1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | |
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25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #ifndef WIN32 /* ---win32 exclude header */ |
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30 | # include <unistd.h> |
24 | #include <unistd.h> |
31 | #endif /* win32 */ |
25 | |
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26 | #include "global.h" |
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27 | |
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28 | #include "loader.h" |
32 | |
29 | |
33 | #include "path.h" |
30 | #include "path.h" |
34 | |
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35 | |
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36 | /* |
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37 | * Returns the maptile which has a name matching the given argument. |
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38 | * return NULL if no match is found. |
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39 | */ |
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40 | |
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41 | maptile * |
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42 | has_been_loaded (const char *name) |
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43 | { |
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44 | maptile *map; |
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45 | |
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46 | if (!name || !*name) |
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47 | return 0; |
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48 | for (map = first_map; map; map = map->next) |
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49 | if (!strcmp (name, map->path)) |
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50 | break; |
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51 | return (map); |
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52 | } |
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53 | |
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54 | /* |
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55 | * This makes a path absolute outside the world of Crossfire. |
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56 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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57 | * and returns the pointer to a static array containing the result. |
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58 | * it really should be called create_mapname |
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59 | */ |
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60 | |
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61 | const char * |
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62 | create_pathname (const char *name) |
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63 | { |
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64 | static char buf[MAX_BUF]; |
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65 | |
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66 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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67 | * someplace else in the code? msw 2-17-97 |
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68 | */ |
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69 | if (*name == '/') |
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70 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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71 | else |
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72 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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73 | return (buf); |
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74 | } |
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75 | |
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76 | /* |
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77 | * same as create_pathname, but for the overlay maps. |
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78 | */ |
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79 | |
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80 | const char * |
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81 | create_overlay_pathname (const char *name) |
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82 | { |
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83 | static char buf[MAX_BUF]; |
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84 | |
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85 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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86 | * someplace else in the code? msw 2-17-97 |
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87 | */ |
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88 | if (*name == '/') |
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89 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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90 | else |
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91 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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92 | return (buf); |
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93 | } |
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94 | |
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95 | /* |
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96 | * same as create_pathname, but for the template maps. |
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97 | */ |
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98 | |
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99 | const char * |
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100 | create_template_pathname (const char *name) |
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101 | { |
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102 | static char buf[MAX_BUF]; |
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103 | |
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104 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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105 | * someplace else in the code? msw 2-17-97 |
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106 | */ |
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107 | if (*name == '/') |
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108 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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109 | else |
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110 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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111 | return (buf); |
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112 | } |
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113 | |
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114 | /* |
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115 | * This makes absolute path to the itemfile where unique objects |
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116 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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117 | * files than full directory structure, but if this is problem it can |
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118 | * be changed. |
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119 | */ |
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120 | static const char * |
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121 | create_items_path (const char *s) |
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122 | { |
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123 | static char buf[MAX_BUF]; |
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124 | char *t; |
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125 | |
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126 | if (*s == '/') |
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127 | s++; |
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128 | |
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129 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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130 | |
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131 | for (t = buf + strlen (buf); *s; s++, t++) |
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132 | if (*s == '/') |
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133 | *t = '@'; |
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134 | else |
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135 | *t = *s; |
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136 | *t = 0; |
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137 | return (buf); |
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138 | } |
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139 | |
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140 | |
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141 | /* |
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142 | * This function checks if a file with the given path exists. |
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143 | * -1 is returned if it fails, otherwise the mode of the file |
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144 | * is returned. |
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145 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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146 | * |
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147 | * If prepend_dir is set, then we call create_pathname (which prepends |
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148 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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149 | * complete. |
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150 | * Only the editor actually cares about the writablity of this - |
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151 | * the rest of the code only cares that the file is readable. |
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152 | * when the editor goes away, the call to stat should probably be |
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153 | * replaced by an access instead (similar to the windows one, but |
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154 | * that seems to be missing the prepend_dir processing |
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155 | */ |
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156 | |
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157 | int |
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158 | check_path (const char *name, int prepend_dir) |
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159 | { |
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160 | char buf[MAX_BUF]; |
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161 | |
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162 | #ifndef WIN32 |
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163 | char *endbuf; |
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164 | struct stat statbuf; |
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165 | int mode = 0; |
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166 | #endif |
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167 | |
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168 | if (prepend_dir) |
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169 | strcpy (buf, create_pathname (name)); |
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170 | else |
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171 | strcpy (buf, name); |
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172 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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173 | return (_access (buf, 0)); |
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174 | #else |
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175 | |
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176 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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177 | * this method should be equivalant and is clearer. |
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178 | * Can not use strcat because we need to cycle through |
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179 | * all the names. |
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180 | */ |
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181 | endbuf = buf + strlen (buf); |
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182 | |
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183 | if (stat (buf, &statbuf)) |
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184 | return -1; |
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185 | if (!S_ISREG (statbuf.st_mode)) |
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186 | return (-1); |
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187 | |
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188 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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189 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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190 | mode |= 4; |
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191 | |
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192 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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193 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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194 | mode |= 2; |
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195 | |
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196 | return (mode); |
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197 | #endif |
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198 | } |
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199 | |
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200 | /* |
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201 | * Prints out debug-information about a map. |
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202 | * Dumping these at llevError doesn't seem right, but is |
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203 | * necessary to make sure the information is in fact logged. |
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204 | */ |
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205 | |
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206 | void |
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207 | dump_map (const maptile *m) |
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208 | { |
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209 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
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210 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
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211 | |
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212 | if (m->msg != NULL) |
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213 | LOG (llevError, "Message:\n%s", m->msg); |
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214 | |
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215 | if (m->maplore != NULL) |
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216 | LOG (llevError, "Lore:\n%s", m->maplore); |
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217 | |
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218 | if (m->tmpname != NULL) |
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219 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
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220 | |
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221 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
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222 | LOG (llevError, "Darkness: %d\n", m->darkness); |
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223 | } |
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224 | |
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225 | /* |
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226 | * Prints out debug-information about all maps. |
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227 | * This basically just goes through all the maps and calls |
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228 | * dump_map on each one. |
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229 | */ |
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230 | |
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231 | void |
