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Comparing deliantra/server/common/map.C (file contents):
Revision 1.24 by root, Mon Sep 4 16:46:32 2006 UTC vs.
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.24 2006/09/04 16:46:32 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 op->name = tmp->name; 513 op->name = tmp->name;
488 op->title = tmp->title; 514 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
493 */ 519 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 522 } /* for objects on this space */
497} 523}
498 524
499/* 525/*
500 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 527 * file pointer.
502 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
503 */ 529 */
504void 530void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 531load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 532{
507 int i, j; 533 int i, j;
508 int unique; 534 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 536
511 op = get_object (); 537 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
513 539
514 while ((i = load_object (fp, op, mapflags))) 540 while ((i = load_object (fp, op, mapflags)))
515 { 541 {
516 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
519 */ 545 */
520 if (op->arch == NULL) 546 if (op->arch == NULL)
521 { 547 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 549 continue;
525 } 550 }
526 551
527 552
528 switch (i) 553 switch (i)
529 { 554 {
530 case LL_NORMAL: 555 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 559 else
538 insert_ob_in_map (op, m, op, 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 561
542 if (op->inv) 562 if (op->inv)
543 sum_weight (op); 563 sum_weight (op);
544 564
545 prev = op, last_more = op; 565 prev = op, last_more = op;
546 break; 566 break;
547 567
548 case LL_MORE: 568 case LL_MORE:
549 insert_ob_in_map (op, m, op, 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 570 op->head = prev, last_more->more = op, last_more = op;
553 break; 571 break;
554 } 572 }
555 573
556 if (mapflags & MAP_STYLE) 574 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 575 remove_from_active_list (op);
558 576
559 op = get_object (); 577 op = object::create ();
560 op->map = m; 578 op->map = m;
561 } 579 }
562 580
563 for (i = 0; i < m->width; i++) 581 for (i = 0; i < m->width; i++)
564 { 582 {
566 { 584 {
567 unique = 0; 585 unique = 0;
568 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
570 { 588 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 590 unique = 1;
591
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 594 }
577 } 595 }
578 } 596 }
579 597
580 free_object (op); 598 op->destroy ();
581 link_multipart_objects (m); 599 link_multipart_objects (m);
582} 600}
583 601
584/* This saves all the objects on the map in a non destructive fashion. 602/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 604 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 605 * in order to do map tiling properly.
588 */ 606 */
607void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
590 int i, j = 0,unique=0; 610 int i, j = 0, unique = 0;
591 object *op; 611 object *op;
612
592 /* first pass - save one-part objects */ 613 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 614 for (i = 0; i < MAP_WIDTH (m); i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 {
595 unique=0; 617 unique = 0;
596 for(op = get_map_ob (m, i, j); op; op = op->above) { 618 for (op = get_map_ob (m, i, j); op; op = op->above)
619 {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
598 unique=1; 621 unique = 1;
599 622
600 if(op->type == PLAYER) { 623 if (op->type == PLAYER)
624 {
601 LOG(llevDebug, "Player on map that is being saved\n"); 625 LOG (llevDebug, "Player on map that is being saved\n");
602 continue; 626 continue;
603 } 627 }
604 628
605 if (op->head || op->owner) 629 if (op->head || op->owner)
606 continue; 630 continue;
607 631
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
609 save_object (fp2, op, 3); 633 save_object (fp2, op, 3);
610 else 634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 635 save_object (fp, op, 3);
615 636
616 } /* for this space */ 637 } /* for this space */
617 } /* for this j */ 638 } /* for this j */
639}
640
641maptile::maptile ()
642{
643 in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH (this) = 16;
648 MAP_HEIGHT (this) = 16;
649 MAP_RESET_TIMEOUT (this) = 0;
650 MAP_TIMEOUT (this) = 300;
651 MAP_ENTER_X (this) = 0;
652 MAP_ENTER_Y (this) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
618} 656}
619 657
620/* 658/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 659 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 660 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 661 * used anyways. MSW 2001-07-01
624 */ 662 */
663maptile *
664get_linked_map (void)
665{
666 maptile *mp, *map = new maptile;
625 667
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
631 if(mp==NULL) 670 if (mp == NULL)
632 first_map=map; 671 first_map = map;
633 else 672 else
634 mp->next=map; 673 mp->next = map;
635 674
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 675 return map;
650} 676}
651 677
652/* 678/*
653 * Allocates the arrays contained in a mapstruct. 679 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 680 * This basically allocates the dynamic array of spaces for the
655 * map. 681 * map.
656 */ 682 */
657 683void
658void allocate_map(mapstruct *m) { 684maptile::allocate ()
685{
659 m->in_memory = MAP_IN_MEMORY; 686 in_memory = MAP_IN_MEMORY;
687
660 /* Log this condition and free the storage. We could I suppose 688 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 689 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 690 * that is their poor assumption.
663 */ 691 */
664 if (m->spaces) { 692 if (spaces)
693 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 695 free (spaces);
667 } 696 }
668 697
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
670 700
671 if(m->spaces==NULL) 701 if (!spaces)
672 fatal(OUT_OF_MEMORY); 702 fatal (OUT_OF_MEMORY);
673} 703}
674 704
675/* Create and returns a map of the specific size. Used 705/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 706 * in random map code and the editor.
677 */ 707 */
708maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 709get_empty_map (int sizex, int sizey)
710{
679 mapstruct *m = get_linked_map(); 711 maptile *m = get_linked_map ();
712
680 m->width = sizex; 713 m->width = sizex;
681 m->height = sizey; 714 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 715 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 716 m->allocate ();
717
684 return m; 718 return m;
685} 719}
686 720
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 721/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 722 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 723 * at a later date.
690 * Called by parse_map_headers below. 724 * Called by parse_map_headers below.
691 */ 725 */
692 726
727static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 728parse_shop_string (const char *input_string)
729{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 730 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 731 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 732 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 733 const typedata *current_type;
698 734
699 shop_string=strdup_local(input_string); 735 shop_string = strdup_local (input_string);
700 p=shop_string; 736 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 737 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 738 while (p)
739 {
703 p=strchr(p, ';'); 740 p = strchr (p, ';');
704 number_of_entries++; 741 number_of_entries++;
705 if (p) p++; 742 if (p)
743 p++;
706 } 744 }
707 p=shop_string; 745 p = shop_string;
708 strip_endline(p); 746 strip_endline (p);
709 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 747 items = new shopitems[number_of_entries + 1];
710 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
711 for (i=0; i<number_of_entries; i++) { 748 for (i = 0; i < number_of_entries; i++)
749 {
712 if (!p) { 750 if (!p)
751 {
713 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
714 break; 753 break;
715 } 754 }
716 next_semicolon=strchr(p, ';'); 755 next_semicolon = strchr (p, ';');
717 next_colon=strchr(p, ':'); 756 next_colon = strchr (p, ':');
718 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
719 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 758 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
720 items[i].strength=atoi(strchr(p,':')+1); 759 items[i].strength = atoi (strchr (p, ':') + 1);
760
761 if (isdigit (*p) || *p == '*')
721 762 {
722 if (isdigit(*p) || *p=='*') {
723 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 763 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
724 current_type=get_typedata(items[i].typenum); 764 current_type = get_typedata (items[i].typenum);
725 if (current_type) { 765 if (current_type)
766 {
726 items[i].name=current_type->name; 767 items[i].name = current_type->name;
727 items[i].name_pl=current_type->name_pl; 768 items[i].name_pl = current_type->name_pl;
728 }
729 }
730 else { /*we have a named type, let's figure out what it is */
731 q=strpbrk(p,";:");
732 if (q) *q='\0';
733
734 current_type=get_typedata_by_name(p);
735 if (current_type) {
736 items[i].name=current_type->name;
737 items[i].typenum=current_type->number;
738 items[i].name_pl=current_type->name_pl;
739 } 769 }
740 else { /* oh uh, something's wrong, let's free up this one, and try 770 }
741 * the next entry while we're at it, better print a warning 771 else
742 */ 772 { /*we have a named type, let's figure out what it is */
743 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 773 q = strpbrk (p, ";:");
744 p, input_string); 774 if (q)
775 *q = '\0';
776
777 current_type = get_typedata_by_name (p);
778 if (current_type)
779 {
780 items[i].name = current_type->name;
781 items[i].typenum = current_type->number;
782 items[i].name_pl = current_type->name_pl;
745 } 783 }
784 else
785 { /* oh uh, something's wrong, let's free up this one, and try
786 * the next entry while we're at it, better print a warning
787 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
746 } 789 }
790 }
747 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
748 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
749 else p=NULL; 795 p = NULL;
750 } 796 }
751 free(shop_string); 797 free (shop_string);
752 return items; 798 return items;
753} 799}
754 800
755/* opposite of parse string, this puts the string that was originally fed in to 801/* opposite of parse string, this puts the string that was originally fed in to
756 * the map (or something equivilent) into output_string. */ 802 * the map (or something equivilent) into output_string. */
803static void
757static void print_shop_string(mapstruct *m, char *output_string) { 804print_shop_string (maptile *m, char *output_string)
805{
758 int i; 806 int i;
759 char tmp[MAX_BUF]; 807 char tmp[MAX_BUF];
808
760 strcpy(output_string, ""); 809 strcpy (output_string, "");
761 for (i=0; i< m->shopitems[0].index; i++) { 810 for (i = 0; i < m->shopitems[0].index; i++)
811 {
762 if (m->shopitems[i].typenum) { 812 if (m->shopitems[i].typenum)
813 {
763 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
764 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
765 } 817 }
818 else
766 else sprintf(tmp, "%s;", m->shopitems[i].name); 819 sprintf (tmp, "%s;", m->shopitems[i].name);
820 }
821 else
767 } 822 {
768 else {
769 if (m->shopitems[i].strength) { 823 if (m->shopitems[i].strength)
824 {
770 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 825 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
771 } 826 }
827 else
772 else sprintf(tmp, "*"); 828 sprintf (tmp, "*");
773 } 829 }
774 strcat(output_string, tmp); 830 strcat (output_string, tmp);
775 } 831 }
776} 832}
777 833
778/* This loads the header information of the map. The header 834/* This loads the header information of the map. The header
779 * contains things like difficulty, size, timeout, etc. 835 * contains things like difficulty, size, timeout, etc.
