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Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

1
2/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29
30 23
31#include <global.h> 24#include <global.h>
32#include <funcpoint.h> 25#include <funcpoint.h>
33 26
34#include <loader.h> 27#include <loader.h>
35#ifndef WIN32 /* ---win32 exclude header */
36# include <unistd.h> 28#include <unistd.h>
37#endif /* win32 */
38 29
39#include "path.h" 30#include "path.h"
40 31
41
42extern int nrofallocobjects, nroffreeobjects;
43
44/* 32/*
45 * Returns the mapstruct which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
46 * return NULL if no match is found. 34 * return NULL if no match is found.
47 */ 35 */
48 36maptile *
49mapstruct *
50has_been_loaded (const char *name) 37has_been_loaded (const char *name)
51{ 38{
52 mapstruct *map;
53
54 if (!name || !*name) 39 if (!name || !*name)
55 return 0; 40 return 0;
56 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
57 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
58 break;
59 return (map); 44 return map;
45
46 return 0;
60} 47}
61 48
62/* 49/*
63 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
64 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
165int 152int
166check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
167{ 154{
168 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
169 156
170#ifndef WIN32
171 char *endbuf; 157 char *endbuf;
172 struct stat statbuf; 158 struct stat statbuf;
173 int mode = 0; 159 int mode = 0;
174#endif
175 160
176 if (prepend_dir) 161 if (prepend_dir)
177 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
178 else 163 else
179 strcpy (buf, name); 164 strcpy (buf, name);
180#ifdef WIN32 /* ***win32: check this sucker in windows style. */
181 return (_access (buf, 0));
182#else
183 165
184 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
185 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
186 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
187 * all the names. 169 * all the names.
200 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 mode |= 2; 184 mode |= 2;
203 185
204 return (mode); 186 return (mode);
205#endif
206} 187}
207 188
208/* 189/*
209 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
210 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged. 192 * necessary to make sure the information is in fact logged.
212 */ 193 */
213 194
214void 195void
215dump_map (const mapstruct *m) 196dump_map (const maptile *m)
216{ 197{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
219 200
220 if (m->msg != NULL) 201 if (m->msg != NULL)
221 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
222 203
223 if (m->maplore != NULL) 204 if (m->maplore != NULL)
237 */ 218 */
238 219
239void 220void
240dump_all_maps (void) 221dump_all_maps (void)
241{ 222{
242 mapstruct *m; 223 for_all_maps (m)
243
244 for (m = first_map; m != NULL; m = m->next)
245 {
246 dump_map (m); 224 dump_map (m);
247 }
248} 225}
249 226
250/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
251 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
252 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
256 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
259 */ 236 */
260int 237int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
262{ 239{
263 sint16 newx, newy; 240 sint16 newx, newy;
264 int retval = 0; 241 int retval = 0;
265 mapstruct *mp; 242 maptile *mp;
266 243
267 if (out_of_map (oldmap, x, y))
268 return P_OUT_OF_MAP;
269 newx = x; 244 newx = x;
270 newy = y; 245 newy = y;
246
271 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
272 if (mp != oldmap) 252 if (mp != oldmap)
273 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
274 if (newmap)
275 *newmap = mp;
276 if (nx)
277 *nx = newx;
278 if (ny)
279 *ny = newy;
280 254
281 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
282 258
283 return retval; 259 return retval | mp->at (newx, newy).flags ();
284} 260}
285
286 261
287/* 262/*
288 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
289 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
290 * multipart monsters - if we want to see if a 2x2 monster 265 * multipart monsters - if we want to see if a 2x2 monster
294 * monster. 269 * monster.
295 * m, x, y are the target map/coordinates - needed for map tiling. 270 * m, x, y are the target map/coordinates - needed for map tiling.
296 * the coordinates & map passed in should have been updated for tiling 271 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 272 * by the caller.
298 */ 273 */
299
300int 274int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 275blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 276{
303 object *tmp; 277 object *tmp;
304 int mflags, blocked; 278 int mflags, blocked;
305 279
306 /* Make sure the coordinates are valid - they should be, as caller should 280 /* Make sure the coordinates are valid - they should be, as caller should
313 } 287 }
314 288
315 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
316 * directly. 290 * directly.
317 */ 291 */
318 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
319 293
320 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
321 295
322 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
323 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
342 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
343 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
344 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
345 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
346 */ 320 */
347 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
348 { 322 {
349 323
350 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
351 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
352 { 326 {
416 * 390 *
417 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
418 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
419 * against the move_block values. 393 * against the move_block values.
420 */ 394 */
421
422int 395int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 397{
425 archetype *tmp; 398 archetype *tmp;
426 int flag; 399 int flag;
427 mapstruct *m1; 400 maptile *m1;
428 sint16 sx, sy; 401 sint16 sx, sy;
429 402
430 if (ob == NULL) 403 if (ob == NULL)
431 { 404 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
433 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
434 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
435 408
436 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
437 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
438 } 411 }
439 412
440 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
441 { 414 {
442 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
443 416
444 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
445 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
446 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
447 return P_IS_ALIVE; 420 return P_IS_ALIVE;
448 421
422 mapspace &ms = m1->at (sx, sy);
423
424
449 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
450 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
451 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
452 */ 428 */
453 429
454 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
455 continue; 431 continue;
456 432
457 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
458 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
459 */ 435 */
460 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
461 return AB_NO_PASS; 437 return P_NO_PASS;
462
463 } 438 }
439
464 return 0; 440 return 0;
465} 441}
466 442
467/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
468 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
495 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
496 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
497 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
499 */ 475 */
500
501static void 476static void
502link_multipart_objects (mapstruct *m) 477link_multipart_objects (maptile *m)
503{ 478{
504 int x, y; 479 int x, y;
505 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
506 archetype *at; 481 archetype *at;
507 482
508 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
509 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
510 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
511 { 486 {
512 above = tmp->above; 487 above = tmp->above;
513 488
514 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
515 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
544 * Loads (ands parses) the objects into a given map from the specified 519 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 520 * file pointer.
