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Comparing deliantra/server/common/map.C (file contents):
Revision 1.76 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.86 by root, Thu Feb 15 15:43:36 2007 UTC

20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h>
26#include <funcpoint.h>
27
28#include <loader.h>
29#include <unistd.h> 25#include <unistd.h>
26
27#include "global.h"
28#include "funcpoint.h"
29
30#include "loader.h"
30 31
31#include "path.h" 32#include "path.h"
32 33
33/* 34/*
34 * This makes a path absolute outside the world of Crossfire. 35 * This makes a path absolute outside the world of Crossfire.
67 char *endbuf; 68 char *endbuf;
68 struct stat statbuf; 69 struct stat statbuf;
69 int mode = 0; 70 int mode = 0;
70 71
71 if (prepend_dir) 72 if (prepend_dir)
72 strcpy (buf, create_pathname (name)); 73 assign (buf, create_pathname (name));
73 else 74 else
74 strcpy (buf, name); 75 assign (buf, name);
75 76
76 /* old method (strchr(buf, '\0')) seemd very odd to me - 77 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer. 78 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through 79 * Can not use strcat because we need to cycle through
79 * all the names. 80 * all the names.
228 229
229 } 230 }
230 return 0; 231 return 0;
231} 232}
232 233
233
234/* 234/*
235 * Returns true if the given object can't fit in the given spot. 235 * Returns true if the given object can't fit in the given spot.
236 * This is meant for multi space objects - for single space objecs, 236 * This is meant for multi space objects - for single space objecs,
237 * just calling get_map_blocked and checking that against movement type 237 * just calling get_map_blocked and checking that against movement type
238 * of object. This function goes through all the parts of the 238 * of object. This function goes through all the parts of the
569maptile::maptile () 569maptile::maptile ()
570{ 570{
571 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572 572
573 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
574 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
575 */ 575 */
576 width = 16; 576 width = 16;
577 height = 16; 577 height = 16;
578 reset_timeout = 0;
579 timeout = 300; 578 timeout = 300;
580 enter_x = 0; 579 max_nrof = 1000; // 1000 items of anything
581 enter_y = 0; 580 max_volume = 2000000; // 2m³
582} 581}
583 582
584maptile::maptile (int w, int h) 583maptile::maptile (int w, int h)
585{ 584{
586 in_memory = MAP_SWAPPED; 585 in_memory = MAP_SWAPPED;
740 { 739 {
741 keyword kw = thawer.get_kv (); 740 keyword kw = thawer.get_kv ();
742 741
743 switch (kw) 742 switch (kw)
744 { 743 {
745 case KW_EOF:
746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg: 744 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg); 745 thawer.get_ml (KW_endmsg, msg);
759 break; 746 break;
760 747
761 case KW_lore: // CF+ extension 748 case KW_lore: // CF+ extension
793 case KW_sky: thawer.get (sky); break; 780 case KW_sky: thawer.get (sky); break;
794 781
795 case KW_per_player: thawer.get (per_player); break; 782 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break; 783 case KW_per_party: thawer.get (per_party); break;
797 784
798 case KW_region: get_region_by_name (thawer.get_str ()); break; 785 case KW_region: default_region = region::find (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 786 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800 787
801 // old names new names 788 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 789 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 790 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
811 798
812 case KW_tile_path_1: thawer.get (tile_path [0]); break; 799 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break; 800 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break; 801 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break; 802 case KW_tile_path_4: thawer.get (tile_path [3]); break;
803
804 case KW_end:
805 return true;
806
807 default:
808 if (!thawer.parse_error (kw, "map", 0))
809 return false;
810 break;
816 } 811 }
817 } 812 }
818 813
819 abort (); 814 abort ();
820} 815}
872 MAP_OUT (reset_time); 867 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout); 868 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime); 869 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty); 870 MAP_OUT (difficulty);
876 871
877 if (region) MAP_OUT2 (region, region->name); 872 if (default_region) MAP_OUT2 (region, default_region->name);
878 873
879 if (shopitems) 874 if (shopitems)
880 { 875 {
881 char shop[MAX_BUF]; 876 char shop[MAX_BUF];
882 print_shop_string (this, shop); 877 print_shop_string (this, shop);
933 * Remove and free all objects in the given map. 928 * Remove and free all objects in the given map.
934 */ 929 */
935void 930void
936maptile::clear () 931maptile::clear ()
937{ 932{
933 sfree (regions, size ()), regions = 0;
934 free (regionmap), regionmap = 0;
935
938 if (!spaces) 936 if (spaces)
939 return; 937 {
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 938 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot) 939 while (object *op = ms->bot)
943 { 940 {
944 if (op->head) 941 if (op->head)
945 op = op->head; 942 op = op->head;
946 943
947 op->destroy_inv (false); 944 op->destroy_inv (false);
948 op->destroy (); 945 op->destroy ();
949 } 946 }
950 947
951 sfree (spaces, size ()), spaces = 0; 948 sfree (spaces, size ()), spaces = 0;
949 }
952 950
953 if (buttons) 951 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0; 952 free_objectlinkpt (buttons), buttons = 0;
955} 953}
956 954
1111void 1109void
1112mapspace::update_ () 1110mapspace::update_ ()
1113{ 1111{
1114 object *tmp, *last = 0; 1112 object *tmp, *last = 0;
1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1113 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1116 New_Face *top, *floor, *middle; 1114 facetile *top, *floor, *middle;
1117 object *top_obj, *floor_obj, *middle_obj; 1115 object *top_obj, *floor_obj, *middle_obj;
1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1119 1117
1120 middle = blank_face; 1118 middle = blank_face;
1121 top = blank_face; 1119 top = blank_face;
1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1281} 1279}
1282 1280
1281uint64
1282mapspace::volume () const
1283{
1284 uint64 vol = 0;
1285
1286 for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below)
1287 vol += op->volume ();
1288
1289 return vol;
1290}
1291
1283/* this updates the orig_map->tile_map[tile_num] value after finding 1292/* this updates the orig_map->tile_map[tile_num] value after finding
1284 * the map. It also takes care of linking back the freshly found 1293 * the map. It also takes care of linking back the freshly found
1285 * maps tile_map values if it tiles back to this one. It returns 1294 * maps tile_map values if it tiles back to this one. It returns
1286 * the value of orig_map->tile_map[tile_num]. 1295 * the value of orig_map->tile_map[tile_num].
