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Comparing deliantra/server/common/map.C (file contents):
Revision 1.38 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.45 by root, Wed Dec 20 09:14:21 2006 UTC

27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33 32
34/* 33/*
35 * Returns the maptile which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 35 * return NULL if no match is found.
37 */ 36 */
324 /* We basically go through the stack of objects, and if there is 323 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 324 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 325 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 326 * ob is blocking it, so return 0.
328 */ 327 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 328 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 329 {
331 330
332 /* This must be before the checks below. Code for inventory checkers. */ 331 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 333 {
398 * 397 *
399 * Note this used to be arch_blocked, but with new movement 398 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 399 * code, we need to have actual object to check its move_type
401 * against the move_block values. 400 * against the move_block values.
402 */ 401 */
403
404int 402int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 403ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 404{
407 archetype *tmp; 405 archetype *tmp;
408 int flag; 406 int flag;
438 436
439 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
441 */ 439 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
443 return AB_NO_PASS; 441 return P_NO_PASS;
444
445 } 442 }
443
446 return 0; 444 return 0;
447} 445}
448 446
449/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
487 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
488 archetype *at; 486 archetype *at;
489 487
490 for (x = 0; x < MAP_WIDTH (m); x++) 488 for (x = 0; x < MAP_WIDTH (m); x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 489 for (y = 0; y < MAP_HEIGHT (m); y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 491 {
494 above = tmp->above; 492 above = tmp->above;
495 493
496 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 495 if (tmp->head || tmp->more)
532{ 530{
533 int i, j; 531 int i, j;
534 int unique; 532 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 534
537 op = get_object (); 535 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
539 537
540 while ((i = load_object (fp, op, mapflags))) 538 while ((i = load_object (fp, op, mapflags)))
541 { 539 {
542 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
550 } 548 }
551 549
552 550
553 switch (i) 551 switch (i)
554 { 552 {
555 case LL_NORMAL: 553 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else 557 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 559
562 if (op->inv) 560 if (op->inv)
563 sum_weight (op); 561 sum_weight (op);
564 562
565 prev = op, last_more = op; 563 prev = op, last_more = op;
566 break; 564 break;
567 565
568 case LL_MORE: 566 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 568 op->head = prev, last_more->more = op, last_more = op;
571 break; 569 break;
572 } 570 }
573 571
574 if (mapflags & MAP_STYLE) 572 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op); 573 remove_from_active_list (op);
576 574
577 op = get_object (); 575 op = object::create ();
578 op->map = m; 576 op->map = m;
579 } 577 }
580 578
581 for (i = 0; i < m->width; i++) 579 for (i = 0; i < m->width; i++)
582 { 580 {
583 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
584 { 582 {
585 unique = 0; 583 unique = 0;
586 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 586 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 588 unique = 1;
589
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 } 592 }
594 } 593 }
595 } 594 }
596 595
597 free_object (op); 596 op->destroy ();
598 link_multipart_objects (m); 597 link_multipart_objects (m);
599} 598}
600 599
601/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
612 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < MAP_WIDTH (m); i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < MAP_HEIGHT (m); j++)
615 { 614 {
616 unique = 0; 615 unique = 0;
617 for (op = get_map_ob (m, i, j); op; op = op->above) 616 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
618 { 617 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 618 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
620 unique = 1; 619 unique = 1;
621 620
622 if (op->type == PLAYER) 621 if (op->type == PLAYER)
623 {
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue; 622 continue;
626 }
627 623
628 if (op->head || op->owner) 624 if (op->head || op->owner)
629 continue; 625 continue;
630 626
