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Comparing deliantra/server/common/map.C (file contents):
Revision 1.98 by root, Sat Mar 17 22:11:22 2007 UTC vs.
Revision 1.118 by root, Fri Aug 24 00:40:31 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <unistd.h> 24#include <unistd.h>
26 25
27#include "global.h" 26#include "global.h"
28#include "funcpoint.h" 27#include "funcpoint.h"
29 28
30#include "loader.h" 29#include "loader.h"
31 30
32#include "path.h" 31#include "path.h"
33
34/*
35 * This makes a path absolute outside the world of Crossfire.
36 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
37 * and returns the pointer to a static array containing the result.
38 * it really should be called create_mapname
39 */
40const char *
41create_pathname (const char *name)
42{
43 static char buf[8192];
44 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
45 return buf;
46}
47
48/*
49 * This function checks if a file with the given path exists.
50 * -1 is returned if it fails, otherwise the mode of the file
51 * is returned.
52 * It tries out all the compression suffixes listed in the uncomp[] array.
53 *
54 * If prepend_dir is set, then we call create_pathname (which prepends
55 * libdir & mapdir). Otherwise, we assume the name given is fully
56 * complete.
57 * Only the editor actually cares about the writablity of this -
58 * the rest of the code only cares that the file is readable.
59 * when the editor goes away, the call to stat should probably be
60 * replaced by an access instead (similar to the windows one, but
61 * that seems to be missing the prepend_dir processing
62 */
63int
64check_path (const char *name, int prepend_dir)
65{
66 char buf[MAX_BUF];
67
68 char *endbuf;
69 struct stat statbuf;
70 int mode = 0;
71
72 if (prepend_dir)
73 assign (buf, create_pathname (name));
74 else
75 assign (buf, name);
76
77 /* old method (strchr(buf, '\0')) seemd very odd to me -
78 * this method should be equivalant and is clearer.
79 * Can not use strcat because we need to cycle through
80 * all the names.
81 */
82 endbuf = buf + strlen (buf);
83
84 if (stat (buf, &statbuf))
85 return -1;
86 if (!S_ISREG (statbuf.st_mode))
87 return (-1);
88
89 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
90 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
91 mode |= 4;
92
93 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
94 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
95 mode |= 2;
96
97 return (mode);
98}
99 32
100/* This rolls up wall, blocks_magic, blocks_view, etc, all into 33/* This rolls up wall, blocks_magic, blocks_view, etc, all into
101 * one function that just returns a P_.. value (see map.h) 34 * one function that just returns a P_.. value (see map.h)
102 * it will also do map translation for tiled maps, returning 35 * it will also do map translation for tiled maps, returning
103 * new values into newmap, nx, and ny. Any and all of those 36 * new values into newmap, nx, and ny. Any and all of those
174 * let the player through (inventory checkers for example) 107 * let the player through (inventory checkers for example)
175 */ 108 */
176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) 109 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
177 return 0; 110 return 0;
178 111
179 if (ob->head != NULL)
180 ob = ob->head; 112 ob = ob->head_ ();
181 113
182 /* We basically go through the stack of objects, and if there is 114 /* We basically go through the stack of objects, and if there is
183 * some other object that has NO_PASS or FLAG_ALIVE set, return 115 * some other object that has NO_PASS or FLAG_ALIVE set, return
184 * true. If we get through the entire stack, that must mean 116 * true. If we get through the entire stack, that must mean
185 * ob is blocking it, so return 0. 117 * ob is blocking it, so return 0.
215 else 147 else
216 { 148 {
217 /* Broke apart a big nasty if into several here to make 149 /* Broke apart a big nasty if into several here to make
218 * this more readable. first check - if the space blocks 150 * this more readable. first check - if the space blocks
219 * movement, can't move here. 151 * movement, can't move here.
