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Comparing deliantra/server/common/map.C (file contents):
Revision 1.16 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.43 by root, Thu Dec 14 22:45:40 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.16 2006/08/30 16:30:37 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 if (tmp->name != op->name) {
488 if (op->name) free_string(op->name);
489 op->name = add_string(tmp->name); 513 op->name = tmp->name;
490 }
491 if (tmp->title != op->title) {
492 if (op->title) free_string(op->title);
493 op->title = add_string(tmp->title); 514 op->title = tmp->title;
494 }
495 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
496 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
497 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
498 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
499 */ 519 */
500 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
501 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
502 } /* for objects on this space */ 522 } /* for objects on this space */
503} 523}
504
505
506 524
507/* 525/*
508 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
509 * file pointer. 527 * file pointer.
510 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
511 */ 529 */
512 530void
513void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 531load_objects (maptile *m, object_thawer & fp, int mapflags)
514 int i,j,bufstate=LO_NEWFILE; 532{
533 int i, j;
515 int unique; 534 int unique;
516 object *op, *prev=NULL,*last_more=NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
517 536
518 op=get_object(); 537 op = object::create ();
519 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
520 539
521 while((i = load_object (fp, op, bufstate, mapflags))) { 540 while ((i = load_object (fp, op, mapflags)))
522 /* Since the loading of the map header does not load an object 541 {
523 * anymore, we need to pass LO_NEWFILE for the first object loaded,
524 * and then switch to LO_REPEAT for faster loading.
525 */
526 bufstate = LO_REPEAT;
527
528 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
529 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
530 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
531 */ 545 */
532 if (op->arch==NULL) { 546 if (op->arch == NULL)
547 {
533 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
534 continue; 549 continue;
550 }
551
552
553 switch (i)
535 } 554 {
536
537
538 switch(i) {
539 case LL_NORMAL: 555 case LL_NORMAL:
540 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
541 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
542 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
543 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
544 else 559 else
545 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
546 561
547 if (op->inv) 562 if (op->inv)
548 sum_weight(op); 563 sum_weight (op);
549 564
550 prev=op,last_more=op; 565 prev = op, last_more = op;
551 break; 566 break;
552 567
553 case LL_MORE: 568 case LL_MORE:
554 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
555 op->head=prev,last_more->more=op,last_more=op; 570 op->head = prev, last_more->more = op, last_more = op;
556 break; 571 break;
557 } 572 }
573
558 if (mapflags & MAP_STYLE) { 574 if (mapflags & MAP_STYLE)
559 remove_from_active_list(op); 575 remove_from_active_list (op);
560 } 576
561 op=get_object(); 577 op = object::create ();
562 op->map = m; 578 op->map = m;
563 } 579 }
580
564 for (i=0;i<m->width;i++){ 581 for (i = 0; i < m->width; i++)
582 {
565 for (j=0;j<m->height;j++){ 583 for (j = 0; j < m->height; j++)
584 {
566 unique =0; 585 unique = 0;
567 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
568 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
569 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 unique = 1; 590 unique = 1;
591
571 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
572 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
573 } 594 }
574 } 595 }
575 } 596 }
576 free_object(op); 597
598 op->destroy ();
577 link_multipart_objects(m); 599 link_multipart_objects (m);
578} 600}
579 601
580/* This saves all the objects on the map in a non destructive fashion. 602/* This saves all the objects on the map in a non destructive fashion.
581 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
582 * and we only save the head of multi part objects - this is needed 604 * and we only save the head of multi part objects - this is needed
583 * in order to do map tiling properly. 605 * in order to do map tiling properly.
584 */ 606 */
607void
585void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
586 int i, j = 0,unique=0; 610 int i, j = 0, unique = 0;
587 object *op; 611 object *op;
612
588 /* first pass - save one-part objects */ 613 /* first pass - save one-part objects */
589 for(i = 0; i < MAP_WIDTH(m); i++) 614 for (i = 0; i < MAP_WIDTH (m); i++)
590 for (j = 0; j < MAP_HEIGHT(m); j++) { 615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 {
591 unique=0; 617 unique = 0;
592 for(op = get_map_ob (m, i, j); op; op = op->above) { 618 for (op = get_map_ob (m, i, j); op; op = op->above)
619 {
593 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
594 unique=1; 621 unique = 1;
595 622
596 if(op->type == PLAYER) { 623 if (op->type == PLAYER)
624 {
597 LOG(llevDebug, "Player on map that is being saved\n"); 625 LOG (llevDebug, "Player on map that is being saved\n");
598 continue; 626 continue;
599 } 627 }
600 628
601 if (op->head || op->owner) 629 if (op->head || op->owner)
602 continue; 630 continue;
603 631
604 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
605 save_object (fp2, op, 3); 633 save_object (fp2, op, 3);
606 else 634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
607 if (flag == 0 ||
608 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
609 !QUERY_FLAG(op, FLAG_UNPAID))))
610 save_object(fp, op, 3); 635 save_object (fp, op, 3);
611 636
612 } /* for this space */ 637 } /* for this space */
613 } /* for this j */ 638 } /* for this j */
639}
640
641maptile::maptile ()
642{
643 in_memory = MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH (this) = 16;
648 MAP_HEIGHT (this) = 16;
649 MAP_RESET_TIMEOUT (this) = 0;
650 MAP_TIMEOUT (this) = 300;
651 MAP_ENTER_X (this) = 0;
652 MAP_ENTER_Y (this) = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
614} 656}
615 657
616/* 658/*
617 * Allocates, initialises, and returns a pointer to a mapstruct. 659 * Allocates, initialises, and returns a pointer to a maptile.