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232 | dump_all_maps (void) |
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233 | { |
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234 | maptile *m; |
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235 | |
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236 | for (m = first_map; m != NULL; m = m->next) |
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237 | { |
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238 | dump_map (m); |
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239 | } |
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240 | } |
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241 | |
31 | |
242 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
243 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
244 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
245 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
248 | * is needed. The case of not passing values is if we're just |
38 | * is needed. The case of not passing values is if we're just |
249 | * checking for the existence of something on those spaces, but |
39 | * checking for the existence of something on those spaces, but |
250 | * don't expect to insert/remove anything from those spaces. |
40 | * don't expect to insert/remove anything from those spaces. |
251 | */ |
41 | */ |
252 | int |
42 | int |
253 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
43 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
254 | { |
44 | { |
255 | sint16 newx, newy; |
45 | sint16 newx = x; |
256 | int retval = 0; |
46 | sint16 newy = y; |
257 | maptile *mp; |
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258 | |
47 | |
259 | if (out_of_map (oldmap, x, y)) |
48 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
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49 | |
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50 | if (!mp) |
260 | return P_OUT_OF_MAP; |
51 | return P_OUT_OF_MAP; |
261 | newx = x; |
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262 | newy = y; |
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263 | mp = get_map_from_coord (oldmap, &newx, &newy); |
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264 | if (mp != oldmap) |
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265 | retval |= P_NEW_MAP; |
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266 | if (newmap) |
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267 | *newmap = mp; |
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268 | if (nx) |
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269 | *nx = newx; |
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270 | if (ny) |
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271 | *ny = newy; |
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272 | |
52 | |
273 | retval |= mp->spaces[newx + mp->width * newy].flags; |
53 | if (newmap) *newmap = mp; |
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54 | if (nx) *nx = newx; |
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55 | if (ny) *ny = newy; |
274 | |
56 | |
275 | return retval; |
57 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
276 | } |
58 | } |
277 | |
59 | |
278 | /* |
60 | /* |
279 | * Returns true if the given coordinate is blocked except by the |
61 | * Returns true if the given coordinate is blocked except by the |
280 | * object passed is not blocking. This is used with |
62 | * object passed is not blocking. This is used with |
… | |
… | |
303 | } |
85 | } |
304 | |
86 | |
305 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
306 | * directly. |
88 | * directly. |
307 | */ |
89 | */ |
308 | mflags = m->spaces[sx + m->width * sy].flags; |
90 | mflags = m->at (sx, sy).flags (); |
309 | |
91 | |
310 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
311 | |
93 | |
312 | /* If space is currently not blocked by anything, no need to |
94 | /* If space is currently not blocked by anything, no need to |
313 | * go further. Not true for players - all sorts of special |
95 | * go further. Not true for players - all sorts of special |
… | |
… | |
324 | * let the player through (inventory checkers for example) |
106 | * let the player through (inventory checkers for example) |
325 | */ |
107 | */ |
326 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
108 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
327 | return 0; |
109 | return 0; |
328 | |
110 | |
329 | if (ob->head != NULL) |
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330 | ob = ob->head; |
111 | ob = ob->head_ (); |
331 | |
112 | |
332 | /* We basically go through the stack of objects, and if there is |
113 | /* We basically go through the stack of objects, and if there is |
333 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
334 | * true. If we get through the entire stack, that must mean |
115 | * true. If we get through the entire stack, that must mean |
335 | * ob is blocking it, so return 0. |
116 | * ob is blocking it, so return 0. |
336 | */ |
117 | */ |
337 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
338 | { |
119 | { |
339 | |
120 | |
340 | /* This must be before the checks below. Code for inventory checkers. */ |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
341 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
342 | { |
123 | { |
… | |
… | |
365 | else |
146 | else |
366 | { |
147 | { |
367 | /* Broke apart a big nasty if into several here to make |
148 | /* Broke apart a big nasty if into several here to make |
368 | * this more readable. first check - if the space blocks |
149 | * this more readable. first check - if the space blocks |
369 | * movement, can't move here. |
150 | * movement, can't move here. |
370 | * second - if a monster, can't move there, unles it is a |
151 | * second - if a monster, can't move there, unless it is a |
371 | * hidden dm |
152 | * hidden dm |
372 | */ |
153 | */ |
373 | if (OB_MOVE_BLOCK (ob, tmp)) |
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
374 | return 1; |
155 | return 1; |
375 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
156 | |
376 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
157 | if (tmp->flag [FLAG_ALIVE] |
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158 | && tmp->head_ () != ob |
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159 | && tmp != ob |
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160 | && tmp->type != DOOR |
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161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
377 | return 1; |
162 | return 1; |
378 | } |
163 | } |
379 | |
164 | |
380 | } |
165 | } |
381 | return 0; |
166 | return 0; |
382 | } |
167 | } |
383 | |
168 | |
384 | |
|
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385 | /* |
169 | /* |
386 | * Returns true if the given object can't fit in the given spot. |
170 | * Returns qthe blocking object if the given object can't fit in the given |
387 | * This is meant for multi space objects - for single space objecs, |
171 | * spot. This is meant for multi space objects - for single space objecs, |
388 | * just calling get_map_blocked and checking that against movement type |
172 | * just calling get_map_blocked and checking that against movement type |
389 | * of object. This function goes through all the parts of the |
173 | * of object. This function goes through all the parts of the multipart |
390 | * multipart object and makes sure they can be inserted. |
174 | * object and makes sure they can be inserted. |
391 | * |
175 | * |
392 | * While this doesn't call out of map, the get_map_flags does. |
176 | * While this doesn't call out of map, the get_map_flags does. |
393 | * |
177 | * |
394 | * This function has been used to deprecate arch_out_of_map - |
178 | * This function has been used to deprecate arch_out_of_map - |
395 | * this function also does that check, and since in most cases, |
179 | * this function also does that check, and since in most cases, |
… | |
… | |
406 | * |
190 | * |
407 | * Note this used to be arch_blocked, but with new movement |
191 | * Note this used to be arch_blocked, but with new movement |
408 | * code, we need to have actual object to check its move_type |
192 | * code, we need to have actual object to check its move_type |
409 | * against the move_block values. |
193 | * against the move_block values. |
410 | */ |
194 | */ |
411 | |
195 | bool |
412 | int |
196 | object::blocked (maptile *m, int x, int y) const |
413 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
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414 | { |
197 | { |
415 | archetype *tmp; |
198 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
416 | int flag; |
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417 | maptile *m1; |
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418 | sint16 sx, sy; |
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419 | |
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420 | if (ob == NULL) |
|
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421 | { |
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422 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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423 | if (flag & P_OUT_OF_MAP) |
|
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424 | return P_OUT_OF_MAP; |
|
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425 | |
|
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426 | /* don't have object, so don't know what types would block */ |
|
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427 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
|
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428 | } |
199 | { |
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200 | mapxy pos (m, x + tmp->x, y + tmp->y); |
429 | |
201 | |
430 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
202 | if (!pos.normalise ()) |
431 | { |
203 | return 1; |
432 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
|
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433 | |
204 | |
434 | if (flag & P_OUT_OF_MAP) |
205 | mapspace &ms = *pos; |
435 | return P_OUT_OF_MAP; |
206 | |
436 | if (flag & P_IS_ALIVE) |
207 | if (ms.flags () & P_IS_ALIVE) |
437 | return P_IS_ALIVE; |
208 | return 1; |
438 | |
209 | |
439 | /* find_first_free_spot() calls this function. However, often |
210 | /* However, often ob doesn't have any move type |
440 | * ob doesn't have any move type (when used to place exits) |
211 | * (signifying non-moving objects) |
441 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
212 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
442 | */ |
213 | */ |
443 | |
214 | if (!move_type && ms.move_block != MOVE_ALL) |
444 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
|
|
445 | continue; |
215 | continue; |
446 | |
216 | |
447 | /* Note it is intentional that we check ob - the movement type of the |
217 | /* Note it is intentional that we check ob - the movement type of the |
448 | * head of the object should correspond for the entire object. |
218 | * head of the object should correspond for the entire object. |
449 | */ |
219 | */ |
450 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
220 | if (ms.blocks (move_type)) |
451 | return AB_NO_PASS; |
221 | return 1; |
452 | |
|
|
453 | } |
222 | } |
|
|
223 | |
454 | return 0; |
224 | return 0; |
455 | } |
225 | } |
456 | |
226 | |
457 | /* When the map is loaded, load_object does not actually insert objects |
227 | /* When the map is loaded, load_object does not actually insert objects |
458 | * into inventory, but just links them. What this does is go through |
228 | * into inventory, but just links them. What this does is go through |
459 | * and insert them properly. |
229 | * and insert them properly. |
460 | * The object 'container' is the object that contains the inventory. |
230 | * The object 'container' is the object that contains the inventory. |
461 | * This is needed so that we can update the containers weight. |
231 | * This is needed so that we can update the containers weight. |
462 | */ |
232 | */ |
463 | |
|
|
464 | void |
233 | void |
465 | fix_container (object *container) |
234 | fix_container (object *container) |
466 | { |
235 | { |
467 | object *tmp = container->inv, *next; |
236 | object *tmp = container->inv, *next; |
468 | |
237 | |
469 | container->inv = NULL; |
238 | container->inv = 0; |
470 | while (tmp != NULL) |
239 | while (tmp) |
471 | { |
240 | { |
472 | next = tmp->below; |
241 | next = tmp->below; |
473 | if (tmp->inv) |
242 | if (tmp->inv) |
474 | fix_container (tmp); |
243 | fix_container (tmp); |
|
|
244 | |
475 | (void) insert_ob_in_ob (tmp, container); |
245 | insert_ob_in_ob (tmp, container); |
476 | tmp = next; |
246 | tmp = next; |
477 | } |
247 | } |
|
|
248 | |
478 | /* sum_weight will go through and calculate what all the containers are |
249 | // go through and calculate what all the containers are carrying. |
479 | * carrying. |
250 | //TODO: remove |
480 | */ |
251 | container->update_weight (); |
481 | sum_weight (container); |
252 | } |
|
|
253 | |
|
|
254 | void |
|
|
255 | maptile::set_object_flag (int flag, int value) |
|
|
256 | { |
|
|
257 | if (!spaces) |
|
|
258 | return; |
|
|
259 | |
|
|
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
262 | tmp->flag [flag] = value; |
482 | } |
263 | } |
483 | |
264 | |
484 | /* link_multipart_objects go through all the objects on the map looking |
265 | /* link_multipart_objects go through all the objects on the map looking |
485 | * for objects whose arch says they are multipart yet according to the |
266 | * for objects whose arch says they are multipart yet according to the |
486 | * info we have, they only have the head (as would be expected when |
267 | * info we have, they only have the head (as would be expected when |
487 | * they are saved). We do have to look for the old maps that did save |
268 | * they are saved). |
488 | * the more sections and not re-add sections for them. |
|
|
489 | */ |
269 | */ |
490 | |
270 | void |
491 | static void |
271 | maptile::link_multipart_objects () |
492 | link_multipart_objects (maptile *m) |
|
|
493 | { |
272 | { |
494 | int x, y; |
273 | if (!spaces) |
495 | object *tmp, *op, *last, *above; |
274 | return; |
496 | archetype *at; |
|
|
497 | |
275 | |
498 | for (x = 0; x < MAP_WIDTH (m); x++) |
276 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
499 | for (y = 0; y < MAP_HEIGHT (m); y++) |
277 | { |
500 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
278 | object *op = ms->bot; |
|
|
279 | while (op) |
501 | { |
280 | { |
502 | above = tmp->above; |
|
|
503 | |
|
|
504 | /* already multipart - don't do anything more */ |
281 | /* already multipart - don't do anything more */ |
505 | if (tmp->head || tmp->more) |
282 | if (op->head_ () == op && !op->more && op->arch->more) |
506 | continue; |
|
|
507 | |
|
|
508 | /* If there is nothing more to this object, this for loop |
|
|
509 | * won't do anything. |
|
|
510 | */ |
|
|
511 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
512 | { |
283 | { |
513 | op = arch_to_object (at); |
284 | op->remove (); |
|
|
285 | op->expand_tail (); |
514 | |
286 | |
515 | /* update x,y coordinates */ |
287 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
516 | op->x += tmp->x; |
288 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
517 | op->y += tmp->y; |
289 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
518 | op->head = tmp; |
290 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
519 | op->map = m; |
291 | |
520 | last->more = op; |
292 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
521 | op->name = tmp->name; |
293 | // so we have to reset the iteration through the mapspace |
522 | op->title = tmp->title; |
|
|
523 | /* we could link all the parts onto tmp, and then just |
|
|
524 | * call insert_ob_in_map once, but the effect is the same, |
|
|
525 | * as insert_ob_in_map will call itself with each part, and |
|
|
526 | * the coding is simpler to just to it here with each part. |
|
|
527 | */ |
294 | } |
528 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
295 | else |
529 | } /* for at = tmp->arch->more */ |
296 | op = op->above; |
530 | } /* for objects on this space */ |
297 | } |
|
|
298 | } |
531 | } |
299 | } |
532 | |
300 | |
533 | /* |
301 | /* |
534 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
535 | * file pointer. |
303 | * file pointer. |
536 | * mapflags is the same as we get with load_original_map |
|
|
537 | */ |
304 | */ |
|
|
305 | bool |
|
|
306 | maptile::_load_objects (object_thawer &f) |
|
|
307 | { |
|
|
308 | for (;;) |
|
|
309 | { |
|
|
310 | coroapi::cede_to_tick (); // cede once in a while |
|
|
311 | |
|
|
312 | switch (f.kw) |
|
|
313 | { |
|
|
314 | case KW_arch: |
|
|
