1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
175 | */ |
175 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
177 | return 0; |
178 | |
178 | |
179 | if (ob->head != NULL) |
|
|
180 | ob = ob->head; |
179 | ob = ob->head_ (); |
181 | |
180 | |
182 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
214 | else |
216 | { |
215 | { |
217 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
218 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
220 | * hidden dm |
222 | */ |
221 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
223 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (tmp->flag [FLAG_ALIVE] |
|
|
226 | && tmp->head_ () != ob |
|
|
227 | && tmp != ob |
|
|
228 | && tmp->type != DOOR |
|
|
229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
230 | return 1; |
228 | } |
231 | } |
229 | |
232 | |
230 | } |
233 | } |
231 | return 0; |
234 | return 0; |
… | |
… | |
273 | |
276 | |
274 | /* don't have object, so don't know what types would block */ |
277 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
278 | return m1->at (sx, sy).move_block; |
276 | } |
279 | } |
277 | |
280 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
281 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
282 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
283 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
284 | |
282 | if (flag & P_OUT_OF_MAP) |
285 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
286 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
287 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
288 | return P_IS_ALIVE; |
… | |
… | |
344 | } |
347 | } |
345 | |
348 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
349 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
350 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
351 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
352 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
|
|
351 | */ |
353 | */ |
352 | void |
354 | void |
353 | maptile::link_multipart_objects () |
355 | maptile::link_multipart_objects () |
354 | { |
356 | { |
355 | if (!spaces) |
357 | if (!spaces) |
356 | return; |
358 | return; |
357 | |
359 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
360 | { |
362 | { |
361 | object *above = tmp->above; |
|
|
362 | |
|
|
363 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
364 | if (!tmp->head && !tmp->more) |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
365 | { |
366 | /* If there is nothing more to this object, this for loop |
366 | op->remove (); |
367 | * won't do anything. |
367 | op->expand_tail (); |
368 | */ |
|
|
369 | archetype *at; |
|
|
370 | object *last, *op; |
|
|
371 | for (at = tmp->arch->more, last = tmp; |
|
|
372 | at; |
|
|
373 | at = at->more, last = op) |
|
|
374 | { |
|
|
375 | op = arch_to_object (at); |
|
|
376 | |
|
|
377 | /* update x,y coordinates */ |
|
|
378 | op->x += tmp->x; |
|
|
379 | op->y += tmp->y; |
|
|
380 | op->head = tmp; |
|
|
381 | op->map = this; |
|
|
382 | last->more = op; |
|
|
383 | op->name = tmp->name; |
|
|
384 | op->title = tmp->title; |
|
|
385 | |
|
|
386 | /* we could link all the parts onto tmp, and then just |
|
|
387 | * call insert_ob_in_map once, but the effect is the same, |
|
|
388 | * as insert_ob_in_map will call itself with each part, and |
|
|
389 | * the coding is simpler to just to it here with each part. |
|
|
390 | */ |
|
|
391 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
392 | } |
|
|
393 | } |
369 | } |
394 | |
|
|
395 | tmp = above; |
|
|
396 | } |
370 | } |
397 | } |
371 | } |
398 | |
372 | |
399 | /* |
373 | /* |
400 | * Loads (ands parses) the objects into a given map from the specified |
374 | * Loads (ands parses) the objects into a given map from the specified |
401 | * file pointer. |
375 | * file pointer. |
402 | * mapflags is the same as we get with load_original_map |
|
|
403 | */ |
376 | */ |
404 | bool |
377 | bool |
405 | maptile::_load_objects (object_thawer &thawer) |
378 | maptile::_load_objects (object_thawer &f) |
406 | { |
379 | { |
407 | int unique; |
380 | for (;;) |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
409 | |
|
|
