1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
175 | */ |
108 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
110 | return 0; |
178 | |
111 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
112 | ob = ob->head_ (); |
181 | |
113 | |
182 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
147 | else |
216 | { |
148 | { |
217 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
151 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
153 | * hidden dm |
222 | */ |
154 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
156 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
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159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
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162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
163 | return 1; |
228 | } |
164 | } |
229 | |
165 | |
230 | } |
166 | } |
231 | return 0; |
167 | return 0; |
… | |
… | |
273 | |
209 | |
274 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
276 | } |
212 | } |
277 | |
213 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
215 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
217 | |
282 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
344 | } |
280 | } |
345 | |
281 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
282 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
283 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
284 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
285 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
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351 | */ |
286 | */ |
352 | void |
287 | void |
353 | maptile::link_multipart_objects () |
288 | maptile::link_multipart_objects () |
354 | { |
289 | { |
355 | if (!spaces) |
290 | if (!spaces) |
356 | return; |
291 | return; |
357 | |
292 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
360 | { |
297 | { |
361 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
362 | if (!tmp->head && !tmp->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
363 | { |
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364 | /* If there is nothing more to this object, this for loop |
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365 | * won't do anything. |
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366 | */ |
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367 | archetype *at; |
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368 | object *last, *op; |
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369 | for (at = tmp->arch->more, last = tmp; |
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370 | at; |
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371 | at = at->more, last = op) |
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372 | { |
300 | { |
373 | op = arch_to_object (at); |
301 | op->remove (); |
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302 | op->expand_tail (); |
374 | |
303 | |
375 | /* update x,y coordinates */ |
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
376 | op->x += tmp->x; |
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
377 | op->y += tmp->y; |
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
378 | op->head = tmp; |
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379 | op->map = this; |
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380 | last->more = op; |
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381 | op->name = tmp->name; |
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382 | op->title = tmp->title; |
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383 | |
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384 | /* we could link all the parts onto tmp, and then just |
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385 | * call insert_ob_in_map once, but the effect is the same, |
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386 | * as insert_ob_in_map will call itself with each part, and |
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387 | * the coding is simpler to just to it here with each part. |
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388 | */ |
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389 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
390 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
391 | } |
314 | } |
392 | } |
315 | } |
393 | } |
316 | } |
394 | |
317 | |
395 | /* |
318 | /* |
396 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
397 | * file pointer. |