618 * Modified to no longer take a path option which was not being 660 * Modified to no longer take a path option which was not being
619 * used anyways. MSW 2001-07-01 661 * used anyways. MSW 2001-07-01
620 */ 662 */
663maptile *
664get_linked_map (void)
665{
666 maptile *mp, *map = new maptile;
621 667
622mapstruct *get_linked_map(void) {
623 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
624 mapstruct *mp;
625
626 if(map==NULL)
627 fatal(OUT_OF_MEMORY);
628
629 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
630 if(mp==NULL) 670 if (mp == NULL)
631 first_map=map; 671 first_map = map;
632 else 672 else
633 mp->next=map; 673 mp->next = map;
634 674
635 map->in_memory=MAP_SWAPPED;
636 /* The maps used to pick up default x and y values from the
637 * map archetype. Mimic that behaviour.
638 */
639 MAP_WIDTH(map)=16;
640 MAP_HEIGHT(map)=16;
641 MAP_RESET_TIMEOUT(map)=0;
642 MAP_TIMEOUT(map)=300;
643 MAP_ENTER_X(map)=0;
644 MAP_ENTER_Y(map)=0;
645 /*set part to -1 indicating conversion to weather map not yet done*/
646 MAP_WORLDPARTX(map)=-1;
647 MAP_WORLDPARTY(map)=-1;
648 return map; 675 return map;
649} 676}
650 677
651/* 678/*
652 * Allocates the arrays contained in a mapstruct. 679 * Allocates the arrays contained in a maptile.
653 * This basically allocates the dynamic array of spaces for the 680 * This basically allocates the dynamic array of spaces for the
654 * map. 681 * map.
655 */ 682 */
656 683void
657void allocate_map(mapstruct *m) { 684maptile::allocate ()
685{
658 m->in_memory = MAP_IN_MEMORY; 686 in_memory = MAP_IN_MEMORY;
687
659 /* Log this condition and free the storage. We could I suppose 688 /* Log this condition and free the storage. We could I suppose
660 * realloc, but if the caller is presuming the data will be intact, 689 * realloc, but if the caller is presuming the data will be intact,
661 * that is their poor assumption. 690 * that is their poor assumption.
662 */ 691 */
663 if (m->spaces) { 692 if (spaces)
693 {
664 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
665 free(m->spaces); 695 free (spaces);
666 } 696 }
667 697
668 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
669 700
670 if(m->spaces==NULL) 701 if (!spaces)
671 fatal(OUT_OF_MEMORY); 702 fatal (OUT_OF_MEMORY);
672} 703}
673 704
674/* Create and returns a map of the specific size. Used 705/* Create and returns a map of the specific size. Used
675 * in random map code and the editor. 706 * in random map code and the editor.
676 */ 707 */
708maptile *
677mapstruct *get_empty_map(int sizex, int sizey) { 709get_empty_map (int sizex, int sizey)
710{
678 mapstruct *m = get_linked_map(); 711 maptile *m = get_linked_map ();
712
679 m->width = sizex; 713 m->width = sizex;
680 m->height = sizey; 714 m->height = sizey;
681 m->in_memory = MAP_SWAPPED; 715 m->in_memory = MAP_SWAPPED;
682 allocate_map(m); 716 m->allocate ();
717
683 return m; 718 return m;
684} 719}
685 720
686/* Takes a string from a map definition and outputs a pointer to the array of shopitems 721/* Takes a string from a map definition and outputs a pointer to the array of shopitems
687 * corresponding to that string. Memory is allocated for this, it must be freed 722 * corresponding to that string. Memory is allocated for this, it must be freed
688 * at a later date. 723 * at a later date.
689 * Called by parse_map_headers below. 724 * Called by parse_map_headers below.
