1087
1791 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1792 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1793 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1794 * is not +/-1 1091 * is not +/-1
1795 */ 1092 */
1796 if (new_level < 0) 1093 if (new_level < 0)
1797 m->darkness = 0; 1094 darkness = 0;
1798 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1800 else 1097 else
1801 m->darkness = new_level; 1098 darkness = new_level;
1802 1099
1803 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1804 update_all_map_los (m); 1101 update_all_map_los (this);
1805 return 1; 1102 return 1;
1806} 1103}
1807 1104
1808/* 1105/*
1809 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1826 1123
1827 middle_obj = 0; 1124 middle_obj = 0;
1828 top_obj = 0; 1125 top_obj = 0;
1829 floor_obj = 0; 1126 floor_obj = 0;
1830 1127
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1129 {
1833 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1133 * it is a dissapation factor that is cubed.
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984} 1281}
1985 1282
1986void
1987set_map_reset_time (maptile *map)
1988{
1989 int timeout;
1990
1991 timeout = MAP_RESET_TIMEOUT (map);
1992 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1997}
1998
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after loading
2000 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly loaded
2001 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2002 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num]. It really only does this
2003 * so that it is easier for calling functions to verify success. 1287 * so that it is easier for calling functions to verify success.
2004 */ 1288 */
2005
2006static maptile * 1289static maptile *
2007load_and_link_tiled_map (maptile *orig_map, int tile_num) 1290load_and_link_tiled_map (maptile *orig_map, int tile_num)
2008{ 1291{
1292 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1293
1294 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1295 {
1296 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1297 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1298 &orig_map->tile_path[tile_num], &orig_map->path);
1299 mp = new maptile (1, 1);
1300 mp->alloc ();
1301 mp->in_memory = MAP_IN_MEMORY;
1302 }
1303
2009 int dest_tile = (tile_num + 2) % 4; 1304 int dest_tile = (tile_num + 2) % 4;
2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2011 1305
2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1306 orig_map->tile_map[tile_num] = mp;
2013 1307
2014 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1308 // optimisation: back-link map to origin map if euclidean
2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1309 //TODO: non-euclidean maps MUST GO
1310 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1311 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2017 1312
2018 return orig_map->tile_map[tile_num]; 1313 return mp;
2019} 1314}
2020 1315
2021/* this returns TRUE if the coordinates (x,y) are out of 1316/* this returns TRUE if the coordinates (x,y) are out of
2022 * map m. This function also takes into account any 1317 * map m. This function also takes into account any
2023 * tiling considerations, loading adjacant maps as needed. 1318 * tiling considerations, loading adjacant maps as needed.
2024 * This is the function should always be used when it 1319 * This is the function should always be used when it
2025 * necessary to check for valid coordinates. 1320 * necessary to check for valid coordinates.
2026 * This function will recursively call itself for the 1321 * This function will recursively call itself for the
2027 * tiled maps. 1322 * tiled maps.
2028 *
2029 *
2030 */ 1323 */
2031int 1324int
2032out_of_map (maptile *m, int x, int y) 1325out_of_map (maptile *m, int x, int y)
2033{ 1326{
2034 /* If we get passed a null map, this is obviously the 1327 /* If we get passed a null map, this is obviously the
2044 return 1; 1337 return 1;
2045 1338
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 1340 load_and_link_tiled_map (m, 3);
2048 1341
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1342 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2050 } 1343 }
2051 1344
2052 if (x >= MAP_WIDTH (m)) 1345 if (x >= m->width)
2053 { 1346 {
2054 if (!m->tile_path[1]) 1347 if (!m->tile_path[1])
2055 return 1; 1348 return 1;
2056 1349
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 1351 load_and_link_tiled_map (m, 1);
2059 1352
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1353 return out_of_map (m->tile_map[1], x - m->width, y);
2061 } 1354 }
2062 1355
2063 if (y < 0) 1356 if (y < 0)
2064 { 1357 {
2065 if (!m->tile_path[0]) 1358 if (!m->tile_path[0])
2066 return 1; 1359 return 1;
2067 1360
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1361 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 1362 load_and_link_tiled_map (m, 0);
2070 1363
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1364 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2072 } 1365 }
2073 1366
2074 if (y >= MAP_HEIGHT (m)) 1367 if (y >= m->height)
2075 { 1368 {
2076 if (!m->tile_path[2]) 1369 if (!m->tile_path[2])
2077 return 1; 1370 return 1;
2078 1371
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1372 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 1373 load_and_link_tiled_map (m, 2);
2081 1374
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1375 return out_of_map (m->tile_map[2], x, y - m->height);
2083 } 1376 }
2084 1377
2085 /* Simple case - coordinates are within this local 1378 /* Simple case - coordinates are within this local
2086 * map. 1379 * map.
