1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
175 | */ |
174 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
176 | return 0; |
178 | |
177 | |
179 | if (ob->head != NULL) |
|
|
180 | ob = ob->head; |
178 | ob = ob->head_ (); |
181 | |
179 | |
182 | /* We basically go through the stack of objects, and if there is |
180 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
182 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
183 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
213 | else |
216 | { |
214 | { |
217 | /* Broke apart a big nasty if into several here to make |
215 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
216 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
217 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
218 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
219 | * hidden dm |
222 | */ |
220 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
222 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
223 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
224 | if (tmp->flag [FLAG_ALIVE] |
|
|
225 | && tmp->head_ () != ob |
|
|
226 | && tmp != ob |
|
|
227 | && tmp->type != DOOR |
|
|
228 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
229 | return 1; |
228 | } |
230 | } |
229 | |
231 | |
230 | } |
232 | } |
231 | return 0; |
233 | return 0; |
… | |
… | |
273 | |
275 | |
274 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
277 | return m1->at (sx, sy).move_block; |
276 | } |
278 | } |
277 | |
279 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
281 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
283 | |
282 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
… | |
… | |
353 | { |
355 | { |
354 | if (!spaces) |
356 | if (!spaces) |
355 | return; |
357 | return; |
356 | |
358 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *op = ms->bot; op; op = op->above) |
360 | { |
|
|
361 | object *op = ms->bot; |
|
|
362 | while (op) |
359 | { |
363 | { |
360 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
361 | if (!op->head && !op->more && op->arch->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
362 | { |
366 | { |
363 | op->remove (); |
367 | op->remove (); |
364 | op->expand_tail (); |
368 | op->expand_tail (); |
|
|
369 | |
|
|
370 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
|
|
371 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
|
|
372 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
365 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
373 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
374 | |
|
|
375 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
376 | // so we have to reset the iteration through the mapspace |
366 | } |
377 | } |
|
|
378 | else |
|
|
379 | op = op->above; |
367 | } |
380 | } |
|
|
381 | } |
368 | } |
382 | } |
369 | |
383 | |
370 | /* |
384 | /* |
371 | * Loads (ands parses) the objects into a given map from the specified |
385 | * Loads (ands parses) the objects into a given map from the specified |
372 | * file pointer. |
386 | * file pointer. |
… | |
… | |
667 | bool |
681 | bool |
668 | maptile::_load_header (object_thawer &thawer) |
682 | maptile::_load_header (object_thawer &thawer) |
669 | { |
683 | { |
670 | for (;;) |
684 | for (;;) |
671 | { |
685 | { |
672 | keyword kw = thawer.get_kv (); |
686 | thawer.next (); |
673 | |
687 | |
674 | switch (kw) |
688 | switch (thawer.kw) |
675 | { |
689 | { |
676 | case KW_msg: |
690 | case KW_msg: |
677 | thawer.get_ml (KW_endmsg, msg); |
691 | thawer.get_ml (KW_endmsg, msg); |
678 | break; |
692 | break; |
679 | |
693 | |
… | |
… | |
711 | case KW_winddir: thawer.get (winddir); break; |
725 | case KW_winddir: thawer.get (winddir); break; |
712 | case KW_sky: thawer.get (sky); break; |
726 | case KW_sky: thawer.get (sky); break; |
713 | |
727 | |
714 | case KW_per_player: thawer.get (per_player); break; |
728 | case KW_per_player: thawer.get (per_player); break; |
715 | case KW_per_party: thawer.get (per_party); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
|
|
730 | case KW_no_reset: thawer.get (no_reset); break; |
716 | |
731 | |
717 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
718 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
719 | |
734 | |
720 | // old names new names |
735 | // old names new names |
… | |
… | |
773 | object *above = op->above; |
788 | object *above = op->above; |
774 | |
789 | |
775 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
790 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
776 | unique = 1; |
791 | unique = 1; |
777 | |
792 | |
778 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
793 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
