… | |
… | |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | |
|
|
28 | #include "loader.h" |
27 | #include "loader.h" |
29 | |
|
|
30 | #include "path.h" |
28 | #include "path.h" |
31 | |
29 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
34 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
… | |
… | |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
262 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
263 | } |
261 | } |
264 | |
262 | |
|
|
263 | void |
|
|
264 | maptile::post_load_original () |
|
|
265 | { |
|
|
266 | if (!spaces) |
|
|
267 | return; |
|
|
268 | |
|
|
269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
270 | |
|
|
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
273 | INVOKE_OBJECT (RESET, tmp); |
|
|
274 | } |
|
|
275 | |
265 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
266 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
267 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
268 | * they are saved). |
279 | * they are saved). |
269 | */ |
280 | */ |
… | |
… | |
641 | case KW_sky: thawer.get (sky); break; |
652 | case KW_sky: thawer.get (sky); break; |
642 | |
653 | |
643 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_player: thawer.get (per_player); break; |
644 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_per_party: thawer.get (per_party); break; |
645 | case KW_no_reset: thawer.get (no_reset); break; |
656 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
657 | case KW_no_drop: thawer.get (no_drop); break; |
646 | |
658 | |
647 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
659 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
648 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
660 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
649 | |
661 | |
650 | // old names new names |
662 | // old names new names |
… | |
… | |
724 | MAP_OUT (swap_time); |
736 | MAP_OUT (swap_time); |
725 | MAP_OUT (reset_time); |
737 | MAP_OUT (reset_time); |
726 | MAP_OUT (reset_timeout); |
738 | MAP_OUT (reset_timeout); |
727 | MAP_OUT (fixed_resettime); |
739 | MAP_OUT (fixed_resettime); |
728 | MAP_OUT (no_reset); |
740 | MAP_OUT (no_reset); |
|
|
741 | MAP_OUT (no_drop); |
729 | MAP_OUT (difficulty); |
742 | MAP_OUT (difficulty); |
730 | |
743 | |
731 | if (default_region) MAP_OUT2 (region, default_region->name); |
744 | if (default_region) MAP_OUT2 (region, default_region->name); |
732 | |
745 | |
733 | if (shopitems) |
746 | if (shopitems) |
… | |
… | |
981 | |
994 | |
982 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
995 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
983 | { |
996 | { |
984 | total_exp += op->stats.exp; |
997 | total_exp += op->stats.exp; |
985 | |
998 | |
986 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
999 | if (archetype *at = op->other_arch) |
|
|
1000 | { |
987 | total_exp += at->stats.exp * 8; |
1001 | total_exp += at->stats.exp * 8; |
988 | |
|
|
989 | monster_cnt++; |
1002 | monster_cnt++; |
|
|
1003 | } |
|
|
1004 | |
|
|
1005 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1006 | { |
|
|
1007 | total_exp += op->stats.exp * 8; |
|
|
1008 | monster_cnt++; |
|
|
1009 | } |
990 | } |
1010 | } |
991 | } |
1011 | } |
992 | |
1012 | |
993 | avgexp = (double) total_exp / monster_cnt; |
1013 | avgexp = (double) total_exp / monster_cnt; |
994 | |
1014 | |
… | |
… | |
1033 | else |
1053 | else |
1034 | darkness = new_level; |
1054 | darkness = new_level; |
1035 | |
1055 | |
1036 | /* All clients need to get re-updated for the change */ |
1056 | /* All clients need to get re-updated for the change */ |
1037 | update_all_map_los (this); |
1057 | update_all_map_los (this); |
|
|
1058 | |
1038 | return 1; |
1059 | return 1; |
1039 | } |
1060 | } |
1040 | |
1061 | |
1041 | /* |
1062 | /* |
1042 | * This function updates various attributes about a specific space |
1063 | * This function updates various attributes about a specific space |
… | |
… | |
1045 | * through, etc) |
1066 | * through, etc) |
1046 | */ |
1067 | */ |
1047 | void |
1068 | void |
1048 | mapspace::update_ () |
1069 | mapspace::update_ () |
1049 | { |
1070 | { |
1050 | object *tmp, *last = 0; |
1071 | object *last = 0; |
1051 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1052 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1053 | |
1074 | |
1054 | //object *middle = 0; |
1075 | //object *middle = 0; |
1055 | //object *top = 0; |
1076 | //object *top = 0; |
… | |
… | |
1057 | // this seems to generate better code than using locals, above |
1078 | // this seems to generate better code than using locals, above |
1058 | object *&top = faces_obj[0] = 0; |
1079 | object *&top = faces_obj[0] = 0; |
1059 | object *&middle = faces_obj[1] = 0; |
1080 | object *&middle = faces_obj[1] = 0; |
1060 | object *&floor = faces_obj[2] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1061 | |
1082 | |
1062 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1063 | { |
1084 | { |
1064 | /* This could be made additive I guess (two lights better than |
1085 | /* This could be made additive I guess (two lights better than |
1065 | * one). But if so, it shouldn't be a simple additive - 2 |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
1066 | * light bulbs do not illuminate twice as far as once since |
1087 | * light bulbs do not illuminate twice as far as once since |
1067 | * it is a dissapation factor that is cubed. |
1088 | * it is a dissapation factor that is cubed. |
1068 | */ |
1089 | */ |
1069 | if (tmp->glow_radius > light) |
|
|
1070 | light = tmp->glow_radius; |
1090 | light = max (light, tmp->glow_radius); |
1071 | |
1091 | |
1072 | /* This call is needed in order to update objects the player |