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 627 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
632 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 629 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
634 save_object (fp, op, 3); 630 save_object (fp, op, 3);
635 631 }
636 } /* for this space */ 632 }
637 } /* for this j */
638} 633}
639 634
640maptile::maptile () 635maptile::maptile ()
641{ 636{
642 in_memory = MAP_SWAPPED; 637 in_memory = MAP_SWAPPED;
692 { 687 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces); 689 free (spaces);
695 } 690 }
696 691
697 spaces = (MapSpace *) 692 spaces = (mapspace *)
698 calloc (1, width * height * sizeof (MapSpace)); 693 calloc (1, width * height * sizeof (mapspace));
699 694
700 if (!spaces) 695 if (!spaces)
701 fatal (OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
702} 697}
703 698
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 725 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 726 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 727 const typedata *current_type;
733 728
734 shop_string = strdup_local (input_string); 729 shop_string = strdup (input_string);
735 p = shop_string; 730 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 732 while (p)
738 { 733 {
739 p = strchr (p, ';'); 734 p = strchr (p, ';');
925 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
928 */ 923 */
929 if (msgpos != 0) 924 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf); 925 m->msg = strdup (msgbuf);
931 } 926 }
932 else if (!strcmp (key, "maplore")) 927 else if (!strcmp (key, "maplore"))
933 { 928 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL) 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 { 930 {
941 strcpy (maplorebuf + maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf); 937 maplorepos += strlen (buf);
943 } 938 }
944 } 939 }
945 if (maplorepos != 0) 940 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf); 941 m->maplore = strdup (maplorebuf);
947 } 942 }
948 else if (!strcmp (key, "end")) 943 else if (!strcmp (key, "end"))
949 { 944 {
950 break; 945 break;
951 } 946 }
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 } 956 }
962 else if (!strcmp (key, "name")) 957 else if (!strcmp (key, "name"))
963 { 958 {
964 *end = 0; 959 *end = 0;
965 m->name = strdup_local (value); 960 m->name = strdup (value);
966 } 961 }
967 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
969 * what really should be used. 964 * what really should be used.
970 */ 965 */
971 else if (!strcmp (key, "oid")) 966 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value)); 967 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach")) 968 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value; 969 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value); 971 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value); 973 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width")) 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value); 975 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height")) 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value); 977 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value); 979 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value); 981 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 { 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value); 985 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value); 987 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique")) 988 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value); 989 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template")) 990 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value); 991 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region")) 992 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value); 993 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems")) 994 else if (!strcmp (key, "shopitems"))
1028 { 995 {
1029 *end = 0; 996 *end = 0;
1030 m->shopitems = parse_shop_string (value); 997 m->shopitems = parse_shop_string (value);
1031 } 998 }
1032 else if (!strcmp (key, "shopgreed")) 999 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value); 1000 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin")) 1001 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value); 1002 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax")) 1003 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value); 1004 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace")) 1005 else if (!strcmp (key, "shoprace"))
1045 { 1006 {
1046 *end = 0; 1007 *end = 0;
1047 m->shoprace = strdup_local (value); 1008 m->shoprace = strdup (value);
1048 } 1009 }
