1 | /* |
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2 | * static char *rcsid_map_c = |
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3 | * "$Id: map.C,v 1.15 2006/08/30 08:28:32 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
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29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
32 | |
26 | |
33 | #include <loader.h> |
27 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
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35 | #include <unistd.h> |
28 | #include <unistd.h> |
36 | #endif /* win32 */ |
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37 | |
29 | |
38 | #include "path.h" |
30 | #include "path.h" |
39 | |
31 | |
40 | |
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41 | extern int nrofallocobjects,nroffreeobjects; |
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42 | |
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43 | /* |
32 | /* |
44 | * Returns the mapstruct which has a name matching the given argument. |
33 | * Returns the maptile which has a name matching the given argument. |
45 | * return NULL if no match is found. |
34 | * return NULL if no match is found. |
46 | */ |
35 | */ |
47 | |
36 | maptile * |
48 | mapstruct *has_been_loaded (const char *name) { |
37 | has_been_loaded (const char *name) |
49 | mapstruct *map; |
38 | { |
50 | |
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51 | if (!name || !*name) |
39 | if (!name || !*name) |
52 | return 0; |
40 | return 0; |
53 | for (map = first_map; map; map = map->next) |
41 | |
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42 | for_all_maps (map) |
54 | if (!strcmp (name, map->path)) |
43 | if (!strcmp (name, map->path)) |
55 | break; |
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56 | return (map); |
44 | return map; |
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45 | |
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46 | return 0; |
57 | } |
47 | } |
58 | |
48 | |
59 | /* |
49 | /* |
60 | * This makes a path absolute outside the world of Crossfire. |
50 | * This makes a path absolute outside the world of Crossfire. |
61 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
51 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
62 | * and returns the pointer to a static array containing the result. |
52 | * and returns the pointer to a static array containing the result. |
63 | * it really should be called create_mapname |
53 | * it really should be called create_mapname |
64 | */ |
54 | */ |
65 | |
55 | |
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56 | const char * |
66 | const char *create_pathname (const char *name) { |
57 | create_pathname (const char *name) |
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58 | { |
67 | static char buf[MAX_BUF]; |
59 | static char buf[MAX_BUF]; |
68 | |
60 | |
69 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
70 | * someplace else in the code? msw 2-17-97 |
62 | * someplace else in the code? msw 2-17-97 |
71 | */ |
63 | */ |
72 | if (*name == '/') |
64 | if (*name == '/') |
73 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
65 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
74 | else |
66 | else |
75 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
67 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
76 | return (buf); |
68 | return (buf); |
77 | } |
69 | } |
78 | |
70 | |
79 | /* |
71 | /* |
80 | * same as create_pathname, but for the overlay maps. |
72 | * same as create_pathname, but for the overlay maps. |
81 | */ |
73 | */ |
82 | |
74 | |
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75 | const char * |
83 | const char *create_overlay_pathname (const char *name) { |
76 | create_overlay_pathname (const char *name) |
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77 | { |
84 | static char buf[MAX_BUF]; |
78 | static char buf[MAX_BUF]; |
85 | |
79 | |
86 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
80 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
87 | * someplace else in the code? msw 2-17-97 |
81 | * someplace else in the code? msw 2-17-97 |
88 | */ |
82 | */ |
89 | if (*name == '/') |
83 | if (*name == '/') |
90 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
84 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
91 | else |
85 | else |
92 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
86 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
93 | return (buf); |
87 | return (buf); |
94 | } |
88 | } |
95 | |
89 | |
96 | /* |
90 | /* |
97 | * same as create_pathname, but for the template maps. |
91 | * same as create_pathname, but for the template maps. |
98 | */ |
92 | */ |
99 | |
93 | |
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94 | const char * |
100 | const char *create_template_pathname (const char *name) { |
95 | create_template_pathname (const char *name) |
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96 | { |
101 | static char buf[MAX_BUF]; |
97 | static char buf[MAX_BUF]; |
102 | |
98 | |
103 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
99 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
104 | * someplace else in the code? msw 2-17-97 |
100 | * someplace else in the code? msw 2-17-97 |
105 | */ |
101 | */ |
106 | if (*name == '/') |
102 | if (*name == '/') |
107 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
103 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
108 | else |
104 | else |
109 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
105 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
110 | return (buf); |
106 | return (buf); |
111 | } |
107 | } |
112 | |
108 | |
113 | /* |
109 | /* |
114 | * This makes absolute path to the itemfile where unique objects |
110 | * This makes absolute path to the itemfile where unique objects |
115 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
111 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
116 | * files than full directory structure, but if this is problem it can |
112 | * files than full directory structure, but if this is problem it can |
117 | * be changed. |
113 | * be changed. |
118 | */ |
114 | */ |
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115 | static const char * |
119 | static const char *create_items_path (const char *s) { |
116 | create_items_path (const char *s) |
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117 | { |
120 | static char buf[MAX_BUF]; |
118 | static char buf[MAX_BUF]; |
121 | char *t; |
119 | char *t; |
122 | |
120 | |
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121 | if (*s == '/') |
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122 | s++; |
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123 | |
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124 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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125 | |
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126 | for (t = buf + strlen (buf); *s; s++, t++) |
123 | if (*s == '/') |
127 | if (*s == '/') |
124 | s++; |
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125 | |
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126 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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127 | |
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128 | for (t=buf+strlen(buf); *s; s++,t++) |
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129 | if (*s == '/') |
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130 | *t = '@'; |
128 | *t = '@'; |
131 | else |
129 | else |
132 | *t = *s; |
130 | *t = *s; |
133 | *t = 0; |
131 | *t = 0; |
134 | return (buf); |
132 | return (buf); |
135 | } |
133 | } |
136 | |
134 | |
137 | |
135 | |
138 | /* |
136 | /* |
139 | * This function checks if a file with the given path exists. |
137 | * This function checks if a file with the given path exists. |
… | |
… | |
149 | * when the editor goes away, the call to stat should probably be |
147 | * when the editor goes away, the call to stat should probably be |
150 | * replaced by an access instead (similar to the windows one, but |
148 | * replaced by an access instead (similar to the windows one, but |
151 | * that seems to be missing the prepend_dir processing |
149 | * that seems to be missing the prepend_dir processing |
152 | */ |
150 | */ |
153 | |
151 | |
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152 | int |
154 | int check_path (const char *name, int prepend_dir) |
153 | check_path (const char *name, int prepend_dir) |
155 | { |
154 | { |
156 | char buf[MAX_BUF]; |
155 | char buf[MAX_BUF]; |
157 | #ifndef WIN32 |
156 | |
158 | char *endbuf; |
157 | char *endbuf; |
159 | struct stat statbuf; |
158 | struct stat statbuf; |
160 | int mode = 0, i; |
159 | int mode = 0; |
161 | #endif |
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162 | |
160 | |
163 | if (prepend_dir) |
161 | if (prepend_dir) |
164 | strcpy (buf, create_pathname(name)); |
162 | strcpy (buf, create_pathname (name)); |
165 | else |
163 | else |
166 | strcpy(buf, name); |
164 | strcpy (buf, name); |
167 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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168 | return(_access(buf,0)); |
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169 | #else |
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170 | |
165 | |
171 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
166 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
172 | * this method should be equivalant and is clearer. |
167 | * this method should be equivalant and is clearer. |
173 | * Can not use strcat because we need to cycle through |
168 | * Can not use strcat because we need to cycle through |
174 | * all the names. |
169 | * all the names. |
175 | */ |
170 | */ |
176 | endbuf = buf + strlen(buf); |
171 | endbuf = buf + strlen (buf); |
177 | |
172 | |
178 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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179 | if (uncomp[i][0]) |
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180 | strcpy(endbuf, uncomp[i][0]); |
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181 | else |
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182 | *endbuf = '\0'; |
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183 | if (!stat (buf, &statbuf)) |
173 | if (stat (buf, &statbuf)) |
184 | break; |
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185 | } |
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186 | if (i == NROF_COMPRESS_METHODS) |
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187 | return (-1); |
174 | return -1; |
188 | if (!S_ISREG (statbuf.st_mode)) |
175 | if (!S_ISREG (statbuf.st_mode)) |
189 | return (-1); |
176 | return (-1); |
190 | |
177 | |
191 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
178 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
192 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
179 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
193 | (statbuf.st_mode & S_IROTH)) |
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194 | mode |= 4; |
180 | mode |= 4; |
195 | |
181 | |
196 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
182 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
197 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
183 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
198 | (statbuf.st_mode & S_IWOTH)) |
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199 | mode |= 2; |
184 | mode |= 2; |
200 | |
185 | |
201 | return (mode); |
186 | return (mode); |
202 | #endif |
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203 | } |
187 | } |
204 | |
188 | |
205 | /* |
189 | /* |
206 | * Prints out debug-information about a map. |
190 | * Prints out debug-information about a map. |
207 | * Dumping these at llevError doesn't seem right, but is |
191 | * Dumping these at llevError doesn't seem right, but is |
208 | * necessary to make sure the information is in fact logged. |
192 | * necessary to make sure the information is in fact logged. |
209 | */ |
193 | */ |
210 | |
194 | |
211 | void dump_map(const mapstruct *m) { |
195 | void |
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196 | dump_map (const maptile *m) |
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197 | { |
212 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
198 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
213 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
199 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
214 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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215 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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216 | |
200 | |
217 | if(m->msg!=NULL) |
201 | if (m->msg != NULL) |
218 | LOG(llevError,"Message:\n%s",m->msg); |
202 | LOG (llevError, "Message:\n%s", m->msg); |
219 | |
203 | |
220 | if(m->maplore!=NULL) |
204 | if (m->maplore != NULL) |
221 | LOG(llevError,"Lore:\n%s",m->maplore); |
205 | LOG (llevError, "Lore:\n%s", m->maplore); |
222 | |
206 | |
223 | if(m->tmpname!=NULL) |
207 | if (m->tmpname != NULL) |
224 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
208 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
225 | |
209 | |
226 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
210 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
227 | LOG(llevError,"Darkness: %d\n",m->darkness); |
211 | LOG (llevError, "Darkness: %d\n", m->darkness); |
228 | } |
212 | } |
229 | |
213 | |
230 | /* |
214 | /* |
231 | * Prints out debug-information about all maps. |
215 | * Prints out debug-information about all maps. |
232 | * This basically just goes through all the maps and calls |
216 | * This basically just goes through all the maps and calls |
233 | * dump_map on each one. |
217 | * dump_map on each one. |
234 | */ |
218 | */ |
235 | |
219 | |
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220 | void |
236 | void dump_all_maps(void) { |
221 | dump_all_maps (void) |
237 | mapstruct *m; |
222 | { |
238 | for(m=first_map;m!=NULL;m=m->next) { |
223 | for_all_maps (m) |
239 | dump_map(m); |
224 | dump_map (m); |
240 | } |
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241 | } |
225 | } |
242 | |
226 | |
243 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
227 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
244 | * one function that just returns a P_.. value (see map.h) |
228 | * one function that just returns a P_.. value (see map.h) |
245 | * it will also do map translation for tiled maps, returning |
229 | * it will also do map translation for tiled maps, returning |
… | |
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248 | * by a P_NEW_MAP value, another call to get_map_from_coord |
232 | * by a P_NEW_MAP value, another call to get_map_from_coord |
249 | * is needed. The case of not passing values is if we're just |
233 | * is needed. The case of not passing values is if we're just |
250 | * checking for the existence of something on those spaces, but |
234 | * checking for the existence of something on those spaces, but |
251 | * don't expect to insert/remove anything from those spaces. |
235 | * don't expect to insert/remove anything from those spaces. |
252 | */ |
236 | */ |
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237 | int |
253 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
238 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
254 | { |
239 | { |
255 | sint16 newx, newy; |
240 | sint16 newx, newy; |
256 | int retval=0; |
241 | int retval = 0; |
257 | mapstruct *mp; |
242 | maptile *mp; |
258 | |
243 | |
259 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
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260 | newx = x; |
244 | newx = x; |
261 | newy = y; |
245 | newy = y; |
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246 | |
262 | mp = get_map_from_coord(oldmap, &newx, &newy); |
247 | mp = get_map_from_coord (oldmap, &newx, &newy); |
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248 | |
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249 | if (!mp) |
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250 | return P_OUT_OF_MAP; |
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251 | |
263 | if (mp != oldmap) |
252 | if (mp != oldmap) |
264 | retval |= P_NEW_MAP; |
253 | retval |= P_NEW_MAP; |
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254 | |
265 | if (newmap) *newmap = mp; |
255 | if (newmap) *newmap = mp; |
266 | if (nx) *nx = newx; |
256 | if (nx) *nx = newx; |
267 | if (ny) *ny = newy; |
257 | if (ny) *ny = newy; |
268 | retval |= mp->spaces[newx + mp->width * newy].flags; |
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269 | |
258 | |
270 | if (retval & P_SAFE) |
259 | return retval | mp->at (newx, newy).flags (); |
271 | retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these |
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272 | |
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273 | return retval; |
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274 | } |
260 | } |
275 | |
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276 | |
261 | |
277 | /* |
262 | /* |
278 | * Returns true if the given coordinate is blocked except by the |
263 | * Returns true if the given coordinate is blocked except by the |
279 | * object passed is not blocking. This is used with |
264 | * object passed is not blocking. This is used with |
280 | * multipart monsters - if we want to see if a 2x2 monster |
265 | * multipart monsters - if we want to see if a 2x2 monster |
… | |
… | |
284 | * monster. |
269 | * monster. |
285 | * m, x, y are the target map/coordinates - needed for map tiling. |
270 | * m, x, y are the target map/coordinates - needed for map tiling. |
286 | * the coordinates & map passed in should have been updated for tiling |
271 | * the coordinates & map passed in should have been updated for tiling |
287 | * by the caller. |
272 | * by the caller. |
288 | */ |
273 | */ |
289 | |
274 | int |
290 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
275 | blocked_link (object *ob, maptile *m, int sx, int sy) |
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276 | { |
291 | object *tmp; |
277 | object *tmp; |
292 | int mflags, blocked; |
278 | int mflags, blocked; |
293 | |
279 | |
294 | /* Make sure the coordinates are valid - they should be, as caller should |
