1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
|
|
25 | #include <funcpoint.h> |
|
|
26 | |
|
|
27 | #include <loader.h> |
|
|
28 | #include <unistd.h> |
24 | #include <unistd.h> |
|
|
25 | |
|
|
26 | #include "global.h" |
|
|
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
29 | |
30 | |
30 | #include "path.h" |
31 | #include "path.h" |
31 | |
32 | |
32 | /* |
33 | /* |
33 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
66 | char *endbuf; |
67 | char *endbuf; |
67 | struct stat statbuf; |
68 | struct stat statbuf; |
68 | int mode = 0; |
69 | int mode = 0; |
69 | |
70 | |
70 | if (prepend_dir) |
71 | if (prepend_dir) |
71 | strcpy (buf, create_pathname (name)); |
72 | assign (buf, create_pathname (name)); |
72 | else |
73 | else |
73 | strcpy (buf, name); |
74 | assign (buf, name); |
74 | |
75 | |
75 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
77 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
78 | * all the names. |
79 | * all the names. |
… | |
… | |
172 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
173 | */ |
174 | */ |
174 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | return 0; |
176 | return 0; |
176 | |
177 | |
177 | if (ob->head != NULL) |
|
|
178 | ob = ob->head; |
178 | ob = ob->head_ (); |
179 | |
179 | |
180 | /* We basically go through the stack of objects, and if there is |
180 | /* We basically go through the stack of objects, and if there is |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * true. If we get through the entire stack, that must mean |
182 | * true. If we get through the entire stack, that must mean |
183 | * ob is blocking it, so return 0. |
183 | * ob is blocking it, so return 0. |
… | |
… | |
213 | else |
213 | else |
214 | { |
214 | { |
215 | /* Broke apart a big nasty if into several here to make |
215 | /* Broke apart a big nasty if into several here to make |
216 | * this more readable. first check - if the space blocks |
216 | * this more readable. first check - if the space blocks |
217 | * movement, can't move here. |
217 | * movement, can't move here. |
218 | * second - if a monster, can't move there, unles it is a |
218 | * second - if a monster, can't move there, unless it is a |
219 | * hidden dm |
219 | * hidden dm |
220 | */ |
220 | */ |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | return 1; |
222 | return 1; |
223 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
223 | |
224 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
224 | if (tmp->flag [FLAG_ALIVE] |
|
|
225 | && tmp->head_ () != ob |
|
|
226 | && tmp != ob |
|
|
227 | && tmp->type != DOOR |
|
|
228 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
225 | return 1; |
229 | return 1; |
226 | } |
230 | } |
227 | |
231 | |
228 | } |
232 | } |
229 | return 0; |
233 | return 0; |
230 | } |
234 | } |
231 | |
|
|
232 | |
235 | |
233 | /* |
236 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
237 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
238 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
239 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
272 | |
275 | |
273 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
274 | return m1->at (sx, sy).move_block; |
277 | return m1->at (sx, sy).move_block; |
275 | } |
278 | } |
276 | |
279 | |
277 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
278 | { |
281 | { |
279 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
280 | |
283 | |
281 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
282 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
283 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
284 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
… | |
… | |
343 | } |
346 | } |
344 | |
347 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
348 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
349 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
350 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
351 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
352 | */ |
351 | void |
353 | void |
352 | maptile::link_multipart_objects () |
354 | maptile::link_multipart_objects () |
353 | { |
355 | { |
354 | if (!spaces) |
356 | if (!spaces) |
355 | return; |
357 | return; |
356 | |
358 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
360 | { |
|
|
361 | object *op = ms->bot; |
|
|
362 | while (op) |
359 | { |
363 | { |
360 | object *above = tmp->above; |
|
|
361 | |
|
|
362 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
|
|
365 | /* If there is nothing more to this object, this for loop |
|
|
366 | * won't do anything. |
|
|
367 | */ |
|
|
368 | archetype *at; |
|
|
369 | object *last, *op; |
|
|
370 | for (at = tmp->arch->more, last = tmp; |
|
|
371 | at; |
|
|
372 | at = at->more, last = op) |
|
|
373 | { |
366 | { |
374 | op = arch_to_object (at); |
367 | op->remove (); |
|
|
368 | op->expand_tail (); |
375 | |
369 | |
376 | /* update x,y coordinates */ |
370 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
377 | op->x += tmp->x; |
371 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
378 | op->y += tmp->y; |
372 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
379 | op->head = tmp; |
|
|
380 | op->map = this; |
|
|
381 | last->more = op; |
|
|
382 | op->name = tmp->name; |
|
|
383 | op->title = tmp->title; |
|
|
384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
|
|
386 | * call insert_ob_in_map once, but the effect is the same, |
|
|
387 | * as insert_ob_in_map will call itself with each part, and |
|
|
388 | * the coding is simpler to just to it here with each part. |
|
|
389 | */ |
|
|
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
373 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
374 | |
|
|
375 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
376 | // so we have to reset the iteration through the mapspace |
391 | } |
377 | } |
|
|
378 | else |
|
|
379 | op = op->above; |
392 | } |
380 | } |
393 | |
|
|
394 | tmp = above; |
|
|
395 | } |
381 | } |
396 | } |
382 | } |
397 | |
383 | |
398 | /* |
384 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
385 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
386 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
