… | |
… | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "loader.h" |
27 | #include "loader.h" |
28 | #include "path.h" |
28 | #include "path.h" |
|
|
29 | |
|
|
30 | sint8 maptile::outdoor_darkness; |
29 | |
31 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
712 | |
714 | |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
714 | unique = 1; |
716 | unique = 1; |
715 | |
717 | |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | { |
|
|
718 | op->destroy_inv (false); |
|
|
719 | op->destroy (); |
719 | op->destroy (); |
720 | } |
|
|
721 | |
720 | |
722 | op = above; |
721 | op = above; |
723 | } |
722 | } |
724 | } |
723 | } |
725 | } |
724 | } |
… | |
… | |
813 | |
812 | |
814 | op->flag [FLAG_REMOVED] = true; |
813 | op->flag [FLAG_REMOVED] = true; |
815 | |
814 | |
816 | object *head = op->head_ (); |
815 | object *head = op->head_ (); |
817 | if (op == head) |
816 | if (op == head) |
818 | { |
|
|
819 | op->destroy_inv (false); |
|
|
820 | op->destroy (); |
817 | op->destroy (); |
821 | } |
|
|
822 | else if (head->map != op->map) |
818 | else if (head->map != op->map) |
823 | { |
819 | { |
824 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | head->destroy (); |
821 | head->destroy (); |
826 | } |
822 | } |
… | |
… | |
941 | op->destroy (); |
937 | op->destroy (); |
942 | } |
938 | } |
943 | } |
939 | } |
944 | |
940 | |
945 | /* |
941 | /* |
946 | * Updates every button on the map (by calling update_button() for them). |
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|
947 | */ |
|
|
948 | void |
|
|
949 | maptile::update_buttons () |
|
|
950 | { |
|
|
951 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
952 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
953 | { |
|
|
954 | if (!ol->ob) |
|
|
955 | { |
|
|
956 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
957 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
958 | continue; |
|
|
959 | } |
|
|
960 | |
|
|
961 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
962 | { |
|
|
963 | update_button (ol->ob); |
|
|
964 | break; |
|
|
965 | } |
|
|
966 | } |
|
|
967 | } |
|
|
968 | |
|
|
969 | /* |
|
|
970 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
971 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
972 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
973 | * |
945 | * |
974 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
975 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
976 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
977 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
978 | */ |
950 | */ |
979 | int |
951 | int |
980 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
981 | { |
953 | { |
982 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
1027 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1028 | */ |
1000 | */ |
1029 | int |
1001 | int |
1030 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
1031 | { |
1003 | { |
1032 | int new_level = darkness + change; |
|
|
1033 | |
|
|
1034 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1035 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1036 | return 0; |
1006 | return 0; |
1037 | |
1007 | |
1038 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1039 | if (change > 0) |
1009 | if (change > 0) |
1040 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1041 | else |
1011 | else |
1042 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1043 | |
1013 | |
1044 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1045 | * we need to be extra careful about negative values. |
|
|
1046 | * In general, the checks below are only needed if change |
|
|
1047 | * is not +/-1 |
|
|
1048 | */ |
|
|
1049 | if (new_level < 0) |
|
|
1050 | darkness = 0; |
|
|
1051 | else if (new_level >= MAX_DARKNESS) |
|
|
1052 | darkness = MAX_DARKNESS; |
|
|
1053 | else |
|
|
1054 | darkness = new_level; |
|
|
1055 | |
1015 | |
1056 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1057 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
1058 | |
1018 | |
1059 | return 1; |
1019 | return 1; |
… | |
… | |
1067 | */ |
1027 | */ |
1068 | void |
1028 | void |
1069 | mapspace::update_ () |
1029 | mapspace::update_ () |
1070 | { |
1030 | { |
1071 | object *last = 0; |
1031 | object *last = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1033 | sint8 light = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1074 | |
1035 | |
1075 | //object *middle = 0; |
1036 | //object *middle = 0; |
1076 | //object *top = 0; |
1037 | //object *top = 0; |
1077 | //object *floor = 0; |
1038 | //object *floor = 0; |
… | |
… | |
1080 | object *&middle = faces_obj[1] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1082 | |
1043 | |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | { |
1045 | { |
1085 | /* This could be made additive I guess (two lights better than |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1087 | * light bulbs do not illuminate twice as far as once since |
|
|
1088 | * it is a dissapation factor that is cubed. |
|
|
1089 | */ |
|
|
1090 | light = max (light, tmp->glow_radius); |
1047 | light += tmp->glow_radius; |
1091 | |
1048 | |
1092 | /* This call is needed in order to update objects the player |
1049 | /* This call is needed in order to update objects the player |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * However, it also causes the look window to be re-drawn |
1051 | * However, it also causes the look window to be re-drawn |
1095 | * 3 times each time the player moves, because many of the |
1052 | * 3 times each time the player moves, because many of the |
… | |
… | |
1137 | move_off |= tmp->move_off; |
1094 | move_off |= tmp->move_off; |