786 * currently, there are few enough fields this is not a big deal. 842 * currently, there are few enough fields this is not a big deal.
787 * MSW 2001-07-01 843 * MSW 2001-07-01
788 * return 0 on success, 1 on failure. 844 * return 0 on success, 1 on failure.
789 */ 845 */
790 846
847static int
791static int load_map_header(object_thawer &fp, mapstruct *m) 848load_map_header (object_thawer & fp, maptile *m)
792{ 849{
793 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
794 int msgpos=0; 851 int msgpos = 0;
795 int maplorepos=0; 852 int maplorepos = 0;
796 853
797 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 854 while (fgets (buf, HUGE_BUF, fp) != NULL)
855 {
798 buf[HUGE_BUF-1] = 0; 856 buf[HUGE_BUF - 1] = 0;
799 key = buf; 857 key = buf;
858
800 while (isspace(*key)) key++; 859 while (isspace (*key))
801 if (*key == 0) continue; /* empty line */ 860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
802 value = strchr(key, ' '); 865 value = strchr (key, ' ');
866
803 if (!value) { 867 if (!value)
868 {
804 end = strchr(key, '\n'); 869 if ((end = strchr (key, '\n')))
805 if (end != NULL) {
806 *end = 0; 870 *end = 0;
807 } 871 }
808 } else { 872 else
873 {
809 *value = 0; 874 *value = 0;
810 value++; 875 value++;
811 end = strchr(value, '\n'); 876 end = strchr (value, '\n');
877
812 while (isspace(*value)) { 878 while (isspace (*value))
879 {
813 value++; 880 value++;
881
814 if (*value == '\0' || value == end) { 882 if (*value == '\0' || value == end)
883 {
815 /* Nothing but spaces. */ 884 /* Nothing but spaces. */
816 value = NULL; 885 value = NULL;
817 break; 886 break;
818 } 887 }
819 } 888 }
820 } 889 }
821 890
822 if (!end) { 891 if (!end)
892 {
823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
824 buf);
825 return 1; 894 return 1;
826 } 895 }
827 896
828 /* key is the field name, value is what it should be set 897 /* key is the field name, value is what it should be set
829 * to. We've already done the work to null terminate key, 898 * to. We've already done the work to null terminate key,
830 * and strip off any leading spaces for both of these. 899 * and strip off any leading spaces for both of these.
831 * We have not touched the newline at the end of the line - 900 * We have not touched the newline at the end of the line -
832 * these are needed for some values. the end pointer 901 * these are needed for some values. the end pointer
833 * points to the first of the newlines. 902 * points to the first of the newlines.
834 * value could be NULL! It would be easy enough to just point 903 * value could be NULL! It would be easy enough to just point
835 * this to "" to prevent cores, but that would let more errors slide 904 * this to "" to prevent cores, but that would let more errors slide
836 * through. 905 * through.
837 * 906 *
838 * First check for entries that do not use the value parameter, then 907 * First check for entries that do not use the value parameter, then
839 * validate that value is given and check for the remaining entries 908 * validate that value is given and check for the remaining entries
840 * that use the parameter. 909 * that use the parameter.
841 */ 910 */
842 911
843 if (!strcmp(key,"msg")) { 912 if (!strcmp (key, "msg"))
913 {
844 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
845 if (!strcmp(buf,"endmsg\n")) break; 916 if (!strcmp (buf, "endmsg\n"))
917 break;
846 else { 918 else
919 {
847 /* slightly more efficient than strcat */ 920 /* slightly more efficient than strcat */
848 strcpy(msgbuf+msgpos, buf); 921 strcpy (msgbuf + msgpos, buf);
849 msgpos += strlen(buf); 922 msgpos += strlen (buf);
850 } 923 }
851 } 924 }
852 /* There are lots of maps that have empty messages (eg, msg/endmsg 925 /* There are lots of maps that have empty messages (eg, msg/endmsg
853 * with nothing between). There is no reason in those cases to 926 * with nothing between). There is no reason in those cases to
854 * keep the empty message. Also, msgbuf contains garbage data 927 * keep the empty message. Also, msgbuf contains garbage data
855 * when msgpos is zero, so copying it results in crashes 928 * when msgpos is zero, so copying it results in crashes
856 */ 929 */
857 if (msgpos != 0) 930 if (msgpos != 0)
858 m->msg = strdup_local(msgbuf); 931 m->msg = strdup_local (msgbuf);
859 } 932 }
860 else if (!strcmp(key,"maplore")) { 933 else if (!strcmp (key, "maplore"))
934 {
861 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
862 if (!strcmp(buf,"endmaplore\n")) break; 937 if (!strcmp (buf, "endmaplore\n"))
938 break;
863 else { 939 else
940 {
864 /* slightly more efficient than strcat */ 941 /* slightly more efficient than strcat */
865 strcpy(maplorebuf+maplorepos, buf); 942 strcpy (maplorebuf + maplorepos, buf);
866 maplorepos += strlen(buf); 943 maplorepos += strlen (buf);
867 } 944 }
868 } 945 }
869 if (maplorepos != 0) 946 if (maplorepos != 0)
870 m->maplore = strdup_local(maplorebuf); 947 m->maplore = strdup_local (maplorebuf);
871 } 948 }
872 else if (!strcmp(key,"end")) { 949 else if (!strcmp (key, "end"))
950 {
873 break; 951 break;
874 } 952 }
875 else if (value == NULL) { 953 else if (value == NULL)
954 {
876 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
877 } 956 }
878 else if (!strcmp(key, "arch")) { 957 else if (!strcmp (key, "arch"))
958 {
879 /* This is an oddity, but not something we care about much. */ 959 /* This is an oddity, but not something we care about much. */
880 if (strcmp(value,"map\n")) 960 if (strcmp (value, "map\n"))
881 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
882 } 962 }
883 else if (!strcmp(key,"name")) { 963 else if (!strcmp (key, "name"))
964 {
884 *end=0; 965 *end = 0;
885 m->name = strdup_local(value); 966 m->name = strdup_local (value);
886 } 967 }
887 /* first strcmp value on these are old names supported 968 /* first strcmp value on these are old names supported
888 * for compatibility reasons. The new values (second) are 969 * for compatibility reasons. The new values (second) are
889 * what really should be used. 970 * what really should be used.
890 */ 971 */
891 else if (!strcmp(key,"oid")) { 972 else if (!strcmp (key, "oid"))
892 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
893 } else if (!strcmp(key, "attach")) { 974 else if (!strcmp (key, "attach"))
894 m->attach = value; 975 m->attach = value;
895 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
896 m->enter_x = atoi(value); 977 m->enter_x = atoi (value);
897 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
898 m->enter_y = atoi(value); 979 m->enter_y = atoi (value);
899 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
900 m->width = atoi(value); 981 m->width = atoi (value);
901 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
902 m->height = atoi(value); 983 m->height = atoi (value);
903 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
904 m->reset_timeout = atoi(value); 985 m->reset_timeout = atoi (value);
905 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
906 m->timeout = atoi(value); 987 m->timeout = atoi (value);
907 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
908 m->difficulty = atoi(value); 989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
909 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
910 m->darkness = atoi(value); 991 m->darkness = atoi (value);
911 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
912 m->fixed_resettime = atoi(value); 993 m->fixed_resettime = atoi (value);
913 } else if (!strcmp(key,"unique")) { 994 else if (!strcmp (key, "unique"))
914 m->unique = atoi(value); 995 m->unique = atoi (value);
915 } else if (!strcmp(key,"template")) { 996 else if (!strcmp (key, "template"))
916 m->templatemap = atoi(value); 997 m->templatemap = atoi (value);
917 } else if (!strcmp(key,"region")) { 998 else if (!strcmp (key, "region"))
918 m->region = get_region_by_name(value); 999 m->region = get_region_by_name (value);
919 } else if (!strcmp(key,"shopitems")) { 1000 else if (!strcmp (key, "shopitems"))
1001 {
920 *end=0; 1002 *end = 0;
921 m->shopitems = parse_shop_string(value); 1003 m->shopitems = parse_shop_string (value);
1004 }
922 } else if (!strcmp(key,"shopgreed")) { 1005 else if (!strcmp (key, "shopgreed"))
923 m->shopgreed = atof(value); 1006 m->shopgreed = atof (value);
924 } else if (!strcmp(key,"shopmin")) { 1007 else if (!strcmp (key, "shopmin"))
925 m->shopmin = atol(value); 1008 m->shopmin = atol (value);
926 } else if (!strcmp(key,"shopmax")) { 1009 else if (!strcmp (key, "shopmax"))
927 m->shopmax = atol(value); 1010 m->shopmax = atol (value);
928 } else if (!strcmp(key,"shoprace")) { 1011 else if (!strcmp (key, "shoprace"))
1012 {
929 *end=0; 1013 *end = 0;
930 m->shoprace = strdup_local(value); 1014 m->shoprace = strdup_local (value);
1015 }
931 } else if (!strcmp(key,"outdoor")) { 1016 else if (!strcmp (key, "outdoor"))
932 m->outdoor = atoi(value); 1017 m->outdoor = atoi (value);
933 } else if (!strcmp(key, "temp")) { 1018 else if (!strcmp (key, "temp"))
934 m->temp = atoi(value); 1019 m->temp = atoi (value);
935 } else if (!strcmp(key, "pressure")) { 1020 else if (!strcmp (key, "pressure"))
936 m->pressure = atoi(value); 1021 m->pressure = atoi (value);
937 } else if (!strcmp(key, "humid")) { 1022 else if (!strcmp (key, "humid"))
938 m->humid = atoi(value); 1023 m->humid = atoi (value);
939 } else if (!strcmp(key, "windspeed")) { 1024 else if (!strcmp (key, "windspeed"))
940 m->windspeed = atoi(value); 1025 m->windspeed = atoi (value);
941 } else if (!strcmp(key, "winddir")) { 1026 else if (!strcmp (key, "winddir"))
942 m->winddir = atoi(value); 1027 m->winddir = atoi (value);
943 } else if (!strcmp(key, "sky")) { 1028 else if (!strcmp (key, "sky"))
944 m->sky = atoi(value); 1029 m->sky = atoi (value);
945 } else if (!strcmp(key, "nosmooth")) { 1030 else if (!strcmp (key, "nosmooth"))
946 m->nosmooth = atoi(value); 1031 m->nosmooth = atoi (value);
947 }
948 else if (!strncmp(key,"tile_path_", 10)) { 1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
949 int tile=atoi(key+10); 1034 int tile = atoi (key + 10);
950 1035