|
|
402 | */ |
387 | */ |
403 | bool |
388 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
389 | maptile::_load_objects (object_thawer &f) |
405 | { |
390 | { |
406 | int unique; |
391 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
408 | |
|
|
409 | op = object::create (); |
|
|
410 | op->map = this; /* To handle buttons correctly */ |
|
|
411 | |
|
|
412 | while (int i = load_object (thawer, op, 0)) |
|
|
413 | { |
392 | { |
414 | /* if the archetype for the object is null, means that we |
393 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
394 | |
416 | * or editor will not be able to do anything with it either. |
395 | switch (f.kw) |
417 | */ |
|
|
418 | if (op->arch == NULL) |
|
|
419 | { |
396 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
397 | case KW_arch: |
421 | continue; |
398 | if (object *op = object::read (f, this)) |
422 | } |
|
|
423 | |
|
|
424 | switch (i) |
|
|
425 | { |
399 | { |
426 | case LL_NORMAL: |
400 | if (op->inv) |
|
|
401 | sum_weight (op); |
|
|
402 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
403 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
404 | } |
428 | |
405 | |
429 | if (op->inv) |
406 | continue; |
430 | sum_weight (op); |
|
|
431 | |
407 | |
432 | prev = op, last_more = op; |
|
|
433 | break; |
|
|
434 | |
|
|
435 | case LL_MORE: |
408 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
409 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
410 | |
|
|
411 | default: |
|
|
412 | if (!f.parse_error ("map file")) |
|
|
413 | return false; |
438 | break; |
414 | break; |
439 | } |
415 | } |
440 | |
416 | |
441 | op = object::create (); |
417 | f.next (); |
442 | op->map = this; |
|
|
443 | } |
|
|
444 | |
|
|
445 | op->destroy (); |
|
|
446 | |
|
|
447 | #if 0 |
|
|
448 | for (i = 0; i < width; i++) |
|
|
449 | for (j = 0; j < height; j++) |
|
|
450 | { |
|
|
451 | unique = 0; |
|
|
452 | /* check for unique items, or unique squares */ |
|
|
453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
454 | { |
|
|
455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
456 | unique = 1; |
|
|
457 | |
|
|
458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
460 | } |
|
|
461 | } |
418 | } |
462 | #endif |
|
|
463 | |
419 | |
464 | return true; |
420 | return true; |
465 | } |
421 | } |
466 | |
422 | |
467 | void |
423 | void |
468 | maptile::activate () |
424 | maptile::activate () |
469 | { |
425 | { |
|
|
426 | active = true; |
|
|
427 | |
470 | if (!spaces) |
428 | if (spaces) |
471 | return; |
|
|
472 | |
|
|
473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
431 | op->activate_recursive (); |
476 | } |
432 | } |
477 | |
433 | |
478 | void |
434 | void |
479 | maptile::deactivate () |
435 | maptile::deactivate () |
480 | { |
436 | { |
|
|
437 | active = false; |
|
|
438 | |
481 | if (!spaces) |
439 | if (spaces) |
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
441 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
442 | op->deactivate_recursive (); |
487 | } |
443 | } |
488 | |
444 | |
489 | bool |
445 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
446 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
447 | { |
|
|
448 | coroapi::cede_to_tick (); |
|
|
449 | |
492 | if (flags & IO_HEADER) |
450 | if (flags & IO_HEADER) |
493 | save_header (freezer); |
451 | _save_header (f); |
494 | |
452 | |
495 | if (!spaces) |
453 | if (!spaces) |
496 | return false; |
454 | return false; |
497 | |
455 | |
498 | for (int i = 0; i < size (); ++i) |
456 | for (int i = 0; i < size (); ++i) |
… | |
… | |
507 | continue; |
465 | continue; |
508 | |
466 | |
509 | if (unique || op->flag [FLAG_UNIQUE]) |
467 | if (unique || op->flag [FLAG_UNIQUE]) |
510 | { |
468 | { |
511 | if (flags & IO_UNIQUES) |
469 | if (flags & IO_UNIQUES) |
512 | save_object (freezer, op, 1); |
470 | op->write (f); |
513 | } |
471 | } |
514 | else if (flags & IO_OBJECTS) |
472 | else if (flags & IO_OBJECTS) |
515 | save_object (freezer, op, 1); |
473 | op->write (f); |
516 | } |
474 | } |
517 | } |
475 | } |
518 | |
476 | |
|
|
477 | coroapi::cede_to_tick (); |
|
|
478 | |
519 | return true; |
479 | return true; |
520 | } |
480 | } |
521 | |
481 | |
522 | bool |
482 | bool |
523 | maptile::load_objects (const char *path, bool skip_header) |
483 | maptile::_load_objects (const char *path, bool skip_header) |
524 | { |
484 | { |
525 | object_thawer thawer (path); |
485 | object_thawer f (path); |
526 | |
486 | |
527 | if (!thawer) |
487 | if (!f) |
528 | return false; |
488 | return false; |
|
|
489 | |
|
|
490 | f.next (); |
529 | |
491 | |
530 | if (skip_header) |
492 | if (skip_header) |
531 | for (;;) |
493 | for (;;) |
532 | { |
494 | { |
533 | keyword kw = thawer.get_kv (); |
495 | keyword kw = f.kw; |
534 | |
496 | f.skip (); |
535 | if (kw == KW_end) |
497 | if (kw == KW_end) |
536 | break; |
498 | break; |
537 | |
|
|
538 | thawer.skip_kv (kw); |
|
|
539 | } |
499 | } |
540 | |
500 | |
541 | return load_objects (thawer); |
501 | return _load_objects (f); |
542 | } |
502 | } |
543 | |
503 | |
544 | bool |
504 | bool |
545 | maptile::save_objects (const char *path, int flags) |
505 | maptile::_save_objects (const char *path, int flags) |
546 | { |
506 | { |
547 | object_freezer freezer; |
507 | object_freezer freezer; |
548 | |
508 | |
549 | if (!save_objects (freezer, flags)) |
509 | if (!_save_objects (freezer, flags)) |
550 | return false; |
510 | return false; |
551 | |
511 | |
552 | return freezer.save (path); |
512 | return freezer.save (path); |
553 | } |
513 | } |
554 | |
514 | |
555 | maptile::maptile () |
515 | maptile::maptile () |
556 | { |
516 | { |
557 | in_memory = MAP_SWAPPED; |
517 | in_memory = MAP_SWAPPED; |
558 | |
518 | |
559 | /* The maps used to pick up default x and y values from the |
519 | /* The maps used to pick up default x and y values from the |
560 | * map archetype. Mimic that behaviour. |
520 | * map archetype. Mimic that behaviour. |
561 | */ |
521 | */ |
562 | width = 16; |
522 | width = 16; |
563 | height = 16; |
523 | height = 16; |
564 | reset_timeout = 0; |
|
|
565 | timeout = 300; |
524 | timeout = 300; |
566 | enter_x = 0; |
525 | max_nrof = 1000; // 1000 items of anything |