1138 | move_allow |= tmp->move_allow; |
1095 | move_allow |= tmp->move_allow; |
1139 | |
1096 | |
1140 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1097 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1141 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1098 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
|
|
1099 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1142 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1143 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1144 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1145 | } |
1103 | } |
1146 | |
1104 | |
1147 | this->light = light; |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1148 | this->flags_ = flags; |
1106 | this->flags_ = flags; |
1149 | this->move_block = move_block & ~move_allow; |
1107 | this->move_block = move_block & ~move_allow; |
1150 | this->move_on = move_on; |
1108 | this->move_on = move_on; |
1151 | this->move_off = move_off; |
1109 | this->move_off = move_off; |
1152 | this->move_slow = move_slow; |
1110 | this->move_slow = move_slow; |
… | |
… | |
1234 | vol += op->volume (); |
1192 | vol += op->volume (); |
1235 | |
1193 | |
1236 | return vol; |
1194 | return vol; |
1237 | } |
1195 | } |
1238 | |
1196 | |
1239 | bool |
1197 | maptile * |
1240 | maptile::tile_available (int dir, bool load) |
1198 | maptile::tile_available (int dir, bool load) |
1241 | { |
1199 | { |
1242 | if (!tile_path[dir]) |
1200 | if (tile_path[dir]) |
1243 | return 0; |
1201 | { |
1244 | |
|
|
1245 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1246 | return 1; |
1203 | return tile_map[dir]; |
1247 | |
1204 | |
1248 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1249 | return 1; |
1206 | return tile_map[dir]; |
|
|
1207 | } |
1250 | |
1208 | |
1251 | return 0; |
1209 | return 0; |
1252 | } |
1210 | } |
1253 | |
1211 | |
1254 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1633 | maptile::play_sound (faceidx sound, int x, int y) const |
1591 | maptile::play_sound (faceidx sound, int x, int y) const |
1634 | { |
1592 | { |
1635 | if (!sound) |
1593 | if (!sound) |
1636 | return; |
1594 | return; |
1637 | |
1595 | |
|
|
1596 | for_all_players_on_map (pl, this) |
|
|
1597 | if (client *ns = pl->ns) |
|
|
1598 | { |
|
|
1599 | int dx = x - pl->ob->x; |
|
|
1600 | int dy = y - pl->ob->y; |
|
|
1601 | |
|
|
1602 | int distance = idistance (dx, dy); |
|
|
1603 | |
|
|
1604 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1605 | ns->play_sound (sound, dx, dy); |
|
|
1606 | } |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | void |
|
|
1610 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1611 | { |
1638 | for_all_players (pl) |
1612 | for_all_players (pl) |
1639 | if (pl->ob->map == this) |
|
|
1640 | if (client *ns = pl->ns) |
1613 | if (client *ns = pl->ns) |
1641 | { |
1614 | { |
1642 | int dx = x - pl->ob->x; |
1615 | int dx = x - pl->ob->x; |
1643 | int dy = y - pl->ob->y; |
1616 | int dy = y - pl->ob->y; |
1644 | |
1617 | |
1645 | int distance = idistance (dx, dy); |
1618 | int distance = idistance (dx, dy); |
1646 | |
1619 | |
1647 | if (distance <= MAX_SOUND_DISTANCE) |
1620 | if (distance <= MAX_SOUND_DISTANCE) |
1648 | ns->play_sound (sound, dx, dy); |
1621 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1649 | } |
1622 | } |
1650 | } |
1623 | } |
1651 | |
1624 | |
|
|
1625 | static void |
|
|
1626 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1627 | { |
|
|
1628 | // clip to map to the left |
|
|
1629 | if (x0 < 0) |
|
|
1630 | { |
|
|
1631 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1632 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1633 | |
|
|
1634 | if (x1 < 0) // entirely to the left |
|
|
1635 | return; |
|
|
1636 | |
|
|
1637 | x0 = 0; |
|
|
1638 | } |
|
|
1639 | |
|
|
1640 | // clip to map to the right |
|
|
1641 | if (x1 > m->width) |
|
|
1642 | { |
|
|
1643 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1644 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1645 | |
|
|
1646 | if (x0 > m->width) // entirely to the right |
|
|
1647 | return; |
|
|
1648 | |
|
|
1649 | x1 = m->width; |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // clip to map above |
|
|
1653 | if (y0 < 0) |
|
|
1654 | { |
|
|
1655 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1656 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1657 | |
|
|
1658 | if (y1 < 0) // entirely above |
|
|
1659 | return; |
|
|
1660 | |
|
|
1661 | y0 = 0; |
|
|
1662 | } |
|
|
1663 | |
|
|
1664 | // clip to map below |
|
|
1665 | if (y1 > m->height) |
|
|
1666 | { |
|
|
1667 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1668 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1669 | |
|
|
1670 | if (y0 > m->height) // entirely below |
|
|
1671 | return; |
|
|
1672 | |
|
|
1673 | y1 = m->height; |
|
|
1674 | } |
|
|
1675 | |
|
|
1676 | // if we get here, the rect is within the current map |
|
|
1677 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1678 | |
|
|
1679 | r->m = m; |
|
|
1680 | r->x0 = x0; |
|
|
1681 | r->y0 = y0; |
|
|
1682 | r->x1 = x1; |
|
|
1683 | r->y1 = y1; |
|
|
1684 | r->dx = dx; |
|
|
1685 | r->dy = dy; |
|
|
1686 | } |
|
|
1687 | |
|
|
1688 | maprect * |
|
|
1689 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1690 | { |
|
|
1691 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1692 | buf.clear (); |
|
|
1693 | |
|
|
1694 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1695 | |
|
|
1696 | // add end marker |
|
|
1697 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1698 | r->m = 0; |
|
|
1699 | |
|
|
1700 | return (maprect *)buf.linearise (); |
|
|
1701 | } |
|
|
1702 | |