546 * mapflags is the same as we get with load_original_map 521 * mapflags is the same as we get with load_original_map
547 */ 522 */
548void 523void
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 524load_objects (maptile *m, object_thawer & fp, int mapflags)
550{ 525{
551 int i, j; 526 int i, j;
552 int unique; 527 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 529
555 op = get_object (); 530 op = object::create ();
556 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
557 532
558 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
559 { 534 {
560 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
565 { 540 {
566 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
567 continue; 542 continue;
568 } 543 }
569 544
570
571 switch (i) 545 switch (i)
572 { 546 {
573 case LL_NORMAL: 547 case LL_NORMAL:
574 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
575 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
576 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
577 else 551 else
578 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
579 553
580 if (op->inv) 554 if (op->inv)
581 sum_weight (op); 555 sum_weight (op);
582 556
583 prev = op, last_more = op; 557 prev = op, last_more = op;
584 break; 558 break;
585 559
586 case LL_MORE: 560 case LL_MORE:
587 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
588 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
589 break; 563 break;
590 } 564 }
591 565
592 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
593 remove_from_active_list (op); 567 remove_from_active_list (op);
594 568
595 op = get_object (); 569 op = object::create ();
596 op->map = m; 570 op->map = m;
597 } 571 }
598 572
599 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
600 { 574 {
601 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
602 { 576 {
603 unique = 0; 577 unique = 0;
604 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
605 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
606 { 580 {
607 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
608 unique = 1; 582 unique = 1;
583
609 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
610 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
611 } 586 }
612 } 587 }
613 } 588 }
614 589
615 free_object (op); 590 op->destroy ();
616 link_multipart_objects (m); 591 link_multipart_objects (m);
617} 592}
618 593
619/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly. 597 * in order to do map tiling properly.
623 */ 598 */
624void 599void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
626{ 601{
627 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
628 object *op; 603 object *op;
629 604
630 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
631 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
632 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
633 { 608 {
634 unique = 0; 609 unique = 0;
610
635 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
636 { 612 {
637 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
638 unique = 1; 614 unique = 1;
639 615
640 if (op->type == PLAYER) 616 if (!op->can_map_save ())
641 {
642 LOG (llevDebug, "Player on map that is being saved\n");
643 continue;
644 }
645
646 if (op->head || op->owner)
647 continue; 617 continue;
648 618
649 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
650 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
651 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
652 save_object (fp, op, 3); 622 save_object (fp, op, 1);
653 623 }
654 } /* for this space */ 624 }
655 } /* for this j */
656} 625}
657 626
658/* 627maptile::maptile ()
659 * Allocates, initialises, and returns a pointer to a mapstruct.
660 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01
662 */
663
664mapstruct *
665get_linked_map (void)
666{ 628{
667 mapstruct *map = new mapstruct;
668 mapstruct *mp;
669
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
671 if (mp == NULL)
672 first_map = map;
673 else
674 mp->next = map;
675
676 map->in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
677 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
678 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
679 */ 633 */
680 MAP_WIDTH (map) = 16; 634 width = 16;
681 MAP_HEIGHT (map) = 16; 635 height = 16;
682 MAP_RESET_TIMEOUT (map) = 0; 636 reset_timeout = 0;
683 MAP_TIMEOUT (map) = 300; 637 timeout = 300;
684 MAP_ENTER_X (map) = 0; 638 enter_x = 0;
685 MAP_ENTER_Y (map) = 0; 639 enter_y = 0;
686 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
687 MAP_WORLDPARTX (map) = -1; 641 worldpartx = -1;
688 MAP_WORLDPARTY (map) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
668}
669
670/*
671 * Allocates, initialises, and returns a pointer to a maptile.
672 * Modified to no longer take a path option which was not being
673 * used anyways. MSW 2001-07-01
674 */
675maptile *
676get_linked_map (void)
677{
678 maptile *map = new maptile;
679 map->link ();
689 return map; 680 return map;
690} 681}
691 682
692/* 683/*
693 * Allocates the arrays contained in a mapstruct. 684 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 685 * This basically allocates the dynamic array of spaces for the
695 * map. 686 * map.
696 */ 687 */
697
698void 688void
699allocate_map (mapstruct *m) 689maptile::allocate ()
700{ 690{
701 m->in_memory = MAP_IN_MEMORY; 691 in_memory = MAP_IN_MEMORY;
692
702 /* Log this condition and free the storage. We could I suppose 693 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact, 694 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption. 695 * that is their poor assumption.
705 */ 696 */
706 if (m->spaces) 697 if (spaces)
707 { 698 {
708 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
709 free (m->spaces); 700 sfree (spaces, size ());
710 } 701 }
711 702
712 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 703 spaces = salloc0<mapspace> (size ());
713
714 if (m->spaces == NULL)
715 fatal (OUT_OF_MEMORY);
716} 704}
717 705
718/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
719 * in random map code and the editor. 707 * in random map code and the editor.
720 */ 708 */
721mapstruct * 709maptile *
722get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
723{ 711{
724 mapstruct *m = get_linked_map (); 712 maptile *m = get_linked_map ();
725 713
726 m->width = sizex; 714 m->width = sizex;
727 m->height = sizey; 715 m->height = sizey;
728 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
729 allocate_map (m); 718 m->allocate ();
719
730 return m; 720 return m;
731} 721}
732 722
733/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
734 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
735 * at a later date. 725 * at a later date.