567 | enter_y = 0; |
526 | max_volume = 2000000; // 2m³ |
568 | } |
527 | } |
569 | |
528 | |
570 | maptile::maptile (int w, int h) |
529 | maptile::maptile (int w, int h) |
571 | { |
530 | { |
572 | in_memory = MAP_SWAPPED; |
531 | in_memory = MAP_SWAPPED; |
… | |
… | |
718 | * This could be done in lex (like the object loader), but I think |
677 | * This could be done in lex (like the object loader), but I think |
719 | * currently, there are few enough fields this is not a big deal. |
678 | * currently, there are few enough fields this is not a big deal. |
720 | * MSW 2001-07-01 |
679 | * MSW 2001-07-01 |
721 | */ |
680 | */ |
722 | bool |
681 | bool |
723 | maptile::load_header (object_thawer &thawer) |
682 | maptile::_load_header (object_thawer &thawer) |
724 | { |
683 | { |
725 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
726 | int msgpos = 0; |
|
|
727 | int maplorepos = 0; |
|
|
728 | |
|
|
729 | for (;;) |
684 | for (;;) |
730 | { |
685 | { |
731 | keyword kw = thawer.get_kv (); |
686 | thawer.next (); |
732 | |
687 | |
733 | switch (kw) |
688 | switch (thawer.kw) |
734 | { |
689 | { |
735 | case KW_EOF: |
|
|
736 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
737 | return false; |
|
|
738 | |
|
|
739 | case KW_end: |
|
|
740 | return true; |
|
|
741 | |
|
|
742 | case KW_msg: |
690 | case KW_msg: |
743 | thawer.get_ml (KW_endmsg, msg); |
691 | thawer.get_ml (KW_endmsg, msg); |
744 | break; |
692 | break; |
745 | |
693 | |
746 | case KW_lore: // CF+ extension |
694 | case KW_lore: // CF+ extension |
… | |
… | |
777 | case KW_winddir: thawer.get (winddir); break; |
725 | case KW_winddir: thawer.get (winddir); break; |
778 | case KW_sky: thawer.get (sky); break; |
726 | case KW_sky: thawer.get (sky); break; |
779 | |
727 | |
780 | case KW_per_player: thawer.get (per_player); break; |
728 | case KW_per_player: thawer.get (per_player); break; |
781 | case KW_per_party: thawer.get (per_party); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
|
|
730 | case KW_no_reset: thawer.get (no_reset); break; |
782 | |
731 | |
783 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
784 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
785 | |
734 | |
786 | // old names new names |
735 | // old names new names |
787 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
736 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
788 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
737 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
797 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
746 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
798 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
747 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
799 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
748 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
800 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
749 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
801 | |
750 | |
|
|
751 | case KW_end: |
|
|
752 | return true; |
|
|
753 | |
802 | default: |
754 | default: |
803 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
755 | if (!thawer.parse_error ("map", 0)) |
|
|
756 | return false; |
804 | break; |
757 | break; |
805 | } |
758 | } |
806 | } |
759 | } |
807 | |
760 | |
808 | abort (); |
761 | abort (); |
809 | } |
762 | } |
810 | |
763 | |
811 | bool |
764 | bool |
812 | maptile::load_header (const char *path) |
765 | maptile::_load_header (const char *path) |
813 | { |
766 | { |
814 | object_thawer thawer (path); |
767 | object_thawer thawer (path); |
815 | |
768 | |
816 | if (!thawer) |
769 | if (!thawer) |
817 | return false; |
770 | return false; |
818 | |
771 | |
819 | return load_header (thawer); |
772 | return _load_header (thawer); |
820 | } |
773 | } |
821 | |
774 | |
822 | /****************************************************************************** |
775 | /****************************************************************************** |
823 | * This is the start of unique map handling code |
776 | * This is the start of unique map handling code |
824 | *****************************************************************************/ |
777 | *****************************************************************************/ |
… | |
… | |
835 | object *above = op->above; |
788 | object *above = op->above; |
836 | |
789 | |
837 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
790 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
838 | unique = 1; |
791 | unique = 1; |
839 | |
792 | |
840 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
793 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
841 | { |
794 | { |
842 | op->destroy_inv (false); |
795 | op->destroy_inv (false); |
843 | op->destroy (); |
796 | op->destroy (); |
844 | } |
797 | } |
845 | |
798 | |
… | |
… | |
847 | } |
800 | } |
848 | } |
801 | } |
849 | } |
802 | } |
850 | |
803 | |
851 | bool |
804 | bool |
852 | maptile::save_header (object_freezer &freezer) |
805 | maptile::_save_header (object_freezer &freezer) |
853 | { |
806 | { |
854 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
807 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
855 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
808 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
856 | |
809 | |
857 | MAP_OUT2 (arch, "map"); |
810 | MAP_OUT2 (arch, "map"); |
… | |
… | |
859 | if (name) MAP_OUT (name); |
812 | if (name) MAP_OUT (name); |
860 | MAP_OUT (swap_time); |
813 | MAP_OUT (swap_time); |
861 | MAP_OUT (reset_time); |
814 | MAP_OUT (reset_time); |
862 | MAP_OUT (reset_timeout); |
815 | MAP_OUT (reset_timeout); |
863 | MAP_OUT (fixed_resettime); |
816 | MAP_OUT (fixed_resettime); |
|
|
817 | MAP_OUT (no_reset); |
864 | MAP_OUT (difficulty); |
818 | MAP_OUT (difficulty); |
865 | |
819 | |
866 | if (region) MAP_OUT2 (region, region->name); |
820 | if (default_region) MAP_OUT2 (region, default_region->name); |
867 | |
821 | |
868 | if (shopitems) |
822 | if (shopitems) |
869 | { |
823 | { |
870 | char shop[MAX_BUF]; |
824 | char shop[MAX_BUF]; |
871 | print_shop_string (this, shop); |
825 | print_shop_string (this, shop); |
… | |
… | |
906 | |
860 | |