1287 */ 1296 */
1450 1459
1451/** 1460/**
1452 * Return whether map2 is adjacent to map1. If so, store the distance from 1461 * Return whether map2 is adjacent to map1. If so, store the distance from
1453 * map1 to map2 in dx/dy. 1462 * map1 to map2 in dx/dy.
1454 */ 1463 */
1455static int 1464int
1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1465adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1457{ 1466{
1458 if (!map1 || !map2) 1467 if (!map1 || !map2)
1459 return 0; 1468 return 0;
1460 1469
1551/* From map.c 1560/* From map.c
1552 * This is used by get_player to determine where the other 1561 * This is used by get_player to determine where the other
1553 * creature is. get_rangevector takes into account map tiling, 1562 * creature is. get_rangevector takes into account map tiling,
1554 * so you just can not look the the map coordinates and get the 1563 * so you just can not look the the map coordinates and get the
1555 * righte value. distance_x/y are distance away, which 1564 * righte value. distance_x/y are distance away, which
1556 * can be negativbe. direction is the crossfire direction scheme 1565 * can be negative. direction is the crossfire direction scheme
1557 * that the creature should head. part is the part of the 1566 * that the creature should head. part is the part of the
1558 * monster that is closest. 1567 * monster that is closest.
1559 * 1568 *
1560 * get_rangevector looks at op1 and op2, and fills in the 1569 * get_rangevector looks at op1 and op2, and fills in the
1561 * structure for op1 to get to op2. 1570 * structure for op1 to get to op2.
1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1581get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1573{ 1582{
1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1583 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1575 { 1584 {
1576 /* be conservative and fill in _some_ data */ 1585 /* be conservative and fill in _some_ data */
1577 retval->distance = 100000; 1586 retval->distance = 10000;
1578 retval->distance_x = 32767; 1587 retval->distance_x = 10000;
1579 retval->distance_y = 32767; 1588 retval->distance_y = 10000;
1580 retval->direction = 0; 1589 retval->direction = 0;
1581 retval->part = 0; 1590 retval->part = 0;
1582 } 1591 }
1583 else 1592 else
1584 { 1593 {
1589 1598
1590 best = op1; 1599 best = op1;
1591 /* If this is multipart, find the closest part now */ 1600 /* If this is multipart, find the closest part now */
1592 if (!(flags & 0x1) && op1->more) 1601 if (!(flags & 0x1) && op1->more)
1593 { 1602 {
1594 object *tmp;
1595 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1603 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
1596 1604
1597 /* we just take the offset of the piece to head to figure 1605 /* we just take the offset of the piece to head to figure
1598 * distance instead of doing all that work above again 1606 * distance instead of doing all that work above again
1599 * since the distance fields we set above are positive in the 1607 * since the distance fields we set above are positive in the
1600 * same axis as is used for multipart objects, the simply arithmetic 1608 * same axis as is used for multipart objects, the simply arithmetic
1601 * below works. 1609 * below works.
1602 */ 1610 */
1603 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) 1611 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1604 { 1612 {
1605 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1613 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
1606 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1614 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
1607 if (tmpi < best_distance) 1615 if (tmpi < best_distance)
1608 { 1616 {
1617 retval->distance_y += op1->y - best->y; 1625 retval->distance_y += op1->y - best->y;
1618 } 1626 }
1619 } 1627 }
1620 1628
1621 retval->part = best; 1629 retval->part = best;
1622 retval->distance = idistance (retval->distance_x, retval->distance_y); 1630 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1623 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1631 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1624 } 1632 }
1625} 1633}
1626 1634
1627/* this is basically the same as get_rangevector above, but instead of 1635/* this is basically the same as get_rangevector above, but instead of
1632 * flags has no meaning for this function at this time - I kept it in to 1640 * flags has no meaning for this function at this time - I kept it in to
1633 * be more consistant with the above function and also in case they are needed 1641 * be more consistant with the above function and also in case they are needed
1634 * for something in the future. Also, since no object is pasted, the best 1642 * for something in the future. Also, since no object is pasted, the best
1635 * field of the rv_vector is set to NULL. 1643 * field of the rv_vector is set to NULL.
1636 */ 1644 */
1637
1638void 1645void
1639get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1646get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1640{ 1647{
1641 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1648 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1642 { 1649 {
1643 /* be conservative and fill in _some_ data */ 1650 /* be conservative and fill in _some_ data */
1644 retval->distance = 100000; 1651 retval->distance = 100000;
1681 op->remove (); 1688 op->remove ();
1682 1689
1683 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1690 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1684} 1691}
1685 1692
1693region *
1694maptile::region (int x, int y) const
1695{
1696 if (regions
1697 && regionmap
1698 && !OUT_OF_REAL_MAP (this, x, y))
1699 if (struct region *reg = regionmap [regions [y * width + x]])
1700 return reg;
1701
1702 if (default_region)
1703 return default_region;
1704
1705 return ::region::default_region ();
1706}
1707
1708

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