736 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
737 */ 727 */
738
739static shopitems * 728static shopitems *
740parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
741{ 730{
742 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
743 shopitems *items = NULL; 732 shopitems *items = NULL;
744 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
745 const typedata *current_type; 734 const typedata *current_type;
746 735
747 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
748 p = shop_string; 737 p = shop_string;
749 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
750 while (p) 739 while (p)
751 { 740 {
752 p = strchr (p, ';'); 741 p = strchr (p, ';');
753 number_of_entries++; 742 number_of_entries++;
754 if (p) 743 if (p)
755 p++; 744 p++;
756 } 745 }
746
757 p = shop_string; 747 p = shop_string;
758 strip_endline (p); 748 strip_endline (p);
759 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
760 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
761 { 751 {
762 if (!p) 752 if (!p)
763 { 753 {
764 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
765 break; 755 break;
766 } 756 }
757
767 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
768 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
769 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
770 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
771 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
798 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
799 */ 790 */
800 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
801 } 792 }
802 } 793 }
794
803 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
804 if (next_semicolon) 796 if (next_semicolon)
805 p = ++next_semicolon; 797 p = ++next_semicolon;
806 else 798 else
807 p = NULL; 799 p = NULL;
808 } 800 }
801
809 free (shop_string); 802 free (shop_string);
810 return items; 803 return items;
811} 804}
812 805
813/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 807 * the map (or something equivilent) into output_string. */
815static void 808static void
816print_shop_string (mapstruct *m, char *output_string) 809print_shop_string (maptile *m, char *output_string)
817{ 810{
818 int i; 811 int i;
819 char tmp[MAX_BUF]; 812 char tmp[MAX_BUF];
820 813
821 strcpy (output_string, ""); 814 strcpy (output_string, "");
822 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
823 { 816 {
824 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
825 { 818 {
826 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
827 {
828 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
829 }
830 else 821 else
831 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
832 } 823 }
833 else 824 else
834 { 825 {
835 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
836 {
837 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
838 }
839 else 828 else
840 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
841 } 830 }
831
842 strcat (output_string, tmp); 832 strcat (output_string, tmp);
843 } 833 }
844} 834}
845 835
846/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
855 * MSW 2001-07-01 845 * MSW 2001-07-01
856 * return 0 on success, 1 on failure. 846 * return 0 on success, 1 on failure.
857 */ 847 */
858 848
859static int 849static int
860load_map_header (object_thawer & fp, mapstruct *m) 850load_map_header (object_thawer & fp, maptile *m)
861{ 851{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
863 int msgpos = 0; 853 int msgpos = 0;
864 int maplorepos = 0; 854 int maplorepos = 0;
865 855
866 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 856 while (fgets (buf, HUGE_BUF, fp) != NULL)
867 { 857 {
868 buf[HUGE_BUF - 1] = 0; 858 buf[HUGE_BUF - 1] = 0;
869 key = buf; 859 key = buf;
860
870 while (isspace (*key)) 861 while (isspace (*key))
871 key++; 862 key++;
863
872 if (*key == 0) 864 if (*key == 0)
873 continue; /* empty line */ 865 continue; /* empty line */
866
874 value = strchr (key, ' '); 867 value = strchr (key, ' ');
868
875 if (!value) 869 if (!value)
876 { 870 {
877 end = strchr (key, '\n'); 871 if ((end = strchr (key, '\n')))
878 if (end != NULL)
879 {
880 *end = 0; 872 *end = 0;
881 }
882 } 873 }
883 else 874 else
884 { 875 {
885 *value = 0; 876 *value = 0;
886 value++; 877 value++;
887 end = strchr (value, '\n'); 878 end = strchr (value, '\n');
879
888 while (isspace (*value)) 880 while (isspace (*value))
889 { 881 {
890 value++; 882 value++;
883
891 if (*value == '\0' || value == end) 884 if (*value == '\0' || value == end)
892 { 885 {
893 /* Nothing but spaces. */ 886 /* Nothing but spaces. */
894 value = NULL; 887 value = NULL;
895 break; 888 break;
918 * that use the parameter. 911 * that use the parameter.
919 */ 912 */
920 913
921 if (!strcmp (key, "msg")) 914 if (!strcmp (key, "msg"))
922 { 915 {
923 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 916 while (fgets (buf, HUGE_BUF, fp) != NULL)
924 { 917 {
925 if (!strcmp (buf, "endmsg\n")) 918 if (!strcmp (buf, "endmsg\n"))
926 break; 919 break;
927 else 920 else
928 { 921 {
935 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
936 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
937 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
938 */ 931 */
939 if (msgpos != 0) 932 if (msgpos != 0)
940 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
941 } 934 }
942 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
943 { 936 {
944 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
945 { 938 {
946 if (!strcmp (buf, "endmaplore\n")) 939 if (!strcmp (buf, "endmaplore\n"))
947 break; 940 break;
948 else 941 else
949 { 942 {
951 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
952 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
953 } 946 }
954 } 947 }
955 if (maplorepos != 0) 948 if (maplorepos != 0)
956 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
957 } 950 }
958 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
959 { 952 {
960 break; 953 break;
961 } 954 }
970 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
971 } 964 }
972 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
973 { 966 {
974 *end = 0; 967 *end = 0;
975 m->name = strdup_local (value); 968 m->name = strdup (value);
976 } 969 }
977 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
978 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
979 * what really should be used. 972 * what really should be used.
