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Comparing deliantra/server/common/map.C (file contents):
Revision 1.28 by root, Fri Sep 8 18:26:22 2006 UTC vs.
Revision 1.57 by root, Sat Dec 30 15:07:58 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.28 2006/09/08 18:26:22 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
68 42
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 43 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 44 * someplace else in the code? msw 2-17-97
71 */ 45 */
72 if (*name == '/') 46 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 47 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 48 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 49 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 50 return (buf);
77} 51}
78 52
79/* 53/*
80 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
81 */ 55 */
82 56const char *
83const char *create_overlay_pathname (const char *name) { 57create_overlay_pathname (const char *name)
58{
84 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
85 60
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
88 */ 63 */
89 if (*name == '/') 64 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 66 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 68 return (buf);
94} 69}
95 70
96/* 71/*
97 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
98 */ 73 */
99 74const char *
100const char *create_template_pathname (const char *name) { 75create_template_pathname (const char *name)
76{
101 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
102 78
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 79 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 80 * someplace else in the code? msw 2-17-97
105 */ 81 */
106 if (*name == '/') 82 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 83 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 84 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 85 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 86 return (buf);
111} 87}
112 88
113/* 89/*
114 * This makes absolute path to the itemfile where unique objects 90 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 91 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 92 * files than full directory structure, but if this is problem it can
117 * be changed. 93 * be changed.
118 */ 94 */
95static const char *
119static const char *create_items_path (const char *s) { 96create_items_path (const char *s)
97{
120 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
121 char *t; 99 char *t;
122 100
101 if (*s == '/')
102 s++;
103
104 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
105
106 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 107 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 108 *t = '@';
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153 130int
154int check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
155{ 132{
156 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
157#ifndef WIN32 134
158 char *endbuf; 135 char *endbuf;
159 struct stat statbuf; 136 struct stat statbuf;
160 int mode = 0; 137 int mode = 0;
161#endif
162 138
163 if (prepend_dir) 139 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 140 strcpy (buf, create_pathname (name));
165 else 141 else
166 strcpy(buf, name); 142 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 143
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
174 * all the names. 147 * all the names.
175 */ 148 */
176 endbuf = buf + strlen(buf); 149 endbuf = buf + strlen (buf);
177 150
178 if (stat (buf, &statbuf)) 151 if (stat (buf, &statbuf))
179 return -1; 152 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 153 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 154 return (-1);
182 155
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 156 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 157 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 158 mode |= 4;
187 159
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 162 mode |= 2;
192 163
193 return (mode); 164 return (mode);
194#endif
195}
196
197/*
198 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged.
201 */
202
203void dump_map(const mapstruct *m) {
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208
209 if(m->msg!=NULL)
210 LOG(llevError,"Message:\n%s",m->msg);
211
212 if(m->maplore!=NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore);
214
215 if(m->tmpname!=NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname);
217
218 LOG(llevError,"Difficulty: %d\n",m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness);
220}
221
222/*
223 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls
225 * dump_map on each one.
226 */
227
228void dump_all_maps(void) {
229 mapstruct *m;
230 for(m=first_map;m!=NULL;m=m->next) {
231 dump_map(m);
232 }
233} 165}
234 166
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 172 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
244 */ 176 */
177int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 179{
247 sint16 newx, newy;
248 int retval=0;
249 mapstruct *mp;
250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 180 sint16 newx = x;
253 newy = y; 181 sint16 newy = y;
182
254 mp = get_map_from_coord(oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 184
256 retval |= P_NEW_MAP; 185 if (!mp)
186 return P_OUT_OF_MAP;
187
257 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 189 if (nx) *nx = newx;
259 if (ny) *ny = newy; 190 if (ny) *ny = newy;
260 191
261 retval |= mp->spaces[newx + mp->width * newy].flags; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
262
263 return retval;
264} 193}
265
266 194
267/* 195/*
268 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
269 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
270 * multipart monsters - if we want to see if a 2x2 monster 198 * multipart monsters - if we want to see if a 2x2 monster
274 * monster. 202 * monster.
275 * m, x, y are the target map/coordinates - needed for map tiling. 203 * m, x, y are the target map/coordinates - needed for map tiling.
276 * the coordinates & map passed in should have been updated for tiling 204 * the coordinates & map passed in should have been updated for tiling
277 * by the caller. 205 * by the caller.
278 */ 206 */
279 207int
280int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 208blocked_link (object *ob, maptile *m, int sx, int sy)
209{
281 object *tmp; 210 object *tmp;
282 int mflags, blocked; 211 int mflags, blocked;
283 212
284 /* Make sure the coordinates are valid - they should be, as caller should 213 /* Make sure the coordinates are valid - they should be, as caller should
285 * have already checked this. 214 * have already checked this.
286 */ 215 */
287 if (OUT_OF_REAL_MAP(m, sx, sy)) { 216 if (OUT_OF_REAL_MAP (m, sx, sy))
217 {
288 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 218 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
289 return 1; 219 return 1;
290 } 220 }
291 221
292 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
293 * directly. 223 * directly.
294 */ 224 */
295 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
296 226
297 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
298 228
299 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
300 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
301 * things we need to do for players. 231 * things we need to do for players.
302 */ 232 */
303 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 233 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
234 return 0;
304 235
305 /* if there isn't anytyhing alive on this space, and this space isn't 236 /* if there isn't anytyhing alive on this space, and this space isn't
306 * otherwise blocked, we can return now. Only if there is a living 237 * otherwise blocked, we can return now. Only if there is a living
307 * creature do we need to investigate if it is part of this creature 238 * creature do we need to investigate if it is part of this creature
308 * or another. Likewise, only if something is blocking us do we 239 * or another. Likewise, only if something is blocking us do we
309 * need to investigate if there is a special circumstance that would 240 * need to investigate if there is a special circumstance that would
310 * let the player through (inventory checkers for example) 241 * let the player through (inventory checkers for example)
311 */ 242 */
312 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 243 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
244 return 0;
313 245
314 if(ob->head != NULL) 246 if (ob->head != NULL)
315 ob=ob->head; 247 ob = ob->head;
316 248
317 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
318 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
319 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
320 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
321 */ 253 */
322 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
255 {
323 256
324 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
325 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
259 {
326 /* If last_sp is set, the player/monster needs an object, 260 /* If last_sp is set, the player/monster needs an object,
327 * so we check for it. If they don't have it, they can't 261 * so we check for it. If they don't have it, they can't
328 * pass through this space. 262 * pass through this space.
329 */ 263 */
330 if (tmp->last_sp) { 264 if (tmp->last_sp)
265 {
331 if (check_inv_recursive(ob,tmp)==NULL) 266 if (check_inv_recursive (ob, tmp) == NULL)
332 return 1; 267 return 1;
333 else 268 else
334 continue; 269 continue;
335 } else {
336 /* In this case, the player must not have the object -
337 * if they do, they can't pass through.
338 */
339 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
340 return 1;
341 else
342 continue;
343 } 270 }
344 } /* if check_inv */
345 else { 271 else
272 {
273 /* In this case, the player must not have the object -
274 * if they do, they can't pass through.
275 */
276 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
277 return 1;
278 else
279 continue;
280 }
281 } /* if check_inv */
282 else
283 {
346 /* Broke apart a big nasty if into several here to make 284 /* Broke apart a big nasty if into several here to make
347 * this more readable. first check - if the space blocks 285 * this more readable. first check - if the space blocks
348 * movement, can't move here. 286 * movement, can't move here.
349 * second - if a monster, can't move there, unles it is a 287 * second - if a monster, can't move there, unles it is a
350 * hidden dm 288 * hidden dm
351 */ 289 */
352 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 290 if (OB_MOVE_BLOCK (ob, tmp))
291 return 1;
353 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 292 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
354 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 293 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
355 return 1; 294 return 1;
356 } 295 }
357 296
358 } 297 }
359 return 0; 298 return 0;
360} 299}
361 300
362 301
363/* 302/*
364 * Returns true if the given object can't fit in the given spot. 303 * Returns true if the given object can't fit in the given spot.
384 * 323 *
385 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
386 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
387 * against the move_block values. 326 * against the move_block values.
388 */ 327 */
389 328int
390int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
330{
391 archetype *tmp; 331 archetype *tmp;
392 int flag; 332 int flag;
393 mapstruct *m1; 333 maptile *m1;
394 sint16 sx, sy; 334 sint16 sx, sy;
395 335
396 if(ob==NULL) { 336 if (ob == NULL)
337 {
397 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
398 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 339 if (flag & P_OUT_OF_MAP)
340 return P_OUT_OF_MAP;
399 341
400 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
401 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
402 } 344 }
403 345
404 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
347 {
405 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
406 349
407 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 350 if (flag & P_OUT_OF_MAP)
408 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 351 return P_OUT_OF_MAP;
352 if (flag & P_IS_ALIVE)
353 return P_IS_ALIVE;
409 354
355 mapspace &ms = m1->at (sx, sy);
356
410 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
411 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
412 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
413 */ 360 */
414 361
415 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
363 continue;
416 364
417 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
418 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
419 */ 367 */
420 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
421 return AB_NO_PASS; 369 return P_NO_PASS;
422
423 } 370 }
371
424 return 0; 372 return 0;
425} 373}
426 374
427/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
428 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
429 * and insert them properly. 377 * and insert them properly.
430 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
431 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
432 */ 380 */
433 381void
434void fix_container(object *container) 382fix_container (object *container)
435{ 383{
436 object *tmp=container->inv, *next; 384 object *tmp = container->inv, *next;
437 385
438 container->inv=NULL; 386 container->inv = 0;
439 while (tmp!=NULL) { 387 while (tmp)
388 {
440 next = tmp->below; 389 next = tmp->below;
441 if (tmp->inv) 390 if (tmp->inv)
442 fix_container(tmp); 391 fix_container (tmp);
392
443 (void) insert_ob_in_ob(tmp,container); 393 insert_ob_in_ob (tmp, container);
444 tmp = next; 394 tmp = next;
445 } 395 }
396
446 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
447 * carrying. 398 * carrying.