410 | op = object::create (); |
|
|
411 | op->map = this; /* To handle buttons correctly */ |
|
|
412 | |
|
|
413 | while (int i = load_object (thawer, op, 0)) |
|
|
414 | { |
381 | { |
415 | /* if the archetype for the object is null, means that we |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
416 | * got an invalid object. Don't do anything with it - the game |
383 | |
417 | * or editor will not be able to do anything with it either. |
384 | switch (f.kw) |
418 | */ |
|
|
419 | if (op->arch == NULL) |
|
|
420 | { |
385 | { |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
386 | case KW_arch: |
422 | continue; |
387 | if (object *op = object::read (f, this)) |
423 | } |
|
|
424 | |
|
|
425 | switch (i) |
|
|
426 | { |
388 | { |
427 | case LL_NORMAL: |
389 | if (op->inv) |
|
|
390 | sum_weight (op); |
|
|
391 | |
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
393 | } |
429 | |
394 | |
430 | if (op->inv) |
395 | continue; |
431 | sum_weight (op); |
|
|
432 | |
396 | |
433 | prev = op, last_more = op; |
|
|
434 | break; |
|
|
435 | |
|
|
436 | case LL_MORE: |
397 | case KW_EOF: |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
398 | return true; |
438 | op->head = prev, last_more->more = op, last_more = op; |
399 | |
|
|
400 | default: |
|
|
401 | if (!f.parse_error ("map file")) |
|
|
402 | return false; |
439 | break; |
403 | break; |
440 | } |
404 | } |
441 | |
405 | |
442 | op = object::create (); |
406 | f.next (); |
443 | op->map = this; |
|
|
444 | } |
|
|
445 | |
|
|
446 | op->destroy (); |
|
|
447 | |
|
|
448 | #if 0 |
|
|
449 | for (i = 0; i < width; i++) |
|
|
450 | for (j = 0; j < height; j++) |
|
|
451 | { |
|
|
452 | unique = 0; |
|
|
453 | /* check for unique items, or unique squares */ |
|
|
454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
455 | { |
|
|
456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
457 | unique = 1; |
|
|
458 | |
|
|
459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
461 | } |
|
|
462 | } |
407 | } |
463 | #endif |
|
|
464 | |
408 | |
465 | return true; |
409 | return true; |
466 | } |
410 | } |
467 | |
411 | |
468 | void |
412 | void |
469 | maptile::activate () |
413 | maptile::activate () |
470 | { |
414 | { |
|
|
415 | active = true; |
|
|
416 | |
471 | if (!spaces) |
417 | if (spaces) |
472 | return; |
|
|
473 | |
|
|
474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
475 | for (object *op = ms->bot; op; op = op->above) |
419 | for (object *op = ms->bot; op; op = op->above) |
476 | op->activate_recursive (); |
420 | op->activate_recursive (); |
477 | } |
421 | } |
478 | |
422 | |
479 | void |
423 | void |
480 | maptile::deactivate () |
424 | maptile::deactivate () |
481 | { |
425 | { |
|
|
426 | active = false; |
|
|
427 | |
482 | if (!spaces) |
428 | if (spaces) |
483 | return; |
|
|
484 | |
|
|
485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
486 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
487 | op->deactivate_recursive (); |
431 | op->deactivate_recursive (); |
488 | } |
432 | } |
489 | |
433 | |
490 | bool |
434 | bool |
491 | maptile::_save_objects (object_freezer &freezer, int flags) |
435 | maptile::_save_objects (object_freezer &f, int flags) |
492 | { |
436 | { |
493 | static int cede_count = 0; |
437 | coroapi::cede_to_tick (); |
494 | |
438 | |
495 | if (flags & IO_HEADER) |
439 | if (flags & IO_HEADER) |
496 | _save_header (freezer); |
440 | _save_header (f); |
497 | |
441 | |
498 | if (!spaces) |
442 | if (!spaces) |
499 | return false; |
443 | return false; |
500 | |
444 | |
501 | for (int i = 0; i < size (); ++i) |
445 | for (int i = 0; i < size (); ++i) |
502 | { |
446 | { |
503 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
504 | if (cede_count >= 500) |
|
|
505 | { |
|
|
506 | cede_count = 0; |
|
|
507 | coroapi::cede (); |
|
|
508 | } |
|
|
509 | #endif |
|
|
510 | |
|
|
511 | int unique = 0; |
447 | int unique = 0; |
512 | for (object *op = spaces [i].bot; op; op = op->above) |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
513 | { |
449 | { |
514 | // count per-object, but cede only when modification-safe |
|
|
515 | cede_count++; |
|
|
516 | |