220 * second - if a monster, can't move there, unles it is a 152 * second - if a monster, can't move there, unless it is a
221 * hidden dm 153 * hidden dm
222 */ 154 */
223 if (OB_MOVE_BLOCK (ob, tmp)) 155 if (OB_MOVE_BLOCK (ob, tmp))
224 return 1; 156 return 1;
225 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && 157
226 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) 158 if (tmp->flag [FLAG_ALIVE]
159 && tmp->head_ () != ob
160 && tmp != ob
161 && tmp->type != DOOR
162 && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden))
227 return 1; 163 return 1;
228 } 164 }
229 165
230 } 166 }
231 return 0; 167 return 0;
273 209
274 /* don't have object, so don't know what types would block */ 210 /* don't have object, so don't know what types would block */
275 return m1->at (sx, sy).move_block; 211 return m1->at (sx, sy).move_block;
276 } 212 }
277 213
278 for (tmp = ob->arch; tmp; tmp = tmp->more) 214 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more)
279 { 215 {
280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 216 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
281 217
282 if (flag & P_OUT_OF_MAP) 218 if (flag & P_OUT_OF_MAP)
283 return P_OUT_OF_MAP; 219 return P_OUT_OF_MAP;
284 if (flag & P_IS_ALIVE) 220 if (flag & P_IS_ALIVE)
285 return P_IS_ALIVE; 221 return P_IS_ALIVE;
344} 280}
345 281
346/* link_multipart_objects go through all the objects on the map looking 282/* link_multipart_objects go through all the objects on the map looking
347 * for objects whose arch says they are multipart yet according to the 283 * for objects whose arch says they are multipart yet according to the
348 * info we have, they only have the head (as would be expected when 284 * info we have, they only have the head (as would be expected when
349 * they are saved). We do have to look for the old maps that did save 285 * they are saved).
350 * the more sections and not re-add sections for them.
351 */ 286 */
352void 287void
353maptile::link_multipart_objects () 288maptile::link_multipart_objects ()
354{ 289{
355 if (!spaces) 290 if (!spaces)
356 return; 291 return;
357 292
358 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 293 for (mapspace *ms = spaces + size (); ms-- > spaces; )
359 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 294 {
295 object *op = ms->bot;
296 while (op)
360 { 297 {
361 /* already multipart - don't do anything more */ 298 /* already multipart - don't do anything more */
362 if (!tmp->head && !tmp->more) 299 if (op->head_ () == op && !op->more && op->arch->more)
363 {
364 /* If there is nothing more to this object, this for loop
365 * won't do anything.
366 */
367 archetype *at;
368 object *last, *op;
369 for (at = tmp->arch->more, last = tmp;
370 at;
371 at = at->more, last = op)
372 { 300 {
373 op = arch_to_object (at); 301 op->remove ();
302 op->expand_tail ();
374 303
375 /* update x,y coordinates */ 304 // FIXME: INS_ON_TOP is just a workaround for the pentagram vs.
376 op->x += tmp->x; 305 // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters
377 op->y += tmp->y; 306 // below the pentagrams... hopefully INS_ON_TOP doesn't break anything
378 op->head = tmp;
379 op->map = this;
380 last->more = op;
381 op->name = tmp->name;
382 op->title = tmp->title;
383
384 /* we could link all the parts onto tmp, and then just
385 * call insert_ob_in_map once, but the effect is the same,
386 * as insert_ob_in_map will call itself with each part, and
387 * the coding is simpler to just to it here with each part.
388 */
389 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 307 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON);
308
309 op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP
310 // so we have to reset the iteration through the mapspace
390 } 311 }
312 else
313 op = op->above;
391 } 314 }
392 } 315 }
393} 316}
394 317
395/* 318/*
396 * Loads (ands parses) the objects into a given map from the specified 319 * Loads (ands parses) the objects into a given map from the specified
397 * file pointer. 320 * file pointer.