980 */ 973 */
981 else if (!strcmp (key, "oid")) 974 else if (!strcmp (key, "oid"))
982 {
983 fp.get (m, atoi (value)); 975 fp.get (m, atoi (value));
984 }
985 else if (!strcmp (key, "attach")) 976 else if (!strcmp (key, "attach"))
986 {
987 m->attach = value; 977 m->attach = value;
988 }
989 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 978 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
990 {
991 m->enter_x = atoi (value); 979 m->enter_x = atoi (value);
992 }
993 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 980 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
994 {
995 m->enter_y = atoi (value); 981 m->enter_y = atoi (value);
996 }
997 else if (!strcmp (key, "x") || !strcmp (key, "width")) 982 else if (!strcmp (key, "x") || !strcmp (key, "width"))
998 {
999 m->width = atoi (value); 983 m->width = atoi (value);
1000 }
1001 else if (!strcmp (key, "y") || !strcmp (key, "height")) 984 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1002 {
1003 m->height = atoi (value); 985 m->height = atoi (value);
1004 }
1005 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 986 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1006 {
1007 m->reset_timeout = atoi (value); 987 m->reset_timeout = atoi (value);
1008 }
1009 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 988 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1010 {
1011 m->timeout = atoi (value); 989 m->timeout = atoi (value);
1012 }
1013 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 990 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1014 { 991 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1015 m->difficulty = atoi (value);
1016 }
1017 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 992 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1018 {
1019 m->darkness = atoi (value); 993 m->darkness = atoi (value);
1020 }
1021 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 994 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1022 {
1023 m->fixed_resettime = atoi (value); 995 m->fixed_resettime = atoi (value);
1024 }
1025 else if (!strcmp (key, "unique")) 996 else if (!strcmp (key, "unique"))
1026 {
1027 m->unique = atoi (value); 997 m->unique = atoi (value);
1028 }
1029 else if (!strcmp (key, "template")) 998 else if (!strcmp (key, "template"))
1030 {
1031 m->templatemap = atoi (value); 999 m->templatemap = atoi (value);
1032 }
1033 else if (!strcmp (key, "region")) 1000 else if (!strcmp (key, "region"))
1034 {
1035 m->region = get_region_by_name (value); 1001 m->region = get_region_by_name (value);
1036 }
1037 else if (!strcmp (key, "shopitems")) 1002 else if (!strcmp (key, "shopitems"))
1038 { 1003 {
1039 *end = 0; 1004 *end = 0;
1040 m->shopitems = parse_shop_string (value); 1005 m->shopitems = parse_shop_string (value);
1041 } 1006 }
1042 else if (!strcmp (key, "shopgreed")) 1007 else if (!strcmp (key, "shopgreed"))
1043 {
1044 m->shopgreed = atof (value); 1008 m->shopgreed = atof (value);
1045 }
1046 else if (!strcmp (key, "shopmin")) 1009 else if (!strcmp (key, "shopmin"))
1047 {
1048 m->shopmin = atol (value); 1010 m->shopmin = atol (value);
1049 }
1050 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1051 {
1052 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1053 }
1054 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1055 { 1014 {
1056 *end = 0; 1015 *end = 0;
1057 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1058 } 1017 }
1059 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1060 {
1061 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1062 }
1063 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1064 {
1065 m->temp = atoi (value); 1021 m->temp = atoi (value);
1066 }
1067 else if (!strcmp (key, "pressure")) 1022 else if (!strcmp (key, "pressure"))
1068 {
1069 m->pressure = atoi (value); 1023 m->pressure = atoi (value);
1070 }
1071 else if (!strcmp (key, "humid")) 1024 else if (!strcmp (key, "humid"))
1072 {
1073 m->humid = atoi (value); 1025 m->humid = atoi (value);
1074 }
1075 else if (!strcmp (key, "windspeed")) 1026 else if (!strcmp (key, "windspeed"))
1076 {
1077 m->windspeed = atoi (value); 1027 m->windspeed = atoi (value);
1078 }
1079 else if (!strcmp (key, "winddir")) 1028 else if (!strcmp (key, "winddir"))
1080 {
1081 m->winddir = atoi (value); 1029 m->winddir = atoi (value);
1082 }
1083 else if (!strcmp (key, "sky")) 1030 else if (!strcmp (key, "sky"))
1084 {
1085 m->sky = atoi (value); 1031 m->sky = atoi (value);
1086 }
1087 else if (!strcmp (key, "nosmooth")) 1032 else if (!strcmp (key, "nosmooth"))
1088 {
1089 m->nosmooth = atoi (value); 1033 m->nosmooth = atoi (value);
1090 }
1091 else if (!strncmp (key, "tile_path_", 10)) 1034 else if (!strncmp (key, "tile_path_", 10))
1092 { 1035 {
1093 int tile = atoi (key + 10); 1036 int tile = atoi (key + 10);
1094 1037
1095 if (tile < 1 || tile > 4) 1038 if (tile < 1 || tile > 4)
1128 } 1071 }
1129 1072
1130 if (editor) 1073 if (editor)
1131 { 1074 {
1132 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1133 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1134 } 1077 }
1135 else if (path != NULL) 1078 else if (path != NULL)
1136 { 1079 {
1137 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1138 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1139 } 1082 }
1140 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1141 } 1084 }
1142 else 1085 else
1143 {
1144 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1145 }
1146 } 1087 }
1088
1147 if (!key || strcmp (key, "end")) 1089 if (!key || strcmp (key, "end"))
1148 { 1090 {
1149 LOG (llevError, "Got premature eof on map header!\n"); 1091 LOG (llevError, "Got premature eof on map header!\n");
1150 return 1; 1092 return 1;
1151 } 1093 }
1094
1152 return 0; 1095 return 0;
1153} 1096}
1154 1097
1155/* 1098/*
1156 * Opens the file "filename" and reads information about the map 1099 * Opens the file "filename" and reads information about the map
1157 * from the given file, and stores it in a newly allocated 1100 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1101 * maptile. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are 1102 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1103 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list. 1107 * managed map list.