2087 */ 1380 */
2090 1383
2091/* This is basically the same as out_of_map above, but 1384/* This is basically the same as out_of_map above, but
2092 * instead we return NULL if no map is valid (coordinates 1385 * instead we return NULL if no map is valid (coordinates
2093 * out of bounds and no tiled map), otherwise it returns 1386 * out of bounds and no tiled map), otherwise it returns
2094 * the map as that the coordinates are really on, and 1387 * the map as that the coordinates are really on, and
2095 * updates x and y to be the localized coordinates. 1388 * updates x and y to be the localised coordinates.
2096 * Using this is more efficient of calling out_of_map 1389 * Using this is more efficient of calling out_of_map
2097 * and then figuring out what the real map is 1390 * and then figuring out what the real map is
2098 */ 1391 */
2099maptile * 1392maptile *
2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1393get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2101{ 1394{
2102
2103 if (*x < 0) 1395 if (*x < 0)
2104 { 1396 {
2105 if (!m->tile_path[3]) 1397 if (!m->tile_path[3])
2106 return 0; 1398 return 0;
1399
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1400 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 1401 load_and_link_tiled_map (m, 3);
2109 1402
2110 *x += MAP_WIDTH (m->tile_map[3]); 1403 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 1404 return (get_map_from_coord (m->tile_map[3], x, y));
2112 } 1405 }
2113 1406
2114 if (*x >= MAP_WIDTH (m)) 1407 if (*x >= m->width)
2115 { 1408 {
2116 if (!m->tile_path[1]) 1409 if (!m->tile_path[1])
2117 return 0; 1410 return 0;
2118 1411
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1412 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 1); 1413 load_and_link_tiled_map (m, 1);
2121 1414
2122 *x -= MAP_WIDTH (m); 1415 *x -= m->width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 1416 return (get_map_from_coord (m->tile_map[1], x, y));
2124 } 1417 }
2125 1418
2126 if (*y < 0) 1419 if (*y < 0)
2127 { 1420 {
2129 return 0; 1422 return 0;
2130 1423
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1424 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2132 load_and_link_tiled_map (m, 0); 1425 load_and_link_tiled_map (m, 0);
2133 1426
2134 *y += MAP_HEIGHT (m->tile_map[0]); 1427 *y += m->tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 1428 return (get_map_from_coord (m->tile_map[0], x, y));
2136 } 1429 }
2137 1430
2138 if (*y >= MAP_HEIGHT (m)) 1431 if (*y >= m->height)
2139 { 1432 {
2140 if (!m->tile_path[2]) 1433 if (!m->tile_path[2])
2141 return 0; 1434 return 0;
2142 1435
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2144 load_and_link_tiled_map (m, 2); 1437 load_and_link_tiled_map (m, 2);
2145 1438
2146 *y -= MAP_HEIGHT (m); 1439 *y -= m->height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 1440 return (get_map_from_coord (m->tile_map[2], x, y));
2148 } 1441 }
2149 1442
2150 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2151 * map. 1444 * map.
