1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | |
27 | |
27 | #include <loader.h> |
28 | #include <loader.h> |
… | |
… | |
36 | * it really should be called create_mapname |
37 | * it really should be called create_mapname |
37 | */ |
38 | */ |
38 | const char * |
39 | const char * |
39 | create_pathname (const char *name) |
40 | create_pathname (const char *name) |
40 | { |
41 | { |
41 | static char buf[MAX_BUF]; |
42 | static char buf[8192]; |
42 | |
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43 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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44 | * someplace else in the code? msw 2-17-97 |
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45 | */ |
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46 | if (*name == '/') |
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47 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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48 | else |
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49 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
50 | return (buf); |
44 | return buf; |
51 | } |
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52 | |
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53 | /* |
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54 | * same as create_pathname, but for the overlay maps. |
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55 | */ |
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56 | const char * |
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57 | create_overlay_pathname (const char *name) |
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58 | { |
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59 | static char buf[MAX_BUF]; |
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60 | |
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61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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62 | * someplace else in the code? msw 2-17-97 |
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63 | */ |
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64 | if (*name == '/') |
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65 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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66 | else |
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67 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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68 | return (buf); |
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69 | } |
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70 | |
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71 | /* |
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72 | * same as create_pathname, but for the template maps. |
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73 | */ |
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74 | const char * |
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75 | create_template_pathname (const char *name) |
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76 | { |
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77 | static char buf[MAX_BUF]; |
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78 | |
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79 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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80 | * someplace else in the code? msw 2-17-97 |
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81 | */ |
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82 | if (*name == '/') |
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83 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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84 | else |
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85 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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86 | return (buf); |
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87 | } |
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88 | |
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89 | /* |
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90 | * This makes absolute path to the itemfile where unique objects |
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91 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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92 | * files than full directory structure, but if this is problem it can |
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93 | * be changed. |
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94 | */ |
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95 | static const char * |
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96 | create_items_path (const char *s) |
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97 | { |
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98 | static char buf[MAX_BUF]; |
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99 | char *t; |
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100 | |
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101 | if (*s == '/') |
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102 | s++; |
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103 | |