1049 else if (!strcmp (key, "outdoor")) 1010 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value); 1011 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp")) 1012 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value); 1013 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure")) 1014 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value); 1015 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid")) 1016 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value); 1017 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed")) 1018 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value); 1019 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir")) 1020 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value); 1021 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky")) 1022 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value); 1023 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth")) 1024 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value); 1025 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10)) 1026 else if (!strncmp (key, "tile_path_", 10))
1082 { 1027 {
1083 int tile = atoi (key + 10); 1028 int tile = atoi (key + 10);
1084 1029
1085 if (tile < 1 || tile > 4) 1030 if (tile < 1 || tile > 4)
1118 } 1063 }
1119 1064
1120 if (editor) 1065 if (editor)
1121 { 1066 {
1122 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value); 1068 m->tile_path[tile - 1] = strdup (value);
1124 } 1069 }
1125 else if (path != NULL) 1070 else if (path != NULL)
1126 { 1071 {
1127 /* Use the normalized value. */ 1072 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path); 1073 m->tile_path[tile - 1] = strdup (path);
1129 } 1074 }
1130 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
1131 } 1076 }
1132 else 1077 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 } 1079 }
1080
1137 if (!key || strcmp (key, "end")) 1081 if (!key || strcmp (key, "end"))
1138 { 1082 {
1139 LOG (llevError, "Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1; 1084 return 1;
1141 } 1085 }
1086
1142 return 0; 1087 return 0;
1143} 1088}
1144 1089
1145/* 1090/*
1146 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1298 1243
1299 for (i = 0; i < MAP_WIDTH (m); i++) 1244 for (i = 0; i < MAP_WIDTH (m); i++)
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 1245 for (j = 0; j < MAP_HEIGHT (m); j++)
1301 { 1246 {
1302 unique = 0; 1247 unique = 0;
1248
1303 for (op = get_map_ob (m, i, j); op; op = next) 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1304 { 1250 {
1305 next = op->above; 1251 next = op->above;
1252
1306 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1307 unique = 1; 1254 unique = 1;
1255
1308 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1309 { 1257 {
1310 clean_object (op); 1258 clean_object (op);
1259
1311 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1312 remove_button_link (op); 1261 remove_button_link (op);
1313 remove_ob (op); 1262
1314 free_object (op); 1263 op->destroy ();
1315 } 1264 }
1316 } 1265 }
1317 } 1266 }
1318} 1267}
1319 1268
1388 make_path_to_file (filename); 1337 make_path_to_file (filename);
1389 } 1338 }
1390 else 1339 else
1391 { 1340 {
1392 if (!m->tmpname) 1341 if (!m->tmpname)
1393 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1342 m->tmpname = tempnam (settings.tmpdir, NULL);
1394 1343
1395 strcpy (filename, m->tmpname); 1344 strcpy (filename, m->tmpname);
1396 } 1345 }
1397 1346
1398 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1347 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1514 object *tmp, *next; 1463 object *tmp, *next;
1515 1464
1516 for (tmp = op->inv; tmp; tmp = next) 1465 for (tmp = op->inv; tmp; tmp = next)
1517 { 1466 {
1518 next = tmp->below; 1467 next = tmp->below;
1468
1519 clean_object (tmp); 1469 clean_object (tmp);
1520 if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) 1470 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1521 remove_button_link (tmp); 1471 remove_button_link (tmp);
1522 remove_ob (tmp); 1472
1523 free_object (tmp); 1473 tmp->destroy ();
1524 } 1474 }
1525} 1475}
1526 1476
1527/* 1477/*
1528 * Remove and free all objects in the given map. 1478 * Remove and free all objects in the given map.
1544 if (op == previous_obj) 1494 if (op == previous_obj)
1545 { 1495 {
1546 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); 1496 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1547 break; 1497 break;
1548 } 1498 }
1499
1549 previous_obj = op; 1500 previous_obj = op;
1501
1550 if (op->head != NULL) 1502 if (op->head != NULL)
1551 op = op->head; 1503 op = op->head;
1552 1504
1553 /* If the map isn't in memory, free_object will remove and 1505 /* If the map isn't in memory, free_object will remove and
1554 * free objects in op's inventory. So let it do the job. 1506 * free objects in op's inventory. So let it do the job.
