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Comparing deliantra/server/common/map.C (file contents):
Revision 1.113 by root, Fri Jul 13 15:54:40 2007 UTC vs.
Revision 1.140 by root, Sun May 4 20:40:52 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <unistd.h> 24#include <unistd.h>
25 25
26#include "global.h" 26#include "global.h"
27#include "funcpoint.h"
28 27
29#include "loader.h" 28#include "loader.h"
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * This makes a path absolute outside the world of Crossfire.
35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
36 * and returns the pointer to a static array containing the result.
37 * it really should be called create_mapname
38 */
39const char *
40create_pathname (const char *name)
41{
42 static char buf[8192];
43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
44 return buf;
45}
46
47/*
48 * This function checks if a file with the given path exists.
49 * -1 is returned if it fails, otherwise the mode of the file
50 * is returned.
51 * It tries out all the compression suffixes listed in the uncomp[] array.
52 *
53 * If prepend_dir is set, then we call create_pathname (which prepends
54 * libdir & mapdir). Otherwise, we assume the name given is fully
55 * complete.
56 * Only the editor actually cares about the writablity of this -
57 * the rest of the code only cares that the file is readable.
58 * when the editor goes away, the call to stat should probably be
59 * replaced by an access instead (similar to the windows one, but
60 * that seems to be missing the prepend_dir processing
61 */
62int
63check_path (const char *name, int prepend_dir)
64{
65 char buf[MAX_BUF];
66
67 char *endbuf;
68 struct stat statbuf;
69 int mode = 0;
70
71 if (prepend_dir)
72 assign (buf, create_pathname (name));
73 else
74 assign (buf, name);
75
76 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through
79 * all the names.
80 */
81 endbuf = buf + strlen (buf);
82
83 if (stat (buf, &statbuf))
84 return -1;
85 if (!S_ISREG (statbuf.st_mode))
86 return (-1);
87
88 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
89 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
90 mode |= 4;
91
92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
94 mode |= 2;
95
96 return (mode);
97}
98 31
99/* This rolls up wall, blocks_magic, blocks_view, etc, all into 32/* This rolls up wall, blocks_magic, blocks_view, etc, all into
100 * one function that just returns a P_.. value (see map.h) 33 * one function that just returns a P_.. value (see map.h)
101 * it will also do map translation for tiled maps, returning 34 * it will also do map translation for tiled maps, returning
102 * new values into newmap, nx, and ny. Any and all of those 35 * new values into newmap, nx, and ny. Any and all of those
232 } 165 }
233 return 0; 166 return 0;
234} 167}
235 168
236/* 169/*
237 * Returns true if the given object can't fit in the given spot. 170 * Returns qthe blocking object if the given object can't fit in the given
238 * This is meant for multi space objects - for single space objecs, 171 * spot. This is meant for multi space objects - for single space objecs,
239 * just calling get_map_blocked and checking that against movement type 172 * just calling get_map_blocked and checking that against movement type
240 * of object. This function goes through all the parts of the 173 * of object. This function goes through all the parts of the multipart
241 * multipart object and makes sure they can be inserted. 174 * object and makes sure they can be inserted.
242 * 175 *
243 * While this doesn't call out of map, the get_map_flags does. 176 * While this doesn't call out of map, the get_map_flags does.
244 * 177 *
245 * This function has been used to deprecate arch_out_of_map - 178 * This function has been used to deprecate arch_out_of_map -
246 * this function also does that check, and since in most cases, 179 * this function also does that check, and since in most cases,
257 * 190 *
258 * Note this used to be arch_blocked, but with new movement 191 * Note this used to be arch_blocked, but with new movement
259 * code, we need to have actual object to check its move_type 192 * code, we need to have actual object to check its move_type
260 * against the move_block values. 193 * against the move_block values.