907 | return true; |
861 | return true; |
908 | } |
862 | } |
909 | |
863 | |
910 | bool |
864 | bool |
911 | maptile::save_header (const char *path) |
865 | maptile::_save_header (const char *path) |
912 | { |
866 | { |
913 | object_freezer freezer; |
867 | object_freezer freezer; |
914 | |
868 | |
915 | if (!save_header (freezer)) |
869 | if (!_save_header (freezer)) |
916 | return false; |
870 | return false; |
917 | |
871 | |
918 | return freezer.save (path); |
872 | return freezer.save (path); |
919 | } |
873 | } |
920 | |
874 | |
… | |
… | |
922 | * Remove and free all objects in the given map. |
876 | * Remove and free all objects in the given map. |
923 | */ |
877 | */ |
924 | void |
878 | void |
925 | maptile::clear () |
879 | maptile::clear () |
926 | { |
880 | { |
|
|
881 | sfree (regions, size ()), regions = 0; |
|
|
882 | free (regionmap), regionmap = 0; |
|
|
883 | |
927 | if (!spaces) |
884 | if (spaces) |
928 | return; |
885 | { |
929 | |
|
|
930 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
886 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
931 | while (object *op = ms->bot) |
887 | while (object *op = ms->bot) |
932 | { |
888 | { |
933 | if (op->head) |
|
|
934 | op = op->head; |
889 | op = op->head_ (); |
935 | |
|
|
936 | op->destroy_inv (false); |
890 | op->destroy_inv (false); |
937 | op->destroy (); |
891 | op->destroy (); |
938 | } |
892 | } |
939 | |
893 | |
940 | sfree (spaces, size ()), spaces = 0; |
894 | sfree (spaces, size ()), spaces = 0; |
|
|
895 | } |
941 | |
896 | |
942 | if (buttons) |
897 | if (buttons) |
943 | free_objectlinkpt (buttons), buttons = 0; |
898 | free_objectlinkpt (buttons), buttons = 0; |
944 | } |
899 | } |
945 | |
900 | |
… | |
… | |
978 | maptile::do_destroy () |
933 | maptile::do_destroy () |
979 | { |
934 | { |
980 | attachable::do_destroy (); |
935 | attachable::do_destroy (); |
981 | |
936 | |
982 | clear (); |
937 | clear (); |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* decay and destroy perishable items in a map */ |
|
|
941 | void |
|
|
942 | maptile::do_decay_objects () |
|
|
943 | { |
|
|
944 | if (!spaces) |
|
|
945 | return; |
|
|
946 | |
|
|
947 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
948 | for (object *above, *op = ms->bot; op; op = above) |
|
|
949 | { |
|
|
950 | above = op->above; |
|
|
951 | |
|
|
952 | bool destroy = 0; |
|
|
953 | |
|
|
954 | // do not decay anything above unique floor tiles (yet :) |
|
|
955 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
956 | break; |
|
|
957 | |
|
|
958 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
959 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
960 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
961 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
962 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
963 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
964 | || op->is_alive ()) |
|
|
965 | ; // do not decay |
|
|
966 | else if (op->is_weapon ()) |
|
|
967 | { |
|
|
968 | op->stats.dam--; |
|
|
969 | if (op->stats.dam < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else if (op->is_armor ()) |
|
|
973 | { |
|
|
974 | op->stats.ac--; |
|
|
975 | if (op->stats.ac < 0) |
|
|
976 | destroy = 1; |
|
|
977 | } |
|
|
978 | else if (op->type == FOOD) |
|
|
979 | { |
|
|
980 | op->stats.food -= rndm (5, 20); |
|
|
981 | if (op->stats.food < 0) |
|
|
982 | destroy = 1; |
|
|
983 | } |
|
|
984 | else |
|
|
985 | { |
|
|
986 | int mat = op->materials; |
|
|
987 | |
|
|
988 | if (mat & M_PAPER |
|
|
989 | || mat & M_LEATHER |
|
|
990 | || mat & M_WOOD |
|
|
991 | || mat & M_ORGANIC |
|
|
992 | || mat & M_CLOTH |
|
|
993 | || mat & M_LIQUID |
|
|
994 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
995 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
996 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
997 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
998 | || (mat & M_ICE && temp > 32)) |
|
|
999 | destroy = 1; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | /* adjust overall chance below */ |
|
|
1003 | if (destroy && rndm (0, 1)) |
|
|
1004 | op->destroy (); |
|
|
1005 | } |
983 | } |
1006 | } |
984 | |
1007 | |
985 | /* |
1008 | /* |
986 | * Updates every button on the map (by calling update_button() for them). |
1009 | * Updates every button on the map (by calling update_button() for them). |
987 | */ |
1010 | */ |
… | |
… | |
1035 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1058 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1036 | { |
1059 | { |
1037 | total_exp += op->stats.exp; |
1060 | total_exp += op->stats.exp; |
1038 | |
1061 | |
1039 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1062 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1040 | total_exp += at->clone.stats.exp * 8; |
1063 | total_exp += at->stats.exp * 8; |
1041 | |
1064 | |
1042 | monster_cnt++; |
1065 | monster_cnt++; |
1043 | } |
1066 | } |
1044 | } |
1067 | } |
1045 | |
1068 | |
… | |
… | |
1099 | */ |
1122 | */ |
1100 | void |
1123 | void |
1101 | mapspace::update_ () |
1124 | mapspace::update_ () |
1102 | { |
1125 | { |
1103 | object *tmp, *last = 0; |
1126 | object *tmp, *last = 0; |
1104 | uint8 flags = 0, light = 0, anywhere = 0; |
1127 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1105 | New_Face *top, *floor, *middle; |
|
|
1106 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1107 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1128 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1108 | |
1129 | |
1109 | middle = blank_face; |
1130 | //object *middle = 0; |
1110 | top = blank_face; |
1131 | //object *top = 0; |
1111 | floor = blank_face; |
1132 | //object *floor = 0; |
1112 | |
1133 | // this seems to generate better code than using locals, above |
1113 | middle_obj = 0; |
1134 | object *&top = faces_obj[0] = 0; |
1114 | top_obj = 0; |
1135 | object *&middle = faces_obj[1] = 0; |
1115 | floor_obj = 0; |
1136 | object *&floor = faces_obj[2] = 0; |
1116 | |
1137 | |
1117 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1138 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1118 | { |
1139 | { |
1119 | /* This could be made additive I guess (two lights better than |