690 */ 725 */
691 726
727static shopitems *
692static shopitems *parse_shop_string (const char *input_string) { 728parse_shop_string (const char *input_string)
729{
693 char *shop_string, *p, *q, *next_semicolon, *next_colon; 730 char *shop_string, *p, *q, *next_semicolon, *next_colon;
694 shopitems *items=NULL; 731 shopitems *items = NULL;
695 int i=0, number_of_entries=0; 732 int i = 0, number_of_entries = 0;
696 const typedata *current_type; 733 const typedata *current_type;
697 734
698 shop_string=strdup_local(input_string); 735 shop_string = strdup (input_string);
699 p=shop_string; 736 p = shop_string;
700 /* first we'll count the entries, we'll need that for allocating the array shortly */ 737 /* first we'll count the entries, we'll need that for allocating the array shortly */
701 while (p) { 738 while (p)
739 {
702 p=strchr(p, ';'); 740 p = strchr (p, ';');
703 number_of_entries++; 741 number_of_entries++;
704 if (p) p++; 742 if (p)
743 p++;
705 } 744 }
706 p=shop_string; 745 p = shop_string;
707 strip_endline(p); 746 strip_endline (p);
708 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 747 items = new shopitems[number_of_entries + 1];
709 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
710 for (i=0; i<number_of_entries; i++) { 748 for (i = 0; i < number_of_entries; i++)
749 {
711 if (!p) { 750 if (!p)
751 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 753 break;
714 } 754 }
715 next_semicolon=strchr(p, ';'); 755 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 756 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 758 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 759 items[i].strength = atoi (strchr (p, ':') + 1);
760
761 if (isdigit (*p) || *p == '*')
720 762 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 763 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 764 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 765 if (current_type)
766 {
725 items[i].name=current_type->name; 767 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 768 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 769 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 770 }
740 * the next entry while we're at it, better print a warning 771 else
741 */ 772 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 773 q = strpbrk (p, ";:");
743 p, input_string); 774 if (q)
775 *q = '\0';
776
777 current_type = get_typedata_by_name (p);
778 if (current_type)
779 {
780 items[i].name = current_type->name;
781 items[i].typenum = current_type->number;
782 items[i].name_pl = current_type->name_pl;
744 } 783 }
784 else
785 { /* oh uh, something's wrong, let's free up this one, and try
786 * the next entry while we're at it, better print a warning
787 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 789 }
790 }
746 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
748 else p=NULL; 795 p = NULL;
749 } 796 }
750 free(shop_string); 797 free (shop_string);
751 return items; 798 return items;
752} 799}
753 800
754/* opposite of parse string, this puts the string that was originally fed in to 801/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 802 * the map (or something equivilent) into output_string. */
803static void
756static void print_shop_string(mapstruct *m, char *output_string) { 804print_shop_string (maptile *m, char *output_string)
805{
757 int i; 806 int i;
758 char tmp[MAX_BUF]; 807 char tmp[MAX_BUF];
808
759 strcpy(output_string, ""); 809 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 810 for (i = 0; i < m->shopitems[0].index; i++)
811 {
761 if (m->shopitems[i].typenum) { 812 if (m->shopitems[i].typenum)
813 {
762 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 817 }
818 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 819 sprintf (tmp, "%s;", m->shopitems[i].name);
820 }
821 else
766 } 822 {
767 else {
768 if (m->shopitems[i].strength) { 823 if (m->shopitems[i].strength)
824 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 825 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 826 }
827 else
771 else sprintf(tmp, "*"); 828 sprintf (tmp, "*");
772 } 829 }
773 strcat(output_string, tmp); 830 strcat (output_string, tmp);
774 } 831 }
775} 832}
776 833
777/* This loads the header information of the map. The header 834/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 835 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 842 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 843 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 844 * return 0 on success, 1 on failure.
788 */ 845 */
789 846
847static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 848load_map_header (object_thawer & fp, maptile *m)
791{ 849{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 851 int msgpos = 0;
794 int maplorepos=0; 852 int maplorepos = 0;
795 853
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 854 while (fgets (buf, HUGE_BUF, fp) != NULL)
855 {
797 buf[HUGE_BUF-1] = 0; 856 buf[HUGE_BUF - 1] = 0;
798 key = buf; 857 key = buf;
858
799 while (isspace(*key)) key++; 859 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
801 value = strchr(key, ' '); 865 value = strchr (key, ' ');
866
802 if (!value) { 867 if (!value)
868 {
803 end = strchr(key, '\n'); 869 if ((end = strchr (key, '\n')))
804 if (end != NULL) {
805 *end = 0; 870 *end = 0;
806 } 871 }
807 } else { 872 else
873 {
808 *value = 0; 874 *value = 0;
809 value++; 875 value++;
810 end = strchr(value, '\n'); 876 end = strchr (value, '\n');
877
811 while (isspace(*value)) { 878 while (isspace (*value))
879 {
812 value++; 880 value++;
881
813 if (*value == '\0' || value == end) { 882 if (*value == '\0' || value == end)
883 {
814 /* Nothing but spaces. */ 884 /* Nothing but spaces. */
815 value = NULL; 885 value = NULL;
816 break; 886 break;
817 } 887 }
818 } 888 }
819 } 889 }
890
820 if (!end) { 891 if (!end)
892 {
821 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
822 buf);
823 return 1; 894 return 1;
824 }
825 895 }
826 896
827 /* key is the field name, value is what it should be set 897 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 898 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 899 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 900 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 901 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 902 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 903 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 904 * this to "" to prevent cores, but that would let more errors slide
835 * through. 905 * through.
