1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
175 | */ |
108 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
110 | return 0; |
178 | |
111 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
112 | ob = ob->head_ (); |
181 | |
113 | |
182 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
147 | else |
216 | { |
148 | { |
217 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
151 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
153 | * hidden dm |
222 | */ |
154 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
156 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
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159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
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162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
163 | return 1; |
228 | } |
164 | } |
229 | |
165 | |
230 | } |
166 | } |
231 | return 0; |
167 | return 0; |
… | |
… | |
273 | |
209 | |
274 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
276 | } |
212 | } |
277 | |
213 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
215 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
217 | |
282 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
353 | { |
289 | { |
354 | if (!spaces) |
290 | if (!spaces) |
355 | return; |
291 | return; |
356 | |
292 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *op = ms->bot; op; op = op->above) |
294 | { |
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295 | object *op = ms->bot; |
|
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296 | while (op) |
359 | { |
297 | { |
360 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
361 | if (!op->head && !op->more && op->arch->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
362 | { |
300 | { |
363 | op->remove (); |
301 | op->remove (); |
364 | op->expand_tail (); |
302 | op->expand_tail (); |
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303 | |
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304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
365 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
366 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
367 | } |
314 | } |
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315 | } |
368 | } |
316 | } |
369 | |
317 | |
370 | /* |
318 | /* |
371 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
372 | * file pointer. |
320 | * file pointer. |
… | |
… | |
407 | } |
355 | } |
408 | |
356 | |
409 | void |
357 | void |
410 | maptile::activate () |
358 | maptile::activate () |
411 | { |
359 | { |
412 | active = true; |
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413 | |
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414 | if (spaces) |
360 | if (spaces) |
415 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
416 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
417 | op->activate_recursive (); |
363 | op->activate_recursive (); |
418 | } |
364 | } |
419 | |
365 | |
420 | void |
366 | void |
421 | maptile::deactivate () |
367 | maptile::deactivate () |
422 | { |
368 | { |
423 | active = false; |
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424 | |
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425 | if (spaces) |
369 | if (spaces) |
426 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
427 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
428 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
429 | } |
373 | } |
… | |
… | |
667 | bool |
611 | bool |
668 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
669 | { |
613 | { |
670 | for (;;) |
614 | for (;;) |
671 | { |
615 | { |
672 | keyword kw = thawer.get_kv (); |
616 | thawer.next (); |
673 | |
617 | |
674 | switch (kw) |
618 | switch (thawer.kw) |
675 | { |
619 | { |
676 | case KW_msg: |
620 | case KW_msg: |
677 | thawer.get_ml (KW_endmsg, msg); |
621 | thawer.get_ml (KW_endmsg, msg); |
678 | break; |
622 | break; |
679 | |
623 | |
… | |
… | |
711 | case KW_winddir: thawer.get (winddir); break; |
655 | case KW_winddir: thawer.get (winddir); break; |
712 | case KW_sky: thawer.get (sky); break; |
656 | case KW_sky: thawer.get (sky); break; |
713 | |
657 | |
714 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
715 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
716 | |
661 | |
