1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
… | |
… | |
276 | |
275 | |
277 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
278 | return m1->at (sx, sy).move_block; |
277 | return m1->at (sx, sy).move_block; |
279 | } |
278 | } |
280 | |
279 | |
281 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
282 | { |
281 | { |
283 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
284 | |
283 | |
285 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
286 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
287 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
288 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
… | |
… | |
714 | case KW_winddir: thawer.get (winddir); break; |
713 | case KW_winddir: thawer.get (winddir); break; |
715 | case KW_sky: thawer.get (sky); break; |
714 | case KW_sky: thawer.get (sky); break; |
716 | |
715 | |
717 | case KW_per_player: thawer.get (per_player); break; |
716 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
717 | case KW_per_party: thawer.get (per_party); break; |
|
|
718 | case KW_no_reset: thawer.get (no_reset); break; |
719 | |
719 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
722 | |
723 | // old names new names |
723 | // old names new names |
… | |
… | |
800 | if (name) MAP_OUT (name); |
800 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
801 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
802 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
803 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
804 | MAP_OUT (fixed_resettime); |
|
|
805 | MAP_OUT (no_reset); |
805 | MAP_OUT (difficulty); |
806 | MAP_OUT (difficulty); |
806 | |
807 | |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
809 | |
809 | if (shopitems) |
810 | if (shopitems) |
… | |
… | |
922 | attachable::do_destroy (); |
923 | attachable::do_destroy (); |
923 | |
924 | |
924 | clear (); |
925 | clear (); |
925 | } |
926 | } |
926 | |
927 | |
|
|
928 | /* decay and destroy perishable items in a map */ |
|
|
929 | void |
|
|
930 | maptile::do_decay_objects () |
|
|
931 | { |
|
|
932 | if (!spaces) |
|
|
933 | return; |
|
|
934 | |
|
|
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
936 | for (object *above, *op = ms->bot; op; op = above) |
|
|
937 | { |
|
|
938 | above = op->above; |
|
|
939 | |
|
|
940 | bool destroy = 0; |
|
|
941 | |
|
|
942 | // do not decay anything above unique floor tiles (yet :) |
|
|
943 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
944 | break; |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
947 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
948 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
949 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
950 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
951 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
952 | || op->is_alive ()) |
|
|
953 | ; // do not decay |
|
|
954 | else if (op->is_weapon ()) |
|
|
955 | { |
|
|
956 | op->stats.dam--; |
|
|
957 | if (op->stats.dam < 0) |
|
|
958 | destroy = 1; |
|
|
959 | } |
|
|
960 | else if (op->is_armor ()) |
|
|
961 | { |
|
|
962 | op->stats.ac--; |
|
|
963 | if (op->stats.ac < 0) |
|
|
964 | destroy = 1; |
|
|
965 | } |
|
|
966 | else if (op->type == FOOD) |
|
|
967 | { |
|
|
968 | op->stats.food -= rndm (5, 20); |
|
|
969 | if (op->stats.food < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else |
|
|
973 | { |
|
|
974 | int mat = op->materials; |
|
|
975 | |
|
|
976 | if (mat & M_PAPER |
|
|
977 | || mat & M_LEATHER |
|
|
978 | || mat & M_WOOD |
|
|
979 | || mat & M_ORGANIC |
|
|
980 | || mat & M_CLOTH |
|
|
981 | || mat & M_LIQUID |
|
|
982 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
983 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
984 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
985 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
986 | || (mat & M_ICE && temp > 32)) |
|
|
987 | destroy = 1; |
|
|
988 | } |
|
|
989 | |
|
|
990 | /* adjust overall chance below */ |
|
|
991 | if (destroy && rndm (0, 1)) |
|
|
992 | op->destroy (); |
|
|
993 | } |
|
|
994 | } |
|
|
995 | |
927 | /* |
996 | /* |
928 | * Updates every button on the map (by calling update_button() for them). |
997 | * Updates every button on the map (by calling update_button() for them). |
929 | */ |
998 | */ |
930 | void |
999 | void |
931 | maptile::update_buttons () |
1000 | maptile::update_buttons () |
… | |
… | |
977 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1046 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
978 | { |
1047 | { |
979 | total_exp += op->stats.exp; |
1048 | total_exp += op->stats.exp; |
980 | |
1049 | |
981 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1050 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
982 | total_exp += at->clone.stats.exp * 8; |
1051 | total_exp += at->stats.exp * 8; |
983 | |
1052 | |
984 | monster_cnt++; |
1053 | monster_cnt++; |
985 | } |
1054 | } |
986 | } |
1055 | } |
987 | |
1056 | |