1140 | /* This could be made additive I guess (two lights better than |
1120 | * one). But if so, it shouldn't be a simple additive - 2 |
1141 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1133 | * Always put the player down for drawing. |
1154 | * Always put the player down for drawing. |
1134 | */ |
1155 | */ |
1135 | if (!tmp->invisible) |
1156 | if (!tmp->invisible) |
1136 | { |
1157 | { |
1137 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1158 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1138 | { |
|
|
1139 | top = tmp->face; |
|
|
1140 | top_obj = tmp; |
1159 | top = tmp; |
1141 | } |
|
|
1142 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1160 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1143 | { |
1161 | { |
1144 | /* If we got a floor, that means middle and top were below it, |
1162 | /* If we got a floor, that means middle and top were below it, |
1145 | * so should not be visible, so we clear them. |
1163 | * so should not be visible, so we clear them. |
1146 | */ |
1164 | */ |
1147 | middle = blank_face; |
1165 | middle = 0; |
1148 | top = blank_face; |
1166 | top = 0; |
1149 | floor = tmp->face; |
|
|
1150 | floor_obj = tmp; |
1167 | floor = tmp; |
1151 | } |
1168 | } |
1152 | /* Flag anywhere have high priority */ |
1169 | /* Flag anywhere have high priority */ |
1153 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1170 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1154 | { |
1171 | { |
1155 | middle = tmp->face; |
|
|
1156 | |
|
|
1157 | middle_obj = tmp; |
1172 | middle = tmp; |
1158 | anywhere = 1; |
1173 | anywhere = 1; |
1159 | } |
1174 | } |
1160 | /* Find the highest visible face around. If equal |
1175 | /* Find the highest visible face around. If equal |
1161 | * visibilities, we still want the one nearer to the |
1176 | * visibilities, we still want the one nearer to the |
1162 | * top |
1177 | * top |
1163 | */ |
1178 | */ |
1164 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1179 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1165 | { |
|
|
1166 | middle = tmp->face; |
|
|
1167 | middle_obj = tmp; |
1180 | middle = tmp; |
1168 | } |
|
|
1169 | } |
1181 | } |
1170 | |
1182 | |
1171 | if (tmp == tmp->above) |
1183 | if (tmp == tmp->above) |
1172 | { |
1184 | { |
1173 | LOG (llevError, "Error in structure of map\n"); |
1185 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1208 | * middle face. This should not happen, as we already have the |
1220 | * middle face. This should not happen, as we already have the |
1209 | * else statement above so middle should not get set. OTOH, it |
1221 | * else statement above so middle should not get set. OTOH, it |
1210 | * may be possible for the faces to match but be different objects. |
1222 | * may be possible for the faces to match but be different objects. |
1211 | */ |
1223 | */ |
1212 | if (top == middle) |
1224 | if (top == middle) |
1213 | middle = blank_face; |
1225 | middle = 0; |
1214 | |
1226 | |
1215 | /* There are three posibilities at this point: |
1227 | /* There are three posibilities at this point: |
1216 | * 1) top face is set, need middle to be set. |
1228 | * 1) top face is set, need middle to be set. |
1217 | * 2) middle is set, need to set top. |
1229 | * 2) middle is set, need to set top. |
1218 | * 3) neither middle or top is set - need to set both. |
1230 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1223 | /* Once we get to a floor, stop, since we already have a floor object */ |
1235 | /* Once we get to a floor, stop, since we already have a floor object */ |
1224 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1236 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1225 | break; |
1237 | break; |
1226 | |
1238 | |
1227 | /* If two top faces are already set, quit processing */ |
1239 | /* If two top faces are already set, quit processing */ |
1228 | if ((top != blank_face) && (middle != blank_face)) |
1240 | if (top && middle) |
1229 | break; |
1241 | break; |
1230 | |
1242 | |
1231 | /* Only show visible faces, unless its the editor - show all */ |
1243 | /* Only show visible faces */ |
1232 | if (!tmp->invisible || editor) |
1244 | if (!tmp->invisible) |
1233 | { |
1245 | { |
1234 | /* Fill in top if needed */ |
1246 | /* Fill in top if needed */ |
1235 | if (top == blank_face) |
1247 | if (!top) |
1236 | { |
1248 | { |
1237 | top = tmp->face; |
|
|
1238 | top_obj = tmp; |
1249 | top = tmp; |
1239 | if (top == middle) |
1250 | if (top == middle) |
1240 | middle = blank_face; |
1251 | middle = 0; |
1241 | } |
1252 | } |
1242 | else |
1253 | else |
1243 | { |
1254 | { |
1244 | /* top is already set - we should only get here if |
1255 | /* top is already set - we should only get here if |
1245 | * middle is not set |
1256 | * middle is not set |
1246 | * |
1257 | * |
1247 | * Set the middle face and break out, since there is nothing |
1258 | * Set the middle face and break out, since there is nothing |
1248 | * more to fill in. We don't check visiblity here, since |
1259 | * more to fill in. We don't check visiblity here, since |
1249 | * |
1260 | * |
1250 | */ |
1261 | */ |
1251 | if (tmp->face != top) |
1262 | if (tmp != top) |
1252 | { |
1263 | { |
1253 | middle = tmp->face; |
|
|
1254 | middle_obj = tmp; |
1264 | middle = tmp; |
1255 | break; |
1265 | break; |
1256 | } |
1266 | } |
1257 | } |
1267 | } |
1258 | } |
1268 | } |
1259 | } |
1269 | } |
1260 | |
1270 | |
1261 | if (middle == floor) |
1271 | if (middle == floor) |
1262 | middle = blank_face; |
1272 | middle = 0; |
1263 | |
1273 | |
1264 | if (top == middle) |
1274 | if (top == middle) |
1265 | middle = blank_face; |
1275 | middle = 0; |
1266 | |
1276 | |
1267 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1277 | #if 0 |
1268 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1278 | faces_obj [0] = top; |
1269 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1279 | faces_obj [1] = middle; |
|
|
1280 | faces_obj [2] = floor; |
|
|
1281 | #endif |
1270 | } |
1282 | } |
1271 | |
1283 | |
|
|
1284 | uint64 |
|
|
1285 | mapspace::volume () const |
|
|
1286 | { |
|
|
1287 | uint64 vol = 0; |
|
|
1288 | |
|
|
