--- deliantra/server/common/map.C 2007/09/07 13:10:30 1.126 +++ deliantra/server/common/map.C 2008/05/07 11:02:50 1.141 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,13 +18,12 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #include #include "global.h" -#include "funcpoint.h" #include "loader.h" @@ -168,11 +167,11 @@ } /* - * Returns true if the given object can't fit in the given spot. - * This is meant for multi space objects - for single space objecs, + * Returns qthe blocking object if the given object can't fit in the given + * spot. This is meant for multi space objects - for single space objecs, * just calling get_map_blocked and checking that against movement type - * of object. This function goes through all the parts of the - * multipart object and makes sure they can be inserted. + * of object. This function goes through all the parts of the multipart + * object and makes sure they can be inserted. * * While this doesn't call out of map, the get_map_flags does. * @@ -193,48 +192,33 @@ * code, we need to have actual object to check its move_type * against the move_block values. */ -int -ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) +bool +object::blocked (maptile *m, int x, int y) const { - archetype *tmp; - int flag; - maptile *m1; - sint16 sx, sy; - - if (!ob) + for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) { - flag = get_map_flags (m, &m1, x, y, &sx, &sy); - if (flag & P_OUT_OF_MAP) - return P_OUT_OF_MAP; + mapxy pos (m, x + tmp->x, y + tmp->y); - /* don't have object, so don't know what types would block */ - return m1->at (sx, sy).move_block; - } - - for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) - { - flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); + if (!pos.normalise ()) + return 1; - if (flag & P_OUT_OF_MAP) - return P_OUT_OF_MAP; - if (flag & P_IS_ALIVE) - return P_IS_ALIVE; + mapspace &ms = *pos; - mapspace &ms = m1->at (sx, sy); + if (ms.flags () & P_IS_ALIVE) + return 1; - /* find_first_free_spot() calls this function. However, often - * ob doesn't have any move type (when used to place exits) + /* However, often ob doesn't have any move type + * (signifying non-moving objects) * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. */ - - if (ob->move_type == 0 && ms.move_block != MOVE_ALL) + if (!move_type && ms.move_block != MOVE_ALL) continue; /* Note it is intentional that we check ob - the movement type of the * head of the object should correspond for the entire object. */ - if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) - return P_NO_PASS; + if (ms.blocks (move_type)) + return 1; } return 0; @@ -262,10 +246,9 @@ tmp = next; } - /* sum_weight will go through and calculate what all the containers are - * carrying. - */ - sum_weight (container); + // go through and calculate what all the containers are carrying. + //TODO: remove + container->update_weight (); } void @@ -324,17 +307,43 @@ { for (;;) { - coroapi::cede_to_tick_every (100); // cede once in a while + coroapi::cede_to_tick (); // cede once in a while switch (f.kw) { case KW_arch: if (object *op = object::read (f, this)) { + // TODO: why? if (op->inv) - sum_weight (op); + op->update_weight (); - insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); + if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) + { + // we insert manually because + // a) its way faster + // b) we remove manually, too, and there are good reasons for that + // c) its correct + mapspace &ms = at (op->x, op->y); + + op->flag [FLAG_REMOVED] = false; + + op->above = 0; + op->below = ms.top; + + if (ms.top) + ms.top->above = op; + else + ms.bot = op; + + ms.top = op; + ms.flags_ = 0; + } + else + { + f.parse_warn (format ("object %s out of range", op->debug_desc ())); + op->destroy (); + } } continue; @@ -634,6 +643,7 @@ case KW_per_player: thawer.get (per_player); break; case KW_per_party: thawer.get (per_party); break; case KW_no_reset: thawer.get (no_reset); break; + case KW_no_drop: thawer.get (no_drop); break; case KW_region: default_region = region::find (thawer.get_str ()); break; case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; @@ -717,6 +727,7 @@ MAP_OUT (reset_timeout); MAP_OUT (fixed_resettime); MAP_OUT (no_reset); + MAP_OUT (no_drop); MAP_OUT (difficulty); if (default_region) MAP_OUT2 (region, default_region->name); @@ -780,24 +791,38 @@ void maptile::clear () { - sfree (regions, size ()); regions = 0; - delete [] regionmap; regionmap = 0; - if (spaces) { for (mapspace *ms = spaces + size (); ms-- > spaces; ) while (object *op = ms->bot) { - op = op->head_ (); - op->destroy_inv (false); - op->destroy (); + // manually remove, as to not trigger anything + if (ms->bot = op->above) + ms->bot->below = 0; + + op->flag [FLAG_REMOVED] = true; + + object *head = op->head_ (); + if (op == head) + { + op->destroy_inv (false); + op->destroy (); + } + else if (head->map != op->map) + { + LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); + head->destroy (); + } } - sfree (spaces, size ()), spaces = 0; + sfree0 (spaces, size ()); } if (buttons) free_objectlinkpt (buttons), buttons = 0; + + sfree0 (regions, size ()); + delete [] regionmap; regionmap = 0; } void @@ -960,10 +985,17 @@ { total_exp += op->stats.exp; - if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) - total_exp += at->stats.exp * 8; + if (archetype *at = op->other_arch) + { + total_exp += at->stats.exp * 8; + monster_cnt++; + } - monster_cnt++; + for (object *inv = op->inv; inv; inv = inv->below) + { + total_exp += op->stats.exp * 8; + monster_cnt++; + } } } @@ -1043,8 +1075,7 @@ * light bulbs do not illuminate twice as far as once since * it is a dissapation factor that is cubed. */ - if (tmp->glow_radius > light) - light = tmp->glow_radius; + light = max (light, tmp->glow_radius); /* This call is needed in order to update objects the player * is standing in that have animations (ie, grass, fire, etc). @@ -1199,7 +1230,7 @@ if (!tile_path[dir]) return 0; - if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) + if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) return 1; if ((tile_map[dir] = find_async (tile_path[dir], this, load))) @@ -1566,11 +1597,9 @@ } /* picks a random object from a style map. - * Redone by MSW so it should be faster and not use static - * variables to generate tables. */ object * -maptile::pick_random_object () const +maptile::pick_random_object (rand_gen &gen) const { /* while returning a null object will result in a crash, that * is actually preferable to an infinite loop. That is because @@ -1580,15 +1609,15 @@ */ for (int i = 1000; --i;) { - object *pick = at (rndm (width), rndm (height)).bot; + object *pick = at (gen (width), gen (height)).bot; // do not prefer big monsters just because they are big. - if (pick && pick->head_ () == pick) + if (pick && pick->is_head ()) return pick->head_ (); } // instead of crashing in the unlikely(?) case, try to return *something* - return get_archetype ("blocked"); + return archetype::find ("bug"); } void @@ -1598,11 +1627,11 @@ return; for_all_players (pl) - if (pl->observe->map == this) + if (pl->ob->map == this) if (client *ns = pl->ns) { - int dx = x - pl->observe->x; - int dy = y - pl->observe->y; + int dx = x - pl->ob->x; + int dy = y - pl->ob->y; int distance = idistance (dx, dy);