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Comparing deliantra/server/common/map.C (file contents):
Revision 1.99 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.111 by elmex, Thu Jul 12 18:28:09 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <unistd.h> 24#include <unistd.h>
26 25
27#include "global.h" 26#include "global.h"
174 * let the player through (inventory checkers for example) 173 * let the player through (inventory checkers for example)
175 */ 174 */
176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) 175 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
177 return 0; 176 return 0;
178 177
179 if (ob->head != NULL)
180 ob = ob->head; 178 ob = ob->head_ ();
181 179
182 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
183 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
184 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
185 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
215 else 213 else
216 { 214 {
217 /* Broke apart a big nasty if into several here to make 215 /* Broke apart a big nasty if into several here to make
218 * this more readable. first check - if the space blocks 216 * this more readable. first check - if the space blocks
219 * movement, can't move here. 217 * movement, can't move here.
220 * second - if a monster, can't move there, unles it is a 218 * second - if a monster, can't move there, unless it is a
221 * hidden dm 219 * hidden dm
222 */ 220 */
223 if (OB_MOVE_BLOCK (ob, tmp)) 221 if (OB_MOVE_BLOCK (ob, tmp))
224 return 1; 222 return 1;
225 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && 223
226 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) 224 if (tmp->flag [FLAG_ALIVE]
225 && tmp->head_ () != ob
226 && tmp != ob
227 && tmp->type != DOOR
228 && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden))
227 return 1; 229 return 1;
228 } 230 }
229 231
230 } 232 }
231 return 0; 233 return 0;
273 275
274 /* don't have object, so don't know what types would block */ 276 /* don't have object, so don't know what types would block */
275 return m1->at (sx, sy).move_block; 277 return m1->at (sx, sy).move_block;
276 } 278 }
277 279
278 for (tmp = ob->arch; tmp; tmp = tmp->more) 280 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more)
279 { 281 {
280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 282 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
281 283
282 if (flag & P_OUT_OF_MAP) 284 if (flag & P_OUT_OF_MAP)
283 return P_OUT_OF_MAP; 285 return P_OUT_OF_MAP;
284 if (flag & P_IS_ALIVE) 286 if (flag & P_IS_ALIVE)
285 return P_IS_ALIVE; 287 return P_IS_ALIVE;
353{ 355{
354 if (!spaces) 356 if (!spaces)
355 return; 357 return;
356 358
357 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 359 for (mapspace *ms = spaces + size (); ms-- > spaces; )
358 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 360 {
361 object *op = ms->bot;
362 while (op)
359 { 363 {
360 /* already multipart - don't do anything more */ 364 /* already multipart - don't do anything more */
361 if (!tmp->head && !tmp->more) 365 if (op->head_ () == op && !op->more && op->arch->more)
362 {
363 /* If there is nothing more to this object, this for loop
364 * won't do anything.
365 */
366 archetype *at;
367 object *last, *op;
368 for (at = tmp->arch->more, last = tmp;
369 at;
370 at = at->more, last = op)
371 { 366 {
372 op = arch_to_object (at); 367 op->remove ();
368 op->expand_tail ();
373 369
374 /* update x,y coordinates */ 370 // FIXME: INS_ON_TOP is just a workaround for the pentagram vs.
375 op->x += tmp->x; 371 // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters
376 op->y += tmp->y; 372 // below the pentagrams... hopefully INS_ON_TOP doesn't break anything
377 op->head = tmp;
378 op->map = this;
379 last->more = op;
380 op->name = tmp->name;
381 op->title = tmp->title;
382
383 /* we could link all the parts onto tmp, and then just
384 * call insert_ob_in_map once, but the effect is the same,
385 * as insert_ob_in_map will call itself with each part, and
386 * the coding is simpler to just to it here with each part.
387 */
388 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 373 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON);
374
375 op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP
376 // so we have to reset the iteration through the mapspace
389 } 377 }
378 else
379 op = op->above;
390 } 380 }
391 } 381 }
392} 382}
393 383
394/* 384/*
395 * Loads (ands parses) the objects into a given map from the specified 385 * Loads (ands parses) the objects into a given map from the specified
396 * file pointer. 386 * file pointer.