448 */ 399 */
449 sum_weight(container); 400 sum_weight (container);
450} 401}
451 402
452/* link_multipart_objects go through all the objects on the map looking 403/* link_multipart_objects go through all the objects on the map looking
453 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
454 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
455 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
456 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
457 */ 408 */
458 409void
459static void link_multipart_objects(mapstruct *m) 410maptile::link_multipart_objects ()
460{ 411{
461 int x,y; 412 if (!spaces)
462 object *tmp, *op, *last, *above; 413 return;
463 archetype *at;
464 414
465 for(x=0;x<MAP_WIDTH(m);x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
466 for(y=0;y<MAP_HEIGHT(m);y++) 416 for (object *tmp = ms->bot; tmp; )
467 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 417 {
468 above=tmp->above; 418 object *above = tmp->above;
469 419
470 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
471 if (tmp->head || tmp->more) continue; 421 if (!tmp->head && !tmp->more)
472 422 {
473 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
474 * won't do anything. 424 * won't do anything.
425 */
426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
431 {
432 op = arch_to_object (at);
433
434 /* update x,y coordinates */
435 op->x += tmp->x;
436 op->y += tmp->y;
437 op->head = tmp;
438 op->map = this;
439 last->more = op;
440 op->name = tmp->name;
441 op->title = tmp->title;
442
443 /* we could link all the parts onto tmp, and then just
444 * call insert_ob_in_map once, but the effect is the same,
445 * as insert_ob_in_map will call itself with each part, and
446 * the coding is simpler to just to it here with each part.
475 */ 447 */
476 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) {
477 op = arch_to_object(at);
478
479 /* update x,y coordinates */
480 op->x += tmp->x;
481 op->y += tmp->y;
482 op->head = tmp;
483 op->map = m;
484 last->more = op;
485 op->name = tmp->name;
486 op->title = tmp->title;
487 /* we could link all the parts onto tmp, and then just
488 * call insert_ob_in_map once, but the effect is the same,
489 * as insert_ob_in_map will call itself with each part, and
490 * the coding is simpler to just to it here with each part.
491 */
492 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
493 } /* for at = tmp->arch->more */
494 } /* for objects on this space */
495}
496 449 }
450 }
451
452 tmp = above;
453 }
454}
455
497/* 456/*
498 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
499 * file pointer. 458 * file pointer.
500 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
501 */ 460 */
502void 461bool
503load_objects (mapstruct *m, object_thawer &fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
504{ 463{
505 int i, j;
506 int unique; 464 int unique;
507 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
508 466
509 op = get_object (); 467 op = object::create ();
510 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
511 469
512 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
513 { 471 {
514 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
515 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
516 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
517 */ 475 */
518 if (op->arch == NULL) 476 if (op->arch == NULL)
519 { 477 {
520 LOG (llevDebug, "Discarding object without arch: %s\n", 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
521 op->name ? (const char *) op->name : "(null)");
522 continue; 479 continue;
523 } 480 }
524
525 481
526 switch (i) 482 switch (i)
527 { 483 {
528 case LL_NORMAL: 484 case LL_NORMAL:
529 /* if we are loading an overlay, put the floors on the bottom */ 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
530 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
531 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
532 insert_ob_in_map (op, m, op,
533 INS_NO_MERGE | INS_NO_WALK_ON |
534 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 else
536 insert_ob_in_map (op, m, op,
537 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
538 INS_MAP_LOAD);
539 486
540 if (op->inv) 487 if (op->inv)
541 sum_weight (op); 488 sum_weight (op);
542 489
543 prev = op, last_more = op; 490 prev = op, last_more = op;
544 break; 491 break;
545 492
546 case LL_MORE: 493 case LL_MORE:
547 insert_ob_in_map (op, m, op, 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
548 INS_NO_MERGE | INS_NO_WALK_ON |
549 INS_ABOVE_FLOOR_ONLY);
550 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
551 break; 496 break;
552 } 497 }
553 498
554 if (mapflags & MAP_STYLE)
555 remove_from_active_list (op);
556
557 op = get_object (); 499 op = object::create ();
558 op->map = m; 500 op->map = this;
559 } 501 }
560 502
503 op->destroy ();
504
505#if 0
561 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
562 {
563 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
508 {
509 unique = 0;
510 /* check for unique items, or unique squares */
511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
512 {
513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
514 unique = 1;
515
516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
518 }
519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
564 { 560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
565 unique = 0; 562 unique = 1;
566 /* check for unique items, or unique squares */ 563
567 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 { 568 {
569 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 569 if (flags & IO_UNIQUES)
570 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 570 save_object (freezer, op, 1);
571 unique = 1;
572 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
573 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
574 } 571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
575 } 574 }
576 } 575 }
577 576
578 free_object (op); 577 return true;
579 link_multipart_objects (m);
580} 578}
581 579
582/* This saves all the objects on the map in a non destructive fashion. 580bool
583 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 581maptile::load_objects (const char *path, bool skip_header)
584 * and we only save the head of multi part objects - this is needed 582{
585 * in order to do map tiling properly. 583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
611}
612
613maptile::maptile ()
614{
615 in_memory = MAP_SWAPPED;
616
617 /* The maps used to pick up default x and y values from the
618 * map archetype. Mimic that behaviour.
586 */ 619 */
587void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 620 width = 16;
588 int i, j = 0,unique=0; 621 height = 16;
589 object *op; 622 reset_timeout = 0;
590 /* first pass - save one-part objects */ 623 timeout = 300;
591 for(i = 0; i < MAP_WIDTH(m); i++) 624 enter_x = 0;
592 for (j = 0; j < MAP_HEIGHT(m); j++) { 625 enter_y = 0;
593 unique=0; 626}
594 for(op = get_map_ob (m, i, j); op; op = op->above) {
595 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
596 unique=1;
597 627
598 if(op->type == PLAYER) { 628maptile::maptile (int w, int h)
599 LOG(llevDebug, "Player on map that is being saved\n"); 629{
600 continue; 630 in_memory = MAP_SWAPPED;
601 }
602 631
603 if (op->head || op->owner) 632 width = w;
604 continue; 633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
605 638
606 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 alloc ();
607 save_object (fp2, op, 3);
608 else
609 if (flag == 0 ||
610 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
611 !QUERY_FLAG(op, FLAG_UNPAID))))
612 save_object(fp, op, 3);
613
614 } /* for this space */
615 } /* for this j */
616} 640}
617 641
618/* 642/*
619 * Allocates, initialises, and returns a pointer to a mapstruct.
620 * Modified to no longer take a path option which was not being
621 * used anyways. MSW 2001-07-01
622 */
623
624mapstruct *get_linked_map(void) {
625 mapstruct *map = new mapstruct;
626 mapstruct *mp;
627
628 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
629 if(mp==NULL)
630 first_map=map;
631 else
632 mp->next=map;
633
634 map->in_memory=MAP_SWAPPED;
635 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour.
637 */
638 MAP_WIDTH(map)=16;
639 MAP_HEIGHT(map)=16;
640 MAP_RESET_TIMEOUT(map)=0;
641 MAP_TIMEOUT(map)=300;
642 MAP_ENTER_X(map)=0;
643 MAP_ENTER_Y(map)=0;
644 /*set part to -1 indicating conversion to weather map not yet done*/
645 MAP_WORLDPARTX(map)=-1;
646 MAP_WORLDPARTY(map)=-1;
647 return map;
648}
649
650/*
651 * Allocates the arrays contained in a mapstruct. 643 * Allocates the arrays contained in a maptile.
652 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
653 * map. 645 * map.
654 */ 646 */
655 647void
656void allocate_map(mapstruct *m) { 648maptile::alloc ()
657 m->in_memory = MAP_IN_MEMORY; 649{
658 /* Log this condition and free the storage. We could I suppose
659 * realloc, but if the caller is presuming the data will be intact,
660 * that is their poor assumption.
661 */
662 if (m->spaces) { 650 if (spaces)
663 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
664 free(m->spaces);
665 }
666
667 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
668
669 if(m->spaces==NULL)
670 fatal(OUT_OF_MEMORY);
671}
672
673/* Create and returns a map of the specific size. Used
674 * in random map code and the editor.
675 */
676mapstruct *get_empty_map(int sizex, int sizey) {
677 mapstruct *m = get_linked_map();
678 m->width = sizex;
679 m->height = sizey;
680 m->in_memory = MAP_SWAPPED;
681 allocate_map(m);
682 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
683} 654}
684 655
685/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
686 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
687 * at a later date. 658 * at a later date.
