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24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "loader.h" |
27 | #include "loader.h" |
28 | #include "path.h" |
28 | #include "path.h" |
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29 | |
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|
30 | sint8 maptile::outdoor_darkness; |
29 | |
31 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
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… | |
935 | op->destroy (); |
937 | op->destroy (); |
936 | } |
938 | } |
937 | } |
939 | } |
938 | |
940 | |
939 | /* |
941 | /* |
940 | * Updates every button on the map (by calling update_button() for them). |
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941 | */ |
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942 | void |
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943 | maptile::update_buttons () |
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944 | { |
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945 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
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946 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
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947 | { |
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948 | if (!ol->ob) |
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949 | { |
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950 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
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951 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
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952 | continue; |
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953 | } |
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954 | |
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955 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
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956 | { |
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957 | update_button (ol->ob); |
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958 | break; |
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959 | } |
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960 | } |
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961 | } |
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962 | |
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963 | /* |
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|
964 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
965 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
966 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
967 | * |
945 | * |
968 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
969 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
970 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
971 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
972 | */ |
950 | */ |
973 | int |
951 | int |
974 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
975 | { |
953 | { |
976 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
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1021 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1022 | */ |
1000 | */ |
1023 | int |
1001 | int |
1024 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
1025 | { |
1003 | { |
1026 | int new_level = darkness + change; |
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1027 | |
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1028 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1029 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1030 | return 0; |
1006 | return 0; |
1031 | |
1007 | |
1032 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1033 | if (change > 0) |
1009 | if (change > 0) |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1035 | else |
1011 | else |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1037 | |
1013 | |
1038 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1039 | * we need to be extra careful about negative values. |
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|
1040 | * In general, the checks below are only needed if change |
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1041 | * is not +/-1 |
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1042 | */ |
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1043 | if (new_level < 0) |
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1044 | darkness = 0; |
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1045 | else if (new_level >= MAX_DARKNESS) |
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1046 | darkness = MAX_DARKNESS; |
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1047 | else |
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1048 | darkness = new_level; |
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1049 | |
1015 | |
1050 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1051 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
1052 | |
1018 | |
1053 | return 1; |
1019 | return 1; |
… | |
… | |
1226 | vol += op->volume (); |
1192 | vol += op->volume (); |
1227 | |
1193 | |
1228 | return vol; |
1194 | return vol; |
1229 | } |
1195 | } |
1230 | |
1196 | |
1231 | bool |
1197 | maptile * |
1232 | maptile::tile_available (int dir, bool load) |
1198 | maptile::tile_available (int dir, bool load) |
1233 | { |
1199 | { |
1234 | if (!tile_path[dir]) |
1200 | if (tile_path[dir]) |
1235 | return 0; |
1201 | { |
1236 | |
|
|
1237 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1238 | return 1; |
1203 | return tile_map[dir]; |
1239 | |
1204 | |
1240 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1241 | return 1; |
1206 | return tile_map[dir]; |
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|
1207 | } |
1242 | |
1208 | |
1243 | return 0; |
1209 | return 0; |
1244 | } |
1210 | } |
1245 | |
1211 | |
1246 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1638 | if (distance <= MAX_SOUND_DISTANCE) |
1604 | if (distance <= MAX_SOUND_DISTANCE) |
1639 | ns->play_sound (sound, dx, dy); |
1605 | ns->play_sound (sound, dx, dy); |
1640 | } |
1606 | } |
1641 | } |
1607 | } |
1642 | |
1608 | |
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1609 | void |
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1610 | maptile::say_msg (const char *msg, int x, int y) const |
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1611 | { |
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1612 | for_all_players (pl) |
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1613 | if (client *ns = pl->ns) |
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1614 | { |
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1615 | int dx = x - pl->ob->x; |
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1616 | int dy = y - pl->ob->y; |
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1617 | |
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1618 | int distance = idistance (dx, dy); |
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1619 | |
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1620 | if (distance <= MAX_SOUND_DISTANCE) |
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1621 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
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1622 | } |
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1623 | } |
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1624 | |
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|
1625 | static void |
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1626 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
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1627 | { |
|
|
1628 | // clip to map to the left |
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1629 | if (x0 < 0) |
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|
1630 | { |
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1631 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
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1632 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
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1633 | |
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1634 | if (x1 < 0) // entirely to the left |
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|
1635 | return; |
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1636 | |
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1637 | x0 = 0; |
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|
1638 | } |
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1639 | |
|
|
1640 | // clip to map to the right |
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|
1641 | if (x1 > m->width) |
|
|
1642 | { |
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|
1643 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
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1644 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
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1645 | |
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|
1646 | if (x0 > m->width) // entirely to the right |
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|
1647 | return; |
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1648 | |
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|
1649 | x1 = m->width; |
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|
1650 | } |
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|
1651 | |
|
|
1652 | // clip to map above |
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|
1653 | if (y0 < 0) |
|
|
1654 | { |
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|
1655 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
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1656 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
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1657 | |
|
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1658 | if (y1 < 0) // entirely above |
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|
1659 | return; |
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|
1660 | |
|
|
1661 | y0 = 0; |
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|
1662 | } |
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|
1663 | |
|
|
1664 | // clip to map below |
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|
1665 | if (y1 > m->height) |
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|
1666 | { |
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|
1667 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
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1668 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
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1669 | |
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1670 | if (y0 > m->height) // entirely below |
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|
1671 | return; |
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1672 | |
|
|
1673 | y1 = m->height; |
|
|
1674 | } |
|
|
1675 | |
|
|
1676 | // if we get here, the rect is within the current map |
|
|
1677 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
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|
1678 | |
|
|
1679 | r->m = m; |
|
|
1680 | r->x0 = x0; |
|
|
1681 | r->y0 = y0; |
|
|
1682 | r->x1 = x1; |
|
|
1683 | r->y1 = y1; |
|
|
1684 | r->dx = dx; |
|
|
1685 | r->dy = dy; |
|
|
1686 | } |
|
|
1687 | |
|
|
1688 | maprect * |
|
|
1689 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1690 | { |
|
|
1691 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1692 | buf.clear (); |
|
|
1693 | |
|
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1694 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
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1695 | |
|
|
1696 | // add end marker |
|
|
1697 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1698 | r->m = 0; |
|
|
1699 | |
|
|
1700 | return (maprect *)buf.linearise (); |
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|
1701 | } |
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|
1702 | |