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Comparing deliantra/server/common/map.C (file contents):
Revision 1.110 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.117 by root, Fri Aug 24 00:26:09 2007 UTC

27#include "funcpoint.h" 27#include "funcpoint.h"
28 28
29#include "loader.h" 29#include "loader.h"
30 30
31#include "path.h" 31#include "path.h"
32
33/*
34 * This makes a path absolute outside the world of Crossfire.
35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
36 * and returns the pointer to a static array containing the result.
37 * it really should be called create_mapname
38 */
39const char *
40create_pathname (const char *name)
41{
42 static char buf[8192];
43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
44 return buf;
45}
46
47/*
48 * This function checks if a file with the given path exists.
49 * -1 is returned if it fails, otherwise the mode of the file
50 * is returned.
51 * It tries out all the compression suffixes listed in the uncomp[] array.
52 *
53 * If prepend_dir is set, then we call create_pathname (which prepends
54 * libdir & mapdir). Otherwise, we assume the name given is fully
55 * complete.
56 * Only the editor actually cares about the writablity of this -
57 * the rest of the code only cares that the file is readable.
58 * when the editor goes away, the call to stat should probably be
59 * replaced by an access instead (similar to the windows one, but
60 * that seems to be missing the prepend_dir processing
61 */
62int
63check_path (const char *name, int prepend_dir)
64{
65 char buf[MAX_BUF];
66
67 char *endbuf;
68 struct stat statbuf;
69 int mode = 0;
70
71 if (prepend_dir)
72 assign (buf, create_pathname (name));
73 else
74 assign (buf, name);
75
76 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through
79 * all the names.
80 */
81 endbuf = buf + strlen (buf);
82
83 if (stat (buf, &statbuf))
84 return -1;
85 if (!S_ISREG (statbuf.st_mode))
86 return (-1);
87
88 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
89 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
90 mode |= 4;
91
92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
94 mode |= 2;
95
96 return (mode);
97}
98 32
99/* This rolls up wall, blocks_magic, blocks_view, etc, all into 33/* This rolls up wall, blocks_magic, blocks_view, etc, all into
100 * one function that just returns a P_.. value (see map.h) 34 * one function that just returns a P_.. value (see map.h)
101 * it will also do map translation for tiled maps, returning 35 * it will also do map translation for tiled maps, returning
102 * new values into newmap, nx, and ny. Any and all of those 36 * new values into newmap, nx, and ny. Any and all of those
355{ 289{
356 if (!spaces) 290 if (!spaces)
357 return; 291 return;
358 292
359 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 293 for (mapspace *ms = spaces + size (); ms-- > spaces; )
360 for (object *op = ms->bot; op; op = op->above) 294 {
295 object *op = ms->bot;
296 while (op)
361 { 297 {
362 /* already multipart - don't do anything more */ 298 /* already multipart - don't do anything more */
363 if (op->head_ () == op && !op->more && op->arch->more) 299 if (op->head_ () == op && !op->more && op->arch->more)
364 { 300 {
365 op->remove (); 301 op->remove ();
366 op->expand_tail (); 302 op->expand_tail ();
303
304 // FIXME: INS_ON_TOP is just a workaround for the pentagram vs.
305 // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters
306 // below the pentagrams... hopefully INS_ON_TOP doesn't break anything
367 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 307 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON);
308
309 op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP
310 // so we have to reset the iteration through the mapspace
368 } 311 }
312 else
313 op = op->above;
369 } 314 }
315 }
370} 316}
371 317
372/* 318/*
373 * Loads (ands parses) the objects into a given map from the specified 319 * Loads (ands parses) the objects into a given map from the specified
374 * file pointer. 320 * file pointer.