2152 */ 1445 */
2153
2154 return m; 1446 return m;
2155} 1447}
2156 1448
2157/** 1449/**
2158 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2166 1458
2167 if (map1 == map2) 1459 if (map1 == map2)
2168 { 1460 {
2169 *dx = 0; 1461 *dx = 0;
2170 *dy = 0; 1462 *dy = 0;
2171
2172 } 1463 }
2173 else if (map1->tile_map[0] == map2) 1464 else if (map1->tile_map[0] == map2)
2174 { /* up */ 1465 { /* up */
2175 *dx = 0; 1466 *dx = 0;
2176 *dy = -MAP_HEIGHT (map2); 1467 *dy = -map2->height;
2177 } 1468 }
2178 else if (map1->tile_map[1] == map2) 1469 else if (map1->tile_map[1] == map2)
2179 { /* right */ 1470 { /* right */
2180 *dx = MAP_WIDTH (map1); 1471 *dx = map1->width;
2181 *dy = 0; 1472 *dy = 0;
2182 } 1473 }
2183 else if (map1->tile_map[2] == map2) 1474 else if (map1->tile_map[2] == map2)
2184 { /* down */ 1475 { /* down */
2185 *dx = 0; 1476 *dx = 0;
2186 *dy = MAP_HEIGHT (map1); 1477 *dy = map1->height;
2187 } 1478 }
2188 else if (map1->tile_map[3] == map2) 1479 else if (map1->tile_map[3] == map2)
2189 { /* left */ 1480 { /* left */
2190 *dx = -MAP_WIDTH (map2); 1481 *dx = -map2->width;
2191 *dy = 0; 1482 *dy = 0;
2192
2193 } 1483 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1484 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 1485 { /* up right */
2196 *dx = MAP_WIDTH (map1->tile_map[0]); 1486 *dx = map1->tile_map[0]->width;
2197 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1487 *dy = -map1->tile_map[0]->height;
2198 } 1488 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1489 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */ 1490 { /* up left */
2201 *dx = -MAP_WIDTH (map2); 1491 *dx = -map2->width;
2202 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1492 *dy = -map1->tile_map[0]->height;
2203 } 1493 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1494 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */ 1495 { /* right up */
2206 *dx = MAP_WIDTH (map1); 1496 *dx = map1->width;
2207 *dy = -MAP_HEIGHT (map2); 1497 *dy = -map2->height;
2208 } 1498 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1499 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */ 1500 { /* right down */
2211 *dx = MAP_WIDTH (map1); 1501 *dx = map1->width;
2212 *dy = MAP_HEIGHT (map1->tile_map[1]); 1502 *dy = map1->tile_map[1]->height;
2213 } 1503 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1504 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */ 1505 { /* down right */
2216 *dx = MAP_WIDTH (map1->tile_map[2]); 1506 *dx = map1->tile_map[2]->width;
2217 *dy = MAP_HEIGHT (map1); 1507 *dy = map1->height;
2218 } 1508 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1509 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */ 1510 { /* down left */
2221 *dx = -MAP_WIDTH (map2); 1511 *dx = -map2->width;
2222 *dy = MAP_HEIGHT (map1); 1512 *dy = map1->height;
2223 } 1513 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1514 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */ 1515 { /* left up */
2226 *dx = -MAP_WIDTH (map1->tile_map[3]); 1516 *dx = -map1->tile_map[3]->width;
2227 *dy = -MAP_HEIGHT (map2); 1517 *dy = -map2->height;
2228 } 1518 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1519 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 1520 { /* left down */
2231 *dx = -MAP_WIDTH (map1->tile_map[3]); 1521 *dx = -map1->tile_map[3]->width;
2232 *dy = MAP_HEIGHT (map1->tile_map[3]); 1522 *dy = map1->tile_map[3]->height;
2233
2234 } 1523 }
2235 else 1524 else
2236 { /* not "adjacent" enough */
2237 return 0; 1525 return 0;
2238 }
2239 1526
2240 return 1; 1527 return 1;
2241} 1528}
2242 1529
2243/* From map.c 1530/* From map.c
2258 * be unexpected 1545 * be unexpected
2259 * 1546 *
2260 * currently, the only flag supported (0x1) is don't translate for 1547 * currently, the only flag supported (0x1) is don't translate for
2261 * closest body part of 'op1' 1548 * closest body part of 'op1'
2262 */ 1549 */
2263
2264void 1550void
2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1551get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{ 1552{
2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1553 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 { 1554 {
2349 } 1635 }
2350} 1636}
2351 1637
2352/* Returns true of op1 and op2 are effectively on the same map 1638/* Returns true of op1 and op2 are effectively on the same map
2353 * (as related to map tiling). Note that this looks for a path from 1639 * (as related to map tiling). Note that this looks for a path from
2354 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1640 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2355 * to op1, this will still return false. 1641 * to op1, this will still return false.
2356 * Note we only look one map out to keep the processing simple 1642 * Note we only look one map out to keep the processing simple
2357 * and efficient. This could probably be a macro. 1643 * and efficient. This could probably be a macro.
2358 * MSW 2001-08-05 1644 * MSW 2001-08-05
2359 */ 1645 */
2362{ 1648{
2363 int dx, dy; 1649 int dx, dy;
2364 1650
2365 return adjacent_map (op1->map, op2->map, &dx, &dy); 1651 return adjacent_map (op1->map, op2->map, &dx, &dy);
2366} 1652}
1653
1654object *
1655maptile::insert (object *op, int x, int y, object *originator, int flags)
1656{
1657 if (!op->flag [FLAG_REMOVED])
1658 op->remove ();
1659
1660 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1661}
1662

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