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104 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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105 | |
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106 | for (t = buf + strlen (buf); *s; s++, t++) |
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107 | if (*s == '/') |
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108 | *t = '@'; |
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109 | else |
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110 | *t = *s; |
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111 | *t = 0; |
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112 | return (buf); |
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113 | } |
45 | } |
114 | |
46 | |
115 | /* |
47 | /* |
116 | * This function checks if a file with the given path exists. |
48 | * This function checks if a file with the given path exists. |
117 | * -1 is returned if it fails, otherwise the mode of the file |
49 | * -1 is returned if it fails, otherwise the mode of the file |
… | |
… | |
398 | * carrying. |
330 | * carrying. |
399 | */ |
331 | */ |
400 | sum_weight (container); |
332 | sum_weight (container); |
401 | } |
333 | } |
402 | |
334 | |
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335 | void |
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336 | maptile::set_object_flag (int flag, int value) |
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337 | { |
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338 | if (!spaces) |
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339 | return; |
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340 | |
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341 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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342 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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343 | tmp->flag [flag] = value; |
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344 | } |
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345 | |
403 | /* link_multipart_objects go through all the objects on the map looking |
346 | /* link_multipart_objects go through all the objects on the map looking |
404 | * for objects whose arch says they are multipart yet according to the |
347 | * for objects whose arch says they are multipart yet according to the |
405 | * info we have, they only have the head (as would be expected when |
348 | * info we have, they only have the head (as would be expected when |
406 | * they are saved). We do have to look for the old maps that did save |
349 | * they are saved). We do have to look for the old maps that did save |
407 | * the more sections and not re-add sections for them. |
350 | * the more sections and not re-add sections for them. |
… | |
… | |
457 | * Loads (ands parses) the objects into a given map from the specified |
400 | * Loads (ands parses) the objects into a given map from the specified |
458 | * file pointer. |
401 | * file pointer. |
459 | * mapflags is the same as we get with load_original_map |
402 | * mapflags is the same as we get with load_original_map |
460 | */ |
403 | */ |
461 | bool |
404 | bool |
462 | maptile::load_objects (object_thawer &thawer) |
405 | maptile::_load_objects (object_thawer &thawer) |
463 | { |
406 | { |
464 | int unique; |
407 | int unique; |
465 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
466 | |
409 | |
467 | op = object::create (); |
410 | op = object::create (); |
… | |
… | |
528 | if (!spaces) |
471 | if (!spaces) |
529 | return; |
472 | return; |
530 | |
473 | |
531 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
532 | for (object *op = ms->bot; op; op = op->above) |
475 | for (object *op = ms->bot; op; op = op->above) |
533 | op->activate (1); |
476 | op->activate_recursive (); |
534 | } |
477 | } |
535 | |
478 | |
536 | void |
479 | void |
537 | maptile::deactivate () |
480 | maptile::deactivate () |
538 | { |
481 | { |
539 | if (!spaces) |
482 | if (!spaces) |
540 | return; |
483 | return; |
541 | |
484 | |
542 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
543 | for (object *op = ms->bot; op; op = op->above) |
486 | for (object *op = ms->bot; op; op = op->above) |
544 | op->deactivate (1); |
487 | op->deactivate_recursive (); |
545 | } |
488 | } |
546 | |
489 | |
547 | bool |
490 | bool |
548 | maptile::save_objects (object_freezer &freezer, int flags) |
491 | maptile::_save_objects (object_freezer &freezer, int flags) |
549 | { |
492 | { |
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493 | static int cede_count = 0; |
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494 | |
550 | if (flags & IO_HEADER) |
495 | if (flags & IO_HEADER) |
551 | save_header (freezer); |
496 | _save_header (freezer); |
552 | |
497 | |
553 | if (!spaces) |
498 | if (!spaces) |
554 | return false; |
499 | return false; |
555 | |
500 | |
556 | for (int i = 0; i < size (); ++i) |
501 | for (int i = 0; i < size (); ++i) |
557 | { |
502 | { |
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503 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
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504 | if (cede_count >= 500) |
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505 | { |
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506 | cede_count = 0; |
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507 | coroapi::cede (); |