409} 355}
410 356
411void 357void
412maptile::activate () 358maptile::activate ()
413{ 359{
414 active = true;
415
416 if (spaces) 360 if (spaces)
417 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 361 for (mapspace *ms = spaces + size (); ms-- > spaces; )
418 for (object *op = ms->bot; op; op = op->above) 362 for (object *op = ms->bot; op; op = op->above)
419 op->activate_recursive (); 363 op->activate_recursive ();
420} 364}
421 365
422void 366void
423maptile::deactivate () 367maptile::deactivate ()
424{ 368{
425 active = false;
426
427 if (spaces) 369 if (spaces)
428 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 370 for (mapspace *ms = spaces + size (); ms-- > spaces; )
429 for (object *op = ms->bot; op; op = op->above) 371 for (object *op = ms->bot; op; op = op->above)
430 op->deactivate_recursive (); 372 op->deactivate_recursive ();
431} 373}
734 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [0]); break;
735 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [1]); break;
736 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [2]); break;
737 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [3]); break;
738 680
681 case KW_ERROR:
682 set_key (thawer.kw_str, thawer.value);
683 break;
684
739 case KW_end: 685 case KW_end:
740 return true; 686 return true;
741 687
742 default: 688 default:
743 if (!thawer.parse_error ("map", 0)) 689 if (!thawer.parse_error ("map", 0))
864 * Remove and free all objects in the given map. 810 * Remove and free all objects in the given map.
865 */ 811 */
866void 812void
867maptile::clear () 813maptile::clear ()
868{ 814{
869 sfree (regions, size ()), regions = 0; 815 sfree (regions, size ()); regions = 0;
870 free (regionmap), regionmap = 0; 816 delete [] regionmap; regionmap = 0;
871 817
872 if (spaces) 818 if (spaces)
873 { 819 {
874 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 820 for (mapspace *ms = spaces + size (); ms-- > spaces; )
875 while (object *op = ms->bot) 821 while (object *op = ms->bot)
1278 vol += op->volume (); 1224 vol += op->volume ();
1279 1225
1280 return vol; 1226 return vol;
1281} 1227}
1282 1228
1283/* this updates the orig_map->tile_map[tile_num] value after finding 1229bool
1284 * the map. It also takes care of linking back the freshly found 1230maptile::tile_available (int dir, bool load)
1285 * maps tile_map values if it tiles back to this one. It returns
1286 * the value of orig_map->tile_map[tile_num].
1287 */
1288static inline maptile *
1289find_and_link (maptile *orig_map, int tile_num)
1290{ 1231{
1291 maptile *mp = orig_map->tile_map [tile_num]; 1232 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY))
1233 return 1;
1292 1234
1293 if (!mp) 1235 if (!tile_path[dir])
1294 { 1236 return 0;
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296 1237
1297 if (!mp) 1238 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1298 { 1239 return 1;
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307 1240
1308 int dest_tile = (tile_num + 2) % 4;
1309
1310 orig_map->tile_map [tile_num] = mp;
1311
1312 // optimisation: back-link map to origin map if euclidean
1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1316
1317 return mp; 1241 return 0;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
1324} 1242}
1325 1243
1326/* this returns TRUE if the coordinates (x,y) are out of 1244/* this returns TRUE if the coordinates (x,y) are out of
1327 * map m. This function also takes into account any 1245 * map m. This function also takes into account any
1328 * tiling considerations, loading adjacant maps as needed. 1246 * tiling considerations, loading adjacant maps as needed.