688 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
689 */ 660 */
690 661static shopitems *
691static shopitems *parse_shop_string (const char *input_string) { 662parse_shop_string (const char *input_string)
663{
692 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
693 shopitems *items=NULL; 665 shopitems *items = NULL;
694 int i=0, number_of_entries=0; 666 int i = 0, number_of_entries = 0;
695 const typedata *current_type; 667 const typedata *current_type;
696 668
697 shop_string=strdup_local(input_string); 669 shop_string = strdup (input_string);
698 p=shop_string; 670 p = shop_string;
699 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
700 while (p) { 672 while (p)
673 {
701 p=strchr(p, ';'); 674 p = strchr (p, ';');
702 number_of_entries++; 675 number_of_entries++;
703 if (p) p++; 676 if (p)
677 p++;
704 } 678 }
679
705 p=shop_string; 680 p = shop_string;
706 strip_endline(p); 681 strip_endline (p);
707 items = new shopitems [number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
708 for (i=0; i<number_of_entries; i++) { 683 for (i = 0; i < number_of_entries; i++)
684 {
709 if (!p) { 685 if (!p)
686 {
710 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
711 break; 688 break;
712 } 689 }
690
713 next_semicolon=strchr(p, ';'); 691 next_semicolon = strchr (p, ';');
714 next_colon=strchr(p, ':'); 692 next_colon = strchr (p, ':');
715 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
716 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
717 items[i].strength=atoi(strchr(p,':')+1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
696
697 if (isdigit (*p) || *p == '*')
718 698 {
719 if (isdigit(*p) || *p=='*') {
720 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 699 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
721 current_type=get_typedata(items[i].typenum); 700 current_type = get_typedata (items[i].typenum);
722 if (current_type) { 701 if (current_type)
702 {
723 items[i].name=current_type->name; 703 items[i].name = current_type->name;
724 items[i].name_pl=current_type->name_pl; 704 items[i].name_pl = current_type->name_pl;
725 }
726 }
727 else { /*we have a named type, let's figure out what it is */
728 q=strpbrk(p,";:");
729 if (q) *q='\0';
730
731 current_type=get_typedata_by_name(p);
732 if (current_type) {
733 items[i].name=current_type->name;
734 items[i].typenum=current_type->number;
735 items[i].name_pl=current_type->name_pl;
736 }
737 else { /* oh uh, something's wrong, let's free up this one, and try
738 * the next entry while we're at it, better print a warning
739 */
740 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
741 p, input_string);
742 } 705 }
743 } 706 }
707 else
708 { /*we have a named type, let's figure out what it is */
709 q = strpbrk (p, ";:");
710 if (q)
711 *q = '\0';
712
713 current_type = get_typedata_by_name (p);
714 if (current_type)
715 {
716 items[i].name = current_type->name;
717 items[i].typenum = current_type->number;
718 items[i].name_pl = current_type->name_pl;
719 }
720 else
721 { /* oh uh, something's wrong, let's free up this one, and try
722 * the next entry while we're at it, better print a warning
723 */
724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
725 }
726 }
727
744 items[i].index=number_of_entries; 728 items[i].index = number_of_entries;
745 if (next_semicolon) p=++next_semicolon; 729 if (next_semicolon)
730 p = ++next_semicolon;
731 else
746 else p=NULL; 732 p = NULL;
747 } 733 }
734
748 free(shop_string); 735 free (shop_string);
749 return items; 736 return items;
750} 737}
751 738
752/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
753 * the map (or something equivilent) into output_string. */ 740 * the map (or something equivilent) into output_string. */
741static void
754static void print_shop_string(mapstruct *m, char *output_string) { 742print_shop_string (maptile *m, char *output_string)
743{
755 int i; 744 int i;
756 char tmp[MAX_BUF]; 745 char tmp[MAX_BUF];
746
757 strcpy(output_string, ""); 747 strcpy (output_string, "");
758 for (i=0; i< m->shopitems[0].index; i++) { 748 for (i = 0; i < m->shopitems[0].index; i++)
749 {
759 if (m->shopitems[i].typenum) { 750 if (m->shopitems[i].typenum)
751 {
760 if (m->shopitems[i].strength) { 752 if (m->shopitems[i].strength)
761 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
762 } 754 else
763 else sprintf(tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
764 } 756 }
765 else { 757 else
758 {
766 if (m->shopitems[i].strength) { 759 if (m->shopitems[i].strength)
767 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
768 } 761 else
769 else sprintf(tmp, "*"); 762 sprintf (tmp, "*");
770 } 763 }
764
771 strcat(output_string, tmp); 765 strcat (output_string, tmp);
772 } 766 }
773} 767}
774 768
775/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
776 * contains things like difficulty, size, timeout, etc. 770 * contains things like difficulty, size, timeout, etc.
780 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
781 * sense. 775 * sense.
782 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
783 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
784 * MSW 2001-07-01 778 * MSW 2001-07-01
785 * return 0 on success, 1 on failure.
786 */ 779 */
787 780bool
788static int load_map_header(object_thawer &fp, mapstruct *m) 781maptile::load_header (object_thawer &thawer)
789{ 782{
790 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
791 int msgpos=0; 784 int msgpos = 0;
792 int maplorepos=0; 785 int maplorepos = 0;
793 786
794 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 787 for (;;)
795 buf[HUGE_BUF-1] = 0; 788 {
796 key = buf; 789 keyword kw = thawer.get_kv ();
797 while (isspace(*key)) key++; 790
798 if (*key == 0) continue; /* empty line */ 791 switch (kw)
799 value = strchr(key, ' ');
800 if (!value) {
801 end = strchr(key, '\n');
802 if (end != NULL) {
803 *end = 0;
804 }
805 } else {
806 *value = 0;
807 value++;
808 end = strchr(value, '\n');
809 while (isspace(*value)) {
810 value++;
811 if (*value == '\0' || value == end) {
812 /* Nothing but spaces. */
813 value = NULL;
814 break;
815 }
816 }
817 } 792 {
793 case KW_EOF:
794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
818 796
819 if (!end) { 797 case KW_end:
820 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
821 buf);
822 return 1; 798 return true;
823 }
824 799
825 /* key is the field name, value is what it should be set 800 case KW_msg:
826 * to. We've already done the work to null terminate key, 801 thawer.get_ml (KW_endmsg, msg);
827 * and strip off any leading spaces for both of these.
828 * We have not touched the newline at the end of the line -
829 * these are needed for some values. the end pointer
830 * points to the first of the newlines.
831 * value could be NULL! It would be easy enough to just point
832 * this to "" to prevent cores, but that would let more errors slide
833 * through.
834 *
835 * First check for entries that do not use the value parameter, then
836 * validate that value is given and check for the remaining entries
837 * that use the parameter.
838 */
839
840 if (!strcmp(key,"msg")) {
841 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
842 if (!strcmp(buf,"endmsg\n")) break;
843 else {
844 /* slightly more efficient than strcat */
845 strcpy(msgbuf+msgpos, buf);
846 msgpos += strlen(buf);
847 }
848 } 802 break;
849 /* There are lots of maps that have empty messages (eg, msg/endmsg 803
850 * with nothing between). There is no reason in those cases to 804 case KW_lore: // CF+ extension
851 * keep the empty message. Also, msgbuf contains garbage data 805 thawer.get_ml (KW_endlore, maplore);
852 * when msgpos is zero, so copying it results in crashes
853 */
854 if (msgpos != 0)
855 m->msg = strdup_local(msgbuf);
856 }
857 else if (!strcmp(key,"maplore")) {
858 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
859 if (!strcmp(buf,"endmaplore\n")) break;
860 else {
861 /* slightly more efficient than strcat */
862 strcpy(maplorebuf+maplorepos, buf);
863 maplorepos += strlen(buf);
864 }
865 } 806 break;
866 if (maplorepos != 0) 807
867 m->maplore = strdup_local(maplorebuf); 808 case KW_maplore:
868 } 809 thawer.get_ml (KW_endmaplore, maplore);
869 else if (!strcmp(key,"end")) { 810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
870 break; 862 break;
871 } 863 }
872 else if (value == NULL) {
873 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
874 }
875 else if (!strcmp(key, "arch")) {
876 /* This is an oddity, but not something we care about much. */
877 if (strcmp(value,"map\n"))
878 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
879 }
880 else if (!strcmp(key,"name")) {
881 *end=0;
882 m->name = strdup_local(value);
883 }
884 /* first strcmp value on these are old names supported
885 * for compatibility reasons. The new values (second) are
886 * what really should be used.
887 */
888 else if (!strcmp(key,"oid")) {
889 fp.get (m, atoi(value));
890 } else if (!strcmp(key, "attach")) {
891 m->attach = value;
892 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
893 m->enter_x = atoi(value);
894 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
895 m->enter_y = atoi(value);
896 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
897 m->width = atoi(value);
898 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
899 m->height = atoi(value);
900 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
901 m->reset_timeout = atoi(value);
902 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
903 m->timeout = atoi(value);
904 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
905 m->difficulty = atoi(value);
906 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
907 m->darkness = atoi(value);
908 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
909 m->fixed_resettime = atoi(value);
910 } else if (!strcmp(key,"unique")) {
911 m->unique = atoi(value);
912 } else if (!strcmp(key,"template")) {
913 m->templatemap = atoi(value);
914 } else if (!strcmp(key,"region")) {
915 m->region = get_region_by_name(value);
916 } else if (!strcmp(key,"shopitems")) {
917 *end=0;
918 m->shopitems = parse_shop_string(value);
919 } else if (!strcmp(key,"shopgreed")) {
920 m->shopgreed = atof(value);
921 } else if (!strcmp(key,"shopmin")) {
922 m->shopmin = atol(value);
923 } else if (!strcmp(key,"shopmax")) {
924 m->shopmax = atol(value);
925 } else if (!strcmp(key,"shoprace")) {
926 *end=0;
927 m->shoprace = strdup_local(value);
928 } else if (!strcmp(key,"outdoor")) {
929 m->outdoor = atoi(value);
930 } else if (!strcmp(key, "temp")) {
931 m->temp = atoi(value);
932 } else if (!strcmp(key, "pressure")) {
933 m->pressure = atoi(value);
934 } else if (!strcmp(key, "humid")) {
935 m->humid = atoi(value);
936 } else if (!strcmp(key, "windspeed")) {
937 m->windspeed = atoi(value);
938 } else if (!strcmp(key, "winddir")) {
939 m->winddir = atoi(value);
940 } else if (!strcmp(key, "sky")) {
941 m->sky = atoi(value);
942 } else if (!strcmp(key, "nosmooth")) {
943 m->nosmooth = atoi(value);
944 }
945 else if (!strncmp(key,"tile_path_", 10)) {
946 int tile=atoi(key+10);
947
948 if (tile<1 || tile>4) {
949 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
950 tile, m->path);
951 } else {
952 char *path;
953
954 *end = 0;
955
956 if (m->tile_path[tile-1]) {
957 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
958 tile, m->path);
959 free(m->tile_path[tile-1]);
960 m->tile_path[tile-1] = NULL;
961 }
962
963 if (check_path(value, 1) != -1) {
964 /* The unadorned path works. */
965 path = value;
966 } else {
967 /* Try again; it could be a relative exit. */
968
969 path = path_combine_and_normalize(m->path, value);
970
971 if (check_path(path, 1) == -1) {
972 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
973 path = NULL;
974 }
975 }
976
977 if (editor) {
978 /* Use the value as in the file. */
979 m->tile_path[tile-1] = strdup_local(value);
980 } else if (path != NULL) {
981 /* Use the normalized value. */
982 m->tile_path[tile-1] = strdup_local(path);
983 }
984 } /* end if tile direction (in)valid */
985 }
986 else {
987 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
988 }
989 }
990 if (!key || strcmp(key,"end")) {
991 LOG(llevError,"Got premature eof on map header!\n");
992 return 1;
993 }
994 return 0;
995}
996
997/*
998 * Opens the file "filename" and reads information about the map
999 * from the given file, and stores it in a newly allocated
1000 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1001 * flags correspond to those in map.h. Main ones used are
1002 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1003 * MAP_BLOCK, in which case we block on this load. This happens in all
1004 * cases, no matter if this flag is set or not.