399bool 322bool
400maptile::_load_objects (object_thawer &f) 323maptile::_load_objects (object_thawer &f)
401{ 324{
402 for (;;) 325 for (;;)
403 { 326 {
404 coroapi::cede_every (1000); // cede once in a while 327 coroapi::cede_to_tick_every (100); // cede once in a while
405 328
406 switch (f.kw) 329 switch (f.kw)
407 { 330 {
408 case KW_arch: 331 case KW_arch:
409 if (object *op = object::read (f, this)) 332 if (object *op = object::read (f, this))
432} 355}
433 356
434void 357void
435maptile::activate () 358maptile::activate ()
436{ 359{
437 if (!spaces) 360 if (spaces)
438 return;
439
440 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 361 for (mapspace *ms = spaces + size (); ms-- > spaces; )
441 for (object *op = ms->bot; op; op = op->above) 362 for (object *op = ms->bot; op; op = op->above)
442 op->activate_recursive (); 363 op->activate_recursive ();
443} 364}
444 365
445void 366void
446maptile::deactivate () 367maptile::deactivate ()
447{ 368{
448 if (!spaces) 369 if (spaces)
449 return;
450
451 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 370 for (mapspace *ms = spaces + size (); ms-- > spaces; )
452 for (object *op = ms->bot; op; op = op->above) 371 for (object *op = ms->bot; op; op = op->above)
453 op->deactivate_recursive (); 372 op->deactivate_recursive ();
454} 373}
455 374
456bool 375bool
457maptile::_save_objects (object_freezer &f, int flags) 376maptile::_save_objects (object_freezer &f, int flags)
458{ 377{
459 coroapi::cede (); 378 coroapi::cede_to_tick ();
460 379
461 if (flags & IO_HEADER) 380 if (flags & IO_HEADER)
462 _save_header (f); 381 _save_header (f);
463 382
464 if (!spaces) 383 if (!spaces)
465 return false; 384 return false;
466 385
467 for (int i = 0; i < size (); ++i) 386 for (int i = 0; i < size (); ++i)
468 { 387 {
469#if 0 // disabled, there still seem to be races somewhere
470 static int cede_count = 0;
471
472 if (cede_count >= 500)
473 {
474 cede_count = 0;
475 coroapi::cede ();
476 }
477#endif
478
479 int unique = 0; 388 int unique = 0;
480 for (object *op = spaces [i].bot; op; op = op->above) 389 for (object *op = spaces [i].bot; op; op = op->above)
481 { 390 {
482#if 0
483 // count per-object, but cede only when modification-safe
484 cede_count++;
485#endif
486
487 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 391 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
488 unique = 1; 392 unique = 1;
489 393
490 if (!op->can_map_save ()) 394 if (!op->can_map_save ())
491 continue; 395 continue;
498 else if (flags & IO_OBJECTS) 402 else if (flags & IO_OBJECTS)
499 op->write (f); 403 op->write (f);
500 } 404 }
501 } 405 }
502 406
503 coroapi::cede (); 407 coroapi::cede_to_tick ();
504 408
505 return true; 409 return true;
506} 410}
507 411
508bool 412bool
707bool 611bool
708maptile::_load_header (object_thawer &thawer) 612maptile::_load_header (object_thawer &thawer)
709{ 613{
710 for (;;) 614 for (;;)
711 { 615 {
712 keyword kw = thawer.get_kv (); 616 thawer.next ();
713 617
714 switch (kw) 618 switch (thawer.kw)
715 { 619 {
716 case KW_msg: 620 case KW_msg:
717 thawer.get_ml (KW_endmsg, msg); 621 thawer.get_ml (KW_endmsg, msg);
718 break; 622 break;
719 623
751 case KW_winddir: thawer.get (winddir); break; 655 case KW_winddir: thawer.get (winddir); break;
752 case KW_sky: thawer.get (sky); break; 656 case KW_sky: thawer.get (sky); break;
753 657
754 case KW_per_player: thawer.get (per_player); break; 658 case KW_per_player: thawer.get (per_player); break;
755 case KW_per_party: thawer.get (per_party); break; 659 case KW_per_party: thawer.get (per_party); break;
660 case KW_no_reset: thawer.get (no_reset); break;
756 661
757 case KW_region: default_region = region::find (thawer.get_str ()); break; 662 case KW_region: default_region = region::find (thawer.get_str ()); break;
758 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 663 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
759 664
760 // old names new names 665 // old names new names
771 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [0]); break;
772 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [1]); break;
773 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [2]); break;