320 | * file pointer. |
… | |
… | |
399 | bool |
322 | bool |
400 | maptile::_load_objects (object_thawer &f) |
323 | maptile::_load_objects (object_thawer &f) |
401 | { |
324 | { |
402 | for (;;) |
325 | for (;;) |
403 | { |
326 | { |
404 | coroapi::cede_every (1000); // cede once in a while |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
405 | |
328 | |
406 | switch (f.kw) |
329 | switch (f.kw) |
407 | { |
330 | { |
408 | case KW_arch: |
331 | case KW_arch: |
409 | if (object *op = object::read (f, this)) |
332 | if (object *op = object::read (f, this)) |
… | |
… | |
432 | } |
355 | } |
433 | |
356 | |
434 | void |
357 | void |
435 | maptile::activate () |
358 | maptile::activate () |
436 | { |
359 | { |
437 | if (!spaces) |
360 | if (spaces) |
438 | return; |
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439 | |
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440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
442 | op->activate_recursive (); |
363 | op->activate_recursive (); |
443 | } |
364 | } |
444 | |
365 | |
445 | void |
366 | void |
446 | maptile::deactivate () |
367 | maptile::deactivate () |
447 | { |
368 | { |
448 | if (!spaces) |
369 | if (spaces) |
449 | return; |
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450 | |
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451 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
452 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
453 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
454 | } |
373 | } |
455 | |
374 | |
456 | bool |
375 | bool |
457 | maptile::_save_objects (object_freezer &f, int flags) |
376 | maptile::_save_objects (object_freezer &f, int flags) |
458 | { |
377 | { |
459 | coroapi::cede (); |
378 | coroapi::cede_to_tick (); |
460 | |
379 | |
461 | if (flags & IO_HEADER) |
380 | if (flags & IO_HEADER) |
462 | _save_header (f); |
381 | _save_header (f); |
463 | |
382 | |
464 | if (!spaces) |
383 | if (!spaces) |
465 | return false; |
384 | return false; |
466 | |
385 | |
467 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
468 | { |
387 | { |
469 | #if 0 // disabled, there still seem to be races somewhere |
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470 | static int cede_count = 0; |
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471 | |
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472 | if (cede_count >= 500) |
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473 | { |
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474 | cede_count = 0; |
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475 | coroapi::cede (); |
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476 | } |
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477 | #endif |
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478 | |
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479 | int unique = 0; |
388 | bool unique = 0; |
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389 | |
480 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
481 | { |
391 | { |
482 | // count per-object, but cede only when modification-safe |
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483 | cede_count++; |
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484 | |
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485 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
486 | unique = 1; |
|
|
487 | |
393 | |
488 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
489 | continue; |
395 | continue; |
490 | |
396 | |
491 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
492 | { |
398 | { |
493 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
494 | op->write (f); |
400 | op->write (f); |
495 | } |
401 | } |
496 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
497 | op->write (f); |
403 | op->write (f); |
498 | } |
404 | } |
499 | } |
405 | } |
500 | |
406 | |
501 | coroapi::cede (); |
407 | coroapi::cede_to_tick (); |
502 | |
408 | |
503 | return true; |
409 | return true; |
504 | } |
410 | } |
505 | |
411 | |
506 | bool |
412 | bool |
… | |
… | |
705 | bool |
611 | bool |
706 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
707 | { |
613 | { |
708 | for (;;) |
614 | for (;;) |
709 | { |
615 | { |
710 | keyword kw = thawer.get_kv (); |
616 | thawer.next (); |
711 | |
617 | |
712 | switch (kw) |
618 | switch (thawer.kw) |
713 | { |
619 | { |
714 | case KW_msg: |
620 | case KW_msg: |
715 | thawer.get_ml (KW_endmsg, msg); |
621 | thawer.get_ml (KW_endmsg, msg); |
716 | break; |