280 | /* Make sure the coordinates are valid - they should be, as caller should |
295 | * have already checked this. |
281 | * have already checked this. |
296 | */ |
282 | */ |
297 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
283 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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284 | { |
298 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
285 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
299 | return 1; |
286 | return 1; |
300 | } |
287 | } |
301 | |
288 | |
302 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
289 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
303 | * directly. |
290 | * directly. |
304 | */ |
291 | */ |
305 | mflags = m->spaces[sx + m->width * sy].flags; |
292 | mflags = m->at (sx, sy).flags (); |
306 | |
293 | |
307 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
294 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
308 | |
295 | |
309 | /* If space is currently not blocked by anything, no need to |
296 | /* If space is currently not blocked by anything, no need to |
310 | * go further. Not true for players - all sorts of special |
297 | * go further. Not true for players - all sorts of special |
311 | * things we need to do for players. |
298 | * things we need to do for players. |
312 | */ |
299 | */ |
313 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
300 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
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301 | return 0; |
314 | |
302 | |
315 | /* if there isn't anytyhing alive on this space, and this space isn't |
303 | /* if there isn't anytyhing alive on this space, and this space isn't |
316 | * otherwise blocked, we can return now. Only if there is a living |
304 | * otherwise blocked, we can return now. Only if there is a living |
317 | * creature do we need to investigate if it is part of this creature |
305 | * creature do we need to investigate if it is part of this creature |
318 | * or another. Likewise, only if something is blocking us do we |
306 | * or another. Likewise, only if something is blocking us do we |
319 | * need to investigate if there is a special circumstance that would |
307 | * need to investigate if there is a special circumstance that would |
320 | * let the player through (inventory checkers for example) |
308 | * let the player through (inventory checkers for example) |
321 | */ |
309 | */ |
322 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
310 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
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311 | return 0; |
323 | |
312 | |
324 | if(ob->head != NULL) |
313 | if (ob->head != NULL) |
325 | ob=ob->head; |
314 | ob = ob->head; |
326 | |
315 | |
327 | /* We basically go through the stack of objects, and if there is |
316 | /* We basically go through the stack of objects, and if there is |
328 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
317 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
329 | * true. If we get through the entire stack, that must mean |
318 | * true. If we get through the entire stack, that must mean |
330 | * ob is blocking it, so return 0. |
319 | * ob is blocking it, so return 0. |
331 | */ |
320 | */ |
332 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
321 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
|
|
322 | { |
333 | |
323 | |
334 | /* This must be before the checks below. Code for inventory checkers. */ |
324 | /* This must be before the checks below. Code for inventory checkers. */ |
335 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
325 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
326 | { |
336 | /* If last_sp is set, the player/monster needs an object, |
327 | /* If last_sp is set, the player/monster needs an object, |
337 | * so we check for it. If they don't have it, they can't |
328 | * so we check for it. If they don't have it, they can't |
338 | * pass through this space. |
329 | * pass through this space. |
339 | */ |
330 | */ |
340 | if (tmp->last_sp) { |
331 | if (tmp->last_sp) |
|
|
332 | { |
341 | if (check_inv_recursive(ob,tmp)==NULL) |
333 | if (check_inv_recursive (ob, tmp) == NULL) |
342 | return 1; |
334 | return 1; |
343 | else |
335 | else |
344 | continue; |
336 | continue; |
345 | } else { |
|
|
346 | /* In this case, the player must not have the object - |
|
|
347 | * if they do, they can't pass through. |
|
|
348 | */ |
|
|
349 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
|
|
350 | return 1; |
|
|
351 | else |
|
|
352 | continue; |
|
|
353 | } |
337 | } |
354 | } /* if check_inv */ |
|
|
355 | else { |
338 | else |
|
|
339 | { |
|
|
340 | /* In this case, the player must not have the object - |
|
|
341 | * if they do, they can't pass through. |
|
|
342 | */ |
|
|
343 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
344 | return 1; |
|
|
345 | else |
|
|
346 | continue; |
|
|
347 | } |
|
|
348 | } /* if check_inv */ |
|
|
349 | else |
|
|
350 | { |
356 | /* Broke apart a big nasty if into several here to make |
351 | /* Broke apart a big nasty if into several here to make |
357 | * this more readable. first check - if the space blocks |
352 | * this more readable. first check - if the space blocks |
358 | * movement, can't move here. |
353 | * movement, can't move here. |
359 | * second - if a monster, can't move there, unles it is a |
354 | * second - if a monster, can't move there, unles it is a |
360 | * hidden dm |
355 | * hidden dm |
361 | */ |
356 | */ |
362 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
357 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
358 | return 1; |
363 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
359 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
364 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
360 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
365 | return 1; |
361 | return 1; |
366 | } |
362 | } |
367 | |
363 | |
368 | } |
364 | } |
369 | return 0; |
365 | return 0; |
370 | } |
366 | } |
371 | |
367 | |
372 | |
368 | |
373 | /* |
369 | /* |
374 | * Returns true if the given object can't fit in the given spot. |
370 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
394 | * |
390 | * |
395 | * Note this used to be arch_blocked, but with new movement |
391 | * Note this used to be arch_blocked, but with new movement |
396 | * code, we need to have actual object to check its move_type |
392 | * code, we need to have actual object to check its move_type |
397 | * against the move_block values. |
393 | * against the move_block values. |
398 | */ |
394 | */ |
399 | |
395 | int |
400 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
396 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
|
|
397 | { |
401 | archetype *tmp; |
398 | archetype *tmp; |
402 | int flag; |
399 | int flag; |
403 | mapstruct *m1; |
400 | maptile *m1; |
404 | sint16 sx, sy; |
401 | sint16 sx, sy; |
405 | |
402 | |
406 | if(ob==NULL) { |
403 | if (ob == NULL) |
|
|
404 | { |
407 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
405 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
408 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
406 | if (flag & P_OUT_OF_MAP) |
|
|
407 | return P_OUT_OF_MAP; |
409 | |
408 | |
410 | /* don't have object, so don't know what types would block */ |
409 | /* don't have object, so don't know what types would block */ |
411 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
410 | return m1->at (sx, sy).move_block; |
412 | } |
411 | } |
413 | |
412 | |
414 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
413 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
|
|
414 | { |
415 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
415 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
416 | |
416 | |
417 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
417 | if (flag & P_OUT_OF_MAP) |
418 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
418 | return P_OUT_OF_MAP; |
|
|
419 | if (flag & P_IS_ALIVE) |
|
|
420 | return P_IS_ALIVE; |
419 | |
421 | |
|
|
422 | mapspace &ms = m1->at (sx, sy); |
|
|
423 | |
|
|
424 | |
420 | /* find_first_free_spot() calls this function. However, often |
425 | /* find_first_free_spot() calls this function. However, often |
421 | * ob doesn't have any move type (when used to place exits) |
426 | * ob doesn't have any move type (when used to place exits) |
422 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
427 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
423 | */ |
428 | */ |
424 | |
429 | |
425 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
430 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
431 | continue; |
426 | |
432 | |
427 | /* Note it is intentional that we check ob - the movement type of the |
433 | /* Note it is intentional that we check ob - the movement type of the |
428 | * head of the object should correspond for the entire object. |
434 | * head of the object should correspond for the entire object. |
429 | */ |
435 | */ |
430 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
436 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
431 | return AB_NO_PASS; |
437 | return P_NO_PASS; |
432 | |
|
|
433 | } |
438 | } |
|
|
439 | |
434 | return 0; |
440 | return 0; |
435 | } |
441 | } |
436 | |
442 | |
437 | /* When the map is loaded, load_object does not actually insert objects |
443 | /* When the map is loaded, load_object does not actually insert objects |
438 | * into inventory, but just links them. What this does is go through |
444 | * into inventory, but just links them. What this does is go through |
439 | * and insert them properly. |
445 | * and insert them properly. |
440 | * The object 'container' is the object that contains the inventory. |
446 | * The object 'container' is the object that contains the inventory. |
441 | * This is needed so that we can update the containers weight. |
447 | * This is needed so that we can update the containers weight. |
442 | */ |
448 | */ |
443 | |
449 | |
|
|
450 | void |
444 | void fix_container(object *container) |
451 | fix_container (object *container) |
445 | { |
452 | { |
446 | object *tmp=container->inv, *next; |
453 | object *tmp = container->inv, *next; |
447 | |
454 | |
448 | container->inv=NULL; |
455 | container->inv = NULL; |
449 | while (tmp!=NULL) { |
456 | while (tmp != NULL) |
|
|
457 | { |
450 | next = tmp->below; |
458 | next = tmp->below; |
451 | if (tmp->inv) |
459 | if (tmp->inv) |
452 | fix_container(tmp); |
460 | fix_container (tmp); |
453 | (void) insert_ob_in_ob(tmp,container); |
461 | (void) insert_ob_in_ob (tmp, container); |
454 | tmp = next; |
462 | tmp = next; |
455 | } |
463 | } |
456 | /* sum_weight will go through and calculate what all the containers are |
464 | /* sum_weight will go through and calculate what all the containers are |
457 | * carrying. |
465 | * carrying. |
458 | */ |
466 | */ |
459 | sum_weight(container); |
467 | sum_weight (container); |
460 | } |
468 | } |
461 | |
469 | |
462 | /* link_multipart_objects go through all the objects on the map looking |
470 | /* link_multipart_objects go through all the objects on the map looking |
463 | * for objects whose arch says they are multipart yet according to the |
471 | * for objects whose arch says they are multipart yet according to the |
464 | * info we have, they only have the head (as would be expected when |
472 | * info we have, they only have the head (as would be expected when |
465 | * they are saved). We do have to look for the old maps that did save |
473 | * they are saved). We do have to look for the old maps that did save |
466 | * the more sections and not re-add sections for them. |
474 | * the more sections and not re-add sections for them. |
467 | */ |
475 | */ |
468 | |
476 | static void |
469 | static void link_multipart_objects(mapstruct *m) |
477 | link_multipart_objects (maptile *m) |
470 | { |
478 | { |
471 | int x,y; |
479 | int x, y; |
472 | object *tmp, *op, *last, *above; |
480 | object *tmp, *op, *last, *above; |
473 | archetype *at; |
481 | archetype *at; |
474 | |
482 | |
475 | for(x=0;x<MAP_WIDTH(m);x++) |
483 | for (x = 0; x < m->width; x++) |
476 | for(y=0;y<MAP_HEIGHT(m);y++) |
484 | for (y = 0; y < m->height; y++) |
477 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
485 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
486 | { |
478 | above=tmp->above; |
487 | above = tmp->above; |
479 | |
488 | |
480 | /* already multipart - don't do anything more */ |
489 | /* already multipart - don't do anything more */ |
481 | if (tmp->head || tmp->more) continue; |
490 | if (tmp->head || tmp->more) |
|
|
491 | continue; |
482 | |
492 | |
483 | /* If there is nothing more to this object, this for loop |
493 | /* If there is nothing more to this object, this for loop |
484 | * won't do anything. |
494 | * won't do anything. |
485 | */ |
495 | */ |
486 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
496 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
497 | { |
487 | op = arch_to_object(at); |
498 | op = arch_to_object (at); |
488 | |
499 | |
489 | /* update x,y coordinates */ |
500 | /* update x,y coordinates */ |
490 | op->x += tmp->x; |
501 | op->x += tmp->x; |
491 | op->y += tmp->y; |
502 | op->y += tmp->y; |
492 | op->head = tmp; |
503 | op->head = tmp; |
493 | op->map = m; |
504 | op->map = m; |
494 | last->more = op; |
505 | last->more = op; |
495 | if (tmp->name != op->name) { |
|
|
496 | if (op->name) free_string(op->name); |
|
|
497 | op->name = add_string(tmp->name); |
506 | op->name = tmp->name; |
498 | } |
|
|
499 | if (tmp->title != op->title) { |
|
|
500 | if (op->title) free_string(op->title); |
|
|
501 | op->title = add_string(tmp->title); |
507 | op->title = tmp->title; |
502 | } |
|
|
503 | /* we could link all the parts onto tmp, and then just |
508 | /* we could link all the parts onto tmp, and then just |
504 | * call insert_ob_in_map once, but the effect is the same, |
509 | * call insert_ob_in_map once, but the effect is the same, |
505 | * as insert_ob_in_map will call itself with each part, and |
510 | * as insert_ob_in_map will call itself with each part, and |
506 | * the coding is simpler to just to it here with each part. |
511 | * the coding is simpler to just to it here with each part. |
507 | */ |
512 | */ |
508 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
513 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
509 | } /* for at = tmp->arch->more */ |
514 | } /* for at = tmp->arch->more */ |
510 | } /* for objects on this space */ |
515 | } /* for objects on this space */ |
511 | } |
516 | } |
512 | |
|
|
513 | |
|
|
514 | |
517 | |
515 | /* |
518 | /* |
516 | * Loads (ands parses) the objects into a given map from the specified |
519 | * Loads (ands parses) the objects into a given map from the specified |
517 | * file pointer. |
520 | * file pointer. |
518 | * mapflags is the same as we get with load_original_map |
521 | * mapflags is the same as we get with load_original_map |
519 | */ |
522 | */ |
520 | |
523 | void |
521 | void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { |
524 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
522 | int i,j,bufstate=LO_NEWFILE; |
525 | { |
|
|
526 | int i, j; |
523 | int unique; |
527 | int unique; |
524 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
528 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
525 | |
529 | |
526 | op=get_object(); |
530 | op = object::create (); |
527 | op->map = m; /* To handle buttons correctly */ |
531 | op->map = m; /* To handle buttons correctly */ |
528 | |
532 | |
529 | while((i = load_object (fp, op, bufstate, mapflags))) { |
533 | while ((i = load_object (fp, op, mapflags))) |
530 | /* Since the loading of the map header does not load an object |
534 | { |
531 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
532 | * and then switch to LO_REPEAT for faster loading. |
|
|
533 | */ |
|
|
534 | bufstate = LO_REPEAT; |
|
|
535 | |
|
|
536 | /* if the archetype for the object is null, means that we |
535 | /* if the archetype for the object is null, means that we |
537 | * got an invalid object. Don't do anything with it - the game |
536 | * got an invalid object. Don't do anything with it - the game |
538 | * or editor will not be able to do anything with it either. |
537 | * or editor will not be able to do anything with it either. |
539 | */ |
538 | */ |
540 | if (op->arch==NULL) { |
539 | if (op->arch == NULL) |
|
|
540 | { |
541 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
541 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
542 | continue; |
542 | continue; |
|
|
543 | } |
|
|
544 | |
|
|
545 | switch (i) |
543 | } |
546 | { |
544 | |
|
|
545 | |
|
|
546 | switch(i) { |
|
|
547 | case LL_NORMAL: |
547 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
549 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
|
|
550 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
549 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
551 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
550 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
552 | else |
551 | else |
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
552 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
554 | |
553 | |
555 | if (op->inv) |
554 | if (op->inv) |
556 | sum_weight(op); |
555 | sum_weight (op); |
557 | |
556 | |
558 | prev=op,last_more=op; |
557 | prev = op, last_more = op; |
559 | break; |
558 | break; |
560 | |
559 | |
561 | case LL_MORE: |
560 | case LL_MORE: |
562 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
561 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
563 | op->head=prev,last_more->more=op,last_more=op; |
562 | op->head = prev, last_more->more = op, last_more = op; |
564 | break; |
563 | break; |
565 | } |
564 | } |
|
|
565 | |
566 | if (mapflags & MAP_STYLE) { |
566 | if (mapflags & MAP_STYLE) |
567 | remove_from_active_list(op); |
567 | remove_from_active_list (op); |
568 | } |
568 | |
569 | op=get_object(); |
569 | op = object::create (); |
570 | op->map = m; |
570 | op->map = m; |
571 | } |
571 | } |
|
|
572 | |
572 | for (i=0;i<m->width;i++){ |
573 | for (i = 0; i < m->width; i++) |
|
|
574 | { |
573 | for (j=0;j<m->height;j++){ |
575 | for (j = 0; j < m->height; j++) |
|
|
576 | { |
574 | unique =0; |
577 | unique = 0; |
575 | /* check for unique items, or unique squares */ |
578 | /* check for unique items, or unique squares */ |