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508 | } |
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509 | #endif |
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510 | |
558 | int unique = 0; |
511 | int unique = 0; |
559 | for (object *op = spaces [i].bot; op; op = op->above) |
512 | for (object *op = spaces [i].bot; op; op = op->above) |
560 | { |
513 | { |
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514 | // count per-object, but cede only when modification-safe |
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515 | cede_count++; |
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516 | |
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
517 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
562 | unique = 1; |
518 | unique = 1; |
563 | |
519 | |
564 | if (!op->can_map_save ()) |
520 | if (!op->can_map_save ()) |
565 | continue; |
521 | continue; |
… | |
… | |
576 | |
532 | |
577 | return true; |
533 | return true; |
578 | } |
534 | } |
579 | |
535 | |
580 | bool |
536 | bool |
581 | maptile::load_objects (const char *path, bool skip_header) |
537 | maptile::_load_objects (const char *path, bool skip_header) |
582 | { |
538 | { |
583 | object_thawer thawer (path); |
539 | object_thawer thawer (path); |
584 | |
540 | |
585 | if (!thawer) |
541 | if (!thawer) |
586 | return false; |
542 | return false; |
… | |
… | |
594 | break; |
550 | break; |
595 | |
551 | |
596 | thawer.skip_kv (kw); |
552 | thawer.skip_kv (kw); |
597 | } |
553 | } |
598 | |
554 | |
599 | return load_objects (thawer); |
555 | return _load_objects (thawer); |
600 | } |
556 | } |
601 | |
557 | |
602 | bool |
558 | bool |
603 | maptile::save_objects (const char *path, int flags) |
559 | maptile::_save_objects (const char *path, int flags) |
604 | { |
560 | { |
605 | object_freezer freezer; |
561 | object_freezer freezer; |
606 | |
562 | |
607 | if (!save_objects (freezer, flags)) |
563 | if (!_save_objects (freezer, flags)) |
608 | return false; |
564 | return false; |
609 | |
565 | |
610 | return freezer.save (path); |
566 | return freezer.save (path); |
611 | } |
567 | } |
612 | |
568 | |
… | |
… | |
776 | * This could be done in lex (like the object loader), but I think |
732 | * This could be done in lex (like the object loader), but I think |
777 | * currently, there are few enough fields this is not a big deal. |
733 | * currently, there are few enough fields this is not a big deal. |
778 | * MSW 2001-07-01 |
734 | * MSW 2001-07-01 |
779 | */ |
735 | */ |
780 | bool |
736 | bool |
781 | maptile::load_header (object_thawer &thawer) |
737 | maptile::_load_header (object_thawer &thawer) |
782 | { |
738 | { |
783 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
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784 | int msgpos = 0; |
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785 | int maplorepos = 0; |
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786 | |
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787 | for (;;) |
739 | for (;;) |
788 | { |
740 | { |
789 | keyword kw = thawer.get_kv (); |
741 | keyword kw = thawer.get_kv (); |
790 | |
742 | |
791 | switch (kw) |
743 | switch (kw) |
792 | { |
744 | { |
793 | case KW_EOF: |
745 | case KW_EOF: |
794 | LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path); |
746 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
795 | return false; |
747 | return false; |
796 | |
748 | |
797 | case KW_end: |
749 | case KW_end: |
798 | return true; |
750 | return true; |
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751 | |
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752 | default: |
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753 | case KW_ERROR: |
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754 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
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755 | break; |
799 | |
756 | |
800 | case KW_msg: |
757 | case KW_msg: |
801 | thawer.get_ml (KW_endmsg, msg); |
758 | thawer.get_ml (KW_endmsg, msg); |
802 | break; |
759 | break; |
803 | |
760 | |
… | |
… | |
854 | |
811 | |
855 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
812 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
856 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
813 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
857 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
814 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
858 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
815 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
859 | |
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860 | default: |
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861 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
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862 | break; |
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863 | } |
816 | } |
864 | } |
817 | } |
865 | |
818 | |
866 | abort (); |
819 | abort (); |
867 | } |
820 | } |
868 | |
821 | |
869 | bool |
822 | bool |
870 | maptile::load_header (const char *path) |
823 | maptile::_load_header (const char *path) |
871 | { |
824 | { |
872 | object_thawer thawer (path); |
825 | object_thawer thawer (path); |
873 | |
826 | |
874 | if (!thawer) |
827 | if (!thawer) |
875 | return false; |
828 | return false; |
876 | |
829 | |
