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24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "loader.h" |
27 | #include "loader.h" |
28 | #include "path.h" |
28 | #include "path.h" |
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29 | |
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30 | sint8 maptile::outdoor_darkness; |
29 | |
31 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
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712 | |
714 | |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
714 | unique = 1; |
716 | unique = 1; |
715 | |
717 | |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | { |
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718 | op->destroy_inv (false); |
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719 | op->destroy (); |
719 | op->destroy (); |
720 | } |
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721 | |
720 | |
722 | op = above; |
721 | op = above; |
723 | } |
722 | } |
724 | } |
723 | } |
725 | } |
724 | } |
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813 | |
812 | |
814 | op->flag [FLAG_REMOVED] = true; |
813 | op->flag [FLAG_REMOVED] = true; |
815 | |
814 | |
816 | object *head = op->head_ (); |
815 | object *head = op->head_ (); |
817 | if (op == head) |
816 | if (op == head) |
818 | { |
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819 | op->destroy_inv (false); |
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820 | op->destroy (); |
817 | op->destroy (); |
821 | } |
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822 | else if (head->map != op->map) |
818 | else if (head->map != op->map) |
823 | { |
819 | { |
824 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | head->destroy (); |
821 | head->destroy (); |
826 | } |
822 | } |
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969 | /* |
965 | /* |
970 | * This routine is supposed to find out the difficulty of the map. |
966 | * This routine is supposed to find out the difficulty of the map. |
971 | * difficulty does not have a lot to do with character level, |
967 | * difficulty does not have a lot to do with character level, |
972 | * but does have a lot to do with treasure on the map. |
968 | * but does have a lot to do with treasure on the map. |
973 | * |
969 | * |
974 | * Difficulty can now be set by the map creature. If the value stored |
970 | * Difficulty can now be set by the map creator. If the value stored |
975 | * in the map is zero, then use this routine. Maps should really |
971 | * in the map is zero, then use this routine. Maps should really |
976 | * have a difficulty set than using this function - human calculation |
972 | * have a difficulty set rather than using this function - human calculation |
977 | * is much better than this functions guesswork. |
973 | * is much better than this function's guesswork. |
978 | */ |
974 | */ |
979 | int |
975 | int |
980 | maptile::estimate_difficulty () const |
976 | maptile::estimate_difficulty () const |
981 | { |
977 | { |
982 | long monster_cnt = 0; |
978 | long monster_cnt = 0; |
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1027 | * postive values make it darker, negative make it brighter |
1023 | * postive values make it darker, negative make it brighter |
1028 | */ |
1024 | */ |
1029 | int |
1025 | int |
1030 | maptile::change_map_light (int change) |
1026 | maptile::change_map_light (int change) |
1031 | { |
1027 | { |
1032 | int new_level = darkness + change; |
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1033 | |
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1034 | /* Nothing to do */ |
1028 | /* Nothing to do */ |
1035 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1029 | if (!change) |
1036 | return 0; |
1030 | return 0; |
1037 | |
1031 | |
1038 | /* inform all players on the map */ |
1032 | /* inform all players on the map */ |
1039 | if (change > 0) |
1033 | if (change > 0) |
1040 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1041 | else |
1035 | else |
1042 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1043 | |
1037 | |
1044 | /* Do extra checking. since darkness is a unsigned value, |
1038 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1045 | * we need to be extra careful about negative values. |
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1046 | * In general, the checks below are only needed if change |
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1047 | * is not +/-1 |
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1048 | */ |
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1049 | if (new_level < 0) |
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1050 | darkness = 0; |
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1051 | else if (new_level >= MAX_DARKNESS) |
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1052 | darkness = MAX_DARKNESS; |
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1053 | else |