622 | break; |
717 | |
623 | |
… | |
… | |
749 | case KW_winddir: thawer.get (winddir); break; |
655 | case KW_winddir: thawer.get (winddir); break; |
750 | case KW_sky: thawer.get (sky); break; |
656 | case KW_sky: thawer.get (sky); break; |
751 | |
657 | |
752 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
753 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
754 | |
661 | |
755 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
756 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
757 | |
664 | |
758 | // old names new names |
665 | // old names new names |
… | |
… | |
769 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
770 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
771 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
772 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
773 | |
680 | |
|
|
681 | case KW_ERROR: |
|
|
682 | set_key_text (thawer.kw_str, thawer.value); |
|
|
683 | break; |
|
|
684 | |
774 | case KW_end: |
685 | case KW_end: |
775 | return true; |
686 | return true; |
776 | |
687 | |
777 | default: |
688 | default: |
778 | if (!thawer.parse_error ("map", 0)) |
689 | if (!thawer.parse_error ("map", 0)) |
… | |
… | |
811 | object *above = op->above; |
722 | object *above = op->above; |
812 | |
723 | |
813 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
814 | unique = 1; |
725 | unique = 1; |
815 | |
726 | |
816 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
817 | { |
728 | { |
818 | op->destroy_inv (false); |
729 | op->destroy_inv (false); |
819 | op->destroy (); |
730 | op->destroy (); |
820 | } |
731 | } |
821 | |
732 | |
… | |
… | |
835 | if (name) MAP_OUT (name); |
746 | if (name) MAP_OUT (name); |
836 | MAP_OUT (swap_time); |
747 | MAP_OUT (swap_time); |
837 | MAP_OUT (reset_time); |
748 | MAP_OUT (reset_time); |
838 | MAP_OUT (reset_timeout); |
749 | MAP_OUT (reset_timeout); |
839 | MAP_OUT (fixed_resettime); |
750 | MAP_OUT (fixed_resettime); |
|
|
751 | MAP_OUT (no_reset); |
840 | MAP_OUT (difficulty); |
752 | MAP_OUT (difficulty); |
841 | |
753 | |
842 | if (default_region) MAP_OUT2 (region, default_region->name); |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
843 | |
755 | |
844 | if (shopitems) |
756 | if (shopitems) |
… | |
… | |
898 | * Remove and free all objects in the given map. |
810 | * Remove and free all objects in the given map. |
899 | */ |
811 | */ |
900 | void |
812 | void |
901 | maptile::clear () |
813 | maptile::clear () |
902 | { |
814 | { |
903 | sfree (regions, size ()), regions = 0; |
815 | sfree (regions, size ()); regions = 0; |
904 | free (regionmap), regionmap = 0; |
816 | delete [] regionmap; regionmap = 0; |
905 | |
817 | |
906 | if (spaces) |
818 | if (spaces) |
907 | { |
819 | { |
908 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
909 | while (object *op = ms->bot) |
821 | while (object *op = ms->bot) |
910 | { |
822 | { |
911 | if (op->head) |
|
|
912 | op = op->head; |
823 | op = op->head_ (); |
913 | |
|
|
914 | op->destroy_inv (false); |
824 | op->destroy_inv (false); |
915 | op->destroy (); |
825 | op->destroy (); |
916 | } |
826 | } |
917 | |
827 | |
918 | sfree (spaces, size ()), spaces = 0; |
828 | sfree (spaces, size ()), spaces = 0; |
… | |
… | |
957 | maptile::do_destroy () |
867 | maptile::do_destroy () |
958 | { |
868 | { |
959 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
960 | |
870 | |
961 | clear (); |
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* decay and destroy perishable items in a map */ |
|
|
875 | void |
|
|
876 | maptile::do_decay_objects () |
|
|
877 | { |
|
|
878 | if (!spaces) |
|
|
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
|
|
883 | { |
|
|
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
|
|
898 | ; // do not decay |
|
|
899 | else if (op->is_weapon ()) |
|
|
900 | { |
|
|
901 | op->stats.dam--; |
|
|
902 | if (op->stats.dam < 0) |
|
|
903 | destroy = 1; |
|
|
904 | } |
|
|
905 | else if (op->is_armor ()) |
|
|
906 | { |
|
|
907 | op->stats.ac--; |
|
|
908 | if (op->stats.ac < 0) |
|
|
909 | destroy = 1; |
|
|
910 | } |
|
|
911 | else if (op->type == FOOD) |
|
|
912 | { |
|
|
913 | op->stats.food -= rndm (5, 20); |
|
|
914 | if (op->stats.food < 0) |
|
|
915 | destroy = 1; |
|
|
916 | } |
|
|
917 | else |
|
|
918 | { |
|
|
919 | int mat = op->materials; |
|
|
920 | |
|
|
921 | if (mat & M_PAPER |
|
|
922 | || mat & M_LEATHER |
|
|
923 | || mat & M_WOOD |
|
|
924 | || mat & M_ORGANIC |
|
|
925 | || mat & M_CLOTH |
|
|
926 | || mat & M_LIQUID |
