--- deliantra/server/common/map.C 2008/05/04 14:12:37 1.138 +++ deliantra/server/common/map.C 2008/05/04 19:14:23 1.139 @@ -1066,8 +1066,7 @@ * light bulbs do not illuminate twice as far as once since * it is a dissapation factor that is cubed. */ - if (tmp->glow_radius > light) - light = tmp->glow_radius; + light = max (light, tmp->glow_radius); /* This call is needed in order to update objects the player * is standing in that have animations (ie, grass, fire, etc).