1289 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1290 | vol += op->volume (); |
|
|
1291 | |
|
|
1292 | return vol; |
|
|
1293 | } |
|
|
1294 | |
1272 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1295 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1273 | * the map. It also takes care of linking back the freshly loaded |
1296 | * the map. It also takes care of linking back the freshly found |
1274 | * maps tile_map values if it tiles back to this one. It returns |
1297 | * maps tile_map values if it tiles back to this one. It returns |
1275 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1298 | * the value of orig_map->tile_map[tile_num]. |
1276 | * so that it is easier for calling functions to verify success. |
|
|
1277 | */ |
1299 | */ |
1278 | static maptile * |
1300 | static inline maptile * |
1279 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1301 | find_and_link (maptile *orig_map, int tile_num) |
1280 | { |
1302 | { |
|
|
1303 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1304 | |
|
|
1305 | if (!mp) |
|
|
1306 | { |
1281 | maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); |
1307 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1282 | |
1308 | |
1283 | if (!mp || mp->in_memory != MAP_IN_MEMORY) |
1309 | if (!mp) |
1284 | { |
1310 | { |
1285 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1311 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1286 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1312 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1287 | &orig_map->tile_path[tile_num], &orig_map->path); |
1313 | &orig_map->tile_path[tile_num], &orig_map->path); |
1288 | mp = new maptile (1, 1); |
1314 | mp = new maptile (1, 1); |
1289 | mp->alloc (); |
1315 | mp->alloc (); |
1290 | mp->in_memory = MAP_IN_MEMORY; |
1316 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1317 | } |
1291 | } |
1318 | } |
1292 | |
1319 | |
1293 | int dest_tile = (tile_num + 2) % 4; |
1320 | int dest_tile = (tile_num + 2) % 4; |
1294 | |
1321 | |
1295 | orig_map->tile_map[tile_num] = mp; |
1322 | orig_map->tile_map [tile_num] = mp; |
1296 | |
1323 | |
1297 | // optimisation: back-link map to origin map if euclidean |
1324 | // optimisation: back-link map to origin map if euclidean |
1298 | //TODO: non-euclidean maps MUST GO |
1325 | //TODO: non-euclidean maps MUST GO |
1299 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1326 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1300 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1327 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1301 | |
1328 | |
1302 | return mp; |
1329 | return mp; |
|
|
1330 | } |
|
|
1331 | |
|
|
1332 | static inline void |
|
|
1333 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1334 | { |
|
|
1335 | find_and_link (orig_map, tile_num)->load_sync (); |
1303 | } |
1336 | } |
1304 | |
1337 | |
1305 | /* this returns TRUE if the coordinates (x,y) are out of |
1338 | /* this returns TRUE if the coordinates (x,y) are out of |
1306 | * map m. This function also takes into account any |
1339 | * map m. This function also takes into account any |
1307 | * tiling considerations, loading adjacant maps as needed. |
1340 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1324 | { |
1357 | { |
1325 | if (!m->tile_path[3]) |
1358 | if (!m->tile_path[3]) |
1326 | return 1; |
1359 | return 1; |
1327 | |
1360 | |
1328 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1361 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1329 | load_and_link_tiled_map (m, 3); |
1362 | find_and_link (m, 3); |
1330 | |
1363 | |
1331 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1364 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1332 | } |
1365 | } |
1333 | |
1366 | |
1334 | if (x >= m->width) |
1367 | if (x >= m->width) |
1335 | { |
1368 | { |
1336 | if (!m->tile_path[1]) |
1369 | if (!m->tile_path[1]) |
1337 | return 1; |
1370 | return 1; |
1338 | |
1371 | |
1339 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1372 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1340 | load_and_link_tiled_map (m, 1); |
1373 | find_and_link (m, 1); |
1341 | |
1374 | |
1342 | return out_of_map (m->tile_map[1], x - m->width, y); |
1375 | return out_of_map (m->tile_map[1], x - m->width, y); |
1343 | } |
1376 | } |
1344 | |
1377 | |
1345 | if (y < 0) |
1378 | if (y < 0) |
1346 | { |
1379 | { |
1347 | if (!m->tile_path[0]) |
1380 | if (!m->tile_path[0]) |
1348 | return 1; |
1381 | return 1; |
1349 | |
1382 | |
1350 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1383 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1351 | load_and_link_tiled_map (m, 0); |
1384 | find_and_link (m, 0); |
1352 | |
1385 | |
1353 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1386 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1354 | } |
1387 | } |
1355 | |
1388 | |
1356 | if (y >= m->height) |
1389 | if (y >= m->height) |
1357 | { |
1390 | { |
1358 | if (!m->tile_path[2]) |
1391 | if (!m->tile_path[2]) |
1359 | return 1; |
1392 | return 1; |
1360 | |
1393 | |
1361 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1394 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1362 | load_and_link_tiled_map (m, 2); |
1395 | find_and_link (m, 2); |
1363 | |
1396 | |
1364 | return out_of_map (m->tile_map[2], x, y - m->height); |
1397 | return out_of_map (m->tile_map[2], x, y - m->height); |
1365 | } |
1398 | } |
1366 | |
1399 | |
1367 | /* Simple case - coordinates are within this local |
1400 | /* Simple case - coordinates are within this local |
… | |
… | |
1372 | |
1405 | |
1373 | /* This is basically the same as out_of_map above, but |
1406 | /* This is basically the same as out_of_map above, but |
1374 | * instead we return NULL if no map is valid (coordinates |
1407 | * instead we return NULL if no map is valid (coordinates |
1375 | * out of bounds and no tiled map), otherwise it returns |
1408 | * out of bounds and no tiled map), otherwise it returns |
1376 | * the map as that the coordinates are really on, and |
1409 | * the map as that the coordinates are really on, and |
1377 | * updates x and y to be the localized coordinates. |
1410 | * updates x and y to be the localised coordinates. |