|
|
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
931 | || (mat & M_ICE && temp > 32)) |
|
|
932 | destroy = 1; |
|
|
933 | } |
|
|
934 | |
|
|
935 | /* adjust overall chance below */ |
|
|
936 | if (destroy && rndm (0, 1)) |
|
|
937 | op->destroy (); |
|
|
938 | } |
962 | } |
939 | } |
963 | |
940 | |
964 | /* |
941 | /* |
965 | * Updates every button on the map (by calling update_button() for them). |
942 | * Updates every button on the map (by calling update_button() for them). |
966 | */ |
943 | */ |
… | |
… | |
1014 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
991 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1015 | { |
992 | { |
1016 | total_exp += op->stats.exp; |
993 | total_exp += op->stats.exp; |
1017 | |
994 | |
1018 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
995 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1019 | total_exp += at->clone.stats.exp * 8; |
996 | total_exp += at->stats.exp * 8; |
1020 | |
997 | |
1021 | monster_cnt++; |
998 | monster_cnt++; |
1022 | } |
999 | } |
1023 | } |
1000 | } |
1024 | |
1001 | |
… | |
… | |
1246 | vol += op->volume (); |
1223 | vol += op->volume (); |
1247 | |
1224 | |
1248 | return vol; |
1225 | return vol; |
1249 | } |
1226 | } |
1250 | |
1227 | |
1251 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1228 | bool |
1252 | * the map. It also takes care of linking back the freshly found |
1229 | maptile::tile_available (int dir, bool load) |
1253 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1254 | * the value of orig_map->tile_map[tile_num]. |
|
|
1255 | */ |
|
|
1256 | static inline maptile * |
|
|
1257 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1258 | { |
1230 | { |
1259 | maptile *mp = orig_map->tile_map [tile_num]; |
1231 | if (!tile_path[dir]) |
|
|
1232 | return 0; |
1260 | |
1233 | |
1261 | if (!mp) |
1234 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1262 | { |
1235 | return 1; |
1263 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1264 | |
1236 | |
1265 | if (!mp) |
1237 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1266 | { |
1238 | return 1; |
1267 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1268 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1269 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1270 | mp = new maptile (1, 1); |
|
|
1271 | mp->alloc (); |
|
|
1272 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1273 | } |
|
|
1274 | } |
|
|
1275 | |
1239 | |
1276 | int dest_tile = (tile_num + 2) % 4; |
|
|
1277 | |
|
|
1278 | orig_map->tile_map [tile_num] = mp; |
|
|
1279 | |
|
|
1280 | // optimisation: back-link map to origin map if euclidean |
|
|
1281 | //TODO: non-euclidean maps MUST GO |
|
|
1282 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1283 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1284 | |
|
|
1285 | return mp; |
1240 | return 0; |
1286 | } |
|
|
1287 | |
|
|
1288 | static inline void |
|
|
1289 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1290 | { |
|
|
1291 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1292 | } |
1241 | } |
1293 | |
1242 | |
1294 | /* this returns TRUE if the coordinates (x,y) are out of |
1243 | /* this returns TRUE if the coordinates (x,y) are out of |
1295 | * map m. This function also takes into account any |
1244 | * map m. This function also takes into account any |
1296 | * tiling considerations, loading adjacant maps as needed. |
1245 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1309 | if (!m) |
1258 | if (!m) |
1310 | return 0; |
1259 | return 0; |
1311 | |
1260 | |
1312 | if (x < 0) |
1261 | if (x < 0) |
1313 | { |
1262 | { |
1314 | if (!m->tile_path[3]) |
1263 | if (!m->tile_available (3)) |
1315 | return 1; |
1264 | return 1; |
1316 | |
1265 | |
1317 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1318 | find_and_link (m, 3); |
|
|
1319 | |
|
|
1320 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1266 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1321 | } |
1267 | } |
1322 | |
1268 | |
1323 | if (x >= m->width) |
1269 | if (x >= m->width) |
1324 | { |
1270 | { |
1325 | if (!m->tile_path[1]) |
1271 | if (!m->tile_available (1)) |
1326 | return 1; |
1272 | return 1; |
1327 | |
1273 | |
1328 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1329 | find_and_link (m, 1); |
|
|
1330 | |
|
|
1331 | return out_of_map (m->tile_map[1], x - m->width, y); |
1274 | return out_of_map (m->tile_map[1], x - m->width, y); |
1332 | } |
1275 | } |
1333 | |
1276 | |
1334 | if (y < 0) |