774 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [3]); break;
775 680
681 case KW_ERROR:
682 set_key (thawer.kw_str, thawer.value);
683 break;
684
776 case KW_end: 685 case KW_end:
777 return true; 686 return true;
778 687
779 default: 688 default:
780 if (!thawer.parse_error ("map", 0)) 689 if (!thawer.parse_error ("map", 0))
813 object *above = op->above; 722 object *above = op->above;
814 723
815 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 724 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
816 unique = 1; 725 unique = 1;
817 726
818 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 727 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
819 { 728 {
820 op->destroy_inv (false); 729 op->destroy_inv (false);
821 op->destroy (); 730 op->destroy ();
822 } 731 }
823 732
837 if (name) MAP_OUT (name); 746 if (name) MAP_OUT (name);
838 MAP_OUT (swap_time); 747 MAP_OUT (swap_time);
839 MAP_OUT (reset_time); 748 MAP_OUT (reset_time);
840 MAP_OUT (reset_timeout); 749 MAP_OUT (reset_timeout);
841 MAP_OUT (fixed_resettime); 750 MAP_OUT (fixed_resettime);
751 MAP_OUT (no_reset);
842 MAP_OUT (difficulty); 752 MAP_OUT (difficulty);
843 753
844 if (default_region) MAP_OUT2 (region, default_region->name); 754 if (default_region) MAP_OUT2 (region, default_region->name);
845 755
846 if (shopitems) 756 if (shopitems)
900 * Remove and free all objects in the given map. 810 * Remove and free all objects in the given map.
901 */ 811 */
902void 812void
903maptile::clear () 813maptile::clear ()
904{ 814{
905 sfree (regions, size ()), regions = 0; 815 sfree (regions, size ()); regions = 0;
906 free (regionmap), regionmap = 0; 816 delete [] regionmap; regionmap = 0;
907 817
908 if (spaces) 818 if (spaces)
909 { 819 {
910 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 820 for (mapspace *ms = spaces + size (); ms-- > spaces; )
911 while (object *op = ms->bot) 821 while (object *op = ms->bot)
912 { 822 {
913 if (op->head)
914 op = op->head; 823 op = op->head_ ();
915
916 op->destroy_inv (false); 824 op->destroy_inv (false);
917 op->destroy (); 825 op->destroy ();
918 } 826 }
919 827
920 sfree (spaces, size ()), spaces = 0; 828 sfree (spaces, size ()), spaces = 0;
959maptile::do_destroy () 867maptile::do_destroy ()
960{ 868{
961 attachable::do_destroy (); 869 attachable::do_destroy ();
962 870
963 clear (); 871 clear ();
872}
873
874/* decay and destroy perishable items in a map */
875void
876maptile::do_decay_objects ()
877{
878 if (!spaces)
879 return;
880
881 for (mapspace *ms = spaces + size (); ms-- > spaces; )
882 for (object *above, *op = ms->bot; op; op = above)
883 {
884 above = op->above;
885
886 bool destroy = 0;
887
888 // do not decay anything above unique floor tiles (yet :)
889 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
890 break;
891
892 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
893 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
894 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
895 || QUERY_FLAG (op, FLAG_UNIQUE)
896 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
897 || QUERY_FLAG (op, FLAG_UNPAID)
898 || op->is_alive ())
899 ; // do not decay
900 else if (op->is_weapon ())
901 {
902 op->stats.dam--;
903 if (op->stats.dam < 0)
904 destroy = 1;
905 }
906 else if (op->is_armor ())
907 {
908 op->stats.ac--;
909 if (op->stats.ac < 0)
910 destroy = 1;
911 }
912 else if (op->type == FOOD)
913 {
914 op->stats.food -= rndm (5, 20);
915 if (op->stats.food < 0)
916 destroy = 1;
917 }
918 else
919 {
920 int mat = op->materials;
921
922 if (mat & M_PAPER
923 || mat & M_LEATHER
924 || mat & M_WOOD
925 || mat & M_ORGANIC
926 || mat & M_CLOTH
927 || mat & M_LIQUID
928 || (mat & M_IRON && rndm (1, 5) == 1)
929 || (mat & M_GLASS && rndm (1, 2) == 1)
930 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
931 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
932 || (mat & M_ICE && temp > 32))
933 destroy = 1;
934 }
935
936 /* adjust overall chance below */
937 if (destroy && rndm (0, 1))
938 op->destroy ();
939 }
964} 940}
965 941
966/* 942/*
967 * Updates every button on the map (by calling update_button() for them). 943 * Updates every button on the map (by calling update_button() for them).