877 | return load_header (thawer); |
830 | return _load_header (thawer); |
878 | } |
831 | } |
879 | |
832 | |
880 | /****************************************************************************** |
833 | /****************************************************************************** |
881 | * This is the start of unique map handling code |
834 | * This is the start of unique map handling code |
882 | *****************************************************************************/ |
835 | *****************************************************************************/ |
… | |
… | |
905 | } |
858 | } |
906 | } |
859 | } |
907 | } |
860 | } |
908 | |
861 | |
909 | bool |
862 | bool |
910 | maptile::save_header (object_freezer &freezer) |
863 | maptile::_save_header (object_freezer &freezer) |
911 | { |
864 | { |
912 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
865 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
913 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
866 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
914 | |
867 | |
915 | MAP_OUT2 (arch, "map"); |
868 | MAP_OUT2 (arch, "map"); |
… | |
… | |
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
910 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
911 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
912 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
913 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
961 | |
914 | |
962 | MAP_OUT2 (end, 0); |
915 | freezer.put (this); |
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916 | freezer.put (KW_end); |
963 | |
917 | |
964 | return true; |
918 | return true; |
965 | } |
919 | } |
966 | |
920 | |
967 | bool |
921 | bool |
968 | maptile::save_header (const char *path) |
922 | maptile::_save_header (const char *path) |
969 | { |
923 | { |
970 | object_freezer freezer; |
924 | object_freezer freezer; |
971 | |
925 | |
972 | if (!save_header (freezer)) |
926 | if (!_save_header (freezer)) |
973 | return false; |
927 | return false; |
974 | |
928 | |
975 | return freezer.save (path); |
929 | return freezer.save (path); |
976 | } |
930 | } |
977 | |
931 | |
… | |
… | |
1156 | */ |
1110 | */ |
1157 | void |
1111 | void |
1158 | mapspace::update_ () |
1112 | mapspace::update_ () |
1159 | { |
1113 | { |
1160 | object *tmp, *last = 0; |
1114 | object *tmp, *last = 0; |
1161 | uint8 flags = 0, light = 0, anywhere = 0; |
1115 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1162 | New_Face *top, *floor, *middle; |
1116 | New_Face *top, *floor, *middle; |
1163 | object *top_obj, *floor_obj, *middle_obj; |
1117 | object *top_obj, *floor_obj, *middle_obj; |
1164 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1118 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1165 | |
1119 | |
1166 | middle = blank_face; |
1120 | middle = blank_face; |
… | |
… | |
1283 | |
1237 | |
1284 | /* If two top faces are already set, quit processing */ |
1238 | /* If two top faces are already set, quit processing */ |
1285 | if ((top != blank_face) && (middle != blank_face)) |
1239 | if ((top != blank_face) && (middle != blank_face)) |
1286 | break; |
1240 | break; |
1287 | |
1241 | |
1288 | /* Only show visible faces, unless its the editor - show all */ |
1242 | /* Only show visible faces */ |
1289 | if (!tmp->invisible || editor) |
1243 | if (!tmp->invisible) |
1290 | { |
1244 | { |
1291 | /* Fill in top if needed */ |
1245 | /* Fill in top if needed */ |
1292 | if (top == blank_face) |
1246 | if (top == blank_face) |
1293 | { |
1247 | { |
1294 | top = tmp->face; |
1248 | top = tmp->face; |
… | |
… | |
1324 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1278 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1325 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1279 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1326 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1280 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1327 | } |
1281 | } |
1328 | |
1282 | |
1329 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1330 | * the map. It also takes care of linking back the freshly loaded |
1284 | * the map. It also takes care of linking back the freshly found |
1331 | * maps tile_map values if it tiles back to this one. It returns |
1285 | * maps tile_map values if it tiles back to this one. It returns |
1332 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1286 | * the value of orig_map->tile_map[tile_num]. |
1333 | * so that it is easier for calling functions to verify success. |
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1334 | */ |
1287 | */ |
1335 | static maptile * |
1288 | static inline maptile * |
1336 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1289 | find_and_link (maptile *orig_map, int tile_num) |
1337 | { |
1290 | { |
|
|
1291 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1292 | |
|
|
1293 | if (!mp) |
|
|
1294 | { |
1338 | maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); |
1295 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1339 | |
1296 | |
1340 | if (!mp || mp->in_memory != MAP_IN_MEMORY) |
1297 | if (!mp) |
1341 | { |
1298 | { |
1342 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1299 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1343 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1300 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1344 | &orig_map->tile_path[tile_num], &orig_map->path); |