1092 | /* This call is needed in order to update objects the player |
1073 | * is standing in that have animations (ie, grass, fire, etc). |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1074 | * However, it also causes the look window to be re-drawn |
1094 | * However, it also causes the look window to be re-drawn |
1075 | * 3 times each time the player moves, because many of the |
1095 | * 3 times each time the player moves, because many of the |
… | |
… | |
1094 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1114 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1095 | { |
1115 | { |
1096 | middle = tmp; |
1116 | middle = tmp; |
1097 | anywhere = 1; |
1117 | anywhere = 1; |
1098 | } |
1118 | } |
|
|
1119 | |
1099 | /* Find the highest visible face around. If equal |
1120 | /* Find the highest visible face around. If equal |
1100 | * visibilities, we still want the one nearer to the |
1121 | * visibilities, we still want the one nearer to the |
1101 | * top |
1122 | * top |
1102 | */ |
1123 | */ |
1103 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1124 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1116 | move_off |= tmp->move_off; |
1137 | move_off |= tmp->move_off; |
1117 | move_allow |= tmp->move_allow; |
1138 | move_allow |= tmp->move_allow; |
1118 | |
1139 | |
1119 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1140 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1120 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1141 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1121 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
|
|
1122 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1142 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1123 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1143 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1124 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1144 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1125 | } |
1145 | } |
1126 | |
1146 | |
… | |
… | |
1152 | * 1) top face is set, need middle to be set. |
1172 | * 1) top face is set, need middle to be set. |
1153 | * 2) middle is set, need to set top. |
1173 | * 2) middle is set, need to set top. |
1154 | * 3) neither middle or top is set - need to set both. |
1174 | * 3) neither middle or top is set - need to set both. |
1155 | */ |
1175 | */ |
1156 | |
1176 | |
1157 | for (tmp = last; tmp; tmp = tmp->below) |
1177 | for (object *tmp = last; tmp; tmp = tmp->below) |
1158 | { |
1178 | { |
1159 | /* Once we get to a floor, stop, since we already have a floor object */ |
1179 | /* Once we get to a floor, stop, since we already have a floor object */ |
1160 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1180 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1161 | break; |
1181 | break; |
1162 | |
1182 | |
… | |
… | |
1565 | } |
1585 | } |
1566 | |
1586 | |
1567 | object * |
1587 | object * |
1568 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1588 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1569 | { |
1589 | { |
1570 | if (!op->flag [FLAG_REMOVED]) |
|
|
1571 | op->remove (); |
|
|
1572 | |
|
|
1573 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1590 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1574 | } |
1591 | } |
1575 | |
1592 | |
1576 | region * |
1593 | region * |
1577 | maptile::region (int x, int y) const |
1594 | maptile::region (int x, int y) const |
… | |
… | |
1587 | |
1604 | |
1588 | return ::region::default_region (); |
1605 | return ::region::default_region (); |
1589 | } |
1606 | } |
1590 | |
1607 | |
1591 | /* picks a random object from a style map. |
1608 | /* picks a random object from a style map. |
1592 | * Redone by MSW so it should be faster and not use static |
|
|
1593 | * variables to generate tables. |
|
|
1594 | */ |
1609 | */ |
1595 | object * |
1610 | object * |
1596 | maptile::pick_random_object () const |
1611 | maptile::pick_random_object (rand_gen &gen) const |
1597 | { |
1612 | { |
1598 | /* while returning a null object will result in a crash, that |
1613 | /* while returning a null object will result in a crash, that |
1599 | * is actually preferable to an infinite loop. That is because |
1614 | * is actually preferable to an infinite loop. That is because |
1600 | * most servers will automatically restart in case of crash. |
1615 | * most servers will automatically restart in case of crash. |
1601 | * Change the logic on getting the random space - shouldn't make |
1616 | * Change the logic on getting the random space - shouldn't make |
1602 | * any difference, but this seems clearer to me. |
1617 | * any difference, but this seems clearer to me. |
1603 | */ |
1618 | */ |
1604 | for (int i = 1000; --i;) |
1619 | for (int i = 1000; --i;) |
1605 | { |
1620 | { |
1606 | object *pick = at (rndm (width), rndm (height)).bot; |
1621 | object *pick = at (gen (width), gen (height)).bot; |
1607 | |
1622 | |
1608 | // do not prefer big monsters just because they are big. |
1623 | // do not prefer big monsters just because they are big. |
1609 | if (pick && pick->head_ () == pick) |
1624 | if (pick && pick->is_head ()) |
1610 | return pick->head_ (); |
1625 | return pick->head_ (); |
1611 | } |
1626 | } |
1612 | |
1627 | |
1613 | // instead of crashing in the unlikely(?) case, try to return *something* |
1628 | // instead of crashing in the unlikely(?) case, try to return *something* |
1614 | return get_archetype ("blocked"); |
1629 | return archetype::find ("bug"); |
1615 | } |
1630 | } |
1616 | |
1631 | |
1617 | void |
1632 | void |
1618 | maptile::play_sound (faceidx sound, int x, int y) const |
1633 | maptile::play_sound (faceidx sound, int x, int y) const |
1619 | { |
1634 | { |