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Comparing deliantra/server/common/map.C (file contents):
Revision 1.20 by root, Sun Sep 3 00:18:40 2006 UTC vs.
Revision 1.24 by root, Mon Sep 4 16:46:32 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.20 2006/09/03 00:18:40 root Exp $"; 3 * "$Id: map.C,v 1.24 2006/09/04 16:46:32 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 495 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 496 } /* for objects on this space */
497} 497}
498 498
499
500
501/* 499/*
502 * Loads (ands parses) the objects into a given map from the specified 500 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 501 * file pointer.
504 * mapflags is the same as we get with load_original_map 502 * mapflags is the same as we get with load_original_map
505 */ 503 */
506 504void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 505load_objects (mapstruct *m, object_thawer &fp, int mapflags)
508 int i,j,bufstate=LO_NEWFILE; 506{
507 int i, j;
509 int unique; 508 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 509 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 510
512 op=get_object(); 511 op = get_object ();
513 op->map = m; /* To handle buttons correctly */ 512 op->map = m; /* To handle buttons correctly */
514 513
515 while((i = load_object (fp, op, bufstate, mapflags))) { 514 while ((i = load_object (fp, op, mapflags)))
516 /* Since the loading of the map header does not load an object 515 {
517 * anymore, we need to pass LO_NEWFILE for the first object loaded,
518 * and then switch to LO_REPEAT for faster loading.
519 */
520 bufstate = LO_REPEAT;
521
522 /* if the archetype for the object is null, means that we 516 /* if the archetype for the object is null, means that we
523 * got an invalid object. Don't do anything with it - the game 517 * got an invalid object. Don't do anything with it - the game
524 * or editor will not be able to do anything with it either. 518 * or editor will not be able to do anything with it either.
525 */ 519 */
526 if (op->arch==NULL) { 520 if (op->arch == NULL)
527 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 521 {
522 LOG (llevDebug, "Discarding object without arch: %s\n",
523 op->name ? (const char *) op->name : "(null)");
528 continue; 524 continue;
525 }
526
527
528 switch (i)
529 } 529 {
530
531
532 switch(i) {
533 case LL_NORMAL: 530 case LL_NORMAL:
534 /* if we are loading an overlay, put the floors on the bottom */ 531 /* if we are loading an overlay, put the floors on the bottom */
535 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
536 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
537 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 534 insert_ob_in_map (op, m, op,
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
538 else 537 else
539 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 538 insert_ob_in_map (op, m, op,
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
540 541
541 if (op->inv) 542 if (op->inv)
542 sum_weight(op); 543 sum_weight (op);
543 544
544 prev=op,last_more=op; 545 prev = op, last_more = op;
545 break; 546 break;
546 547
547 case LL_MORE: 548 case LL_MORE:
548 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 549 insert_ob_in_map (op, m, op,
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
549 op->head=prev,last_more->more=op,last_more=op; 552 op->head = prev, last_more->more = op, last_more = op;
550 break; 553 break;
551 } 554 }
555
552 if (mapflags & MAP_STYLE) { 556 if (mapflags & MAP_STYLE)
553 remove_from_active_list(op); 557 remove_from_active_list (op);
554 } 558
555 op=get_object(); 559 op = get_object ();
556 op->map = m; 560 op->map = m;
557 } 561 }
562
558 for (i=0;i<m->width;i++){ 563 for (i = 0; i < m->width; i++)
564 {
559 for (j=0;j<m->height;j++){ 565 for (j = 0; j < m->height; j++)
566 {
560 unique =0; 567 unique = 0;
561 /* check for unique items, or unique squares */ 568 /* check for unique items, or unique squares */
562 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
563 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 570 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE)
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
564 unique = 1; 573 unique = 1;
565 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
566 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
567 } 576 }
568 } 577 }
569 } 578 }
579
570 free_object(op); 580 free_object (op);
571 link_multipart_objects(m); 581 link_multipart_objects (m);
572} 582}
573 583
574/* This saves all the objects on the map in a non destructive fashion. 584/* This saves all the objects on the map in a non destructive fashion.