1165 */ 1108 */
1166 1109maptile *
1167mapstruct *
1168load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1169{ 1111{
1170 mapstruct *m; 1112 maptile *m;
1171 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1172 1114
1173 if (flags & MAP_PLAYER_UNIQUE) 1115 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename); 1116 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY) 1117 else if (flags & MAP_OVERLAY)
1189 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1190 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1191 { 1133 {
1192 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1193 delete_map (m); 1135 delete_map (m);
1194 return NULL; 1136 return 0;
1195 } 1137 }
1196 1138
1197 allocate_map (m); 1139 m->allocate ();
1198 1140
1199 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1200 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1201 1143
1202 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1203 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1204 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1205 set_map_reset_time (m); 1147 set_map_reset_time (m);
1206 m->instantiate (); 1148 m->instantiate ();
1207 return (m); 1149 return (m);
1208} 1150}
1209 1151
1210/* 1152/*
1211 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map) 1155 * option if we can't find the original map)
1214 */ 1156 */
1215
1216static mapstruct * 1157static maptile *
1217load_temporary_map (mapstruct *m) 1158load_temporary_map (maptile *m)
1218{ 1159{
1219 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1220 1161
1221 if (!m->tmpname) 1162 if (!m->tmpname)
1222 { 1163 {
1248 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1249 delete_map (m); 1190 delete_map (m);
1250 m = load_original_map (m->path, 0); 1191 m = load_original_map (m->path, 0);
1251 return NULL; 1192 return NULL;
1252 } 1193 }
1194
1253 allocate_map (m); 1195 m->allocate ();
1254 1196
1255 m->in_memory = MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1256 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1257 1199
1258 m->in_memory = MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1263/* 1205/*
1264 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map) 1208 * option if we can't find the original map)
1267 */ 1209 */
1268 1210maptile *
1269mapstruct *
1270load_overlay_map (const char *filename, mapstruct *m) 1211load_overlay_map (const char *filename, maptile *m)
1271{ 1212{
1272 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1273 1214
1274 strcpy (pathname, create_overlay_pathname (filename)); 1215 strcpy (pathname, create_overlay_pathname (filename));
1275 1216
1281 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1282 { 1223 {
1283 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1284 delete_map (m); 1225 delete_map (m);
1285 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1286 return NULL; 1227 return 0;
1287 } 1228 }
1288 /*allocate_map(m); */ 1229 /*m->allocate ();*/
1289 1230
1290 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1291 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1292 1233
1293 m->in_memory = MAP_IN_MEMORY; 1234 m->in_memory = MAP_IN_MEMORY;
1298 * This is the start of unique map handling code 1239 * This is the start of unique map handling code
1299 *****************************************************************************/ 1240 *****************************************************************************/
1300 1241
1301/* This goes through map 'm' and removed any unique items on the map. */ 1242/* This goes through map 'm' and removed any unique items on the map. */
1302static void 1243static void
1303delete_unique_items (mapstruct *m) 1244delete_unique_items (maptile *m)
1304{ 1245{
1305 int i, j, unique; 1246 int i, j, unique;
1306 object *op, *next; 1247 object *op, *next;
1307 1248
1308 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1309 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1310 { 1251 {
1311 unique = 0; 1252 unique = 0;
1253
1312 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1313 { 1255 {
1314 next = op->above; 1256 next = op->above;
1257
1315 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1316 unique = 1; 1259 unique = 1;
1260
1317 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1318 { 1262 {
1319 clean_object (op); 1263 op->destroy_inv (false);
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1264 op->destroy ();
1321 remove_button_link (op);
1322 remove_ob (op);
1323 free_object (op);
1324 } 1265 }
1325 } 1266 }
1326 } 1267 }
1327} 1268}
1328 1269
1329
1330/* 1270/*
1331 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1333 */ 1273 */
1334static void 1274static void
1335load_unique_objects (mapstruct *m) 1275load_unique_objects (maptile *m)
1336{ 1276{
1337 int count; 1277 int count;
1338 char firstname[MAX_BUF]; 1278 char firstname[MAX_BUF];
1339 1279
1340 for (count = 0; count < 10; count++) 1280 for (count = 0; count < 10; count++)
1353 return; 1293 return;
1354 1294
1355 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1356 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1357 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1358 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1359 1300
1360 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1361} 1302}
1362
1363 1303
1364/* 1304/*
1365 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure. 1308 * The temporary filename will be stored in the maptileure.
1369 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1371 */ 1311 */
1372
1373int 1312int
1374new_save_map (mapstruct *m, int flag) 1313new_save_map (maptile *m, int flag)
1375{ 1314{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i; 1316 int i;
1378 1317
1379 if (flag && !*m->path) 1318 if (flag && !*m->path)
1397 make_path_to_file (filename); 1336 make_path_to_file (filename);
1398 } 1337 }
1399 else 1338 else
1400 { 1339 {
1401 if (!m->tmpname) 1340 if (!m->tmpname)
1402 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1403 1342
1404 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1405 } 1344 }
1406 1345
1407 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1431 print_shop_string (m, shop); 1370 print_shop_string (m, shop);
1432 fprintf (freezer, "shopitems %s\n", shop); 1371 fprintf (freezer, "shopitems %s\n", shop);
1433 } 1372 }
1434 if (m->shopgreed) 1373 if (m->shopgreed)
1435 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1374 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1436#ifndef WIN32
1437 if (m->shopmin) 1375 if (m->shopmin)
1438 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1376 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1439 if (m->shopmax) 1377 if (m->shopmax)
1440 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1378 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1441#else
1442 if (m->shopmin)
1443 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1444 if (m->shopmax)
1445 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1446#endif
1447 if (m->shoprace) 1379 if (m->shoprace)
1448 fprintf (freezer, "shoprace %s\n", m->shoprace); 1380 fprintf (freezer, "shoprace %s\n", m->shoprace);
1449 if (m->darkness) 1381 if (m->darkness)
1450 fprintf (freezer, "darkness %d\n", m->darkness); 1382 fprintf (freezer, "darkness %d\n", m->darkness);
1451 if (m->width) 1383 if (m->width)
1516 freezer.save (filename); 1448 freezer.save (filename);
1517 1449
1518 return 0; 1450 return 0;
1519} 1451}
1520 1452
1521
1522/*
1523 * Remove and free all objects in the inventory of the given object.
1524 * object.c ?