576 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
579 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
580 | { |
577 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
581 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
578 | unique = 1; |
582 | unique = 1; |
|
|
583 | |
579 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
584 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
580 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
585 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
581 | } |
586 | } |
582 | } |
587 | } |
583 | } |
588 | } |
584 | free_object(op); |
589 | |
|
|
590 | op->destroy (); |
585 | link_multipart_objects(m); |
591 | link_multipart_objects (m); |
586 | } |
592 | } |
587 | |
593 | |
588 | /* This saves all the objects on the map in a non destructive fashion. |
594 | /* This saves all the objects on the map in a non destructive fashion. |
589 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
595 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
590 | * and we only save the head of multi part objects - this is needed |
596 | * and we only save the head of multi part objects - this is needed |
591 | * in order to do map tiling properly. |
597 | * in order to do map tiling properly. |
592 | */ |
598 | */ |
|
|
599 | void |
593 | void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { |
600 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
|
|
601 | { |
594 | int i, j = 0,unique=0; |
602 | int i, j = 0, unique = 0; |
595 | object *op; |
603 | object *op; |
|
|
604 | |
596 | /* first pass - save one-part objects */ |
605 | /* first pass - save one-part objects */ |
597 | for(i = 0; i < MAP_WIDTH(m); i++) |
606 | for (i = 0; i < m->width; i++) |
598 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
607 | for (j = 0; j < m->height; j++) |
|
|
608 | { |
|
|
609 | unique = 0; |
|
|
610 | |
|
|
611 | for (op = m->at (i, j).bot; op; op = op->above) |
|
|
612 | { |
|
|
613 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
599 | unique=0; |
614 | unique = 1; |
600 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
|
|
601 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
|
|
602 | unique=1; |
|
|
603 | |
615 | |
604 | if(op->type == PLAYER) { |
616 | if (!op->can_map_save ()) |
605 | LOG(llevDebug, "Player on map that is being saved\n"); |
|
|
606 | continue; |
|
|
607 | } |
|
|
608 | |
|
|
609 | if (op->head || op->owner) |
|
|
610 | continue; |
617 | continue; |
611 | |
618 | |
612 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
619 | if (unique || op->flag [FLAG_UNIQUE]) |
613 | save_object (fp2, op, 3); |
620 | save_object (fp2, op, 1); |
614 | else |
621 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
615 | if (flag == 0 || |
|
|
616 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
|
|
617 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
|
|
618 | save_object(fp, op, 3); |
622 | save_object (fp, op, 1); |
|
|
623 | } |
|
|
624 | } |
|
|
625 | } |
619 | |
626 | |
620 | } /* for this space */ |
627 | maptile::maptile () |
621 | } /* for this j */ |
628 | { |
|
|
629 | in_memory = MAP_SWAPPED; |
|
|
630 | |
|
|
631 | /* The maps used to pick up default x and y values from the |
|
|
632 | * map archetype. Mimic that behaviour. |
|
|
633 | */ |
|
|
634 | width = 16; |
|
|
635 | height = 16; |
|
|
636 | reset_timeout = 0; |
|
|
637 | timeout = 300; |
|
|
638 | enter_x = 0; |
|
|
639 | enter_y = 0; |
|
|
640 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
641 | worldpartx = -1; |
|
|
642 | worldparty = -1; |
|
|
643 | } |
|
|
644 | |
|
|
645 | void |
|
|
646 | maptile::link () |
|
|
647 | { |
|
|
648 | next = first_map; |
|
|
649 | first_map = this; |
|
|
650 | } |
|
|
651 | |
|
|
652 | void |
|
|
653 | maptile::unlink () |
|
|
654 | { |
|
|
655 | if (first_map == this) |
|
|
656 | first_map = next; |
|
|
657 | else |
|
|
658 | { |
|
|
659 | for_all_maps (m) |
|
|
660 | if (m->next = this) |
|
|
661 | { |
|
|
662 | m->next = next; |
|
|
663 | return; |
|
|
664 | } |
|
|
665 | |
|
|
666 | LOG (llevError, "maptile::unlink() map not on list: %s\n", path); |
|
|
667 | } |
622 | } |
668 | } |
623 | |
669 | |
624 | /* |
670 | /* |
625 | * Allocates, initialises, and returns a pointer to a mapstruct. |
671 | * Allocates, initialises, and returns a pointer to a maptile. |
626 | * Modified to no longer take a path option which was not being |
672 | * Modified to no longer take a path option which was not being |
627 | * used anyways. MSW 2001-07-01 |
673 | * used anyways. MSW 2001-07-01 |
628 | */ |
674 | */ |
629 | |
675 | maptile * |
630 | mapstruct *get_linked_map(void) { |
676 | get_linked_map (void) |
631 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
677 | { |
632 | mapstruct *mp; |
678 | maptile *map = new maptile; |
633 | |
679 | map->link (); |
634 | if(map==NULL) |
|
|
635 | fatal(OUT_OF_MEMORY); |
|
|
636 | |
|
|
637 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
|
|
638 | if(mp==NULL) |
|
|
639 | first_map=map; |
|
|
640 | else |
|
|
641 | mp->next=map; |
|
|
642 | |
|
|
643 | map->in_memory=MAP_SWAPPED; |
|
|
644 | /* The maps used to pick up default x and y values from the |
|
|
645 | * map archetype. Mimic that behaviour. |
|
|
646 | */ |
|
|
647 | MAP_WIDTH(map)=16; |
|
|
648 | MAP_HEIGHT(map)=16; |
|
|
649 | MAP_RESET_TIMEOUT(map)=0; |
|
|
650 | MAP_TIMEOUT(map)=300; |
|
|
651 | MAP_ENTER_X(map)=0; |
|
|
652 | MAP_ENTER_Y(map)=0; |
|
|
653 | /*set part to -1 indicating conversion to weather map not yet done*/ |
|
|
654 | MAP_WORLDPARTX(map)=-1; |
|
|
655 | MAP_WORLDPARTY(map)=-1; |
|
|
656 | return map; |
680 | return map; |
657 | } |
681 | } |
658 | |
682 | |
659 | /* |
683 | /* |
660 | * Allocates the arrays contained in a mapstruct. |
684 | * Allocates the arrays contained in a maptile. |
661 | * This basically allocates the dynamic array of spaces for the |
685 | * This basically allocates the dynamic array of spaces for the |
662 | * map. |
686 | * map. |
663 | */ |
687 | */ |
664 | |
688 | void |
665 | void allocate_map(mapstruct *m) { |
689 | maptile::allocate () |
|
|
690 | { |
666 | m->in_memory = MAP_IN_MEMORY; |
691 | in_memory = MAP_IN_MEMORY; |
|
|
692 | |
667 | /* Log this condition and free the storage. We could I suppose |
693 | /* Log this condition and free the storage. We could I suppose |
668 | * realloc, but if the caller is presuming the data will be intact, |
694 | * realloc, but if the caller is presuming the data will be intact, |
669 | * that is their poor assumption. |
695 | * that is their poor assumption. |
670 | */ |
696 | */ |
671 | if (m->spaces) { |
697 | if (spaces) |
|
|
698 | { |
672 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
699 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
673 | free(m->spaces); |
700 | sfree (spaces, size ()); |
674 | } |
701 | } |
675 | |
702 | |
676 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
703 | spaces = salloc0<mapspace> (size ()); |
677 | |
|
|
678 | if(m->spaces==NULL) |
|
|
679 | fatal(OUT_OF_MEMORY); |
|
|
680 | } |
704 | } |
681 | |
705 | |
682 | /* Create and returns a map of the specific size. Used |
706 | /* Create and returns a map of the specific size. Used |
683 | * in random map code and the editor. |
707 | * in random map code and the editor. |
684 | */ |
708 | */ |
|
|
709 | maptile * |
685 | mapstruct *get_empty_map(int sizex, int sizey) { |
710 | get_empty_map (int sizex, int sizey) |
|
|
711 | { |
686 | mapstruct *m = get_linked_map(); |
712 | maptile *m = get_linked_map (); |
|
|
713 | |
687 | m->width = sizex; |
714 | m->width = sizex; |
688 | m->height = sizey; |
715 | m->height = sizey; |
689 | m->in_memory = MAP_SWAPPED; |
716 | m->in_memory = MAP_SWAPPED; |
690 | allocate_map(m); |
717 | |
|
|
718 | m->allocate (); |
|
|
719 | |
691 | return m; |
720 | return m; |
692 | } |
721 | } |
693 | |
722 | |
694 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
723 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
695 | * corresponding to that string. Memory is allocated for this, it must be freed |
724 | * corresponding to that string. Memory is allocated for this, it must be freed |
696 | * at a later date. |
725 | * at a later date. |
697 | * Called by parse_map_headers below. |
726 | * Called by parse_map_headers below. |
698 | */ |
727 | */ |
699 | |
728 | static shopitems * |
700 | static shopitems *parse_shop_string (const char *input_string) { |
729 | parse_shop_string (const char *input_string) |
|
|
730 | { |
701 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
731 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
702 | shopitems *items=NULL; |
732 | shopitems *items = NULL; |
703 | int i=0, number_of_entries=0; |
733 | int i = 0, number_of_entries = 0; |
704 | const typedata *current_type; |
734 | const typedata *current_type; |
705 | |
735 | |
706 | shop_string=strdup_local(input_string); |
736 | shop_string = strdup (input_string); |
707 | p=shop_string; |
737 | p = shop_string; |
708 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
738 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
709 | while (p) { |
739 | while (p) |
|
|
740 | { |
710 | p=strchr(p, ';'); |
741 | p = strchr (p, ';'); |
711 | number_of_entries++; |
742 | number_of_entries++; |
712 | if (p) p++; |
743 | if (p) |
|
|
744 | p++; |
713 | } |
745 | } |
|
|
746 | |
714 | p=shop_string; |
747 | p = shop_string; |
715 | strip_endline(p); |
748 | strip_endline (p); |
716 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
749 | items = new shopitems[number_of_entries + 1]; |
717 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
718 | for (i=0; i<number_of_entries; i++) { |
750 | for (i = 0; i < number_of_entries; i++) |
|
|
751 | { |
719 | if (!p) { |
752 | if (!p) |
|
|
753 | { |
720 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
754 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
721 | break; |
755 | break; |
722 | } |
756 | } |
|
|
757 | |
723 | next_semicolon=strchr(p, ';'); |
758 | next_semicolon = strchr (p, ';'); |
724 | next_colon=strchr(p, ':'); |
759 | next_colon = strchr (p, ':'); |
725 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
760 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
726 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
761 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
727 | items[i].strength=atoi(strchr(p,':')+1); |
762 | items[i].strength = atoi (strchr (p, ':') + 1); |
|
|
763 | |
|
|
764 | if (isdigit (*p) || *p == '*') |
728 | |
765 | { |
729 | if (isdigit(*p) || *p=='*') { |
|
|
730 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
766 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
731 | current_type=get_typedata(items[i].typenum); |
767 | current_type = get_typedata (items[i].typenum); |
732 | if (current_type) { |
768 | if (current_type) |
|
|
769 | { |
733 | items[i].name=current_type->name; |
770 | items[i].name = current_type->name; |
734 | items[i].name_pl=current_type->name_pl; |
771 | items[i].name_pl = current_type->name_pl; |
735 | } |
|
|
736 | } |
|
|
737 | else { /*we have a named type, let's figure out what it is */ |
|
|
738 | q=strpbrk(p,";:"); |
|
|
739 | if (q) *q='\0'; |
|
|
740 | |
|
|
741 | current_type=get_typedata_by_name(p); |
|
|
742 | if (current_type) { |
|
|
743 | items[i].name=current_type->name; |
|
|
744 | items[i].typenum=current_type->number; |
|
|
745 | items[i].name_pl=current_type->name_pl; |
|
|
746 | } |
772 | } |
747 | else { /* oh uh, something's wrong, let's free up this one, and try |
773 | } |
748 | * the next entry while we're at it, better print a warning |
774 | else |
749 | */ |
775 | { /*we have a named type, let's figure out what it is */ |
750 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
776 | q = strpbrk (p, ";:"); |
751 | p, input_string); |
777 | if (q) |
|
|
778 | *q = '\0'; |
|
|
779 | |
|
|
780 | current_type = get_typedata_by_name (p); |
|
|
781 | if (current_type) |
|
|
782 | { |
|
|
783 | items[i].name = current_type->name; |
|
|
784 | items[i].typenum = current_type->number; |
|
|
785 | items[i].name_pl = current_type->name_pl; |
752 | } |
786 | } |
|
|
787 | else |
|
|
788 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
789 | * the next entry while we're at it, better print a warning |
|
|
790 | */ |
|
|
791 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
753 | } |
792 | } |
|
|
793 | } |
|
|
794 | |
754 | items[i].index=number_of_entries; |
795 | items[i].index = number_of_entries; |
755 | if (next_semicolon) p=++next_semicolon; |
796 | if (next_semicolon) |
|
|
797 | p = ++next_semicolon; |
|
|
798 | else |
756 | else p=NULL; |
799 | p = NULL; |
757 | } |
800 | } |
|
|
801 | |
758 | free(shop_string); |
802 | free (shop_string); |
759 | return items; |
803 | return items; |
760 | } |
804 | } |
761 | |
805 | |
762 | /* opposite of parse string, this puts the string that was originally fed in to |
806 | /* opposite of parse string, this puts the string that was originally fed in to |
763 | * the map (or something equivilent) into output_string. */ |
807 | * the map (or something equivilent) into output_string. */ |
|
|
808 | static void |
764 | static void print_shop_string(mapstruct *m, char *output_string) { |
809 | print_shop_string (maptile *m, char *output_string) |
|
|
810 | { |
765 | int i; |
811 | int i; |
766 | char tmp[MAX_BUF]; |
812 | char tmp[MAX_BUF]; |
|
|
813 | |
767 | strcpy(output_string, ""); |
814 | strcpy (output_string, ""); |
768 | for (i=0; i< m->shopitems[0].index; i++) { |
815 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
816 | { |
769 | if (m->shopitems[i].typenum) { |
817 | if (m->shopitems[i].typenum) |
|
|
818 | { |
770 | if (m->shopitems[i].strength) { |
819 | if (m->shopitems[i].strength) |
771 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
820 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
772 | } |
821 | else |
773 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
822 | sprintf (tmp, "%s;", m->shopitems[i].name); |
|
|
823 | } |
|
|
824 | else |
774 | } |
825 | { |
775 | else { |
|
|
776 | if (m->shopitems[i].strength) { |
826 | if (m->shopitems[i].strength) |
777 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
827 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
778 | } |
828 | else |
779 | else sprintf(tmp, "*"); |
829 | sprintf (tmp, "*"); |
780 | } |
830 | } |
|
|
831 | |
781 | strcat(output_string, tmp); |
832 | strcat (output_string, tmp); |
782 | } |
833 | } |
783 | } |
834 | } |
784 | |
835 | |
785 | /* This loads the header information of the map. The header |
836 | /* This loads the header information of the map. The header |
786 | * contains things like difficulty, size, timeout, etc. |
837 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
793 | * currently, there are few enough fields this is not a big deal. |
844 | * currently, there are few enough fields this is not a big deal. |
794 | * MSW 2001-07-01 |
845 | * MSW 2001-07-01 |
795 | * return 0 on success, 1 on failure. |
846 | * return 0 on success, 1 on failure. |
796 | */ |
847 | */ |
797 | |
848 | |
|
|
849 | static int |
798 | static int load_map_header(object_thawer &fp, mapstruct *m) |
850 | load_map_header (object_thawer & fp, maptile *m) |
799 | { |
851 | { |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
852 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
801 | int msgpos=0; |
853 | int msgpos = 0; |
802 | int maplorepos=0; |
854 | int maplorepos = 0; |
803 | |
855 | |
804 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
856 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
857 | { |
805 | buf[HUGE_BUF-1] = 0; |
858 | buf[HUGE_BUF - 1] = 0; |
806 | key = buf; |
859 | key = buf; |
|
|
860 | |
807 | while (isspace(*key)) key++; |
861 | while (isspace (*key)) |
808 | if (*key == 0) continue; /* empty line */ |
862 | key++; |
|
|
863 | |
|
|
864 | if (*key == 0) |
|
|
865 | continue; /* empty line */ |
|
|
866 | |
809 | value = strchr(key, ' '); |
867 | value = strchr (key, ' '); |
|
|
868 | |
810 | if (!value) { |
869 | if (!value) |
|
|
870 | { |
811 | end = strchr(key, '\n'); |
871 | if ((end = strchr (key, '\n'))) |
812 | if (end != NULL) { |
|
|
813 | *end = 0; |
872 | *end = 0; |
814 | } |
873 | } |
815 | } else { |
874 | else |
|
|
875 | { |
816 | *value = 0; |
876 | *value = 0; |
817 | value++; |
877 | value++; |
818 | end = strchr(value, '\n'); |
878 | end = strchr (value, '\n'); |
|
|
879 | |
819 | while (isspace(*value)) { |
880 | while (isspace (*value)) |
|
|
881 | { |
820 | value++; |
882 | value++; |
|
|
883 | |
821 | if (*value == '\0' || value == end) { |
884 | if (*value == '\0' || value == end) |
|
|
885 | { |
822 | /* Nothing but spaces. */ |
886 | /* Nothing but spaces. */ |
823 | value = NULL; |
887 | value = NULL; |
824 | break; |
888 | break; |
825 | } |
889 | } |
826 | } |
890 | } |
827 | } |
891 | } |
|
|
892 | |
828 | if (!end) { |
893 | if (!end) |
|
|
894 | { |
829 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
895 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
830 | buf); |
|
|
831 | return 1; |
896 | return 1; |
832 | } |
|
|
833 | |
897 | } |
834 | |
898 | |
835 | /* key is the field name, value is what it should be set |
899 | /* key is the field name, value is what it should be set |
836 | * to. We've already done the work to null terminate key, |
900 | * to. We've already done the work to null terminate key, |
837 | * and strip off any leading spaces for both of these. |
901 | * and strip off any leading spaces for both of these. |
838 | * We have not touched the newline at the end of the line - |
902 | * We have not touched the newline at the end of the line - |
839 | * these are needed for some values. the end pointer |
903 | * these are needed for some values. the end pointer |
840 | * points to the first of the newlines. |
904 | * points to the first of the newlines. |
841 | * value could be NULL! It would be easy enough to just point |
905 | * value could be NULL! It would be easy enough to just point |
842 | * this to "" to prevent cores, but that would let more errors slide |
906 | * this to "" to prevent cores, but that would let more errors slide |
843 | * through. |
907 | * through. |
844 | * |
908 | * |
845 | * First check for entries that do not use the value parameter, then |
909 | * First check for entries that do not use the value parameter, then |
846 | * validate that value is given and check for the remaining entries |
910 | * validate that value is given and check for the remaining entries |
