1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
27 | |
27 | #include <loader.h> |
28 | #include <loader.h> |
… | |
… | |
36 | * it really should be called create_mapname |
37 | * it really should be called create_mapname |
37 | */ |
38 | */ |
38 | const char * |
39 | const char * |
39 | create_pathname (const char *name) |
40 | create_pathname (const char *name) |
40 | { |
41 | { |
41 | static char buf[MAX_BUF]; |
42 | static char buf[8192]; |
42 | |
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43 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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44 | * someplace else in the code? msw 2-17-97 |
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45 | */ |
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46 | if (*name == '/') |
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47 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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48 | else |
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49 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
50 | return (buf); |
44 | return buf; |
51 | } |
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52 | |
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53 | /* |
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54 | * same as create_pathname, but for the overlay maps. |
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55 | */ |
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56 | const char * |
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57 | create_overlay_pathname (const char *name) |
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58 | { |
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59 | static char buf[MAX_BUF]; |
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60 | |
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61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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62 | * someplace else in the code? msw 2-17-97 |
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63 | */ |
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64 | if (*name == '/') |
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65 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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66 | else |
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67 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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68 | return (buf); |
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69 | } |
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70 | |
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71 | /* |
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72 | * same as create_pathname, but for the template maps. |
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73 | */ |
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74 | const char * |
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75 | create_template_pathname (const char *name) |
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76 | { |
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77 | static char buf[MAX_BUF]; |
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78 | |
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79 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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80 | * someplace else in the code? msw 2-17-97 |
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81 | */ |
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82 | if (*name == '/') |
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83 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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84 | else |
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85 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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86 | return (buf); |
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87 | } |
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88 | |
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89 | /* |
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90 | * This makes absolute path to the itemfile where unique objects |
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91 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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92 | * files than full directory structure, but if this is problem it can |
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93 | * be changed. |
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94 | */ |
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95 | static const char * |
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96 | create_items_path (const char *s) |
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97 | { |