398bool 388bool
399maptile::_load_objects (object_thawer &f) 389maptile::_load_objects (object_thawer &f)
400{ 390{
401 for (;;) 391 for (;;)
402 { 392 {
403 coroapi::cede_every (1000); // cede once in a while 393 coroapi::cede_to_tick_every (100); // cede once in a while
404 394
405 switch (f.kw) 395 switch (f.kw)
406 { 396 {
407 case KW_arch: 397 case KW_arch:
408 if (object *op = object::read (f, this)) 398 if (object *op = object::read (f, this))
431} 421}
432 422
433void 423void
434maptile::activate () 424maptile::activate ()
435{ 425{
426 active = true;
427
436 if (!spaces) 428 if (spaces)
437 return;
438
439 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 429 for (mapspace *ms = spaces + size (); ms-- > spaces; )
440 for (object *op = ms->bot; op; op = op->above) 430 for (object *op = ms->bot; op; op = op->above)
441 op->activate_recursive (); 431 op->activate_recursive ();
442} 432}
443 433
444void 434void
445maptile::deactivate () 435maptile::deactivate ()
446{ 436{
437 active = false;
438
447 if (!spaces) 439 if (spaces)
448 return;
449
450 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 440 for (mapspace *ms = spaces + size (); ms-- > spaces; )
451 for (object *op = ms->bot; op; op = op->above) 441 for (object *op = ms->bot; op; op = op->above)
452 op->deactivate_recursive (); 442 op->deactivate_recursive ();
453} 443}
454 444
455bool 445bool
456maptile::_save_objects (object_freezer &f, int flags) 446maptile::_save_objects (object_freezer &f, int flags)
457{ 447{
458 coroapi::cede (); 448 coroapi::cede_to_tick ();
459 449
460 if (flags & IO_HEADER) 450 if (flags & IO_HEADER)
461 _save_header (f); 451 _save_header (f);
462 452
463 if (!spaces) 453 if (!spaces)
482 else if (flags & IO_OBJECTS) 472 else if (flags & IO_OBJECTS)
483 op->write (f); 473 op->write (f);
484 } 474 }
485 } 475 }
486 476
487 coroapi::cede (); 477 coroapi::cede_to_tick ();
488 478
489 return true; 479 return true;
490} 480}
491 481
492bool 482bool
691bool 681bool
692maptile::_load_header (object_thawer &thawer) 682maptile::_load_header (object_thawer &thawer)
693{ 683{
694 for (;;) 684 for (;;)
695 { 685 {
696 keyword kw = thawer.get_kv (); 686 thawer.next ();
697 687
698 switch (kw) 688 switch (thawer.kw)
699 { 689 {
700 case KW_msg: 690 case KW_msg:
701 thawer.get_ml (KW_endmsg, msg); 691 thawer.get_ml (KW_endmsg, msg);
702 break; 692 break;
703 693
735 case KW_winddir: thawer.get (winddir); break; 725 case KW_winddir: thawer.get (winddir); break;
736 case KW_sky: thawer.get (sky); break; 726 case KW_sky: thawer.get (sky); break;
737 727
738 case KW_per_player: thawer.get (per_player); break; 728 case KW_per_player: thawer.get (per_player); break;
739 case KW_per_party: thawer.get (per_party); break; 729 case KW_per_party: thawer.get (per_party); break;
730 case KW_no_reset: thawer.get (no_reset); break;
740 731
741 case KW_region: default_region = region::find (thawer.get_str ()); break; 732 case KW_region: default_region = region::find (thawer.get_str ()); break;
742 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 733 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
743 734
744 // old names new names 735 // old names new names
797 object *above = op->above; 788 object *above = op->above;
798 789
799 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 790 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
800 unique = 1; 791 unique = 1;
801 792
802 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 793 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
803 { 794 {
804 op->destroy_inv (false); 795 op->destroy_inv (false);
805 op->destroy (); 796 op->destroy ();