1378 | * Using this is more efficient of calling out_of_map |
1411 | * Using this is more efficient of calling out_of_map |
1379 | * and then figuring out what the real map is |
1412 | * and then figuring out what the real map is |
1380 | */ |
1413 | */ |
1381 | maptile * |
1414 | maptile * |
1382 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1415 | maptile::xy_find (sint16 &x, sint16 &y) |
1383 | { |
1416 | { |
1384 | if (*x < 0) |
1417 | if (x < 0) |
1385 | { |
1418 | { |
1386 | if (!m->tile_path[3]) |
1419 | if (!tile_path[3]) |
1387 | return 0; |
1420 | return 0; |
1388 | |
1421 | |
1389 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1422 | find_and_link (this, 3); |
1390 | load_and_link_tiled_map (m, 3); |
|
|
1391 | |
|
|
1392 | *x += m->tile_map[3]->width; |
1423 | x += tile_map[3]->width; |
1393 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1424 | return tile_map[3]->xy_find (x, y); |
1394 | } |
1425 | } |
1395 | |
1426 | |
1396 | if (*x >= m->width) |
1427 | if (x >= width) |
1397 | { |
1428 | { |
1398 | if (!m->tile_path[1]) |
1429 | if (!tile_path[1]) |
1399 | return 0; |
1430 | return 0; |
1400 | |
1431 | |
1401 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1432 | find_and_link (this, 1); |
1402 | load_and_link_tiled_map (m, 1); |
|
|
1403 | |
|
|
1404 | *x -= m->width; |
1433 | x -= width; |
1405 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1434 | return tile_map[1]->xy_find (x, y); |
1406 | } |
1435 | } |
1407 | |
1436 | |
1408 | if (*y < 0) |
1437 | if (y < 0) |
1409 | { |
1438 | { |
1410 | if (!m->tile_path[0]) |
1439 | if (!tile_path[0]) |
1411 | return 0; |
1440 | return 0; |
1412 | |
1441 | |
1413 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1442 | find_and_link (this, 0); |
1414 | load_and_link_tiled_map (m, 0); |
|
|
1415 | |
|
|
1416 | *y += m->tile_map[0]->height; |
1443 | y += tile_map[0]->height; |
1417 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1444 | return tile_map[0]->xy_find (x, y); |
1418 | } |
1445 | } |
1419 | |
1446 | |
1420 | if (*y >= m->height) |
1447 | if (y >= height) |
1421 | { |
1448 | { |
1422 | if (!m->tile_path[2]) |
1449 | if (!tile_path[2]) |
1423 | return 0; |
1450 | return 0; |
1424 | |
1451 | |
1425 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1452 | find_and_link (this, 2); |
1426 | load_and_link_tiled_map (m, 2); |
|
|
1427 | |
|
|
1428 | *y -= m->height; |
1453 | y -= height; |
1429 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1454 | return tile_map[2]->xy_find (x, y); |
1430 | } |
1455 | } |
1431 | |
1456 | |
1432 | /* Simple case - coordinates are within this local |
1457 | /* Simple case - coordinates are within this local |
1433 | * map. |
1458 | * map. |
1434 | */ |
1459 | */ |
1435 | return m; |
1460 | return this; |
1436 | } |
1461 | } |
1437 | |
1462 | |
1438 | /** |
1463 | /** |
1439 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1464 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1440 | * map1 to map2 in dx/dy. |
1465 | * map1 to map2 in dx/dy. |
1441 | */ |
1466 | */ |
1442 | static int |
1467 | int |
1443 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1468 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1444 | { |
1469 | { |
1445 | if (!map1 || !map2) |
1470 | if (!map1 || !map2) |
1446 | return 0; |
1471 | return 0; |
1447 | |
1472 | |
|
|
1473 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1474 | //fix: compare paths instead (this is likely faster, too!) |
1448 | if (map1 == map2) |
1475 | if (map1 == map2) |
1449 | { |
1476 | { |
1450 | *dx = 0; |
1477 | *dx = 0; |
1451 | *dy = 0; |
1478 | *dy = 0; |
1452 | } |
1479 | } |
… | |
… | |
1512 | } |
1539 | } |
1513 | else |
1540 | else |
1514 | return 0; |
1541 | return 0; |
1515 | |
1542 | |
1516 | return 1; |
1543 | return 1; |
|
|
1544 | } |
|
|
1545 | |
|
|
1546 | maptile * |
|
|
1547 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1548 | { |
|
|
1549 | maptile *map = xy_find (x, y); |
|
|
1550 | |
|
|
1551 | if (map) |
|
|
1552 | map->load_sync (); |
|
|
1553 | |
|
|
1554 | return map; |
|
|
1555 | } |
|
|
1556 | |
|
|
1557 | maptile * |
|
|
1558 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1559 | { |
|
|
1560 | return m->xy_load (*x, *y); |
1517 | } |
1561 | } |
1518 | |
1562 | |
1519 | /* From map.c |
1563 | /* From map.c |
1520 | * This is used by get_player to determine where the other |
1564 | * This is used by get_player to determine where the other |
1521 | * creature is. get_rangevector takes into account map tiling, |
1565 | * creature is. get_rangevector takes into account map tiling, |
1522 | * so you just can not look the the map coordinates and get the |
1566 | * so you just can not look the the map coordinates and get the |
1523 | * righte value. distance_x/y are distance away, which |
1567 | * righte value. distance_x/y are distance away, which |
1524 | * can be negativbe. direction is the crossfire direction scheme |
1568 | * can be negative. direction is the crossfire direction scheme |
1525 | * that the creature should head. part is the part of the |
1569 | * that the creature should head. part is the part of the |
1526 | * monster that is closest. |
1570 | * monster that is closest. |
1527 | * |
1571 | * |
1528 | * get_rangevector looks at op1 and op2, and fills in the |
1572 | * get_rangevector looks at op1 and op2, and fills in the |
1529 | * structure for op1 to get to op2. |
1573 | * structure for op1 to get to op2. |
… | |
… | |
1540 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1584 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1541 | { |
1585 | { |
1542 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1586 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1543 | { |
1587 | { |
1544 | /* be conservative and fill in _some_ data */ |
1588 | /* be conservative and fill in _some_ data */ |
1545 | retval->distance = 100000; |
1589 | retval->distance = 10000; |
1546 | retval->distance_x = 32767; |
1590 | retval->distance_x = 10000; |
1547 | retval->distance_y = 32767; |
1591 | retval->distance_y = 10000; |
1548 | retval->direction = 0; |
1592 | retval->direction = 0; |
1549 | retval->part = 0; |
1593 | retval->part = 0; |
1550 | } |