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98 | static char buf[MAX_BUF]; |
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99 | char *t; |
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100 | |
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101 | if (*s == '/') |
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102 | s++; |
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103 | |
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104 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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105 | |
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106 | for (t = buf + strlen (buf); *s; s++, t++) |
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107 | if (*s == '/') |
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108 | *t = '@'; |
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109 | else |
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110 | *t = *s; |
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111 | *t = 0; |
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112 | return (buf); |
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113 | } |
45 | } |
114 | |
46 | |
115 | /* |
47 | /* |
116 | * This function checks if a file with the given path exists. |
48 | * This function checks if a file with the given path exists. |
117 | * -1 is returned if it fails, otherwise the mode of the file |
49 | * -1 is returned if it fails, otherwise the mode of the file |
… | |
… | |
135 | char *endbuf; |
67 | char *endbuf; |
136 | struct stat statbuf; |
68 | struct stat statbuf; |
137 | int mode = 0; |
69 | int mode = 0; |
138 | |
70 | |
139 | if (prepend_dir) |
71 | if (prepend_dir) |
140 | strcpy (buf, create_pathname (name)); |
72 | assign (buf, create_pathname (name)); |
141 | else |
73 | else |
142 | strcpy (buf, name); |
74 | assign (buf, name); |
143 | |
75 | |
144 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
145 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
146 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
147 | * all the names. |
79 | * all the names. |
… | |
… | |
296 | |
228 | |
297 | } |
229 | } |
298 | return 0; |
230 | return 0; |
299 | } |
231 | } |
300 | |
232 | |
301 | |
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302 | /* |
233 | /* |
303 | * Returns true if the given object can't fit in the given spot. |
234 | * Returns true if the given object can't fit in the given spot. |
304 | * This is meant for multi space objects - for single space objecs, |
235 | * This is meant for multi space objects - for single space objecs, |
305 | * just calling get_map_blocked and checking that against movement type |
236 | * just calling get_map_blocked and checking that against movement type |
306 | * of object. This function goes through all the parts of the |
237 | * of object. This function goes through all the parts of the |
… | |
… | |
398 | * carrying. |
329 | * carrying. |
399 | */ |
330 | */ |
400 | sum_weight (container); |
331 | sum_weight (container); |
401 | } |
332 | } |
402 | |
333 | |
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334 | void |
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335 | maptile::set_object_flag (int flag, int value) |
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336 | { |
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337 | if (!spaces) |
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338 | return; |
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339 | |
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340 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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341 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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342 | tmp->flag [flag] = value; |
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343 | } |
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344 | |
403 | /* link_multipart_objects go through all the objects on the map looking |
345 | /* link_multipart_objects go through all the objects on the map looking |
404 | * for objects whose arch says they are multipart yet according to the |
346 | * for objects whose arch says they are multipart yet according to the |
405 | * info we have, they only have the head (as would be expected when |
347 | * info we have, they only have the head (as would be expected when |
406 | * they are saved). We do have to look for the old maps that did save |
348 | * they are saved). We do have to look for the old maps that did save |
407 | * the more sections and not re-add sections for them. |
349 | * the more sections and not re-add sections for them. |
… | |
… | |
457 | * Loads (ands parses) the objects into a given map from the specified |
399 | * Loads (ands parses) the objects into a given map from the specified |