847 | * that use the parameter. |
911 | * that use the parameter. |
848 | */ |
912 | */ |
849 | |
913 | |
850 | if (!strcmp(key,"msg")) { |
914 | if (!strcmp (key, "msg")) |
|
|
915 | { |
851 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
916 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
917 | { |
852 | if (!strcmp(buf,"endmsg\n")) break; |
918 | if (!strcmp (buf, "endmsg\n")) |
|
|
919 | break; |
853 | else { |
920 | else |
|
|
921 | { |
854 | /* slightly more efficient than strcat */ |
922 | /* slightly more efficient than strcat */ |
855 | strcpy(msgbuf+msgpos, buf); |
923 | strcpy (msgbuf + msgpos, buf); |
856 | msgpos += strlen(buf); |
924 | msgpos += strlen (buf); |
857 | } |
925 | } |
858 | } |
926 | } |
859 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
927 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
860 | * with nothing between). There is no reason in those cases to |
928 | * with nothing between). There is no reason in those cases to |
861 | * keep the empty message. Also, msgbuf contains garbage data |
929 | * keep the empty message. Also, msgbuf contains garbage data |
862 | * when msgpos is zero, so copying it results in crashes |
930 | * when msgpos is zero, so copying it results in crashes |
863 | */ |
931 | */ |
864 | if (msgpos != 0) |
932 | if (msgpos != 0) |
865 | m->msg = strdup_local(msgbuf); |
933 | m->msg = strdup (msgbuf); |
866 | } |
934 | } |
867 | else if (!strcmp(key,"maplore")) { |
935 | else if (!strcmp (key, "maplore")) |
|
|
936 | { |
868 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
937 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
938 | { |
869 | if (!strcmp(buf,"endmaplore\n")) break; |
939 | if (!strcmp (buf, "endmaplore\n")) |
|
|
940 | break; |
870 | else { |
941 | else |
|
|
942 | { |
871 | /* slightly more efficient than strcat */ |
943 | /* slightly more efficient than strcat */ |
872 | strcpy(maplorebuf+maplorepos, buf); |
944 | strcpy (maplorebuf + maplorepos, buf); |
873 | maplorepos += strlen(buf); |
945 | maplorepos += strlen (buf); |
874 | } |
946 | } |
875 | } |
947 | } |
876 | if (maplorepos != 0) |
948 | if (maplorepos != 0) |
877 | m->maplore = strdup_local(maplorebuf); |
949 | m->maplore = strdup (maplorebuf); |
878 | } |
950 | } |
879 | else if (!strcmp(key,"end")) { |
951 | else if (!strcmp (key, "end")) |
|
|
952 | { |
880 | break; |
953 | break; |
881 | } |
954 | } |
882 | else if (value == NULL) { |
955 | else if (value == NULL) |
|
|
956 | { |
883 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
957 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
884 | } |
958 | } |
885 | else if (!strcmp(key, "arch")) { |
959 | else if (!strcmp (key, "arch")) |
|
|
960 | { |
886 | /* This is an oddity, but not something we care about much. */ |
961 | /* This is an oddity, but not something we care about much. */ |
887 | if (strcmp(value,"map\n")) |
962 | if (strcmp (value, "map\n")) |
888 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
963 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
889 | } |
964 | } |
890 | else if (!strcmp(key,"name")) { |
965 | else if (!strcmp (key, "name")) |
|
|
966 | { |
891 | *end=0; |
967 | *end = 0; |
892 | m->name = strdup_local(value); |
968 | m->name = strdup (value); |
893 | } |
969 | } |
894 | /* first strcmp value on these are old names supported |
970 | /* first strcmp value on these are old names supported |
895 | * for compatibility reasons. The new values (second) are |
971 | * for compatibility reasons. The new values (second) are |
896 | * what really should be used. |
972 | * what really should be used. |
897 | */ |
973 | */ |
898 | else if (!strcmp(key,"oid")) { |
974 | else if (!strcmp (key, "oid")) |
899 | fp.get (m, atoi(value)); |
975 | fp.get (m, atoi (value)); |
900 | } else if (!strcmp(key, "attach")) { |
976 | else if (!strcmp (key, "attach")) |
901 | m->attach = add_string (value); |
977 | m->attach = value; |
902 | } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
978 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
903 | m->enter_x = atoi(value); |
979 | m->enter_x = atoi (value); |
904 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
980 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
905 | m->enter_y = atoi(value); |
981 | m->enter_y = atoi (value); |
906 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
982 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
907 | m->width = atoi(value); |
983 | m->width = atoi (value); |
908 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
984 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
909 | m->height = atoi(value); |
985 | m->height = atoi (value); |
910 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
986 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
911 | m->reset_timeout = atoi(value); |
987 | m->reset_timeout = atoi (value); |
912 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
988 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
913 | m->timeout = atoi(value); |
989 | m->timeout = atoi (value); |
914 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
990 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
915 | m->difficulty = atoi(value); |
991 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
916 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
992 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
917 | m->darkness = atoi(value); |
993 | m->darkness = atoi (value); |
918 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
994 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
919 | m->fixed_resettime = atoi(value); |
995 | m->fixed_resettime = atoi (value); |
920 | } else if (!strcmp(key,"unique")) { |
996 | else if (!strcmp (key, "unique")) |
921 | m->unique = atoi(value); |
997 | m->unique = atoi (value); |
922 | } else if (!strcmp(key,"template")) { |
998 | else if (!strcmp (key, "template")) |
923 | m->templatemap = atoi(value); |
999 | m->templatemap = atoi (value); |
924 | } else if (!strcmp(key,"region")) { |
1000 | else if (!strcmp (key, "region")) |
925 | m->region = get_region_by_name(value); |
1001 | m->region = get_region_by_name (value); |
926 | } else if (!strcmp(key,"shopitems")) { |
1002 | else if (!strcmp (key, "shopitems")) |
|
|
1003 | { |
927 | *end=0; |
1004 | *end = 0; |
928 | m->shopitems = parse_shop_string(value); |
1005 | m->shopitems = parse_shop_string (value); |
|
|
1006 | } |
929 | } else if (!strcmp(key,"shopgreed")) { |
1007 | else if (!strcmp (key, "shopgreed")) |
930 | m->shopgreed = atof(value); |
1008 | m->shopgreed = atof (value); |
931 | } else if (!strcmp(key,"shopmin")) { |
1009 | else if (!strcmp (key, "shopmin")) |
932 | m->shopmin = atol(value); |
1010 | m->shopmin = atol (value); |
933 | } else if (!strcmp(key,"shopmax")) { |
1011 | else if (!strcmp (key, "shopmax")) |
934 | m->shopmax = atol(value); |
1012 | m->shopmax = atol (value); |
935 | } else if (!strcmp(key,"shoprace")) { |
1013 | else if (!strcmp (key, "shoprace")) |
|
|
1014 | { |
936 | *end=0; |
1015 | *end = 0; |
937 | m->shoprace = strdup_local(value); |
1016 | m->shoprace = strdup (value); |
|
|
1017 | } |
938 | } else if (!strcmp(key,"outdoor")) { |
1018 | else if (!strcmp (key, "outdoor")) |
939 | m->outdoor = atoi(value); |
1019 | m->outdoor = atoi (value); |
940 | } else if (!strcmp(key, "temp")) { |
1020 | else if (!strcmp (key, "temp")) |
941 | m->temp = atoi(value); |
1021 | m->temp = atoi (value); |
942 | } else if (!strcmp(key, "pressure")) { |
1022 | else if (!strcmp (key, "pressure")) |
943 | m->pressure = atoi(value); |
1023 | m->pressure = atoi (value); |
944 | } else if (!strcmp(key, "humid")) { |
1024 | else if (!strcmp (key, "humid")) |
945 | m->humid = atoi(value); |
1025 | m->humid = atoi (value); |
946 | } else if (!strcmp(key, "windspeed")) { |
1026 | else if (!strcmp (key, "windspeed")) |
947 | m->windspeed = atoi(value); |
1027 | m->windspeed = atoi (value); |
948 | } else if (!strcmp(key, "winddir")) { |
1028 | else if (!strcmp (key, "winddir")) |
949 | m->winddir = atoi(value); |
1029 | m->winddir = atoi (value); |
950 | } else if (!strcmp(key, "sky")) { |
1030 | else if (!strcmp (key, "sky")) |
951 | m->sky = atoi(value); |
1031 | m->sky = atoi (value); |
952 | } else if (!strcmp(key, "nosmooth")) { |
1032 | else if (!strcmp (key, "nosmooth")) |
953 | m->nosmooth = atoi(value); |
1033 | m->nosmooth = atoi (value); |
954 | } |
|
|
955 | else if (!strncmp(key,"tile_path_", 10)) { |
1034 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1035 | { |
956 | int tile=atoi(key+10); |
1036 | int tile = atoi (key + 10); |
957 | |
1037 | |
958 | if (tile<1 || tile>4) { |
1038 | if (tile < 1 || tile > 4) |
|
|
1039 | { |
959 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
1040 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
960 | tile, m->path); |
1041 | } |
961 | } else { |
1042 | else |
|
|
1043 | { |
962 | char *path; |
1044 | char *path; |
963 | |
1045 | |
964 | *end = 0; |
1046 | *end = 0; |
965 | |
1047 | |
966 | if (m->tile_path[tile-1]) { |
1048 | if (m->tile_path[tile - 1]) |
|
|
1049 | { |
967 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
1050 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
968 | tile, m->path); |
|
|
969 | free(m->tile_path[tile-1]); |
1051 | free (m->tile_path[tile - 1]); |
970 | m->tile_path[tile-1] = NULL; |
1052 | m->tile_path[tile - 1] = NULL; |
971 | } |
1053 | } |
972 | |
1054 | |
973 | if (check_path(value, 1) != -1) { |
1055 | if (check_path (value, 1) != -1) |
|
|
1056 | { |
974 | /* The unadorned path works. */ |
1057 | /* The unadorned path works. */ |
975 | path = value; |
1058 | path = value; |
|
|
1059 | } |
976 | } else { |
1060 | else |
|
|
1061 | { |
977 | /* Try again; it could be a relative exit. */ |
1062 | /* Try again; it could be a relative exit. */ |
978 | |
1063 | |
979 | path = path_combine_and_normalize(m->path, value); |
1064 | path = path_combine_and_normalize (m->path, value); |
980 | |
1065 | |
981 | if (check_path(path, 1) == -1) { |
1066 | if (check_path (path, 1) == -1) |
|
|
1067 | { |
982 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
1068 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
983 | path = NULL; |
1069 | path = NULL; |
984 | } |
1070 | } |
985 | } |
1071 | } |
986 | |
1072 | |
987 | if (editor) { |
1073 | if (editor) |
|
|
1074 | { |
988 | /* Use the value as in the file. */ |
1075 | /* Use the value as in the file. */ |
989 | m->tile_path[tile-1] = strdup_local(value); |
1076 | m->tile_path[tile - 1] = strdup (value); |
990 | } else if (path != NULL) { |
|
|
991 | /* Use the normalized value. */ |
|
|
992 | m->tile_path[tile-1] = strdup_local(path); |
|
|
993 | } |
1077 | } |
|
|
1078 | else if (path != NULL) |
|
|
1079 | { |
|
|
1080 | /* Use the normalized value. */ |
|
|
1081 | m->tile_path[tile - 1] = strdup (path); |
|
|
1082 | } |
994 | } /* end if tile direction (in)valid */ |
1083 | } /* end if tile direction (in)valid */ |
995 | } |
1084 | } |
996 | else { |
1085 | else |
997 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
1086 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
998 | } |
|
|
999 | } |
1087 | } |
|
|
1088 | |
1000 | if (!key || strcmp(key,"end")) { |
1089 | if (!key || strcmp (key, "end")) |
|
|
1090 | { |
1001 | LOG(llevError,"Got premature eof on map header!\n"); |
1091 | LOG (llevError, "Got premature eof on map header!\n"); |
1002 | return 1; |
1092 | return 1; |
1003 | } |
1093 | } |
|
|
1094 | |
1004 | return 0; |
1095 | return 0; |
1005 | } |
1096 | } |
1006 | |
1097 | |
1007 | /* |
1098 | /* |
1008 | * Opens the file "filename" and reads information about the map |
1099 | * Opens the file "filename" and reads information about the map |
1009 | * from the given file, and stores it in a newly allocated |
1100 | * from the given file, and stores it in a newly allocated |
1010 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
1101 | * maptile. A pointer to this structure is returned, or NULL on failure. |
1011 | * flags correspond to those in map.h. Main ones used are |
1102 | * flags correspond to those in map.h. Main ones used are |
1012 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1103 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1013 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1104 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1014 | * cases, no matter if this flag is set or not. |
1105 | * cases, no matter if this flag is set or not. |
1015 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1106 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1016 | * managed map list. |
1107 | * managed map list. |
1017 | */ |
1108 | */ |
1018 | |
1109 | maptile * |
1019 | mapstruct *load_original_map(const char *filename, int flags) { |
1110 | load_original_map (const char *filename, int flags) |
1020 | mapstruct *m; |
1111 | { |
|
|
1112 | maptile *m; |
1021 | char pathname[MAX_BUF]; |
1113 | char pathname[MAX_BUF]; |
1022 | |
1114 | |
1023 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1024 | if (flags & MAP_PLAYER_UNIQUE) |
1115 | if (flags & MAP_PLAYER_UNIQUE) |
1025 | strcpy(pathname, filename); |
1116 | strcpy (pathname, filename); |
1026 | else if (flags & MAP_OVERLAY) |
1117 | else if (flags & MAP_OVERLAY) |
1027 | strcpy(pathname, create_overlay_pathname(filename)); |
1118 | strcpy (pathname, create_overlay_pathname (filename)); |
1028 | else |
1119 | else |
1029 | strcpy(pathname, create_pathname(filename)); |
1120 | strcpy (pathname, create_pathname (filename)); |
1030 | |
1121 | |
|
|
1122 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1123 | |
1031 | object_thawer thawer (pathname); |
1124 | object_thawer thawer (pathname); |
1032 | |
1125 | |
1033 | if (!thawer) |
1126 | if (!thawer) |
|
|
1127 | return 0; |
|
|
1128 | |
|
|
1129 | m = get_linked_map (); |
|
|
1130 | |
|
|
1131 | strcpy (m->path, filename); |
|
|
1132 | if (load_map_header (thawer, m)) |
|
|
1133 | { |
|
|
1134 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1135 | delete_map (m); |
1034 | return 0; |
1136 | return 0; |
1035 | |
|
|
1036 | m = get_linked_map(); |
|
|
1037 | |
|
|
1038 | strcpy (m->path, filename); |
|
|
1039 | if (load_map_header(thawer, m)) { |
|
|
1040 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
|
|
1041 | filename, flags); |
|
|
1042 | delete_map(m); |
|
|
1043 | return NULL; |
|
|
1044 | } |
1137 | } |
1045 | |
1138 | |
1046 | allocate_map(m); |
1139 | m->allocate (); |
1047 | |
1140 | |
1048 | m->in_memory=MAP_LOADING; |
1141 | m->in_memory = MAP_LOADING; |
1049 | load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); |
1142 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1050 | |
1143 | |
1051 | m->in_memory=MAP_IN_MEMORY; |
1144 | m->in_memory = MAP_IN_MEMORY; |
1052 | if (!MAP_DIFFICULTY(m)) |
1145 | if (!m->difficulty) |
1053 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1146 | m->difficulty = calculate_difficulty (m); |
1054 | set_map_reset_time(m); |
1147 | set_map_reset_time (m); |
1055 | m->instantiate (); |
1148 | m->instantiate (); |
1056 | return (m); |
1149 | return (m); |
1057 | } |
1150 | } |
1058 | |
1151 | |
1059 | /* |
1152 | /* |
1060 | * Loads a map, which has been loaded earlier, from file. |
1153 | * Loads a map, which has been loaded earlier, from file. |
1061 | * Return the map object we load into (this can change from the passed |
1154 | * Return the map object we load into (this can change from the passed |
1062 | * option if we can't find the original map) |
1155 | * option if we can't find the original map) |
1063 | */ |
1156 | */ |
1064 | |
1157 | static maptile * |
1065 | static mapstruct *load_temporary_map(mapstruct *m) { |
1158 | load_temporary_map (maptile *m) |
1066 | int comp; |
1159 | { |
1067 | char buf[MAX_BUF]; |
1160 | char buf[MAX_BUF]; |
1068 | |
1161 | |
1069 | if (!m->tmpname) { |
1162 | if (!m->tmpname) |
|
|
1163 | { |
1070 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
1164 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
1071 | strcpy(buf, m->path); |
|
|
1072 | delete_map(m); |
|
|
1073 | m = load_original_map(buf, 0); |
|
|
1074 | if(m==NULL) return NULL; |
|
|
1075 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1076 | return m; |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | object_thawer thawer (m->tmpname); |
|
|
1080 | |
|
|
1081 | if (!thawer) |
|
|
1082 | { |
|
|
1083 | strcpy (buf, m->path); |
1165 | strcpy (buf, m->path); |
1084 | delete_map (m); |
1166 | delete_map (m); |
1085 | m = load_original_map (buf, 0); |
1167 | m = load_original_map (buf, 0); |
1086 | if (!m) return NULL; |
1168 | if (m == NULL) |
1087 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1088 | return m; |
|
|
1089 | } |
|
|
1090 | |
|
|
1091 | if (load_map_header(thawer, m)) { |
|
|
1092 | LOG(llevError,"Error loading map header for %s (%s)\n", |
|
|
1093 | m->path, m->tmpname); |
|
|
1094 | delete_map(m); |
|
|
1095 | m = load_original_map(m->path, 0); |
|
|
1096 | return NULL; |
1169 | return NULL; |
|
|
1170 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1171 | return m; |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | object_thawer thawer (m->tmpname); |
|
|
1175 | |
|
|
1176 | if (!thawer) |
1097 | } |
1177 | { |
1098 | allocate_map(m); |
1178 | strcpy (buf, m->path); |
|
|
1179 | delete_map (m); |
|
|
1180 | m = load_original_map (buf, 0); |
|
|
1181 | if (!m) |
|
|
1182 | return NULL; |
|
|
1183 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1184 | return m; |
|
|
1185 | } |
1099 | |
1186 | |
|
|
1187 | if (load_map_header (thawer, m)) |
|
|
1188 | { |
|
|
1189 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1190 | delete_map (m); |
|
|
1191 | m = load_original_map (m->path, 0); |
|
|
1192 | return NULL; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | m->allocate (); |
|
|
1196 | |
1100 | m->in_memory=MAP_LOADING; |
1197 | m->in_memory = MAP_LOADING; |
1101 | load_objects (m, thawer, 0); |
1198 | load_objects (m, thawer, 0); |
1102 | |
1199 | |
1103 | m->in_memory=MAP_IN_MEMORY; |
1200 | m->in_memory = MAP_IN_MEMORY; |
1104 | INVOKE_MAP (SWAPIN, m); |
1201 | INVOKE_MAP (SWAPIN, m); |
1105 | return m; |
1202 | return m; |
1106 | } |
1203 | } |
1107 | |
1204 | |
1108 | /* |
1205 | /* |
1109 | * Loads a map, which has been loaded earlier, from file. |
1206 | * Loads a map, which has been loaded earlier, from file. |
1110 | * Return the map object we load into (this can change from the passed |