1555 */ 1507 */
1556 if (m->in_memory == MAP_IN_MEMORY) 1508 if (m->in_memory == MAP_IN_MEMORY)
1557 clean_object (op); 1509 clean_object (op);
1558 remove_ob (op); 1510
1559 free_object (op); 1511 op->destroy ();
1560 } 1512 }
1561 } 1513 }
1562} 1514}
1563 1515
1564/* 1516/*
1574 if (!m->in_memory) 1526 if (!m->in_memory)
1575 { 1527 {
1576 LOG (llevError, "Trying to free freed map.\n"); 1528 LOG (llevError, "Trying to free freed map.\n");
1577 return; 1529 return;
1578 } 1530 }
1531
1532 // TODO: use new/delete
1533#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1534
1579 if (flag && m->spaces) 1535 if (flag && m->spaces)
1580 free_all_objects (m); 1536 free_all_objects (m);
1581 if (m->name) 1537 if (m->name)
1582 FREE_AND_CLEAR (m->name); 1538 FREE_AND_CLEAR (m->name);
1583 if (m->spaces) 1539 if (m->spaces)
1584 FREE_AND_CLEAR (m->spaces); 1540 FREE_AND_CLEAR (m->spaces);
1585 if (m->msg) 1541 if (m->msg)
1586 FREE_AND_CLEAR (m->msg); 1542 FREE_AND_CLEAR (m->msg);
1587 if (m->maplore) 1543 if (m->maplore)
1588 FREE_AND_CLEAR (m->maplore); 1544 FREE_AND_CLEAR (m->maplore);
1589 if (m->shopitems) 1545
1590 delete[]m->shopitems; 1546 delete [] m->shopitems;
1591 m->shopitems = 0; 1547 m->shopitems = 0;
1548
1592 if (m->shoprace) 1549 if (m->shoprace)
1593 FREE_AND_CLEAR (m->shoprace); 1550 FREE_AND_CLEAR (m->shoprace);
1551
1594 if (m->buttons) 1552 if (m->buttons)
1595 free_objectlinkpt (m->buttons); 1553 free_objectlinkpt (m->buttons);
1554
1596 m->buttons = NULL; 1555 m->buttons = NULL;
1556
1597 for (i = 0; i < 4; i++) 1557 for (i = 0; i < 4; i++)
1598 { 1558 {
1599 if (m->tile_path[i]) 1559 if (m->tile_path[i])
1600 FREE_AND_CLEAR (m->tile_path[i]); 1560 FREE_AND_CLEAR (m->tile_path[i]);
1601 m->tile_map[i] = NULL; 1561 m->tile_map[i] = NULL;
1602 } 1562 }
1563
1603 m->in_memory = MAP_SWAPPED; 1564 m->in_memory = MAP_SWAPPED;
1565
1566#undef FREE_AND_CLEAR
1567
1604} 1568}
1605 1569
1606/* 1570/*
1607 * function: vanish maptile 1571 * function: vanish maptile
1608 * m : pointer to maptile, if NULL no action 1572 * m : pointer to maptile, if NULL no action
1668 else 1632 else
1669 last->next = m->next; 1633 last->next = m->next;
1670 1634
1671 delete m; 1635 delete m;
1672} 1636}
1673
1674
1675 1637
1676/* 1638/*
1677 * Makes sure the given map is loaded and swapped in. 1639 * Makes sure the given map is loaded and swapped in.
1678 * name is path name of the map. 1640 * name is path name of the map.
1679 * flags meaning: 1641 * flags meaning:
1682 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1644 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1683 * dont do any more name translation on it. 1645 * dont do any more name translation on it.
1684 * 1646 *
1685 * Returns a pointer to the given map. 1647 * Returns a pointer to the given map.