1301 | &orig_map->tile_path[tile_num], &orig_map->path); |
1345 | mp = new maptile (1, 1); |
1302 | mp = new maptile (1, 1); |
1346 | mp->alloc (); |
1303 | mp->alloc (); |
1347 | mp->in_memory = MAP_IN_MEMORY; |
1304 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1305 | } |
1348 | } |
1306 | } |
1349 | |
1307 | |
1350 | int dest_tile = (tile_num + 2) % 4; |
1308 | int dest_tile = (tile_num + 2) % 4; |
1351 | |
1309 | |
1352 | orig_map->tile_map[tile_num] = mp; |
1310 | orig_map->tile_map [tile_num] = mp; |
1353 | |
1311 | |
1354 | // optimisation: back-link map to origin map if euclidean |
1312 | // optimisation: back-link map to origin map if euclidean |
1355 | //TODO: non-euclidean maps MUST GO |
1313 | //TODO: non-euclidean maps MUST GO |
1356 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1314 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1357 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1315 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1358 | |
1316 | |
1359 | return mp; |
1317 | return mp; |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | static inline void |
|
|
1321 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1322 | { |
|
|
1323 | find_and_link (orig_map, tile_num)->load_sync (); |
1360 | } |
1324 | } |
1361 | |
1325 | |
1362 | /* this returns TRUE if the coordinates (x,y) are out of |
1326 | /* this returns TRUE if the coordinates (x,y) are out of |
1363 | * map m. This function also takes into account any |
1327 | * map m. This function also takes into account any |
1364 | * tiling considerations, loading adjacant maps as needed. |
1328 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1381 | { |
1345 | { |
1382 | if (!m->tile_path[3]) |
1346 | if (!m->tile_path[3]) |
1383 | return 1; |
1347 | return 1; |
1384 | |
1348 | |
1385 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1349 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1386 | load_and_link_tiled_map (m, 3); |
1350 | find_and_link (m, 3); |
1387 | |
1351 | |
1388 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1352 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1389 | } |
1353 | } |
1390 | |
1354 | |
1391 | if (x >= m->width) |
1355 | if (x >= m->width) |
1392 | { |
1356 | { |
1393 | if (!m->tile_path[1]) |
1357 | if (!m->tile_path[1]) |
1394 | return 1; |
1358 | return 1; |
1395 | |
1359 | |
1396 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1360 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1397 | load_and_link_tiled_map (m, 1); |
1361 | find_and_link (m, 1); |
1398 | |
1362 | |
1399 | return out_of_map (m->tile_map[1], x - m->width, y); |
1363 | return out_of_map (m->tile_map[1], x - m->width, y); |
1400 | } |
1364 | } |
1401 | |
1365 | |
1402 | if (y < 0) |
1366 | if (y < 0) |
1403 | { |
1367 | { |
1404 | if (!m->tile_path[0]) |
1368 | if (!m->tile_path[0]) |
1405 | return 1; |
1369 | return 1; |
1406 | |
1370 | |
1407 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1371 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1408 | load_and_link_tiled_map (m, 0); |
1372 | find_and_link (m, 0); |
1409 | |
1373 | |
1410 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1374 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1411 | } |
1375 | } |
1412 | |
1376 | |
1413 | if (y >= m->height) |
1377 | if (y >= m->height) |
1414 | { |
1378 | { |
1415 | if (!m->tile_path[2]) |
1379 | if (!m->tile_path[2]) |
1416 | return 1; |
1380 | return 1; |
1417 | |
1381 | |
1418 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1382 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1419 | load_and_link_tiled_map (m, 2); |
1383 | find_and_link (m, 2); |
1420 | |
1384 | |
1421 | return out_of_map (m->tile_map[2], x, y - m->height); |
1385 | return out_of_map (m->tile_map[2], x, y - m->height); |
1422 | } |
1386 | } |
1423 | |
1387 | |
1424 | /* Simple case - coordinates are within this local |
1388 | /* Simple case - coordinates are within this local |
… | |
… | |
1429 | |
1393 | |
1430 | /* This is basically the same as out_of_map above, but |
1394 | /* This is basically the same as out_of_map above, but |
1431 | * instead we return NULL if no map is valid (coordinates |
1395 | * instead we return NULL if no map is valid (coordinates |
1432 | * out of bounds and no tiled map), otherwise it returns |
1396 | * out of bounds and no tiled map), otherwise it returns |
1433 | * the map as that the coordinates are really on, and |
1397 | * the map as that the coordinates are really on, and |
1434 | * updates x and y to be the localized coordinates. |
1398 | * updates x and y to be the localised coordinates. |
1435 | * Using this is more efficient of calling out_of_map |
1399 | * Using this is more efficient of calling out_of_map |
1436 | * and then figuring out what the real map is |
1400 | * and then figuring out what the real map is |
1437 | */ |
1401 | */ |
1438 | maptile * |
1402 | maptile * |
1439 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1403 | maptile::xy_find (sint16 &x, sint16 &y) |
1440 | { |
1404 | { |
1441 | if (*x < 0) |
1405 | if (x < 0) |
1442 | { |
1406 | { |
1443 | if (!m->tile_path[3]) |
1407 | if (!tile_path[3]) |
1444 | return 0; |
1408 | return 0; |
1445 | |
1409 | |
1446 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1410 | find_and_link (this, 3); |
1447 | load_and_link_tiled_map (m, 3); |
|
|
1448 | |
|
|