261 */ 194 */
262int 195bool
263ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 196object::blocked (maptile *m, int x, int y) const
264{ 197{
265 archetype *tmp; 198 for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more)
266 int flag;
267 maptile *m1;
268 sint16 sx, sy;
269
270 if (!ob)
271 {
272 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
273 if (flag & P_OUT_OF_MAP)
274 return P_OUT_OF_MAP;
275
276 /* don't have object, so don't know what types would block */
277 return m1->at (sx, sy).move_block;
278 } 199 {
200 mapxy pos (m, x + tmp->x, y + tmp->y);
279 201
280 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) 202 if (!pos.normalise ())
281 { 203 return 1;
282 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
283 204
284 if (flag & P_OUT_OF_MAP) 205 mapspace &ms = *pos;
285 return P_OUT_OF_MAP; 206
286 if (flag & P_IS_ALIVE) 207 if (ms.flags () & P_IS_ALIVE)
287 return P_IS_ALIVE; 208 return 1;
288 209
289 mapspace &ms = m1->at (sx, sy); 210 /* However, often ob doesn't have any move type
290 211 * (signifying non-moving objects)
291 /* find_first_free_spot() calls this function. However, often
292 * ob doesn't have any move type (when used to place exits)
293 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 212 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
294 */ 213 */
295
296 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 214 if (!move_type && ms.move_block != MOVE_ALL)
297 continue; 215 continue;
298 216
299 /* Note it is intentional that we check ob - the movement type of the 217 /* Note it is intentional that we check ob - the movement type of the
300 * head of the object should correspond for the entire object. 218 * head of the object should correspond for the entire object.
301 */ 219 */
302 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 220 if (ms.blocks (move_type))
303 return P_NO_PASS; 221 return 1;
304 } 222 }
305 223
306 return 0; 224 return 0;
307} 225}
308 226
326 244
327 insert_ob_in_ob (tmp, container); 245 insert_ob_in_ob (tmp, container);
328 tmp = next; 246 tmp = next;
329 } 247 }
330 248
331 /* sum_weight will go through and calculate what all the containers are 249 // go through and calculate what all the containers are carrying.
332 * carrying. 250 //TODO: remove
333 */ 251 container->update_weight ();
334 sum_weight (container);
335} 252}
336 253
337void 254void
338maptile::set_object_flag (int flag, int value) 255maptile::set_object_flag (int flag, int value)
339{ 256{
388bool 305bool
389maptile::_load_objects (object_thawer &f) 306maptile::_load_objects (object_thawer &f)
390{ 307{
391 for (;;) 308 for (;;)
392 { 309 {
393 coroapi::cede_to_tick_every (100); // cede once in a while 310 coroapi::cede_to_tick (); // cede once in a while
394 311
395 switch (f.kw) 312 switch (f.kw)
396 { 313 {
397 case KW_arch: 314 case KW_arch:
398 if (object *op = object::read (f, this)) 315 if (object *op = object::read (f, this))
399 { 316 {
317 // TODO: why?
400 if (op->inv) 318 if (op->inv)
401 sum_weight (op); 319 op->update_weight ();
402 320
403 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 321 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
322 {
323 // we insert manually because
324 // a) its way faster
325 // b) we remove manually, too, and there are good reasons for that
326 // c) its correct
327 mapspace &ms = at (op->x, op->y);
328
329 op->flag [FLAG_REMOVED] = false;
330
331 op->above = 0;
332 op->below = ms.top;
333
334 if (ms.top)
335 ms.top->above = op;
336 else
337 ms.bot = op;
338
339 ms.top = op;
340 ms.flags_ = 0;
341 }
342 else
343 {
344 f.parse_warn (format ("object %s out of range", op->debug_desc ()));
345 op->destroy ();
346 }
404 } 347 }
405 348
406 continue; 349 continue;
407 350
408 case KW_EOF: 351 case KW_EOF:
421} 364}
422 365
423void 366void
424maptile::activate () 367maptile::activate ()
425{ 368{
426 active = true;
427
428 if (spaces) 369 if (spaces)
429 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 370 for (mapspace *ms = spaces + size (); ms-- > spaces; )