1005 * MAP_STYLE: style map - don't add active objects, don't add to server
1006 * managed map list.
1007 */
1008
1009mapstruct *load_original_map(const char *filename, int flags) {
1010 mapstruct *m;
1011 char pathname[MAX_BUF];
1012 864 }
1013 if (flags & MAP_PLAYER_UNIQUE)
1014 strcpy(pathname, filename);
1015 else if (flags & MAP_OVERLAY)
1016 strcpy(pathname, create_overlay_pathname(filename));
1017 else
1018 strcpy(pathname, create_pathname(filename));
1019 865
1020 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 866 abort ();
867}
1021 868
869bool
870maptile::load_header (const char *path)
871{
1022 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1023 873
1024 if (!thawer) 874 if (!thawer)
1025 return 0;
1026
1027 m = get_linked_map();
1028
1029 strcpy (m->path, filename);
1030 if (load_map_header(thawer, m)) {
1031 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1032 filename, flags);
1033 delete_map(m);
1034 return NULL;
1035 }
1036
1037 allocate_map(m);
1038
1039 m->in_memory=MAP_LOADING;
1040 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1041
1042 m->in_memory=MAP_IN_MEMORY;
1043 if (!MAP_DIFFICULTY(m))
1044 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1045 set_map_reset_time(m);
1046 m->instantiate ();
1047 return (m);
1048}
1049
1050/*
1051 * Loads a map, which has been loaded earlier, from file.
1052 * Return the map object we load into (this can change from the passed
1053 * option if we can't find the original map)
1054 */
1055
1056static mapstruct *load_temporary_map(mapstruct *m) {
1057 char buf[MAX_BUF];
1058
1059 if (!m->tmpname) {
1060 LOG(llevError, "No temporary filename for map %s\n", m->path);
1061 strcpy(buf, m->path);
1062 delete_map(m);
1063 m = load_original_map(buf, 0);
1064 if(m==NULL) return NULL;
1065 fix_auto_apply(m); /* Chests which open as default */
1066 return m;
1067 }
1068
1069 object_thawer thawer (m->tmpname);
1070
1071 if (!thawer)
1072 {
1073 strcpy (buf, m->path);
1074 delete_map (m);
1075 m = load_original_map (buf, 0);
1076 if (!m) return NULL;
1077 fix_auto_apply (m); /* Chests which open as default */
1078 return m;
1079 }
1080
1081 if (load_map_header(thawer, m)) {
1082 LOG(llevError,"Error loading map header for %s (%s)\n",
1083 m->path, m->tmpname);
1084 delete_map(m);
1085 m = load_original_map(m->path, 0);
1086 return NULL;
1087 }
1088 allocate_map(m);
1089
1090 m->in_memory=MAP_LOADING;
1091 load_objects (m, thawer, 0);
1092
1093 m->in_memory=MAP_IN_MEMORY;
1094 INVOKE_MAP (SWAPIN, m);
1095 return m; 875 return false;
1096}
1097 876
1098/* 877 return load_header (thawer);
1099 * Loads a map, which has been loaded earlier, from file.
1100 * Return the map object we load into (this can change from the passed
1101 * option if we can't find the original map)
1102 */
1103
1104mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1105 char pathname[MAX_BUF];
1106
1107 strcpy(pathname, create_overlay_pathname(filename));
1108
1109 object_thawer thawer (pathname);
1110
1111 if (!thawer)
1112 return m;
1113
1114 if (load_map_header(thawer, m)) {
1115 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1116 m->path, pathname);
1117 delete_map(m);
1118 m = load_original_map(m->path, 0);
1119 return NULL;
1120 }
1121 /*allocate_map(m);*/
1122
1123 m->in_memory=MAP_LOADING;
1124 load_objects (m, thawer, MAP_OVERLAY);
1125
1126 m->in_memory=MAP_IN_MEMORY;
1127 return m;
1128} 878}
1129 879
1130/****************************************************************************** 880/******************************************************************************
1131 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1132 *****************************************************************************/ 882 *****************************************************************************/
1133 883
1134/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1135static void delete_unique_items(mapstruct *m) 885void
886maptile::clear_unique_items ()
1136{ 887{
1137 int i,j,unique; 888 for (int i = 0; i < size (); ++i)
1138 object *op, *next; 889 {
1139
1140 for(i=0; i<MAP_WIDTH(m); i++)
1141 for(j=0; j<MAP_HEIGHT(m); j++) {
1142 unique=0; 890 int unique = 0;
1143 for (op=get_map_ob(m, i, j); op; op=next) { 891 for (object *op = spaces [i].bot; op; )
1144 next = op->above; 892 {
893 object *above = op->above;
894
1145 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1146 unique=1; 896 unique = 1;
897
1147 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1148 clean_object(op);
1149 if (QUERY_FLAG(op, FLAG_IS_LINKED))
1150 remove_button_link(op);
1151 remove_ob(op);
1152 free_object(op);
1153 } 899 {
900 op->destroy_inv (false);
901 op->destroy ();
1154 } 902 }
903
904 op = above;
1155 } 905 }
1156}
1157
1158
1159/*
1160 * Loads unique objects from file(s) into the map which is in memory
1161 * m is the map to load unique items into.
1162 */
1163static void load_unique_objects(mapstruct *m) {
1164 int count;
1165 char firstname[MAX_BUF];
1166
1167 for (count=0; count<10; count++) {
1168 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1169 if (!access(firstname, R_OK)) break;
1170 }
1171 /* If we get here, we did not find any map */
1172 if (count==10) return;
1173
1174 object_thawer thawer (firstname);
1175
1176 if (!thawer)
1177 return;
1178
1179 m->in_memory=MAP_LOADING;
1180 if (m->tmpname == NULL) /* if we have loaded unique items from */
1181 delete_unique_items(m); /* original map before, don't duplicate them */
1182 load_objects (m, thawer, 0);
1183
1184 m->in_memory=MAP_IN_MEMORY;
1185}
1186
1187
1188/*
1189 * Saves a map to file. If flag is set, it is saved into the same
1190 * file it was (originally) loaded from. Otherwise a temporary
1191 * filename will be genarated, and the file will be stored there.
1192 * The temporary filename will be stored in the mapstructure.
1193 * If the map is unique, we also save to the filename in the map
1194 * (this should have been updated when first loaded)
1195 */
1196
1197int
1198new_save_map (mapstruct * m, int flag)
1199{
1200 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1201 int i;
1202
1203 if (flag && !*m->path)
1204 { 906 }
1205 LOG (llevError, "Tried to save map without path.\n"); 907}
1206 return -1; 908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
1207 } 927 {
1208 928 char shop[MAX_BUF];
1209 if (flag || (m->unique) || (m->templatemap)) 929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
1210 { 931 }
1211 if (!m->unique && !m->templatemap)
1212 { /* flag is set */
1213 if (flag == 2)
1214 strcpy (filename, create_overlay_pathname (m->path));
1215 else
1216 strcpy (filename, create_pathname (m->path));
1217 }
1218 else
1219 strcpy (filename, m->path);
1220 932
1221 make_path_to_file (filename); 933 MAP_OUT (shopgreed);
1222 } 934 MAP_OUT (shopmin);
1223 else 935 MAP_OUT (shopmax);
1224 { 936 if (shoprace) MAP_OUT (shoprace);
1225 if (!m->tmpname) 937 MAP_OUT (darkness);
1226 m->tmpname = tempnam_local (settings.tmpdir, NULL); 938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
1227 942
1228 strcpy (filename, m->tmpname); 943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
1229 } 944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1230 945
1231 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 946 MAP_OUT (outdoor);
1232 m->in_memory = MAP_SAVING; 947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
1233 953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
1234 object_freezer freezer; 970 object_freezer freezer;
1235 971
1236 /* legacy */ 972 if (!save_header (freezer))
1237 fprintf (freezer, "arch map\n"); 973 return false;
1238 if (m->name)
1239 fprintf (freezer, "name %s\n", m->name);
1240 if (!flag)
1241 fprintf (freezer, "swap_time %d\n", m->swap_time);
1242 if (m->reset_timeout)
1243 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1244 if (m->fixed_resettime)
1245 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1246 /* we unfortunately have no idea if this is a value the creator set
1247 * or a difficulty value we generated when the map was first loaded
1248 */
1249 if (m->difficulty)
1250 fprintf (freezer, "difficulty %d\n", m->difficulty);
1251 if (m->region)
1252 fprintf (freezer, "region %s\n", m->region->name);
1253 if (m->shopitems)
1254 {
1255 print_shop_string (m, shop);
1256 fprintf (freezer, "shopitems %s\n", shop);
1257 }
1258 if (m->shopgreed)
1259 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1260#ifndef WIN32
1261 if (m->shopmin)
1262 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1263 if (m->shopmax)
1264 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1265#else
1266 if (m->shopmin)
1267 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1268 if (m->shopmax)
1269 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1270#endif
1271 if (m->shoprace)
1272 fprintf (freezer, "shoprace %s\n", m->shoprace);
1273 if (m->darkness)
1274 fprintf (freezer, "darkness %d\n", m->darkness);
1275 if (m->width)
1276 fprintf (freezer, "width %d\n", m->width);
1277 if (m->height)
1278 fprintf (freezer, "height %d\n", m->height);
1279 if (m->enter_x)
1280 fprintf (freezer, "enter_x %d\n", m->enter_x);
1281 if (m->enter_y)
1282 fprintf (freezer, "enter_y %d\n", m->enter_y);
1283 if (m->msg)
1284 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1285 if (m->maplore)
1286 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1287 if (m->unique)
1288 fprintf (freezer, "unique %d\n", m->unique);
1289 if (m->templatemap)
1290 fprintf (freezer, "template %d\n", m->templatemap);
1291 if (m->outdoor)
1292 fprintf (freezer, "outdoor %d\n", m->outdoor);
1293 if (m->temp)
1294 fprintf (freezer, "temp %d\n", m->temp);
1295 if (m->pressure)
1296 fprintf (freezer, "pressure %d\n", m->pressure);
1297 if (m->humid)
1298 fprintf (freezer, "humid %d\n", m->humid);
1299 if (m->windspeed)
1300 fprintf (freezer, "windspeed %d\n", m->windspeed);
1301 if (m->winddir)
1302 fprintf (freezer, "winddir %d\n", m->winddir);
1303 if (m->sky)
1304 fprintf (freezer, "sky %d\n", m->sky);
1305 if (m->nosmooth)
1306 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1307 974
1308 /* Save any tiling information, except on overlays */ 975 return freezer.save (path);
1309 if (flag != 2)
1310 for (i = 0; i < 4; i++)
1311 if (m->tile_path[i])
1312 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1313
1314 freezer.put (m);
1315 fprintf (freezer, "end\n");
1316
1317 /* In the game save unique items in the different file, but
1318 * in the editor save them to the normal map file.