|
|
517 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
518 | unique = 1; |
451 | unique = 1; |
519 | |
452 | |
520 | if (!op->can_map_save ()) |
453 | if (!op->can_map_save ()) |
521 | continue; |
454 | continue; |
522 | |
455 | |
523 | if (unique || op->flag [FLAG_UNIQUE]) |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
524 | { |
457 | { |
525 | if (flags & IO_UNIQUES) |
458 | if (flags & IO_UNIQUES) |
526 | save_object (freezer, op, 1); |
459 | op->write (f); |
527 | } |
460 | } |
528 | else if (flags & IO_OBJECTS) |
461 | else if (flags & IO_OBJECTS) |
529 | save_object (freezer, op, 1); |
462 | op->write (f); |
530 | } |
463 | } |
531 | } |
464 | } |
|
|
465 | |
|
|
466 | coroapi::cede_to_tick (); |
532 | |
467 | |
533 | return true; |
468 | return true; |
534 | } |
469 | } |
535 | |
470 | |
536 | bool |
471 | bool |
537 | maptile::_load_objects (const char *path, bool skip_header) |
472 | maptile::_load_objects (const char *path, bool skip_header) |
538 | { |
473 | { |
539 | object_thawer thawer (path); |
474 | object_thawer f (path); |
540 | |
475 | |
541 | if (!thawer) |
476 | if (!f) |
542 | return false; |
477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
543 | |
480 | |
544 | if (skip_header) |
481 | if (skip_header) |
545 | for (;;) |
482 | for (;;) |
546 | { |
483 | { |
|
|
484 | keyword kw = f.kw; |
|
|
485 | f.skip (); |
547 | if (thawer.kw == KW_end) |
486 | if (kw == KW_end) |
548 | break; |
487 | break; |
549 | |
|
|
550 | thawer.skip_kv (); |
|
|
551 | } |
488 | } |
552 | |
489 | |
553 | return _load_objects (thawer); |
490 | return _load_objects (f); |
554 | } |
491 | } |
555 | |
492 | |
556 | bool |
493 | bool |
557 | maptile::_save_objects (const char *path, int flags) |
494 | maptile::_save_objects (const char *path, int flags) |
558 | { |
495 | { |
… | |
… | |
733 | bool |
670 | bool |
734 | maptile::_load_header (object_thawer &thawer) |
671 | maptile::_load_header (object_thawer &thawer) |
735 | { |
672 | { |
736 | for (;;) |
673 | for (;;) |
737 | { |
674 | { |
738 | keyword kw = thawer.get_kv (); |
675 | thawer.next (); |
739 | |
676 | |
740 | switch (kw) |
677 | switch (thawer.kw) |
741 | { |
678 | { |
742 | case KW_msg: |
679 | case KW_msg: |
743 | thawer.get_ml (KW_endmsg, msg); |
680 | thawer.get_ml (KW_endmsg, msg); |
744 | break; |
681 | break; |
745 | |
682 | |
… | |
… | |
839 | object *above = op->above; |
776 | object *above = op->above; |
840 | |
777 | |
841 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
842 | unique = 1; |
779 | unique = 1; |
843 | |
780 | |
844 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
845 | { |
782 | { |
846 | op->destroy_inv (false); |
783 | op->destroy_inv (false); |
847 | op->destroy (); |
784 | op->destroy (); |
848 | } |
785 | } |
849 | |
786 | |
… | |
… | |
934 | if (spaces) |
871 | if (spaces) |
935 | { |
872 | { |
936 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
937 | while (object *op = ms->bot) |
874 | while (object *op = ms->bot) |
938 | { |
875 | { |
939 | if (op->head) |
|
|
940 | op = op->head; |
876 | op = op->head_ (); |
941 | |
|
|
942 | op->destroy_inv (false); |
877 | op->destroy_inv (false); |
943 | op->destroy (); |
878 | op->destroy (); |
944 | } |
879 | } |
945 | |
880 | |
946 | sfree (spaces, size ()), spaces = 0; |
881 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
1042 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1043 | { |
978 | { |
1044 | total_exp += op->stats.exp; |
979 | total_exp += op->stats.exp; |
1045 | |
980 | |
1046 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
981 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1047 | total_exp += at->clone.stats.exp * 8; |
982 | total_exp += at->stats.exp * 8; |
1048 | |
983 | |
1049 | monster_cnt++; |
984 | monster_cnt++; |
1050 | } |
985 | } |
1051 | } |
986 | } |
1052 | |
987 | |
… | |
… | |
1107 | void |
1042 | void |
1108 | mapspace::update_ () |
1043 | mapspace::update_ () |
1109 | { |
1044 | { |
1110 | object *tmp, *last = 0; |
1045 | object *tmp, *last = 0; |
1111 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1046 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1112 | facetile *top, *floor, *middle; |