315 | if (object *op = object::read (f, this)) |
|
|
316 | { |
|
|
317 | // TODO: why? |
|
|
318 | if (op->inv) |
|
|
319 | op->update_weight (); |
|
|
320 | |
|
|
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
322 | { |
|
|
323 | // we insert manually because |
|
|
324 | // a) its way faster |
|
|
325 | // b) we remove manually, too, and there are good reasons for that |
|
|
326 | // c) its correct |
|
|
327 | mapspace &ms = at (op->x, op->y); |
|
|
328 | |
|
|
329 | op->flag [FLAG_REMOVED] = false; |
|
|
330 | |
|
|
331 | op->above = 0; |
|
|
332 | op->below = ms.top; |
|
|
333 | |
|
|
334 | if (ms.top) |
|
|
335 | ms.top->above = op; |
|
|
336 | else |
|
|
337 | ms.bot = op; |
|
|
338 | |
|
|
339 | ms.top = op; |
|
|
340 | ms.flags_ = 0; |
|
|
341 | } |
|
|
342 | else |
|
|
343 | { |
|
|
344 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
345 | op->destroy (); |
|
|
346 | } |
|
|
347 | } |
|
|
348 | |
|
|
349 | continue; |
|
|
350 | |
|
|
351 | case KW_EOF: |
|
|
352 | return true; |
|
|
353 | |
|
|
354 | default: |
|
|
355 | if (!f.parse_error ("map file")) |
|
|
356 | return false; |
|
|
357 | break; |
|
|
358 | } |
|
|
359 | |
|
|
360 | f.next (); |
|
|
361 | } |
|
|
362 | |
|
|
363 | return true; |
|
|
364 | } |
|
|
365 | |
538 | void |
366 | void |
539 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
367 | maptile::activate () |
540 | { |
368 | { |
541 | int i, j; |
369 | if (spaces) |
542 | int unique; |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
543 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
371 | for (object *op = ms->bot; op; op = op->above) |
|
|
372 | op->activate_recursive (); |
|
|
373 | } |
544 | |
374 | |
545 | op = get_object (); |
375 | void |
546 | op->map = m; /* To handle buttons correctly */ |
376 | maptile::deactivate () |
|
|
377 | { |
|
|
378 | if (spaces) |
|
|
379 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
380 | for (object *op = ms->bot; op; op = op->above) |
|
|
381 | op->deactivate_recursive (); |
|
|
382 | } |
547 | |
383 | |
548 | while ((i = load_object (fp, op, mapflags))) |
384 | bool |
|
|
385 | maptile::_save_objects (object_freezer &f, int flags) |
|
|
386 | { |
|
|
387 | coroapi::cede_to_tick (); |
|
|
388 | |
|
|
389 | if (flags & IO_HEADER) |
|
|
390 | _save_header (f); |
|
|
391 | |
|
|
392 | if (!spaces) |
|
|
393 | return false; |
|
|
394 | |
|
|
395 | for (int i = 0; i < size (); ++i) |
549 | { |
396 | { |
550 | /* if the archetype for the object is null, means that we |
397 | bool unique = 0; |
551 | * got an invalid object. Don't do anything with it - the game |
398 | |
552 | * or editor will not be able to do anything with it either. |
399 | for (object *op = spaces [i].bot; op; op = op->above) |
553 | */ |
|
|
554 | if (op->arch == NULL) |
|
|
555 | { |
400 | { |
556 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
401 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
|
|
402 | |
|
|
403 | if (expect_false (!op->can_map_save ())) |
557 | continue; |
404 | continue; |
|
|
405 | |
|
|
406 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
|
|
407 | { |
|
|
408 | if (flags & IO_UNIQUES) |
|
|
409 | op->write (f); |
|
|
410 | } |
|
|
411 | else if (expect_true (flags & IO_OBJECTS)) |
|
|
412 | op->write (f); |
558 | } |
413 | } |
559 | |
|
|
560 | |
|
|
561 | switch (i) |
|
|
562 | { |
|
|
563 | case LL_NORMAL: |
|
|
564 | /* if we are loading an overlay, put the floors on the bottom */ |
|
|
565 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
566 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
|
|
567 | else |
|
|
568 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
569 | |
|
|
570 | if (op->inv) |
|
|
571 | sum_weight (op); |
|
|
572 | |
|
|
573 | prev = op, last_more = op; |
|
|
574 | break; |
|
|
575 | |
|
|
576 | case LL_MORE: |
|
|
577 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
|
|
578 | op->head = prev, last_more->more = op, last_more = op; |
|
|
579 | break; |
|
|
580 | } |
|
|
581 | |
|
|
582 | if (mapflags & MAP_STYLE) |
|
|
583 | remove_from_active_list (op); |
|
|
584 | |
|
|
585 | op = get_object (); |
|
|
586 | op->map = m; |
|
|
587 | } |
|
|
588 | |
|
|
589 | for (i = 0; i < m->width; i++) |
|
|
590 | { |
414 | } |
591 | for (j = 0; j < m->height; j++) |
|
|
592 | { |
|
|
593 | unique = 0; |
|
|
594 | /* check for unique items, or unique squares */ |
|
|
595 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
|
|
596 | { |
|
|
597 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
598 | unique = 1; |
|
|
599 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
600 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
601 | } |
|
|
602 | } |
|
|
603 | } |
|
|
604 | |
415 | |
605 | free_object (op); |
416 | coroapi::cede_to_tick (); |
606 | link_multipart_objects (m); |
|
|
607 | } |
|
|
608 | |
417 | |
609 | /* This saves all the objects on the map in a non destructive fashion. |
418 | return true; |
610 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
|
|
611 | * and we only save the head of multi part objects - this is needed |
|
|
612 | * in order to do map tiling properly. |
|
|
613 | */ |
|
|
614 | void |
|
|
615 | save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) |
|
|
616 | { |
|
|
617 | int i, j = 0, unique = 0; |
|
|
618 | object *op; |
|
|
619 | |
|
|
620 | /* first pass - save one-part objects */ |
|
|
621 | for (i = 0; i < MAP_WIDTH (m); i++) |
|
|
622 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
623 | { |
|
|
624 | unique = 0; |
|
|
625 | for (op = get_map_ob (m, i, j); op; op = op->above) |
|
|
626 | { |
|
|
627 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
628 | unique = 1; |
|
|
629 | |
|
|
630 | if (op->type == PLAYER) |
|
|
631 | { |
|
|
632 | LOG (llevDebug, "Player on map that is being saved\n"); |
|
|
633 | continue; |
|
|
634 | } |
|
|
635 | |
|
|
636 | if (op->head || op->owner) |
|
|
637 | continue; |
|
|
638 | |
|
|
639 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
640 | save_object (fp2, op, 3); |
|
|
641 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
|
|
642 | save_object (fp, op, 3); |
|
|
643 | |
|
|
644 | } /* for this space */ |
|
|
645 | } /* for this j */ |
|
|
646 | } |
419 | } |
647 | |
420 | |
648 | /* |
421 | bool |
649 | * Allocates, initialises, and returns a pointer to a maptile. |
422 | maptile::_save_objects (const char *path, int flags) |
650 | * Modified to no longer take a path option which was not being |
|
|
651 | * used anyways. MSW 2001-07-01 |
|
|
652 | */ |
|
|
653 | |
|
|
654 | maptile * |
|
|
655 | get_linked_map (void) |
|
|
656 | { |
423 | { |
657 | maptile *map = new maptile; |
424 | object_freezer freezer; |
658 | maptile *mp; |
|
|
659 | |
425 | |
660 | for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); |
426 | if (!_save_objects (freezer, flags)) |
661 | if (mp == NULL) |
427 | return false; |
662 | first_map = map; |
|
|
663 | else |
|
|
664 | mp->next = map; |
|
|
665 | |
428 | |
|
|
429 | return freezer.save (path); |
|
|
430 | } |
|
|
431 | |
|
|
432 | maptile::maptile () |
|
|
433 | { |
666 | map->in_memory = MAP_SWAPPED; |
434 | in_memory = MAP_SWAPPED; |
|
|
435 | |
667 | /* The maps used to pick up default x and y values from the |
436 | /* The maps used to pick up default x and y values from the |
668 | * map archetype. Mimic that behaviour. |
437 | * map archetype. Mimic that behaviour. |
669 | */ |
438 | */ |
670 | MAP_WIDTH (map) = 16; |
439 | width = 16; |
671 | MAP_HEIGHT (map) = 16; |
440 | height = 16; |
672 | MAP_RESET_TIMEOUT (map) = 0; |
441 | timeout = 300; |
673 | MAP_TIMEOUT (map) = 300; |
442 | max_nrof = 1000; // 1000 items of anything |
674 | MAP_ENTER_X (map) = 0; |
443 | max_volume = 2000000; // 2m³ |
675 | MAP_ENTER_Y (map) = 0; |
444 | } |
676 | /*set part to -1 indicating conversion to weather map not yet done */ |
445 | |
677 | MAP_WORLDPARTX (map) = -1; |
446 | maptile::maptile (int w, int h) |
678 | MAP_WORLDPARTY (map) = -1; |
447 | { |
679 | return map; |
448 | in_memory = MAP_SWAPPED; |
|
|
449 | |
|
|
450 | width = w; |
|
|
451 | height = h; |
|
|
452 | reset_timeout = 0; |
|
|
453 | timeout = 300; |
|
|
454 | enter_x = 0; |
|
|
455 | enter_y = 0; |
|
|
456 | |
|
|
457 | alloc (); |
680 | } |
458 | } |
681 | |
459 | |
682 | /* |
460 | /* |
683 | * Allocates the arrays contained in a maptile. |
461 | * Allocates the arrays contained in a maptile. |
684 | * This basically allocates the dynamic array of spaces for the |
462 | * This basically allocates the dynamic array of spaces for the |
685 | * map. |
463 | * map. |
686 | */ |
464 | */ |
687 | |
|
|
688 | void |
465 | void |
689 | allocate_map (maptile *m) |
466 | maptile::alloc () |
690 | { |
467 | { |
691 | m->in_memory = MAP_IN_MEMORY; |
|
|
692 | /* Log this condition and free the storage. We could I suppose |
|
|
693 | * realloc, but if the caller is presuming the data will be intact, |
|
|
694 | * that is their poor assumption. |
|
|
695 | */ |
|
|
696 | if (m->spaces) |
468 | if (spaces) |
697 | { |
|
|
698 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); |
|
|
699 | free (m->spaces); |
|
|
700 | } |
|
|
701 | |
|
|
702 | m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); |
|
|
703 | |
|
|
704 | if (m->spaces == NULL) |
|
|
705 | fatal (OUT_OF_MEMORY); |
|
|
706 | } |
|
|
707 | |
|
|
708 | /* Create and returns a map of the specific size. Used |
|
|
709 | * in random map code and the editor. |
|
|
710 | */ |
|
|
711 | maptile * |
|
|
712 | get_empty_map (int sizex, int sizey) |
|
|
713 | { |
|
|
714 | maptile *m = get_linked_map (); |
|
|
715 | |
|
|
716 | m->width = sizex; |
|
|
717 | m->height = sizey; |
|
|
718 | m->in_memory = MAP_SWAPPED; |
|
|
719 | allocate_map (m); |
|
|
720 | return m; |
469 | return; |
|
|
470 | |
|
|
471 | spaces = salloc0<mapspace> (size ()); |
721 | } |
472 | } |
722 | |
473 | |
723 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
474 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
724 | * corresponding to that string. Memory is allocated for this, it must be freed |
475 | * corresponding to that string. Memory is allocated for this, it must be freed |
725 | * at a later date. |
476 | * at a later date. |
726 | * Called by parse_map_headers below. |
477 | * Called by parse_map_headers below. |
727 | */ |
478 | */ |
728 | |
|
|
729 | static shopitems * |
479 | static shopitems * |
730 | parse_shop_string (const char *input_string) |
480 | parse_shop_string (const char *input_string) |
731 | { |
481 | { |
732 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
482 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
733 | shopitems *items = NULL; |
483 | shopitems *items = NULL; |
734 | int i = 0, number_of_entries = 0; |
484 | int i = 0, number_of_entries = 0; |
735 | const typedata *current_type; |
485 | const typedata *current_type; |
736 | |
486 | |
737 | shop_string = strdup_local (input_string); |
487 | shop_string = strdup (input_string); |
738 | p = shop_string; |
488 | p = shop_string; |
739 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
489 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
740 | while (p) |
490 | while (p) |
741 | { |
491 | { |
742 | p = strchr (p, ';'); |
492 | p = strchr (p, ';'); |
743 | number_of_entries++; |
493 | number_of_entries++; |
744 | if (p) |
494 | if (p) |
745 | p++; |
495 | p++; |
746 | } |
496 | } |
|
|
497 | |
747 | p = shop_string; |
498 | p = shop_string; |
748 | strip_endline (p); |
499 | strip_endline (p); |
749 | items = new shopitems[number_of_entries + 1]; |
500 | items = new shopitems[number_of_entries + 1]; |
750 | for (i = 0; i < number_of_entries; i++) |
501 | for (i = 0; i < number_of_entries; i++) |
751 | { |
502 | { |
752 | if (!p) |
503 | if (!p) |
753 | { |
504 | { |
754 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
505 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
755 | break; |
506 | break; |
756 | } |
507 | } |
|
|
508 | |
757 | next_semicolon = strchr (p, ';'); |
509 | next_semicolon = strchr (p, ';'); |
758 | next_colon = strchr (p, ':'); |
510 | next_colon = strchr (p, ':'); |
759 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
511 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
760 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
512 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
761 | items[i].strength = atoi (strchr (p, ':') + 1); |
513 | items[i].strength = atoi (strchr (p, ':') + 1); |
… | |
… | |
788 | * the next entry while we're at it, better print a warning |
540 | * the next entry while we're at it, better print a warning |
789 | */ |
541 | */ |
790 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
542 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
791 | } |
543 | } |
792 | } |
544 | } |
|
|
545 | |
793 | items[i].index = number_of_entries; |
546 | items[i].index = number_of_entries; |
794 | if (next_semicolon) |
547 | if (next_semicolon) |
795 | p = ++next_semicolon; |
548 | p = ++next_semicolon; |
796 | else |
549 | else |
797 | p = NULL; |
550 | p = NULL; |
798 | } |
551 | } |
|
|
552 | |
799 | free (shop_string); |
553 | free (shop_string); |
800 | return items; |
554 | return items; |
801 | } |
555 | } |
802 | |
556 | |
803 | /* opposite of parse string, this puts the string that was originally fed in to |
557 | /* opposite of parse string, this puts the string that was originally fed in to |
… | |
… | |
812 | for (i = 0; i < m->shopitems[0].index; i++) |
566 | for (i = 0; i < m->shopitems[0].index; i++) |
813 | { |
567 | { |
814 | if (m->shopitems[i].typenum) |
568 | if (m->shopitems[i].typenum) |
815 | { |
569 | { |
816 | if (m->shopitems[i].strength) |
570 | if (m->shopitems[i].strength) |
817 | { |
|
|
818 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
571 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
819 | } |
|
|
820 | else |
572 | else |
821 | sprintf (tmp, "%s;", m->shopitems[i].name); |
573 | sprintf (tmp, "%s;", m->shopitems[i].name); |
822 | } |
574 | } |
823 | else |
575 | else |
824 | { |
576 | { |
825 | if (m->shopitems[i].strength) |
577 | if (m->shopitems[i].strength) |
826 | { |
|
|
827 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
578 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
828 | } |
|
|
829 | else |
579 | else |
830 | sprintf (tmp, "*"); |
580 | sprintf (tmp, "*"); |
831 | } |
581 | } |
|
|
582 | |
832 | strcat (output_string, tmp); |
583 | strcat (output_string, tmp); |
833 | } |
584 | } |
834 | } |
585 | } |
835 | |
586 | |
836 | /* This loads the header information of the map. The header |
587 | /* This loads the header information of the map. The header |
… | |
… | |
841 | * put all the stuff in the map object so that names actually make |
592 | * put all the stuff in the map object so that names actually make |
842 | * sense. |
593 | * sense. |
843 | * This could be done in lex (like the object loader), but I think |
594 | * This could be done in lex (like the object loader), but I think |
844 | * currently, there are few enough fields this is not a big deal. |
595 | * currently, there are few enough fields this is not a big deal. |
845 | * MSW 2001-07-01 |
596 | * MSW 2001-07-01 |
846 | * return 0 on success, 1 on failure. |
|
|
847 | */ |
597 | */ |
848 | |
598 | bool |
849 | static int |
599 | maptile::_load_header (object_thawer &thawer) |
850 | load_map_header (object_thawer & fp, maptile *m) |
|
|
851 | { |
600 | { |
852 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
601 | for (;;) |
853 | int msgpos = 0; |
|
|
854 | int maplorepos = 0; |
|
|
855 | |
|
|
856 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
|
|
857 | { |
602 | { |
858 | buf[HUGE_BUF - 1] = 0; |
603 | switch (thawer.kw) |
859 | key = buf; |
|
|
860 | while (isspace (*key)) |
|
|
861 | key++; |
|
|
862 | if (*key == 0) |
|
|
863 | continue; /* empty line */ |
|
|
864 | value = strchr (key, ' '); |
|
|
865 | if (!value) |
|
|
866 | { |
604 | { |
867 | end = strchr (key, '\n'); |
605 | case KW_msg: |
868 | if (end != NULL) |
606 | thawer.get_ml (KW_endmsg, msg); |
869 | { |
607 | break; |
870 | *end = 0; |
608 | |
|
|
609 | case KW_lore: // CF+ extension |
|
|
610 | thawer.get_ml (KW_endlore, maplore); |
871 | } |
611 | break; |
|
|
612 | |
|
|
613 | case KW_maplore: |
|
|
614 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
615 | break; |
|
|
616 | |
|
|
617 | case KW_arch: |
|
|
618 | if (strcmp (thawer.get_str (), "map")) |
|
|
619 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
620 | break; |
|
|
621 | |
|
|
622 | case KW_oid: |
|
|
623 | thawer.get (this, thawer.get_sint32 ()); |
|
|
624 | break; |
|
|
625 | |
|
|
626 | case KW_file_format_version: break; // nop |
|
|
627 | |
|
|
628 | case KW_name: thawer.get (name); break; |
|
|
629 | case KW_attach: thawer.get (attach); break; |
|
|
630 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
631 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