951 if (tile<1 || tile>4) { 1036 if (tile < 1 || tile > 4)
1037 {
952 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
953 tile, m->path); 1039 }
954 } else { 1040 else
1041 {
955 char *path; 1042 char *path;
956 1043
957 *end = 0; 1044 *end = 0;
958 1045
959 if (m->tile_path[tile-1]) { 1046 if (m->tile_path[tile - 1])
1047 {
960 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
961 tile, m->path);
962 free(m->tile_path[tile-1]); 1049 free (m->tile_path[tile - 1]);
963 m->tile_path[tile-1] = NULL; 1050 m->tile_path[tile - 1] = NULL;
964 } 1051 }
965 1052
966 if (check_path(value, 1) != -1) { 1053 if (check_path (value, 1) != -1)
1054 {
967 /* The unadorned path works. */ 1055 /* The unadorned path works. */
968 path = value; 1056 path = value;
1057 }
969 } else { 1058 else
1059 {
970 /* Try again; it could be a relative exit. */ 1060 /* Try again; it could be a relative exit. */
971 1061
972 path = path_combine_and_normalize(m->path, value); 1062 path = path_combine_and_normalize (m->path, value);
973 1063
974 if (check_path(path, 1) == -1) { 1064 if (check_path (path, 1) == -1)
1065 {
975 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
976 path = NULL; 1067 path = NULL;
977 } 1068 }
978 } 1069 }
979 1070
980 if (editor) { 1071 if (editor)
1072 {
981 /* Use the value as in the file. */ 1073 /* Use the value as in the file. */
982 m->tile_path[tile-1] = strdup_local(value); 1074 m->tile_path[tile - 1] = strdup_local (value);
983 } else if (path != NULL) {
984 /* Use the normalized value. */
985 m->tile_path[tile-1] = strdup_local(path);
986 } 1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path);
1080 }
987 } /* end if tile direction (in)valid */ 1081 } /* end if tile direction (in)valid */
988 } 1082 }
989 else { 1083 else
990 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
991 }
992 } 1085 }
1086
993 if (!key || strcmp(key,"end")) { 1087 if (!key || strcmp (key, "end"))
1088 {
994 LOG(llevError,"Got premature eof on map header!\n"); 1089 LOG (llevError, "Got premature eof on map header!\n");
995 return 1; 1090 return 1;
996 } 1091 }
1092
997 return 0; 1093 return 0;
998} 1094}
999 1095
1000/* 1096/*
1001 * Opens the file "filename" and reads information about the map 1097 * Opens the file "filename" and reads information about the map
1002 * from the given file, and stores it in a newly allocated 1098 * from the given file, and stores it in a newly allocated
1003 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1099 * maptile. A pointer to this structure is returned, or NULL on failure.
1004 * flags correspond to those in map.h. Main ones used are 1100 * flags correspond to those in map.h. Main ones used are
1005 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1006 * MAP_BLOCK, in which case we block on this load. This happens in all 1102 * MAP_BLOCK, in which case we block on this load. This happens in all
1007 * cases, no matter if this flag is set or not. 1103 * cases, no matter if this flag is set or not.
1008 * MAP_STYLE: style map - don't add active objects, don't add to server 1104 * MAP_STYLE: style map - don't add active objects, don't add to server
1009 * managed map list. 1105 * managed map list.
1010 */ 1106 */
1011 1107
1108maptile *
1012mapstruct *load_original_map(const char *filename, int flags) { 1109load_original_map (const char *filename, int flags)
1013 mapstruct *m; 1110{
1111 maptile *m;
1014 char pathname[MAX_BUF]; 1112 char pathname[MAX_BUF];
1015 1113
1016 if (flags & MAP_PLAYER_UNIQUE) 1114 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1115 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1116 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1118 else
1021 strcpy(pathname, create_pathname(filename)); 1119 strcpy (pathname, create_pathname (filename));
1022 1120
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1024 1122
1025 object_thawer thawer (pathname); 1123 object_thawer thawer (pathname);
1026 1124
1027 if (!thawer) 1125 if (!thawer)
1028 return 0; 1126 return 0;
1029 1127
1030 m = get_linked_map(); 1128 m = get_linked_map ();
1031 1129
1032 strcpy (m->path, filename); 1130 strcpy (m->path, filename);
1033 if (load_map_header(thawer, m)) { 1131 if (load_map_header (thawer, m))
1132 {
1034 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1035 filename, flags);
1036 delete_map(m); 1134 delete_map (m);
1037 return NULL; 1135 return NULL;
1038 } 1136 }
1039 1137
1040 allocate_map(m); 1138 m->allocate ();
1041 1139
1042 m->in_memory=MAP_LOADING; 1140 m->in_memory = MAP_LOADING;
1043 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1044 1142
1045 m->in_memory=MAP_IN_MEMORY; 1143 m->in_memory = MAP_IN_MEMORY;
1046 if (!MAP_DIFFICULTY(m)) 1144 if (!MAP_DIFFICULTY (m))
1047 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1048 set_map_reset_time(m); 1146 set_map_reset_time (m);
1049 m->instantiate (); 1147 m->instantiate ();
1050 return (m); 1148 return (m);
1051} 1149}
1052 1150
1053/* 1151/*
1054 * Loads a map, which has been loaded earlier, from file. 1152 * Loads a map, which has been loaded earlier, from file.
1055 * Return the map object we load into (this can change from the passed 1153 * Return the map object we load into (this can change from the passed
1056 * option if we can't find the original map) 1154 * option if we can't find the original map)
1057 */ 1155 */
1058 1156
1059static mapstruct *load_temporary_map(mapstruct *m) { 1157static maptile *
1060 int comp; 1158load_temporary_map (maptile *m)
1159{
1061 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1062 1161
1063 if (!m->tmpname) { 1162 if (!m->tmpname)
1163 {
1064 LOG(llevError, "No temporary filename for map %s\n", m->path); 1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1065 strcpy(buf, m->path);
1066 delete_map(m);
1067 m = load_original_map(buf, 0);
1068 if(m==NULL) return NULL;
1069 fix_auto_apply(m); /* Chests which open as default */
1070 return m;
1071 }
1072
1073 object_thawer thawer (m->tmpname);
1074
1075 if (!thawer)
1076 {
1077 strcpy (buf, m->path); 1165 strcpy (buf, m->path);
1078 delete_map (m); 1166 delete_map (m);
1079 m = load_original_map (buf, 0); 1167 m = load_original_map (buf, 0);
1080 if (!m) return NULL; 1168 if (m == NULL)
1081 fix_auto_apply (m); /* Chests which open as default */
1082 return m;
1083 }
1084
1085 if (load_map_header(thawer, m)) {
1086 LOG(llevError,"Error loading map header for %s (%s)\n",
1087 m->path, m->tmpname);
1088 delete_map(m);
1089 m = load_original_map(m->path, 0);
1090 return NULL; 1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1091 } 1177 {
1092 allocate_map(m); 1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1093 1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1094 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1095 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1096 1199
1097 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1098 INVOKE_MAP (SWAPIN, m); 1201 INVOKE_MAP (SWAPIN, m);
1099 return m; 1202 return m;
1100} 1203}
1101 1204
1102/* 1205/*
1103 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1104 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1105 * option if we can't find the original map) 1208 * option if we can't find the original map)
1106 */ 1209 */
1107 1210
1211maptile *
1108mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1212load_overlay_map (const char *filename, maptile *m)
1213{
1109 char pathname[MAX_BUF]; 1214 char pathname[MAX_BUF];
1110 1215
1111 strcpy(pathname, create_overlay_pathname(filename)); 1216 strcpy (pathname, create_overlay_pathname (filename));
1112 1217
1113 object_thawer thawer (pathname); 1218 object_thawer thawer (pathname);
1114 1219
1115 if (!thawer) 1220 if (!thawer)
1116 return m;
1117
1118 if (load_map_header(thawer, m)) {
1119 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1120 m->path, pathname);
1121 delete_map(m);
1122 m = load_original_map(m->path, 0);
1123 return NULL;
1124 }
1125 /*allocate_map(m);*/
1126
1127 m->in_memory=MAP_LOADING;
1128 load_objects (m, thawer, MAP_OVERLAY);
1129
1130 m->in_memory=MAP_IN_MEMORY;
1131 return m; 1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1132} 1237}
1133 1238
1134/****************************************************************************** 1239/******************************************************************************
1135 * This is the start of unique map handling code 1240 * This is the start of unique map handling code
1136 *****************************************************************************/ 1241 *****************************************************************************/
1137 1242
1138/* This goes through map 'm' and removed any unique items on the map. */ 1243/* This goes through map 'm' and removed any unique items on the map. */
1139static void delete_unique_items(mapstruct *m) 1244static void
1245delete_unique_items (maptile *m)
1140{ 1246{
1141 int i,j,unique; 1247 int i, j, unique;
1142 object *op, *next; 1248 object *op, *next;
1143 1249
1144 for(i=0; i<MAP_WIDTH(m); i++) 1250 for (i = 0; i < MAP_WIDTH (m); i++)
1145 for(j=0; j<MAP_HEIGHT(m); j++) { 1251 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 {
1146 unique=0; 1253 unique = 0;
1254
1147 for (op=get_map_ob(m, i, j); op; op=next) { 1255 for (op = get_map_ob (m, i, j); op; op = next)
1256 {
1148 next = op->above; 1257 next = op->above;
1258
1149 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1150 unique=1; 1260 unique = 1;
1261
1151 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1152 clean_object(op); 1264 clean_object (op);
1265
1153 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1154 remove_button_link(op); 1267 remove_button_link (op);
1155 remove_ob(op); 1268
1156 free_object(op); 1269 op->destroy ();
1157 } 1270 }
1158 } 1271 }
1159 } 1272 }
1160} 1273}
1161 1274
1162 1275
1163/* 1276/*
1164 * Loads unique objects from file(s) into the map which is in memory 1277 * Loads unique objects from file(s) into the map which is in memory
1165 * m is the map to load unique items into. 1278 * m is the map to load unique items into.