836 * 906 *
837 * First check for entries that do not use the value parameter, then 907 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 908 * validate that value is given and check for the remaining entries
839 * that use the parameter. 909 * that use the parameter.
840 */ 910 */
841 911
842 if (!strcmp(key,"msg")) { 912 if (!strcmp (key, "msg"))
913 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
844 if (!strcmp(buf,"endmsg\n")) break; 916 if (!strcmp (buf, "endmsg\n"))
917 break;
845 else { 918 else
919 {
846 /* slightly more efficient than strcat */ 920 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 921 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 922 msgpos += strlen (buf);
849 } 923 }
850 } 924 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 925 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 926 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 927 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 928 * when msgpos is zero, so copying it results in crashes
855 */ 929 */
856 if (msgpos != 0) 930 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 931 m->msg = strdup (msgbuf);
858 } 932 }
859 else if (!strcmp(key,"maplore")) { 933 else if (!strcmp (key, "maplore"))
934 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
861 if (!strcmp(buf,"endmaplore\n")) break; 937 if (!strcmp (buf, "endmaplore\n"))
938 break;
862 else { 939 else
940 {
863 /* slightly more efficient than strcat */ 941 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 942 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 943 maplorepos += strlen (buf);
866 } 944 }
867 } 945 }
868 if (maplorepos != 0) 946 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 947 m->maplore = strdup (maplorebuf);
870 } 948 }
871 else if (!strcmp(key,"end")) { 949 else if (!strcmp (key, "end"))
950 {
872 break; 951 break;
873 } 952 }
874 else if (value == NULL) { 953 else if (value == NULL)
954 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 956 }
877 else if (!strcmp(key, "arch")) { 957 else if (!strcmp (key, "arch"))
958 {
878 /* This is an oddity, but not something we care about much. */ 959 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 960 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 962 }
882 else if (!strcmp(key,"name")) { 963 else if (!strcmp (key, "name"))
964 {
883 *end=0; 965 *end = 0;
884 m->name = strdup_local(value); 966 m->name = strdup (value);
885 } 967 }
886 /* first strcmp value on these are old names supported 968 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 969 * for compatibility reasons. The new values (second) are
888 * what really should be used. 970 * what really should be used.
889 */ 971 */
890 else if (!strcmp(key,"oid")) { 972 else if (!strcmp (key, "oid"))
891 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
892 } else if (!strcmp(key, "attach")) { 974 else if (!strcmp (key, "attach"))
893 m->attach = add_string (value); 975 m->attach = value;
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
895 m->enter_x = atoi(value); 977 m->enter_x = atoi (value);
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
897 m->enter_y = atoi(value); 979 m->enter_y = atoi (value);
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
899 m->width = atoi(value); 981 m->width = atoi (value);
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
901 m->height = atoi(value); 983 m->height = atoi (value);
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
903 m->reset_timeout = atoi(value); 985 m->reset_timeout = atoi (value);
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
905 m->timeout = atoi(value); 987 m->timeout = atoi (value);
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
907 m->difficulty = atoi(value); 989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
909 m->darkness = atoi(value); 991 m->darkness = atoi (value);
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
911 m->fixed_resettime = atoi(value); 993 m->fixed_resettime = atoi (value);
912 } else if (!strcmp(key,"unique")) { 994 else if (!strcmp (key, "unique"))
913 m->unique = atoi(value); 995 m->unique = atoi (value);
914 } else if (!strcmp(key,"template")) { 996 else if (!strcmp (key, "template"))
915 m->templatemap = atoi(value); 997 m->templatemap = atoi (value);
916 } else if (!strcmp(key,"region")) { 998 else if (!strcmp (key, "region"))
917 m->region = get_region_by_name(value); 999 m->region = get_region_by_name (value);