1207 | * Return the map object we load into (this can change from the passed |
1111 | * option if we can't find the original map) |
1208 | * option if we can't find the original map) |
1112 | */ |
1209 | */ |
1113 | |
1210 | maptile * |
1114 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
1211 | load_overlay_map (const char *filename, maptile *m) |
|
|
1212 | { |
1115 | char pathname[MAX_BUF]; |
1213 | char pathname[MAX_BUF]; |
1116 | |
1214 | |
1117 | strcpy(pathname, create_overlay_pathname(filename)); |
1215 | strcpy (pathname, create_overlay_pathname (filename)); |
1118 | |
1216 | |
1119 | object_thawer thawer (pathname); |
1217 | object_thawer thawer (pathname); |
1120 | |
1218 | |
1121 | if (!thawer) |
1219 | if (!thawer) |
1122 | return m; |
|
|
1123 | |
|
|
1124 | if (load_map_header(thawer, m)) { |
|
|
1125 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1126 | m->path, pathname); |
|
|
1127 | delete_map(m); |
|
|
1128 | m = load_original_map(m->path, 0); |
|
|
1129 | return NULL; |
|
|
1130 | } |
|
|
1131 | /*allocate_map(m);*/ |
|
|
1132 | |
|
|
1133 | m->in_memory=MAP_LOADING; |
|
|
1134 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1135 | |
|
|
1136 | m->in_memory=MAP_IN_MEMORY; |
|
|
1137 | return m; |
1220 | return m; |
|
|
1221 | |
|
|
1222 | if (load_map_header (thawer, m)) |
|
|
1223 | { |
|
|
1224 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1225 | delete_map (m); |
|
|
1226 | m = load_original_map (m->path, 0); |
|
|
1227 | return 0; |
|
|
1228 | } |
|
|
1229 | /*m->allocate ();*/ |
|
|
1230 | |
|
|
1231 | m->in_memory = MAP_LOADING; |
|
|
1232 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1233 | |
|
|
1234 | m->in_memory = MAP_IN_MEMORY; |
|
|
1235 | return m; |
1138 | } |
1236 | } |
1139 | |
1237 | |
1140 | /****************************************************************************** |
1238 | /****************************************************************************** |
1141 | * This is the start of unique map handling code |
1239 | * This is the start of unique map handling code |
1142 | *****************************************************************************/ |
1240 | *****************************************************************************/ |
1143 | |
1241 | |
1144 | /* This goes through map 'm' and removed any unique items on the map. */ |
1242 | /* This goes through map 'm' and removed any unique items on the map. */ |
1145 | static void delete_unique_items(mapstruct *m) |
1243 | static void |
|
|
1244 | delete_unique_items (maptile *m) |
1146 | { |
1245 | { |
1147 | int i,j,unique; |
1246 | int i, j, unique; |
1148 | object *op, *next; |
1247 | object *op, *next; |
1149 | |
1248 | |
1150 | for(i=0; i<MAP_WIDTH(m); i++) |
1249 | for (i = 0; i < m->width; i++) |
1151 | for(j=0; j<MAP_HEIGHT(m); j++) { |
1250 | for (j = 0; j < m->height; j++) |
|
|
1251 | { |
1152 | unique=0; |
1252 | unique = 0; |
|
|
1253 | |
1153 | for (op=get_map_ob(m, i, j); op; op=next) { |
1254 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
|
|
1255 | { |
1154 | next = op->above; |
1256 | next = op->above; |
|
|
1257 | |
1155 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
1258 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1156 | unique=1; |
1259 | unique = 1; |
|
|
1260 | |
1157 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
1261 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1158 | clean_object(op); |
1262 | { |
1159 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
1263 | op->destroy_inv (false); |
1160 | remove_button_link(op); |
1264 | op->destroy (); |
1161 | remove_ob(op); |
|
|
1162 | free_object(op); |
|
|
1163 | } |
1265 | } |
1164 | } |
1266 | } |
1165 | } |
1267 | } |
1166 | } |
1268 | } |
1167 | |
|
|
1168 | |
1269 | |
1169 | /* |
1270 | /* |
1170 | * Loads unique objects from file(s) into the map which is in memory |
1271 | * Loads unique objects from file(s) into the map which is in memory |
1171 | * m is the map to load unique items into. |
1272 | * m is the map to load unique items into. |
1172 | */ |
1273 | */ |
1173 | static void load_unique_objects(mapstruct *m) { |
1274 | static void |
|
|
1275 | load_unique_objects (maptile *m) |
|
|
1276 | { |
1174 | int count; |
1277 | int count; |
1175 | char firstname[MAX_BUF]; |
1278 | char firstname[MAX_BUF]; |
1176 | |
1279 | |
1177 | for (count=0; count<10; count++) { |
1280 | for (count = 0; count < 10; count++) |
|
|
1281 | { |
1178 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
1282 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
1179 | if (!access(firstname, R_OK)) break; |
1283 | if (!access (firstname, R_OK)) |
|
|
1284 | break; |
1180 | } |
1285 | } |
1181 | /* If we get here, we did not find any map */ |
1286 | /* If we get here, we did not find any map */ |
1182 | if (count==10) return; |
1287 | if (count == 10) |
|
|
1288 | return; |
1183 | |
1289 | |
1184 | object_thawer thawer (firstname); |
1290 | object_thawer thawer (firstname); |
1185 | |
1291 | |
1186 | if (!thawer) |
1292 | if (!thawer) |
1187 | return; |
1293 | return; |
1188 | |
1294 | |
1189 | m->in_memory=MAP_LOADING; |
1295 | m->in_memory = MAP_LOADING; |
1190 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1296 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1191 | delete_unique_items(m); /* original map before, don't duplicate them */ |
1297 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1192 | load_object(thawer, NULL, LO_NOREAD,0); |
1298 | |
1193 | load_objects (m, thawer, 0); |
1299 | load_objects (m, thawer, 0); |
1194 | |
1300 | |
1195 | m->in_memory=MAP_IN_MEMORY; |
1301 | m->in_memory = MAP_IN_MEMORY; |
1196 | } |
1302 | } |
1197 | |
|
|
1198 | |
1303 | |
1199 | /* |
1304 | /* |
1200 | * Saves a map to file. If flag is set, it is saved into the same |
1305 | * Saves a map to file. If flag is set, it is saved into the same |
1201 | * file it was (originally) loaded from. Otherwise a temporary |
1306 | * file it was (originally) loaded from. Otherwise a temporary |
1202 | * filename will be genarated, and the file will be stored there. |
1307 | * filename will be genarated, and the file will be stored there. |
1203 | * The temporary filename will be stored in the mapstructure. |
1308 | * The temporary filename will be stored in the maptileure. |
1204 | * If the map is unique, we also save to the filename in the map |
1309 | * If the map is unique, we also save to the filename in the map |
1205 | * (this should have been updated when first loaded) |
1310 | * (this should have been updated when first loaded) |
1206 | */ |
1311 | */ |
1207 | |
|
|
1208 | int |
1312 | int |
1209 | new_save_map (mapstruct * m, int flag) |
1313 | new_save_map (maptile *m, int flag) |
1210 | { |
1314 | { |
1211 | char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; |
1315 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1212 | int i; |
1316 | int i; |
1213 | |
1317 | |
1214 | if (flag && !*m->path) |
1318 | if (flag && !*m->path) |
1215 | { |
1319 | { |
1216 | LOG (llevError, "Tried to save map without path.\n"); |
1320 | LOG (llevError, "Tried to save map without path.\n"); |
… | |
… | |
1218 | } |
1322 | } |
1219 | |
1323 | |
1220 | if (flag || (m->unique) || (m->templatemap)) |
1324 | if (flag || (m->unique) || (m->templatemap)) |
1221 | { |
1325 | { |
1222 | if (!m->unique && !m->templatemap) |
1326 | if (!m->unique && !m->templatemap) |
1223 | { /* flag is set */ |
1327 | { /* flag is set */ |
1224 | if (flag == 2) |
1328 | if (flag == 2) |
1225 | strcpy (filename, create_overlay_pathname (m->path)); |
1329 | strcpy (filename, create_overlay_pathname (m->path)); |
1226 | else |
1330 | else |
1227 | strcpy (filename, create_pathname (m->path)); |
1331 | strcpy (filename, create_pathname (m->path)); |
1228 | } |
1332 | } |
… | |
… | |
1232 | make_path_to_file (filename); |
1336 | make_path_to_file (filename); |
1233 | } |
1337 | } |
1234 | else |
1338 | else |
1235 | { |
1339 | { |
1236 | if (!m->tmpname) |
1340 | if (!m->tmpname) |
1237 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
1341 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1342 | |
1238 | strcpy (filename, m->tmpname); |
1343 | strcpy (filename, m->tmpname); |
1239 | } |
1344 | } |
1240 | |
1345 | |
1241 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1346 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1242 | m->in_memory = MAP_SAVING; |
1347 | m->in_memory = MAP_SAVING; |
1243 | |
1348 | |
1244 | object_freezer fp (filename); |
1349 | object_freezer freezer; |
1245 | |
1350 | |
1246 | /* legacy */ |
1351 | /* legacy */ |
1247 | fprintf (fp, "arch map\n"); |
1352 | fprintf (freezer, "arch map\n"); |
1248 | if (m->name) |
1353 | if (m->name) |
1249 | fprintf (fp, "name %s\n", m->name); |
1354 | fprintf (freezer, "name %s\n", m->name); |
1250 | if (!flag) |
1355 | if (!flag) |
1251 | fprintf (fp, "swap_time %d\n", m->swap_time); |
1356 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
1252 | if (m->reset_timeout) |
1357 | if (m->reset_timeout) |
1253 | fprintf (fp, "reset_timeout %d\n", m->reset_timeout); |
1358 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
1254 | if (m->fixed_resettime) |
1359 | if (m->fixed_resettime) |
1255 | fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); |
1360 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
1256 | /* we unfortunately have no idea if this is a value the creator set |
1361 | /* we unfortunately have no idea if this is a value the creator set |
1257 | * or a difficulty value we generated when the map was first loaded |
1362 | * or a difficulty value we generated when the map was first loaded |
1258 | */ |
1363 | */ |
1259 | if (m->difficulty) |
1364 | if (m->difficulty) |
1260 | fprintf (fp, "difficulty %d\n", m->difficulty); |
1365 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
1261 | if (m->region) |
1366 | if (m->region) |
1262 | fprintf (fp, "region %s\n", m->region->name); |
1367 | fprintf (freezer, "region %s\n", m->region->name); |
1263 | if (m->shopitems) |
1368 | if (m->shopitems) |
1264 | { |
1369 | { |
1265 | print_shop_string (m, shop); |
1370 | print_shop_string (m, shop); |
1266 | fprintf (fp, "shopitems %s\n", shop); |
1371 | fprintf (freezer, "shopitems %s\n", shop); |
1267 | } |
1372 | } |
1268 | if (m->shopgreed) |
1373 | if (m->shopgreed) |
1269 | fprintf (fp, "shopgreed %f\n", m->shopgreed); |
1374 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1270 | #ifndef WIN32 |
|
|
1271 | if (m->shopmin) |
1375 | if (m->shopmin) |
1272 | fprintf (fp, "shopmin %llu\n", m->shopmin); |
1376 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
1273 | if (m->shopmax) |
1377 | if (m->shopmax) |
1274 | fprintf (fp, "shopmax %llu\n", m->shopmax); |
1378 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1275 | #else |
|
|
1276 | if (m->shopmin) |
|
|
1277 | fprintf (fp, "shopmin %I64u\n", m->shopmin); |
|
|
1278 | if (m->shopmax) |
|
|
1279 | fprintf (fp, "shopmax %I64u\n", m->shopmax); |
|
|
1280 | #endif |
|
|
1281 | if (m->shoprace) |
1379 | if (m->shoprace) |
1282 | fprintf (fp, "shoprace %s\n", m->shoprace); |
1380 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
1283 | if (m->darkness) |
1381 | if (m->darkness) |
1284 | fprintf (fp, "darkness %d\n", m->darkness); |
1382 | fprintf (freezer, "darkness %d\n", m->darkness); |
1285 | if (m->width) |
1383 | if (m->width) |
1286 | fprintf (fp, "width %d\n", m->width); |
1384 | fprintf (freezer, "width %d\n", m->width); |
1287 | if (m->height) |
1385 | if (m->height) |
1288 | fprintf (fp, "height %d\n", m->height); |
1386 | fprintf (freezer, "height %d\n", m->height); |
1289 | if (m->enter_x) |
1387 | if (m->enter_x) |
1290 | fprintf (fp, "enter_x %d\n", m->enter_x); |
1388 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
1291 | if (m->enter_y) |
1389 | if (m->enter_y) |
1292 | fprintf (fp, "enter_y %d\n", m->enter_y); |
1390 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
1293 | if (m->msg) |
1391 | if (m->msg) |
1294 | fprintf (fp, "msg\n%sendmsg\n", m->msg); |
1392 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
1295 | if (m->maplore) |
1393 | if (m->maplore) |
1296 | fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); |
1394 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
1297 | if (m->unique) |
1395 | if (m->unique) |
1298 | fprintf (fp, "unique %d\n", m->unique); |
1396 | fprintf (freezer, "unique %d\n", m->unique); |
1299 | if (m->templatemap) |
1397 | if (m->templatemap) |
1300 | fprintf (fp, "template %d\n", m->templatemap); |
1398 | fprintf (freezer, "template %d\n", m->templatemap); |
1301 | if (m->outdoor) |
1399 | if (m->outdoor) |
1302 | fprintf (fp, "outdoor %d\n", m->outdoor); |
1400 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
1303 | if (m->temp) |
1401 | if (m->temp) |
1304 | fprintf (fp, "temp %d\n", m->temp); |
1402 | fprintf (freezer, "temp %d\n", m->temp); |
1305 | if (m->pressure) |
1403 | if (m->pressure) |
1306 | fprintf (fp, "pressure %d\n", m->pressure); |
1404 | fprintf (freezer, "pressure %d\n", m->pressure); |
1307 | if (m->humid) |
1405 | if (m->humid) |
1308 | fprintf (fp, "humid %d\n", m->humid); |
1406 | fprintf (freezer, "humid %d\n", m->humid); |
1309 | if (m->windspeed) |
1407 | if (m->windspeed) |
1310 | fprintf (fp, "windspeed %d\n", m->windspeed); |
1408 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
1311 | if (m->winddir) |
1409 | if (m->winddir) |
1312 | fprintf (fp, "winddir %d\n", m->winddir); |
1410 | fprintf (freezer, "winddir %d\n", m->winddir); |
1313 | if (m->sky) |
1411 | if (m->sky) |
1314 | fprintf (fp, "sky %d\n", m->sky); |
1412 | fprintf (freezer, "sky %d\n", m->sky); |
1315 | if (m->nosmooth) |
1413 | if (m->nosmooth) |
1316 | fprintf (fp, "nosmooth %d\n", m->nosmooth); |
1414 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
1317 | |
1415 | |
1318 | /* Save any tiling information, except on overlays */ |
1416 | /* Save any tiling information, except on overlays */ |
1319 | if (flag != 2) |
1417 | if (flag != 2) |
1320 | for (i = 0; i < 4; i++) |
1418 | for (i = 0; i < 4; i++) |
1321 | if (m->tile_path[i]) |
1419 | if (m->tile_path[i]) |
1322 | fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1420 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1323 | |
1421 | |
1324 | fp.put (m); |
1422 | freezer.put (m); |
1325 | fprintf (fp, "end\n"); |
1423 | fprintf (freezer, "end\n"); |
1326 | |
1424 | |
1327 | /* In the game save unique items in the different file, but |
1425 | /* In the game save unique items in the different file, but |
1328 | * in the editor save them to the normal map file. |
1426 | * in the editor save them to the normal map file. |
1329 | * If unique map, save files in the proper destination (set by |
1427 | * If unique map, save files in the proper destination (set by |
1330 | * player) |
1428 | * player) |
1331 | */ |
1429 | */ |
1332 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
1430 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
1333 | { |
1431 | { |
|
|
1432 | object_freezer unique; |
|
|
1433 | |
|
|
1434 | if (flag == 2) |
|
|
1435 | save_objects (m, freezer, unique, 2); |
|
|
1436 | else |
|
|
1437 | save_objects (m, freezer, unique, 0); |
|
|
1438 | |
1334 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1439 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1335 | |
1440 | |
1336 | object_freezer fp2 (buf); |
1441 | unique.save (buf); |
1337 | |
|
|
1338 | if (flag == 2) |
|
|
1339 | save_objects (m, fp, fp2, 2); |
|
|
1340 | else |
|
|
1341 | save_objects (m, fp, fp2, 0); |
|
|
1342 | } |
1442 | } |
1343 | else |
1443 | else |
1344 | { /* save same file when not playing, like in editor */ |
1444 | { /* save same file when not playing, like in editor */ |
1345 | save_objects (m, fp, fp, 0); |
1445 | save_objects (m, freezer, freezer, 0); |
1346 | } |
1446 | } |
|
|
1447 | |
|
|
1448 | freezer.save (filename); |
1347 | |
1449 | |
1348 | return 0; |
1450 | return 0; |
1349 | } |
|
|
1350 | |
|
|
1351 | |
|
|
1352 | /* |
|
|
1353 | * Remove and free all objects in the inventory of the given object. |
|
|
1354 | * object.c ? |
|
|
1355 | */ |
|
|
1356 | |
|
|
1357 | void clean_object(object *op) |
|
|
1358 | { |
|
|
1359 | object *tmp, *next; |
|
|
1360 | |
|
|
1361 | for(tmp = op->inv; tmp; tmp = next) |
|
|
1362 | { |
|
|
1363 | next = tmp->below; |
|
|
1364 | clean_object(tmp); |
|
|
1365 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
|
|
1366 | remove_button_link(tmp); |
|
|
1367 | remove_ob(tmp); |
|
|
1368 | free_object(tmp); |
|
|
1369 | } |
|
|
1370 | } |
1451 | } |
1371 | |
1452 | |
1372 | /* |
1453 | /* |
1373 | * Remove and free all objects in the given map. |
1454 | * Remove and free all objects in the given map. |
1374 | */ |
1455 | */ |
1375 | |
1456 | void |
1376 | void free_all_objects(mapstruct *m) { |
1457 | free_all_objects (maptile *m) |
1377 | int i,j; |
1458 | { |
1378 | object *op; |
1459 | if (!m->spaces) |
|
|
1460 | return; |
1379 | |
1461 | |
1380 | for(i=0;i<MAP_WIDTH(m);i++) |
1462 | for (int i = 0; i < m->width; i++) |
1381 | for(j=0;j<MAP_HEIGHT(m);j++) { |
1463 | for (int j = 0; j < m->height; j++) |
1382 | object *previous_obj=NULL; |
1464 | { |
1383 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
1465 | mapspace &ms = m->at (i, j); |
1384 | if (op==previous_obj) { |
1466 | |
1385 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1467 | while (object *op = ms.bot) |
1386 | break; |
1468 | { |
1387 | } |
|
|
1388 | previous_obj=op; |
|
|
1389 | if(op->head!=NULL) |
1469 | if (op->head) |
1390 | op = op->head; |
1470 | op = op->head; |
1391 | |
1471 | |
1392 | /* If the map isn't in memory, free_object will remove and |
1472 | op->destroy_inv (false); |
1393 | * free objects in op's inventory. So let it do the job. |
1473 | op->destroy (); |
1394 | */ |
|
|
1395 | if (m->in_memory==MAP_IN_MEMORY) |
|
|
1396 | clean_object(op); |
|
|
1397 | remove_ob(op); |
|
|
1398 | free_object(op); |
|
|
1399 | } |
1474 | } |
1400 | } |
1475 | } |
1401 | #ifdef MANY_CORES |
|
|
1402 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
|
|
1403 | * an item on that map was not saved - look for that condition and die as appropriate - |
|
|
1404 | * this leaves more of the map data intact for better debugging. |
|
|
1405 | */ |
|
|
1406 | for (op=objects; op!=NULL; op=op->next) { |
|
|
1407 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
|
|
1408 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
|
|
1409 | abort(); |
|
|
1410 | } |
|
|
1411 | } |
|
|
1412 | #endif |