1166 */ 1279 */
1167static void load_unique_objects(mapstruct *m) { 1280static void
1281load_unique_objects (maptile *m)
1282{
1168 int count; 1283 int count;
1169 char firstname[MAX_BUF]; 1284 char firstname[MAX_BUF];
1170 1285
1171 for (count=0; count<10; count++) { 1286 for (count = 0; count < 10; count++)
1287 {
1172 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1173 if (!access(firstname, R_OK)) break; 1289 if (!access (firstname, R_OK))
1290 break;
1174 } 1291 }
1175 /* If we get here, we did not find any map */ 1292 /* If we get here, we did not find any map */
1176 if (count==10) return; 1293 if (count == 10)
1294 return;
1177 1295
1178 object_thawer thawer (firstname); 1296 object_thawer thawer (firstname);
1179 1297
1180 if (!thawer) 1298 if (!thawer)
1181 return; 1299 return;
1182 1300
1183 m->in_memory=MAP_LOADING; 1301 m->in_memory = MAP_LOADING;
1184 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1185 delete_unique_items(m); /* original map before, don't duplicate them */ 1303 delete_unique_items (m); /* original map before, don't duplicate them */
1186 load_objects (m, thawer, 0); 1304 load_objects (m, thawer, 0);
1187 1305
1188 m->in_memory=MAP_IN_MEMORY; 1306 m->in_memory = MAP_IN_MEMORY;
1189} 1307}
1190 1308
1191 1309
1192/* 1310/*
1193 * Saves a map to file. If flag is set, it is saved into the same 1311 * Saves a map to file. If flag is set, it is saved into the same
1194 * file it was (originally) loaded from. Otherwise a temporary 1312 * file it was (originally) loaded from. Otherwise a temporary
1195 * filename will be genarated, and the file will be stored there. 1313 * filename will be genarated, and the file will be stored there.
1196 * The temporary filename will be stored in the mapstructure. 1314 * The temporary filename will be stored in the maptileure.
1197 * If the map is unique, we also save to the filename in the map 1315 * If the map is unique, we also save to the filename in the map
1198 * (this should have been updated when first loaded) 1316 * (this should have been updated when first loaded)
1199 */ 1317 */
1200 1318
1201int 1319int
1202new_save_map (mapstruct * m, int flag) 1320new_save_map (maptile *m, int flag)
1203{ 1321{
1204 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1205 int i; 1323 int i;
1206 1324
1207 if (flag && !*m->path) 1325 if (flag && !*m->path)
1208 { 1326 {
1209 LOG (llevError, "Tried to save map without path.\n"); 1327 LOG (llevError, "Tried to save map without path.\n");
1211 } 1329 }
1212 1330
1213 if (flag || (m->unique) || (m->templatemap)) 1331 if (flag || (m->unique) || (m->templatemap))
1214 { 1332 {
1215 if (!m->unique && !m->templatemap) 1333 if (!m->unique && !m->templatemap)
1216 { /* flag is set */ 1334 { /* flag is set */
1217 if (flag == 2) 1335 if (flag == 2)
1218 strcpy (filename, create_overlay_pathname (m->path)); 1336 strcpy (filename, create_overlay_pathname (m->path));
1219 else 1337 else
1220 strcpy (filename, create_pathname (m->path)); 1338 strcpy (filename, create_pathname (m->path));
1221 } 1339 }
1259 print_shop_string (m, shop); 1377 print_shop_string (m, shop);
1260 fprintf (freezer, "shopitems %s\n", shop); 1378 fprintf (freezer, "shopitems %s\n", shop);
1261 } 1379 }
1262 if (m->shopgreed) 1380 if (m->shopgreed)
1263 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1264#ifndef WIN32
1265 if (m->shopmin) 1382 if (m->shopmin)
1266 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1267 if (m->shopmax) 1384 if (m->shopmax)
1268 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1269#else
1270 if (m->shopmin)
1271 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1272 if (m->shopmax)
1273 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1274#endif
1275 if (m->shoprace) 1386 if (m->shoprace)
1276 fprintf (freezer, "shoprace %s\n", m->shoprace); 1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1277 if (m->darkness) 1388 if (m->darkness)
1278 fprintf (freezer, "darkness %d\n", m->darkness); 1389 fprintf (freezer, "darkness %d\n", m->darkness);
1279 if (m->width) 1390 if (m->width)
1335 sprintf (buf, "%s.v00", create_items_path (m->path)); 1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1336 1447
1337 unique.save (buf); 1448 unique.save (buf);
1338 } 1449 }
1339 else 1450 else
1340 { /* save same file when not playing, like in editor */ 1451 { /* save same file when not playing, like in editor */
1341 save_objects (m, freezer, freezer, 0); 1452 save_objects (m, freezer, freezer, 0);
1342 } 1453 }
1343 1454
1344 freezer.save (filename); 1455 freezer.save (filename);
1345 1456
1350/* 1461/*
1351 * Remove and free all objects in the inventory of the given object. 1462 * Remove and free all objects in the inventory of the given object.
1352 * object.c ? 1463 * object.c ?
1353 */ 1464 */
1354 1465
1466void
1355void clean_object(object *op) 1467clean_object (object *op)
1356{ 1468{
1357 object *tmp, *next; 1469 object *tmp, *next;
1358 1470
1359 for(tmp = op->inv; tmp; tmp = next) 1471 for (tmp = op->inv; tmp; tmp = next)
1360 { 1472 {
1361 next = tmp->below; 1473 next = tmp->below;
1474
1362 clean_object(tmp); 1475 clean_object (tmp);
1363 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1364 remove_button_link(tmp); 1477 remove_button_link (tmp);
1365 remove_ob(tmp); 1478
1366 free_object(tmp); 1479 tmp->destroy ();
1367 } 1480 }
1368} 1481}
1369 1482
1370/* 1483/*
1371 * Remove and free all objects in the given map. 1484 * Remove and free all objects in the given map.
1372 */ 1485 */
1373 1486
1487void
1374void free_all_objects(mapstruct *m) { 1488free_all_objects (maptile *m)
1489{
1375 int i,j; 1490 int i, j;
1376 object *op; 1491 object *op;
1377 1492
1378 for(i=0;i<MAP_WIDTH(m);i++) 1493 for (i = 0; i < MAP_WIDTH (m); i++)
1379 for(j=0;j<MAP_HEIGHT(m);j++) { 1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1380 object *previous_obj=NULL; 1496 object *previous_obj = NULL;
1497
1381 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1382 if (op==previous_obj) { 1500 if (op == previous_obj)
1501 {
1383 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1384 break; 1503 break;
1385 } 1504 }
1505
1386 previous_obj=op; 1506 previous_obj = op;
1507
1387 if(op->head!=NULL) 1508 if (op->head != NULL)
1388 op = op->head; 1509 op = op->head;
1389 1510
1390 /* If the map isn't in memory, free_object will remove and 1511 /* If the map isn't in memory, free_object will remove and
1391 * free objects in op's inventory. So let it do the job. 1512 * free objects in op's inventory. So let it do the job.
1392 */ 1513 */
1393 if (m->in_memory==MAP_IN_MEMORY) 1514 if (m->in_memory == MAP_IN_MEMORY)
1394 clean_object(op); 1515 clean_object (op);
1395 remove_ob(op); 1516
1396 free_object(op); 1517 op->destroy ();
1397 } 1518 }
1398 } 1519 }
1399} 1520}
1400 1521
1401/* 1522/*
1402 * Frees everything allocated by the given mapstructure. 1523 * Frees everything allocated by the given maptileure.
1403 * don't free tmpname - our caller is left to do that 1524 * don't free tmpname - our caller is left to do that
1404 */ 1525 */
1405 1526
1527void
1406void free_map(mapstruct *m,int flag) { 1528free_map (maptile *m, int flag)
1529{
1407 int i; 1530 int i;
1408 1531
1409 if (!m->in_memory) { 1532 if (!m->in_memory)
1533 {
1410 LOG(llevError,"Trying to free freed map.\n"); 1534 LOG (llevError, "Trying to free freed map.\n");
1411 return; 1535 return;
1412 } 1536 }
1413 if (flag && m->spaces) free_all_objects(m); 1537 if (flag && m->spaces)
1538 free_all_objects (m);
1539 if (m->name)
1414 if (m->name) FREE_AND_CLEAR(m->name); 1540 FREE_AND_CLEAR (m->name);
1541 if (m->spaces)
1415 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1542 FREE_AND_CLEAR (m->spaces);
1543 if (m->msg)
1416 if (m->msg) FREE_AND_CLEAR(m->msg); 1544 FREE_AND_CLEAR (m->msg);
1545 if (m->maplore)
1417 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1546 FREE_AND_CLEAR (m->maplore);
1418 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1547 if (m->shopitems)
1548 delete[]m->shopitems;
1549 m->shopitems = 0;
1550 if (m->shoprace)
1419 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1551 FREE_AND_CLEAR (m->shoprace);
1420 if (m->buttons) 1552 if (m->buttons)
1421 free_objectlinkpt(m->buttons); 1553 free_objectlinkpt (m->buttons);
1422 m->buttons = NULL; 1554 m->buttons = NULL;
1423 for (i=0; i<4; i++) { 1555 for (i = 0; i < 4; i++)
1556 {
1557 if (m->tile_path[i])
1424 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1558 FREE_AND_CLEAR (m->tile_path[i]);
1425 m->tile_map[i] = NULL; 1559 m->tile_map[i] = NULL;
1426 } 1560 }
1427 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1428} 1562}
1429 1563
1430/* 1564/*
1431 * function: vanish mapstruct 1565 * function: vanish maptile
1432 * m : pointer to mapstruct, if NULL no action 1566 * m : pointer to maptile, if NULL no action
1433 * this deletes all the data on the map (freeing pointers) 1567 * this deletes all the data on the map (freeing pointers)
1434 * and then removes this map from the global linked list of maps. 1568 * and then removes this map from the global linked list of maps.