918 } else if (!strcmp(key,"shopitems")) { 1000 else if (!strcmp (key, "shopitems"))
1001 {
919 *end=0; 1002 *end = 0;
920 m->shopitems = parse_shop_string(value); 1003 m->shopitems = parse_shop_string (value);
1004 }
921 } else if (!strcmp(key,"shopgreed")) { 1005 else if (!strcmp (key, "shopgreed"))
922 m->shopgreed = atof(value); 1006 m->shopgreed = atof (value);
923 } else if (!strcmp(key,"shopmin")) { 1007 else if (!strcmp (key, "shopmin"))
924 m->shopmin = atol(value); 1008 m->shopmin = atol (value);
925 } else if (!strcmp(key,"shopmax")) { 1009 else if (!strcmp (key, "shopmax"))
926 m->shopmax = atol(value); 1010 m->shopmax = atol (value);
927 } else if (!strcmp(key,"shoprace")) { 1011 else if (!strcmp (key, "shoprace"))
1012 {
928 *end=0; 1013 *end = 0;
929 m->shoprace = strdup_local(value); 1014 m->shoprace = strdup (value);
1015 }
930 } else if (!strcmp(key,"outdoor")) { 1016 else if (!strcmp (key, "outdoor"))
931 m->outdoor = atoi(value); 1017 m->outdoor = atoi (value);
932 } else if (!strcmp(key, "temp")) { 1018 else if (!strcmp (key, "temp"))
933 m->temp = atoi(value); 1019 m->temp = atoi (value);
934 } else if (!strcmp(key, "pressure")) { 1020 else if (!strcmp (key, "pressure"))
935 m->pressure = atoi(value); 1021 m->pressure = atoi (value);
936 } else if (!strcmp(key, "humid")) { 1022 else if (!strcmp (key, "humid"))
937 m->humid = atoi(value); 1023 m->humid = atoi (value);
938 } else if (!strcmp(key, "windspeed")) { 1024 else if (!strcmp (key, "windspeed"))
939 m->windspeed = atoi(value); 1025 m->windspeed = atoi (value);
940 } else if (!strcmp(key, "winddir")) { 1026 else if (!strcmp (key, "winddir"))
941 m->winddir = atoi(value); 1027 m->winddir = atoi (value);
942 } else if (!strcmp(key, "sky")) { 1028 else if (!strcmp (key, "sky"))
943 m->sky = atoi(value); 1029 m->sky = atoi (value);
944 } else if (!strcmp(key, "nosmooth")) { 1030 else if (!strcmp (key, "nosmooth"))
945 m->nosmooth = atoi(value); 1031 m->nosmooth = atoi (value);
946 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
948 int tile=atoi(key+10); 1034 int tile = atoi (key + 10);
949 1035
950 if (tile<1 || tile>4) { 1036 if (tile < 1 || tile > 4)
1037 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1039 }
953 } else { 1040 else
1041 {
954 char *path; 1042 char *path;
955 1043
956 *end = 0; 1044 *end = 0;
957 1045
958 if (m->tile_path[tile-1]) { 1046 if (m->tile_path[tile - 1])
1047 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1049 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1050 m->tile_path[tile - 1] = NULL;
963 } 1051 }
964 1052
965 if (check_path(value, 1) != -1) { 1053 if (check_path (value, 1) != -1)
1054 {
966 /* The unadorned path works. */ 1055 /* The unadorned path works. */
967 path = value; 1056 path = value;
1057 }
968 } else { 1058 else
1059 {
969 /* Try again; it could be a relative exit. */ 1060 /* Try again; it could be a relative exit. */
970 1061
971 path = path_combine_and_normalize(m->path, value); 1062 path = path_combine_and_normalize (m->path, value);
972 1063
973 if (check_path(path, 1) == -1) { 1064 if (check_path (path, 1) == -1)
1065 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1067 path = NULL;
976 } 1068 }
977 } 1069 }
978 1070
979 if (editor) { 1071 if (editor)
1072 {
980 /* Use the value as in the file. */ 1073 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1074 m->tile_path[tile - 1] = strdup (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup (path);
1080 }
986 } /* end if tile direction (in)valid */ 1081 } /* end if tile direction (in)valid */
987 } 1082 }
988 else { 1083 else
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 }
991 } 1085 }
1086
992 if (!key || strcmp(key,"end")) { 1087 if (!key || strcmp (key, "end"))
1088 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1089 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1090 return 1;
995 } 1091 }
1092
996 return 0; 1093 return 0;
997} 1094}
998 1095
999/* 1096/*
1000 * Opens the file "filename" and reads information about the map 1097 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1098 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1099 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1100 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1102 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1103 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1104 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1105 * managed map list.