458 | * file pointer. |
400 | * file pointer. |
459 | * mapflags is the same as we get with load_original_map |
401 | * mapflags is the same as we get with load_original_map |
460 | */ |
402 | */ |
461 | bool |
403 | bool |
462 | maptile::load_objects (object_thawer &thawer) |
404 | maptile::_load_objects (object_thawer &thawer) |
463 | { |
405 | { |
464 | int unique; |
406 | int unique; |
465 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
466 | |
408 | |
467 | op = object::create (); |
409 | op = object::create (); |
… | |
… | |
528 | if (!spaces) |
470 | if (!spaces) |
529 | return; |
471 | return; |
530 | |
472 | |
531 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
532 | for (object *op = ms->bot; op; op = op->above) |
474 | for (object *op = ms->bot; op; op = op->above) |
533 | op->activate (1); |
475 | op->activate_recursive (); |
534 | } |
476 | } |
535 | |
477 | |
536 | void |
478 | void |
537 | maptile::deactivate () |
479 | maptile::deactivate () |
538 | { |
480 | { |
539 | if (!spaces) |
481 | if (!spaces) |
540 | return; |
482 | return; |
541 | |
483 | |
542 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
543 | for (object *op = ms->bot; op; op = op->above) |
485 | for (object *op = ms->bot; op; op = op->above) |
544 | op->deactivate (1); |
486 | op->deactivate_recursive (); |
545 | } |
487 | } |
546 | |
488 | |
547 | bool |
489 | bool |
548 | maptile::save_objects (object_freezer &freezer, int flags) |
490 | maptile::_save_objects (object_freezer &freezer, int flags) |
549 | { |
491 | { |
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492 | static int cede_count = 0; |
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493 | |
550 | if (flags & IO_HEADER) |
494 | if (flags & IO_HEADER) |
551 | save_header (freezer); |
495 | _save_header (freezer); |
552 | |
496 | |
553 | if (!spaces) |
497 | if (!spaces) |
554 | return false; |
498 | return false; |
555 | |
499 | |
556 | for (int i = 0; i < size (); ++i) |
500 | for (int i = 0; i < size (); ++i) |
557 | { |
501 | { |
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502 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
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503 | if (cede_count >= 500) |
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504 | { |
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505 | cede_count = 0; |
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506 | coroapi::cede (); |
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507 | } |
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508 | #endif |
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509 | |
558 | int unique = 0; |
510 | int unique = 0; |
559 | for (object *op = spaces [i].bot; op; op = op->above) |
511 | for (object *op = spaces [i].bot; op; op = op->above) |
560 | { |
512 | { |
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513 | // count per-object, but cede only when modification-safe |
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514 | cede_count++; |
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515 | |
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
516 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
562 | unique = 1; |
517 | unique = 1; |
563 | |
518 | |
564 | if (!op->can_map_save ()) |
519 | if (!op->can_map_save ()) |
565 | continue; |
520 | continue; |
… | |
… | |
576 | |
531 | |
577 | return true; |
532 | return true; |
578 | } |
533 | } |
579 | |
534 | |
580 | bool |
535 | bool |
581 | maptile::load_objects (const char *path, bool skip_header) |
536 | maptile::_load_objects (const char *path, bool skip_header) |
582 | { |
537 | { |
583 | object_thawer thawer (path); |
538 | object_thawer thawer (path); |
584 | |
539 | |
585 | if (!thawer) |
540 | if (!thawer) |
586 | return false; |
541 | return false; |
… | |
… | |
594 | break; |
549 | break; |
595 | |
550 | |
596 | thawer.skip_kv (kw); |
551 | thawer.skip_kv (kw); |
597 | } |
552 | } |
598 | |
553 | |
599 | return load_objects (thawer); |
554 | return _load_objects (thawer); |
600 | } |
555 | } |
601 | |
556 | |
602 | bool |
557 | bool |
603 | maptile::save_objects (const char *path, int flags) |
558 | maptile::_save_objects (const char *path, int flags) |
604 | { |
559 | { |
605 | object_freezer freezer; |
560 | object_freezer freezer; |
606 | |
561 | |
607 | if (!save_objects (freezer, flags)) |
562 | if (!_save_objects (freezer, flags)) |
608 | return false; |
563 | return false; |
609 | |
564 | |
610 | return freezer.save (path); |
565 | return freezer.save (path); |
611 | } |
566 | } |
612 | |
567 | |
… | |
… | |
776 | * This could be done in lex (like the object loader), but I think |
731 | * This could be done in lex (like the object loader), but I think |
777 | * currently, there are few enough fields this is not a big deal. |