1686 */ 1648 */
1687
1688maptile * 1649maptile *
1689ready_map_name (const char *name, int flags) 1650ready_map_name (const char *name, int flags)
1690{ 1651{
1691 maptile *m; 1652 maptile *m;
1692 1653
1815 return MAP_DIFFICULTY (m); 1776 return MAP_DIFFICULTY (m);
1816 } 1777 }
1817 1778
1818 for (x = 0; x < MAP_WIDTH (m); x++) 1779 for (x = 0; x < MAP_WIDTH (m); x++)
1819 for (y = 0; y < MAP_HEIGHT (m); y++) 1780 for (y = 0; y < MAP_HEIGHT (m); y++)
1820 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1781 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1821 { 1782 {
1822 if (QUERY_FLAG (op, FLAG_MONSTER)) 1783 if (QUERY_FLAG (op, FLAG_MONSTER))
1823 { 1784 {
1824 total_exp += op->stats.exp; 1785 total_exp += op->stats.exp;
1825 monster_cnt++; 1786 monster_cnt++;
1918 /* All clients need to get re-updated for the change */ 1879 /* All clients need to get re-updated for the change */
1919 update_all_map_los (m); 1880 update_all_map_los (m);
1920 return 1; 1881 return 1;
1921} 1882}
1922 1883
1923
1924/* 1884/*
1925 * This function updates various attributes about a specific space 1885 * This function updates various attributes about a specific space
1926 * on the map (what it looks like, whether it blocks magic, 1886 * on the map (what it looks like, whether it blocks magic,
1927 * has a living creatures, prevents people from passing 1887 * has a living creatures, prevents people from passing
1928 * through, etc) 1888 * through, etc)
1929 */ 1889 */
1930void 1890void
1931update_position (maptile *m, int x, int y) 1891update_position (maptile *m, int x, int y)
1932{ 1892{
1933 object *tmp, *last = NULL; 1893 object *tmp, *last = 0;
1934 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1894 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1935 New_Face *top, *floor, *middle; 1895 New_Face *top, *floor, *middle;
1936 object *top_obj, *floor_obj, *middle_obj; 1896 object *top_obj, *floor_obj, *middle_obj;
1937 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1897 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1938 1898
1942 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); 1902 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1943 return; 1903 return;
1944 } 1904 }
1945 1905
1946 middle = blank_face; 1906 middle = blank_face;
1947 top = blank_face; 1907 top = blank_face;
1948 floor = blank_face; 1908 floor = blank_face;
1949 1909
1950 middle_obj = NULL; 1910 middle_obj = 0;
1951 top_obj = NULL; 1911 top_obj = 0;
1952 floor_obj = NULL; 1912 floor_obj = 0;
1953 1913
1954 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1914 for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above)
1955 { 1915 {
1956
1957 /* This could be made additive I guess (two lights better than 1916 /* This could be made additive I guess (two lights better than
1958 * one). But if so, it shouldn't be a simple additive - 2 1917 * one). But if so, it shouldn't be a simple additive - 2
1959 * light bulbs do not illuminate twice as far as once since 1918 * light bulbs do not illuminate twice as far as once since
1960 * it is a disapation factor that is squared (or is it cubed?) 1919 * it is a dissapation factor that is cubed.
1961 */ 1920 */
1962 if (tmp->glow_radius > light) 1921 if (tmp->glow_radius > light)
1963 light = tmp->glow_radius; 1922 light = tmp->glow_radius;
1964 1923
1965 /* This call is needed in order to update objects the player 1924 /* This call is needed in order to update objects the player
2003 { 1962 {
2004 middle = tmp->face; 1963 middle = tmp->face;
2005 middle_obj = tmp; 1964 middle_obj = tmp;
2006 } 1965 }
2007 } 1966 }
1967
2008 if (tmp == tmp->above) 1968 if (tmp == tmp->above)
2009 { 1969 {
2010 LOG (llevError, "Error in structure of map\n"); 1970 LOG (llevError, "Error in structure of map\n");
2011 exit (-1); 1971 exit (-1);
2012 } 1972 }
2013 1973
2014 move_slow |= tmp->move_slow; 1974 move_slow |= tmp->move_slow;
2015 move_block |= tmp->move_block; 1975 move_block |= tmp->move_block;
2016 move_on |= tmp->move_on; 1976 move_on |= tmp->move_on;
2017 move_off |= tmp->move_off; 1977 move_off |= tmp->move_off;
2018 move_allow |= tmp->move_allow; 1978 move_allow |= tmp->move_allow;
2019 1979
2020 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2021 flags |= P_IS_ALIVE;
2022 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2023 flags |= P_NO_MAGIC;
2024 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2025 flags |= P_NO_CLERIC;
2026 if (tmp->type == SAFE_GROUND)
2027 flags |= P_SAFE;
2028
2029 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1980 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2030 flags |= P_BLOCKSVIEW; 1981 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2031 } /* for stack of objects */ 1982 if (tmp->type == PLAYER) flags |= P_PLAYER;
1983 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1984 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1985 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1986 }
2032 1987
2033 /* we don't want to rely on this function to have accurate flags, but 1988 /* we don't want to rely on this function to have accurate flags, but
2034 * since we're already doing the work, we calculate them here. 1989 * since we're already doing the work, we calculate them here.