|
|
1413 | } |
1476 | } |
1414 | |
1477 | |
1415 | /* |
1478 | /* |
1416 | * Frees everything allocated by the given mapstructure. |
1479 | * Frees everything allocated by the given maptileure. |
1417 | * don't free tmpname - our caller is left to do that |
1480 | * don't free tmpname - our caller is left to do that |
1418 | */ |
1481 | */ |
1419 | |
1482 | void |
1420 | void free_map(mapstruct *m,int flag) { |
1483 | free_map (maptile *m, int flag) |
1421 | int i; |
1484 | { |
1422 | |
1485 | if (!m->in_memory) //TODO: makes no sense to me? |
1423 | if (!m->in_memory) { |
|
|
1424 | LOG(llevError,"Trying to free freed map.\n"); |
|
|
1425 | return; |
1486 | return; |
1426 | } |
1487 | |
1427 | if (flag && m->spaces) free_all_objects(m); |
1488 | m->in_memory = MAP_SAVING; |
1428 | if (m->name) FREE_AND_CLEAR(m->name); |
1489 | |
1429 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
1490 | // TODO: use new/delete |
1430 | if (m->msg) FREE_AND_CLEAR(m->msg); |
1491 | |
1431 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
1492 | if (flag && m->spaces) |
1432 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
1493 | free_all_objects (m); |
1433 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
1494 | |
|
|
1495 | sfree (m->spaces, m->size ()), m->spaces = 0; |
|
|
1496 | |
|
|
1497 | free (m->name), m->name = 0; |
|
|
1498 | free (m->msg), m->msg = 0; |
|
|
1499 | free (m->maplore), m->maplore = 0; |
|
|
1500 | free (m->shoprace), m->shoprace = 0; |
|
|
1501 | delete [] m->shopitems, m->shopitems = 0; |
|
|
1502 | |
1434 | if (m->buttons) |
1503 | if (m->buttons) |
1435 | free_objectlinkpt(m->buttons); |
1504 | free_objectlinkpt (m->buttons), m->buttons = 0; |
1436 | m->buttons = NULL; |
1505 | |
1437 | for (i=0; i<4; i++) { |
1506 | for (int i = 0; i < 4; i++) |
1438 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
1507 | free (m->tile_path[i]), m->tile_path[i] = 0; |
1439 | m->tile_map[i] = NULL; |
1508 | |
1440 | } |
|
|
1441 | m->in_memory = MAP_SWAPPED; |
1509 | m->in_memory = MAP_SWAPPED; |
1442 | } |
1510 | } |
1443 | |
1511 | |
1444 | /* |
1512 | maptile::~maptile () |
1445 | * function: vanish mapstruct |
1513 | { |
1446 | * m : pointer to mapstruct, if NULL no action |
1514 | assert (destroyed ()); |
1447 | * this deletes all the data on the map (freeing pointers) |
1515 | } |
1448 | * and then removes this map from the global linked list of maps. |
|
|
1449 | */ |
|
|
1450 | |
1516 | |
1451 | void delete_map(mapstruct *m) { |
1517 | void |
1452 | mapstruct *tmp, *last; |
1518 | maptile::do_destroy () |
1453 | int i; |
1519 | { |
|
|
1520 | attachable::do_destroy (); |
1454 | |
1521 | |
1455 | if (!m) |
1522 | unlink (); |
1456 | return; |
|
|
1457 | |
1523 | |
1458 | m->clear (); |
|
|
1459 | |
|
|
1460 | if (m->in_memory == MAP_IN_MEMORY) { |
|
|
1461 | /* change to MAP_SAVING, even though we are not, |
|
|
1462 | * so that remove_ob doesn't do as much work. |
|
|
1463 | */ |
|
|
1464 | m->in_memory = MAP_SAVING; |
|
|
1465 | free_map (m, 1); |
1524 | free_map (this, 1); |
1466 | } |
1525 | free (tmpname), tmpname = 0; |
1467 | /* move this out of free_map, since tmpname can still be needed if |
1526 | |
1468 | * the map is swapped out. |
|
|
1469 | */ |
|
|
1470 | if (m->tmpname) { |
|
|
1471 | free(m->tmpname); |
|
|
1472 | m->tmpname=NULL; |
|
|
1473 | } |
|
|
1474 | last = NULL; |
|
|
1475 | /* We need to look through all the maps and see if any maps |
1527 | /* We need to look through all the maps and see if any maps |
1476 | * are pointing at this one for tiling information. Since |
1528 | * are pointing at this one for tiling information. Since |
1477 | * tiling can be assymetric, we just can not look to see which |
1529 | * tiling can be asymetric, we just can not look to see which |
1478 | * maps this map tiles with and clears those. |
1530 | * maps this map tiles with and clears those. |
1479 | */ |
1531 | */ |
1480 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
1532 | //TODO: non-euclidean-tiling MUST GO |
1481 | if (tmp->next == m) last = tmp; |
1533 | for_all_maps (m) |
1482 | |
|
|
1483 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1484 | for (i=0; i<4; i++) |
1534 | for (int i = 0; i < 4; i++) |
1485 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
1535 | if (m->tile_map[i] == this) |
1486 | } |
1536 | m->tile_map[i] = 0; |
1487 | |
|
|
1488 | /* If last is null, then this should be the first map in the list */ |
|
|
1489 | if (!last) { |
|
|
1490 | if (m == first_map) |
|
|
1491 | first_map = m->next; |
|
|
1492 | else |
|
|
1493 | /* m->path is a static char, so should hopefully still have |
|
|
1494 | * some useful data in it. |
|
|
1495 | */ |
|
|
1496 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
|
|
1497 | m->path); |
|
|
1498 | } |
|
|
1499 | else |
|
|
1500 | last->next = m->next; |
|
|
1501 | |
|
|
1502 | free (m); |
|
|
1503 | } |
1537 | } |
1504 | |
1538 | |
1505 | |
1539 | //TODO: must go |
|
|
1540 | void |
|
|
1541 | delete_map (maptile *m) |
|
|
1542 | { |
|
|
1543 | if (m) |
|
|
1544 | m->destroy (); |
|
|
1545 | } |
1506 | |
1546 | |
1507 | /* |
1547 | /* |
1508 | * Makes sure the given map is loaded and swapped in. |
1548 | * Makes sure the given map is loaded and swapped in. |
1509 | * name is path name of the map. |
1549 | * name is path name of the map. |
1510 | * flags meaning: |
1550 | * flags meaning: |
… | |
… | |
1513 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1553 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1514 | * dont do any more name translation on it. |
1554 | * dont do any more name translation on it. |
1515 | * |
1555 | * |
1516 | * Returns a pointer to the given map. |
1556 | * Returns a pointer to the given map. |
1517 | */ |
1557 | */ |
1518 | |
1558 | maptile * |
1519 | mapstruct *ready_map_name(const char *name, int flags) { |
1559 | ready_map_name (const char *name, int flags) |
1520 | mapstruct *m; |
1560 | { |
1521 | |
|
|
1522 | if (!name) |
1561 | if (!name) |
1523 | return (NULL); |
1562 | return 0; |
1524 | |
1563 | |
1525 | /* Have we been at this level before? */ |
1564 | /* Have we been at this level before? */ |
1526 | m = has_been_loaded (name); |
1565 | maptile *m = has_been_loaded (name); |
1527 | |
1566 | |
1528 | /* Map is good to go, so just return it */ |
1567 | /* Map is good to go, so just return it */ |
1529 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
1568 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1530 | return m; |
|
|
1531 | } |
|
|
1532 | |
|
|
1533 | /* unique maps always get loaded from their original location, and never |
|
|
1534 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1535 | * this map, load it now. I removed the reset checking from here - |
|
|
1536 | * it seems the probability of a player trying to enter a map that should |
|
|
1537 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1538 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1539 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1540 | */ |
|
|
1541 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
|
|
1542 | |
|
|
1543 | /* first visit or time to reset */ |
|
|
1544 | if (m) { |
|
|
1545 | clean_tmp_map(m); /* Doesn't make much difference */ |
|
|
1546 | delete_map(m); |
|
|
1547 | } |
|
|
1548 | |
|
|
1549 | /* create and load a map */ |
|
|
1550 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1551 | LOG(llevDebug, "Trying to load map %s.\n", name); |
|
|
1552 | else |
|
|
1553 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
|
|
1554 | |
|
|
1555 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1556 | return (NULL); |
|
|
1557 | |
|
|
1558 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1559 | |
|
|
1560 | /* If a player unique map, no extra unique object file to load. |
|
|
1561 | * if from the editor, likewise. |
|
|
1562 | */ |
|
|
1563 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
|
|
1564 | load_unique_objects(m); |
|
|
1565 | |
|
|
1566 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
|
|
1567 | m=load_overlay_map(name, m); |
|
|
1568 | if (m==NULL) |
|
|
1569 | return NULL; |
|
|
1570 | } |
|
|
1571 | |
|
|
1572 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1573 | INVOKE_MAP (SWAPIN, m); |
|
|
1574 | |
|
|
1575 | } else { |
|
|
1576 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1577 | |
|
|
1578 | m=load_temporary_map (m); |
|
|
1579 | if(m==NULL) return NULL; |
|
|
1580 | load_unique_objects(m); |
|
|
1581 | |
|
|
1582 | clean_tmp_map(m); |
|
|
1583 | m->in_memory = MAP_IN_MEMORY; |
|
|
1584 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1585 | * to allocated space for the string. Free it here. |
|
|
1586 | * In some cases, load_temporary_map above won't find the |
|
|
1587 | * temporary map, and so has reloaded a new map. If that |
|
|
1588 | * is the case, tmpname is now null |
|
|
1589 | */ |
|
|
1590 | if (m->tmpname) free(m->tmpname); |
|
|
1591 | m->tmpname = NULL; |
|
|
1592 | /* It's going to be saved anew anyway */ |
|
|
1593 | } |
|
|
1594 | |
|
|
1595 | /* Below here is stuff common to both first time loaded maps and |
|
|
1596 | * temp maps. |
|
|
1597 | */ |
|
|
1598 | |
|
|
1599 | decay_objects(m); /* start the decay */ |
|
|
1600 | /* In case other objects press some buttons down */ |
|
|
1601 | update_buttons(m); |
|
|
1602 | if (m->outdoor) |
|
|
1603 | set_darkness_map(m); |
|
|
1604 | /* run the weather over this map */ |
|
|
1605 | weather_effect(name); |
|
|
1606 | return m; |
1569 | return m; |
|
|
1570 | |
|
|
1571 | /* unique maps always get loaded from their original location, and never |
|
|
1572 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1573 | * this map, load it now. I removed the reset checking from here - |
|
|
1574 | * it seems the probability of a player trying to enter a map that should |
|
|
1575 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1576 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1577 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1578 | */ |
|
|
1579 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1580 | { |
|
|
1581 | /* first visit or time to reset */ |
|
|
1582 | if (m) |
|
|
1583 | { |
|
|
1584 | clean_tmp_map (m); /* Doesn't make much difference */ |
|
|
1585 | delete_map (m); |
|
|
1586 | } |
|
|
1587 | |
|
|
1588 | /* create and load a map */ |
|
|
1589 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1590 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1591 | else |
|
|
1592 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1593 | |
|
|
1594 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1595 | return (NULL); |
|
|
1596 | |
|
|
1597 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1598 | |
|
|
1599 | /* If a player unique map, no extra unique object file to load. |
|
|
1600 | * if from the editor, likewise. |
|
|
1601 | */ |
|
|
1602 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1603 | load_unique_objects (m); |
|
|
1604 | |
|
|
1605 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1606 | { |
|
|
1607 | m = load_overlay_map (name, m); |
|
|
1608 | if (m == NULL) |
|
|
1609 | return NULL; |
|
|
1610 | } |
|
|
1611 | |
|
|
1612 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1613 | INVOKE_MAP (SWAPIN, m); |
|
|
1614 | |
|
|
1615 | } |
|
|
1616 | else |
|
|
1617 | { |
|
|
1618 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1619 | |
|
|
1620 | m = load_temporary_map (m); |
|
|
1621 | if (m == NULL) |
|
|
1622 | return NULL; |
|
|
1623 | load_unique_objects (m); |
|
|
1624 | |
|
|
1625 | clean_tmp_map (m); |
|
|
1626 | m->in_memory = MAP_IN_MEMORY; |
|
|
1627 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1628 | * to allocated space for the string. Free it here. |
|
|
1629 | * In some cases, load_temporary_map above won't find the |
|
|
1630 | * temporary map, and so has reloaded a new map. If that |
|
|
1631 | * is the case, tmpname is now null |
|
|
1632 | */ |
|
|
1633 | if (m->tmpname) |
|
|
1634 | free (m->tmpname); |
|
|
1635 | m->tmpname = NULL; |
|
|
1636 | /* It's going to be saved anew anyway */ |
|
|
1637 | } |
|
|
1638 | |
|
|
1639 | /* Below here is stuff common to both first time loaded maps and |
|
|
1640 | * temp maps. |
|
|
1641 | */ |
|
|
1642 | |
|
|
1643 | decay_objects (m); /* start the decay */ |
|
|
1644 | /* In case other objects press some buttons down */ |
|
|
1645 | update_buttons (m); |
|
|
1646 | if (m->outdoor) |
|
|
1647 | set_darkness_map (m); |
|
|
1648 | /* run the weather over this map */ |
|
|
1649 | weather_effect (name); |
|
|
1650 | return m; |
1607 | } |
1651 | } |
1608 | |
1652 | |
1609 | |
1653 | |
1610 | /* |
1654 | /* |
1611 | * This routine is supposed to find out the difficulty of the map. |
1655 | * This routine is supposed to find out the difficulty of the map. |
… | |
… | |
1616 | * in the map is zero, then use this routine. Maps should really |
1660 | * in the map is zero, then use this routine. Maps should really |
1617 | * have a difficulty set than using this function - human calculation |
1661 | * have a difficulty set than using this function - human calculation |
1618 | * is much better than this functions guesswork. |
1662 | * is much better than this functions guesswork. |
1619 | */ |
1663 | */ |
1620 | |
1664 | |
|
|
1665 | int |
1621 | int calculate_difficulty(mapstruct *m) { |
1666 | calculate_difficulty (maptile *m) |
|
|
1667 | { |
1622 | object *op; |
1668 | object *op; |
1623 | archetype *at; |
1669 | archetype *at; |
1624 | int x, y, i, diff; |
1670 | int x, y, i; |
1625 | long monster_cnt = 0; |
1671 | long monster_cnt = 0; |
1626 | double avgexp = 0; |
1672 | double avgexp = 0; |
1627 | sint64 total_exp = 0; |
1673 | sint64 total_exp = 0; |
1628 | |
1674 | |
1629 | if (MAP_DIFFICULTY (m)) |
1675 | if (m->difficulty) |
1630 | { |
1676 | { |
1631 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1677 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
1632 | return MAP_DIFFICULTY (m); |
1678 | return m->difficulty; |
1633 | } |
1679 | } |
1634 | |
1680 | |
1635 | for(x = 0; x < MAP_WIDTH(m); x++) |
1681 | for (x = 0; x < m->width; x++) |
1636 | for(y = 0; y < MAP_HEIGHT(m); y++) |
1682 | for (y = 0; y < m->height; y++) |
1637 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
1683 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1638 | { |
1684 | { |
1639 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1685 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1640 | { |
1686 | { |
1641 | total_exp += op->stats.exp; |
1687 | total_exp += op->stats.exp; |
1642 | monster_cnt++; |
1688 | monster_cnt++; |
1643 | } |
1689 | } |
1644 | |
1690 | |
1645 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1691 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1646 | { |
1692 | { |
1647 | total_exp += op->stats.exp; |
1693 | total_exp += op->stats.exp; |
1648 | at = type_to_archetype(GENERATE_TYPE (op)); |
1694 | at = type_to_archetype (GENERATE_TYPE (op)); |
1649 | |
1695 | |
1650 | if(at != NULL) |
1696 | if (at != NULL) |
1651 | total_exp += at->clone.stats.exp * 8; |
1697 | total_exp += at->clone.stats.exp * 8; |
1652 | |
1698 | |
1653 | monster_cnt++; |
1699 | monster_cnt++; |
1654 | } |
1700 | } |
1655 | } |
1701 | } |
… | |
… | |
1666 | } |
1712 | } |
1667 | |
1713 | |
1668 | return 1; |
1714 | return 1; |
1669 | } |
1715 | } |
1670 | |
1716 | |
1671 | void clean_tmp_map(mapstruct *m) { |
1717 | void |
|
|
1718 | clean_tmp_map (maptile *m) |
|
|
1719 | { |
1672 | if(m->tmpname == NULL) |
1720 | if (m->tmpname == NULL) |
1673 | return; |
1721 | return; |
1674 | INVOKE_MAP (CLEAN, m); |
1722 | INVOKE_MAP (CLEAN, m); |
1675 | (void) unlink(m->tmpname); |
1723 | (void) unlink (m->tmpname); |
1676 | } |
1724 | } |
1677 | |
1725 | |
|
|
1726 | void |
1678 | void free_all_maps(void) |
1727 | free_all_maps (void) |
1679 | { |
1728 | { |
1680 | int real_maps=0; |
1729 | int real_maps = 0; |
1681 | |
1730 | |
1682 | while (first_map) { |
1731 | while (first_map) |
|
|
1732 | { |
1683 | /* I think some of the callers above before it gets here set this to be |
1733 | /* I think some of the callers above before it gets here set this to be |
1684 | * saving, but we still want to free this data |
1734 | * saving, but we still want to free this data |
1685 | */ |
1735 | */ |
1686 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
1736 | if (first_map->in_memory == MAP_SAVING) |
|
|
1737 | first_map->in_memory = MAP_IN_MEMORY; |
1687 | delete_map(first_map); |
1738 | delete_map (first_map); |
1688 | real_maps++; |
1739 | real_maps++; |
1689 | } |
1740 | } |
|
|
1741 | |
1690 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
1742 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1691 | } |
1743 | } |
1692 | |
1744 | |
1693 | /* change_map_light() - used to change map light level (darkness) |
1745 | /* change_map_light() - used to change map light level (darkness) |
1694 | * up or down. Returns true if successful. It should now be |
1746 | * up or down. Returns true if successful. It should now be |
1695 | * possible to change a value by more than 1. |
1747 | * possible to change a value by more than 1. |
1696 | * Move this from los.c to map.c since this is more related |
1748 | * Move this from los.c to map.c since this is more related |
1697 | * to maps than los. |
1749 | * to maps than los. |
1698 | * postive values make it darker, negative make it brighter |
1750 | * postive values make it darker, negative make it brighter |
1699 | */ |
1751 | */ |
1700 | |
1752 | |
|
|
1753 | int |
1701 | int change_map_light(mapstruct *m, int change) { |
1754 | change_map_light (maptile *m, int change) |
|
|
1755 | { |
1702 | int new_level = m->darkness + change; |
1756 | int new_level = m->darkness + change; |
1703 | |
1757 | |
1704 | /* Nothing to do */ |
1758 | /* Nothing to do */ |
1705 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1759 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1706 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
1760 | { |
1707 | return 0; |
1761 | return 0; |
1708 | } |
1762 | } |
1709 | |
1763 | |
1710 | /* inform all players on the map */ |
1764 | /* inform all players on the map */ |
1711 | if (change>0) |
1765 | if (change > 0) |
1712 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1766 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1713 | else |
1767 | else |
1714 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1768 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1715 | |
1769 | |