732 | * currently, there are few enough fields this is not a big deal. |
778 | * MSW 2001-07-01 |
733 | * MSW 2001-07-01 |
779 | */ |
734 | */ |
780 | bool |
735 | bool |
781 | maptile::load_header (object_thawer &thawer) |
736 | maptile::_load_header (object_thawer &thawer) |
782 | { |
737 | { |
783 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
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784 | int msgpos = 0; |
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785 | int maplorepos = 0; |
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786 | |
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787 | for (;;) |
738 | for (;;) |
788 | { |
739 | { |
789 | keyword kw = thawer.get_kv (); |
740 | keyword kw = thawer.get_kv (); |
790 | |
741 | |
791 | switch (kw) |
742 | switch (kw) |
792 | { |
743 | { |
793 | case KW_EOF: |
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794 | LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path); |
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795 | return false; |
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796 | |
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797 | case KW_end: |
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798 | return true; |
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799 | |
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800 | case KW_msg: |
744 | case KW_msg: |
801 | thawer.get_ml (KW_endmsg, msg); |
745 | thawer.get_ml (KW_endmsg, msg); |
802 | break; |
746 | break; |
803 | |
747 | |
804 | case KW_lore: // CF+ extension |
748 | case KW_lore: // CF+ extension |
… | |
… | |
836 | case KW_sky: thawer.get (sky); break; |
780 | case KW_sky: thawer.get (sky); break; |
837 | |
781 | |
838 | case KW_per_player: thawer.get (per_player); break; |
782 | case KW_per_player: thawer.get (per_player); break; |
839 | case KW_per_party: thawer.get (per_party); break; |
783 | case KW_per_party: thawer.get (per_party); break; |
840 | |
784 | |
841 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
785 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
842 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
786 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
843 | |
787 | |
844 | // old names new names |
788 | // old names new names |
845 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
789 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
846 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
790 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
855 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
799 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
856 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
800 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
857 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
801 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
858 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
802 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
859 | |
803 | |
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804 | case KW_end: |
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805 | return true; |
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806 | |
860 | default: |
807 | default: |
861 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
808 | if (!thawer.parse_error (kw, "map", 0)) |
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809 | return false; |
862 | break; |
810 | break; |
863 | } |
811 | } |
864 | } |
812 | } |
865 | |
813 | |
866 | abort (); |
814 | abort (); |
867 | } |
815 | } |
868 | |
816 | |
869 | bool |
817 | bool |
870 | maptile::load_header (const char *path) |
818 | maptile::_load_header (const char *path) |
871 | { |
819 | { |
872 | object_thawer thawer (path); |
820 | object_thawer thawer (path); |
873 | |
821 | |
874 | if (!thawer) |
822 | if (!thawer) |
875 | return false; |
823 | return false; |
876 | |
824 | |
877 | return load_header (thawer); |
825 | return _load_header (thawer); |
878 | } |
826 | } |
879 | |
827 | |
880 | /****************************************************************************** |
828 | /****************************************************************************** |
881 | * This is the start of unique map handling code |
829 | * This is the start of unique map handling code |
882 | *****************************************************************************/ |
830 | *****************************************************************************/ |
… | |
… | |
905 | } |
853 | } |
906 | } |
854 | } |
907 | } |
855 | } |
908 | |
856 | |
909 | bool |
857 | bool |
910 | maptile::save_header (object_freezer &freezer) |
858 | maptile::_save_header (object_freezer &freezer) |
911 | { |
859 | { |
912 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
860 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
913 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