430 for (object *op = ms->bot; op; op = op->above) 371 for (object *op = ms->bot; op; op = op->above)
431 op->activate_recursive (); 372 op->activate_recursive ();
432} 373}
433 374
434void 375void
435maptile::deactivate () 376maptile::deactivate ()
436{ 377{
437 active = false;
438
439 if (spaces) 378 if (spaces)
440 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 379 for (mapspace *ms = spaces + size (); ms-- > spaces; )
441 for (object *op = ms->bot; op; op = op->above) 380 for (object *op = ms->bot; op; op = op->above)
442 op->deactivate_recursive (); 381 op->deactivate_recursive ();
443} 382}
453 if (!spaces) 392 if (!spaces)
454 return false; 393 return false;
455 394
456 for (int i = 0; i < size (); ++i) 395 for (int i = 0; i < size (); ++i)
457 { 396 {
458 int unique = 0; 397 bool unique = 0;
398
459 for (object *op = spaces [i].bot; op; op = op->above) 399 for (object *op = spaces [i].bot; op; op = op->above)
460 { 400 {
461 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 401 unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR];
462 unique = 1;
463 402
464 if (!op->can_map_save ()) 403 if (expect_false (!op->can_map_save ()))
465 continue; 404 continue;
466 405
467 if (unique || op->flag [FLAG_UNIQUE]) 406 if (expect_false (unique || op->flag [FLAG_UNIQUE]))
468 { 407 {
469 if (flags & IO_UNIQUES) 408 if (flags & IO_UNIQUES)
470 op->write (f); 409 op->write (f);
471 } 410 }
472 else if (flags & IO_OBJECTS) 411 else if (expect_true (flags & IO_OBJECTS))
473 op->write (f); 412 op->write (f);
474 } 413 }
475 } 414 }
476 415
477 coroapi::cede_to_tick (); 416 coroapi::cede_to_tick ();
478 417
479 return true; 418 return true;
480}
481
482bool
483maptile::_load_objects (const char *path, bool skip_header)
484{
485 object_thawer f (path);
486
487 if (!f)
488 return false;
489
490 f.next ();
491
492 if (skip_header)
493 for (;;)
494 {
495 keyword kw = f.kw;
496 f.skip ();
497 if (kw == KW_end)
498 break;
499 }
500
501 return _load_objects (f);
502} 419}
503 420
504bool 421bool
505maptile::_save_objects (const char *path, int flags) 422maptile::_save_objects (const char *path, int flags)
506{ 423{
681bool 598bool
682maptile::_load_header (object_thawer &thawer) 599maptile::_load_header (object_thawer &thawer)
683{ 600{
684 for (;;) 601 for (;;)
685 { 602 {
686 thawer.next ();
687
688 switch (thawer.kw) 603 switch (thawer.kw)
689 { 604 {
690 case KW_msg: 605 case KW_msg:
691 thawer.get_ml (KW_endmsg, msg); 606 thawer.get_ml (KW_endmsg, msg);
692 break; 607 break;
747 case KW_tile_path_2: thawer.get (tile_path [1]); break; 662 case KW_tile_path_2: thawer.get (tile_path [1]); break;
748 case KW_tile_path_3: thawer.get (tile_path [2]); break; 663 case KW_tile_path_3: thawer.get (tile_path [2]); break;
749 case KW_tile_path_4: thawer.get (tile_path [3]); break; 664 case KW_tile_path_4: thawer.get (tile_path [3]); break;
750 665
751 case KW_ERROR: 666 case KW_ERROR:
752 set_key (thawer.kw_str, thawer.value); 667 set_key_text (thawer.kw_str, thawer.value);
753 break; 668 break;
754 669
755 case KW_end: 670 case KW_end:
671 thawer.next ();
756 return true; 672 return true;
757 673
758 default: 674 default:
759 if (!thawer.parse_error ("map", 0)) 675 if (!thawer.parse_error ("map", 0))
760 return false; 676 return false;
761 break; 677 break;
762 } 678 }
679
680 thawer.next ();
763 } 681 }
764 682
765 abort (); 683 abort ();
766}
767
768bool
769maptile::_load_header (const char *path)
770{
771 object_thawer thawer (path);
772
773 if (!thawer)
774 return false;
775
776 return _load_header (thawer);
777} 684}
778 685
779/****************************************************************************** 686/******************************************************************************
780 * This is the start of unique map handling code 687 * This is the start of unique map handling code
781 *****************************************************************************/ 688 *****************************************************************************/
880 * Remove and free all objects in the given map. 787 * Remove and free all objects in the given map.