1716 | /* Do extra checking. since m->darkness is a unsigned value, |
1770 | /* Do extra checking. since m->darkness is a unsigned value, |
1717 | * we need to be extra careful about negative values. |
1771 | * we need to be extra careful about negative values. |
1718 | * In general, the checks below are only needed if change |
1772 | * In general, the checks below are only needed if change |
1719 | * is not +/-1 |
1773 | * is not +/-1 |
1720 | */ |
1774 | */ |
1721 | if (new_level < 0) m->darkness = 0; |
1775 | if (new_level < 0) |
1722 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1776 | m->darkness = 0; |
|
|
1777 | else if (new_level >= MAX_DARKNESS) |
|
|
1778 | m->darkness = MAX_DARKNESS; |
|
|
1779 | else |
1723 | else m->darkness=new_level; |
1780 | m->darkness = new_level; |
1724 | |
1781 | |
1725 | /* All clients need to get re-updated for the change */ |
1782 | /* All clients need to get re-updated for the change */ |
1726 | update_all_map_los(m); |
1783 | update_all_map_los (m); |
1727 | return 1; |
1784 | return 1; |
1728 | } |
1785 | } |
1729 | |
|
|
1730 | |
1786 | |
1731 | /* |
1787 | /* |
1732 | * This function updates various attributes about a specific space |
1788 | * This function updates various attributes about a specific space |
1733 | * on the map (what it looks like, whether it blocks magic, |
1789 | * on the map (what it looks like, whether it blocks magic, |
1734 | * has a living creatures, prevents people from passing |
1790 | * has a living creatures, prevents people from passing |
1735 | * through, etc) |
1791 | * through, etc) |
1736 | */ |
1792 | */ |
1737 | void update_position (mapstruct *m, int x, int y) { |
1793 | void |
|
|
1794 | mapspace::update_ () |
|
|
1795 | { |
1738 | object *tmp, *last = NULL; |
1796 | object *tmp, *last = 0; |
1739 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1797 | uint8 flags = 0, light = 0, anywhere = 0; |
1740 | New_Face *top,*floor, *middle; |
1798 | New_Face *top, *floor, *middle; |
1741 | object *top_obj, *floor_obj, *middle_obj; |
1799 | object *top_obj, *floor_obj, *middle_obj; |
1742 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1800 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1743 | |
1801 | |
1744 | oldflags = GET_MAP_FLAGS(m,x,y); |
|
|
1745 | if (!(oldflags & P_NEED_UPDATE)) { |
|
|
1746 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
|
|
1747 | m->path, x, y); |
|
|
1748 | return; |
|
|
1749 | } |
|
|
1750 | |
|
|
1751 | middle=blank_face; |
1802 | middle = blank_face; |
1752 | top=blank_face; |
1803 | top = blank_face; |
1753 | floor=blank_face; |
1804 | floor = blank_face; |
1754 | |
1805 | |
1755 | middle_obj = NULL; |
1806 | middle_obj = 0; |
1756 | top_obj = NULL; |
1807 | top_obj = 0; |
1757 | floor_obj = NULL; |
1808 | floor_obj = 0; |
1758 | |
1809 | |
1759 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1810 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1760 | |
1811 | { |
1761 | /* This could be made additive I guess (two lights better than |
1812 | /* This could be made additive I guess (two lights better than |
1762 | * one). But if so, it shouldn't be a simple additive - 2 |
1813 | * one). But if so, it shouldn't be a simple additive - 2 |
1763 | * light bulbs do not illuminate twice as far as once since |
1814 | * light bulbs do not illuminate twice as far as once since |
1764 | * it is a disapation factor that is squared (or is it cubed?) |
1815 | * it is a dissapation factor that is cubed. |
1765 | */ |
1816 | */ |
1766 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1817 | if (tmp->glow_radius > light) |
|
|
1818 | light = tmp->glow_radius; |
1767 | |
1819 | |
1768 | /* This call is needed in order to update objects the player |
1820 | /* This call is needed in order to update objects the player |
1769 | * is standing in that have animations (ie, grass, fire, etc). |
1821 | * is standing in that have animations (ie, grass, fire, etc). |
1770 | * However, it also causes the look window to be re-drawn |
1822 | * However, it also causes the look window to be re-drawn |
1771 | * 3 times each time the player moves, because many of the |
1823 | * 3 times each time the player moves, because many of the |
1772 | * functions the move_player calls eventualy call this. |
1824 | * functions the move_player calls eventualy call this. |
1773 | * |
1825 | * |
1774 | * Always put the player down for drawing. |
1826 | * Always put the player down for drawing. |
1775 | */ |
1827 | */ |
1776 | if (!tmp->invisible) { |
1828 | if (!tmp->invisible) |
|
|
1829 | { |
1777 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1830 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
|
|
1831 | { |
1778 | top = tmp->face; |
1832 | top = tmp->face; |
1779 | top_obj = tmp; |
1833 | top_obj = tmp; |
1780 | } |
1834 | } |
1781 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1835 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1836 | { |
1782 | /* If we got a floor, that means middle and top were below it, |
1837 | /* If we got a floor, that means middle and top were below it, |
1783 | * so should not be visible, so we clear them. |
1838 | * so should not be visible, so we clear them. |
1784 | */ |
1839 | */ |
1785 | middle=blank_face; |
1840 | middle = blank_face; |
1786 | top=blank_face; |
1841 | top = blank_face; |
1787 | floor = tmp->face; |
1842 | floor = tmp->face; |
1788 | floor_obj = tmp; |
1843 | floor_obj = tmp; |
1789 | } |
1844 | } |
1790 | /* Flag anywhere have high priority */ |
1845 | /* Flag anywhere have high priority */ |
1791 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
1846 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1847 | { |
1792 | middle = tmp->face; |
1848 | middle = tmp->face; |
1793 | |
1849 | |
1794 | middle_obj = tmp; |
1850 | middle_obj = tmp; |
1795 | anywhere =1; |
1851 | anywhere = 1; |
1796 | } |
1852 | } |
1797 | /* Find the highest visible face around. If equal |
1853 | /* Find the highest visible face around. If equal |
1798 | * visibilities, we still want the one nearer to the |
1854 | * visibilities, we still want the one nearer to the |
1799 | * top |
1855 | * top |
1800 | */ |
1856 | */ |
1801 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
1857 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1858 | { |
1802 | middle = tmp->face; |
1859 | middle = tmp->face; |
1803 | middle_obj = tmp; |
1860 | middle_obj = tmp; |
1804 | } |
1861 | } |
1805 | } |
1862 | } |
|
|
1863 | |
1806 | if (tmp==tmp->above) { |
1864 | if (tmp == tmp->above) |
|
|
1865 | { |
1807 | LOG(llevError, "Error in structure of map\n"); |
1866 | LOG (llevError, "Error in structure of map\n"); |
1808 | exit (-1); |
1867 | exit (-1); |
1809 | } |
|
|
1810 | |
1868 | } |
|
|
1869 | |
1811 | move_slow |= tmp->move_slow; |
1870 | move_slow |= tmp->move_slow; |
1812 | move_block |= tmp->move_block; |
1871 | move_block |= tmp->move_block; |
1813 | move_on |= tmp->move_on; |
1872 | move_on |= tmp->move_on; |
1814 | move_off |= tmp->move_off; |
1873 | move_off |= tmp->move_off; |
1815 | move_allow |= tmp->move_allow; |
1874 | move_allow |= tmp->move_allow; |
1816 | |
1875 | |
1817 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
|
|
1818 | flags |= P_IS_ALIVE; |
|
|
1819 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
|
|
1820 | flags |= P_NO_MAGIC; |
|
|
1821 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
|
|
1822 | flags |= P_NO_CLERIC; |
|
|
1823 | if (tmp->type == SAFE_GROUND) |
|
|
1824 | flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; |
|
|
1825 | |
|
|
1826 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
1876 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1827 | flags |= P_BLOCKSVIEW; |
1877 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1828 | } /* for stack of objects */ |
1878 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1829 | |
1879 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1830 | /* we don't want to rely on this function to have accurate flags, but |
1880 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1831 | * since we're already doing the work, we calculate them here. |
1881 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1832 | * if they don't match, logic is broken someplace. |
|
|
1833 | */ |
|
|
1834 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
|
|
1835 | (!(oldflags & P_NO_ERROR))) { |
|
|
1836 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
|
|
1837 | m->path, x, y, |
|
|
1838 | (oldflags & ~P_NEED_UPDATE), flags); |
|
|
1839 | } |
1882 | } |
1840 | SET_MAP_FLAGS(m, x, y, flags); |
|
|
1841 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
|
|
1842 | SET_MAP_MOVE_ON(m, x, y, move_on); |
|
|
1843 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
|
|
1844 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
|
|
1845 | |
1883 | |
|
|
1884 | this->light = light; |
|
|
1885 | this->flags_ = flags; |
|
|
1886 | this->move_block = move_block & ~move_allow; |
|
|
1887 | this->move_on = move_on; |
|
|
1888 | this->move_off = move_off; |
|
|
1889 | this->move_slow = move_slow; |
|
|
1890 | |
1846 | /* At this point, we have a floor face (if there is a floor), |
1891 | /* At this point, we have a floor face (if there is a floor), |
1847 | * and the floor is set - we are not going to touch it at |
1892 | * and the floor is set - we are not going to touch it at |
1848 | * this point. |
1893 | * this point. |
1849 | * middle contains the highest visibility face. |
1894 | * middle contains the highest visibility face. |
1850 | * top contains a player/monster face, if there is one. |
1895 | * top contains a player/monster face, if there is one. |
1851 | * |
1896 | * |
1852 | * We now need to fill in top.face and/or middle.face. |
1897 | * We now need to fill in top.face and/or middle.face. |
1853 | */ |
1898 | */ |
1854 | |
1899 | |
1855 | /* If the top face also happens to be high visibility, re-do our |
1900 | /* If the top face also happens to be high visibility, re-do our |
1856 | * middle face. This should not happen, as we already have the |
1901 | * middle face. This should not happen, as we already have the |
1857 | * else statement above so middle should not get set. OTOH, it |
1902 | * else statement above so middle should not get set. OTOH, it |
1858 | * may be possible for the faces to match but be different objects. |
1903 | * may be possible for the faces to match but be different objects. |
1859 | */ |
1904 | */ |
1860 | if (top == middle) middle=blank_face; |
1905 | if (top == middle) |
|
|
1906 | middle = blank_face; |
1861 | |
1907 | |
1862 | /* There are three posibilities at this point: |
1908 | /* There are three posibilities at this point: |
1863 | * 1) top face is set, need middle to be set. |
1909 | * 1) top face is set, need middle to be set. |
1864 | * 2) middle is set, need to set top. |
1910 | * 2) middle is set, need to set top. |
1865 | * 3) neither middle or top is set - need to set both. |
1911 | * 3) neither middle or top is set - need to set both. |
1866 | */ |
1912 | */ |
1867 | |
1913 | |
1868 | for (tmp=last; tmp; tmp=tmp->below) { |
1914 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
1915 | { |
1869 | /* Once we get to a floor, stop, since we already have a floor object */ |
1916 | /* Once we get to a floor, stop, since we already have a floor object */ |
1870 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
1917 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1918 | break; |
1871 | |
1919 | |
1872 | /* If two top faces are already set, quit processing */ |
1920 | /* If two top faces are already set, quit processing */ |
1873 | if ((top != blank_face) && (middle != blank_face)) break; |
1921 | if ((top != blank_face) && (middle != blank_face)) |
|
|
1922 | break; |
1874 | |
1923 | |
1875 | /* Only show visible faces, unless its the editor - show all */ |
1924 | /* Only show visible faces, unless its the editor - show all */ |
1876 | if (!tmp->invisible || editor) { |
1925 | if (!tmp->invisible || editor) |
|
|
1926 | { |
1877 | /* Fill in top if needed */ |
1927 | /* Fill in top if needed */ |
1878 | if (top == blank_face) { |
1928 | if (top == blank_face) |
|
|
1929 | { |
1879 | top = tmp->face; |
1930 | top = tmp->face; |
1880 | top_obj = tmp; |
1931 | top_obj = tmp; |
|
|
1932 | if (top == middle) |
1881 | if (top == middle) middle=blank_face; |
1933 | middle = blank_face; |
|
|
1934 | } |
1882 | } else { |
1935 | else |
|
|
1936 | { |
1883 | /* top is already set - we should only get here if |
1937 | /* top is already set - we should only get here if |
1884 | * middle is not set |
1938 | * middle is not set |
1885 | * |
1939 | * |
1886 | * Set the middle face and break out, since there is nothing |
1940 | * Set the middle face and break out, since there is nothing |
1887 | * more to fill in. We don't check visiblity here, since |
1941 | * more to fill in. We don't check visiblity here, since |
1888 | * |
1942 | * |
1889 | */ |
1943 | */ |
1890 | if (tmp->face != top ) { |
1944 | if (tmp->face != top) |
|
|
1945 | { |
1891 | middle = tmp->face; |
1946 | middle = tmp->face; |
1892 | middle_obj = tmp; |
1947 | middle_obj = tmp; |
1893 | break; |
1948 | break; |
1894 | } |
1949 | } |
1895 | } |
1950 | } |
1896 | } |
1951 | } |
1897 | } |
1952 | } |
1898 | if (middle == floor) middle = blank_face; |
1953 | |
1899 | if (top == middle) middle = blank_face; |
1954 | if (middle == floor) |
1900 | SET_MAP_FACE(m,x,y,top,0); |
|
|
1901 | if(top != blank_face) |
|
|
1902 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
|
|
1903 | else |
|
|
1904 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
|
|
1905 | SET_MAP_FACE(m,x,y,middle,1); |
|
|
1906 | if(middle != blank_face) |
1955 | middle = blank_face; |
1907 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
|
|
1908 | else |
|
|
1909 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
|
|
1910 | SET_MAP_FACE(m,x,y,floor,2); |
|
|
1911 | if(floor != blank_face) |
|
|
1912 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
|
|
1913 | else |
|
|
1914 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
|
|
1915 | SET_MAP_LIGHT(m,x,y,light); |
|
|
1916 | } |
|
|
1917 | |
1956 | |
|
|
1957 | if (top == middle) |
|
|
1958 | middle = blank_face; |
1918 | |
1959 | |
|
|
1960 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
|
|
1961 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
|
|
1962 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
|
|
1963 | } |
|
|
1964 | |
|
|
1965 | void |
1919 | void set_map_reset_time(mapstruct *map) { |
1966 | set_map_reset_time (maptile *map) |
1920 | int timeout; |
1967 | { |
|
|
1968 | int timeout = map->reset_timeout; |
1921 | |
1969 | |
1922 | timeout = MAP_RESET_TIMEOUT(map); |
|
|
1923 | if (timeout <= 0) |
1970 | if (timeout <= 0) |
1924 | timeout = MAP_DEFAULTRESET; |
1971 | timeout = MAP_DEFAULTRESET; |
1925 | if (timeout >= MAP_MAXRESET) |
1972 | if (timeout >= MAP_MAXRESET) |
1926 | timeout = MAP_MAXRESET; |
1973 | timeout = MAP_MAXRESET; |
1927 | MAP_WHEN_RESET(map) = seconds()+timeout; |
1974 | |
|
|
1975 | map->reset_time = time (0) + timeout; |
1928 | } |
1976 | } |
1929 | |
1977 | |
1930 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1978 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1931 | * the map. It also takes care of linking back the freshly loaded |
1979 | * the map. It also takes care of linking back the freshly loaded |
1932 | * maps tile_map values if it tiles back to this one. It returns |
1980 | * maps tile_map values if it tiles back to this one. It returns |
1933 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1981 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1934 | * so that it is easier for calling functions to verify success. |
1982 | * so that it is easier for calling functions to verify success. |
1935 | */ |
1983 | */ |
1936 | |
1984 | |
|
|
1985 | static maptile * |
1937 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
1986 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1938 | { |
1987 | { |
1939 | int dest_tile = (tile_num +2) % 4; |
1988 | int dest_tile = (tile_num + 2) % 4; |
1940 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
1989 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1941 | |
1990 | |
1942 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
1991 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1943 | |
1992 | |
1944 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1993 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1945 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
1994 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1946 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
1947 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1995 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1948 | |
1996 | |
1949 | return orig_map->tile_map[tile_num]; |
1997 | return orig_map->tile_map[tile_num]; |
1950 | } |
1998 | } |
1951 | |
1999 | |
1952 | /* this returns TRUE if the coordinates (x,y) are out of |
2000 | /* this returns TRUE if the coordinates (x,y) are out of |
1953 | * map m. This function also takes into account any |
2001 | * map m. This function also takes into account any |
1954 | * tiling considerations, loading adjacant maps as needed. |
2002 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1957 | * This function will recursively call itself for the |
2005 | * This function will recursively call itself for the |
1958 | * tiled maps. |
2006 | * tiled maps. |
1959 | * |
2007 | * |
1960 | * |
2008 | * |
1961 | */ |
2009 | */ |
|
|
2010 | int |
1962 | int out_of_map(mapstruct *m, int x, int y) |
2011 | out_of_map (maptile *m, int x, int y) |
1963 | { |
2012 | { |
1964 | |
|
|
1965 | /* If we get passed a null map, this is obviously the |
2013 | /* If we get passed a null map, this is obviously the |
1966 | * case. This generally shouldn't happen, but if the |
2014 | * case. This generally shouldn't happen, but if the |
1967 | * map loads fail below, it could happen. |
2015 | * map loads fail below, it could happen. |
1968 | */ |
2016 | */ |
1969 | if (!m) return 0; |
2017 | if (!m) |
1970 | |
|
|
1971 | if (x<0) { |
|
|
1972 | if (!m->tile_path[3]) return 1; |
|
|
1973 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1974 | load_and_link_tiled_map(m, 3); |
|
|
1975 | } |
|
|
1976 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1977 | } |
|
|
1978 | if (x>=MAP_WIDTH(m)) { |
|
|
1979 | if (!m->tile_path[1]) return 1; |
|
|