861 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
914 | |
862 | |
915 | MAP_OUT2 (arch, "map"); |
863 | MAP_OUT2 (arch, "map"); |
… | |
… | |
919 | MAP_OUT (reset_time); |
867 | MAP_OUT (reset_time); |
920 | MAP_OUT (reset_timeout); |
868 | MAP_OUT (reset_timeout); |
921 | MAP_OUT (fixed_resettime); |
869 | MAP_OUT (fixed_resettime); |
922 | MAP_OUT (difficulty); |
870 | MAP_OUT (difficulty); |
923 | |
871 | |
924 | if (region) MAP_OUT2 (region, region->name); |
872 | if (default_region) MAP_OUT2 (region, default_region->name); |
925 | |
873 | |
926 | if (shopitems) |
874 | if (shopitems) |
927 | { |
875 | { |
928 | char shop[MAX_BUF]; |
876 | char shop[MAX_BUF]; |
929 | print_shop_string (this, shop); |
877 | print_shop_string (this, shop); |
… | |
… | |
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
905 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
906 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
907 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
908 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
961 | |
909 | |
962 | MAP_OUT2 (end, 0); |
910 | freezer.put (this); |
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911 | freezer.put (KW_end); |
963 | |
912 | |
964 | return true; |
913 | return true; |
965 | } |
914 | } |
966 | |
915 | |
967 | bool |
916 | bool |
968 | maptile::save_header (const char *path) |
917 | maptile::_save_header (const char *path) |
969 | { |
918 | { |
970 | object_freezer freezer; |
919 | object_freezer freezer; |
971 | |
920 | |
972 | if (!save_header (freezer)) |
921 | if (!_save_header (freezer)) |
973 | return false; |
922 | return false; |
974 | |
923 | |
975 | return freezer.save (path); |
924 | return freezer.save (path); |
976 | } |
925 | } |
977 | |
926 | |
… | |
… | |
979 | * Remove and free all objects in the given map. |
928 | * Remove and free all objects in the given map. |
980 | */ |
929 | */ |
981 | void |
930 | void |
982 | maptile::clear () |
931 | maptile::clear () |
983 | { |
932 | { |
|
|
933 | sfree (regions, size ()), regions = 0; |
|
|
934 | free (regionmap), regionmap = 0; |
|
|
935 | |
984 | if (!spaces) |
936 | if (spaces) |
985 | return; |
937 | { |
986 | |
|
|
987 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
938 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
988 | while (object *op = ms->bot) |
939 | while (object *op = ms->bot) |
989 | { |
940 | { |
990 | if (op->head) |
941 | if (op->head) |
991 | op = op->head; |
942 | op = op->head; |
992 | |
943 | |
993 | op->destroy_inv (false); |
944 | op->destroy_inv (false); |
994 | op->destroy (); |
945 | op->destroy (); |
995 | } |
946 | } |
996 | |
947 | |
997 | sfree (spaces, size ()), spaces = 0; |
948 | sfree (spaces, size ()), spaces = 0; |
|
|
949 | } |
998 | |
950 | |
999 | if (buttons) |
951 | if (buttons) |
1000 | free_objectlinkpt (buttons), buttons = 0; |
952 | free_objectlinkpt (buttons), buttons = 0; |
1001 | } |
953 | } |
1002 | |
954 | |
… | |
… | |
1156 | */ |
1108 | */ |
1157 | void |
1109 | void |
1158 | mapspace::update_ () |
1110 | mapspace::update_ () |
1159 | { |
1111 | { |
1160 | object *tmp, *last = 0; |
1112 | object *tmp, *last = 0; |
1161 | uint8 flags = 0, light = 0, anywhere = 0; |
1113 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1162 | New_Face *top, *floor, *middle; |
1114 | facetile *top, *floor, *middle; |
1163 | object *top_obj, *floor_obj, *middle_obj; |
1115 | object *top_obj, *floor_obj, *middle_obj; |
1164 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1165 | |
1117 | |
1166 | middle = blank_face; |
1118 | middle = blank_face; |
1167 | top = blank_face; |
1119 | top = blank_face; |
… | |
… | |
1283 | |
1235 | |
1284 | /* If two top faces are already set, quit processing */ |
1236 | /* If two top faces are already set, quit processing */ |
1285 | if ((top != blank_face) && (middle != blank_face)) |
1237 | if ((top != blank_face) && (middle != blank_face)) |
1286 | break; |
1238 | break; |
1287 | |
1239 | |
1288 | /* Only show visible faces, unless its the editor - show all */ |
1240 | /* Only show visible faces */ |
1289 | if (!tmp->invisible || editor) |
1241 | if (!tmp->invisible) |
1290 | { |
1242 | { |
1291 | /* Fill in top if needed */ |
1243 | /* Fill in top if needed */ |
1292 | if (top == blank_face) |
1244 | if (top == blank_face) |
1293 | { |
1245 | { |
1294 | top = tmp->face; |
1246 | top = tmp->face; |
… | |
… | |
1324 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1276 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1325 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1277 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1326 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1278 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1327 | } |
1279 | } |
1328 | |
1280 | |