717 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
718 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
719 | |
664 | |
720 | // old names new names |
665 | // old names new names |
… | |
… | |
731 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
732 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
733 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
734 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
735 | |
680 | |
|
|
681 | case KW_ERROR: |
|
|
682 | set_key (thawer.kw_str, thawer.value); |
|
|
683 | break; |
|
|
684 | |
736 | case KW_end: |
685 | case KW_end: |
737 | return true; |
686 | return true; |
738 | |
687 | |
739 | default: |
688 | default: |
740 | if (!thawer.parse_error ("map", 0)) |
689 | if (!thawer.parse_error ("map", 0)) |
… | |
… | |
773 | object *above = op->above; |
722 | object *above = op->above; |
774 | |
723 | |
775 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
776 | unique = 1; |
725 | unique = 1; |
777 | |
726 | |
778 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
779 | { |
728 | { |
780 | op->destroy_inv (false); |
729 | op->destroy_inv (false); |
781 | op->destroy (); |
730 | op->destroy (); |
782 | } |
731 | } |
783 | |
732 | |
… | |
… | |
797 | if (name) MAP_OUT (name); |
746 | if (name) MAP_OUT (name); |
798 | MAP_OUT (swap_time); |
747 | MAP_OUT (swap_time); |
799 | MAP_OUT (reset_time); |
748 | MAP_OUT (reset_time); |
800 | MAP_OUT (reset_timeout); |
749 | MAP_OUT (reset_timeout); |
801 | MAP_OUT (fixed_resettime); |
750 | MAP_OUT (fixed_resettime); |
|
|
751 | MAP_OUT (no_reset); |
802 | MAP_OUT (difficulty); |
752 | MAP_OUT (difficulty); |
803 | |
753 | |
804 | if (default_region) MAP_OUT2 (region, default_region->name); |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
805 | |
755 | |
806 | if (shopitems) |
756 | if (shopitems) |
… | |
… | |
860 | * Remove and free all objects in the given map. |
810 | * Remove and free all objects in the given map. |
861 | */ |
811 | */ |
862 | void |
812 | void |
863 | maptile::clear () |
813 | maptile::clear () |
864 | { |
814 | { |
865 | sfree (regions, size ()), regions = 0; |
815 | sfree (regions, size ()); regions = 0; |
866 | free (regionmap), regionmap = 0; |
816 | delete [] regionmap; regionmap = 0; |
867 | |
817 | |
868 | if (spaces) |
818 | if (spaces) |
869 | { |
819 | { |
870 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
871 | while (object *op = ms->bot) |
821 | while (object *op = ms->bot) |
872 | { |
822 | { |
873 | if (op->head) |
|
|
874 | op = op->head; |
823 | op = op->head_ (); |
875 | |
|
|
876 | op->destroy_inv (false); |
824 | op->destroy_inv (false); |
877 | op->destroy (); |
825 | op->destroy (); |
878 | } |
826 | } |
879 | |
827 | |
880 | sfree (spaces, size ()), spaces = 0; |
828 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
919 | maptile::do_destroy () |
867 | maptile::do_destroy () |
920 | { |
868 | { |
921 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
922 | |
870 | |
923 | clear (); |
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
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874 | /* decay and destroy perishable items in a map */ |
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875 | void |
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876 | maptile::do_decay_objects () |
|
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877 | { |
|
|
878 | if (!spaces) |
|
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879 | return; |
|
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880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
|
|
883 | { |
|
|
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
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897 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
898 | || op->is_alive ()) |
|
|
899 | ; // do not decay |
|
|
900 | else if (op->is_weapon ()) |
|
|
901 | { |
|
|
902 | op->stats.dam--; |
|
|
903 | if (op->stats.dam < 0) |
|
|
904 | destroy = 1; |
|
|
905 | } |
|
|
906 | else if (op->is_armor ()) |
|
|
907 | { |
|
|
908 | op->stats.ac--; |
|
|
909 | if (op->stats.ac < 0) |
|
|
910 | destroy = 1; |
|
|
911 | } |
|
|
912 | else if (op->type == FOOD) |
|
|
913 | { |
|
|
914 | op->stats.food -= rndm (5, 20); |
|
|
915 | if (op->stats.food < 0) |
|
|
916 | destroy = 1; |
|
|
917 | } |
|
|
918 | else |
|
|