632 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
633 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
634 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
635 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
636 | case KW_temp: thawer.get (temp); break; |
|
|
637 | case KW_pressure: thawer.get (pressure); break; |
|
|
638 | case KW_humid: thawer.get (humid); break; |
|
|
639 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
640 | case KW_winddir: thawer.get (winddir); break; |
|
|
641 | case KW_sky: thawer.get (sky); break; |
|
|
642 | |
|
|
643 | case KW_per_player: thawer.get (per_player); break; |
|
|
644 | case KW_per_party: thawer.get (per_party); break; |
|
|
645 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
646 | |
|
|
647 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
|
|
648 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
649 | |
|
|
650 | // old names new names |
|
|
651 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
652 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
653 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
654 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
655 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
656 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
657 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
658 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
659 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
660 | |
|
|
661 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
662 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
663 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
664 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
665 | |
|
|
666 | case KW_ERROR: |
|
|
667 | set_key_text (thawer.kw_str, thawer.value); |
|
|
668 | break; |
|
|
669 | |
|
|
670 | case KW_end: |
|
|
671 | thawer.next (); |
|
|
672 | return true; |
|
|
673 | |
|
|
674 | default: |
|
|
675 | if (!thawer.parse_error ("map", 0)) |
|
|
676 | return false; |
|
|
677 | break; |
872 | } |
678 | } |
873 | else |
|
|
874 | { |
|
|
875 | *value = 0; |
|
|
876 | value++; |
|
|
877 | end = strchr (value, '\n'); |
|
|
878 | while (isspace (*value)) |
|
|
879 | { |
|
|
880 | value++; |
|
|
881 | if (*value == '\0' || value == end) |
|
|
882 | { |
|
|
883 | /* Nothing but spaces. */ |
|
|
884 | value = NULL; |
|
|
885 | break; |
|
|
886 | } |
|
|
887 | } |
|
|
888 | } |
|
|
889 | |
679 | |
890 | if (!end) |
680 | thawer.next (); |
891 | { |
|
|
892 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
|
|
893 | return 1; |
|
|
894 | } |
|
|
895 | |
|
|
896 | /* key is the field name, value is what it should be set |
|
|
897 | * to. We've already done the work to null terminate key, |
|
|
898 | * and strip off any leading spaces for both of these. |
|
|
899 | * We have not touched the newline at the end of the line - |
|
|
900 | * these are needed for some values. the end pointer |
|
|
901 | * points to the first of the newlines. |
|
|
902 | * value could be NULL! It would be easy enough to just point |
|
|
903 | * this to "" to prevent cores, but that would let more errors slide |
|
|
904 | * through. |
|
|
905 | * |
|
|
906 | * First check for entries that do not use the value parameter, then |
|
|
907 | * validate that value is given and check for the remaining entries |
|
|
908 | * that use the parameter. |
|
|
909 | */ |
|
|
910 | |
|
|
911 | if (!strcmp (key, "msg")) |
|
|
912 | { |
|
|
913 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
|
|
914 | { |
|
|
915 | if (!strcmp (buf, "endmsg\n")) |
|
|
916 | break; |
|
|
917 | else |
|
|
918 | { |
|
|
919 | /* slightly more efficient than strcat */ |
|
|
920 | strcpy (msgbuf + msgpos, buf); |
|
|
921 | msgpos += strlen (buf); |
|
|
922 | } |
|
|
923 | } |
|
|
924 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
925 | * with nothing between). There is no reason in those cases to |
|
|
926 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
927 | * when msgpos is zero, so copying it results in crashes |
|
|
928 | */ |
|
|
929 | if (msgpos != 0) |
|
|
930 | m->msg = strdup_local (msgbuf); |
|
|
931 | } |
|
|
932 | else if (!strcmp (key, "maplore")) |
|
|
933 | { |
|
|
934 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
|
|
935 | { |
|
|
936 | if (!strcmp (buf, "endmaplore\n")) |
|
|
937 | break; |
|
|
938 | else |
|
|
939 | { |
|
|
940 | /* slightly more efficient than strcat */ |
|
|
941 | strcpy (maplorebuf + maplorepos, buf); |
|
|
942 | maplorepos += strlen (buf); |
|
|
943 | } |
|
|
944 | } |
|
|
945 | if (maplorepos != 0) |
|
|
946 | m->maplore = strdup_local (maplorebuf); |
|
|
947 | } |
|
|
948 | else if (!strcmp (key, "end")) |
|
|
949 | { |
|
|
950 | break; |
|
|
951 | } |
|
|
952 | else if (value == NULL) |
|
|
953 | { |
|
|
954 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
955 | } |
|
|
956 | else if (!strcmp (key, "arch")) |
|
|
957 | { |
|
|
958 | /* This is an oddity, but not something we care about much. */ |
|
|
959 | if (strcmp (value, "map\n")) |
|
|
960 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
|
|
961 | } |
|
|
962 | else if (!strcmp (key, "name")) |
|
|
963 | { |
|
|
964 | *end = 0; |
|
|
965 | m->name = strdup_local (value); |
|
|
966 | } |
|
|
967 | /* first strcmp value on these are old names supported |
|
|
968 | * for compatibility reasons. The new values (second) are |
|
|
969 | * what really should be used. |
|
|
970 | */ |
|
|
971 | else if (!strcmp (key, "oid")) |
|
|
972 | { |
|
|
973 | fp.get (m, atoi (value)); |
|
|
974 | } |
|
|
975 | else if (!strcmp (key, "attach")) |
|
|
976 | { |
|
|
977 | m->attach = value; |
|
|
978 | } |
|
|
979 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
980 | { |
|
|
981 | m->enter_x = atoi (value); |
|
|
982 | } |
|
|
983 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
984 | { |
|
|
985 | m->enter_y = atoi (value); |
|
|
986 | } |
|
|
987 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
988 | { |
|
|
989 | m->width = atoi (value); |
|
|
990 | } |
|
|
991 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
992 | { |
|
|
993 | m->height = atoi (value); |
|
|
994 | } |
|
|
995 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
996 | { |
|
|
997 | m->reset_timeout = atoi (value); |
|
|
998 | } |
|
|
999 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
1000 | { |
|
|
1001 | m->timeout = atoi (value); |
|
|
1002 | } |
|
|
1003 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
1004 | { |
|
|
1005 | m->difficulty = atoi (value); |
|
|
1006 | } |
|
|
1007 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
1008 | { |
|
|
1009 | m->darkness = atoi (value); |
|
|
1010 | } |
|
|
1011 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
1012 | { |
|
|
1013 | m->fixed_resettime = atoi (value); |
|
|
1014 | } |
|
|
1015 | else if (!strcmp (key, "unique")) |
|
|
1016 | { |
|
|
1017 | m->unique = atoi (value); |
|
|
1018 | } |
|
|
1019 | else if (!strcmp (key, "template")) |
|
|
1020 | { |
|
|
1021 | m->templatemap = atoi (value); |
|
|
1022 | } |
|
|
1023 | else if (!strcmp (key, "region")) |
|
|
1024 | { |
|
|
1025 | m->region = get_region_by_name (value); |
|
|
1026 | } |
|
|
1027 | else if (!strcmp (key, "shopitems")) |
|
|
1028 | { |
|
|
1029 | *end = 0; |
|
|
1030 | m->shopitems = parse_shop_string (value); |
|
|
1031 | } |
|
|
1032 | else if (!strcmp (key, "shopgreed")) |
|
|
1033 | { |
|
|
1034 | m->shopgreed = atof (value); |
|
|
1035 | } |
|
|
1036 | else if (!strcmp (key, "shopmin")) |
|
|
1037 | { |
|
|
1038 | m->shopmin = atol (value); |
|
|
1039 | } |
|
|
1040 | else if (!strcmp (key, "shopmax")) |
|
|
1041 | { |
|
|
1042 | m->shopmax = atol (value); |
|
|
1043 | } |
|
|
1044 | else if (!strcmp (key, "shoprace")) |
|
|
1045 | { |
|
|
1046 | *end = 0; |
|
|
1047 | m->shoprace = strdup_local (value); |
|
|
1048 | } |
|
|
1049 | else if (!strcmp (key, "outdoor")) |
|
|
1050 | { |
|
|
1051 | m->outdoor = atoi (value); |
|
|
1052 | } |
|
|
1053 | else if (!strcmp (key, "temp")) |
|
|
1054 | { |
|
|
1055 | m->temp = atoi (value); |
|
|
1056 | } |
|
|
1057 | else if (!strcmp (key, "pressure")) |
|
|
1058 | { |
|
|
1059 | m->pressure = atoi (value); |
|
|
1060 | } |
|
|
1061 | else if (!strcmp (key, "humid")) |
|
|
1062 | { |
|
|
1063 | m->humid = atoi (value); |
|
|
1064 | } |
|
|
1065 | else if (!strcmp (key, "windspeed")) |
|
|
1066 | { |
|
|
1067 | m->windspeed = atoi (value); |
|
|
1068 | } |
|
|
1069 | else if (!strcmp (key, "winddir")) |
|
|
1070 | { |
|
|
1071 | m->winddir = atoi (value); |
|
|
1072 | } |
|
|
1073 | else if (!strcmp (key, "sky")) |
|
|
1074 | { |
|
|
1075 | m->sky = atoi (value); |
|
|
1076 | } |
|
|
1077 | else if (!strcmp (key, "nosmooth")) |
|
|
1078 | { |
|
|
1079 | m->nosmooth = atoi (value); |
|
|
1080 | } |
|
|
1081 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1082 | { |
|
|
1083 | int tile = atoi (key + 10); |
|
|
1084 | |
|
|
1085 | if (tile < 1 || tile > 4) |
|
|
1086 | { |
|
|
1087 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
|
|
1088 | } |
|
|
1089 | else |
|
|
1090 | { |
|
|
1091 | char *path; |
|
|
1092 | |
|
|
1093 | *end = 0; |
|
|
1094 | |
|
|
1095 | if (m->tile_path[tile - 1]) |
|
|
1096 | { |
|
|
1097 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
|
|
1098 | free (m->tile_path[tile - 1]); |
|
|
1099 | m->tile_path[tile - 1] = NULL; |
|
|
1100 | } |
|
|
1101 | |
|
|
1102 | if (check_path (value, 1) != -1) |
|
|
1103 | { |
|
|
1104 | /* The unadorned path works. */ |
|
|
1105 | path = value; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
|
|
1109 | /* Try again; it could be a relative exit. */ |
|
|
1110 | |
|
|
1111 | path = path_combine_and_normalize (m->path, value); |
|
|
1112 | |
|
|
1113 | if (check_path (path, 1) == -1) |
|
|
1114 | { |
|
|
1115 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
1116 | path = NULL; |
|
|
1117 | } |
|
|
1118 | } |
|
|
1119 | |
|
|
1120 | if (editor) |
|
|
1121 | { |
|
|
1122 | /* Use the value as in the file. */ |
|
|
1123 | m->tile_path[tile - 1] = strdup_local (value); |
|
|
1124 | } |
|
|
1125 | else if (path != NULL) |
|
|
1126 | { |
|
|
1127 | /* Use the normalized value. */ |
|
|
1128 | m->tile_path[tile - 1] = strdup_local (path); |
|
|
1129 | } |
|
|
1130 | } /* end if tile direction (in)valid */ |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | { |
|
|
1134 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
|
|
1135 | } |
|
|
1136 | } |
|
|
1137 | if (!key || strcmp (key, "end")) |
|
|
1138 | { |
681 | } |
1139 | LOG (llevError, "Got premature eof on map header!\n"); |
|
|
1140 | return 1; |
|
|
1141 | } |
|
|
1142 | return 0; |
|
|
1143 | } |
|
|
1144 | |
682 | |
1145 | /* |
683 | abort (); |
1146 | * Opens the file "filename" and reads information about the map |
|
|
1147 | * from the given file, and stores it in a newly allocated |
|
|
1148 | * maptile. A pointer to this structure is returned, or NULL on failure. |
|
|
1149 | * flags correspond to those in map.h. Main ones used are |
|
|
1150 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1151 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1152 | * cases, no matter if this flag is set or not. |
|
|
1153 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1154 | * managed map list. |
|
|
1155 | */ |
|
|
1156 | |
|
|
1157 | maptile * |
|
|
1158 | load_original_map (const char *filename, int flags) |
|
|
1159 | { |
|
|
1160 | maptile *m; |
|
|
1161 | char pathname[MAX_BUF]; |
|
|
1162 | |
|
|
1163 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1164 | strcpy (pathname, filename); |
|
|
1165 | else if (flags & MAP_OVERLAY) |
|
|
1166 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1167 | else |
|
|
1168 | strcpy (pathname, create_pathname (filename)); |
|
|
1169 | |
|
|
1170 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1171 | |
|
|
1172 | object_thawer thawer (pathname); |
|
|
1173 | |
|
|
1174 | if (!thawer) |
|
|
1175 | return 0; |
|
|
1176 | |
|
|
1177 | m = get_linked_map (); |
|
|
1178 | |
|
|
1179 | strcpy (m->path, filename); |
|
|
1180 | if (load_map_header (thawer, m)) |
|
|
1181 | { |
|
|
1182 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1183 | delete_map (m); |
|
|
1184 | return NULL; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | allocate_map (m); |
|
|
1188 | |
|
|
1189 | m->in_memory = MAP_LOADING; |
|
|
1190 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
|
|
1191 | |
|
|
1192 | m->in_memory = MAP_IN_MEMORY; |
|
|
1193 | if (!MAP_DIFFICULTY (m)) |
|
|
1194 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
|
|
1195 | set_map_reset_time (m); |
|
|
1196 | m->instantiate (); |
|
|
1197 | return (m); |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | /* |
|
|
1201 | * Loads a map, which has been loaded earlier, from file. |
|
|
1202 | * Return the map object we load into (this can change from the passed |
|
|
1203 | * option if we can't find the original map) |
|
|
1204 | */ |
|
|
1205 | |
|
|
1206 | static maptile * |
|
|
1207 | load_temporary_map (maptile *m) |
|
|
1208 | { |
|
|
1209 | char buf[MAX_BUF]; |
|
|
1210 | |
|
|
1211 | if (!m->tmpname) |
|
|
1212 | { |
|
|
1213 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
|
|
1214 | strcpy (buf, m->path); |
|
|
1215 | delete_map (m); |
|
|
1216 | m = load_original_map (buf, 0); |
|
|
1217 | if (m == NULL) |
|
|
1218 | return NULL; |
|
|
1219 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1220 | return m; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | object_thawer thawer (m->tmpname); |
|
|
1224 | |
|
|
1225 | if (!thawer) |
|
|
1226 | { |
|
|
1227 | strcpy (buf, m->path); |
|
|
1228 | delete_map (m); |
|
|
1229 | m = load_original_map (buf, 0); |
|
|
1230 | if (!m) |
|
|
1231 | return NULL; |
|
|
1232 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1233 | return m; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | if (load_map_header (thawer, m)) |
|
|
1237 | { |
|
|
1238 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1239 | delete_map (m); |
|
|
1240 | m = load_original_map (m->path, 0); |
|
|
1241 | return NULL; |
|
|
1242 | } |
|
|
1243 | allocate_map (m); |
|
|
1244 | |
|
|
1245 | m->in_memory = MAP_LOADING; |
|
|
1246 | load_objects (m, thawer, 0); |
|
|
1247 | |
|
|
1248 | m->in_memory = MAP_IN_MEMORY; |
|
|
1249 | INVOKE_MAP (SWAPIN, m); |
|
|
1250 | return m; |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | /* |
|
|
1254 | * Loads a map, which has been loaded earlier, from file. |
|
|
1255 | * Return the map object we load into (this can change from the passed |
|
|
1256 | * option if we can't find the original map) |
|
|
1257 | */ |
|
|
1258 | |
|
|
1259 | maptile * |
|
|
1260 | load_overlay_map (const char *filename, maptile *m) |
|
|
1261 | { |
|
|
1262 | char pathname[MAX_BUF]; |
|
|
1263 | |
|
|
1264 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1265 | |
|
|
1266 | object_thawer thawer (pathname); |
|
|
1267 | |
|
|
1268 | if (!thawer) |
|
|
1269 | return m; |
|
|
1270 | |
|
|
1271 | if (load_map_header (thawer, m)) |
|
|
1272 | { |
|
|
1273 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1274 | delete_map (m); |
|
|
1275 | m = load_original_map (m->path, 0); |
|
|
1276 | return NULL; |
|
|
1277 | } |
|
|
1278 | /*allocate_map(m); */ |
|
|
1279 | |
|
|
1280 | m->in_memory = MAP_LOADING; |
|
|
1281 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1282 | |
|
|
1283 | m->in_memory = MAP_IN_MEMORY; |
|
|
1284 | return m; |
|
|
1285 | } |
684 | } |
1286 | |
685 | |
1287 | /****************************************************************************** |
686 | /****************************************************************************** |
1288 | * This is the start of unique map handling code |
687 | * This is the start of unique map handling code |
1289 | *****************************************************************************/ |
688 | *****************************************************************************/ |
1290 | |
689 | |
1291 | /* This goes through map 'm' and removed any unique items on the map. */ |
690 | /* This goes through the maptile and removed any unique items on the map. */ |
1292 | static void |
691 | void |
1293 | delete_unique_items (maptile *m) |
692 | maptile::clear_unique_items () |
1294 | { |
693 | { |
1295 | int i, j, unique; |
694 | for (int i = 0; i < size (); ++i) |
1296 | object *op, *next; |
|
|
1297 | |
|
|
1298 | for (i = 0; i < MAP_WIDTH (m); i++) |
|
|
1299 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1300 | { |
695 | { |
1301 | unique = 0; |
696 | int unique = 0; |
1302 | for (op = get_map_ob (m, i, j); op; op = next) |
697 | for (object *op = spaces [i].bot; op; ) |
|
|
698 | { |
|
|
699 | object *above = op->above; |
|
|
700 | |
|
|
701 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
702 | unique = 1; |
|
|
703 | |
|
|