968 */ 944 */
1016 if (QUERY_FLAG (op, FLAG_GENERATOR)) 992 if (QUERY_FLAG (op, FLAG_GENERATOR))
1017 { 993 {
1018 total_exp += op->stats.exp; 994 total_exp += op->stats.exp;
1019 995
1020 if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) 996 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1021 total_exp += at->clone.stats.exp * 8; 997 total_exp += at->stats.exp * 8;
1022 998
1023 monster_cnt++; 999 monster_cnt++;
1024 } 1000 }
1025 } 1001 }
1026 1002
1248 vol += op->volume (); 1224 vol += op->volume ();
1249 1225
1250 return vol; 1226 return vol;
1251} 1227}
1252 1228
1253/* this updates the orig_map->tile_map[tile_num] value after finding 1229bool
1254 * the map. It also takes care of linking back the freshly found 1230maptile::tile_available (int dir, bool load)
1255 * maps tile_map values if it tiles back to this one. It returns
1256 * the value of orig_map->tile_map[tile_num].
1257 */
1258static inline maptile *
1259find_and_link (maptile *orig_map, int tile_num)
1260{ 1231{
1261 maptile *mp = orig_map->tile_map [tile_num]; 1232 if (!tile_path[dir])
1233 return 0;
1262 1234
1263 if (!mp) 1235 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY))
1264 { 1236 return 1;
1265 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1266 1237
1267 if (!mp) 1238 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1268 { 1239 return 1;
1269 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1270 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1271 &orig_map->tile_path[tile_num], &orig_map->path);
1272 mp = new maptile (1, 1);
1273 mp->alloc ();
1274 mp->in_memory = MAP_IN_MEMORY;
1275 }
1276 }
1277 1240
1278 int dest_tile = (tile_num + 2) % 4;
1279
1280 orig_map->tile_map [tile_num] = mp;
1281
1282 // optimisation: back-link map to origin map if euclidean
1283 //TODO: non-euclidean maps MUST GO
1284 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1285 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1286
1287 return mp; 1241 return 0;
1288}
1289
1290static inline void
1291load_and_link (maptile *orig_map, int tile_num)
1292{
1293 find_and_link (orig_map, tile_num)->load_sync ();
1294} 1242}
1295 1243
1296/* this returns TRUE if the coordinates (x,y) are out of 1244/* this returns TRUE if the coordinates (x,y) are out of
1297 * map m. This function also takes into account any 1245 * map m. This function also takes into account any
1298 * tiling considerations, loading adjacant maps as needed. 1246 * tiling considerations, loading adjacant maps as needed.