1525 */
1526
1527void
1528clean_object (object *op)
1529{
1530 object *tmp, *next;
1531
1532 for (tmp = op->inv; tmp; tmp = next)
1533 {
1534 next = tmp->below;
1535 clean_object (tmp);
1536 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1537 remove_button_link (tmp);
1538 remove_ob (tmp);
1539 free_object (tmp);
1540 }
1541}
1542
1543/* 1453/*
1544 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1545 */ 1455 */
1546
1547void 1456void
1548free_all_objects (mapstruct *m) 1457free_all_objects (maptile *m)
1549{ 1458{
1550 int i, j; 1459 if (!m->spaces)
1551 object *op; 1460 return;
1552 1461
1553 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1554 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1555 { 1464 {
1556 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1557 1466
1558 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1559 { 1468 {
1560 if (op == previous_obj)
1561 {
1562 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1563 break;
1564 }
1565 previous_obj = op;
1566 if (op->head != NULL) 1469 if (op->head)
1567 op = op->head; 1470 op = op->head;
1568 1471
1569 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1570 * free objects in op's inventory. So let it do the job. 1473 op->destroy ();
1571 */
1572 if (m->in_memory == MAP_IN_MEMORY)
1573 clean_object (op);
1574 remove_ob (op);
1575 free_object (op);
1576 } 1474 }
1577 } 1475 }
1578} 1476}
1579 1477
1580/* 1478/*
1581 * Frees everything allocated by the given mapstructure. 1479 * Frees everything allocated by the given maptileure.
1582 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1583 */ 1481 */
1584
1585void 1482void
1586free_map (mapstruct *m, int flag) 1483free_map (maptile *m, int flag)
1587{ 1484{
1588 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1589
1590 if (!m->in_memory)
1591 {
1592 LOG (llevError, "Trying to free freed map.\n");
1593 return; 1486 return;
1594 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1595 if (flag && m->spaces) 1492 if (flag && m->spaces)
1596 free_all_objects (m); 1493 free_all_objects (m);
1597 if (m->name) 1494
1598 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1599 if (m->spaces) 1496
1600 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1601 if (m->msg) 1498 free (m->msg), m->msg = 0;
1602 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1603 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1604 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1605 if (m->shopitems) 1502
1606 delete[]m->shopitems;
1607 m->shopitems = 0;
1608 if (m->shoprace)
1609 FREE_AND_CLEAR (m->shoprace);
1610 if (m->buttons) 1503 if (m->buttons)
1611 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1612 m->buttons = NULL; 1505
1613 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1614 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1615 if (m->tile_path[i]) 1508
1616 FREE_AND_CLEAR (m->tile_path[i]);
1617 m->tile_map[i] = NULL;
1618 }
1619 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1620} 1510}
1621 1511
1622/* 1512maptile::~maptile ()
1623 * function: vanish mapstruct 1513{
1624 * m : pointer to mapstruct, if NULL no action 1514 assert (destroyed ());
1625 * this deletes all the data on the map (freeing pointers) 1515}
1626 * and then removes this map from the global linked list of maps.
1627 */
1628 1516
1629void 1517void
1630delete_map (mapstruct *m) 1518maptile::do_destroy ()
1631{ 1519{
1632 mapstruct *tmp, *last; 1520 attachable::do_destroy ();
1633 int i;
1634 1521
1635 if (!m) 1522 unlink ();
1636 return;
1637 1523
1638 m->clear ();
1639
1640 if (m->in_memory == MAP_IN_MEMORY)
1641 {
1642 /* change to MAP_SAVING, even though we are not,
1643 * so that remove_ob doesn't do as much work.
1644 */
1645 m->in_memory = MAP_SAVING;
1646 free_map (m, 1); 1524 free_map (this, 1);
1647 } 1525 free (tmpname), tmpname = 0;
1648 /* move this out of free_map, since tmpname can still be needed if 1526
1649 * the map is swapped out.
1650 */
1651 if (m->tmpname)
1652 {
1653 free (m->tmpname);
1654 m->tmpname = NULL;
1655 }
1656 last = NULL;
1657 /* We need to look through all the maps and see if any maps 1527 /* We need to look through all the maps and see if any maps
1658 * are pointing at this one for tiling information. Since 1528 * are pointing at this one for tiling information. Since
1659 * tiling can be assymetric, we just can not look to see which 1529 * tiling can be asymetric, we just can not look to see which
1660 * maps this map tiles with and clears those. 1530 * maps this map tiles with and clears those.
1661 */ 1531 */
1662 for (tmp = first_map; tmp != NULL; tmp = tmp->next) 1532 //TODO: non-euclidean-tiling MUST GO
1663 { 1533 for_all_maps (m)
1664 if (tmp->next == m)
1665 last = tmp;
1666
1667 /* This should hopefully get unrolled on a decent compiler */
1668 for (i = 0; i < 4; i++) 1534 for (int i = 0; i < 4; i++)
1669 if (tmp->tile_map[i] == m) 1535 if (m->tile_map[i] == this)
1670 tmp->tile_map[i] = NULL; 1536 m->tile_map[i] = 0;
1671 }
1672
1673 /* If last is null, then this should be the first map in the list */
1674 if (!last)
1675 {
1676 if (m == first_map)
1677 first_map = m->next;
1678 else
1679 /* m->path is a static char, so should hopefully still have
1680 * some useful data in it.
1681 */
1682 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1683 }
1684 else
1685 last->next = m->next;
1686
1687 delete m;
1688} 1537}
1689 1538
1690 1539//TODO: must go
1540void
1541delete_map (maptile *m)
1542{
1543 if (m)
1544 m->destroy ();
1545}
1691 1546
1692/* 1547/*
1693 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1694 * name is path name of the map. 1549 * name is path name of the map.