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1054 | darkness = new_level; |
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1055 | |
1039 | |
1056 | /* All clients need to get re-updated for the change */ |
1040 | /* All clients need to get re-updated for the change */ |
1057 | update_all_map_los (this); |
1041 | update_all_map_los (this); |
1058 | |
1042 | |
1059 | return 1; |
1043 | return 1; |
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1067 | */ |
1051 | */ |
1068 | void |
1052 | void |
1069 | mapspace::update_ () |
1053 | mapspace::update_ () |
1070 | { |
1054 | { |
1071 | object *last = 0; |
1055 | object *last = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1056 | uint8 flags = P_UPTODATE, anywhere = 0; |
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1057 | sint8 light = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1058 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1074 | |
1059 | |
1075 | //object *middle = 0; |
1060 | //object *middle = 0; |
1076 | //object *top = 0; |
1061 | //object *top = 0; |
1077 | //object *floor = 0; |
1062 | //object *floor = 0; |
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1080 | object *&middle = faces_obj[1] = 0; |
1065 | object *&middle = faces_obj[1] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1066 | object *&floor = faces_obj[2] = 0; |
1082 | |
1067 | |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1068 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | { |
1069 | { |
1085 | /* This could be made additive I guess (two lights better than |
1070 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
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1087 | * light bulbs do not illuminate twice as far as once since |
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1088 | * it is a dissapation factor that is cubed. |
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1089 | */ |
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1090 | light = max (light, tmp->glow_radius); |
1071 | light += tmp->glow_radius; |
1091 | |
1072 | |
1092 | /* This call is needed in order to update objects the player |
1073 | /* This call is needed in order to update objects the player |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * However, it also causes the look window to be re-drawn |
1075 | * However, it also causes the look window to be re-drawn |
1095 | * 3 times each time the player moves, because many of the |
1076 | * 3 times each time the player moves, because many of the |
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… | |
1137 | move_off |= tmp->move_off; |
1118 | move_off |= tmp->move_off; |
1138 | move_allow |= tmp->move_allow; |
1119 | move_allow |= tmp->move_allow; |
1139 | |
1120 | |
1140 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1121 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1141 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1122 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
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1123 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1142 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1124 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1143 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1125 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1144 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1126 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1145 | } |
1127 | } |
1146 | |
1128 | |
1147 | this->light = light; |
1129 | this->light = min (light, MAX_LIGHT_RADIUS); |
1148 | this->flags_ = flags; |
1130 | this->flags_ = flags; |
1149 | this->move_block = move_block & ~move_allow; |
1131 | this->move_block = move_block & ~move_allow; |
1150 | this->move_on = move_on; |
1132 | this->move_on = move_on; |
1151 | this->move_off = move_off; |
1133 | this->move_off = move_off; |
1152 | this->move_slow = move_slow; |
1134 | this->move_slow = move_slow; |
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1633 | maptile::play_sound (faceidx sound, int x, int y) const |
1615 | maptile::play_sound (faceidx sound, int x, int y) const |
1634 | { |
1616 | { |
1635 | if (!sound) |
1617 | if (!sound) |
1636 | return; |
1618 | return; |
1637 | |
1619 | |
1638 | for_all_players (pl) |
1620 | for_all_players_on_map (pl, this) |
1639 | if (pl->ob->map == this) |
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1640 | if (client *ns = pl->ns) |
1621 | if (client *ns = pl->ns) |
1641 | { |
1622 | { |
1642 | int dx = x - pl->ob->x; |
1623 | int dx = x - pl->ob->x; |
1643 | int dy = y - pl->ob->y; |
1624 | int dy = y - pl->ob->y; |
1644 | |
1625 | |
1645 | int distance = idistance (dx, dy); |
1626 | int distance = idistance (dx, dy); |
1646 | |
1627 | |
1647 | if (distance <= MAX_SOUND_DISTANCE) |
1628 | if (distance <= MAX_SOUND_DISTANCE) |
1648 | ns->play_sound (sound, dx, dy); |
1629 | ns->play_sound (sound, dx, dy); |
1649 | } |
1630 | } |
1650 | } |
1631 | } |
1651 | |
1632 | |