2035 * if they don't match, logic is broken someplace. 1990 * if they don't match, logic is broken someplace.
2036 */ 1991 */
2037 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) 1992 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2038 {
2039 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1993 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
2040 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1994 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
2041 } 1995
2042 SET_MAP_FLAGS (m, x, y, flags); 1996 mapspace &s = m->at (x, y);
2043 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1997
2044 SET_MAP_MOVE_ON (m, x, y, move_on); 1998 s.flags = flags;
2045 SET_MAP_MOVE_OFF (m, x, y, move_off); 1999 s.move_block = move_block & ~move_allow;
2046 SET_MAP_MOVE_SLOW (m, x, y, move_slow); 2000 s.move_on = move_on;
2001 s.move_off = move_off;
2002 s.move_slow = move_slow;
2047 2003
2048 /* At this point, we have a floor face (if there is a floor), 2004 /* At this point, we have a floor face (if there is a floor),
2049 * and the floor is set - we are not going to touch it at 2005 * and the floor is set - we are not going to touch it at
2050 * this point. 2006 * this point.
2051 * middle contains the highest visibility face. 2007 * middle contains the highest visibility face.
2105 break; 2061 break;
2106 } 2062 }
2107 } 2063 }
2108 } 2064 }
2109 } 2065 }
2066
2110 if (middle == floor) 2067 if (middle == floor)
2111 middle = blank_face; 2068 middle = blank_face;
2069
2112 if (top == middle) 2070 if (top == middle)
2113 middle = blank_face; 2071 middle = blank_face;
2072
2114 SET_MAP_FACE (m, x, y, top, 0); 2073 SET_MAP_FACE (m, x, y, top, 0);
2115 if (top != blank_face) 2074 if (top != blank_face)
2116 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); 2075 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2117 else 2076 else
2118 SET_MAP_FACE_OBJ (m, x, y, NULL, 0); 2077 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2078
2119 SET_MAP_FACE (m, x, y, middle, 1); 2079 SET_MAP_FACE (m, x, y, middle, 1);
2120 if (middle != blank_face) 2080 if (middle != blank_face)
2121 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); 2081 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2122 else 2082 else
2123 SET_MAP_FACE_OBJ (m, x, y, NULL, 1); 2083 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2084
2124 SET_MAP_FACE (m, x, y, floor, 2); 2085 SET_MAP_FACE (m, x, y, floor, 2);
2125 if (floor != blank_face) 2086 if (floor != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); 2087 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2127 else 2088 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 2); 2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2090
2129 SET_MAP_LIGHT (m, x, y, light); 2091 SET_MAP_LIGHT (m, x, y, light);
2130} 2092}
2131 2093
2132 2094
2133void 2095void
2138 timeout = MAP_RESET_TIMEOUT (map); 2100 timeout = MAP_RESET_TIMEOUT (map);
2139 if (timeout <= 0) 2101 if (timeout <= 0)
2140 timeout = MAP_DEFAULTRESET; 2102 timeout = MAP_DEFAULTRESET;
2141 if (timeout >= MAP_MAXRESET) 2103 if (timeout >= MAP_MAXRESET)
2142 timeout = MAP_MAXRESET; 2104 timeout = MAP_MAXRESET;
2143 MAP_WHEN_RESET (map) = seconds () + timeout; 2105 MAP_WHEN_RESET (map) = time (0) + timeout;
2144} 2106}
2145 2107
2146/* this updates the orig_map->tile_map[tile_num] value after loading 2108/* this updates the orig_map->tile_map[tile_num] value after loading
2147 * the map. It also takes care of linking back the freshly loaded 2109 * the map. It also takes care of linking back the freshly loaded
2148 * maps tile_map values if it tiles back to this one. It returns 2110 * maps tile_map values if it tiles back to this one. It returns

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