704 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
|
|
705 | { |
|
|
706 | op->destroy_inv (false); |
|
|
707 | op->destroy (); |
|
|
708 | } |
|
|
709 | |
|
|
710 | op = above; |
|
|
711 | } |
|
|
712 | } |
|
|
713 | } |
|
|
714 | |
|
|
715 | bool |
|
|
716 | maptile::_save_header (object_freezer &freezer) |
|
|
717 | { |
|
|
718 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
|
|
719 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
|
|
720 | |
|
|
721 | MAP_OUT2 (arch, "map"); |
|
|
722 | |
|
|
723 | if (name) MAP_OUT (name); |
|
|
724 | MAP_OUT (swap_time); |
|
|
725 | MAP_OUT (reset_time); |
|
|
726 | MAP_OUT (reset_timeout); |
|
|
727 | MAP_OUT (fixed_resettime); |
|
|
728 | MAP_OUT (no_reset); |
|
|
729 | MAP_OUT (difficulty); |
|
|
730 | |
|
|
731 | if (default_region) MAP_OUT2 (region, default_region->name); |
|
|
732 | |
|
|
733 | if (shopitems) |
|
|
734 | { |
|
|
735 | char shop[MAX_BUF]; |
|
|
736 | print_shop_string (this, shop); |
|
|
737 | MAP_OUT2 (shopitems, shop); |
|
|
738 | } |
|
|
739 | |
|
|
740 | MAP_OUT (shopgreed); |
|
|
741 | MAP_OUT (shopmin); |
|
|
742 | MAP_OUT (shopmax); |
|
|
743 | if (shoprace) MAP_OUT (shoprace); |
|
|
744 | MAP_OUT (darkness); |
|
|
745 | MAP_OUT (width); |
|
|
746 | MAP_OUT (height); |
|
|
747 | MAP_OUT (enter_x); |
|
|
748 | MAP_OUT (enter_y); |
|
|
749 | |
|
|
750 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
751 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
752 | |
|
|
753 | MAP_OUT (outdoor); |
|
|
754 | MAP_OUT (temp); |
|
|
755 | MAP_OUT (pressure); |
|
|
756 | MAP_OUT (humid); |
|
|
757 | MAP_OUT (windspeed); |
|
|
758 | MAP_OUT (winddir); |
|
|
759 | MAP_OUT (sky); |
|
|
760 | |
|
|
761 | MAP_OUT (per_player); |
|
|
762 | MAP_OUT (per_party); |
|
|
763 | |
|
|
764 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
765 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
766 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
767 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
768 | |
|
|
769 | freezer.put (this); |
|
|
770 | freezer.put (KW_end); |
|
|
771 | |
|
|
772 | return true; |
|
|
773 | } |
|
|
774 | |
|
|
775 | bool |
|
|
776 | maptile::_save_header (const char *path) |
|
|
777 | { |
|
|
778 | object_freezer freezer; |
|
|
779 | |
|
|
780 | if (!_save_header (freezer)) |
|
|
781 | return false; |
|
|
782 | |
|
|
783 | return freezer.save (path); |
|
|
784 | } |
|
|
785 | |
|
|
786 | /* |
|
|
787 | * Remove and free all objects in the given map. |
|
|
788 | */ |
|
|
789 | void |
|
|
790 | maptile::clear () |
|
|
791 | { |
|
|
792 | if (spaces) |
|
|
793 | { |
|
|
794 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
795 | while (object *op = ms->bot) |
1303 | { |
796 | { |
|
|
797 | // manually remove, as to not trigger anything |
1304 | next = op->above; |
798 | if (ms->bot = op->above) |
1305 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
799 | ms->bot->below = 0; |
1306 | unique = 1; |
800 | |
1307 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
801 | op->flag [FLAG_REMOVED] = true; |
|
|
802 | |
|
|
803 | object *head = op->head_ (); |
|
|
804 | if (op == head) |
1308 | { |
805 | { |
1309 | clean_object (op); |
806 | op->destroy_inv (false); |
1310 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
807 | op->destroy (); |
1311 | remove_button_link (op); |
808 | } |
1312 | remove_ob (op); |
809 | else if (head->map != op->map) |
1313 | free_object (op); |
810 | { |
|
|
811 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
812 | head->destroy (); |
1314 | } |
813 | } |
1315 | } |
814 | } |
|
|
815 | |
|
|
816 | sfree0 (spaces, size ()); |
|
|
817 | } |
|
|
818 | |
|
|
819 | if (buttons) |
|
|
820 | free_objectlinkpt (buttons), buttons = 0; |
|
|
821 | |
|
|
822 | sfree0 (regions, size ()); |
|
|
823 | delete [] regionmap; regionmap = 0; |
|
|
824 | } |
|
|
825 | |
|
|
826 | void |
|
|
827 | maptile::clear_header () |
|
|
828 | { |
|
|
829 | name = 0; |
|
|
830 | msg = 0; |
|
|
831 | maplore = 0; |
|
|
832 | shoprace = 0; |
|
|
833 | delete [] shopitems, shopitems = 0; |
|
|
834 | |
|
|
835 | for (int i = 0; i < 4; i++) |
|
|
836 | tile_path [i] = 0; |
|
|
837 | } |
|
|
838 | |
|
|
839 | maptile::~maptile () |
|
|
840 | { |
|
|
841 | assert (destroyed ()); |
|
|
842 | } |
|
|
843 | |
|
|
844 | void |
|
|
845 | maptile::clear_links_to (maptile *m) |
|
|
846 | { |
|
|
847 | /* We need to look through all the maps and see if any maps |
|
|
848 | * are pointing at this one for tiling information. Since |
|
|
849 | * tiling can be asymetric, we just can not look to see which |
|
|
850 | * maps this map tiles with and clears those. |
|
|
851 | */ |
|
|
852 | for (int i = 0; i < 4; i++) |
|
|
853 | if (tile_map[i] == m) |
|
|
854 | tile_map[i] = 0; |
|
|
855 | } |
|
|
856 | |
|
|
857 | void |
|
|
858 | maptile::do_destroy () |
|
|
859 | { |
|
|
860 | attachable::do_destroy (); |
|
|
861 | |
|
|
862 | clear (); |
|
|
863 | } |
|
|
864 | |
|
|
865 | /* decay and destroy perishable items in a map */ |
|
|
866 | void |
|
|
867 | maptile::do_decay_objects () |
|
|
868 | { |
|
|
869 | if (!spaces) |
|
|
870 | return; |
|
|
871 | |
|
|
872 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
873 | for (object *above, *op = ms->bot; op; op = above) |
|
|
874 | { |
|
|
875 | above = op->above; |
|
|
876 | |
|
|
877 | bool destroy = 0; |
|
|
878 | |
|
|
879 | // do not decay anything above unique floor tiles (yet :) |
|
|
880 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
881 | break; |
|
|
882 | |
|
|
883 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
884 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
885 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
886 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
887 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
888 | || op->is_alive ()) |
|
|
889 | ; // do not decay |
|
|
890 | else if (op->is_weapon ()) |
|
|
891 | { |
|
|
892 | op->stats.dam--; |
|
|
893 | if (op->stats.dam < 0) |
|
|
894 | destroy = 1; |
|
|
895 | } |
|
|
896 | else if (op->is_armor ()) |
|
|
897 | { |
|
|
898 | op->stats.ac--; |
|
|
899 | if (op->stats.ac < 0) |
|
|
900 | destroy = 1; |
|
|
901 | } |
|
|
902 | else if (op->type == FOOD) |
|
|
903 | { |
|
|
904 | op->stats.food -= rndm (5, 20); |
|
|
905 | if (op->stats.food < 0) |
|
|
906 | destroy = 1; |
|
|
907 | } |
|
|
908 | else |
|
|
909 | { |
|
|
910 | int mat = op->materials; |
|
|
911 | |
|
|
912 | if (mat & M_PAPER |
|
|
913 | || mat & M_LEATHER |
|
|
914 | || mat & M_WOOD |
|
|
915 | || mat & M_ORGANIC |
|
|
916 | || mat & M_CLOTH |
|
|
917 | || mat & M_LIQUID |
|
|
918 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
919 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
920 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
921 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
922 | || (mat & M_ICE && temp > 32)) |
|
|
923 | destroy = 1; |
|
|
924 | } |
|
|
925 | |
|
|
926 | /* adjust overall chance below */ |
|
|
927 | if (destroy && rndm (0, 1)) |
|
|
928 | op->destroy (); |
1316 | } |
929 | } |
1317 | } |
930 | } |
1318 | |
931 | |
1319 | |
|
|
1320 | /* |
932 | /* |
1321 | * Loads unique objects from file(s) into the map which is in memory |
933 | * Updates every button on the map (by calling update_button() for them). |
1322 | * m is the map to load unique items into. |
|
|
1323 | */ |
|
|
1324 | static void |
|
|
1325 | load_unique_objects (maptile *m) |
|
|
1326 | { |
|
|
1327 | int count; |
|
|
1328 | char firstname[MAX_BUF]; |
|
|
1329 | |
|
|
1330 | for (count = 0; count < 10; count++) |
|
|
1331 | { |
|
|
1332 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
|
|
1333 | if (!access (firstname, R_OK)) |
|
|
1334 | break; |
|
|
1335 | } |
|
|
1336 | /* If we get here, we did not find any map */ |
|
|
1337 | if (count == 10) |
|
|
1338 | return; |
|
|
1339 | |
|
|
1340 | object_thawer thawer (firstname); |
|
|
1341 | |
|
|
1342 | if (!thawer) |
|
|
1343 | return; |
|
|
1344 | |
|
|
1345 | m->in_memory = MAP_LOADING; |
|
|
1346 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1347 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1348 | load_objects (m, thawer, 0); |
|
|
1349 | |
|
|
1350 | m->in_memory = MAP_IN_MEMORY; |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | |
|
|
1354 | /* |
|
|
1355 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1356 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1357 | * filename will be genarated, and the file will be stored there. |
|
|
1358 | * The temporary filename will be stored in the maptileure. |
|
|
1359 | * If the map is unique, we also save to the filename in the map |
|
|
1360 | * (this should have been updated when first loaded) |
|
|
1361 | */ |
|
|
1362 | |
|
|
1363 | int |
|
|
1364 | new_save_map (maptile *m, int flag) |
|
|
1365 | { |
|
|
1366 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
|
|
1367 | int i; |
|
|
1368 | |
|
|
1369 | if (flag && !*m->path) |
|
|
1370 | { |
|
|
1371 | LOG (llevError, "Tried to save map without path.\n"); |
|
|
1372 | return -1; |
|
|
1373 | } |
|
|
1374 | |
|
|
1375 | if (flag || (m->unique) || (m->templatemap)) |
|
|
1376 | { |
|
|
1377 | if (!m->unique && !m->templatemap) |
|
|
1378 | { /* flag is set */ |
|
|
1379 | if (flag == 2) |
|
|
1380 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1381 | else |
|
|
1382 | strcpy (filename, create_pathname (m->path)); |
|
|
1383 | } |
|
|
1384 | else |
|
|
1385 | strcpy (filename, m->path); |
|
|
1386 | |
|
|
1387 | make_path_to_file (filename); |
|
|
1388 | } |
|
|
1389 | else |
|
|
1390 | { |
|
|
1391 | if (!m->tmpname) |
|
|
1392 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
|
|
1393 | |
|
|
1394 | strcpy (filename, m->tmpname); |
|
|
1395 | } |
|
|
1396 | |
|
|
1397 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
|
|
1398 | m->in_memory = MAP_SAVING; |
|
|
1399 | |
|
|
1400 | object_freezer freezer; |
|
|
1401 | |
|
|
1402 | /* legacy */ |
|
|
1403 | fprintf (freezer, "arch map\n"); |
|
|
1404 | if (m->name) |
|
|
1405 | fprintf (freezer, "name %s\n", m->name); |
|
|
1406 | if (!flag) |
|
|
1407 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1408 | if (m->reset_timeout) |
|
|
1409 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1410 | if (m->fixed_resettime) |
|
|
1411 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
|
|
1412 | /* we unfortunately have no idea if this is a value the creator set |
|
|
1413 | * or a difficulty value we generated when the map was first loaded |
|
|
1414 | */ |
934 | */ |
1415 | if (m->difficulty) |
|
|
1416 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1417 | if (m->region) |
|
|
1418 | fprintf (freezer, "region %s\n", m->region->name); |
|
|
1419 | if (m->shopitems) |
|
|
1420 | { |
|
|
1421 | print_shop_string (m, shop); |
|
|
1422 | fprintf (freezer, "shopitems %s\n", shop); |
|
|
1423 | } |
|
|
1424 | if (m->shopgreed) |
|
|
1425 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
|
|
1426 | #ifndef WIN32 |
|
|
1427 | if (m->shopmin) |
|
|
1428 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1429 | if (m->shopmax) |
|
|
1430 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
|
|
1431 | #else |
|
|
1432 | if (m->shopmin) |
|
|
1433 | fprintf (freezer, "shopmin %I64u\n", m->shopmin); |
|
|
1434 | if (m->shopmax) |
|
|
1435 | fprintf (freezer, "shopmax %I64u\n", m->shopmax); |
|
|
1436 | #endif |
|
|
1437 | if (m->shoprace) |
|
|
1438 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1439 | if (m->darkness) |
|
|
1440 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1441 | if (m->width) |
|
|
1442 | fprintf (freezer, "width %d\n", m->width); |
|
|
1443 | if (m->height) |
|
|
1444 | fprintf (freezer, "height %d\n", m->height); |
|
|
1445 | if (m->enter_x) |
|
|
1446 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1447 | if (m->enter_y) |
|
|
1448 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1449 | if (m->msg) |
|
|
1450 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1451 | if (m->maplore) |
|
|
1452 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1453 | if (m->unique) |
|
|
1454 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1455 | if (m->templatemap) |
|
|
1456 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1457 | if (m->outdoor) |
|
|
1458 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1459 | if (m->temp) |
|
|
1460 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1461 | if (m->pressure) |
|
|
1462 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1463 | if (m->humid) |
|
|
1464 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1465 | if (m->windspeed) |
|
|
1466 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1467 | if (m->winddir) |
|
|
1468 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1469 | if (m->sky) |
|
|
1470 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1471 | if (m->nosmooth) |
|
|
1472 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
|
|
1473 | |
|
|
1474 | /* Save any tiling information, except on overlays */ |
|
|
1475 | if (flag != 2) |
|
|
1476 | for (i = 0; i < 4; i++) |
|
|
1477 | if (m->tile_path[i]) |
|
|
1478 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1479 | |
|
|
1480 | freezer.put (m); |
|
|
1481 | fprintf (freezer, "end\n"); |
|
|
1482 | |
|
|
1483 | /* In the game save unique items in the different file, but |
|
|
1484 | * in the editor save them to the normal map file. |
|
|
1485 | * If unique map, save files in the proper destination (set by |
|
|
1486 | * player) |
|
|
1487 | */ |
|
|
1488 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1489 | { |
|
|
1490 | object_freezer unique; |
|
|
1491 | |
|
|
1492 | if (flag == 2) |
|
|
1493 | save_objects (m, freezer, unique, 2); |
|
|
1494 | else |
|
|
1495 | save_objects (m, freezer, unique, 0); |
|
|
1496 | |
|
|
1497 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1498 | |
|
|
1499 | unique.save (buf); |
|
|
1500 | } |
|
|
1501 | else |
|
|
1502 | { /* save same file when not playing, like in editor */ |
|
|
1503 | save_objects (m, freezer, freezer, 0); |
|
|
1504 | } |
|
|
1505 | |
|
|
1506 | freezer.save (filename); |
|
|
1507 | |
|
|
1508 | return 0; |
|
|
1509 | } |
|
|
1510 | |
|
|
1511 | |
|
|
1512 | /* |
|
|
1513 | * Remove and free all objects in the inventory of the given object. |
|
|
1514 | * object.c ? |
|
|
1515 | */ |
|
|
1516 | |
|
|
1517 | void |
935 | void |
1518 | clean_object (object *op) |
936 | maptile::update_buttons () |
1519 | { |
937 | { |
1520 | object *tmp, *next; |
938 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
1521 | |
939 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
1522 | for (tmp = op->inv; tmp; tmp = next) |
|
|
1523 | { |
|
|
1524 | next = tmp->below; |
|
|
1525 | clean_object (tmp); |
|
|
1526 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
|
|
1527 | remove_button_link (tmp); |
|
|
1528 | remove_ob (tmp); |
|
|
1529 | free_object (tmp); |
|
|
1530 | } |
|
|
1531 | } |
|
|
1532 | |
|
|
1533 | /* |
|
|
1534 | * Remove and free all objects in the given map. |
|
|
1535 | */ |
|
|
1536 | |
|
|
1537 | void |
|
|
1538 | free_all_objects (maptile *m) |
|
|
1539 | { |
|
|
1540 | int i, j; |
|
|
1541 | object *op; |
|
|
1542 | |
|
|
1543 | for (i = 0; i < MAP_WIDTH (m); i++) |
|
|
1544 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1545 | { |
940 | { |
1546 | object *previous_obj = NULL; |
941 | if (!ol->ob) |
1547 | |
|
|
1548 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
|
|
1549 | { |
942 | { |
1550 | if (op == previous_obj) |
943 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
944 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
945 | continue; |
|
|
946 | } |
|
|
947 | |
|
|
948 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
1551 | { |
949 | { |
1552 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
950 | update_button (ol->ob); |
1553 | break; |
951 | break; |
1554 | } |
|
|
1555 | previous_obj = op; |
|
|
1556 | if (op->head != NULL) |
|
|
1557 | op = op->head; |
|
|
1558 | |
|
|
1559 | /* If the map isn't in memory, free_object will remove and |
|
|
1560 | * free objects in op's inventory. So let it do the job. |
|
|
1561 | */ |
|
|
1562 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1563 | clean_object (op); |
|
|
1564 | remove_ob (op); |
|
|
1565 | free_object (op); |
|
|
1566 | } |
952 | } |
1567 | } |
953 | } |
1568 | } |
954 | } |
1569 | |
|
|
1570 | /* |
|
|
1571 | * Frees everything allocated by the given maptileure. |
|
|
1572 | * don't free tmpname - our caller is left to do that |
|
|
1573 | */ |
|
|
1574 | |
|
|
1575 | void |
|
|
1576 | free_map (maptile *m, int flag) |
|
|
1577 | { |
|
|
1578 | int i; |
|
|
1579 | |
|
|
1580 | if (!m->in_memory) |
|
|
1581 | { |
|
|
1582 | LOG (llevError, "Trying to free freed map.\n"); |
|
|
1583 | return; |
|
|
1584 | } |
|
|
1585 | if (flag && m->spaces) |