1329 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1281 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1330 | * the map. It also takes care of linking back the freshly loaded |
1282 | * the map. It also takes care of linking back the freshly found |
1331 | * maps tile_map values if it tiles back to this one. It returns |
1283 | * maps tile_map values if it tiles back to this one. It returns |
1332 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1284 | * the value of orig_map->tile_map[tile_num]. |
1333 | * so that it is easier for calling functions to verify success. |
|
|
1334 | */ |
1285 | */ |
1335 | static maptile * |
1286 | static inline maptile * |
1336 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1287 | find_and_link (maptile *orig_map, int tile_num) |
1337 | { |
1288 | { |
|
|
1289 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1290 | |
|
|
1291 | if (!mp) |
|
|
1292 | { |
1338 | maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]); |
1293 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1339 | mp->load (); |
1294 | |
|
|
1295 | if (!mp) |
|
|
1296 | { |
|
|
1297 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1298 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1299 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1300 | mp = new maptile (1, 1); |
|
|
1301 | mp->alloc (); |
|
|
1302 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1303 | } |
|
|
1304 | } |
1340 | |
1305 | |
1341 | int dest_tile = (tile_num + 2) % 4; |
1306 | int dest_tile = (tile_num + 2) % 4; |
1342 | |
1307 | |
1343 | orig_map->tile_map[tile_num] = mp; |
1308 | orig_map->tile_map [tile_num] = mp; |
1344 | |
1309 | |
1345 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1310 | // optimisation: back-link map to origin map if euclidean |
1346 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1311 | //TODO: non-euclidean maps MUST GO |
|
|
1312 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1347 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1313 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1348 | |
1314 | |
1349 | return mp; |
1315 | return mp; |
|
|
1316 | } |
|
|
1317 | |
|
|
1318 | static inline void |
|
|
1319 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1320 | { |
|
|
1321 | find_and_link (orig_map, tile_num)->load_sync (); |
1350 | } |
1322 | } |
1351 | |
1323 | |
1352 | /* this returns TRUE if the coordinates (x,y) are out of |
1324 | /* this returns TRUE if the coordinates (x,y) are out of |
1353 | * map m. This function also takes into account any |
1325 | * map m. This function also takes into account any |
1354 | * tiling considerations, loading adjacant maps as needed. |
1326 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1371 | { |
1343 | { |
1372 | if (!m->tile_path[3]) |
1344 | if (!m->tile_path[3]) |
1373 | return 1; |
1345 | return 1; |
1374 | |
1346 | |
1375 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1347 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1376 | load_and_link_tiled_map (m, 3); |
1348 | find_and_link (m, 3); |
1377 | |
1349 | |
1378 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1350 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1379 | } |
1351 | } |
1380 | |
1352 | |
1381 | if (x >= m->width) |
1353 | if (x >= m->width) |
1382 | { |
1354 | { |
1383 | if (!m->tile_path[1]) |
1355 | if (!m->tile_path[1]) |
1384 | return 1; |
1356 | return 1; |
1385 | |
1357 | |
1386 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1358 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1387 | load_and_link_tiled_map (m, 1); |
1359 | find_and_link (m, 1); |
1388 | |
1360 | |
1389 | return out_of_map (m->tile_map[1], x - m->width, y); |
1361 | return out_of_map (m->tile_map[1], x - m->width, y); |
1390 | } |
1362 | } |
1391 | |
1363 | |
1392 | if (y < 0) |
1364 | if (y < 0) |
1393 | { |
1365 | { |
1394 | if (!m->tile_path[0]) |
1366 | if (!m->tile_path[0]) |
1395 | return 1; |
1367 | return 1; |
1396 | |
1368 | |
1397 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1369 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1398 | load_and_link_tiled_map (m, 0); |
1370 | find_and_link (m, 0); |
1399 | |
1371 | |
1400 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1372 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1401 | } |
1373 | } |
1402 | |
1374 | |
1403 | if (y >= m->height) |
1375 | if (y >= m->height) |
1404 | { |
1376 | { |
1405 | if (!m->tile_path[2]) |
1377 | if (!m->tile_path[2]) |
1406 | return 1; |
1378 | return 1; |
1407 | |
1379 | |
1408 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1380 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1409 | load_and_link_tiled_map (m, 2); |
1381 | find_and_link (m, 2); |
1410 | |
1382 | |
1411 | return out_of_map (m->tile_map[2], x, y - m->height); |
1383 | return out_of_map (m->tile_map[2], x, y - m->height); |
1412 | } |
1384 | } |
1413 | |
1385 | |