806 } 797 }
807 798
821 if (name) MAP_OUT (name); 812 if (name) MAP_OUT (name);
822 MAP_OUT (swap_time); 813 MAP_OUT (swap_time);
823 MAP_OUT (reset_time); 814 MAP_OUT (reset_time);
824 MAP_OUT (reset_timeout); 815 MAP_OUT (reset_timeout);
825 MAP_OUT (fixed_resettime); 816 MAP_OUT (fixed_resettime);
817 MAP_OUT (no_reset);
826 MAP_OUT (difficulty); 818 MAP_OUT (difficulty);
827 819
828 if (default_region) MAP_OUT2 (region, default_region->name); 820 if (default_region) MAP_OUT2 (region, default_region->name);
829 821
830 if (shopitems) 822 if (shopitems)
892 if (spaces) 884 if (spaces)
893 { 885 {
894 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 886 for (mapspace *ms = spaces + size (); ms-- > spaces; )
895 while (object *op = ms->bot) 887 while (object *op = ms->bot)
896 { 888 {
897 if (op->head)
898 op = op->head; 889 op = op->head_ ();
899
900 op->destroy_inv (false); 890 op->destroy_inv (false);
901 op->destroy (); 891 op->destroy ();
902 } 892 }
903 893
904 sfree (spaces, size ()), spaces = 0; 894 sfree (spaces, size ()), spaces = 0;
943maptile::do_destroy () 933maptile::do_destroy ()
944{ 934{
945 attachable::do_destroy (); 935 attachable::do_destroy ();
946 936
947 clear (); 937 clear ();
938}
939
940/* decay and destroy perishable items in a map */
941void
942maptile::do_decay_objects ()
943{
944 if (!spaces)
945 return;
946
947 for (mapspace *ms = spaces + size (); ms-- > spaces; )
948 for (object *above, *op = ms->bot; op; op = above)
949 {
950 above = op->above;
951
952 bool destroy = 0;
953
954 // do not decay anything above unique floor tiles (yet :)
955 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
956 break;
957
958 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
959 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
960 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
961 || QUERY_FLAG (op, FLAG_UNIQUE)
962 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
963 || QUERY_FLAG (op, FLAG_UNPAID)
964 || op->is_alive ())
965 ; // do not decay
966 else if (op->is_weapon ())
967 {
968 op->stats.dam--;
969 if (op->stats.dam < 0)
970 destroy = 1;
971 }
972 else if (op->is_armor ())
973 {
974 op->stats.ac--;
975 if (op->stats.ac < 0)
976 destroy = 1;
977 }
978 else if (op->type == FOOD)
979 {
980 op->stats.food -= rndm (5, 20);
981 if (op->stats.food < 0)
982 destroy = 1;
983 }
984 else
985 {
986 int mat = op->materials;
987
988 if (mat & M_PAPER
989 || mat & M_LEATHER
990 || mat & M_WOOD
991 || mat & M_ORGANIC
992 || mat & M_CLOTH
993 || mat & M_LIQUID
994 || (mat & M_IRON && rndm (1, 5) == 1)
995 || (mat & M_GLASS && rndm (1, 2) == 1)
996 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
997 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
998 || (mat & M_ICE && temp > 32))
999 destroy = 1;
1000 }
1001
1002 /* adjust overall chance below */
1003 if (destroy && rndm (0, 1))
1004 op->destroy ();
1005 }
948} 1006}
949 1007
950/* 1008/*
951 * Updates every button on the map (by calling update_button() for them). 1009 * Updates every button on the map (by calling update_button() for them).
952 */ 1010 */
1000 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1058 if (QUERY_FLAG (op, FLAG_GENERATOR))
1001 { 1059 {
1002 total_exp += op->stats.exp; 1060 total_exp += op->stats.exp;
1003 1061
1004 if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) 1062 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1005 total_exp += at->clone.stats.exp * 8; 1063 total_exp += at->stats.exp * 8;
1006 1064
1007 monster_cnt++; 1065 monster_cnt++;
1008 } 1066 }
1009 } 1067 }
1010 1068

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