1009 */ 1106 */
1010 1107
1108maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1109load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1110{
1111 maptile *m;
1013 char pathname[MAX_BUF]; 1112 char pathname[MAX_BUF];
1014 1113
1015 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1016 if (flags & MAP_PLAYER_UNIQUE) 1114 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1115 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1116 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1118 else
1021 strcpy(pathname, create_pathname(filename)); 1119 strcpy (pathname, create_pathname (filename));
1022 1120
1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1122
1023 object_thawer thawer (pathname); 1123 object_thawer thawer (pathname);
1024 1124
1025 if (!thawer) 1125 if (!thawer)
1026 return 0; 1126 return 0;
1027 1127
1028 m = get_linked_map(); 1128 m = get_linked_map ();
1029 1129
1030 strcpy (m->path, filename); 1130 strcpy (m->path, filename);
1031 if (load_map_header(thawer, m)) { 1131 if (load_map_header (thawer, m))
1132 {
1032 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1033 filename, flags);
1034 delete_map(m); 1134 delete_map (m);
1035 return NULL; 1135 return NULL;
1036 } 1136 }
1037 1137
1038 allocate_map(m); 1138 m->allocate ();
1039 1139
1040 m->in_memory=MAP_LOADING; 1140 m->in_memory = MAP_LOADING;
1041 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1042 1142
1043 m->in_memory=MAP_IN_MEMORY; 1143 m->in_memory = MAP_IN_MEMORY;
1044 if (!MAP_DIFFICULTY(m)) 1144 if (!MAP_DIFFICULTY (m))
1045 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1046 set_map_reset_time(m); 1146 set_map_reset_time (m);
1047 m->instantiate (); 1147 m->instantiate ();
1048 return (m); 1148 return (m);
1049} 1149}
1050 1150
1051/* 1151/*
1052 * Loads a map, which has been loaded earlier, from file. 1152 * Loads a map, which has been loaded earlier, from file.
1053 * Return the map object we load into (this can change from the passed 1153 * Return the map object we load into (this can change from the passed
1054 * option if we can't find the original map) 1154 * option if we can't find the original map)
1055 */ 1155 */
1056 1156
1057static mapstruct *load_temporary_map(mapstruct *m) { 1157static maptile *
1058 int comp; 1158load_temporary_map (maptile *m)
1159{
1059 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1060 1161
1061 if (!m->tmpname) { 1162 if (!m->tmpname)
1163 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1165 strcpy (buf, m->path);
1076 delete_map (m); 1166 delete_map (m);
1077 m = load_original_map (buf, 0); 1167 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1168 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1089 } 1177 {
1090 allocate_map(m); 1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1091 1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1092 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1094 1199
1095 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1201 INVOKE_MAP (SWAPIN, m);
1097 return m; 1202 return m;
1098} 1203}
1099 1204
1100/* 1205/*
1101 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1208 * option if we can't find the original map)
1104 */ 1209 */
1105 1210
1211maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1212load_overlay_map (const char *filename, maptile *m)
1213{
1107 char pathname[MAX_BUF]; 1214 char pathname[MAX_BUF];
1108 1215
1109 strcpy(pathname, create_overlay_pathname(filename)); 1216 strcpy (pathname, create_overlay_pathname (filename));
1110 1217
1111 object_thawer thawer (pathname); 1218 object_thawer thawer (pathname);
1112 1219
1113 if (!thawer) 1220 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1130} 1237}
1131 1238
1132/****************************************************************************** 1239/******************************************************************************
1133 * This is the start of unique map handling code 1240 * This is the start of unique map handling code
1134 *****************************************************************************/ 1241 *****************************************************************************/
1135 1242
1136/* This goes through map 'm' and removed any unique items on the map. */ 1243/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1244static void
1245delete_unique_items (maptile *m)
1138{ 1246{
1139 int i,j,unique; 1247 int i, j, unique;
1140 object *op, *next; 1248 object *op, *next;
1141 1249
1142 for(i=0; i<MAP_WIDTH(m); i++) 1250 for (i = 0; i < MAP_WIDTH (m); i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1251 for (j = 0; j < MAP_HEIGHT (m); j++)
1252 {
1144 unique=0; 1253 unique = 0;
1254
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1255 for (op = get_map_ob (m, i, j); op; op = next)
1256 {
1146 next = op->above; 1257 next = op->above;
1258
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1260 unique = 1;
1261
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1150 clean_object(op); 1264 clean_object (op);
1265
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1152 remove_button_link(op); 1267 remove_button_link (op);
1153 remove_ob(op); 1268
1154 free_object(op); 1269 op->destroy ();
1155 } 1270 }
1156 } 1271 }
1157 } 1272 }
1158} 1273}
1159 1274
1160 1275
1161/* 1276/*
1162 * Loads unique objects from file(s) into the map which is in memory 1277 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1278 * m is the map to load unique items into.
