--- deliantra/server/common/map.C 2007/09/12 11:10:09 1.129
+++ deliantra/server/common/map.C 2008/04/15 14:21:04 1.134
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#include
@@ -309,7 +309,7 @@
{
for (;;)
{
- coroapi::cede_to_tick_every (100); // cede once in a while
+ coroapi::cede_to_tick (); // cede once in a while
switch (f.kw)
{
@@ -319,7 +319,32 @@
if (op->inv)
sum_weight (op);
- insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
+ if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
+ {
+ // we insert manually because
+ // a) its way faster
+ // b) we remove manually, too, and there are good reasons for that
+ // c) its correct
+ mapspace &ms = at (op->x, op->y);
+
+ op->flag [FLAG_REMOVED] = false;
+
+ op->above = 0;
+ op->below = ms.top;
+
+ if (ms.top)
+ ms.top->above = op;
+ else
+ ms.bot = op;
+
+ ms.top = op;
+ ms.flags_ = 0;
+ }
+ else
+ {
+ f.parse_warn (format ("object %s out of range", op->debug_desc ()));
+ op->destroy ();
+ }
}
continue;
@@ -1198,7 +1223,7 @@
if (!tile_path[dir])
return 0;
- if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY))
+ if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE))
return 1;
if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
@@ -1597,11 +1622,11 @@
return;
for_all_players (pl)
- if (pl->observe->map == this)
+ if (pl->ob->map == this)
if (client *ns = pl->ns)
{
- int dx = x - pl->observe->x;
- int dy = y - pl->observe->y;
+ int dx = x - pl->ob->x;
+ int dy = y - pl->ob->y;
int distance = idistance (dx, dy);