1311 if (!m) 1259 if (!m)
1312 return 0; 1260 return 0;
1313 1261
1314 if (x < 0) 1262 if (x < 0)
1315 { 1263 {
1316 if (!m->tile_path[3]) 1264 if (!m->tile_available (3, 0))
1317 return 1; 1265 return 1;
1318 1266
1319 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1320 find_and_link (m, 3);
1321
1322 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1267 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1323 } 1268 }
1324 1269
1325 if (x >= m->width) 1270 if (x >= m->width)
1326 { 1271 {
1327 if (!m->tile_path[1]) 1272 if (!m->tile_available (1, 0))
1328 return 1; 1273 return 1;
1329 1274
1330 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1331 find_and_link (m, 1);
1332
1333 return out_of_map (m->tile_map[1], x - m->width, y); 1275 return out_of_map (m->tile_map[1], x - m->width, y);
1334 } 1276 }
1335 1277
1336 if (y < 0) 1278 if (y < 0)
1337 { 1279 {
1338 if (!m->tile_path[0]) 1280 if (!m->tile_available (0, 0))
1339 return 1; 1281 return 1;
1340 1282
1341 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1342 find_and_link (m, 0);
1343
1344 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1283 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1345 } 1284 }
1346 1285
1347 if (y >= m->height) 1286 if (y >= m->height)
1348 { 1287 {
1349 if (!m->tile_path[2]) 1288 if (!m->tile_available (2, 0))
1350 return 1; 1289 return 1;
1351
1352 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1353 find_and_link (m, 2);
1354 1290
1355 return out_of_map (m->tile_map[2], x, y - m->height); 1291 return out_of_map (m->tile_map[2], x, y - m->height);
1356 } 1292 }
1357 1293
1358 /* Simple case - coordinates are within this local 1294 /* Simple case - coordinates are within this local
1372maptile * 1308maptile *
1373maptile::xy_find (sint16 &x, sint16 &y) 1309maptile::xy_find (sint16 &x, sint16 &y)
1374{ 1310{
1375 if (x < 0) 1311 if (x < 0)
1376 { 1312 {
1377 if (!tile_path[3]) 1313 if (!tile_available (3, 1))
1378 return 0; 1314 return 0;
1379 1315
1380 find_and_link (this, 3);
1381 x += tile_map[3]->width; 1316 x += tile_map[3]->width;
1382 return tile_map[3]->xy_find (x, y); 1317 return tile_map[3]->xy_find (x, y);
1383 } 1318 }
1384 1319
1385 if (x >= width) 1320 if (x >= width)
1386 { 1321 {
1387 if (!tile_path[1]) 1322 if (!tile_available (1, 1))
1388 return 0; 1323 return 0;
1389 1324
1390 find_and_link (this, 1);
1391 x -= width; 1325 x -= width;
1392 return tile_map[1]->xy_find (x, y); 1326 return tile_map[1]->xy_find (x, y);
1393 } 1327 }
1394 1328
1395 if (y < 0) 1329 if (y < 0)
1396 { 1330 {
1397 if (!tile_path[0]) 1331 if (!tile_available (0, 1))
1398 return 0; 1332 return 0;
1399 1333
1400 find_and_link (this, 0);
1401 y += tile_map[0]->height; 1334 y += tile_map[0]->height;
1402 return tile_map[0]->xy_find (x, y); 1335 return tile_map[0]->xy_find (x, y);
1403 } 1336 }
1404 1337
1405 if (y >= height) 1338 if (y >= height)
1406 { 1339 {
1407 if (!tile_path[2]) 1340 if (!tile_available (2, 1))
1408 return 0; 1341 return 0;
1409 1342
1410 find_and_link (this, 2);
1411 y -= height; 1343 y -= height;
1412 return tile_map[2]->xy_find (x, y); 1344 return tile_map[2]->xy_find (x, y);
1413 } 1345 }
1414 1346
1415 /* Simple case - coordinates are within this local 1347 /* Simple case - coordinates are within this local
1690 1622
1691 // instead of crashing in the unlikely(?) case, try to return *something* 1623 // instead of crashing in the unlikely(?) case, try to return *something*
1692 return get_archetype ("blocked"); 1624 return get_archetype ("blocked");
1693} 1625}
1694 1626
1627void
1628maptile::play_sound (faceidx sound, int x, int y) const
1629{
1630 if (!sound)
1631 return;
1632
1633 for_all_players (pl)
1634 if (pl->ob->map == this)
1635 if (client *ns = pl->ns)
1636 {
1637 int dx = x - pl->ob->x;
1638 int dy = y - pl->ob->y;
1639
1640 int distance = idistance (dx, dy);
1641
1642 if (distance <= MAX_SOUND_DISTANCE)
1643 ns->play_sound (sound, dx, dy);
1644 }
1645}
1646

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