1164 */ 1279 */
1165static void load_unique_objects(mapstruct *m) { 1280static void
1281load_unique_objects (maptile *m)
1282{
1166 int count; 1283 int count;
1167 char firstname[MAX_BUF]; 1284 char firstname[MAX_BUF];
1168 1285
1169 for (count=0; count<10; count++) { 1286 for (count = 0; count < 10; count++)
1287 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1289 if (!access (firstname, R_OK))
1290 break;
1172 } 1291 }
1173 /* If we get here, we did not find any map */ 1292 /* If we get here, we did not find any map */
1174 if (count==10) return; 1293 if (count == 10)
1294 return;
1175 1295
1176 object_thawer thawer (firstname); 1296 object_thawer thawer (firstname);
1177 1297
1178 if (!thawer) 1298 if (!thawer)
1179 return; 1299 return;
1180 1300
1181 m->in_memory=MAP_LOADING; 1301 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1303 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_object(thawer, NULL, LO_NOREAD,0);
1185 load_objects (m, thawer, 0); 1304 load_objects (m, thawer, 0);
1186 1305
1187 m->in_memory=MAP_IN_MEMORY; 1306 m->in_memory = MAP_IN_MEMORY;
1188} 1307}
1189 1308
1190 1309
1191/* 1310/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1311 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1312 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1313 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1314 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1315 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1316 * (this should have been updated when first loaded)
1198 */ 1317 */
1199 1318
1200int 1319int
1201new_save_map (mapstruct * m, int flag) 1320new_save_map (maptile *m, int flag)
1202{ 1321{
1203 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1323 int i;
1205 1324
1206 if (flag && !*m->path) 1325 if (flag && !*m->path)
1207 { 1326 {
1208 LOG (llevError, "Tried to save map without path.\n"); 1327 LOG (llevError, "Tried to save map without path.\n");
1210 } 1329 }
1211 1330
1212 if (flag || (m->unique) || (m->templatemap)) 1331 if (flag || (m->unique) || (m->templatemap))
1213 { 1332 {
1214 if (!m->unique && !m->templatemap) 1333 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1334 { /* flag is set */
1216 if (flag == 2) 1335 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1336 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1337 else
1219 strcpy (filename, create_pathname (m->path)); 1338 strcpy (filename, create_pathname (m->path));
1220 } 1339 }
1224 make_path_to_file (filename); 1343 make_path_to_file (filename);
1225 } 1344 }
1226 else 1345 else
1227 { 1346 {
1228 if (!m->tmpname) 1347 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1348 m->tmpname = tempnam (settings.tmpdir, NULL);
1349
1230 strcpy (filename, m->tmpname); 1350 strcpy (filename, m->tmpname);
1231 } 1351 }
1232 1352
1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1234 m->in_memory = MAP_SAVING; 1354 m->in_memory = MAP_SAVING;
1235 1355
1236 object_freezer fp (filename); 1356 object_freezer freezer;
1237 1357
1238 /* legacy */ 1358 /* legacy */
1239 fprintf (fp, "arch map\n"); 1359 fprintf (freezer, "arch map\n");
1240 if (m->name) 1360 if (m->name)
1241 fprintf (fp, "name %s\n", m->name); 1361 fprintf (freezer, "name %s\n", m->name);
1242 if (!flag) 1362 if (!flag)
1243 fprintf (fp, "swap_time %d\n", m->swap_time); 1363 fprintf (freezer, "swap_time %d\n", m->swap_time);
1244 if (m->reset_timeout) 1364 if (m->reset_timeout)
1245 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1365 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1246 if (m->fixed_resettime) 1366 if (m->fixed_resettime)
1247 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1367 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1248 /* we unfortunately have no idea if this is a value the creator set 1368 /* we unfortunately have no idea if this is a value the creator set
1249 * or a difficulty value we generated when the map was first loaded 1369 * or a difficulty value we generated when the map was first loaded
1250 */ 1370 */
1251 if (m->difficulty) 1371 if (m->difficulty)
1252 fprintf (fp, "difficulty %d\n", m->difficulty); 1372 fprintf (freezer, "difficulty %d\n", m->difficulty);
1253 if (m->region) 1373 if (m->region)
1254 fprintf (fp, "region %s\n", m->region->name); 1374 fprintf (freezer, "region %s\n", m->region->name);
1255 if (m->shopitems) 1375 if (m->shopitems)
1256 { 1376 {
1257 print_shop_string (m, shop); 1377 print_shop_string (m, shop);
1258 fprintf (fp, "shopitems %s\n", shop); 1378 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1379 }
1260 if (m->shopgreed) 1380 if (m->shopgreed)
1261 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32
1263 if (m->shopmin) 1382 if (m->shopmin)