1319 * If unique map, save files in the proper destination (set by
1320 * player)
1321 */
1322 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1323 {
1324 object_freezer unique;
1325
1326 if (flag == 2)
1327 save_objects (m, freezer, unique, 2);
1328 else
1329 save_objects (m, freezer, unique, 0);
1330
1331 sprintf (buf, "%s.v00", create_items_path (m->path));
1332
1333 unique.save (buf);
1334 }
1335 else
1336 { /* save same file when not playing, like in editor */
1337 save_objects (m, freezer, freezer, 0);
1338 }
1339
1340 freezer.save (filename);
1341
1342 return 0;
1343}
1344
1345
1346/*
1347 * Remove and free all objects in the inventory of the given object.
1348 * object.c ?
1349 */
1350
1351void clean_object(object *op)
1352{
1353 object *tmp, *next;
1354
1355 for(tmp = op->inv; tmp; tmp = next)
1356 {
1357 next = tmp->below;
1358 clean_object(tmp);
1359 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1360 remove_button_link(tmp);
1361 remove_ob(tmp);
1362 free_object(tmp);
1363 }
1364} 976}
1365 977
1366/* 978/*
1367 * Remove and free all objects in the given map. 979 * Remove and free all objects in the given map.
1368 */ 980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
1369 986
1370void free_all_objects(mapstruct *m) { 987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1371 int i,j; 988 while (object *op = ms->bot)
1372 object *op; 989 {
1373 990 if (op->head)
1374 for(i=0;i<MAP_WIDTH(m);i++)
1375 for(j=0;j<MAP_HEIGHT(m);j++) {
1376 object *previous_obj=NULL;
1377 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1378 if (op==previous_obj) {
1379 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1380 break;
1381 }
1382 previous_obj=op;
1383 if(op->head!=NULL)
1384 op = op->head; 991 op = op->head;
1385 992
1386 /* If the map isn't in memory, free_object will remove and 993 op->destroy_inv (false);
1387 * free objects in op's inventory. So let it do the job. 994 op->destroy ();
1388 */
1389 if (m->in_memory==MAP_IN_MEMORY)
1390 clean_object(op);
1391 remove_ob(op);
1392 free_object(op);
1393 }
1394 } 995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1395} 1040}
1396 1041
1397/* 1042/*
1398 * Frees everything allocated by the given mapstructure. 1043 * Updates every button on the map (by calling update_button() for them).
1399 * don't free tmpname - our caller is left to do that
1400 */ 1044 */
1401 1045void
1402void free_map(mapstruct *m,int flag) { 1046maptile::update_buttons ()
1403 int i; 1047{
1404 1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1405 if (!m->in_memory) { 1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1406 LOG(llevError,"Trying to free freed map.\n"); 1050 {
1407 return; 1051 if (!ol->ob)
1408 }
1409 if (flag && m->spaces) free_all_objects(m);
1410 if (m->name) FREE_AND_CLEAR(m->name);
1411 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1412 if (m->msg) FREE_AND_CLEAR(m->msg);
1413 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1414 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0;
1415 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1416 if (m->buttons)
1417 free_objectlinkpt(m->buttons);
1418 m->buttons = NULL;
1419 for (i=0; i<4; i++) {
1420 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1421 m->tile_map[i] = NULL;
1422 }
1423 m->in_memory = MAP_SWAPPED;
1424}
1425
1426/*
1427 * function: vanish mapstruct
1428 * m : pointer to mapstruct, if NULL no action
1429 * this deletes all the data on the map (freeing pointers)
1430 * and then removes this map from the global linked list of maps.
1431 */
1432
1433void delete_map(mapstruct *m) {
1434 mapstruct *tmp, *last;
1435 int i;
1436
1437 if (!m)
1438 return;
1439
1440 m->clear ();
1441
1442 if (m->in_memory == MAP_IN_MEMORY) {
1443 /* change to MAP_SAVING, even though we are not,
1444 * so that remove_ob doesn't do as much work.
1445 */ 1052 {
1446 m->in_memory = MAP_SAVING; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1447 free_map (m, 1); 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1448 } 1055 continue;
1449 /* move this out of free_map, since tmpname can still be needed if
1450 * the map is swapped out.
1451 */
1452 if (m->tmpname) {
1453 free(m->tmpname);
1454 m->tmpname=NULL;
1455 }
1456 last = NULL;
1457 /* We need to look through all the maps and see if any maps
1458 * are pointing at this one for tiling information. Since
1459 * tiling can be assymetric, we just can not look to see which
1460 * maps this map tiles with and clears those.
1461 */
1462 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1463 if (tmp->next == m) last = tmp;
1464
1465 /* This should hopefully get unrolled on a decent compiler */
1466 for (i=0; i<4; i++)
1467 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1468 }
1469
1470 /* If last is null, then this should be the first map in the list */
1471 if (!last) {
1472 if (m == first_map)
1473 first_map = m->next;
1474 else
1475 /* m->path is a static char, so should hopefully still have
1476 * some useful data in it.
1477 */
1478 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1479 m->path);
1480 }
1481 else
1482 last->next = m->next;
1483
1484 delete m;
1485}
1486
1487
1488
1489/*
1490 * Makes sure the given map is loaded and swapped in.
1491 * name is path name of the map.
1492 * flags meaning:
1493 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1494 * and don't do unique items or the like.
1495 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1496 * dont do any more name translation on it.
1497 *
1498 * Returns a pointer to the given map.
1499 */
1500
1501mapstruct *ready_map_name(const char *name, int flags) {
1502 mapstruct *m;
1503
1504 if (!name)
1505 return (NULL);
1506
1507 /* Have we been at this level before? */
1508 m = has_been_loaded (name);
1509
1510 /* Map is good to go, so just return it */
1511 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1512 return m;
1513 }
1514
1515 /* unique maps always get loaded from their original location, and never
1516 * a temp location. Likewise, if map_flush is set, or we have never loaded
1517 * this map, load it now. I removed the reset checking from here -
1518 * it seems the probability of a player trying to enter a map that should
1519 * reset but hasn't yet is quite low, and removing that makes this function
1520 * a bit cleaner (and players probably shouldn't rely on exact timing for
1521 * resets in any case - if they really care, they should use the 'maps command.
1522 */
1523 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1524
1525 /* first visit or time to reset */
1526 if (m) {
1527 clean_tmp_map(m); /* Doesn't make much difference */
1528 delete_map(m);
1529 } 1056 }
1530 1057
1531 /* create and load a map */ 1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1532 if (flags & MAP_PLAYER_UNIQUE)
1533 LOG(llevDebug, "Trying to load map %s.\n", name);
1534 else
1535 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1536
1537 //eval_pv ("$x = Event::time", 1);//D
1538 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1539 return (NULL);
1540 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1541
1542 fix_auto_apply(m); /* Chests which open as default */
1543
1544 /* If a player unique map, no extra unique object file to load.
1545 * if from the editor, likewise.
1546 */ 1059 {
1547 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1060 update_button (ol->ob);
1548 load_unique_objects(m); 1061 break;
1549
1550 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1551 m=load_overlay_map(name, m);
1552 if (m==NULL)
1553 return NULL;
1554 } 1062 }
1555
1556 if (flags & MAP_PLAYER_UNIQUE)
1557 INVOKE_MAP (SWAPIN, m);
1558
1559 } else {
1560 /* If in this loop, we found a temporary map, so load it up. */
1561
1562 m=load_temporary_map (m);
1563 if(m==NULL) return NULL;
1564 load_unique_objects(m);
1565
1566 clean_tmp_map(m);
1567 m->in_memory = MAP_IN_MEMORY;
1568 /* tempnam() on sun systems (probably others) uses malloc
1569 * to allocated space for the string. Free it here.
1570 * In some cases, load_temporary_map above won't find the
1571 * temporary map, and so has reloaded a new map. If that
1572 * is the case, tmpname is now null
1573 */
1574 if (m->tmpname) free(m->tmpname);
1575 m->tmpname = NULL;
1576 /* It's going to be saved anew anyway */
1577 } 1063 }
1578
1579 /* Below here is stuff common to both first time loaded maps and
1580 * temp maps.