779 | { |
794 | { |
780 | op->destroy_inv (false); |
795 | op->destroy_inv (false); |
781 | op->destroy (); |
796 | op->destroy (); |
782 | } |
797 | } |
783 | |
798 | |
… | |
… | |
797 | if (name) MAP_OUT (name); |
812 | if (name) MAP_OUT (name); |
798 | MAP_OUT (swap_time); |
813 | MAP_OUT (swap_time); |
799 | MAP_OUT (reset_time); |
814 | MAP_OUT (reset_time); |
800 | MAP_OUT (reset_timeout); |
815 | MAP_OUT (reset_timeout); |
801 | MAP_OUT (fixed_resettime); |
816 | MAP_OUT (fixed_resettime); |
|
|
817 | MAP_OUT (no_reset); |
802 | MAP_OUT (difficulty); |
818 | MAP_OUT (difficulty); |
803 | |
819 | |
804 | if (default_region) MAP_OUT2 (region, default_region->name); |
820 | if (default_region) MAP_OUT2 (region, default_region->name); |
805 | |
821 | |
806 | if (shopitems) |
822 | if (shopitems) |
… | |
… | |
868 | if (spaces) |
884 | if (spaces) |
869 | { |
885 | { |
870 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
886 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
871 | while (object *op = ms->bot) |
887 | while (object *op = ms->bot) |
872 | { |
888 | { |
873 | if (op->head) |
|
|
874 | op = op->head; |
889 | op = op->head_ (); |
875 | |
|
|
876 | op->destroy_inv (false); |
890 | op->destroy_inv (false); |
877 | op->destroy (); |
891 | op->destroy (); |
878 | } |
892 | } |
879 | |
893 | |
880 | sfree (spaces, size ()), spaces = 0; |
894 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
919 | maptile::do_destroy () |
933 | maptile::do_destroy () |
920 | { |
934 | { |
921 | attachable::do_destroy (); |
935 | attachable::do_destroy (); |
922 | |
936 | |
923 | clear (); |
937 | clear (); |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* decay and destroy perishable items in a map */ |
|
|
941 | void |
|
|
942 | maptile::do_decay_objects () |
|
|
943 | { |
|
|
944 | if (!spaces) |
|
|
945 | return; |
|
|
946 | |
|
|
947 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
948 | for (object *above, *op = ms->bot; op; op = above) |
|
|
949 | { |
|
|
950 | above = op->above; |
|
|
951 | |
|
|
952 | bool destroy = 0; |
|
|
953 | |
|
|
954 | // do not decay anything above unique floor tiles (yet :) |
|
|
955 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
956 | break; |
|
|
957 | |
|
|
958 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
959 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
960 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
961 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
962 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
963 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
964 | || op->is_alive ()) |
|
|
965 | ; // do not decay |
|
|
966 | else if (op->is_weapon ()) |
|
|
967 | { |
|
|
968 | op->stats.dam--; |
|
|
969 | if (op->stats.dam < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else if (op->is_armor ()) |
|
|
973 | { |
|
|
974 | op->stats.ac--; |
|
|
975 | if (op->stats.ac < 0) |
|
|
976 | destroy = 1; |
|
|
977 | } |
|
|
978 | else if (op->type == FOOD) |
|
|
979 | { |
|
|
980 | op->stats.food -= rndm (5, 20); |
|
|
981 | if (op->stats.food < 0) |
|
|
982 | destroy = 1; |
|
|
983 | } |
|
|
984 | else |
|
|
985 | { |
|
|
986 | int mat = op->materials; |
|
|
987 | |
|
|
988 | if (mat & M_PAPER |
|
|
989 | || mat & M_LEATHER |
|
|
990 | || mat & M_WOOD |
|
|
991 | || mat & M_ORGANIC |
|
|
992 | || mat & M_CLOTH |
|
|
993 | || mat & M_LIQUID |
|
|
994 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
995 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
996 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
997 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
998 | || (mat & M_ICE && temp > 32)) |
|
|
999 | destroy = 1; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | /* adjust overall chance below */ |
|
|
1003 | if (destroy && rndm (0, 1)) |
|
|
1004 | op->destroy (); |
|
|
1005 | } |
924 | } |
1006 | } |
925 | |
1007 | |
926 | /* |
1008 | /* |
927 | * Updates every button on the map (by calling update_button() for them). |
1009 | * Updates every button on the map (by calling update_button() for them). |
928 | */ |
1010 | */ |
… | |
… | |
976 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1058 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | { |
1059 | { |
978 | total_exp += op->stats.exp; |
1060 | total_exp += op->stats.exp; |
979 | |
1061 | |
980 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1062 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
981 | total_exp += at->clone.stats.exp * 8; |
1063 | total_exp += at->stats.exp * 8; |
982 | |
1064 | |
983 | monster_cnt++; |
1065 | monster_cnt++; |
984 | } |
1066 | } |
985 | } |
1067 | } |
986 | |
1068 | |