|
|
1586 | free_all_objects (m); |
|
|
1587 | if (m->name) |
|
|
1588 | FREE_AND_CLEAR (m->name); |
|
|
1589 | if (m->spaces) |
|
|
1590 | FREE_AND_CLEAR (m->spaces); |
|
|
1591 | if (m->msg) |
|
|
1592 | FREE_AND_CLEAR (m->msg); |
|
|
1593 | if (m->maplore) |
|
|
1594 | FREE_AND_CLEAR (m->maplore); |
|
|
1595 | if (m->shopitems) |
|
|
1596 | delete[]m->shopitems; |
|
|
1597 | m->shopitems = 0; |
|
|
1598 | if (m->shoprace) |
|
|
1599 | FREE_AND_CLEAR (m->shoprace); |
|
|
1600 | if (m->buttons) |
|
|
1601 | free_objectlinkpt (m->buttons); |
|
|
1602 | m->buttons = NULL; |
|
|
1603 | for (i = 0; i < 4; i++) |
|
|
1604 | { |
|
|
1605 | if (m->tile_path[i]) |
|
|
1606 | FREE_AND_CLEAR (m->tile_path[i]); |
|
|
1607 | m->tile_map[i] = NULL; |
|
|
1608 | } |
|
|
1609 | m->in_memory = MAP_SWAPPED; |
|
|
1610 | } |
|
|
1611 | |
|
|
1612 | /* |
|
|
1613 | * function: vanish maptile |
|
|
1614 | * m : pointer to maptile, if NULL no action |
|
|
1615 | * this deletes all the data on the map (freeing pointers) |
|
|
1616 | * and then removes this map from the global linked list of maps. |
|
|
1617 | */ |
|
|
1618 | |
|
|
1619 | void |
|
|
1620 | delete_map (maptile *m) |
|
|
1621 | { |
|
|
1622 | maptile *tmp, *last; |
|
|
1623 | int i; |
|
|
1624 | |
|
|
1625 | if (!m) |
|
|
1626 | return; |
|
|
1627 | |
|
|
1628 | m->clear (); |
|
|
1629 | |
|
|
1630 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1631 | { |
|
|
1632 | /* change to MAP_SAVING, even though we are not, |
|
|
1633 | * so that remove_ob doesn't do as much work. |
|
|
1634 | */ |
|
|
1635 | m->in_memory = MAP_SAVING; |
|
|
1636 | free_map (m, 1); |
|
|
1637 | } |
|
|
1638 | /* move this out of free_map, since tmpname can still be needed if |
|
|
1639 | * the map is swapped out. |
|
|
1640 | */ |
|
|
1641 | if (m->tmpname) |
|
|
1642 | { |
|
|
1643 | free (m->tmpname); |
|
|
1644 | m->tmpname = NULL; |
|
|
1645 | } |
|
|
1646 | last = NULL; |
|
|
1647 | /* We need to look through all the maps and see if any maps |
|
|
1648 | * are pointing at this one for tiling information. Since |
|
|
1649 | * tiling can be assymetric, we just can not look to see which |
|
|
1650 | * maps this map tiles with and clears those. |
|
|
1651 | */ |
|
|
1652 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
|
|
1653 | { |
|
|
1654 | if (tmp->next == m) |
|
|
1655 | last = tmp; |
|
|
1656 | |
|
|
1657 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1658 | for (i = 0; i < 4; i++) |
|
|
1659 | if (tmp->tile_map[i] == m) |
|
|
1660 | tmp->tile_map[i] = NULL; |
|
|
1661 | } |
|
|
1662 | |
|
|
1663 | /* If last is null, then this should be the first map in the list */ |
|
|
1664 | if (!last) |
|
|
1665 | { |
|
|
1666 | if (m == first_map) |
|
|
1667 | first_map = m->next; |
|
|
1668 | else |
|
|
1669 | /* m->path is a static char, so should hopefully still have |
|
|
1670 | * some useful data in it. |
|
|
1671 | */ |
|
|
1672 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
|
|
1673 | } |
|
|
1674 | else |
|
|
1675 | last->next = m->next; |
|
|
1676 | |
|
|
1677 | delete m; |
|
|
1678 | } |
|
|
1679 | |
|
|
1680 | |
|
|
1681 | |
|
|
1682 | /* |
|
|
1683 | * Makes sure the given map is loaded and swapped in. |
|
|
1684 | * name is path name of the map. |
|
|
1685 | * flags meaning: |
|
|
1686 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1687 | * and don't do unique items or the like. |
|
|
1688 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1689 | * dont do any more name translation on it. |
|
|
1690 | * |
|
|
1691 | * Returns a pointer to the given map. |
|
|
1692 | */ |
|
|
1693 | |
|
|
1694 | maptile * |
|
|
1695 | ready_map_name (const char *name, int flags) |
|
|
1696 | { |
|
|
1697 | maptile *m; |
|
|
1698 | |
|
|
1699 | if (!name) |
|
|
1700 | return (NULL); |
|
|
1701 | |
|
|
1702 | /* Have we been at this level before? */ |
|
|
1703 | m = has_been_loaded (name); |
|
|
1704 | |
|
|
1705 | /* Map is good to go, so just return it */ |
|
|
1706 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
|
|
1707 | { |
|
|
1708 | return m; |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | /* unique maps always get loaded from their original location, and never |
|
|
1712 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1713 | * this map, load it now. I removed the reset checking from here - |
|
|
1714 | * it seems the probability of a player trying to enter a map that should |
|
|
1715 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1716 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1717 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1718 | */ |
|
|
1719 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1720 | { |
|
|
1721 | |
|
|
1722 | /* first visit or time to reset */ |
|
|
1723 | if (m) |
|
|
1724 | { |
|
|
1725 | clean_tmp_map (m); /* Doesn't make much difference */ |
|
|
1726 | delete_map (m); |
|
|
1727 | } |
|
|
1728 | |
|
|
1729 | /* create and load a map */ |
|
|
1730 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1731 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1732 | else |
|
|
1733 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1734 | |
|
|
1735 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1736 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1737 | return (NULL); |
|
|
1738 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1739 | |
|
|
1740 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1741 | |
|
|
1742 | /* If a player unique map, no extra unique object file to load. |
|
|
1743 | * if from the editor, likewise. |
|
|
1744 | */ |
|
|
1745 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1746 | load_unique_objects (m); |
|
|
1747 | |
|
|
1748 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1749 | { |
|
|
1750 | m = load_overlay_map (name, m); |
|
|
1751 | if (m == NULL) |
|
|
1752 | return NULL; |
|
|
1753 | } |
|
|
1754 | |
|
|
1755 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1756 | INVOKE_MAP (SWAPIN, m); |
|
|
1757 | |
|
|
1758 | } |
|
|
1759 | else |
|
|
1760 | { |
|
|
1761 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1762 | |
|
|
1763 | m = load_temporary_map (m); |
|
|
1764 | if (m == NULL) |
|
|
1765 | return NULL; |
|
|
1766 | load_unique_objects (m); |
|
|
1767 | |
|
|
1768 | clean_tmp_map (m); |
|
|
1769 | m->in_memory = MAP_IN_MEMORY; |
|
|
1770 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1771 | * to allocated space for the string. Free it here. |
|
|
1772 | * In some cases, load_temporary_map above won't find the |
|
|
1773 | * temporary map, and so has reloaded a new map. If that |
|
|
1774 | * is the case, tmpname is now null |
|
|
1775 | */ |
|
|
1776 | if (m->tmpname) |
|
|
1777 | free (m->tmpname); |
|
|
1778 | m->tmpname = NULL; |
|
|
1779 | /* It's going to be saved anew anyway */ |
|
|
1780 | } |
|
|
1781 | |
|
|
1782 | /* Below here is stuff common to both first time loaded maps and |
|
|
1783 | * temp maps. |
|
|
1784 | */ |
|
|
1785 | |
|
|
1786 | decay_objects (m); /* start the decay */ |
|
|
1787 | /* In case other objects press some buttons down */ |
|
|
1788 | update_buttons (m); |
|
|
1789 | if (m->outdoor) |
|
|
1790 | set_darkness_map (m); |
|
|
1791 | /* run the weather over this map */ |
|
|
1792 | weather_effect (name); |
|
|
1793 | return m; |
|
|
1794 | } |
|
|
1795 | |
|
|
1796 | |
955 | |
1797 | /* |
956 | /* |
1798 | * This routine is supposed to find out the difficulty of the map. |
957 | * This routine is supposed to find out the difficulty of the map. |
1799 | * difficulty does not have a lot to do with character level, |
958 | * difficulty does not have a lot to do with character level, |
1800 | * but does have a lot to do with treasure on the map. |
959 | * but does have a lot to do with treasure on the map. |
… | |
… | |
1802 | * Difficulty can now be set by the map creature. If the value stored |
961 | * Difficulty can now be set by the map creature. If the value stored |
1803 | * in the map is zero, then use this routine. Maps should really |
962 | * in the map is zero, then use this routine. Maps should really |
1804 | * have a difficulty set than using this function - human calculation |
963 | * have a difficulty set than using this function - human calculation |
1805 | * is much better than this functions guesswork. |
964 | * is much better than this functions guesswork. |
1806 | */ |
965 | */ |
1807 | |
|
|
1808 | int |
966 | int |
1809 | calculate_difficulty (maptile *m) |
967 | maptile::estimate_difficulty () const |
1810 | { |
968 | { |
1811 | object *op; |
|
|
1812 | archetype *at; |
|
|
1813 | int x, y, i; |
|
|
1814 | long monster_cnt = 0; |
969 | long monster_cnt = 0; |
1815 | double avgexp = 0; |
970 | double avgexp = 0; |
1816 | sint64 total_exp = 0; |
971 | sint64 total_exp = 0; |
1817 | |
972 | |
1818 | if (MAP_DIFFICULTY (m)) |
973 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1819 | { |
974 | for (object *op = ms->bot; op; op = op->above) |
1820 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
|
|
1821 | return MAP_DIFFICULTY (m); |
|
|
1822 | } |
|
|
1823 | |
|
|
1824 | for (x = 0; x < MAP_WIDTH (m); x++) |
|
|
1825 | for (y = 0; y < MAP_HEIGHT (m); y++) |
|
|
1826 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
|
|
1827 | { |
975 | { |
1828 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
976 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1829 | { |
977 | { |
1830 | total_exp += op->stats.exp; |
978 | total_exp += op->stats.exp; |
1831 | monster_cnt++; |
979 | monster_cnt++; |
1832 | } |
980 | } |
1833 | |
981 | |
1834 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
982 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1835 | { |
983 | { |
1836 | total_exp += op->stats.exp; |
984 | total_exp += op->stats.exp; |
|
|
985 | |
1837 | at = type_to_archetype (GENERATE_TYPE (op)); |
986 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1838 | |
|
|
1839 | if (at != NULL) |
|
|
1840 | total_exp += at->clone.stats.exp * 8; |
987 | total_exp += at->stats.exp * 8; |
1841 | |
988 | |
1842 | monster_cnt++; |
989 | monster_cnt++; |
1843 | } |
990 | } |
1844 | } |
991 | } |
1845 | |
992 | |
1846 | avgexp = (double) total_exp / monster_cnt; |
993 | avgexp = (double) total_exp / monster_cnt; |
1847 | |
994 | |
1848 | for (i = 1; i <= settings.max_level; i++) |
995 | for (int i = 1; i <= settings.max_level; i++) |
1849 | { |
|
|
1850 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
996 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1851 | { |
|
|
1852 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1853 | return i; |
997 | return i; |
1854 | } |
|
|
1855 | } |
|
|
1856 | |
998 | |
1857 | return 1; |
999 | return 1; |
1858 | } |
|
|
1859 | |
|
|
1860 | void |
|
|
1861 | clean_tmp_map (maptile *m) |
|
|
1862 | { |
|
|
1863 | if (m->tmpname == NULL) |
|
|
1864 | return; |
|
|
1865 | INVOKE_MAP (CLEAN, m); |
|
|
1866 | (void) unlink (m->tmpname); |
|
|
1867 | } |
|
|
1868 | |
|
|
1869 | void |
|
|
1870 | free_all_maps (void) |
|
|
1871 | { |
|
|
1872 | int real_maps = 0; |
|
|
1873 | |
|
|
1874 | while (first_map) |
|
|
1875 | { |
|
|
1876 | /* I think some of the callers above before it gets here set this to be |
|
|
1877 | * saving, but we still want to free this data |
|
|
1878 | */ |
|
|
1879 | if (first_map->in_memory == MAP_SAVING) |
|
|
1880 | first_map->in_memory = MAP_IN_MEMORY; |
|
|
1881 | delete_map (first_map); |
|
|
1882 | real_maps++; |
|
|
1883 | } |
|
|
1884 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
|
|
1885 | } |
1000 | } |
1886 | |
1001 | |
1887 | /* change_map_light() - used to change map light level (darkness) |
1002 | /* change_map_light() - used to change map light level (darkness) |
1888 | * up or down. Returns true if successful. It should now be |
1003 | * up or down. Returns true if successful. It should now be |
1889 | * possible to change a value by more than 1. |
1004 | * possible to change a value by more than 1. |
1890 | * Move this from los.c to map.c since this is more related |
1005 | * Move this from los.c to map.c since this is more related |
1891 | * to maps than los. |
1006 | * to maps than los. |
1892 | * postive values make it darker, negative make it brighter |
1007 | * postive values make it darker, negative make it brighter |
1893 | */ |
1008 | */ |
1894 | |
|
|
1895 | int |
1009 | int |
1896 | change_map_light (maptile *m, int change) |
1010 | maptile::change_map_light (int change) |
1897 | { |
1011 | { |
1898 | int new_level = m->darkness + change; |
1012 | int new_level = darkness + change; |
1899 | |
1013 | |
1900 | /* Nothing to do */ |
1014 | /* Nothing to do */ |
1901 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1015 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1902 | { |
|
|
1903 | return 0; |
1016 | return 0; |
1904 | } |
|
|
1905 | |
1017 | |
1906 | /* inform all players on the map */ |
1018 | /* inform all players on the map */ |
1907 | if (change > 0) |
1019 | if (change > 0) |
1908 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1020 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1909 | else |
1021 | else |
1910 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1022 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1911 | |
1023 | |
1912 | /* Do extra checking. since m->darkness is a unsigned value, |
1024 | /* Do extra checking. since darkness is a unsigned value, |
1913 | * we need to be extra careful about negative values. |
1025 | * we need to be extra careful about negative values. |
1914 | * In general, the checks below are only needed if change |
1026 | * In general, the checks below are only needed if change |
1915 | * is not +/-1 |
1027 | * is not +/-1 |
1916 | */ |
1028 | */ |
1917 | if (new_level < 0) |
1029 | if (new_level < 0) |
1918 | m->darkness = 0; |
1030 | darkness = 0; |
1919 | else if (new_level >= MAX_DARKNESS) |
1031 | else if (new_level >= MAX_DARKNESS) |
1920 | m->darkness = MAX_DARKNESS; |
1032 | darkness = MAX_DARKNESS; |
1921 | else |
1033 | else |
1922 | m->darkness = new_level; |
1034 | darkness = new_level; |
1923 | |
1035 | |
1924 | /* All clients need to get re-updated for the change */ |
1036 | /* All clients need to get re-updated for the change */ |
1925 | update_all_map_los (m); |
1037 | update_all_map_los (this); |
1926 | return 1; |
1038 | return 1; |
1927 | } |
1039 | } |
1928 | |
|
|
1929 | |
1040 | |
1930 | /* |
1041 | /* |
1931 | * This function updates various attributes about a specific space |
1042 | * This function updates various attributes about a specific space |
1932 | * on the map (what it looks like, whether it blocks magic, |
1043 | * on the map (what it looks like, whether it blocks magic, |
1933 | * has a living creatures, prevents people from passing |
1044 | * has a living creatures, prevents people from passing |
1934 | * through, etc) |
1045 | * through, etc) |
1935 | */ |
1046 | */ |
1936 | void |
1047 | void |
1937 | update_position (maptile *m, int x, int y) |
1048 | mapspace::update_ () |
1938 | { |
1049 | { |
1939 | object *tmp, *last = NULL; |
1050 | object *tmp, *last = 0; |
1940 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1051 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1941 | New_Face *top, *floor, *middle; |
|
|
1942 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1943 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1052 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1944 | |
1053 | |
1945 | oldflags = GET_MAP_FLAGS (m, x, y); |
1054 | //object *middle = 0; |
1946 | if (!(oldflags & P_NEED_UPDATE)) |
1055 | //object *top = 0; |
1947 | { |
1056 | //object *floor = 0; |
1948 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
1057 | // this seems to generate better code than using locals, above |
1949 | return; |
1058 | object *&top = faces_obj[0] = 0; |
1950 | } |
1059 | object *&middle = faces_obj[1] = 0; |
|
|
1060 | object *&floor = faces_obj[2] = 0; |
1951 | |
1061 | |
1952 | middle = blank_face; |
|
|
1953 | top = blank_face; |
|
|
1954 | floor = blank_face; |
|
|
1955 | |
|
|
1956 | middle_obj = NULL; |
|
|
1957 | top_obj = NULL; |
|
|
1958 | floor_obj = NULL; |
|
|
1959 | |
|
|
1960 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1062 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1961 | { |
1063 | { |
1962 | |
|
|
1963 | /* This could be made additive I guess (two lights better than |
1064 | /* This could be made additive I guess (two lights better than |
1964 | * one). But if so, it shouldn't be a simple additive - 2 |
1065 | * one). But if so, it shouldn't be a simple additive - 2 |
1965 | * light bulbs do not illuminate twice as far as once since |
1066 | * light bulbs do not illuminate twice as far as once since |
1966 | * it is a disapation factor that is squared (or is it cubed?) |
1067 | * it is a dissapation factor that is cubed. |
1967 | */ |
1068 | */ |