881 */ 788 */
882void 789void
883maptile::clear () 790maptile::clear ()
884{ 791{
885 sfree (regions, size ()); regions = 0;
886 delete [] regionmap; regionmap = 0;
887
888 if (spaces) 792 if (spaces)
889 { 793 {
890 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 794 for (mapspace *ms = spaces + size (); ms-- > spaces; )
891 while (object *op = ms->bot) 795 while (object *op = ms->bot)
892 { 796 {
797 // manually remove, as to not trigger anything
798 if (ms->bot = op->above)
799 ms->bot->below = 0;
800
801 op->flag [FLAG_REMOVED] = true;
802
893 op = op->head_ (); 803 object *head = op->head_ ();
804 if (op == head)
805 {
894 op->destroy_inv (false); 806 op->destroy_inv (false);
895 op->destroy (); 807 op->destroy ();
808 }
809 else if (head->map != op->map)
810 {
811 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
812 head->destroy ();
813 }
896 } 814 }
897 815
898 sfree (spaces, size ()), spaces = 0; 816 sfree0 (spaces, size ());
899 } 817 }
900 818
901 if (buttons) 819 if (buttons)
902 free_objectlinkpt (buttons), buttons = 0; 820 free_objectlinkpt (buttons), buttons = 0;
821
822 sfree0 (regions, size ());
823 delete [] regionmap; regionmap = 0;
903} 824}
904 825
905void 826void
906maptile::clear_header () 827maptile::clear_header ()
907{ 828{
959 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 880 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
960 break; 881 break;
961 882
962 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 883 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
963 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 884 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
964 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
965 || QUERY_FLAG (op, FLAG_UNIQUE) 885 || QUERY_FLAG (op, FLAG_UNIQUE)
966 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 886 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
967 || QUERY_FLAG (op, FLAG_UNPAID) 887 || QUERY_FLAG (op, FLAG_UNPAID)
968 || op->is_alive ()) 888 || op->is_alive ())
969 ; // do not decay 889 ; // do not decay
1061 981
1062 if (QUERY_FLAG (op, FLAG_GENERATOR)) 982 if (QUERY_FLAG (op, FLAG_GENERATOR))
1063 { 983 {
1064 total_exp += op->stats.exp; 984 total_exp += op->stats.exp;
1065 985
1066 if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) 986 if (archetype *at = op->other_arch)
987 {
1067 total_exp += at->stats.exp * 8; 988 total_exp += at->stats.exp * 8;
1068
1069 monster_cnt++; 989 monster_cnt++;
990 }
991
992 for (object *inv = op->inv; inv; inv = inv->below)
993 {
994 total_exp += op->stats.exp * 8;
995 monster_cnt++;
996 }
1070 } 997 }
1071 } 998 }
1072 999
1073 avgexp = (double) total_exp / monster_cnt; 1000 avgexp = (double) total_exp / monster_cnt;
1074 1001
1144 /* This could be made additive I guess (two lights better than 1071 /* This could be made additive I guess (two lights better than
1145 * one). But if so, it shouldn't be a simple additive - 2 1072 * one). But if so, it shouldn't be a simple additive - 2
1146 * light bulbs do not illuminate twice as far as once since 1073 * light bulbs do not illuminate twice as far as once since
1147 * it is a dissapation factor that is cubed. 1074 * it is a dissapation factor that is cubed.
1148 */ 1075 */
1149 if (tmp->glow_radius > light)
1150 light = tmp->glow_radius; 1076 light = max (light, tmp->glow_radius);
1151 1077
1152 /* This call is needed in order to update objects the player 1078 /* This call is needed in order to update objects the player
1153 * is standing in that have animations (ie, grass, fire, etc). 1079 * is standing in that have animations (ie, grass, fire, etc).
1154 * However, it also causes the look window to be re-drawn 1080 * However, it also causes the look window to be re-drawn
1155 * 3 times each time the player moves, because many of the 1081 * 3 times each time the player moves, because many of the
1294 vol += op->volume (); 1220 vol += op->volume ();
1295 1221
1296 return vol; 1222 return vol;
1297} 1223}
1298 1224
1299/* this updates the orig_map->tile_map[tile_num] value after finding 1225bool
1300 * the map. It also takes care of linking back the freshly found 1226maptile::tile_available (int dir, bool load)
1301 * maps tile_map values if it tiles back to this one. It returns
1302 * the value of orig_map->tile_map[tile_num].