919 | { |
|
|
920 | int mat = op->materials; |
|
|
921 | |
|
|
922 | if (mat & M_PAPER |
|
|
923 | || mat & M_LEATHER |
|
|
924 | || mat & M_WOOD |
|
|
925 | || mat & M_ORGANIC |
|
|
926 | || mat & M_CLOTH |
|
|
927 | || mat & M_LIQUID |
|
|
928 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
929 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
930 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
931 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
932 | || (mat & M_ICE && temp > 32)) |
|
|
933 | destroy = 1; |
|
|
934 | } |
|
|
935 | |
|
|
936 | /* adjust overall chance below */ |
|
|
937 | if (destroy && rndm (0, 1)) |
|
|
938 | op->destroy (); |
|
|
939 | } |
924 | } |
940 | } |
925 | |
941 | |
926 | /* |
942 | /* |
927 | * Updates every button on the map (by calling update_button() for them). |
943 | * Updates every button on the map (by calling update_button() for them). |
928 | */ |
944 | */ |
… | |
… | |
976 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | { |
993 | { |
978 | total_exp += op->stats.exp; |
994 | total_exp += op->stats.exp; |
979 | |
995 | |
980 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
981 | total_exp += at->clone.stats.exp * 8; |
997 | total_exp += at->stats.exp * 8; |
982 | |
998 | |
983 | monster_cnt++; |
999 | monster_cnt++; |
984 | } |
1000 | } |
985 | } |
1001 | } |
986 | |
1002 | |
… | |
… | |
1208 | vol += op->volume (); |
1224 | vol += op->volume (); |
1209 | |
1225 | |
1210 | return vol; |
1226 | return vol; |
1211 | } |
1227 | } |
1212 | |
1228 | |
1213 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1229 | bool |
1214 | * the map. It also takes care of linking back the freshly found |
1230 | maptile::tile_available (int dir, bool load) |
1215 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1216 | * the value of orig_map->tile_map[tile_num]. |
|
|
1217 | */ |
|
|
1218 | static inline maptile * |
|
|
1219 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1220 | { |
1231 | { |
1221 | maptile *mp = orig_map->tile_map [tile_num]; |
1232 | if (!tile_path[dir]) |
|
|
1233 | return 0; |
1222 | |
1234 | |
1223 | if (!mp) |
1235 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1224 | { |
1236 | return 1; |
1225 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1226 | |
1237 | |
1227 | if (!mp) |
1238 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1228 | { |
1239 | return 1; |
1229 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1230 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1231 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1232 | mp = new maptile (1, 1); |
|
|
1233 | mp->alloc (); |
|
|
1234 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1235 | } |
|
|
1236 | } |
|
|
1237 | |
1240 | |
1238 | int dest_tile = (tile_num + 2) % 4; |
|
|
1239 | |
|
|
1240 | orig_map->tile_map [tile_num] = mp; |
|
|
1241 | |
|
|
1242 | // optimisation: back-link map to origin map if euclidean |
|
|
1243 | //TODO: non-euclidean maps MUST GO |
|
|
1244 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1245 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1246 | |
|
|
1247 | return mp; |
1241 | return 0; |
1248 | } |
|
|
1249 | |
|
|
1250 | static inline void |
|
|
1251 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1252 | { |
|
|
1253 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1254 | } |
1242 | } |
1255 | |
1243 | |
1256 | /* this returns TRUE if the coordinates (x,y) are out of |
1244 | /* this returns TRUE if the coordinates (x,y) are out of |
1257 | * map m. This function also takes into account any |
1245 | * map m. This function also takes into account any |
1258 | * tiling considerations, loading adjacant maps as needed. |
1246 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1271 | if (!m) |
1259 | if (!m) |
1272 | return 0; |
1260 | return 0; |
1273 | |
1261 | |
1274 | if (x < 0) |
1262 | if (x < 0) |
1275 | { |
1263 | { |
1276 | if (!m->tile_path[3]) |
1264 | if (!m->tile_available (3, 0)) |
1277 | return 1; |
1265 | return 1; |
1278 | |
1266 | |
1279 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1280 | find_and_link (m, 3); |
|
|
1281 | |
|
|
1282 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1267 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1283 | } |
1268 | } |
1284 | |
1269 | |
1285 | if (x >= m->width) |