1435 */ 1569 */
1436 1570
1437void delete_map(mapstruct *m) { 1571void
1572delete_map (maptile *m)
1573{
1438 mapstruct *tmp, *last; 1574 maptile *tmp, *last;
1439 int i; 1575 int i;
1440 1576
1441 if (!m) 1577 if (!m)
1442 return; 1578 return;
1443 1579
1444 m->clear (); 1580 m->clear ();
1445 1581
1446 if (m->in_memory == MAP_IN_MEMORY) { 1582 if (m->in_memory == MAP_IN_MEMORY)
1583 {
1447 /* change to MAP_SAVING, even though we are not, 1584 /* change to MAP_SAVING, even though we are not,
1448 * so that remove_ob doesn't do as much work. 1585 * so that remove_ob doesn't do as much work.
1586 */
1587 m->in_memory = MAP_SAVING;
1588 free_map (m, 1);
1589 }
1590 /* move this out of free_map, since tmpname can still be needed if
1591 * the map is swapped out.
1592 */
1593 if (m->tmpname)
1594 {
1595 free (m->tmpname);
1596 m->tmpname = NULL;
1597 }
1598 last = NULL;
1599 /* We need to look through all the maps and see if any maps
1600 * are pointing at this one for tiling information. Since
1601 * tiling can be assymetric, we just can not look to see which
1602 * maps this map tiles with and clears those.
1603 */
1604 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1605 {
1606 if (tmp->next == m)
1607 last = tmp;
1608
1609 /* This should hopefully get unrolled on a decent compiler */
1610 for (i = 0; i < 4; i++)
1611 if (tmp->tile_map[i] == m)
1612 tmp->tile_map[i] = NULL;
1613 }
1614
1615 /* If last is null, then this should be the first map in the list */
1616 if (!last)
1617 {
1618 if (m == first_map)
1619 first_map = m->next;
1620 else
1621 /* m->path is a static char, so should hopefully still have
1622 * some useful data in it.
1449 */ 1623 */
1450 m->in_memory = MAP_SAVING;
1451 free_map (m, 1);
1452 }
1453 /* move this out of free_map, since tmpname can still be needed if
1454 * the map is swapped out.
1455 */
1456 if (m->tmpname) {
1457 free(m->tmpname);
1458 m->tmpname=NULL;
1459 }
1460 last = NULL;
1461 /* We need to look through all the maps and see if any maps
1462 * are pointing at this one for tiling information. Since
1463 * tiling can be assymetric, we just can not look to see which
1464 * maps this map tiles with and clears those.
1465 */
1466 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1467 if (tmp->next == m) last = tmp;
1468
1469 /* This should hopefully get unrolled on a decent compiler */
1470 for (i=0; i<4; i++)
1471 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1472 }
1473
1474 /* If last is null, then this should be the first map in the list */
1475 if (!last) {
1476 if (m == first_map)
1477 first_map = m->next;
1478 else
1479 /* m->path is a static char, so should hopefully still have
1480 * some useful data in it.
1481 */
1482 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1624 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1483 m->path);
1484 } 1625 }
1485 else 1626 else
1486 last->next = m->next; 1627 last->next = m->next;
1487 1628
1488 delete m; 1629 delete m;
1489} 1630}
1490 1631
1491 1632
1492 1633
1493/* 1634/*
1500 * dont do any more name translation on it. 1641 * dont do any more name translation on it.
1501 * 1642 *
1502 * Returns a pointer to the given map. 1643 * Returns a pointer to the given map.
1503 */ 1644 */
1504 1645
1646maptile *
1505mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1506 mapstruct *m; 1648{
1649 maptile *m;
1507 1650
1508 if (!name) 1651 if (!name)
1509 return (NULL); 1652 return (NULL);
1510 1653
1511 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1512 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1513 1656
1514 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1515 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1516 return m; 1660 return m;
1517 } 1661 }
1518 1662
1519 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1520 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1521 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1522 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1523 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1524 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1525 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1526 */ 1670 */
1527 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1528 1673
1529 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1530 if (m) { 1675 if (m)
1676 {
1531 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1532 delete_map(m); 1678 delete_map (m);
1533 } 1679 }
1534 1680
1535 /* create and load a map */ 1681 /* create and load a map */
1536 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1537 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1538 else 1684 else
1539 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1540 1686
1541 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1542 //0.414906024932861
1543 //0.427063941955566
1544 eval_pv ("$x = Event::time", 1);//D 1687 //eval_pv ("$x = Event::time", 1);//D
1545 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1546 return (NULL); 1689 return (NULL);
1547 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1548 1691
1549 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1550 1693
1551 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1552 * if from the editor, likewise. 1695 * if from the editor, likewise.
1553 */ 1696 */
1554 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1555 load_unique_objects(m); 1698 load_unique_objects (m);
1556 1699
1557 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1558 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1559 if (m==NULL) 1703 if (m == NULL)
1560 return NULL; 1704 return NULL;
1561 } 1705 }
1562 1706
1563 if (flags & MAP_PLAYER_UNIQUE) 1707 if (flags & MAP_PLAYER_UNIQUE)
1564 INVOKE_MAP (SWAPIN, m); 1708 INVOKE_MAP (SWAPIN, m);
1565 1709
1566 } else { 1710 }
1711 else
1712 {
1567 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1568 1714
1569 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1570 if(m==NULL) return NULL; 1717 return NULL;
1571 load_unique_objects(m); 1718 load_unique_objects (m);
1572 1719
1573 clean_tmp_map(m); 1720 clean_tmp_map (m);
1574 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1575 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1576 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1577 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1578 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1579 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1580 */ 1727 */
1581 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1582 m->tmpname = NULL; 1730 m->tmpname = NULL;
1583 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1584 } 1732 }
1585 1733
1586 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1587 * temp maps. 1735 * temp maps.
1588 */ 1736 */
1589 1737
1590 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1591 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1592 update_buttons(m); 1740 update_buttons (m);
1593 if (m->outdoor) 1741 if (m->outdoor)
1594 set_darkness_map(m); 1742 set_darkness_map (m);
1595 /* run the weather over this map */ 1743 /* run the weather over this map */
1596 weather_effect(name); 1744 weather_effect (name);
1597 return m; 1745 return m;
1598} 1746}
1599 1747
1600 1748
1601/* 1749/*
1602 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1607 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1608 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1609 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1610 */ 1758 */
1611 1759
1760int
1612int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1613 object *op; 1763 object *op;
1614 archetype *at; 1764 archetype *at;
1615 int x, y, i, diff; 1765 int x, y, i;
1616 long monster_cnt = 0; 1766 long monster_cnt = 0;
1617 double avgexp = 0; 1767 double avgexp = 0;
1618 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1619 1769
1620 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1621 { 1771 {
1622 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1623 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1624 } 1774 }
1625 1775
1626 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1627 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1628 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1629 { 1779 {
1630 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1631 { 1781 {
1632 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1633 monster_cnt++; 1783 monster_cnt++;
1634 } 1784 }
1635 1785
1636 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1637 { 1787 {
1638 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1639 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1640 1790
1641 if(at != NULL) 1791 if (at != NULL)
1642 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1643 1793
1644 monster_cnt++; 1794 monster_cnt++;
1645 } 1795 }
1646 } 1796 }
1657 } 1807 }
1658 1808
1659 return 1; 1809 return 1;
1660} 1810}
1661 1811
1662void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1663 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1664 return; 1816 return;
1665 INVOKE_MAP (CLEAN, m); 1817 INVOKE_MAP (CLEAN, m);
1666 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1667} 1819}
1668 1820
1821void
1669void free_all_maps(void) 1822free_all_maps (void)
1670{ 1823{
1671 int real_maps=0; 1824 int real_maps = 0;
1672 1825
1673 while (first_map) { 1826 while (first_map)
1827 {
1674 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1675 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1676 */ 1830 */
1677 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1678 delete_map(first_map); 1833 delete_map (first_map);
1679 real_maps++; 1834 real_maps++;
1680 } 1835 }
1681 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1682} 1837}
1683 1838
1684/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1685 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1686 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1687 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1688 * to maps than los. 1843 * to maps than los.