1303 */
1304static inline maptile *
1305find_and_link (maptile *orig_map, int tile_num)
1306{ 1227{
1307 maptile *mp = orig_map->tile_map [tile_num]; 1228 if (!tile_path[dir])
1229 return 0;
1308 1230
1309 if (!mp) 1231 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE))
1310 { 1232 return 1;
1311 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1312 1233
1313 if (!mp) 1234 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1314 { 1235 return 1;
1315 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1316 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1317 &orig_map->tile_path[tile_num], &orig_map->path);
1318 mp = new maptile (1, 1);
1319 mp->alloc ();
1320 mp->in_memory = MAP_IN_MEMORY;
1321 }
1322 }
1323 1236
1324 int dest_tile = (tile_num + 2) % 4;
1325
1326 orig_map->tile_map [tile_num] = mp;
1327
1328 // optimisation: back-link map to origin map if euclidean
1329 //TODO: non-euclidean maps MUST GO
1330 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1331 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1332
1333 return mp; 1237 return 0;
1334}
1335
1336static inline void
1337load_and_link (maptile *orig_map, int tile_num)
1338{
1339 find_and_link (orig_map, tile_num)->load_sync ();
1340} 1238}
1341 1239
1342/* this returns TRUE if the coordinates (x,y) are out of 1240/* this returns TRUE if the coordinates (x,y) are out of
1343 * map m. This function also takes into account any 1241 * map m. This function also takes into account any
1344 * tiling considerations, loading adjacant maps as needed. 1242 * tiling considerations, loading adjacant maps as needed.
1357 if (!m) 1255 if (!m)
1358 return 0; 1256 return 0;
1359 1257
1360 if (x < 0) 1258 if (x < 0)
1361 { 1259 {
1362 if (!m->tile_path[3]) 1260 if (!m->tile_available (3))
1363 return 1; 1261 return 1;
1364 1262
1365 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1366 find_and_link (m, 3);
1367
1368 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1263 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1369 } 1264 }
1370 1265
1371 if (x >= m->width) 1266 if (x >= m->width)
1372 { 1267 {
1373 if (!m->tile_path[1]) 1268 if (!m->tile_available (1))
1374 return 1; 1269 return 1;
1375 1270
1376 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1377 find_and_link (m, 1);
1378
1379 return out_of_map (m->tile_map[1], x - m->width, y); 1271 return out_of_map (m->tile_map[1], x - m->width, y);
1380 } 1272 }
1381 1273
1382 if (y < 0) 1274 if (y < 0)
1383 { 1275 {
1384 if (!m->tile_path[0]) 1276 if (!m->tile_available (0))
1385 return 1; 1277 return 1;
1386 1278
1387 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1388 find_and_link (m, 0);
1389
1390 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1279 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1391 } 1280 }
1392 1281
1393 if (y >= m->height) 1282 if (y >= m->height)
1394 { 1283 {
1395 if (!m->tile_path[2]) 1284 if (!m->tile_available (2))
1396 return 1; 1285 return 1;
1397
1398 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1399 find_and_link (m, 2);
1400 1286
1401 return out_of_map (m->tile_map[2], x, y - m->height); 1287 return out_of_map (m->tile_map[2], x, y - m->height);
1402 } 1288 }
1403 1289
1404 /* Simple case - coordinates are within this local 1290 /* Simple case - coordinates are within this local
1418maptile * 1304maptile *
1419maptile::xy_find (sint16 &x, sint16 &y) 1305maptile::xy_find (sint16 &x, sint16 &y)
1420{ 1306{
1421 if (x < 0) 1307 if (x < 0)
1422 { 1308 {
1423 if (!tile_path[3]) 1309 if (!tile_available (3))
1424 return 0; 1310 return 0;
1425 1311
1426 find_and_link (this, 3);
1427 x += tile_map[3]->width; 1312 x += tile_map[3]->width;
1428 return tile_map[3]->xy_find (x, y); 1313 return tile_map[3]->xy_find (x, y);
1429 } 1314 }
1430 1315
1431 if (x >= width) 1316 if (x >= width)
1432 { 1317 {
1433 if (!tile_path[1]) 1318 if (!tile_available (1))