1277 | if (y < 0) |
1335 | { |
1278 | { |
1336 | if (!m->tile_path[0]) |
1279 | if (!m->tile_available (0)) |
1337 | return 1; |
1280 | return 1; |
1338 | |
1281 | |
1339 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1340 | find_and_link (m, 0); |
|
|
1341 | |
|
|
1342 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1282 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1343 | } |
1283 | } |
1344 | |
1284 | |
1345 | if (y >= m->height) |
1285 | if (y >= m->height) |
1346 | { |
1286 | { |
1347 | if (!m->tile_path[2]) |
1287 | if (!m->tile_available (2)) |
1348 | return 1; |
1288 | return 1; |
1349 | |
|
|
1350 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1351 | find_and_link (m, 2); |
|
|
1352 | |
1289 | |
1353 | return out_of_map (m->tile_map[2], x, y - m->height); |
1290 | return out_of_map (m->tile_map[2], x, y - m->height); |
1354 | } |
1291 | } |
1355 | |
1292 | |
1356 | /* Simple case - coordinates are within this local |
1293 | /* Simple case - coordinates are within this local |
… | |
… | |
1370 | maptile * |
1307 | maptile * |
1371 | maptile::xy_find (sint16 &x, sint16 &y) |
1308 | maptile::xy_find (sint16 &x, sint16 &y) |
1372 | { |
1309 | { |
1373 | if (x < 0) |
1310 | if (x < 0) |
1374 | { |
1311 | { |
1375 | if (!tile_path[3]) |
1312 | if (!tile_available (3)) |
1376 | return 0; |
1313 | return 0; |
1377 | |
1314 | |
1378 | find_and_link (this, 3); |
|
|
1379 | x += tile_map[3]->width; |
1315 | x += tile_map[3]->width; |
1380 | return tile_map[3]->xy_find (x, y); |
1316 | return tile_map[3]->xy_find (x, y); |
1381 | } |
1317 | } |
1382 | |
1318 | |
1383 | if (x >= width) |
1319 | if (x >= width) |
1384 | { |
1320 | { |
1385 | if (!tile_path[1]) |
1321 | if (!tile_available (1)) |
1386 | return 0; |
1322 | return 0; |
1387 | |
1323 | |
1388 | find_and_link (this, 1); |
|
|
1389 | x -= width; |
1324 | x -= width; |
1390 | return tile_map[1]->xy_find (x, y); |
1325 | return tile_map[1]->xy_find (x, y); |
1391 | } |
1326 | } |
1392 | |
1327 | |
1393 | if (y < 0) |
1328 | if (y < 0) |
1394 | { |
1329 | { |
1395 | if (!tile_path[0]) |
1330 | if (!tile_available (0)) |
1396 | return 0; |
1331 | return 0; |
1397 | |
1332 | |
1398 | find_and_link (this, 0); |
|
|
1399 | y += tile_map[0]->height; |
1333 | y += tile_map[0]->height; |
1400 | return tile_map[0]->xy_find (x, y); |
1334 | return tile_map[0]->xy_find (x, y); |
1401 | } |
1335 | } |
1402 | |
1336 | |
1403 | if (y >= height) |
1337 | if (y >= height) |
1404 | { |
1338 | { |
1405 | if (!tile_path[2]) |
1339 | if (!tile_available (2)) |
1406 | return 0; |
1340 | return 0; |
1407 | |
1341 | |
1408 | find_and_link (this, 2); |
|
|
1409 | y -= height; |
1342 | y -= height; |
1410 | return tile_map[2]->xy_find (x, y); |
1343 | return tile_map[2]->xy_find (x, y); |
1411 | } |
1344 | } |
1412 | |
1345 | |
1413 | /* Simple case - coordinates are within this local |
1346 | /* Simple case - coordinates are within this local |
… | |
… | |
1424 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1357 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1425 | { |
1358 | { |
1426 | if (!map1 || !map2) |
1359 | if (!map1 || !map2) |
1427 | return 0; |
1360 | return 0; |
1428 | |
1361 | |
1429 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1362 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1430 | //fix: compare paths instead (this is likely faster, too!) |
1363 | //fix: compare paths instead (this is likely faster, too!) |
1431 | if (map1 == map2) |
1364 | if (map1 == map2) |
1432 | { |
1365 | { |
1433 | *dx = 0; |
1366 | *dx = 0; |
1434 | *dy = 0; |
1367 | *dy = 0; |
… | |
… | |
1688 | |
1621 | |
1689 | // instead of crashing in the unlikely(?) case, try to return *something* |
1622 | // instead of crashing in the unlikely(?) case, try to return *something* |
1690 | return get_archetype ("blocked"); |
1623 | return get_archetype ("blocked"); |
1691 | } |
1624 | } |
1692 | |
1625 | |
|
|
1626 | void |
|
|
1627 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1628 | { |
|
|
1629 | if (!sound) |
|
|
1630 | return; |
|
|
1631 | |
|
|
1632 | for_all_players (pl) |
|
|
1633 | if (pl->ob->map == this) |
|
|
1634 | if (client *ns = pl->ns) |
|
|
1635 | { |
|
|
1636 | int dx = x - pl->ob->x; |
|
|
1637 | int dy = y - pl->ob->y; |
|
|
1638 | |
|
|
1639 | int distance = idistance (dx, dy); |
|
|
1640 | |
|
|
1641 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1642 | ns->play_sound (sound, dx, dy); |
|
|
1643 | } |
|
|
1644 | } |
|
|
1645 | |