1581 */
1582
1583 decay_objects(m); /* start the decay */
1584 /* In case other objects press some buttons down */
1585 update_buttons(m);
1586 if (m->outdoor)
1587 set_darkness_map(m);
1588 /* run the weather over this map */
1589 weather_effect(name);
1590 return m;
1591} 1064}
1592
1593 1065
1594/* 1066/*
1595 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1596 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1597 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1599 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1600 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1601 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1602 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1603 */ 1075 */
1604 1076int
1605int calculate_difficulty(mapstruct *m) { 1077maptile::estimate_difficulty () const
1606 object *op; 1078{
1607 archetype *at;
1608 int x, y, i;
1609 long monster_cnt = 0; 1079 long monster_cnt = 0;
1610 double avgexp = 0; 1080 double avgexp = 0;
1611 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1612 1082
1613 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1614 { 1084 for (object *op = ms->bot; op; op = op->above)
1615 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1616 return MAP_DIFFICULTY (m);
1617 }
1618
1619 for(x = 0; x < MAP_WIDTH(m); x++)
1620 for(y = 0; y < MAP_HEIGHT(m); y++)
1621 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1622 { 1085 {
1623 if(QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1624 { 1087 {
1625 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1626 monster_cnt++; 1089 monster_cnt++;
1627 } 1090 }
1628 1091
1629 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1630 { 1093 {
1631 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1632 at = type_to_archetype(GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1633
1634 if(at != NULL)
1635 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1636 1098
1637 monster_cnt++; 1099 monster_cnt++;
1638 } 1100 }
1639 } 1101 }
1640 1102
1641 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1642 1104
1643 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1644 {
1645 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1646 {
1647 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1648 return i; 1107 return i;
1649 }
1650 }
1651 1108
1652 return 1; 1109 return 1;
1653}
1654
1655void clean_tmp_map(mapstruct *m) {
1656 if(m->tmpname == NULL)
1657 return;
1658 INVOKE_MAP (CLEAN, m);
1659 (void) unlink(m->tmpname);
1660}
1661
1662void free_all_maps(void)
1663{
1664 int real_maps=0;
1665
1666 while (first_map) {
1667 /* I think some of the callers above before it gets here set this to be
1668 * saving, but we still want to free this data
1669 */
1670 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1671 delete_map(first_map);
1672 real_maps++;
1673 }
1674 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1675} 1110}
1676 1111
1677/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1678 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1679 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1680 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1681 * to maps than los. 1116 * to maps than los.
1682 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1683 */ 1118 */
1684 1119int
1685int change_map_light(mapstruct *m, int change) { 1120maptile::change_map_light (int change)
1121{
1686 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1687 1123
1688 /* Nothing to do */ 1124 /* Nothing to do */
1689 if(!change || (new_level <= 0 && m->darkness == 0) || 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1690 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1691 return 0; 1126 return 0;
1692 }
1693 1127
1694 /* inform all players on the map */ 1128 /* inform all players on the map */
1695 if (change>0) 1129 if (change > 0)
1696 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1697 else 1131 else
1698 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1699 1133
1700 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1701 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1702 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1703 * is not +/-1 1137 * is not +/-1
1704 */ 1138 */
1705 if (new_level < 0) m->darkness = 0; 1139 if (new_level < 0)
1706 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1140 darkness = 0;
1141 else if (new_level >= MAX_DARKNESS)
1142 darkness = MAX_DARKNESS;
1143 else
1707 else m->darkness=new_level; 1144 darkness = new_level;
1708 1145
1709 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1710 update_all_map_los(m); 1147 update_all_map_los (this);
1711 return 1; 1148 return 1;
1712} 1149}
1713
1714 1150
1715/* 1151/*
1716 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1717 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1718 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1719 * through, etc) 1155 * through, etc)
1720 */ 1156 */
1721void update_position (mapstruct *m, int x, int y) { 1157void
1158mapspace::update_ ()
1159{
1722 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1723 uint8 flags = 0, oldflags, light=0, anywhere=0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1724 New_Face *top,*floor, *middle; 1162 New_Face *top, *floor, *middle;
1725 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1726 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1727 1165
1728 oldflags = GET_MAP_FLAGS(m,x,y);
1729 if (!(oldflags & P_NEED_UPDATE)) {
1730 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1731 m->path, x, y);
1732 return;
1733 }
1734
1735 middle=blank_face; 1166 middle = blank_face;
1736 top=blank_face; 1167 top = blank_face;
1737 floor=blank_face; 1168 floor = blank_face;
1738 1169
1739 middle_obj = NULL; 1170 middle_obj = 0;
1740 top_obj = NULL; 1171 top_obj = 0;
1741 floor_obj = NULL; 1172 floor_obj = 0;
1742 1173
1743 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1744 1175 {
1745 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1746 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1747 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1748 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1749 */ 1180 */
1750 if (tmp->glow_radius > light) light = tmp->glow_radius; 1181 if (tmp->glow_radius > light)
1182 light = tmp->glow_radius;
1751 1183
1752 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
1753 * is standing in that have animations (ie, grass, fire, etc). 1185 * is standing in that have animations (ie, grass, fire, etc).
1754 * However, it also causes the look window to be re-drawn 1186 * However, it also causes the look window to be re-drawn
1755 * 3 times each time the player moves, because many of the 1187 * 3 times each time the player moves, because many of the
1756 * functions the move_player calls eventualy call this. 1188 * functions the move_player calls eventualy call this.
1757 * 1189 *
1758 * Always put the player down for drawing. 1190 * Always put the player down for drawing.
1759 */ 1191 */
1760 if (!tmp->invisible) { 1192 if (!tmp->invisible)
1193 {
1761 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1194 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1195 {
1762 top = tmp->face; 1196 top = tmp->face;
1763 top_obj = tmp; 1197 top_obj = tmp;
1764 } 1198 }
1765 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1199 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1200 {
1766 /* If we got a floor, that means middle and top were below it, 1201 /* If we got a floor, that means middle and top were below it,
1767 * so should not be visible, so we clear them. 1202 * so should not be visible, so we clear them.
1768 */ 1203 */
1769 middle=blank_face; 1204 middle = blank_face;
1770 top=blank_face; 1205 top = blank_face;
1771 floor = tmp->face; 1206 floor = tmp->face;
1772 floor_obj = tmp; 1207 floor_obj = tmp;
1773 } 1208 }
1774 /* Flag anywhere have high priority */ 1209 /* Flag anywhere have high priority */
1775 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1210 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1211 {
1776 middle = tmp->face; 1212 middle = tmp->face;
1777 1213
1778 middle_obj = tmp; 1214 middle_obj = tmp;
1779 anywhere =1; 1215 anywhere = 1;
1780 } 1216 }
1781 /* Find the highest visible face around. If equal 1217 /* Find the highest visible face around. If equal
1782 * visibilities, we still want the one nearer to the 1218 * visibilities, we still want the one nearer to the
1783 * top 1219 * top
1784 */ 1220 */
1785 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1221 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1222 {
1786 middle = tmp->face; 1223 middle = tmp->face;
1787 middle_obj = tmp; 1224 middle_obj = tmp;
1788 } 1225 }
1789 } 1226 }
1227
1790 if (tmp==tmp->above) { 1228 if (tmp == tmp->above)
1229 {
1791 LOG(llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
1792 exit (-1); 1231 exit (-1);
1793 } 1232 }
1794 1233
1795 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
1796 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
1797 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
1798 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
1799 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
1800 1239
1801 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1802 flags |= P_IS_ALIVE;
1803 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1804 flags |= P_NO_MAGIC;
1805 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1806 flags |= P_NO_CLERIC;
1807 if (tmp->type == SAFE_GROUND)
1808 flags |= P_SAFE;
1809
1810 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1811 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1812 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
1813 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1814 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1815 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1816 * if they don't match, logic is broken someplace.
1817 */
1818 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1819 (!(oldflags & P_NO_ERROR))) {
1820 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1821 m->path, x, y,
1822 (oldflags & ~P_NEED_UPDATE), flags);
1823 } 1246 }
1824 SET_MAP_FLAGS(m, x, y, flags);
1825 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1826 SET_MAP_MOVE_ON(m, x, y, move_on);
1827 SET_MAP_MOVE_OFF(m, x, y, move_off);
1828 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1829 1247
1248 this->light = light;
1249 this->flags_ = flags;
1250 this->move_block = move_block & ~move_allow;
1251 this->move_on = move_on;
1252 this->move_off = move_off;
1253 this->move_slow = move_slow;
1254
1830 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
1831 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
1832 * this point. 1257 * this point.
1833 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
1834 * top contains a player/monster face, if there is one. 1259 * top contains a player/monster face, if there is one.
1835 * 1260 *
1836 * We now need to fill in top.face and/or middle.face. 1261 * We now need to fill in top.face and/or middle.face.
1837 */ 1262 */
1838 1263
1839 /* If the top face also happens to be high visibility, re-do our 1264 /* If the top face also happens to be high visibility, re-do our
1840 * middle face. This should not happen, as we already have the 1265 * middle face. This should not happen, as we already have the
1841 * else statement above so middle should not get set. OTOH, it 1266 * else statement above so middle should not get set. OTOH, it
1842 * may be possible for the faces to match but be different objects. 1267 * may be possible for the faces to match but be different objects.
1843 */ 1268 */
1844 if (top == middle) middle=blank_face; 1269 if (top == middle)
1270 middle = blank_face;
1845 1271
1846 /* There are three posibilities at this point: 1272 /* There are three posibilities at this point:
1847 * 1) top face is set, need middle to be set. 1273 * 1) top face is set, need middle to be set.
1848 * 2) middle is set, need to set top. 1274 * 2) middle is set, need to set top.
1849 * 3) neither middle or top is set - need to set both. 1275 * 3) neither middle or top is set - need to set both.