1434 return 0; 1319 return 0;
1435 1320
1436 find_and_link (this, 1);
1437 x -= width; 1321 x -= width;
1438 return tile_map[1]->xy_find (x, y); 1322 return tile_map[1]->xy_find (x, y);
1439 } 1323 }
1440 1324
1441 if (y < 0) 1325 if (y < 0)
1442 { 1326 {
1443 if (!tile_path[0]) 1327 if (!tile_available (0))
1444 return 0; 1328 return 0;
1445 1329
1446 find_and_link (this, 0);
1447 y += tile_map[0]->height; 1330 y += tile_map[0]->height;
1448 return tile_map[0]->xy_find (x, y); 1331 return tile_map[0]->xy_find (x, y);
1449 } 1332 }
1450 1333
1451 if (y >= height) 1334 if (y >= height)
1452 { 1335 {
1453 if (!tile_path[2]) 1336 if (!tile_available (2))
1454 return 0; 1337 return 0;
1455 1338
1456 find_and_link (this, 2);
1457 y -= height; 1339 y -= height;
1458 return tile_map[2]->xy_find (x, y); 1340 return tile_map[2]->xy_find (x, y);
1459 } 1341 }
1460 1342
1461 /* Simple case - coordinates are within this local 1343 /* Simple case - coordinates are within this local
1472adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1354adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1473{ 1355{
1474 if (!map1 || !map2) 1356 if (!map1 || !map2)
1475 return 0; 1357 return 0;
1476 1358
1477 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded 1359 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1478 //fix: compare paths instead (this is likely faster, too!) 1360 //fix: compare paths instead (this is likely faster, too!)
1479 if (map1 == map2) 1361 if (map1 == map2)
1480 { 1362 {
1481 *dx = 0; 1363 *dx = 0;
1482 *dy = 0; 1364 *dy = 0;
1711 1593
1712 return ::region::default_region (); 1594 return ::region::default_region ();
1713} 1595}
1714 1596
1715/* picks a random object from a style map. 1597/* picks a random object from a style map.
1716 * Redone by MSW so it should be faster and not use static
1717 * variables to generate tables.
1718 */ 1598 */
1719object * 1599object *
1720maptile::pick_random_object () const 1600maptile::pick_random_object (rand_gen &gen) const
1721{ 1601{
1722 /* while returning a null object will result in a crash, that 1602 /* while returning a null object will result in a crash, that
1723 * is actually preferable to an infinite loop. That is because 1603 * is actually preferable to an infinite loop. That is because
1724 * most servers will automatically restart in case of crash. 1604 * most servers will automatically restart in case of crash.
1725 * Change the logic on getting the random space - shouldn't make 1605 * Change the logic on getting the random space - shouldn't make
1726 * any difference, but this seems clearer to me. 1606 * any difference, but this seems clearer to me.
1727 */ 1607 */
1728 for (int i = 1000; --i;) 1608 for (int i = 1000; --i;)
1729 { 1609 {
1730 object *pick = at (rndm (width), rndm (height)).bot; 1610 object *pick = at (gen (width), gen (height)).bot;
1731 1611
1732 // do not prefer big monsters just because they are big. 1612 // do not prefer big monsters just because they are big.
1733 if (pick && pick->head_ () == pick) 1613 if (pick && pick->is_head ())
1734 return pick->head_ (); 1614 return pick->head_ ();
1735 } 1615 }
1736 1616
1737 // instead of crashing in the unlikely(?) case, try to return *something* 1617 // instead of crashing in the unlikely(?) case, try to return *something*
1738 return get_archetype ("blocked"); 1618 return archetype::find ("bug");
1739} 1619}
1740 1620
1621void
1622maptile::play_sound (faceidx sound, int x, int y) const
1623{
1624 if (!sound)
1625 return;
1626
1627 for_all_players (pl)
1628 if (pl->ob->map == this)
1629 if (client *ns = pl->ns)
1630 {
1631 int dx = x - pl->ob->x;
1632 int dy = y - pl->ob->y;
1633
1634 int distance = idistance (dx, dy);
1635
1636 if (distance <= MAX_SOUND_DISTANCE)
1637 ns->play_sound (sound, dx, dy);
1638 }
1639}
1640

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