1695 * flags meaning: 1550 * flags meaning:
1698 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1699 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1700 * 1555 *
1701 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1702 */ 1557 */
1703 1558maptile *
1704mapstruct *
1705ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1706{ 1560{
1707 mapstruct *m;
1708
1709 if (!name) 1561 if (!name)
1710 return (NULL); 1562 return 0;
1711 1563
1712 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1713 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1714 1566
1715 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1716 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1717 {
1718 return m; 1569 return m;
1719 }
1720 1570
1721 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1722 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1723 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1724 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1726 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1727 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1728 */ 1578 */
1729 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1730 { 1580 {
1731
1732 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1733 if (m) 1582 if (m)
1734 { 1583 {
1735 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1736 delete_map (m); 1585 delete_map (m);
1740 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1741 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1742 else 1591 else
1743 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1744 1593
1745 //eval_pv ("$x = Event::time", 1);//D
1746 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1747 return (NULL); 1595 return (NULL);
1748 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1749 1596
1750 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1751 1598
1752 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1753 * if from the editor, likewise. 1600 * if from the editor, likewise.
1814 * have a difficulty set than using this function - human calculation 1661 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1662 * is much better than this functions guesswork.
1816 */ 1663 */
1817 1664
1818int 1665int
1819calculate_difficulty (mapstruct *m) 1666calculate_difficulty (maptile *m)
1820{ 1667{
1821 object *op; 1668 object *op;
1822 archetype *at; 1669 archetype *at;
1823 int x, y, i; 1670 int x, y, i;
1824 long monster_cnt = 0; 1671 long monster_cnt = 0;
1825 double avgexp = 0; 1672 double avgexp = 0;
1826 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1827 1674
1828 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1829 { 1676 {
1830 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1831 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1832 } 1679 }
1833 1680
1834 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1835 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1836 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1837 { 1684 {
1838 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1839 { 1686 {
1840 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1841 monster_cnt++; 1688 monster_cnt++;
1866 1713
1867 return 1; 1714 return 1;
1868} 1715}
1869 1716
1870void 1717void
1871clean_tmp_map (mapstruct *m) 1718clean_tmp_map (maptile *m)
1872{ 1719{
1873 if (m->tmpname == NULL) 1720 if (m->tmpname == NULL)
1874 return; 1721 return;
1875 INVOKE_MAP (CLEAN, m); 1722 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname); 1723 (void) unlink (m->tmpname);
1889 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1890 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1891 delete_map (first_map); 1738 delete_map (first_map);
1892 real_maps++; 1739 real_maps++;
1893 } 1740 }
1741
1894 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1895} 1743}
1896 1744
1897/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1898 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1901 * to maps than los. 1749 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1750 * postive values make it darker, negative make it brighter
1903 */ 1751 */
1904 1752
1905int 1753int
1906change_map_light (mapstruct *m, int change) 1754change_map_light (maptile *m, int change)
1907{ 1755{
1908 int new_level = m->darkness + change; 1756 int new_level = m->darkness + change;
1909 1757
1910 /* Nothing to do */ 1758 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1759 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1934 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1935 update_all_map_los (m); 1783 update_all_map_los (m);
1936 return 1; 1784 return 1;
1937} 1785}
1938 1786
1939
1940/* 1787/*
1941 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1942 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1944 * through, etc) 1791 * through, etc)
1945 */ 1792 */
1946void 1793void
1947update_position (mapstruct *m, int x, int y) 1794mapspace::update_ ()
1948{ 1795{
1949 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1953 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1954 1801
1955 oldflags = GET_MAP_FLAGS (m, x, y);
1956 if (!(oldflags & P_NEED_UPDATE))
1957 {
1958 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1959 return;
1960 }
1961
1962 middle = blank_face; 1802 middle = blank_face;
1963 top = blank_face; 1803 top = blank_face;
1964 floor = blank_face; 1804 floor = blank_face;
1965 1805
1966 middle_obj = NULL; 1806 middle_obj = 0;
1967 top_obj = NULL; 1807 top_obj = 0;
1968 floor_obj = NULL; 1808 floor_obj = 0;
1969 1809
1970 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1971 { 1811 {
1972
1973 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1974 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1975 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1976 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1977 */ 1816 */
1978 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1979 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1980 1819
1981 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
2019 { 1858 {
2020 middle = tmp->face; 1859 middle = tmp->face;
2021 middle_obj = tmp; 1860 middle_obj = tmp;
2022 } 1861 }
2023 } 1862 }
1863
2024 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
2025 { 1865 {
2026 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
2027 exit (-1); 1867 exit (-1);
2028 } 1868 }
2029 1869
2030 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
2031 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
2032 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
2033 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
2034 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
2035 1875
2036 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2037 flags |= P_IS_ALIVE;
2038 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2039 flags |= P_NO_MAGIC;
2040 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2041 flags |= P_NO_CLERIC;
2042 if (tmp->type == SAFE_GROUND)
2043 flags |= P_SAFE;
2044
2045 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2046 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2047 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2048 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2049 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2050 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2051 * if they don't match, logic is broken someplace.
2052 */
2053 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2054 { 1882 }
2055 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2056 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2057 } 1885 this->flags_ = flags;
2058 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2059 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2060 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2061 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2062 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2063 1890
2064 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2065 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2066 * this point. 1893 * this point.