1594 | } |
1551 | else |
1595 | else |
1552 | { |
1596 | { |
… | |
… | |
1557 | |
1601 | |
1558 | best = op1; |
1602 | best = op1; |
1559 | /* If this is multipart, find the closest part now */ |
1603 | /* If this is multipart, find the closest part now */ |
1560 | if (!(flags & 0x1) && op1->more) |
1604 | if (!(flags & 0x1) && op1->more) |
1561 | { |
1605 | { |
1562 | object *tmp; |
|
|
1563 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1606 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1564 | |
1607 | |
1565 | /* we just take the offset of the piece to head to figure |
1608 | /* we just take the offset of the piece to head to figure |
1566 | * distance instead of doing all that work above again |
1609 | * distance instead of doing all that work above again |
1567 | * since the distance fields we set above are positive in the |
1610 | * since the distance fields we set above are positive in the |
1568 | * same axis as is used for multipart objects, the simply arithmetic |
1611 | * same axis as is used for multipart objects, the simply arithmetic |
1569 | * below works. |
1612 | * below works. |
1570 | */ |
1613 | */ |
1571 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1614 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1572 | { |
1615 | { |
1573 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1616 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1574 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1617 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1575 | if (tmpi < best_distance) |
1618 | if (tmpi < best_distance) |
1576 | { |
1619 | { |
1577 | best_distance = tmpi; |
1620 | best_distance = tmpi; |
1578 | best = tmp; |
1621 | best = tmp; |
1579 | } |
1622 | } |
1580 | } |
1623 | } |
|
|
1624 | |
1581 | if (best != op1) |
1625 | if (best != op1) |
1582 | { |
1626 | { |
1583 | retval->distance_x += op1->x - best->x; |
1627 | retval->distance_x += op1->x - best->x; |
1584 | retval->distance_y += op1->y - best->y; |
1628 | retval->distance_y += op1->y - best->y; |
1585 | } |
1629 | } |
1586 | } |
1630 | } |
|
|
1631 | |
1587 | retval->part = best; |
1632 | retval->part = best; |
1588 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1633 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1589 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1634 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1590 | } |
1635 | } |
1591 | } |
1636 | } |
1592 | |
1637 | |
1593 | /* this is basically the same as get_rangevector above, but instead of |
1638 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1598 | * flags has no meaning for this function at this time - I kept it in to |
1643 | * flags has no meaning for this function at this time - I kept it in to |
1599 | * be more consistant with the above function and also in case they are needed |
1644 | * be more consistant with the above function and also in case they are needed |
1600 | * for something in the future. Also, since no object is pasted, the best |
1645 | * for something in the future. Also, since no object is pasted, the best |
1601 | * field of the rv_vector is set to NULL. |
1646 | * field of the rv_vector is set to NULL. |
1602 | */ |
1647 | */ |
1603 | |
|
|
1604 | void |
1648 | void |
1605 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1649 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1606 | { |
1650 | { |
1607 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1651 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1608 | { |
1652 | { |
1609 | /* be conservative and fill in _some_ data */ |
1653 | /* be conservative and fill in _some_ data */ |
1610 | retval->distance = 100000; |
1654 | retval->distance = 100000; |
… | |
… | |
1617 | { |
1661 | { |
1618 | retval->distance_x += op2->x - x; |
1662 | retval->distance_x += op2->x - x; |
1619 | retval->distance_y += op2->y - y; |
1663 | retval->distance_y += op2->y - y; |
1620 | |
1664 | |
1621 | retval->part = NULL; |
1665 | retval->part = NULL; |
1622 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1666 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1623 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1667 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1624 | } |
1668 | } |
1625 | } |
1669 | } |
1626 | |
1670 | |
1627 | /* Returns true of op1 and op2 are effectively on the same map |
1671 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1647 | op->remove (); |
1691 | op->remove (); |
1648 | |
1692 | |
1649 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1693 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1650 | } |
1694 | } |
1651 | |
1695 | |
|
|
1696 | region * |
|
|
1697 | maptile::region (int x, int y) const |
|
|
1698 | { |
|
|
1699 | if (regions |
|
|
1700 | && regionmap |
|
|
1701 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1702 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1703 | return reg; |
|
|
1704 | |
|
|
1705 | if (default_region) |
|
|
1706 | return default_region; |
|
|
1707 | |
|
|
1708 | return ::region::default_region (); |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | /* picks a random object from a style map. |
|
|
1712 | * Redone by MSW so it should be faster and not use static |
|
|
1713 | * variables to generate tables. |
|
|
1714 | */ |
|
|
1715 | object * |
|
|
1716 | maptile::pick_random_object () const |
|
|
1717 | { |
|
|
1718 | /* while returning a null object will result in a crash, that |
|
|
1719 | * is actually preferable to an infinite loop. That is because |
|
|
1720 | * most servers will automatically restart in case of crash. |
|
|
1721 | * Change the logic on getting the random space - shouldn't make |
|
|
1722 | * any difference, but this seems clearer to me. |
|
|
1723 | */ |
|
|
1724 | for (int i = 1000; --i;) |
|
|
1725 | { |
|
|
1726 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1727 | |
|
|
1728 | // do not prefer big monsters just because they are big. |
|
|
1729 | if (pick && pick->head_ () == pick) |
|
|
1730 | return pick->head_ (); |
|
|
1731 | } |
|
|
1732 | |
|
|
1733 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1734 | return get_archetype ("blocked"); |
|
|
1735 | } |
|
|
1736 | |