1341 if (!m) 1259 if (!m)
1342 return 0; 1260 return 0;
1343 1261
1344 if (x < 0) 1262 if (x < 0)
1345 { 1263 {
1346 if (!m->tile_path[3]) 1264 if (!m->tile_available (3, 0))
1347 return 1; 1265 return 1;
1348 1266
1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1350 find_and_link (m, 3);
1351
1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1267 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1353 } 1268 }
1354 1269
1355 if (x >= m->width) 1270 if (x >= m->width)
1356 { 1271 {
1357 if (!m->tile_path[1]) 1272 if (!m->tile_available (1, 0))
1358 return 1; 1273 return 1;
1359 1274
1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1361 find_and_link (m, 1);
1362
1363 return out_of_map (m->tile_map[1], x - m->width, y); 1275 return out_of_map (m->tile_map[1], x - m->width, y);
1364 } 1276 }
1365 1277
1366 if (y < 0) 1278 if (y < 0)
1367 { 1279 {
1368 if (!m->tile_path[0]) 1280 if (!m->tile_available (0, 0))
1369 return 1; 1281 return 1;
1370 1282
1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1372 find_and_link (m, 0);
1373
1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1283 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1375 } 1284 }
1376 1285
1377 if (y >= m->height) 1286 if (y >= m->height)
1378 { 1287 {
1379 if (!m->tile_path[2]) 1288 if (!m->tile_available (2, 0))
1380 return 1; 1289 return 1;
1381
1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1383 find_and_link (m, 2);
1384 1290
1385 return out_of_map (m->tile_map[2], x, y - m->height); 1291 return out_of_map (m->tile_map[2], x, y - m->height);
1386 } 1292 }
1387 1293
1388 /* Simple case - coordinates are within this local 1294 /* Simple case - coordinates are within this local
1402maptile * 1308maptile *
1403maptile::xy_find (sint16 &x, sint16 &y) 1309maptile::xy_find (sint16 &x, sint16 &y)
1404{ 1310{
1405 if (x < 0) 1311 if (x < 0)
1406 { 1312 {
1407 if (!tile_path[3]) 1313 if (!tile_available (3, 1))
1408 return 0; 1314 return 0;
1409 1315
1410 find_and_link (this, 3);
1411 x += tile_map[3]->width; 1316 x += tile_map[3]->width;
1412 return tile_map[3]->xy_find (x, y); 1317 return tile_map[3]->xy_find (x, y);
1413 } 1318 }
1414 1319
1415 if (x >= width) 1320 if (x >= width)
1416 { 1321 {
1417 if (!tile_path[1]) 1322 if (!tile_available (1, 1))
1418 return 0; 1323 return 0;
1419 1324
1420 find_and_link (this, 1);
1421 x -= width; 1325 x -= width;
1422 return tile_map[1]->xy_find (x, y); 1326 return tile_map[1]->xy_find (x, y);
1423 } 1327 }
1424 1328
1425 if (y < 0) 1329 if (y < 0)
1426 { 1330 {
1427 if (!tile_path[0]) 1331 if (!tile_available (0, 1))
1428 return 0; 1332 return 0;
1429 1333
1430 find_and_link (this, 0);
1431 y += tile_map[0]->height; 1334 y += tile_map[0]->height;
1432 return tile_map[0]->xy_find (x, y); 1335 return tile_map[0]->xy_find (x, y);
1433 } 1336 }
1434 1337
1435 if (y >= height) 1338 if (y >= height)
1436 { 1339 {
1437 if (!tile_path[2]) 1340 if (!tile_available (2, 1))
1438 return 0; 1341 return 0;
1439 1342
1440 find_and_link (this, 2);
1441 y -= height; 1343 y -= height;
1442 return tile_map[2]->xy_find (x, y); 1344 return tile_map[2]->xy_find (x, y);
1443 } 1345 }
1444 1346
1445 /* Simple case - coordinates are within this local 1347 /* Simple case - coordinates are within this local
1720 1622
1721 // instead of crashing in the unlikely(?) case, try to return *something* 1623 // instead of crashing in the unlikely(?) case, try to return *something*
1722 return get_archetype ("blocked"); 1624 return get_archetype ("blocked");
1723} 1625}
1724 1626
1627void
1628maptile::play_sound (faceidx sound, int x, int y) const
1629{
1630 if (!sound)
1631 return;
1632
1633 for_all_players (pl)
1634 if (pl->ob->map == this)
1635 if (client *ns = pl->ns)
1636 {
1637 int dx = x - pl->ob->x;
1638 int dy = y - pl->ob->y;
1639
1640 int distance = idistance (dx, dy);
1641
1642 if (distance <= MAX_SOUND_DISTANCE)
1643 ns->play_sound (sound, dx, dy);
1644 }
1645}
1646

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