2067 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2121 break; 1948 break;
2122 } 1949 }
2123 } 1950 }
2124 } 1951 }
2125 } 1952 }
1953
2126 if (middle == floor) 1954 if (middle == floor)
2127 middle = blank_face; 1955 middle = blank_face;
1956
2128 if (top == middle) 1957 if (top == middle)
2129 middle = blank_face; 1958 middle = blank_face;
2130 SET_MAP_FACE (m, x, y, top, 0);
2131 if (top != blank_face)
2132 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2133 else
2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2135 SET_MAP_FACE (m, x, y, middle, 1);
2136 if (middle != blank_face)
2137 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2138 else
2139 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2140 SET_MAP_FACE (m, x, y, floor, 2);
2141 if (floor != blank_face)
2142 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2143 else
2144 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2145 SET_MAP_LIGHT (m, x, y, light);
2146}
2147 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2148 1964
2149void 1965void
2150set_map_reset_time (mapstruct *map) 1966set_map_reset_time (maptile *map)
2151{ 1967{
2152 int timeout; 1968 int timeout = map->reset_timeout;
2153 1969
2154 timeout = MAP_RESET_TIMEOUT (map);
2155 if (timeout <= 0) 1970 if (timeout <= 0)
2156 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2157 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2158 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2159 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2160} 1976}
2161 1977
2162/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2163 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2164 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 1981 * the value of orig_map->tile_map[tile_num]. It really only does this
2166 * so that it is easier for calling functions to verify success. 1982 * so that it is easier for calling functions to verify success.
2167 */ 1983 */
2168 1984
2169static mapstruct * 1985static maptile *
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 1986load_and_link_tiled_map (maptile *orig_map, int tile_num)
2171{ 1987{
2172 int dest_tile = (tile_num + 2) % 4; 1988 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 1989 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 1990
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1991 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2190 * tiled maps. 2006 * tiled maps.
2191 * 2007 *
2192 * 2008 *
2193 */ 2009 */
2194int 2010int
2195out_of_map (mapstruct *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2196{ 2012{
2197
2198 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2201 */ 2016 */
2202 if (!m) 2017 if (!m)
2204 2019
2205 if (x < 0) 2020 if (x < 0)
2206 { 2021 {
2207 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2208 return 1; 2023 return 1;
2024
2209 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2212 } 2027
2213 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2214 } 2029 }
2215 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2216 { 2032 {
2217 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2218 return 1; 2034 return 1;
2035
2219 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2222 } 2038
2223 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2224 } 2040 }
2041
2225 if (y < 0) 2042 if (y < 0)
2226 { 2043 {
2227 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2228 return 1; 2045 return 1;
2046
2229 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2232 } 2049
2233 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2234 } 2051 }
2235 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2236 { 2054 {
2237 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2238 return 1; 2056 return 1;
2057
2239 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2240 {
2241 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2242 } 2060
2243 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2244 } 2062 }
2245 2063
2246 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2247 * map. 2065 * map.
2248 */ 2066 */
2255 * the map as that the coordinates are really on, and 2073 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 2074 * updates x and y to be the localized coordinates.
2257 * Using this is more efficient of calling out_of_map 2075 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 2076 * and then figuring out what the real map is
2259 */ 2077 */
2260mapstruct * 2078maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2079get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2262{ 2080{
2263 2081
2264 if (*x < 0) 2082 if (*x < 0)
2265 { 2083 {
2266 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2267 return NULL; 2085 return 0;
2268 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2269 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2270 2088
2271 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2272 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2273 } 2091 }
2274 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2275 { 2094 {
2276 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2277 return NULL; 2096 return 0;
2097
2278 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2279 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2280 2100
2281 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2282 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2283 } 2103 }
2104
2284 if (*y < 0) 2105 if (*y < 0)
2285 { 2106 {
2286 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2287 return NULL; 2108 return 0;
2109
2288 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2289 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2290 2112
2291 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2292 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2293 } 2115 }
2294 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2295 { 2118 {
2296 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2297 return NULL; 2120 return 0;
2121
2298 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2299 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2300 2124
2301 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2302 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2303 } 2127 }
2304 2128
2305 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2306 * map. 2130 * map.
2312/** 2136/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 2137 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 2138 * map1 to map2 in dx/dy.
2315 */ 2139 */
2316static int 2140static int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2141adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 2142{
2319 if (!map1 || !map2) 2143 if (!map1 || !map2)
2320 return 0; 2144 return 0;
2321 2145
2322 if (map1 == map2) 2146 if (map1 == map2)
2326 2150
2327 } 2151 }
2328 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2329 { /* up */ 2153 { /* up */
2330 *dx = 0; 2154 *dx = 0;
2331 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2332 } 2156 }
2333 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2334 { /* right */ 2158 { /* right */
2335 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2336 *dy = 0; 2160 *dy = 0;
2337 } 2161 }
2338 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2339 { /* down */ 2163 { /* down */
2340 *dx = 0; 2164 *dx = 0;
2341 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2342 } 2166 }
2343 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2344 { /* left */ 2168 { /* left */
2345 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2346 *dy = 0; 2170 *dy = 0;
2347 2171
2348 } 2172 }
2349 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2350 { /* up right */ 2174 { /* up right */
2351 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2352 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2353 } 2177 }
2354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2355 { /* up left */ 2179 { /* up left */
2356 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2357 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2358 } 2182 }
2359 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2360 { /* right up */ 2184 { /* right up */
2361 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2362 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2363 } 2187 }
2364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2365 { /* right down */ 2189 { /* right down */
2366 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2367 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2368 } 2192 }
2369 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2370 { /* down right */ 2194 { /* down right */
2371 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2372 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2373 } 2197 }
2374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2375 { /* down left */ 2199 { /* down left */
2376 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2377 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2378 } 2202 }
2379 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2380 { /* left up */ 2204 { /* left up */
2381 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2382 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2383 } 2207 }
2384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2385 { /* left down */ 2209 { /* left down */
2386 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2387 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2388 2212
2389 } 2213 }
2390 else 2214 else
2391 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2392 return 0; 2216 return 0;
2480 * for something in the future. Also, since no object is pasted, the best 2304 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 2305 * field of the rv_vector is set to NULL.
2482 */ 2306 */
2483 2307
2484void 2308void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2309get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2486{ 2310{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2311 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 2312 {
2489 /* be conservative and fill in _some_ data */ 2313 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 2314 retval->distance = 100000;
2517{ 2341{
2518 int dx, dy; 2342 int dx, dy;
2519 2343
2520 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2521} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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