1689 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1690 */ 1845 */
1691 1846
1847int
1692int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1693 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1694 1851
1695 /* Nothing to do */ 1852 /* Nothing to do */
1696 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1697 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1698 return 0; 1855 return 0;
1699 } 1856 }
1700 1857
1701 /* inform all players on the map */ 1858 /* inform all players on the map */
1702 if (change>0) 1859 if (change > 0)
1703 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1704 else 1861 else
1705 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1706 1863
1707 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1708 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1709 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1710 * is not +/-1 1867 * is not +/-1
1711 */ 1868 */
1712 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1713 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1714 else m->darkness=new_level; 1874 m->darkness = new_level;
1715 1875
1716 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1717 update_all_map_los(m); 1877 update_all_map_los (m);
1718 return 1; 1878 return 1;
1719} 1879}
1720 1880
1721 1881
1722/* 1882/*
1723 * This function updates various attributes about a specific space 1883 * This function updates various attributes about a specific space
1724 * on the map (what it looks like, whether it blocks magic, 1884 * on the map (what it looks like, whether it blocks magic,
1725 * has a living creatures, prevents people from passing 1885 * has a living creatures, prevents people from passing
1726 * through, etc) 1886 * through, etc)
1727 */ 1887 */
1888void
1728void update_position (mapstruct *m, int x, int y) { 1889update_position (maptile *m, int x, int y)
1890{
1729 object *tmp, *last = NULL; 1891 object *tmp, *last = NULL;
1730 uint8 flags = 0, oldflags, light=0, anywhere=0; 1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1731 New_Face *top,*floor, *middle; 1893 New_Face *top, *floor, *middle;
1732 object *top_obj, *floor_obj, *middle_obj; 1894 object *top_obj, *floor_obj, *middle_obj;
1733 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1734 1896
1735 oldflags = GET_MAP_FLAGS(m,x,y); 1897 oldflags = GET_MAP_FLAGS (m, x, y);
1736 if (!(oldflags & P_NEED_UPDATE)) { 1898 if (!(oldflags & P_NEED_UPDATE))
1899 {
1737 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1738 m->path, x, y);
1739 return; 1901 return;
1740 } 1902 }
1741 1903
1742 middle=blank_face; 1904 middle = blank_face;
1743 top=blank_face; 1905 top = blank_face;
1744 floor=blank_face; 1906 floor = blank_face;
1745 1907
1746 middle_obj = NULL; 1908 middle_obj = NULL;
1747 top_obj = NULL; 1909 top_obj = NULL;
1748 floor_obj = NULL; 1910 floor_obj = NULL;
1749 1911
1750 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1913 {
1751 1914
1752 /* This could be made additive I guess (two lights better than 1915 /* This could be made additive I guess (two lights better than
1753 * one). But if so, it shouldn't be a simple additive - 2 1916 * one). But if so, it shouldn't be a simple additive - 2
1754 * light bulbs do not illuminate twice as far as once since 1917 * light bulbs do not illuminate twice as far as once since
1755 * it is a disapation factor that is squared (or is it cubed?) 1918 * it is a disapation factor that is squared (or is it cubed?)
1756 */ 1919 */
1757 if (tmp->glow_radius > light) light = tmp->glow_radius; 1920 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius;
1758 1922
1759 /* This call is needed in order to update objects the player 1923 /* This call is needed in order to update objects the player
1760 * is standing in that have animations (ie, grass, fire, etc). 1924 * is standing in that have animations (ie, grass, fire, etc).
1761 * However, it also causes the look window to be re-drawn 1925 * However, it also causes the look window to be re-drawn
1762 * 3 times each time the player moves, because many of the 1926 * 3 times each time the player moves, because many of the
1763 * functions the move_player calls eventualy call this. 1927 * functions the move_player calls eventualy call this.
1764 * 1928 *
1765 * Always put the player down for drawing. 1929 * Always put the player down for drawing.
1766 */ 1930 */
1767 if (!tmp->invisible) { 1931 if (!tmp->invisible)
1932 {
1768 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1933 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1934 {
1769 top = tmp->face; 1935 top = tmp->face;
1770 top_obj = tmp; 1936 top_obj = tmp;
1771 } 1937 }
1772 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1938 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 {
1773 /* If we got a floor, that means middle and top were below it, 1940 /* If we got a floor, that means middle and top were below it,
1774 * so should not be visible, so we clear them. 1941 * so should not be visible, so we clear them.
1775 */ 1942 */
1776 middle=blank_face; 1943 middle = blank_face;
1777 top=blank_face; 1944 top = blank_face;
1778 floor = tmp->face; 1945 floor = tmp->face;
1779 floor_obj = tmp; 1946 floor_obj = tmp;
1780 } 1947 }
1781 /* Flag anywhere have high priority */ 1948 /* Flag anywhere have high priority */
1782 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1949 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1950 {
1783 middle = tmp->face; 1951 middle = tmp->face;
1784 1952
1785 middle_obj = tmp; 1953 middle_obj = tmp;
1786 anywhere =1; 1954 anywhere = 1;
1787 } 1955 }
1788 /* Find the highest visible face around. If equal 1956 /* Find the highest visible face around. If equal
1789 * visibilities, we still want the one nearer to the 1957 * visibilities, we still want the one nearer to the
1790 * top 1958 * top
1791 */ 1959 */
1792 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1960 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1961 {
1793 middle = tmp->face; 1962 middle = tmp->face;
1794 middle_obj = tmp; 1963 middle_obj = tmp;
1795 } 1964 }
1796 } 1965 }
1797 if (tmp==tmp->above) { 1966 if (tmp == tmp->above)
1967 {
1798 LOG(llevError, "Error in structure of map\n"); 1968 LOG (llevError, "Error in structure of map\n");
1799 exit (-1); 1969 exit (-1);
1800 }
1801 1970 }
1971
1802 move_slow |= tmp->move_slow; 1972 move_slow |= tmp->move_slow;
1803 move_block |= tmp->move_block; 1973 move_block |= tmp->move_block;
1804 move_on |= tmp->move_on; 1974 move_on |= tmp->move_on;
1805 move_off |= tmp->move_off; 1975 move_off |= tmp->move_off;
1806 move_allow |= tmp->move_allow; 1976 move_allow |= tmp->move_allow;
1807 1977
1808 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1809 flags |= P_IS_ALIVE; 1979 flags |= P_IS_ALIVE;
1810 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1811 flags |= P_NO_MAGIC; 1981 flags |= P_NO_MAGIC;
1812 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1813 flags |= P_NO_CLERIC; 1983 flags |= P_NO_CLERIC;
1814 if (tmp->type == SAFE_GROUND) 1984 if (tmp->type == SAFE_GROUND)
1815 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 1985 flags |= P_SAFE;
1816 1986
1817 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1818 flags |= P_BLOCKSVIEW; 1988 flags |= P_BLOCKSVIEW;
1819 } /* for stack of objects */ 1989 } /* for stack of objects */
1820 1990
1821 /* we don't want to rely on this function to have accurate flags, but 1991 /* we don't want to rely on this function to have accurate flags, but
1822 * since we're already doing the work, we calculate them here. 1992 * since we're already doing the work, we calculate them here.
1823 * if they don't match, logic is broken someplace. 1993 * if they don't match, logic is broken someplace.
1824 */ 1994 */
1825 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1826 (!(oldflags & P_NO_ERROR))) { 1996 {
1827 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1828 m->path, x, y,
1829 (oldflags & ~P_NEED_UPDATE), flags); 1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1830 } 1999 }
1831 SET_MAP_FLAGS(m, x, y, flags); 2000 SET_MAP_FLAGS (m, x, y, flags);
1832 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1833 SET_MAP_MOVE_ON(m, x, y, move_on); 2002 SET_MAP_MOVE_ON (m, x, y, move_on);
1834 SET_MAP_MOVE_OFF(m, x, y, move_off); 2003 SET_MAP_MOVE_OFF (m, x, y, move_off);
1835 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1836 2005
1837 /* At this point, we have a floor face (if there is a floor), 2006 /* At this point, we have a floor face (if there is a floor),
1838 * and the floor is set - we are not going to touch it at 2007 * and the floor is set - we are not going to touch it at
1839 * this point. 2008 * this point.
1840 * middle contains the highest visibility face. 2009 * middle contains the highest visibility face.
1841 * top contains a player/monster face, if there is one. 2010 * top contains a player/monster face, if there is one.
1842 * 2011 *
1843 * We now need to fill in top.face and/or middle.face. 2012 * We now need to fill in top.face and/or middle.face.
1844 */ 2013 */
1845 2014
1846 /* If the top face also happens to be high visibility, re-do our 2015 /* If the top face also happens to be high visibility, re-do our
1847 * middle face. This should not happen, as we already have the 2016 * middle face. This should not happen, as we already have the
1848 * else statement above so middle should not get set. OTOH, it 2017 * else statement above so middle should not get set. OTOH, it
1849 * may be possible for the faces to match but be different objects. 2018 * may be possible for the faces to match but be different objects.
1850 */ 2019 */
1851 if (top == middle) middle=blank_face; 2020 if (top == middle)
2021 middle = blank_face;
1852 2022
1853 /* There are three posibilities at this point: 2023 /* There are three posibilities at this point:
1854 * 1) top face is set, need middle to be set. 2024 * 1) top face is set, need middle to be set.
1855 * 2) middle is set, need to set top. 2025 * 2) middle is set, need to set top.
1856 * 3) neither middle or top is set - need to set both. 2026 * 3) neither middle or top is set - need to set both.