1414 | /* Simple case - coordinates are within this local |
1386 | /* Simple case - coordinates are within this local |
… | |
… | |
1419 | |
1391 | |
1420 | /* This is basically the same as out_of_map above, but |
1392 | /* This is basically the same as out_of_map above, but |
1421 | * instead we return NULL if no map is valid (coordinates |
1393 | * instead we return NULL if no map is valid (coordinates |
1422 | * out of bounds and no tiled map), otherwise it returns |
1394 | * out of bounds and no tiled map), otherwise it returns |
1423 | * the map as that the coordinates are really on, and |
1395 | * the map as that the coordinates are really on, and |
1424 | * updates x and y to be the localized coordinates. |
1396 | * updates x and y to be the localised coordinates. |
1425 | * Using this is more efficient of calling out_of_map |
1397 | * Using this is more efficient of calling out_of_map |
1426 | * and then figuring out what the real map is |
1398 | * and then figuring out what the real map is |
1427 | */ |
1399 | */ |
1428 | maptile * |
1400 | maptile * |
1429 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1401 | maptile::xy_find (sint16 &x, sint16 &y) |
1430 | { |
1402 | { |
1431 | if (*x < 0) |
1403 | if (x < 0) |
1432 | { |
1404 | { |
1433 | if (!m->tile_path[3]) |
1405 | if (!tile_path[3]) |
1434 | return 0; |
1406 | return 0; |
1435 | |
1407 | |
1436 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1408 | find_and_link (this, 3); |
1437 | load_and_link_tiled_map (m, 3); |
|
|
1438 | |
|
|
1439 | *x += m->tile_map[3]->width; |
1409 | x += tile_map[3]->width; |
1440 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1410 | return tile_map[3]->xy_find (x, y); |
1441 | } |
1411 | } |
1442 | |
1412 | |
1443 | if (*x >= m->width) |
1413 | if (x >= width) |
1444 | { |
1414 | { |
1445 | if (!m->tile_path[1]) |
1415 | if (!tile_path[1]) |
1446 | return 0; |
1416 | return 0; |
1447 | |
1417 | |
1448 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1418 | find_and_link (this, 1); |
1449 | load_and_link_tiled_map (m, 1); |
|
|
1450 | |
|
|
1451 | *x -= m->width; |
1419 | x -= width; |
1452 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1420 | return tile_map[1]->xy_find (x, y); |
1453 | } |
1421 | } |
1454 | |
1422 | |
1455 | if (*y < 0) |
1423 | if (y < 0) |
1456 | { |
1424 | { |
1457 | if (!m->tile_path[0]) |
1425 | if (!tile_path[0]) |
1458 | return 0; |
1426 | return 0; |
1459 | |
1427 | |
1460 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1428 | find_and_link (this, 0); |
1461 | load_and_link_tiled_map (m, 0); |
|
|
1462 | |
|
|
1463 | *y += m->tile_map[0]->height; |
1429 | y += tile_map[0]->height; |
1464 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1430 | return tile_map[0]->xy_find (x, y); |
1465 | } |
1431 | } |
1466 | |
1432 | |
1467 | if (*y >= m->height) |
1433 | if (y >= height) |
1468 | { |
1434 | { |
1469 | if (!m->tile_path[2]) |
1435 | if (!tile_path[2]) |
1470 | return 0; |
1436 | return 0; |
1471 | |
1437 | |
1472 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1438 | find_and_link (this, 2); |
1473 | load_and_link_tiled_map (m, 2); |
|
|
1474 | |
|
|
1475 | *y -= m->height; |
1439 | y -= height; |
1476 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1440 | return tile_map[2]->xy_find (x, y); |
1477 | } |
1441 | } |
1478 | |
1442 | |
1479 | /* Simple case - coordinates are within this local |
1443 | /* Simple case - coordinates are within this local |
1480 | * map. |
1444 | * map. |
1481 | */ |
1445 | */ |
1482 | return m; |
1446 | return this; |
1483 | } |
1447 | } |
1484 | |
1448 | |
1485 | /** |
1449 | /** |
1486 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1450 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1487 | * map1 to map2 in dx/dy. |
1451 | * map1 to map2 in dx/dy. |
1488 | */ |
1452 | */ |
1489 | static int |
1453 | int |
1490 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1454 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1491 | { |
1455 | { |
1492 | if (!map1 || !map2) |
1456 | if (!map1 || !map2) |
1493 | return 0; |
1457 | return 0; |
1494 | |
1458 | |
|
|
1459 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1460 | //fix: compare paths instead (this is likely faster, too!) |
1495 | if (map1 == map2) |
1461 | if (map1 == map2) |
1496 | { |
1462 | { |
1497 | *dx = 0; |
1463 | *dx = 0; |
1498 | *dy = 0; |
1464 | *dy = 0; |
1499 | } |
1465 | } |
… | |
… | |
1559 | } |
1525 | } |
1560 | else |
1526 | else |
1561 | return 0; |
1527 | return 0; |
1562 | |
1528 | |
1563 | return 1; |
1529 | return 1; |
|
|
1530 | } |
|
|
1531 | |
|
|
1532 | maptile * |
|
|
1533 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1534 | { |
|
|
1535 | maptile *map = xy_find (x, y); |
|
|
1536 | |
|
|
1537 | if (map) |
|
|
1538 | map->load_sync (); |
|
|
1539 | |
|
|
1540 | return map; |
|
|
1541 | } |
|
|