1980 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1981 | load_and_link_tiled_map(m, 1); |
|
|
1982 | } |
|
|
1983 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
1984 | } |
|
|
1985 | if (y<0) { |
|
|
1986 | if (!m->tile_path[0]) return 1; |
|
|
1987 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
1988 | load_and_link_tiled_map(m, 0); |
|
|
1989 | } |
|
|
1990 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
1991 | } |
|
|
1992 | if (y>=MAP_HEIGHT(m)) { |
|
|
1993 | if (!m->tile_path[2]) return 1; |
|
|
1994 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
1995 | load_and_link_tiled_map(m, 2); |
|
|
1996 | } |
|
|
1997 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
1998 | } |
|
|
1999 | |
|
|
2000 | /* Simple case - coordinates are within this local |
|
|
2001 | * map. |
|
|
2002 | */ |
|
|
2003 | return 0; |
2018 | return 0; |
|
|
2019 | |
|
|
2020 | if (x < 0) |
|
|
2021 | { |
|
|
2022 | if (!m->tile_path[3]) |
|
|
2023 | return 1; |
|
|
2024 | |
|
|
2025 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2026 | load_and_link_tiled_map (m, 3); |
|
|
2027 | |
|
|
2028 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
|
|
2029 | } |
|
|
2030 | |
|
|
2031 | if (x >= m->width) |
|
|
2032 | { |
|
|
2033 | if (!m->tile_path[1]) |
|
|
2034 | return 1; |
|
|
2035 | |
|
|
2036 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2037 | load_and_link_tiled_map (m, 1); |
|
|
2038 | |
|
|
2039 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
|
|
2040 | } |
|
|
2041 | |
|
|
2042 | if (y < 0) |
|
|
2043 | { |
|
|
2044 | if (!m->tile_path[0]) |
|
|
2045 | return 1; |
|
|
2046 | |
|
|
2047 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2048 | load_and_link_tiled_map (m, 0); |
|
|
2049 | |
|
|
2050 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
|
|
2051 | } |
|
|
2052 | |
|
|
2053 | if (y >= m->height) |
|
|
2054 | { |
|
|
2055 | if (!m->tile_path[2]) |
|
|
2056 | return 1; |
|
|
2057 | |
|
|
2058 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2059 | load_and_link_tiled_map (m, 2); |
|
|
2060 | |
|
|
2061 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
|
|
2062 | } |
|
|
2063 | |
|
|
2064 | /* Simple case - coordinates are within this local |
|
|
2065 | * map. |
|
|
2066 | */ |
|
|
2067 | return 0; |
2004 | } |
2068 | } |
2005 | |
2069 | |
2006 | /* This is basically the same as out_of_map above, but |
2070 | /* This is basically the same as out_of_map above, but |
2007 | * instead we return NULL if no map is valid (coordinates |
2071 | * instead we return NULL if no map is valid (coordinates |
2008 | * out of bounds and no tiled map), otherwise it returns |
2072 | * out of bounds and no tiled map), otherwise it returns |
2009 | * the map as that the coordinates are really on, and |
2073 | * the map as that the coordinates are really on, and |
2010 | * updates x and y to be the localized coordinates. |
2074 | * updates x and y to be the localized coordinates. |
2011 | * Using this is more efficient of calling out_of_map |
2075 | * Using this is more efficient of calling out_of_map |
2012 | * and then figuring out what the real map is |
2076 | * and then figuring out what the real map is |
2013 | */ |
2077 | */ |
|
|
2078 | maptile * |
2014 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
2079 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
2015 | { |
2080 | { |
2016 | |
2081 | |
2017 | if (*x<0) { |
2082 | if (*x < 0) |
|
|
2083 | { |
2018 | if (!m->tile_path[3]) return NULL; |
2084 | if (!m->tile_path[3]) |
|
|
2085 | return 0; |
2019 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2086 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2020 | load_and_link_tiled_map(m, 3); |
2087 | load_and_link_tiled_map (m, 3); |
2021 | |
2088 | |
2022 | *x += MAP_WIDTH(m->tile_map[3]); |
2089 | *x += m->tile_map[3]->width; |
2023 | return (get_map_from_coord(m->tile_map[3], x, y)); |
2090 | return (get_map_from_coord (m->tile_map[3], x, y)); |
|
|
2091 | } |
|
|
2092 | |
|
|
2093 | if (*x >= m->width) |
2024 | } |
2094 | { |
2025 | if (*x>=MAP_WIDTH(m)) { |
|
|
2026 | if (!m->tile_path[1]) return NULL; |
2095 | if (!m->tile_path[1]) |
|
|
2096 | return 0; |
|
|
2097 | |
2027 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2098 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2028 | load_and_link_tiled_map(m, 1); |
2099 | load_and_link_tiled_map (m, 1); |
2029 | |
2100 | |
2030 | *x -= MAP_WIDTH(m); |
2101 | *x -= m->width; |
2031 | return (get_map_from_coord(m->tile_map[1], x, y)); |
2102 | return (get_map_from_coord (m->tile_map[1], x, y)); |
|
|
2103 | } |
|
|
2104 | |
|
|
2105 | if (*y < 0) |
2032 | } |
2106 | { |
2033 | if (*y<0) { |
|
|
2034 | if (!m->tile_path[0]) return NULL; |
2107 | if (!m->tile_path[0]) |
|
|
2108 | return 0; |
|
|
2109 | |
2035 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2110 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2036 | load_and_link_tiled_map(m, 0); |
2111 | load_and_link_tiled_map (m, 0); |
2037 | |
2112 | |
2038 | *y += MAP_HEIGHT(m->tile_map[0]); |
2113 | *y += m->tile_map[0]->height; |
2039 | return (get_map_from_coord(m->tile_map[0], x, y)); |
2114 | return (get_map_from_coord (m->tile_map[0], x, y)); |
|
|
2115 | } |
|
|
2116 | |
|
|
2117 | if (*y >= m->height) |
2040 | } |
2118 | { |
2041 | if (*y>=MAP_HEIGHT(m)) { |
|
|
2042 | if (!m->tile_path[2]) return NULL; |
2119 | if (!m->tile_path[2]) |
|
|
2120 | return 0; |
|
|
2121 | |
2043 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2122 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2044 | load_and_link_tiled_map(m, 2); |
2123 | load_and_link_tiled_map (m, 2); |
2045 | |
2124 | |
2046 | *y -= MAP_HEIGHT(m); |
2125 | *y -= m->height; |
2047 | return (get_map_from_coord(m->tile_map[2], x, y)); |
2126 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2048 | } |
2127 | } |
2049 | |
2128 | |
2050 | /* Simple case - coordinates are within this local |
2129 | /* Simple case - coordinates are within this local |
2051 | * map. |
2130 | * map. |
2052 | */ |
2131 | */ |
2053 | |
2132 | |
2054 | return m; |
2133 | return m; |
2055 | } |
2134 | } |
2056 | |
2135 | |
2057 | /** |
2136 | /** |
2058 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2137 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2059 | * map1 to map2 in dx/dy. |
2138 | * map1 to map2 in dx/dy. |
2060 | */ |
2139 | */ |
|
|
2140 | static int |
2061 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2141 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
|
|
2142 | { |
2062 | if (!map1 || !map2) |
2143 | if (!map1 || !map2) |
|
|
2144 | return 0; |
|
|
2145 | |
|
|
2146 | if (map1 == map2) |
|
|
2147 | { |
|
|
2148 | *dx = 0; |
|
|
2149 | *dy = 0; |
|
|
2150 | |
|
|
2151 | } |
|
|
2152 | else if (map1->tile_map[0] == map2) |
|
|
2153 | { /* up */ |
|
|
2154 | *dx = 0; |
|
|
2155 | *dy = -map2->height; |
|
|
2156 | } |
|
|
2157 | else if (map1->tile_map[1] == map2) |
|
|
2158 | { /* right */ |
|
|
2159 | *dx = map1->width; |
|
|
2160 | *dy = 0; |
|
|
2161 | } |
|
|
2162 | else if (map1->tile_map[2] == map2) |
|
|
2163 | { /* down */ |
|
|
2164 | *dx = 0; |
|
|
2165 | *dy = map1->height; |
|
|
2166 | } |
|
|
2167 | else if (map1->tile_map[3] == map2) |
|
|
2168 | { /* left */ |
|
|
2169 | *dx = -map2->width; |
|
|
2170 | *dy = 0; |
|
|
2171 | |
|
|
2172 | } |
|
|
2173 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
2174 | { /* up right */ |
|
|
2175 | *dx = map1->tile_map[0]->width; |
|
|
2176 | *dy = -map1->tile_map[0]->height; |
|
|
2177 | } |
|
|
2178 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
|
|
2179 | { /* up left */ |
|
|
2180 | *dx = -map2->width; |
|
|
2181 | *dy = -map1->tile_map[0]->height; |
|
|
2182 | } |
|
|
2183 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
|
|
2184 | { /* right up */ |
|
|
2185 | *dx = map1->width; |
|
|
2186 | *dy = -map2->height; |
|
|
2187 | } |
|
|
2188 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
|
|
2189 | { /* right down */ |
|
|
2190 | *dx = map1->width; |
|
|
2191 | *dy = map1->tile_map[1]->height; |
|
|
2192 | } |
|
|
2193 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
2194 | { /* down right */ |
|
|
2195 | *dx = map1->tile_map[2]->width; |
|
|
2196 | *dy = map1->height; |
|
|
2197 | } |
|
|
2198 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
|
|
2199 | { /* down left */ |
|
|
2200 | *dx = -map2->width; |
|
|
2201 | *dy = map1->height; |
|
|
2202 | } |
|
|
2203 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
2204 | { /* left up */ |
|
|
2205 | *dx = -map1->tile_map[3]->width; |
|
|
2206 | *dy = -map2->height; |
|
|
2207 | } |
|
|
2208 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
2209 | { /* left down */ |
|
|
2210 | *dx = -map1->tile_map[3]->width; |
|
|
2211 | *dy = map1->tile_map[3]->height; |
|
|
2212 | |
|
|
2213 | } |
|
|
2214 | else |
|
|
2215 | { /* not "adjacent" enough */ |
2063 | return 0; |
2216 | return 0; |
2064 | |
|
|
2065 | if (map1 == map2) { |
|
|
2066 | *dx = 0; |
|
|
2067 | *dy = 0; |
|
|
2068 | |
|
|
2069 | } else if (map1->tile_map[0] == map2) { /* up */ |
|
|
2070 | *dx = 0; |
|
|
2071 | *dy = -MAP_HEIGHT(map2); |
|
|
2072 | } else if (map1->tile_map[1] == map2) { /* right */ |
|
|
2073 | *dx = MAP_WIDTH(map1); |
|
|
2074 | *dy = 0; |
|
|
2075 | } else if (map1->tile_map[2] == map2) { /* down */ |
|
|
2076 | *dx = 0; |
|
|
2077 | *dy = MAP_HEIGHT(map1); |
|
|
2078 | } else if (map1->tile_map[3] == map2) { /* left */ |
|
|
2079 | *dx = -MAP_WIDTH(map2); |
|
|
2080 | *dy = 0; |
|
|
2081 | |
|
|
2082 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
|
|
2083 | *dx = MAP_WIDTH(map1->tile_map[0]); |
|
|
2084 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
|
|
2085 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
|
|
2086 | *dx = -MAP_WIDTH(map2); |
|
|
2087 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
|
|
2088 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
|
|
2089 | *dx = MAP_WIDTH(map1); |
|
|
2090 | *dy = -MAP_HEIGHT(map2); |
|
|
2091 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
|
|
2092 | *dx = MAP_WIDTH(map1); |
|
|
2093 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
|
|
2094 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
|
|
2095 | *dx = MAP_WIDTH(map1->tile_map[2]); |
|
|
2096 | *dy = MAP_HEIGHT(map1); |
|
|
2097 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
|
|
2098 | *dx = -MAP_WIDTH(map2); |
|
|
2099 | *dy = MAP_HEIGHT(map1); |
|
|
2100 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
|
|
2101 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
|
|
2102 | *dy = -MAP_HEIGHT(map2); |
|
|
2103 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
|
|
2104 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
|
|
2105 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
|
|
2106 | |
|
|
2107 | } else { /* not "adjacent" enough */ |
|
|
2108 | return 0; |
|
|
2109 | } |
2217 | } |
2110 | |
2218 | |
2111 | return 1; |
2219 | return 1; |
2112 | } |
2220 | } |
2113 | |
2221 | |
2114 | /* From map.c |
2222 | /* From map.c |
2115 | * This is used by get_player to determine where the other |
2223 | * This is used by get_player to determine where the other |
2116 | * creature is. get_rangevector takes into account map tiling, |
2224 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2130 | * |
2238 | * |
2131 | * currently, the only flag supported (0x1) is don't translate for |
2239 | * currently, the only flag supported (0x1) is don't translate for |
2132 | * closest body part of 'op1' |
2240 | * closest body part of 'op1' |
2133 | */ |
2241 | */ |
2134 | |
2242 | |
|
|
2243 | void |
2135 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
2244 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
2245 | { |
2136 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
2246 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2247 | { |
2137 | /* be conservative and fill in _some_ data */ |
2248 | /* be conservative and fill in _some_ data */ |
2138 | retval->distance = 100000; |
2249 | retval->distance = 100000; |
2139 | retval->distance_x = 32767; |
2250 | retval->distance_x = 32767; |
2140 | retval->distance_y = 32767; |
2251 | retval->distance_y = 32767; |
2141 | retval->direction = 0; |
2252 | retval->direction = 0; |
2142 | retval->part = 0; |
2253 | retval->part = 0; |
2143 | } else { |
2254 | } |
|
|
2255 | else |
|
|
2256 | { |
2144 | object *best; |
2257 | object *best; |
2145 | |
2258 | |
2146 | retval->distance_x += op2->x-op1->x; |
2259 | retval->distance_x += op2->x - op1->x; |
2147 | retval->distance_y += op2->y-op1->y; |
2260 | retval->distance_y += op2->y - op1->y; |
2148 | |
2261 | |
2149 | best = op1; |
2262 | best = op1; |
2150 | /* If this is multipart, find the closest part now */ |
2263 | /* If this is multipart, find the closest part now */ |
2151 | if (!(flags&0x1) && op1->more) { |
2264 | if (!(flags & 0x1) && op1->more) |
|
|
2265 | { |
2152 | object *tmp; |
2266 | object *tmp; |
2153 | int best_distance = retval->distance_x*retval->distance_x+ |
2267 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2154 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2155 | |
2268 | |
2156 | /* we just take the offset of the piece to head to figure |
2269 | /* we just take the offset of the piece to head to figure |
2157 | * distance instead of doing all that work above again |
2270 | * distance instead of doing all that work above again |
2158 | * since the distance fields we set above are positive in the |
2271 | * since the distance fields we set above are positive in the |
2159 | * same axis as is used for multipart objects, the simply arithmetic |
2272 | * same axis as is used for multipart objects, the simply arithmetic |
2160 | * below works. |
2273 | * below works. |
2161 | */ |
2274 | */ |
2162 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
2275 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
2276 | { |
2163 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
2277 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2164 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
2278 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2165 | if (tmpi < best_distance) { |
2279 | if (tmpi < best_distance) |
|
|
2280 | { |
2166 | best_distance = tmpi; |
2281 | best_distance = tmpi; |
2167 | best = tmp; |
2282 | best = tmp; |
2168 | } |
2283 | } |
2169 | } |
2284 | } |
2170 | if (best != op1) { |
2285 | if (best != op1) |
|
|
2286 | { |
2171 | retval->distance_x += op1->x-best->x; |
2287 | retval->distance_x += op1->x - best->x; |
2172 | retval->distance_y += op1->y-best->y; |
2288 | retval->distance_y += op1->y - best->y; |
2173 | } |
2289 | } |
2174 | } |
2290 | } |
2175 | retval->part = best; |
2291 | retval->part = best; |
2176 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2292 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2177 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2293 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2178 | } |
2294 | } |
2179 | } |
2295 | } |
2180 | |
2296 | |
2181 | /* this is basically the same as get_rangevector above, but instead of |
2297 | /* this is basically the same as get_rangevector above, but instead of |
2182 | * the first parameter being an object, it instead is the map |
2298 | * the first parameter being an object, it instead is the map |
… | |
… | |
2187 | * be more consistant with the above function and also in case they are needed |
2303 | * be more consistant with the above function and also in case they are needed |
2188 | * for something in the future. Also, since no object is pasted, the best |
2304 | * for something in the future. Also, since no object is pasted, the best |
2189 | * field of the rv_vector is set to NULL. |
2305 | * field of the rv_vector is set to NULL. |
2190 | */ |
2306 | */ |
2191 | |
2307 | |
|
|
2308 | void |
2192 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
2309 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
2310 | { |
2193 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
2311 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2312 | { |
2194 | /* be conservative and fill in _some_ data */ |
2313 | /* be conservative and fill in _some_ data */ |
2195 | retval->distance = 100000; |
2314 | retval->distance = 100000; |
2196 | retval->distance_x = 32767; |
2315 | retval->distance_x = 32767; |
2197 | retval->distance_y = 32767; |
2316 | retval->distance_y = 32767; |
2198 | retval->direction = 0; |
2317 | retval->direction = 0; |
2199 | retval->part = 0; |
2318 | retval->part = 0; |
2200 | } else { |
2319 | } |
|
|
2320 | else |
|
|
2321 | { |
2201 | retval->distance_x += op2->x-x; |
2322 | retval->distance_x += op2->x - x; |
2202 | retval->distance_y += op2->y-y; |
2323 | retval->distance_y += op2->y - y; |
2203 | |
2324 | |
2204 | retval->part = NULL; |
2325 | retval->part = NULL; |
2205 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2326 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2206 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2327 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2207 | } |
2328 | } |
2208 | } |
2329 | } |
2209 | |
2330 | |
2210 | /* Returns true of op1 and op2 are effectively on the same map |
2331 | /* Returns true of op1 and op2 are effectively on the same map |
2211 | * (as related to map tiling). Note that this looks for a path from |
2332 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
2213 | * to op1, this will still return false. |
2334 | * to op1, this will still return false. |
2214 | * Note we only look one map out to keep the processing simple |
2335 | * Note we only look one map out to keep the processing simple |
2215 | * and efficient. This could probably be a macro. |
2336 | * and efficient. This could probably be a macro. |
2216 | * MSW 2001-08-05 |
2337 | * MSW 2001-08-05 |
2217 | */ |
2338 | */ |
|
|
2339 | int |
2218 | int on_same_map(const object *op1, const object *op2) { |
2340 | on_same_map (const object *op1, const object *op2) |
|
|
2341 | { |
2219 | int dx, dy; |
2342 | int dx, dy; |
2220 | |
2343 | |
2221 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
2344 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2222 | } |
2345 | } |
|
|
2346 | |
|
|
2347 | object * |
|
|
2348 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
2349 | { |
|
|
2350 | if (!op->flag [FLAG_REMOVED]) |
|
|
2351 | op->remove (); |
|
|
2352 | |
|
|
2353 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
2354 | } |
|
|
2355 | |