1857 */ 2027 */
1858 2028
1859 for (tmp=last; tmp; tmp=tmp->below) { 2029 for (tmp = last; tmp; tmp = tmp->below)
2030 {
1860 /* Once we get to a floor, stop, since we already have a floor object */ 2031 /* Once we get to a floor, stop, since we already have a floor object */
1861 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2032 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2033 break;
1862 2034
1863 /* If two top faces are already set, quit processing */ 2035 /* If two top faces are already set, quit processing */
1864 if ((top != blank_face) && (middle != blank_face)) break; 2036 if ((top != blank_face) && (middle != blank_face))
2037 break;
1865 2038
1866 /* Only show visible faces, unless its the editor - show all */ 2039 /* Only show visible faces, unless its the editor - show all */
1867 if (!tmp->invisible || editor) { 2040 if (!tmp->invisible || editor)
2041 {
1868 /* Fill in top if needed */ 2042 /* Fill in top if needed */
1869 if (top == blank_face) { 2043 if (top == blank_face)
2044 {
1870 top = tmp->face; 2045 top = tmp->face;
1871 top_obj = tmp; 2046 top_obj = tmp;
2047 if (top == middle)
1872 if (top == middle) middle=blank_face; 2048 middle = blank_face;
2049 }
1873 } else { 2050 else
2051 {
1874 /* top is already set - we should only get here if 2052 /* top is already set - we should only get here if
1875 * middle is not set 2053 * middle is not set
1876 * 2054 *
1877 * Set the middle face and break out, since there is nothing 2055 * Set the middle face and break out, since there is nothing
1878 * more to fill in. We don't check visiblity here, since 2056 * more to fill in. We don't check visiblity here, since
1879 * 2057 *
1880 */ 2058 */
1881 if (tmp->face != top ) { 2059 if (tmp->face != top)
2060 {
1882 middle = tmp->face; 2061 middle = tmp->face;
1883 middle_obj = tmp; 2062 middle_obj = tmp;
1884 break; 2063 break;
1885 } 2064 }
1886 } 2065 }
1887 } 2066 }
1888 } 2067 }
1889 if (middle == floor) middle = blank_face; 2068 if (middle == floor)
1890 if (top == middle) middle = blank_face; 2069 middle = blank_face;
2070 if (top == middle)
2071 middle = blank_face;
1891 SET_MAP_FACE(m,x,y,top,0); 2072 SET_MAP_FACE (m, x, y, top, 0);
1892 if(top != blank_face) 2073 if (top != blank_face)
1893 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1894 else 2075 else
1895 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1896 SET_MAP_FACE(m,x,y,middle,1); 2077 SET_MAP_FACE (m, x, y, middle, 1);
1897 if(middle != blank_face) 2078 if (middle != blank_face)
1898 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1899 else 2080 else
1900 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1901 SET_MAP_FACE(m,x,y,floor,2); 2082 SET_MAP_FACE (m, x, y, floor, 2);
1902 if(floor != blank_face) 2083 if (floor != blank_face)
1903 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1904 else 2085 else
1905 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1906 SET_MAP_LIGHT(m,x,y,light); 2087 SET_MAP_LIGHT (m, x, y, light);
1907} 2088}
1908 2089
1909 2090
2091void
1910void set_map_reset_time(mapstruct *map) { 2092set_map_reset_time (maptile *map)
2093{
1911 int timeout; 2094 int timeout;
1912 2095
1913 timeout = MAP_RESET_TIMEOUT(map); 2096 timeout = MAP_RESET_TIMEOUT (map);
1914 if (timeout <= 0) 2097 if (timeout <= 0)
1915 timeout = MAP_DEFAULTRESET; 2098 timeout = MAP_DEFAULTRESET;
1916 if (timeout >= MAP_MAXRESET) 2099 if (timeout >= MAP_MAXRESET)
1917 timeout = MAP_MAXRESET; 2100 timeout = MAP_MAXRESET;
1918 MAP_WHEN_RESET(map) = seconds()+timeout; 2101 MAP_WHEN_RESET (map) = seconds () + timeout;
1919} 2102}
1920 2103
1921/* this updates the orig_map->tile_map[tile_num] value after loading 2104/* this updates the orig_map->tile_map[tile_num] value after loading
1922 * the map. It also takes care of linking back the freshly loaded 2105 * the map. It also takes care of linking back the freshly loaded
1923 * maps tile_map values if it tiles back to this one. It returns 2106 * maps tile_map values if it tiles back to this one. It returns
1924 * the value of orig_map->tile_map[tile_num]. It really only does this 2107 * the value of orig_map->tile_map[tile_num]. It really only does this
1925 * so that it is easier for calling functions to verify success. 2108 * so that it is easier for calling functions to verify success.
1926 */ 2109 */
1927 2110
2111static maptile *
1928static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2112load_and_link_tiled_map (maptile *orig_map, int tile_num)
1929{ 2113{
1930 int dest_tile = (tile_num +2) % 4; 2114 int dest_tile = (tile_num + 2) % 4;
1931 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2115 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1932 2116
1933 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2117 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1934 2118
1935 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2119 /* need to do a strcmp here as the orig_map->path is not a shared string */
1936 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2120 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1937 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1938 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2121 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1939 2122
1940 return orig_map->tile_map[tile_num]; 2123 return orig_map->tile_map[tile_num];
1941} 2124}
1942 2125
1943/* this returns TRUE if the coordinates (x,y) are out of 2126/* this returns TRUE if the coordinates (x,y) are out of
1944 * map m. This function also takes into account any 2127 * map m. This function also takes into account any
1945 * tiling considerations, loading adjacant maps as needed. 2128 * tiling considerations, loading adjacant maps as needed.
1948 * This function will recursively call itself for the 2131 * This function will recursively call itself for the
1949 * tiled maps. 2132 * tiled maps.
1950 * 2133 *
1951 * 2134 *
1952 */ 2135 */
2136int
1953int out_of_map(mapstruct *m, int x, int y) 2137out_of_map (maptile *m, int x, int y)
1954{ 2138{
1955 2139
1956 /* If we get passed a null map, this is obviously the 2140 /* If we get passed a null map, this is obviously the
1957 * case. This generally shouldn't happen, but if the 2141 * case. This generally shouldn't happen, but if the
1958 * map loads fail below, it could happen. 2142 * map loads fail below, it could happen.
1959 */ 2143 */
1960 if (!m) return 0; 2144 if (!m)
1961
1962 if (x<0) {
1963 if (!m->tile_path[3]) return 1;
1964 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1965 load_and_link_tiled_map(m, 3);
1966 }
1967 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1968 }
1969 if (x>=MAP_WIDTH(m)) {
1970 if (!m->tile_path[1]) return 1;
1971 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1972 load_and_link_tiled_map(m, 1);
1973 }
1974 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1975 }
1976 if (y<0) {
1977 if (!m->tile_path[0]) return 1;
1978 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1979 load_and_link_tiled_map(m, 0);
1980 }
1981 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1982 }
1983 if (y>=MAP_HEIGHT(m)) {
1984 if (!m->tile_path[2]) return 1;
1985 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1986 load_and_link_tiled_map(m, 2);
1987 }
1988 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1989 }
1990
1991 /* Simple case - coordinates are within this local
1992 * map.
1993 */
1994 return 0; 2145 return 0;
2146
2147 if (x < 0)
2148 {
2149 if (!m->tile_path[3])
2150 return 1;
2151 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2152 {
2153 load_and_link_tiled_map (m, 3);
2154 }
2155 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2156 }
2157 if (x >= MAP_WIDTH (m))
2158 {
2159 if (!m->tile_path[1])
2160 return 1;
2161 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2162 {
2163 load_and_link_tiled_map (m, 1);
2164 }
2165 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2166 }
2167 if (y < 0)
2168 {
2169 if (!m->tile_path[0])
2170 return 1;
2171 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2172 {
2173 load_and_link_tiled_map (m, 0);
2174 }
2175 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2176 }
2177 if (y >= MAP_HEIGHT (m))
2178 {
2179 if (!m->tile_path[2])
2180 return 1;
2181 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2182 {
2183 load_and_link_tiled_map (m, 2);
2184 }
2185 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2186 }
2187
2188 /* Simple case - coordinates are within this local
2189 * map.
2190 */
2191 return 0;
1995} 2192}
1996 2193
1997/* This is basically the same as out_of_map above, but 2194/* This is basically the same as out_of_map above, but
1998 * instead we return NULL if no map is valid (coordinates 2195 * instead we return NULL if no map is valid (coordinates
1999 * out of bounds and no tiled map), otherwise it returns 2196 * out of bounds and no tiled map), otherwise it returns
2000 * the map as that the coordinates are really on, and 2197 * the map as that the coordinates are really on, and
2001 * updates x and y to be the localized coordinates. 2198 * updates x and y to be the localized coordinates.
2002 * Using this is more efficient of calling out_of_map 2199 * Using this is more efficient of calling out_of_map
2003 * and then figuring out what the real map is 2200 * and then figuring out what the real map is
2004 */ 2201 */
2202maptile *
2005mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2203get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2006{ 2204{
2007 2205
2008 if (*x<0) { 2206 if (*x < 0)
2207 {
2009 if (!m->tile_path[3]) return NULL; 2208 if (!m->tile_path[3])
2209 return NULL;
2010 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2210 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2011 load_and_link_tiled_map(m, 3); 2211 load_and_link_tiled_map (m, 3);
2012 2212
2013 *x += MAP_WIDTH(m->tile_map[3]); 2213 *x += MAP_WIDTH (m->tile_map[3]);
2014 return (get_map_from_coord(m->tile_map[3], x, y)); 2214 return (get_map_from_coord (m->tile_map[3], x, y));
2015 } 2215 }
2016 if (*x>=MAP_WIDTH(m)) { 2216 if (*x >= MAP_WIDTH (m))
2217 {
2017 if (!m->tile_path[1]) return NULL; 2218 if (!m->tile_path[1])
2219 return NULL;
2018 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2220 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map(m, 1); 2221 load_and_link_tiled_map (m, 1);
2020 2222
2021 *x -= MAP_WIDTH(m); 2223 *x -= MAP_WIDTH (m);
2022 return (get_map_from_coord(m->tile_map[1], x, y)); 2224 return (get_map_from_coord (m->tile_map[1], x, y));
2225 }
2226 if (*y < 0)
2023 } 2227 {
2024 if (*y<0) {
2025 if (!m->tile_path[0]) return NULL; 2228 if (!m->tile_path[0])
2229 return NULL;
2026 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2230 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2027 load_and_link_tiled_map(m, 0); 2231 load_and_link_tiled_map (m, 0);
2028 2232
2029 *y += MAP_HEIGHT(m->tile_map[0]); 2233 *y += MAP_HEIGHT (m->tile_map[0]);
2030 return (get_map_from_coord(m->tile_map[0], x, y)); 2234 return (get_map_from_coord (m->tile_map[0], x, y));
2031 } 2235 }
2032 if (*y>=MAP_HEIGHT(m)) { 2236 if (*y >= MAP_HEIGHT (m))
2237 {
2033 if (!m->tile_path[2]) return NULL; 2238 if (!m->tile_path[2])
2239 return NULL;
2034 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2240 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2035 load_and_link_tiled_map(m, 2); 2241 load_and_link_tiled_map (m, 2);
2036 2242
2037 *y -= MAP_HEIGHT(m); 2243 *y -= MAP_HEIGHT (m);
2038 return (get_map_from_coord(m->tile_map[2], x, y)); 2244 return (get_map_from_coord (m->tile_map[2], x, y));
2039 } 2245 }
2040 2246
2041 /* Simple case - coordinates are within this local 2247 /* Simple case - coordinates are within this local
2042 * map. 2248 * map.
2043 */ 2249 */
2044 2250
2045 return m; 2251 return m;
2046} 2252}
2047 2253
2048/** 2254/**
2049 * Return whether map2 is adjacent to map1. If so, store the distance from 2255 * Return whether map2 is adjacent to map1. If so, store the distance from
2050 * map1 to map2 in dx/dy. 2256 * map1 to map2 in dx/dy.