1542 | |
|
|
1543 | maptile * |
|
|
1544 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1545 | { |
|
|
1546 | return m->xy_load (*x, *y); |
1564 | } |
1547 | } |
1565 | |
1548 | |
1566 | /* From map.c |
1549 | /* From map.c |
1567 | * This is used by get_player to determine where the other |
1550 | * This is used by get_player to determine where the other |
1568 | * creature is. get_rangevector takes into account map tiling, |
1551 | * creature is. get_rangevector takes into account map tiling, |
1569 | * so you just can not look the the map coordinates and get the |
1552 | * so you just can not look the the map coordinates and get the |
1570 | * righte value. distance_x/y are distance away, which |
1553 | * righte value. distance_x/y are distance away, which |
1571 | * can be negativbe. direction is the crossfire direction scheme |
1554 | * can be negative. direction is the crossfire direction scheme |
1572 | * that the creature should head. part is the part of the |
1555 | * that the creature should head. part is the part of the |
1573 | * monster that is closest. |
1556 | * monster that is closest. |
1574 | * |
1557 | * |
1575 | * get_rangevector looks at op1 and op2, and fills in the |
1558 | * get_rangevector looks at op1 and op2, and fills in the |
1576 | * structure for op1 to get to op2. |
1559 | * structure for op1 to get to op2. |
… | |
… | |
1623 | { |
1606 | { |
1624 | best_distance = tmpi; |
1607 | best_distance = tmpi; |
1625 | best = tmp; |
1608 | best = tmp; |
1626 | } |
1609 | } |
1627 | } |
1610 | } |
|
|
1611 | |
1628 | if (best != op1) |
1612 | if (best != op1) |
1629 | { |
1613 | { |
1630 | retval->distance_x += op1->x - best->x; |
1614 | retval->distance_x += op1->x - best->x; |
1631 | retval->distance_y += op1->y - best->y; |
1615 | retval->distance_y += op1->y - best->y; |
1632 | } |
1616 | } |
1633 | } |
1617 | } |
|
|
1618 | |
1634 | retval->part = best; |
1619 | retval->part = best; |
1635 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1620 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1636 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1621 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1637 | } |
1622 | } |
1638 | } |
1623 | } |
1639 | |
1624 | |
1640 | /* this is basically the same as get_rangevector above, but instead of |
1625 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1645 | * flags has no meaning for this function at this time - I kept it in to |
1630 | * flags has no meaning for this function at this time - I kept it in to |
1646 | * be more consistant with the above function and also in case they are needed |
1631 | * be more consistant with the above function and also in case they are needed |
1647 | * for something in the future. Also, since no object is pasted, the best |
1632 | * for something in the future. Also, since no object is pasted, the best |
1648 | * field of the rv_vector is set to NULL. |
1633 | * field of the rv_vector is set to NULL. |
1649 | */ |
1634 | */ |
1650 | |
|
|
1651 | void |
1635 | void |
1652 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1636 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1653 | { |
1637 | { |
1654 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1638 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1655 | { |
1639 | { |
1656 | /* be conservative and fill in _some_ data */ |
1640 | /* be conservative and fill in _some_ data */ |
1657 | retval->distance = 100000; |
1641 | retval->distance = 100000; |
… | |
… | |
1664 | { |
1648 | { |
1665 | retval->distance_x += op2->x - x; |
1649 | retval->distance_x += op2->x - x; |
1666 | retval->distance_y += op2->y - y; |
1650 | retval->distance_y += op2->y - y; |
1667 | |
1651 | |
1668 | retval->part = NULL; |
1652 | retval->part = NULL; |
1669 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1653 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1670 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1654 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1671 | } |
1655 | } |
1672 | } |
1656 | } |
1673 | |
1657 | |
1674 | /* Returns true of op1 and op2 are effectively on the same map |
1658 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1694 | op->remove (); |
1678 | op->remove (); |
1695 | |
1679 | |
1696 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1680 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1697 | } |
1681 | } |
1698 | |
1682 | |
|
|
1683 | region * |
|
|
1684 | maptile::region (int x, int y) const |
|
|
1685 | { |
|
|
1686 | if (regions |
|
|
1687 | && regionmap |
|
|
1688 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1689 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1690 | return reg; |
|
|
1691 | |
|
|
1692 | if (default_region) |
|
|
1693 | return default_region; |
|
|
1694 | |
|
|
1695 | return ::region::default_region (); |
|
|
1696 | } |
|
|
1697 | |