1270 | if (x >= m->width) |
1286 | { |
1271 | { |
1287 | if (!m->tile_path[1]) |
1272 | if (!m->tile_available (1, 0)) |
1288 | return 1; |
1273 | return 1; |
1289 | |
1274 | |
1290 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1291 | find_and_link (m, 1); |
|
|
1292 | |
|
|
1293 | return out_of_map (m->tile_map[1], x - m->width, y); |
1275 | return out_of_map (m->tile_map[1], x - m->width, y); |
1294 | } |
1276 | } |
1295 | |
1277 | |
1296 | if (y < 0) |
1278 | if (y < 0) |
1297 | { |
1279 | { |
1298 | if (!m->tile_path[0]) |
1280 | if (!m->tile_available (0, 0)) |
1299 | return 1; |
1281 | return 1; |
1300 | |
1282 | |
1301 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1302 | find_and_link (m, 0); |
|
|
1303 | |
|
|
1304 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1283 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1305 | } |
1284 | } |
1306 | |
1285 | |
1307 | if (y >= m->height) |
1286 | if (y >= m->height) |
1308 | { |
1287 | { |
1309 | if (!m->tile_path[2]) |
1288 | if (!m->tile_available (2, 0)) |
1310 | return 1; |
1289 | return 1; |
1311 | |
|
|
1312 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1313 | find_and_link (m, 2); |
|
|
1314 | |
1290 | |
1315 | return out_of_map (m->tile_map[2], x, y - m->height); |
1291 | return out_of_map (m->tile_map[2], x, y - m->height); |
1316 | } |
1292 | } |
1317 | |
1293 | |
1318 | /* Simple case - coordinates are within this local |
1294 | /* Simple case - coordinates are within this local |
… | |
… | |
1332 | maptile * |
1308 | maptile * |
1333 | maptile::xy_find (sint16 &x, sint16 &y) |
1309 | maptile::xy_find (sint16 &x, sint16 &y) |
1334 | { |
1310 | { |
1335 | if (x < 0) |
1311 | if (x < 0) |
1336 | { |
1312 | { |
1337 | if (!tile_path[3]) |
1313 | if (!tile_available (3, 1)) |
1338 | return 0; |
1314 | return 0; |
1339 | |
1315 | |
1340 | find_and_link (this, 3); |
|
|
1341 | x += tile_map[3]->width; |
1316 | x += tile_map[3]->width; |
1342 | return tile_map[3]->xy_find (x, y); |
1317 | return tile_map[3]->xy_find (x, y); |
1343 | } |
1318 | } |
1344 | |
1319 | |
1345 | if (x >= width) |
1320 | if (x >= width) |
1346 | { |
1321 | { |
1347 | if (!tile_path[1]) |
1322 | if (!tile_available (1, 1)) |
1348 | return 0; |
1323 | return 0; |
1349 | |
1324 | |
1350 | find_and_link (this, 1); |
|
|
1351 | x -= width; |
1325 | x -= width; |
1352 | return tile_map[1]->xy_find (x, y); |
1326 | return tile_map[1]->xy_find (x, y); |
1353 | } |
1327 | } |
1354 | |
1328 | |
1355 | if (y < 0) |
1329 | if (y < 0) |
1356 | { |
1330 | { |
1357 | if (!tile_path[0]) |
1331 | if (!tile_available (0, 1)) |
1358 | return 0; |
1332 | return 0; |
1359 | |
1333 | |
1360 | find_and_link (this, 0); |
|
|
1361 | y += tile_map[0]->height; |
1334 | y += tile_map[0]->height; |
1362 | return tile_map[0]->xy_find (x, y); |
1335 | return tile_map[0]->xy_find (x, y); |
1363 | } |
1336 | } |
1364 | |
1337 | |
1365 | if (y >= height) |
1338 | if (y >= height) |
1366 | { |
1339 | { |
1367 | if (!tile_path[2]) |
1340 | if (!tile_available (2, 1)) |
1368 | return 0; |
1341 | return 0; |
1369 | |
1342 | |
1370 | find_and_link (this, 2); |
|
|
1371 | y -= height; |
1343 | y -= height; |
1372 | return tile_map[2]->xy_find (x, y); |
1344 | return tile_map[2]->xy_find (x, y); |
1373 | } |
1345 | } |
1374 | |
1346 | |
1375 | /* Simple case - coordinates are within this local |
1347 | /* Simple case - coordinates are within this local |
… | |
… | |
1650 | |
1622 | |
1651 | // instead of crashing in the unlikely(?) case, try to return *something* |
1623 | // instead of crashing in the unlikely(?) case, try to return *something* |
1652 | return get_archetype ("blocked"); |
1624 | return get_archetype ("blocked"); |
1653 | } |
1625 | } |
1654 | |
1626 | |
|
|
1627 | void |
|
|
1628 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1629 | { |
|
|
1630 | if (!sound) |
|
|
1631 | return; |
|
|
1632 | |
|
|
1633 | for_all_players (pl) |
|
|
1634 | if (pl->ob->map == this) |
|
|
1635 | if (client *ns = pl->ns) |
|
|
1636 | { |
|
|
1637 | int dx = x - pl->ob->x; |
|
|
1638 | int dy = y - pl->ob->y; |
|
|
1639 | |
|
|
1640 | int distance = idistance (dx, dy); |
|
|
1641 | |
|
|
1642 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1643 | ns->play_sound (sound, dx, dy); |
|
|
1644 | } |
|
|
1645 | } |
|
|
1646 | |