1968 | if (tmp->glow_radius > light) |
1069 | if (tmp->glow_radius > light) |
1969 | light = tmp->glow_radius; |
1070 | light = tmp->glow_radius; |
1970 | |
1071 | |
1971 | /* This call is needed in order to update objects the player |
1072 | /* This call is needed in order to update objects the player |
… | |
… | |
1977 | * Always put the player down for drawing. |
1078 | * Always put the player down for drawing. |
1978 | */ |
1079 | */ |
1979 | if (!tmp->invisible) |
1080 | if (!tmp->invisible) |
1980 | { |
1081 | { |
1981 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1082 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1982 | { |
|
|
1983 | top = tmp->face; |
|
|
1984 | top_obj = tmp; |
1083 | top = tmp; |
1985 | } |
|
|
1986 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1084 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1987 | { |
1085 | { |
1988 | /* If we got a floor, that means middle and top were below it, |
1086 | /* If we got a floor, that means middle and top were below it, |
1989 | * so should not be visible, so we clear them. |
1087 | * so should not be visible, so we clear them. |
1990 | */ |
1088 | */ |
1991 | middle = blank_face; |
1089 | middle = 0; |
1992 | top = blank_face; |
1090 | top = 0; |
1993 | floor = tmp->face; |
|
|
1994 | floor_obj = tmp; |
1091 | floor = tmp; |
1995 | } |
1092 | } |
1996 | /* Flag anywhere have high priority */ |
1093 | /* Flag anywhere have high priority */ |
1997 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1094 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1998 | { |
1095 | { |
1999 | middle = tmp->face; |
|
|
2000 | |
|
|
2001 | middle_obj = tmp; |
1096 | middle = tmp; |
2002 | anywhere = 1; |
1097 | anywhere = 1; |
2003 | } |
1098 | } |
2004 | /* Find the highest visible face around. If equal |
1099 | /* Find the highest visible face around. If equal |
2005 | * visibilities, we still want the one nearer to the |
1100 | * visibilities, we still want the one nearer to the |
2006 | * top |
1101 | * top |
2007 | */ |
1102 | */ |
2008 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1103 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
2009 | { |
|
|
2010 | middle = tmp->face; |
|
|
2011 | middle_obj = tmp; |
1104 | middle = tmp; |
2012 | } |
|
|
2013 | } |
1105 | } |
|
|
1106 | |
2014 | if (tmp == tmp->above) |
1107 | if (tmp == tmp->above) |
2015 | { |
1108 | { |
2016 | LOG (llevError, "Error in structure of map\n"); |
1109 | LOG (llevError, "Error in structure of map\n"); |
2017 | exit (-1); |
1110 | exit (-1); |
2018 | } |
1111 | } |
2019 | |
1112 | |
2020 | move_slow |= tmp->move_slow; |
1113 | move_slow |= tmp->move_slow; |
2021 | move_block |= tmp->move_block; |
1114 | move_block |= tmp->move_block; |
2022 | move_on |= tmp->move_on; |
1115 | move_on |= tmp->move_on; |
2023 | move_off |= tmp->move_off; |
1116 | move_off |= tmp->move_off; |
2024 | move_allow |= tmp->move_allow; |
1117 | move_allow |= tmp->move_allow; |
2025 | |
1118 | |
2026 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
2027 | flags |= P_IS_ALIVE; |
|
|
2028 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
|
|
2029 | flags |= P_NO_MAGIC; |
|
|
2030 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
2031 | flags |= P_NO_CLERIC; |
|
|
2032 | if (tmp->type == SAFE_GROUND) |
|
|
2033 | flags |= P_SAFE; |
|
|
2034 | |
|
|
2035 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1119 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
2036 | flags |= P_BLOCKSVIEW; |
1120 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
2037 | } /* for stack of objects */ |
1121 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
2038 | |
1122 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
2039 | /* we don't want to rely on this function to have accurate flags, but |
1123 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
2040 | * since we're already doing the work, we calculate them here. |
1124 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
2041 | * if they don't match, logic is broken someplace. |
|
|
2042 | */ |
|
|
2043 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
|
|
2044 | { |
1125 | } |
2045 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1126 | |
2046 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1127 | this->light = light; |
2047 | } |
1128 | this->flags_ = flags; |
2048 | SET_MAP_FLAGS (m, x, y, flags); |
1129 | this->move_block = move_block & ~move_allow; |
2049 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1130 | this->move_on = move_on; |
2050 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1131 | this->move_off = move_off; |
2051 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1132 | this->move_slow = move_slow; |
2052 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
|
|
2053 | |
1133 | |
2054 | /* At this point, we have a floor face (if there is a floor), |
1134 | /* At this point, we have a floor face (if there is a floor), |
2055 | * and the floor is set - we are not going to touch it at |
1135 | * and the floor is set - we are not going to touch it at |
2056 | * this point. |
1136 | * this point. |
2057 | * middle contains the highest visibility face. |
1137 | * middle contains the highest visibility face. |
… | |
… | |
2064 | * middle face. This should not happen, as we already have the |
1144 | * middle face. This should not happen, as we already have the |
2065 | * else statement above so middle should not get set. OTOH, it |
1145 | * else statement above so middle should not get set. OTOH, it |
2066 | * may be possible for the faces to match but be different objects. |
1146 | * may be possible for the faces to match but be different objects. |
2067 | */ |
1147 | */ |
2068 | if (top == middle) |
1148 | if (top == middle) |
2069 | middle = blank_face; |
1149 | middle = 0; |
2070 | |
1150 | |
2071 | /* There are three posibilities at this point: |
1151 | /* There are three posibilities at this point: |
2072 | * 1) top face is set, need middle to be set. |
1152 | * 1) top face is set, need middle to be set. |
2073 | * 2) middle is set, need to set top. |
1153 | * 2) middle is set, need to set top. |
2074 | * 3) neither middle or top is set - need to set both. |
1154 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
2079 | /* Once we get to a floor, stop, since we already have a floor object */ |
1159 | /* Once we get to a floor, stop, since we already have a floor object */ |
2080 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1160 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2081 | break; |
1161 | break; |
2082 | |
1162 | |
2083 | /* If two top faces are already set, quit processing */ |
1163 | /* If two top faces are already set, quit processing */ |
2084 | if ((top != blank_face) && (middle != blank_face)) |
1164 | if (top && middle) |
2085 | break; |
1165 | break; |
2086 | |
1166 | |
2087 | /* Only show visible faces, unless its the editor - show all */ |
1167 | /* Only show visible faces */ |
2088 | if (!tmp->invisible || editor) |
1168 | if (!tmp->invisible) |
2089 | { |
1169 | { |
2090 | /* Fill in top if needed */ |
1170 | /* Fill in top if needed */ |
2091 | if (top == blank_face) |
1171 | if (!top) |
2092 | { |
1172 | { |
2093 | top = tmp->face; |
|
|
2094 | top_obj = tmp; |
1173 | top = tmp; |
2095 | if (top == middle) |
1174 | if (top == middle) |
2096 | middle = blank_face; |
1175 | middle = 0; |
2097 | } |
1176 | } |
2098 | else |
1177 | else |
2099 | { |
1178 | { |
2100 | /* top is already set - we should only get here if |
1179 | /* top is already set - we should only get here if |
2101 | * middle is not set |
1180 | * middle is not set |
2102 | * |
1181 | * |
2103 | * Set the middle face and break out, since there is nothing |
1182 | * Set the middle face and break out, since there is nothing |
2104 | * more to fill in. We don't check visiblity here, since |
1183 | * more to fill in. We don't check visiblity here, since |
2105 | * |
1184 | * |
2106 | */ |
1185 | */ |
2107 | if (tmp->face != top) |
1186 | if (tmp != top) |
2108 | { |
1187 | { |
2109 | middle = tmp->face; |
|
|
2110 | middle_obj = tmp; |
1188 | middle = tmp; |
2111 | break; |
1189 | break; |
2112 | } |
1190 | } |
2113 | } |
1191 | } |
2114 | } |
1192 | } |
2115 | } |
1193 | } |
|
|
1194 | |
2116 | if (middle == floor) |
1195 | if (middle == floor) |
2117 | middle = blank_face; |
1196 | middle = 0; |
|
|
1197 | |
2118 | if (top == middle) |
1198 | if (top == middle) |
2119 | middle = blank_face; |
1199 | middle = 0; |
2120 | SET_MAP_FACE (m, x, y, top, 0); |
|
|
2121 | if (top != blank_face) |
|
|
2122 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
|
|
2123 | else |
|
|
2124 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2125 | SET_MAP_FACE (m, x, y, middle, 1); |
|
|
2126 | if (middle != blank_face) |
|
|
2127 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
|
|
2128 | else |
|
|
2129 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2130 | SET_MAP_FACE (m, x, y, floor, 2); |
|
|
2131 | if (floor != blank_face) |
|
|
2132 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
|
|
2133 | else |
|
|
2134 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2135 | SET_MAP_LIGHT (m, x, y, light); |
|
|
2136 | } |
|
|
2137 | |
1200 | |
2138 | |
1201 | #if 0 |
2139 | void |
1202 | faces_obj [0] = top; |
2140 | set_map_reset_time (maptile *map) |
1203 | faces_obj [1] = middle; |
2141 | { |
1204 | faces_obj [2] = floor; |
2142 | int timeout; |
1205 | #endif |
2143 | |
|
|
2144 | timeout = MAP_RESET_TIMEOUT (map); |
|
|
2145 | if (timeout <= 0) |
|
|
2146 | timeout = MAP_DEFAULTRESET; |
|
|
2147 | if (timeout >= MAP_MAXRESET) |
|
|
2148 | timeout = MAP_MAXRESET; |
|
|
2149 | MAP_WHEN_RESET (map) = seconds () + timeout; |
|
|
2150 | } |
1206 | } |
2151 | |
1207 | |
2152 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1208 | uint64 |
2153 | * the map. It also takes care of linking back the freshly loaded |
1209 | mapspace::volume () const |
2154 | * maps tile_map values if it tiles back to this one. It returns |
|
|
2155 | * the value of orig_map->tile_map[tile_num]. It really only does this |
|
|
2156 | * so that it is easier for calling functions to verify success. |
|
|
2157 | */ |
|
|
2158 | |
|
|
2159 | static maptile * |
|
|
2160 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
|
|
2161 | { |
1210 | { |
2162 | int dest_tile = (tile_num + 2) % 4; |
1211 | uint64 vol = 0; |
2163 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
|
|
2164 | |
1212 | |
2165 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1213 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1214 | vol += op->volume (); |
2166 | |
1215 | |
2167 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1216 | return vol; |
2168 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1217 | } |
2169 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
2170 | |
1218 | |
2171 | return orig_map->tile_map[tile_num]; |
1219 | bool |
|
|
1220 | maptile::tile_available (int dir, bool load) |
|
|
1221 | { |
|
|
1222 | if (!tile_path[dir]) |
|
|
1223 | return 0; |
|
|
1224 | |
|
|
1225 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1226 | return 1; |
|
|
1227 | |
|
|
1228 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1229 | return 1; |
|
|
1230 | |
|
|
1231 | return 0; |
2172 | } |
1232 | } |
2173 | |
1233 | |
2174 | /* this returns TRUE if the coordinates (x,y) are out of |
1234 | /* this returns TRUE if the coordinates (x,y) are out of |
2175 | * map m. This function also takes into account any |
1235 | * map m. This function also takes into account any |
2176 | * tiling considerations, loading adjacant maps as needed. |
1236 | * tiling considerations, loading adjacant maps as needed. |
2177 | * This is the function should always be used when it |
1237 | * This is the function should always be used when it |
2178 | * necessary to check for valid coordinates. |
1238 | * necessary to check for valid coordinates. |
2179 | * This function will recursively call itself for the |
1239 | * This function will recursively call itself for the |
2180 | * tiled maps. |
1240 | * tiled maps. |
2181 | * |
|
|
2182 | * |
|
|
2183 | */ |
1241 | */ |
2184 | int |
1242 | int |
2185 | out_of_map (maptile *m, int x, int y) |
1243 | out_of_map (maptile *m, int x, int y) |
2186 | { |
1244 | { |
2187 | |
|
|
2188 | /* If we get passed a null map, this is obviously the |
1245 | /* If we get passed a null map, this is obviously the |
2189 | * case. This generally shouldn't happen, but if the |
1246 | * case. This generally shouldn't happen, but if the |
2190 | * map loads fail below, it could happen. |
1247 | * map loads fail below, it could happen. |
2191 | */ |
1248 | */ |
2192 | if (!m) |
1249 | if (!m) |
2193 | return 0; |
1250 | return 0; |
2194 | |
1251 | |
2195 | if (x < 0) |
1252 | if (x < 0) |
2196 | { |
1253 | { |
2197 | if (!m->tile_path[3]) |
1254 | if (!m->tile_available (3)) |
2198 | return 1; |
1255 | return 1; |
2199 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1256 | |
2200 | { |
|
|
2201 | load_and_link_tiled_map (m, 3); |
|
|
2202 | } |
|
|
2203 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
1257 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
2204 | } |
|
|
2205 | if (x >= MAP_WIDTH (m)) |
|
|
2206 | { |
1258 | } |
2207 | if (!m->tile_path[1]) |
1259 | |
|
|
1260 | if (x >= m->width) |
|
|
1261 | { |
|
|
1262 | if (!m->tile_available (1)) |
2208 | return 1; |
1263 | return 1; |
2209 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1264 | |
2210 | { |
|
|
2211 | load_and_link_tiled_map (m, 1); |
|
|
2212 | } |
|
|
2213 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
1265 | return out_of_map (m->tile_map[1], x - m->width, y); |
2214 | } |
1266 | } |
|
|
1267 | |
2215 | if (y < 0) |
1268 | if (y < 0) |
2216 | { |
1269 | { |
2217 | if (!m->tile_path[0]) |
1270 | if (!m->tile_available (0)) |
2218 | return 1; |
1271 | return 1; |
2219 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1272 | |
2220 | { |
|
|
2221 | load_and_link_tiled_map (m, 0); |
|
|
2222 | } |
|
|
2223 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
1273 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
2224 | } |
|
|
2225 | if (y >= MAP_HEIGHT (m)) |
|
|
2226 | { |
1274 | } |
2227 | if (!m->tile_path[2]) |
1275 | |
|
|
1276 | if (y >= m->height) |
|
|
1277 | { |
|
|
1278 | if (!m->tile_available (2)) |
2228 | return 1; |
1279 | return 1; |
2229 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1280 | |
2230 | { |
|
|
2231 | load_and_link_tiled_map (m, 2); |
|
|
2232 | } |
|
|
2233 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
1281 | return out_of_map (m->tile_map[2], x, y - m->height); |
2234 | } |
1282 | } |
2235 | |
1283 | |
2236 | /* Simple case - coordinates are within this local |
1284 | /* Simple case - coordinates are within this local |
2237 | * map. |
1285 | * map. |
2238 | */ |
1286 | */ |
… | |
… | |
2241 | |
1289 | |
2242 | /* This is basically the same as out_of_map above, but |
1290 | /* This is basically the same as out_of_map above, but |
2243 | * instead we return NULL if no map is valid (coordinates |
1291 | * instead we return NULL if no map is valid (coordinates |
2244 | * out of bounds and no tiled map), otherwise it returns |
1292 | * out of bounds and no tiled map), otherwise it returns |
2245 | * the map as that the coordinates are really on, and |
1293 | * the map as that the coordinates are really on, and |
2246 | * updates x and y to be the localized coordinates. |
1294 | * updates x and y to be the localised coordinates. |
2247 | * Using this is more efficient of calling out_of_map |
1295 | * Using this is more efficient of calling out_of_map |
2248 | * and then figuring out what the real map is |
1296 | * and then figuring out what the real map is |
2249 | */ |
1297 | */ |
2250 | maptile * |
1298 | maptile * |
2251 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
1299 | maptile::xy_find (sint16 &x, sint16 &y) |
2252 | { |
1300 | { |
2253 | |
|
|
2254 | if (*x < 0) |
1301 | if (x < 0) |
2255 | { |
1302 | { |
2256 | if (!m->tile_path[3]) |
1303 | if (!tile_available (3)) |
2257 | return NULL; |
1304 | return 0; |
2258 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2259 | load_and_link_tiled_map (m, 3); |
|
|
2260 | |
1305 | |
2261 | *x += MAP_WIDTH (m->tile_map[3]); |
1306 | x += tile_map[3]->width; |
2262 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1307 | return tile_map[3]->xy_find (x, y); |
2263 | } |
|
|
2264 | if (*x >= MAP_WIDTH (m)) |
|
|
2265 | { |
1308 | } |
2266 | if (!m->tile_path[1]) |
1309 | |
|
|
1310 | if (x >= width) |
|
|
1311 | { |
|
|
1312 | if (!tile_available (1)) |
2267 | return NULL; |
1313 | return 0; |
2268 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2269 | load_and_link_tiled_map (m, 1); |
|
|
2270 | |
1314 | |