1850 */ 1276 */
1851 1277
1852 for (tmp=last; tmp; tmp=tmp->below) { 1278 for (tmp = last; tmp; tmp = tmp->below)
1279 {
1853 /* Once we get to a floor, stop, since we already have a floor object */ 1280 /* Once we get to a floor, stop, since we already have a floor object */
1854 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1281 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1282 break;
1855 1283
1856 /* If two top faces are already set, quit processing */ 1284 /* If two top faces are already set, quit processing */
1857 if ((top != blank_face) && (middle != blank_face)) break; 1285 if ((top != blank_face) && (middle != blank_face))
1286 break;
1858 1287
1859 /* Only show visible faces, unless its the editor - show all */ 1288 /* Only show visible faces, unless its the editor - show all */
1860 if (!tmp->invisible || editor) { 1289 if (!tmp->invisible || editor)
1290 {
1861 /* Fill in top if needed */ 1291 /* Fill in top if needed */
1862 if (top == blank_face) { 1292 if (top == blank_face)
1293 {
1863 top = tmp->face; 1294 top = tmp->face;
1864 top_obj = tmp; 1295 top_obj = tmp;
1296 if (top == middle)
1865 if (top == middle) middle=blank_face; 1297 middle = blank_face;
1298 }
1866 } else { 1299 else
1300 {
1867 /* top is already set - we should only get here if 1301 /* top is already set - we should only get here if
1868 * middle is not set 1302 * middle is not set
1869 * 1303 *
1870 * Set the middle face and break out, since there is nothing 1304 * Set the middle face and break out, since there is nothing
1871 * more to fill in. We don't check visiblity here, since 1305 * more to fill in. We don't check visiblity here, since
1872 * 1306 *
1873 */ 1307 */
1874 if (tmp->face != top ) { 1308 if (tmp->face != top)
1309 {
1875 middle = tmp->face; 1310 middle = tmp->face;
1876 middle_obj = tmp; 1311 middle_obj = tmp;
1877 break; 1312 break;
1878 } 1313 }
1879 } 1314 }
1880 } 1315 }
1881 } 1316 }
1882 if (middle == floor) middle = blank_face; 1317
1883 if (top == middle) middle = blank_face; 1318 if (middle == floor)
1884 SET_MAP_FACE(m,x,y,top,0);
1885 if(top != blank_face)
1886 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1887 else
1888 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1889 SET_MAP_FACE(m,x,y,middle,1);
1890 if(middle != blank_face) 1319 middle = blank_face;
1891 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1892 else
1893 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1894 SET_MAP_FACE(m,x,y,floor,2);
1895 if(floor != blank_face)
1896 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1897 else
1898 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1899 SET_MAP_LIGHT(m,x,y,light);
1900}
1901 1320
1321 if (top == middle)
1322 middle = blank_face;
1902 1323
1903void set_map_reset_time(mapstruct *map) { 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1904 int timeout; 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1905 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1906 timeout = MAP_RESET_TIMEOUT(map);
1907 if (timeout <= 0)
1908 timeout = MAP_DEFAULTRESET;
1909 if (timeout >= MAP_MAXRESET)
1910 timeout = MAP_MAXRESET;
1911 MAP_WHEN_RESET(map) = seconds()+timeout;
1912} 1327}
1913 1328
1914/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
1915 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
1916 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
1917 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
1918 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
1919 */ 1334 */
1920 1335static maptile *
1921static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
1922{ 1337{
1338 maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]);
1339 mp->load ();
1340
1923 int dest_tile = (tile_num +2) % 4; 1341 int dest_tile = (tile_num + 2) % 4;
1924 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1925 1342
1926 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1343 orig_map->tile_map[tile_num] = mp;
1927 1344
1928 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1345 /* need to do a strcmp here as the orig_map->path is not a shared string */
1929 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1346 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1930 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1931 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1347 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1932 1348
1933 return orig_map->tile_map[tile_num]; 1349 return mp;
1934} 1350}
1935 1351
1936/* this returns TRUE if the coordinates (x,y) are out of 1352/* this returns TRUE if the coordinates (x,y) are out of
1937 * map m. This function also takes into account any 1353 * map m. This function also takes into account any
1938 * tiling considerations, loading adjacant maps as needed. 1354 * tiling considerations, loading adjacant maps as needed.
1939 * This is the function should always be used when it 1355 * This is the function should always be used when it
1940 * necessary to check for valid coordinates. 1356 * necessary to check for valid coordinates.
1941 * This function will recursively call itself for the 1357 * This function will recursively call itself for the
1942 * tiled maps. 1358 * tiled maps.
1943 * 1359 */
1944 * 1360int
1945 */
1946int out_of_map(mapstruct *m, int x, int y) 1361out_of_map (maptile *m, int x, int y)
1947{ 1362{
1948
1949 /* If we get passed a null map, this is obviously the 1363 /* If we get passed a null map, this is obviously the
1950 * case. This generally shouldn't happen, but if the 1364 * case. This generally shouldn't happen, but if the
1951 * map loads fail below, it could happen. 1365 * map loads fail below, it could happen.
1952 */ 1366 */
1953 if (!m) return 0; 1367 if (!m)
1954
1955 if (x<0) {
1956 if (!m->tile_path[3]) return 1;
1957 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1958 load_and_link_tiled_map(m, 3);
1959 }
1960 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1961 }
1962 if (x>=MAP_WIDTH(m)) {
1963 if (!m->tile_path[1]) return 1;
1964 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1965 load_and_link_tiled_map(m, 1);
1966 }
1967 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1968 }
1969 if (y<0) {
1970 if (!m->tile_path[0]) return 1;
1971 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1972 load_and_link_tiled_map(m, 0);
1973 }
1974 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1975 }
1976 if (y>=MAP_HEIGHT(m)) {
1977 if (!m->tile_path[2]) return 1;
1978 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1979 load_and_link_tiled_map(m, 2);
1980 }
1981 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1982 }
1983
1984 /* Simple case - coordinates are within this local
1985 * map.
1986 */
1987 return 0; 1368 return 0;
1369
1370 if (x < 0)
1371 {
1372 if (!m->tile_path[3])
1373 return 1;
1374
1375 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1376 load_and_link_tiled_map (m, 3);
1377
1378 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1379 }
1380
1381 if (x >= m->width)
1382 {
1383 if (!m->tile_path[1])
1384 return 1;
1385
1386 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1387 load_and_link_tiled_map (m, 1);
1388
1389 return out_of_map (m->tile_map[1], x - m->width, y);
1390 }
1391
1392 if (y < 0)
1393 {
1394 if (!m->tile_path[0])
1395 return 1;
1396
1397 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1398 load_and_link_tiled_map (m, 0);
1399
1400 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1401 }
1402
1403 if (y >= m->height)
1404 {
1405 if (!m->tile_path[2])
1406 return 1;
1407
1408 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1409 load_and_link_tiled_map (m, 2);
1410
1411 return out_of_map (m->tile_map[2], x, y - m->height);
1412 }
1413
1414 /* Simple case - coordinates are within this local
1415 * map.
1416 */
1417 return 0;
1988} 1418}
1989 1419
1990/* This is basically the same as out_of_map above, but 1420/* This is basically the same as out_of_map above, but
1991 * instead we return NULL if no map is valid (coordinates 1421 * instead we return NULL if no map is valid (coordinates
1992 * out of bounds and no tiled map), otherwise it returns 1422 * out of bounds and no tiled map), otherwise it returns
1993 * the map as that the coordinates are really on, and 1423 * the map as that the coordinates are really on, and
1994 * updates x and y to be the localized coordinates. 1424 * updates x and y to be the localized coordinates.
1995 * Using this is more efficient of calling out_of_map 1425 * Using this is more efficient of calling out_of_map
1996 * and then figuring out what the real map is 1426 * and then figuring out what the real map is
1997 */ 1427 */
1428maptile *
1998mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1429get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1999{ 1430{
2000
2001 if (*x<0) { 1431 if (*x < 0)
1432 {
2002 if (!m->tile_path[3]) return NULL; 1433 if (!m->tile_path[3])
1434 return 0;
1435
2003 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2004 load_and_link_tiled_map(m, 3); 1437 load_and_link_tiled_map (m, 3);
2005 1438
2006 *x += MAP_WIDTH(m->tile_map[3]); 1439 *x += m->tile_map[3]->width;
2007 return (get_map_from_coord(m->tile_map[3], x, y)); 1440 return (get_map_from_coord (m->tile_map[3], x, y));
1441 }
1442
1443 if (*x >= m->width)
2008 } 1444 {
2009 if (*x>=MAP_WIDTH(m)) {
2010 if (!m->tile_path[1]) return NULL; 1445 if (!m->tile_path[1])
1446 return 0;
1447
2011 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1448 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 1); 1449 load_and_link_tiled_map (m, 1);
2013 1450
2014 *x -= MAP_WIDTH(m); 1451 *x -= m->width;
2015 return (get_map_from_coord(m->tile_map[1], x, y)); 1452 return (get_map_from_coord (m->tile_map[1], x, y));
1453 }
1454
1455 if (*y < 0)
2016 } 1456 {
2017 if (*y<0) {
2018 if (!m->tile_path[0]) return NULL; 1457 if (!m->tile_path[0])
1458 return 0;
1459
2019 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1460 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 0); 1461 load_and_link_tiled_map (m, 0);
2021 1462
2022 *y += MAP_HEIGHT(m->tile_map[0]); 1463 *y += m->tile_map[0]->height;
2023 return (get_map_from_coord(m->tile_map[0], x, y)); 1464 return (get_map_from_coord (m->tile_map[0], x, y));
1465 }
1466
1467 if (*y >= m->height)
2024 } 1468 {
2025 if (*y>=MAP_HEIGHT(m)) {
2026 if (!m->tile_path[2]) return NULL; 1469 if (!m->tile_path[2])
1470 return 0;
1471
2027 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1472 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 2); 1473 load_and_link_tiled_map (m, 2);
2029 1474
2030 *y -= MAP_HEIGHT(m); 1475 *y -= m->height;
2031 return (get_map_from_coord(m->tile_map[2], x, y)); 1476 return (get_map_from_coord (m->tile_map[2], x, y));
2032 } 1477 }
2033 1478
2034 /* Simple case - coordinates are within this local 1479 /* Simple case - coordinates are within this local
2035 * map. 1480 * map.