575 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
576 * and we only save the head of multi part objects - this is needed 586 * and we only save the head of multi part objects - this is needed
806 value = NULL; 816 value = NULL;
807 break; 817 break;
808 } 818 }
809 } 819 }
810 } 820 }
821
811 if (!end) { 822 if (!end) {
812 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
813 buf); 824 buf);
814 return 1; 825 return 1;
815 } 826 }
816
817 827
818 /* key is the field name, value is what it should be set 828 /* key is the field name, value is what it should be set
819 * to. We've already done the work to null terminate key, 829 * to. We've already done the work to null terminate key,
820 * and strip off any leading spaces for both of these. 830 * and strip off any leading spaces for both of these.
821 * We have not touched the newline at the end of the line - 831 * We have not touched the newline at the end of the line -
1001 1011
1002mapstruct *load_original_map(const char *filename, int flags) { 1012mapstruct *load_original_map(const char *filename, int flags) {
1003 mapstruct *m; 1013 mapstruct *m;
1004 char pathname[MAX_BUF]; 1014 char pathname[MAX_BUF];
1005 1015
1006 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1007 if (flags & MAP_PLAYER_UNIQUE) 1016 if (flags & MAP_PLAYER_UNIQUE)
1008 strcpy(pathname, filename); 1017 strcpy(pathname, filename);
1009 else if (flags & MAP_OVERLAY) 1018 else if (flags & MAP_OVERLAY)
1010 strcpy(pathname, create_overlay_pathname(filename)); 1019 strcpy(pathname, create_overlay_pathname(filename));
1011 else 1020 else
1012 strcpy(pathname, create_pathname(filename)); 1021 strcpy(pathname, create_pathname(filename));
1022
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1013 1024
1014 object_thawer thawer (pathname); 1025 object_thawer thawer (pathname);
1015 1026
1016 if (!thawer) 1027 if (!thawer)
1017 return 0; 1028 return 0;
1170 return; 1181 return;
1171 1182
1172 m->in_memory=MAP_LOADING; 1183 m->in_memory=MAP_LOADING;
1173 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1184 if (m->tmpname == NULL) /* if we have loaded unique items from */
1174 delete_unique_items(m); /* original map before, don't duplicate them */ 1185 delete_unique_items(m); /* original map before, don't duplicate them */
1175 load_object(thawer, NULL, LO_NOREAD,0);
1176 load_objects (m, thawer, 0); 1186 load_objects (m, thawer, 0);
1177 1187
1178 m->in_memory=MAP_IN_MEMORY; 1188 m->in_memory=MAP_IN_MEMORY;
1179} 1189}
1180 1190
1526 if (flags & MAP_PLAYER_UNIQUE) 1536 if (flags & MAP_PLAYER_UNIQUE)
1527 LOG(llevDebug, "Trying to load map %s.\n", name); 1537 LOG(llevDebug, "Trying to load map %s.\n", name);
1528 else 1538 else
1529 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1539 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1530 1540
1541 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1542 //0.414906024932861
1543 //0.427063941955566
1544 eval_pv ("$x = Event::time", 1);//D
1531 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1545 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1532 return (NULL); 1546 return (NULL);
1547 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1533 1548
1534 fix_auto_apply(m); /* Chests which open as default */ 1549 fix_auto_apply(m); /* Chests which open as default */
1535 1550
1536 /* If a player unique map, no extra unique object file to load. 1551 /* If a player unique map, no extra unique object file to load.
1537 * if from the editor, likewise. 1552 * if from the editor, likewise.
1538 */ 1553 */
1539 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1554 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1540 load_unique_objects(m); 1555 load_unique_objects(m);
1541 1556
1542 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1557 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1543 m=load_overlay_map(name, m); 1558 m=load_overlay_map(name, m);
1544 if (m==NULL) 1559 if (m==NULL)

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