|
|
1113 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1114 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1047 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1115 | |
1048 | |
1116 | middle = blank_face; |
1049 | //object *middle = 0; |
1117 | top = blank_face; |
1050 | //object *top = 0; |
1118 | floor = blank_face; |
1051 | //object *floor = 0; |
1119 | |
1052 | // this seems to generate better code than using locals, above |
1120 | middle_obj = 0; |
1053 | object *&top = faces_obj[0] = 0; |
1121 | top_obj = 0; |
1054 | object *&middle = faces_obj[1] = 0; |
1122 | floor_obj = 0; |
1055 | object *&floor = faces_obj[2] = 0; |
1123 | |
1056 | |
1124 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1057 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1125 | { |
1058 | { |
1126 | /* This could be made additive I guess (two lights better than |
1059 | /* This could be made additive I guess (two lights better than |
1127 | * one). But if so, it shouldn't be a simple additive - 2 |
1060 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1140 | * Always put the player down for drawing. |
1073 | * Always put the player down for drawing. |
1141 | */ |
1074 | */ |
1142 | if (!tmp->invisible) |
1075 | if (!tmp->invisible) |
1143 | { |
1076 | { |
1144 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1077 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1145 | { |
|
|
1146 | top = tmp->face; |
|
|
1147 | top_obj = tmp; |
1078 | top = tmp; |
1148 | } |
|
|
1149 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1079 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1150 | { |
1080 | { |
1151 | /* If we got a floor, that means middle and top were below it, |
1081 | /* If we got a floor, that means middle and top were below it, |
1152 | * so should not be visible, so we clear them. |
1082 | * so should not be visible, so we clear them. |
1153 | */ |
1083 | */ |
1154 | middle = blank_face; |
1084 | middle = 0; |
1155 | top = blank_face; |
1085 | top = 0; |
1156 | floor = tmp->face; |
|
|
1157 | floor_obj = tmp; |
1086 | floor = tmp; |
1158 | } |
1087 | } |
1159 | /* Flag anywhere have high priority */ |
1088 | /* Flag anywhere have high priority */ |
1160 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1089 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1161 | { |
1090 | { |
1162 | middle = tmp->face; |
|
|
1163 | |
|
|
1164 | middle_obj = tmp; |
1091 | middle = tmp; |
1165 | anywhere = 1; |
1092 | anywhere = 1; |
1166 | } |
1093 | } |
1167 | /* Find the highest visible face around. If equal |
1094 | /* Find the highest visible face around. If equal |
1168 | * visibilities, we still want the one nearer to the |
1095 | * visibilities, we still want the one nearer to the |
1169 | * top |
1096 | * top |
1170 | */ |
1097 | */ |
1171 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1098 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1172 | { |
|
|
1173 | middle = tmp->face; |
|
|
1174 | middle_obj = tmp; |
1099 | middle = tmp; |
1175 | } |
|
|
1176 | } |
1100 | } |
1177 | |
1101 | |
1178 | if (tmp == tmp->above) |
1102 | if (tmp == tmp->above) |
1179 | { |
1103 | { |
1180 | LOG (llevError, "Error in structure of map\n"); |
1104 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1215 | * middle face. This should not happen, as we already have the |
1139 | * middle face. This should not happen, as we already have the |
1216 | * else statement above so middle should not get set. OTOH, it |
1140 | * else statement above so middle should not get set. OTOH, it |
1217 | * may be possible for the faces to match but be different objects. |
1141 | * may be possible for the faces to match but be different objects. |
1218 | */ |
1142 | */ |
1219 | if (top == middle) |
1143 | if (top == middle) |
1220 | middle = blank_face; |
1144 | middle = 0; |
1221 | |
1145 | |
1222 | /* There are three posibilities at this point: |
1146 | /* There are three posibilities at this point: |
1223 | * 1) top face is set, need middle to be set. |
1147 | * 1) top face is set, need middle to be set. |
1224 | * 2) middle is set, need to set top. |