2036 */ 1481 */
2037 1482
1483 m->last_access = runtime;
2038 return m; 1484 return m;
2039} 1485}
2040 1486
2041/** 1487/**
2042 * Return whether map2 is adjacent to map1. If so, store the distance from 1488 * Return whether map2 is adjacent to map1. If so, store the distance from
2043 * map1 to map2 in dx/dy. 1489 * map1 to map2 in dx/dy.
2044 */ 1490 */
1491static int
2045static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1492adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1493{
2046 if (!map1 || !map2) 1494 if (!map1 || !map2)
2047 return 0; 1495 return 0;
2048 1496
2049 if (map1 == map2) { 1497 if (map1 == map2)
1498 {
2050 *dx = 0; 1499 *dx = 0;
2051 *dy = 0; 1500 *dy = 0;
2052 1501 }
2053 } else if (map1->tile_map[0] == map2) { /* up */ 1502 else if (map1->tile_map[0] == map2)
1503 { /* up */
2054 *dx = 0; 1504 *dx = 0;
2055 *dy = -MAP_HEIGHT(map2); 1505 *dy = -map2->height;
1506 }
2056 } else if (map1->tile_map[1] == map2) { /* right */ 1507 else if (map1->tile_map[1] == map2)
2057 *dx = MAP_WIDTH(map1); 1508 { /* right */
1509 *dx = map1->width;
2058 *dy = 0; 1510 *dy = 0;
1511 }
2059 } else if (map1->tile_map[2] == map2) { /* down */ 1512 else if (map1->tile_map[2] == map2)
1513 { /* down */
2060 *dx = 0; 1514 *dx = 0;
2061 *dy = MAP_HEIGHT(map1); 1515 *dy = map1->height;
1516 }
2062 } else if (map1->tile_map[3] == map2) { /* left */ 1517 else if (map1->tile_map[3] == map2)
2063 *dx = -MAP_WIDTH(map2); 1518 { /* left */
1519 *dx = -map2->width;
2064 *dy = 0; 1520 *dy = 0;
2065 1521 }
2066 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1522 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1523 { /* up right */
2067 *dx = MAP_WIDTH(map1->tile_map[0]); 1524 *dx = map1->tile_map[0]->width;
2068 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1525 *dy = -map1->tile_map[0]->height;
1526 }
2069 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1527 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2070 *dx = -MAP_WIDTH(map2); 1528 { /* up left */
2071 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1529 *dx = -map2->width;
1530 *dy = -map1->tile_map[0]->height;
1531 }
2072 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1532 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2073 *dx = MAP_WIDTH(map1); 1533 { /* right up */
2074 *dy = -MAP_HEIGHT(map2); 1534 *dx = map1->width;
1535 *dy = -map2->height;
1536 }
2075 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1537 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2076 *dx = MAP_WIDTH(map1); 1538 { /* right down */
2077 *dy = MAP_HEIGHT(map1->tile_map[1]); 1539 *dx = map1->width;
1540 *dy = map1->tile_map[1]->height;
1541 }
2078 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1542 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1543 { /* down right */
2079 *dx = MAP_WIDTH(map1->tile_map[2]); 1544 *dx = map1->tile_map[2]->width;
2080 *dy = MAP_HEIGHT(map1); 1545 *dy = map1->height;
1546 }
2081 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1547 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2082 *dx = -MAP_WIDTH(map2); 1548 { /* down left */
2083 *dy = MAP_HEIGHT(map1); 1549 *dx = -map2->width;
1550 *dy = map1->height;
1551 }
2084 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1552 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1553 { /* left up */
2085 *dx = -MAP_WIDTH(map1->tile_map[3]); 1554 *dx = -map1->tile_map[3]->width;
2086 *dy = -MAP_HEIGHT(map2); 1555 *dy = -map2->height;
1556 }
2087 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1557 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1558 { /* left down */
2088 *dx = -MAP_WIDTH(map1->tile_map[3]); 1559 *dx = -map1->tile_map[3]->width;
2089 *dy = MAP_HEIGHT(map1->tile_map[3]); 1560 *dy = map1->tile_map[3]->height;
2090
2091 } else { /* not "adjacent" enough */
2092 return 0;
2093 } 1561 }
2094 1562 else
2095 return 1; 1563 return 0;
1564
1565 return 1;
2096} 1566}
2097 1567
2098/* From map.c 1568/* From map.c
2099 * This is used by get_player to determine where the other 1569 * This is used by get_player to determine where the other
2100 * creature is. get_rangevector takes into account map tiling, 1570 * creature is. get_rangevector takes into account map tiling,
2113 * be unexpected 1583 * be unexpected
2114 * 1584 *
2115 * currently, the only flag supported (0x1) is don't translate for 1585 * currently, the only flag supported (0x1) is don't translate for
2116 * closest body part of 'op1' 1586 * closest body part of 'op1'
2117 */ 1587 */
2118 1588void
2119void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1589get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1590{
2120 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1591 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1592 {
2121 /* be conservative and fill in _some_ data */ 1593 /* be conservative and fill in _some_ data */
2122 retval->distance = 100000; 1594 retval->distance = 100000;
2123 retval->distance_x = 32767; 1595 retval->distance_x = 32767;
2124 retval->distance_y = 32767; 1596 retval->distance_y = 32767;
2125 retval->direction = 0; 1597 retval->direction = 0;
2126 retval->part = 0; 1598 retval->part = 0;
2127 } else { 1599 }
1600 else
1601 {
2128 object *best; 1602 object *best;
2129 1603
2130 retval->distance_x += op2->x-op1->x; 1604 retval->distance_x += op2->x - op1->x;
2131 retval->distance_y += op2->y-op1->y; 1605 retval->distance_y += op2->y - op1->y;
2132 1606
2133 best = op1; 1607 best = op1;
2134 /* If this is multipart, find the closest part now */ 1608 /* If this is multipart, find the closest part now */
2135 if (!(flags&0x1) && op1->more) { 1609 if (!(flags & 0x1) && op1->more)
1610 {
2136 object *tmp; 1611 object *tmp;
2137 int best_distance = retval->distance_x*retval->distance_x+ 1612 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2138 retval->distance_y*retval->distance_y, tmpi;
2139 1613
2140 /* we just take the offset of the piece to head to figure 1614 /* we just take the offset of the piece to head to figure
2141 * distance instead of doing all that work above again 1615 * distance instead of doing all that work above again
2142 * since the distance fields we set above are positive in the 1616 * since the distance fields we set above are positive in the
2143 * same axis as is used for multipart objects, the simply arithmetic 1617 * same axis as is used for multipart objects, the simply arithmetic
2144 * below works. 1618 * below works.
2145 */ 1619 */
2146 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1620 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1621 {
2147 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1622 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2148 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1623 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2149 if (tmpi < best_distance) { 1624 if (tmpi < best_distance)
1625 {
2150 best_distance = tmpi; 1626 best_distance = tmpi;
2151 best = tmp; 1627 best = tmp;
2152 } 1628 }
2153 } 1629 }
2154 if (best != op1) { 1630 if (best != op1)
1631 {
2155 retval->distance_x += op1->x-best->x; 1632 retval->distance_x += op1->x - best->x;
2156 retval->distance_y += op1->y-best->y; 1633 retval->distance_y += op1->y - best->y;
2157 } 1634 }
2158 } 1635 }
2159 retval->part = best; 1636 retval->part = best;
2160 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1637 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2161 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1638 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2162 } 1639 }
2163} 1640}
2164 1641
2165/* this is basically the same as get_rangevector above, but instead of 1642/* this is basically the same as get_rangevector above, but instead of
2166 * the first parameter being an object, it instead is the map 1643 * the first parameter being an object, it instead is the map
2171 * be more consistant with the above function and also in case they are needed 1648 * be more consistant with the above function and also in case they are needed
2172 * for something in the future. Also, since no object is pasted, the best 1649 * for something in the future. Also, since no object is pasted, the best
2173 * field of the rv_vector is set to NULL. 1650 * field of the rv_vector is set to NULL.
2174 */ 1651 */
2175 1652
1653void
2176void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1654get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1655{
2177 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1656 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1657 {
2178 /* be conservative and fill in _some_ data */ 1658 /* be conservative and fill in _some_ data */
2179 retval->distance = 100000; 1659 retval->distance = 100000;
2180 retval->distance_x = 32767; 1660 retval->distance_x = 32767;
2181 retval->distance_y = 32767; 1661 retval->distance_y = 32767;
2182 retval->direction = 0; 1662 retval->direction = 0;
2183 retval->part = 0; 1663 retval->part = 0;
2184 } else { 1664 }
1665 else
1666 {
2185 retval->distance_x += op2->x-x; 1667 retval->distance_x += op2->x - x;
2186 retval->distance_y += op2->y-y; 1668 retval->distance_y += op2->y - y;
2187 1669
2188 retval->part = NULL; 1670 retval->part = NULL;
2189 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1671 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2190 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1672 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2191 } 1673 }
2192} 1674}
2193 1675
2194/* Returns true of op1 and op2 are effectively on the same map 1676/* Returns true of op1 and op2 are effectively on the same map
2195 * (as related to map tiling). Note that this looks for a path from 1677 * (as related to map tiling). Note that this looks for a path from
2196 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1678 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2197 * to op1, this will still return false. 1679 * to op1, this will still return false.
2198 * Note we only look one map out to keep the processing simple 1680 * Note we only look one map out to keep the processing simple
2199 * and efficient. This could probably be a macro. 1681 * and efficient. This could probably be a macro.
2200 * MSW 2001-08-05 1682 * MSW 2001-08-05
2201 */ 1683 */
1684int
2202int on_same_map(const object *op1, const object *op2) { 1685on_same_map (const object *op1, const object *op2)
1686{
2203 int dx, dy; 1687 int dx, dy;
2204 1688
2205 return adjacent_map(op1->map, op2->map, &dx, &dy); 1689 return adjacent_map (op1->map, op2->map, &dx, &dy);
2206} 1690}
1691
1692object *
1693maptile::insert (object *op, int x, int y, object *originator, int flags)
1694{
1695 if (!op->flag [FLAG_REMOVED])
1696 op->remove ();
1697
1698 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1699}
1700

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