1449 | *x += m->tile_map[3]->width; |
1411 | x += tile_map[3]->width; |
1450 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1412 | return tile_map[3]->xy_find (x, y); |
1451 | } |
1413 | } |
1452 | |
1414 | |
1453 | if (*x >= m->width) |
1415 | if (x >= width) |
1454 | { |
1416 | { |
1455 | if (!m->tile_path[1]) |
1417 | if (!tile_path[1]) |
1456 | return 0; |
1418 | return 0; |
1457 | |
1419 | |
1458 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1420 | find_and_link (this, 1); |
1459 | load_and_link_tiled_map (m, 1); |
|
|
1460 | |
|
|
1461 | *x -= m->width; |
1421 | x -= width; |
1462 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1422 | return tile_map[1]->xy_find (x, y); |
1463 | } |
1423 | } |
1464 | |
1424 | |
1465 | if (*y < 0) |
1425 | if (y < 0) |
1466 | { |
1426 | { |
1467 | if (!m->tile_path[0]) |
1427 | if (!tile_path[0]) |
1468 | return 0; |
1428 | return 0; |
1469 | |
1429 | |
1470 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1430 | find_and_link (this, 0); |
1471 | load_and_link_tiled_map (m, 0); |
|
|
1472 | |
|
|
1473 | *y += m->tile_map[0]->height; |
1431 | y += tile_map[0]->height; |
1474 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1432 | return tile_map[0]->xy_find (x, y); |
1475 | } |
1433 | } |
1476 | |
1434 | |
1477 | if (*y >= m->height) |
1435 | if (y >= height) |
1478 | { |
1436 | { |
1479 | if (!m->tile_path[2]) |
1437 | if (!tile_path[2]) |
1480 | return 0; |
1438 | return 0; |
1481 | |
1439 | |
1482 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1440 | find_and_link (this, 2); |
1483 | load_and_link_tiled_map (m, 2); |
|
|
1484 | |
|
|
1485 | *y -= m->height; |
1441 | y -= height; |
1486 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1442 | return tile_map[2]->xy_find (x, y); |
1487 | } |
1443 | } |
1488 | |
1444 | |
1489 | /* Simple case - coordinates are within this local |
1445 | /* Simple case - coordinates are within this local |
1490 | * map. |
1446 | * map. |
1491 | */ |
1447 | */ |
1492 | return m; |
1448 | return this; |
1493 | } |
1449 | } |
1494 | |
1450 | |
1495 | /** |
1451 | /** |
1496 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1497 | * map1 to map2 in dx/dy. |
1453 | * map1 to map2 in dx/dy. |
… | |
… | |
1500 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1501 | { |
1457 | { |
1502 | if (!map1 || !map2) |
1458 | if (!map1 || !map2) |
1503 | return 0; |
1459 | return 0; |
1504 | |
1460 | |
|
|
1461 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1462 | //fix: compare paths instead (this is likely faster, too!) |
1505 | if (map1 == map2) |
1463 | if (map1 == map2) |
1506 | { |
1464 | { |
1507 | *dx = 0; |
1465 | *dx = 0; |
1508 | *dy = 0; |
1466 | *dy = 0; |
1509 | } |
1467 | } |
… | |
… | |
1569 | } |
1527 | } |
1570 | else |
1528 | else |
1571 | return 0; |
1529 | return 0; |
1572 | |
1530 | |
1573 | return 1; |
1531 | return 1; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | maptile * |
|
|
1535 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1536 | { |
|
|
1537 | maptile *map = xy_find (x, y); |
|
|
1538 | |
|
|
1539 | if (map) |
|
|
1540 | map->load_sync (); |
|
|
1541 | |
|
|
1542 | return map; |
|
|
1543 | } |
|
|
1544 | |
|
|
1545 | maptile * |
|
|
1546 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1547 | { |
|
|
1548 | return m->xy_load (*x, *y); |
1574 | } |
1549 | } |
1575 | |
1550 | |
1576 | /* From map.c |
1551 | /* From map.c |
1577 | * This is used by get_player to determine where the other |
1552 | * This is used by get_player to determine where the other |
1578 | * creature is. get_rangevector takes into account map tiling, |
1553 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
1633 | { |
1608 | { |
1634 | best_distance = tmpi; |
1609 | best_distance = tmpi; |
1635 | best = tmp; |
1610 | best = tmp; |
1636 | } |
1611 | } |
1637 | } |
1612 | } |
|
|
1613 | |
1638 | if (best != op1) |
1614 | if (best != op1) |
1639 | { |
1615 | { |
1640 | retval->distance_x += op1->x - best->x; |
1616 | retval->distance_x += op1->x - best->x; |
1641 | retval->distance_y += op1->y - best->y; |
1617 | retval->distance_y += op1->y - best->y; |
1642 | } |
1618 | } |
1643 | } |
1619 | } |
|
|
1620 | |
1644 | retval->part = best; |
1621 | retval->part = best; |
1645 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1622 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1646 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1623 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1647 | } |
1624 | } |
1648 | } |
1625 | } |
1649 | |
1626 | |
1650 | /* this is basically the same as get_rangevector above, but instead of |
1627 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1674 | { |
1651 | { |
1675 | retval->distance_x += op2->x - x; |
1652 | retval->distance_x += op2->x - x; |
1676 | retval->distance_y += op2->y - y; |
1653 | retval->distance_y += op2->y - y; |
1677 | |
1654 | |
1678 | retval->part = NULL; |
1655 | retval->part = NULL; |
1679 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1656 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1680 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1657 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1681 | } |
1658 | } |
1682 | } |
1659 | } |
1683 | |
1660 | |
1684 | /* Returns true of op1 and op2 are effectively on the same map |
1661 | /* Returns true of op1 and op2 are effectively on the same map |