1148 | * 2) middle is set, need to set top. |
1225 | * 3) neither middle or top is set - need to set both. |
1149 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1230 | /* Once we get to a floor, stop, since we already have a floor object */ |
1154 | /* Once we get to a floor, stop, since we already have a floor object */ |
1231 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1155 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1232 | break; |
1156 | break; |
1233 | |
1157 | |
1234 | /* If two top faces are already set, quit processing */ |
1158 | /* If two top faces are already set, quit processing */ |
1235 | if ((top != blank_face) && (middle != blank_face)) |
1159 | if (top && middle) |
1236 | break; |
1160 | break; |
1237 | |
1161 | |
1238 | /* Only show visible faces */ |
1162 | /* Only show visible faces */ |
1239 | if (!tmp->invisible) |
1163 | if (!tmp->invisible) |
1240 | { |
1164 | { |
1241 | /* Fill in top if needed */ |
1165 | /* Fill in top if needed */ |
1242 | if (top == blank_face) |
1166 | if (!top) |
1243 | { |
1167 | { |
1244 | top = tmp->face; |
|
|
1245 | top_obj = tmp; |
1168 | top = tmp; |
1246 | if (top == middle) |
1169 | if (top == middle) |
1247 | middle = blank_face; |
1170 | middle = 0; |
1248 | } |
1171 | } |
1249 | else |
1172 | else |
1250 | { |
1173 | { |
1251 | /* top is already set - we should only get here if |
1174 | /* top is already set - we should only get here if |
1252 | * middle is not set |
1175 | * middle is not set |
1253 | * |
1176 | * |
1254 | * Set the middle face and break out, since there is nothing |
1177 | * Set the middle face and break out, since there is nothing |
1255 | * more to fill in. We don't check visiblity here, since |
1178 | * more to fill in. We don't check visiblity here, since |
1256 | * |
1179 | * |
1257 | */ |
1180 | */ |
1258 | if (tmp->face != top) |
1181 | if (tmp != top) |
1259 | { |
1182 | { |
1260 | middle = tmp->face; |
|
|
1261 | middle_obj = tmp; |
1183 | middle = tmp; |
1262 | break; |
1184 | break; |
1263 | } |
1185 | } |
1264 | } |
1186 | } |
1265 | } |
1187 | } |
1266 | } |
1188 | } |
1267 | |
1189 | |
1268 | if (middle == floor) |
1190 | if (middle == floor) |
1269 | middle = blank_face; |
1191 | middle = 0; |
1270 | |
1192 | |
1271 | if (top == middle) |
1193 | if (top == middle) |
1272 | middle = blank_face; |
1194 | middle = 0; |
1273 | |
1195 | |
1274 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1196 | #if 0 |
1275 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1197 | faces_obj [0] = top; |
1276 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1198 | faces_obj [1] = middle; |
|
|
1199 | faces_obj [2] = floor; |
|
|
1200 | #endif |
1277 | } |
1201 | } |
1278 | |
1202 | |
1279 | uint64 |
1203 | uint64 |
1280 | mapspace::volume () const |
1204 | mapspace::volume () const |
1281 | { |
1205 | { |
… | |
… | |
1701 | return default_region; |
1625 | return default_region; |
1702 | |
1626 | |
1703 | return ::region::default_region (); |
1627 | return ::region::default_region (); |
1704 | } |
1628 | } |
1705 | |
1629 | |
|
|
1630 | /* picks a random object from a style map. |
|
|
1631 | * Redone by MSW so it should be faster and not use static |
|
|
1632 | * variables to generate tables. |
|
|
1633 | */ |
|
|
1634 | object * |
|
|
1635 | maptile::pick_random_object () const |
|
|
1636 | { |
|
|
1637 | /* while returning a null object will result in a crash, that |
|
|
1638 | * is actually preferable to an infinite loop. That is because |
|
|
1639 | * most servers will automatically restart in case of crash. |
|
|
1640 | * Change the logic on getting the random space - shouldn't make |
|
|
1641 | * any difference, but this seems clearer to me. |
|
|
1642 | */ |
|
|
1643 | for (int i = 1000; --i;) |
|
|
1644 | { |
|
|
1645 | object *pick = at (rndm (width), rndm (height)).bot; |
1706 | |
1646 | |
|
|
1647 | // do not prefer big monsters just because they are big. |
|
|
1648 | if (pick && pick->head_ () == pick) |
|
|
1649 | return pick->head_ (); |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1653 | return get_archetype ("blocked"); |
|
|
1654 | } |
|
|
1655 | |