2271 | *x -= MAP_WIDTH (m); |
1315 | x -= width; |
2272 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1316 | return tile_map[1]->xy_find (x, y); |
2273 | } |
1317 | } |
|
|
1318 | |
2274 | if (*y < 0) |
1319 | if (y < 0) |
2275 | { |
1320 | { |
2276 | if (!m->tile_path[0]) |
1321 | if (!tile_available (0)) |
2277 | return NULL; |
1322 | return 0; |
2278 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2279 | load_and_link_tiled_map (m, 0); |
|
|
2280 | |
1323 | |
2281 | *y += MAP_HEIGHT (m->tile_map[0]); |
1324 | y += tile_map[0]->height; |
2282 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1325 | return tile_map[0]->xy_find (x, y); |
2283 | } |
|
|
2284 | if (*y >= MAP_HEIGHT (m)) |
|
|
2285 | { |
1326 | } |
2286 | if (!m->tile_path[2]) |
1327 | |
|
|
1328 | if (y >= height) |
|
|
1329 | { |
|
|
1330 | if (!tile_available (2)) |
2287 | return NULL; |
1331 | return 0; |
2288 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2289 | load_and_link_tiled_map (m, 2); |
|
|
2290 | |
1332 | |
2291 | *y -= MAP_HEIGHT (m); |
1333 | y -= height; |
2292 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1334 | return tile_map[2]->xy_find (x, y); |
2293 | } |
1335 | } |
2294 | |
1336 | |
2295 | /* Simple case - coordinates are within this local |
1337 | /* Simple case - coordinates are within this local |
2296 | * map. |
1338 | * map. |
2297 | */ |
1339 | */ |
2298 | |
|
|
2299 | return m; |
1340 | return this; |
2300 | } |
1341 | } |
2301 | |
1342 | |
2302 | /** |
1343 | /** |
2303 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1344 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2304 | * map1 to map2 in dx/dy. |
1345 | * map1 to map2 in dx/dy. |
2305 | */ |
1346 | */ |
2306 | static int |
1347 | int |
2307 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1348 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
2308 | { |
1349 | { |
2309 | if (!map1 || !map2) |
1350 | if (!map1 || !map2) |
2310 | return 0; |
1351 | return 0; |
2311 | |
1352 | |
|
|
1353 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
|
|
1354 | //fix: compare paths instead (this is likely faster, too!) |
2312 | if (map1 == map2) |
1355 | if (map1 == map2) |
2313 | { |
1356 | { |
2314 | *dx = 0; |
1357 | *dx = 0; |
2315 | *dy = 0; |
1358 | *dy = 0; |
2316 | |
|
|
2317 | } |
1359 | } |
2318 | else if (map1->tile_map[0] == map2) |
1360 | else if (map1->tile_map[0] == map2) |
2319 | { /* up */ |
1361 | { /* up */ |
2320 | *dx = 0; |
1362 | *dx = 0; |
2321 | *dy = -MAP_HEIGHT (map2); |
1363 | *dy = -map2->height; |
2322 | } |
1364 | } |
2323 | else if (map1->tile_map[1] == map2) |
1365 | else if (map1->tile_map[1] == map2) |
2324 | { /* right */ |
1366 | { /* right */ |
2325 | *dx = MAP_WIDTH (map1); |
1367 | *dx = map1->width; |
2326 | *dy = 0; |
1368 | *dy = 0; |
2327 | } |
1369 | } |
2328 | else if (map1->tile_map[2] == map2) |
1370 | else if (map1->tile_map[2] == map2) |
2329 | { /* down */ |
1371 | { /* down */ |
2330 | *dx = 0; |
1372 | *dx = 0; |
2331 | *dy = MAP_HEIGHT (map1); |
1373 | *dy = map1->height; |
2332 | } |
1374 | } |
2333 | else if (map1->tile_map[3] == map2) |
1375 | else if (map1->tile_map[3] == map2) |
2334 | { /* left */ |
1376 | { /* left */ |
2335 | *dx = -MAP_WIDTH (map2); |
1377 | *dx = -map2->width; |
2336 | *dy = 0; |
1378 | *dy = 0; |
2337 | |
|
|
2338 | } |
1379 | } |
2339 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1380 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2340 | { /* up right */ |
1381 | { /* up right */ |
2341 | *dx = MAP_WIDTH (map1->tile_map[0]); |
1382 | *dx = map1->tile_map[0]->width; |
2342 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
1383 | *dy = -map1->tile_map[0]->height; |
2343 | } |
1384 | } |
2344 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1385 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2345 | { /* up left */ |
1386 | { /* up left */ |
2346 | *dx = -MAP_WIDTH (map2); |
1387 | *dx = -map2->width; |
2347 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
1388 | *dy = -map1->tile_map[0]->height; |
2348 | } |
1389 | } |
2349 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1390 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2350 | { /* right up */ |
1391 | { /* right up */ |
2351 | *dx = MAP_WIDTH (map1); |
1392 | *dx = map1->width; |
2352 | *dy = -MAP_HEIGHT (map2); |
1393 | *dy = -map2->height; |
2353 | } |
1394 | } |
2354 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1395 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2355 | { /* right down */ |
1396 | { /* right down */ |
2356 | *dx = MAP_WIDTH (map1); |
1397 | *dx = map1->width; |
2357 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
1398 | *dy = map1->tile_map[1]->height; |
2358 | } |
1399 | } |
2359 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1400 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2360 | { /* down right */ |
1401 | { /* down right */ |
2361 | *dx = MAP_WIDTH (map1->tile_map[2]); |
1402 | *dx = map1->tile_map[2]->width; |
2362 | *dy = MAP_HEIGHT (map1); |
1403 | *dy = map1->height; |
2363 | } |
1404 | } |
2364 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1405 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2365 | { /* down left */ |
1406 | { /* down left */ |
2366 | *dx = -MAP_WIDTH (map2); |
1407 | *dx = -map2->width; |
2367 | *dy = MAP_HEIGHT (map1); |
1408 | *dy = map1->height; |
2368 | } |
1409 | } |
2369 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1410 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2370 | { /* left up */ |
1411 | { /* left up */ |
2371 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
1412 | *dx = -map1->tile_map[3]->width; |
2372 | *dy = -MAP_HEIGHT (map2); |
1413 | *dy = -map2->height; |
2373 | } |
1414 | } |
2374 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1415 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2375 | { /* left down */ |
1416 | { /* left down */ |
2376 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
1417 | *dx = -map1->tile_map[3]->width; |
2377 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
1418 | *dy = map1->tile_map[3]->height; |
2378 | |
|
|
2379 | } |
1419 | } |
2380 | else |
1420 | else |
2381 | { /* not "adjacent" enough */ |
|
|
2382 | return 0; |
1421 | return 0; |
2383 | } |
|
|
2384 | |
1422 | |
2385 | return 1; |
1423 | return 1; |
|
|
1424 | } |
|
|
1425 | |
|
|
1426 | maptile * |
|
|
1427 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1428 | { |
|
|
1429 | maptile *map = xy_find (x, y); |
|
|
1430 | |
|
|
1431 | if (map) |
|
|
1432 | map->load_sync (); |
|
|
1433 | |
|
|
1434 | return map; |
|
|
1435 | } |
|
|
1436 | |
|
|
1437 | maptile * |
|
|
1438 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1439 | { |
|
|
1440 | return m->xy_load (*x, *y); |
2386 | } |
1441 | } |
2387 | |
1442 | |
2388 | /* From map.c |
1443 | /* From map.c |
2389 | * This is used by get_player to determine where the other |
1444 | * This is used by get_player to determine where the other |
2390 | * creature is. get_rangevector takes into account map tiling, |
1445 | * creature is. get_rangevector takes into account map tiling, |
2391 | * so you just can not look the the map coordinates and get the |
1446 | * so you just can not look the the map coordinates and get the |
2392 | * righte value. distance_x/y are distance away, which |
1447 | * righte value. distance_x/y are distance away, which |
2393 | * can be negativbe. direction is the crossfire direction scheme |
1448 | * can be negative. direction is the crossfire direction scheme |
2394 | * that the creature should head. part is the part of the |
1449 | * that the creature should head. part is the part of the |
2395 | * monster that is closest. |
1450 | * monster that is closest. |
2396 | * |
1451 | * |
2397 | * get_rangevector looks at op1 and op2, and fills in the |
1452 | * get_rangevector looks at op1 and op2, and fills in the |
2398 | * structure for op1 to get to op2. |
1453 | * structure for op1 to get to op2. |
… | |
… | |
2403 | * be unexpected |
1458 | * be unexpected |
2404 | * |
1459 | * |
2405 | * currently, the only flag supported (0x1) is don't translate for |
1460 | * currently, the only flag supported (0x1) is don't translate for |
2406 | * closest body part of 'op1' |
1461 | * closest body part of 'op1' |
2407 | */ |
1462 | */ |
2408 | |
|
|
2409 | void |
1463 | void |
2410 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1464 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
2411 | { |
1465 | { |
2412 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1466 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
2413 | { |
1467 | { |
2414 | /* be conservative and fill in _some_ data */ |
1468 | /* be conservative and fill in _some_ data */ |
2415 | retval->distance = 100000; |
1469 | retval->distance = 10000; |
2416 | retval->distance_x = 32767; |
1470 | retval->distance_x = 10000; |
2417 | retval->distance_y = 32767; |
1471 | retval->distance_y = 10000; |
2418 | retval->direction = 0; |
1472 | retval->direction = 0; |
2419 | retval->part = 0; |
1473 | retval->part = 0; |
2420 | } |
1474 | } |
2421 | else |
1475 | else |
2422 | { |
1476 | { |
… | |
… | |
2427 | |
1481 | |
2428 | best = op1; |
1482 | best = op1; |
2429 | /* If this is multipart, find the closest part now */ |
1483 | /* If this is multipart, find the closest part now */ |
2430 | if (!(flags & 0x1) && op1->more) |
1484 | if (!(flags & 0x1) && op1->more) |
2431 | { |
1485 | { |
2432 | object *tmp; |
|
|
2433 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1486 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2434 | |
1487 | |
2435 | /* we just take the offset of the piece to head to figure |
1488 | /* we just take the offset of the piece to head to figure |
2436 | * distance instead of doing all that work above again |
1489 | * distance instead of doing all that work above again |
2437 | * since the distance fields we set above are positive in the |
1490 | * since the distance fields we set above are positive in the |
2438 | * same axis as is used for multipart objects, the simply arithmetic |
1491 | * same axis as is used for multipart objects, the simply arithmetic |
2439 | * below works. |
1492 | * below works. |
2440 | */ |
1493 | */ |
2441 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1494 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
2442 | { |
1495 | { |
2443 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1496 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2444 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1497 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2445 | if (tmpi < best_distance) |
1498 | if (tmpi < best_distance) |
2446 | { |
1499 | { |
2447 | best_distance = tmpi; |
1500 | best_distance = tmpi; |
2448 | best = tmp; |
1501 | best = tmp; |
2449 | } |
1502 | } |
2450 | } |
1503 | } |
|
|
1504 | |
2451 | if (best != op1) |
1505 | if (best != op1) |
2452 | { |
1506 | { |
2453 | retval->distance_x += op1->x - best->x; |
1507 | retval->distance_x += op1->x - best->x; |
2454 | retval->distance_y += op1->y - best->y; |
1508 | retval->distance_y += op1->y - best->y; |
2455 | } |
1509 | } |
2456 | } |
1510 | } |
|
|
1511 | |
2457 | retval->part = best; |
1512 | retval->part = best; |
2458 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1513 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
2459 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1514 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2460 | } |
1515 | } |
2461 | } |
1516 | } |
2462 | |
1517 | |
2463 | /* this is basically the same as get_rangevector above, but instead of |
1518 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
2468 | * flags has no meaning for this function at this time - I kept it in to |
1523 | * flags has no meaning for this function at this time - I kept it in to |
2469 | * be more consistant with the above function and also in case they are needed |
1524 | * be more consistant with the above function and also in case they are needed |
2470 | * for something in the future. Also, since no object is pasted, the best |
1525 | * for something in the future. Also, since no object is pasted, the best |
2471 | * field of the rv_vector is set to NULL. |
1526 | * field of the rv_vector is set to NULL. |
2472 | */ |
1527 | */ |
2473 | |
|
|
2474 | void |
1528 | void |
2475 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1529 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
2476 | { |
1530 | { |
2477 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1531 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
2478 | { |
1532 | { |
2479 | /* be conservative and fill in _some_ data */ |
1533 | /* be conservative and fill in _some_ data */ |
2480 | retval->distance = 100000; |
1534 | retval->distance = 100000; |
… | |
… | |
2487 | { |
1541 | { |
2488 | retval->distance_x += op2->x - x; |
1542 | retval->distance_x += op2->x - x; |
2489 | retval->distance_y += op2->y - y; |
1543 | retval->distance_y += op2->y - y; |
2490 | |
1544 | |
2491 | retval->part = NULL; |
1545 | retval->part = NULL; |
2492 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1546 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
2493 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1547 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2494 | } |
1548 | } |
2495 | } |
1549 | } |
2496 | |
1550 | |
2497 | /* Returns true of op1 and op2 are effectively on the same map |
1551 | /* Returns true of op1 and op2 are effectively on the same map |
2498 | * (as related to map tiling). Note that this looks for a path from |
1552 | * (as related to map tiling). Note that this looks for a path from |
2499 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1553 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2500 | * to op1, this will still return false. |
1554 | * to op1, this will still return false. |
2501 | * Note we only look one map out to keep the processing simple |
1555 | * Note we only look one map out to keep the processing simple |
2502 | * and efficient. This could probably be a macro. |
1556 | * and efficient. This could probably be a macro. |
2503 | * MSW 2001-08-05 |
1557 | * MSW 2001-08-05 |
2504 | */ |
1558 | */ |
… | |
… | |
2507 | { |
1561 | { |
2508 | int dx, dy; |
1562 | int dx, dy; |
2509 | |
1563 | |
2510 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1564 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2511 | } |
1565 | } |
|
|
1566 | |
|
|
1567 | object * |
|
|
1568 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
1569 | { |
|
|
1570 | if (!op->flag [FLAG_REMOVED]) |
|
|
1571 | op->remove (); |
|
|
1572 | |
|
|
1573 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
1574 | } |
|
|
1575 | |
|
|
1576 | region * |
|
|
1577 | maptile::region (int x, int y) const |
|
|
1578 | { |
|
|
1579 | if (regions |
|
|
1580 | && regionmap |
|
|
1581 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1582 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1583 | return reg; |
|
|
1584 | |
|
|
1585 | if (default_region) |
|
|
1586 | return default_region; |
|
|
1587 | |
|
|
1588 | return ::region::default_region (); |
|
|
1589 | } |
|
|
1590 | |
|
|
1591 | /* picks a random object from a style map. |
|
|
1592 | * Redone by MSW so it should be faster and not use static |
|
|
1593 | * variables to generate tables. |
|
|
1594 | */ |
|
|
1595 | object * |
|
|
1596 | maptile::pick_random_object () const |
|
|
1597 | { |
|
|
1598 | /* while returning a null object will result in a crash, that |
|
|
1599 | * is actually preferable to an infinite loop. That is because |
|
|
1600 | * most servers will automatically restart in case of crash. |
|
|
1601 | * Change the logic on getting the random space - shouldn't make |
|
|
1602 | * any difference, but this seems clearer to me. |
|
|
1603 | */ |
|
|
1604 | for (int i = 1000; --i;) |
|
|
1605 | { |
|
|
1606 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1607 | |
|
|
1608 | // do not prefer big monsters just because they are big. |
|
|
1609 | if (pick && pick->head_ () == pick) |
|
|
1610 | return pick->head_ (); |
|
|
1611 | } |
|
|
1612 | |
|
|
1613 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1614 | return get_archetype ("blocked"); |
|
|
1615 | } |
|
|
1616 | |
|
|
1617 | void |
|
|
1618 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1619 | { |
|
|
1620 | if (!sound) |
|
|
1621 | return; |
|
|
1622 | |
|
|
1623 | for_all_players (pl) |
|
|
1624 | if (pl->ob->map == this) |
|
|
1625 | if (client *ns = pl->ns) |
|
|
1626 | { |
|
|
1627 | int dx = x - pl->ob->x; |
|
|
1628 | int dy = y - pl->ob->y; |
|
|
1629 | |
|
|
1630 | int distance = idistance (dx, dy); |
|
|
1631 | |
|
|
1632 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1633 | ns->play_sound (sound, dx, dy); |
|
|
1634 | } |
|
|
1635 | } |
|
|
1636 | |