2051 */ 2257 */
2258static int
2052static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2259adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2260{
2053 if (!map1 || !map2) 2261 if (!map1 || !map2)
2054 return 0; 2262 return 0;
2055 2263
2056 if (map1 == map2) { 2264 if (map1 == map2)
2265 {
2057 *dx = 0; 2266 *dx = 0;
2058 *dy = 0; 2267 *dy = 0;
2059 2268
2269 }
2060 } else if (map1->tile_map[0] == map2) { /* up */ 2270 else if (map1->tile_map[0] == map2)
2271 { /* up */
2061 *dx = 0; 2272 *dx = 0;
2062 *dy = -MAP_HEIGHT(map2); 2273 *dy = -MAP_HEIGHT (map2);
2274 }
2063 } else if (map1->tile_map[1] == map2) { /* right */ 2275 else if (map1->tile_map[1] == map2)
2276 { /* right */
2064 *dx = MAP_WIDTH(map1); 2277 *dx = MAP_WIDTH (map1);
2065 *dy = 0; 2278 *dy = 0;
2279 }
2066 } else if (map1->tile_map[2] == map2) { /* down */ 2280 else if (map1->tile_map[2] == map2)
2281 { /* down */
2067 *dx = 0; 2282 *dx = 0;
2068 *dy = MAP_HEIGHT(map1); 2283 *dy = MAP_HEIGHT (map1);
2284 }
2069 } else if (map1->tile_map[3] == map2) { /* left */ 2285 else if (map1->tile_map[3] == map2)
2286 { /* left */
2070 *dx = -MAP_WIDTH(map2); 2287 *dx = -MAP_WIDTH (map2);
2071 *dy = 0; 2288 *dy = 0;
2072 2289
2290 }
2073 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2291 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2292 { /* up right */
2074 *dx = MAP_WIDTH(map1->tile_map[0]); 2293 *dx = MAP_WIDTH (map1->tile_map[0]);
2075 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2294 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2295 }
2076 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2296 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2297 { /* up left */
2077 *dx = -MAP_WIDTH(map2); 2298 *dx = -MAP_WIDTH (map2);
2078 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2299 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2300 }
2079 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2301 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2302 { /* right up */
2080 *dx = MAP_WIDTH(map1); 2303 *dx = MAP_WIDTH (map1);
2081 *dy = -MAP_HEIGHT(map2); 2304 *dy = -MAP_HEIGHT (map2);
2305 }
2082 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2306 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2307 { /* right down */
2083 *dx = MAP_WIDTH(map1); 2308 *dx = MAP_WIDTH (map1);
2084 *dy = MAP_HEIGHT(map1->tile_map[1]); 2309 *dy = MAP_HEIGHT (map1->tile_map[1]);
2310 }
2085 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2311 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2312 { /* down right */
2086 *dx = MAP_WIDTH(map1->tile_map[2]); 2313 *dx = MAP_WIDTH (map1->tile_map[2]);
2087 *dy = MAP_HEIGHT(map1); 2314 *dy = MAP_HEIGHT (map1);
2315 }
2088 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2316 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2317 { /* down left */
2089 *dx = -MAP_WIDTH(map2); 2318 *dx = -MAP_WIDTH (map2);
2090 *dy = MAP_HEIGHT(map1); 2319 *dy = MAP_HEIGHT (map1);
2320 }
2091 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2321 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2322 { /* left up */
2092 *dx = -MAP_WIDTH(map1->tile_map[3]); 2323 *dx = -MAP_WIDTH (map1->tile_map[3]);
2093 *dy = -MAP_HEIGHT(map2); 2324 *dy = -MAP_HEIGHT (map2);
2325 }
2094 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2326 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2327 { /* left down */
2095 *dx = -MAP_WIDTH(map1->tile_map[3]); 2328 *dx = -MAP_WIDTH (map1->tile_map[3]);
2096 *dy = MAP_HEIGHT(map1->tile_map[3]); 2329 *dy = MAP_HEIGHT (map1->tile_map[3]);
2097 2330
2098 } else { /* not "adjacent" enough */ 2331 }
2332 else
2333 { /* not "adjacent" enough */
2099 return 0; 2334 return 0;
2100 } 2335 }
2101 2336
2102 return 1; 2337 return 1;
2103} 2338}
2104 2339
2105/* From map.c 2340/* From map.c
2106 * This is used by get_player to determine where the other 2341 * This is used by get_player to determine where the other
2107 * creature is. get_rangevector takes into account map tiling, 2342 * creature is. get_rangevector takes into account map tiling,
2121 * 2356 *
2122 * currently, the only flag supported (0x1) is don't translate for 2357 * currently, the only flag supported (0x1) is don't translate for
2123 * closest body part of 'op1' 2358 * closest body part of 'op1'
2124 */ 2359 */
2125 2360
2361void
2126void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2362get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2363{
2127 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2364 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2365 {
2128 /* be conservative and fill in _some_ data */ 2366 /* be conservative and fill in _some_ data */
2129 retval->distance = 100000; 2367 retval->distance = 100000;
2130 retval->distance_x = 32767; 2368 retval->distance_x = 32767;
2131 retval->distance_y = 32767; 2369 retval->distance_y = 32767;
2132 retval->direction = 0; 2370 retval->direction = 0;
2133 retval->part = 0; 2371 retval->part = 0;
2134 } else { 2372 }
2373 else
2374 {
2135 object *best; 2375 object *best;
2136 2376
2137 retval->distance_x += op2->x-op1->x; 2377 retval->distance_x += op2->x - op1->x;
2138 retval->distance_y += op2->y-op1->y; 2378 retval->distance_y += op2->y - op1->y;
2139 2379
2140 best = op1; 2380 best = op1;
2141 /* If this is multipart, find the closest part now */ 2381 /* If this is multipart, find the closest part now */
2142 if (!(flags&0x1) && op1->more) { 2382 if (!(flags & 0x1) && op1->more)
2383 {
2143 object *tmp; 2384 object *tmp;
2144 int best_distance = retval->distance_x*retval->distance_x+ 2385 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2145 retval->distance_y*retval->distance_y, tmpi;
2146 2386
2147 /* we just take the offset of the piece to head to figure 2387 /* we just take the offset of the piece to head to figure
2148 * distance instead of doing all that work above again 2388 * distance instead of doing all that work above again
2149 * since the distance fields we set above are positive in the 2389 * since the distance fields we set above are positive in the
2150 * same axis as is used for multipart objects, the simply arithmetic 2390 * same axis as is used for multipart objects, the simply arithmetic
2151 * below works. 2391 * below works.
2152 */ 2392 */
2153 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2393 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2394 {
2154 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2395 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2155 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2396 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2156 if (tmpi < best_distance) { 2397 if (tmpi < best_distance)
2398 {
2157 best_distance = tmpi; 2399 best_distance = tmpi;
2158 best = tmp; 2400 best = tmp;
2159 } 2401 }
2160 } 2402 }
2161 if (best != op1) { 2403 if (best != op1)
2404 {
2162 retval->distance_x += op1->x-best->x; 2405 retval->distance_x += op1->x - best->x;
2163 retval->distance_y += op1->y-best->y; 2406 retval->distance_y += op1->y - best->y;
2164 } 2407 }
2165 } 2408 }
2166 retval->part = best; 2409 retval->part = best;
2167 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2410 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2168 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2411 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2169 } 2412 }
2170} 2413}
2171 2414
2172/* this is basically the same as get_rangevector above, but instead of 2415/* this is basically the same as get_rangevector above, but instead of
2173 * the first parameter being an object, it instead is the map 2416 * the first parameter being an object, it instead is the map
2178 * be more consistant with the above function and also in case they are needed 2421 * be more consistant with the above function and also in case they are needed
2179 * for something in the future. Also, since no object is pasted, the best 2422 * for something in the future. Also, since no object is pasted, the best
2180 * field of the rv_vector is set to NULL. 2423 * field of the rv_vector is set to NULL.
2181 */ 2424 */
2182 2425
2426void
2183void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2427get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2428{
2184 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2429 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2430 {
2185 /* be conservative and fill in _some_ data */ 2431 /* be conservative and fill in _some_ data */
2186 retval->distance = 100000; 2432 retval->distance = 100000;
2187 retval->distance_x = 32767; 2433 retval->distance_x = 32767;
2188 retval->distance_y = 32767; 2434 retval->distance_y = 32767;
2189 retval->direction = 0; 2435 retval->direction = 0;
2190 retval->part = 0; 2436 retval->part = 0;
2191 } else { 2437 }
2438 else
2439 {
2192 retval->distance_x += op2->x-x; 2440 retval->distance_x += op2->x - x;
2193 retval->distance_y += op2->y-y; 2441 retval->distance_y += op2->y - y;
2194 2442
2195 retval->part = NULL; 2443 retval->part = NULL;
2196 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2444 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2197 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2445 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2198 } 2446 }
2199} 2447}
2200 2448
2201/* Returns true of op1 and op2 are effectively on the same map 2449/* Returns true of op1 and op2 are effectively on the same map
2202 * (as related to map tiling). Note that this looks for a path from 2450 * (as related to map tiling). Note that this looks for a path from
2204 * to op1, this will still return false. 2452 * to op1, this will still return false.
2205 * Note we only look one map out to keep the processing simple 2453 * Note we only look one map out to keep the processing simple
2206 * and efficient. This could probably be a macro. 2454 * and efficient. This could probably be a macro.
2207 * MSW 2001-08-05 2455 * MSW 2001-08-05
2208 */ 2456 */
2457int
2209int on_same_map(const object *op1, const object *op2) { 2458on_same_map (const object *op1, const object *op2)
2459{
2210 int dx, dy; 2460 int dx, dy;
2211 2461
2212 return adjacent_map(op1->map, op2->map, &dx, &dy); 2462 return adjacent_map (op1->map, op2->map, &dx, &dy);
2213} 2463}

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