1264 fprintf (fp, "shopmin %llu\n", m->shopmin); 1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1384 if (m->shopmax)
1266 fprintf (fp, "shopmax %llu\n", m->shopmax); 1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else
1268 if (m->shopmin)
1269 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax)
1271 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1272#endif
1273 if (m->shoprace) 1386 if (m->shoprace)
1274 fprintf (fp, "shoprace %s\n", m->shoprace); 1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1388 if (m->darkness)
1276 fprintf (fp, "darkness %d\n", m->darkness); 1389 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1390 if (m->width)
1278 fprintf (fp, "width %d\n", m->width); 1391 fprintf (freezer, "width %d\n", m->width);
1279 if (m->height) 1392 if (m->height)
1280 fprintf (fp, "height %d\n", m->height); 1393 fprintf (freezer, "height %d\n", m->height);
1281 if (m->enter_x) 1394 if (m->enter_x)
1282 fprintf (fp, "enter_x %d\n", m->enter_x); 1395 fprintf (freezer, "enter_x %d\n", m->enter_x);
1283 if (m->enter_y) 1396 if (m->enter_y)
1284 fprintf (fp, "enter_y %d\n", m->enter_y); 1397 fprintf (freezer, "enter_y %d\n", m->enter_y);
1285 if (m->msg) 1398 if (m->msg)
1286 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1399 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1287 if (m->maplore) 1400 if (m->maplore)
1288 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1401 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1289 if (m->unique) 1402 if (m->unique)
1290 fprintf (fp, "unique %d\n", m->unique); 1403 fprintf (freezer, "unique %d\n", m->unique);
1291 if (m->templatemap) 1404 if (m->templatemap)
1292 fprintf (fp, "template %d\n", m->templatemap); 1405 fprintf (freezer, "template %d\n", m->templatemap);
1293 if (m->outdoor) 1406 if (m->outdoor)
1294 fprintf (fp, "outdoor %d\n", m->outdoor); 1407 fprintf (freezer, "outdoor %d\n", m->outdoor);
1295 if (m->temp) 1408 if (m->temp)
1296 fprintf (fp, "temp %d\n", m->temp); 1409 fprintf (freezer, "temp %d\n", m->temp);
1297 if (m->pressure) 1410 if (m->pressure)
1298 fprintf (fp, "pressure %d\n", m->pressure); 1411 fprintf (freezer, "pressure %d\n", m->pressure);
1299 if (m->humid) 1412 if (m->humid)
1300 fprintf (fp, "humid %d\n", m->humid); 1413 fprintf (freezer, "humid %d\n", m->humid);
1301 if (m->windspeed) 1414 if (m->windspeed)
1302 fprintf (fp, "windspeed %d\n", m->windspeed); 1415 fprintf (freezer, "windspeed %d\n", m->windspeed);
1303 if (m->winddir) 1416 if (m->winddir)
1304 fprintf (fp, "winddir %d\n", m->winddir); 1417 fprintf (freezer, "winddir %d\n", m->winddir);
1305 if (m->sky) 1418 if (m->sky)
1306 fprintf (fp, "sky %d\n", m->sky); 1419 fprintf (freezer, "sky %d\n", m->sky);
1307 if (m->nosmooth) 1420 if (m->nosmooth)
1308 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1421 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1309 1422
1310 /* Save any tiling information, except on overlays */ 1423 /* Save any tiling information, except on overlays */
1311 if (flag != 2) 1424 if (flag != 2)
1312 for (i = 0; i < 4; i++) 1425 for (i = 0; i < 4; i++)
1313 if (m->tile_path[i]) 1426 if (m->tile_path[i])
1314 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1427 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1315 1428
1316 fp.put (m); 1429 freezer.put (m);
1317 fprintf (fp, "end\n"); 1430 fprintf (freezer, "end\n");
1318 1431
1319 /* In the game save unique items in the different file, but 1432 /* In the game save unique items in the different file, but
1320 * in the editor save them to the normal map file. 1433 * in the editor save them to the normal map file.
1321 * If unique map, save files in the proper destination (set by 1434 * If unique map, save files in the proper destination (set by
1322 * player) 1435 * player)
1323 */ 1436 */
1324 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1437 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1325 { 1438 {
1439 object_freezer unique;
1440
1441 if (flag == 2)
1442 save_objects (m, freezer, unique, 2);
1443 else
1444 save_objects (m, freezer, unique, 0);
1445
1326 sprintf (buf, "%s.v00", create_items_path (m->path)); 1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1327 1447
1328 object_freezer fp2 (buf); 1448 unique.save (buf);
1329
1330 if (flag == 2)
1331 save_objects (m, fp, fp2, 2);
1332 else
1333 save_objects (m, fp, fp2, 0);
1334 } 1449 }
1335 else 1450 else
1336 { /* save same file when not playing, like in editor */ 1451 { /* save same file when not playing, like in editor */
1337 save_objects (m, fp, fp, 0); 1452 save_objects (m, freezer, freezer, 0);
1338 } 1453 }
1454
1455 freezer.save (filename);
1339 1456
1340 return 0; 1457 return 0;
1341} 1458}
1342 1459
1343 1460
1344/* 1461/*
1345 * Remove and free all objects in the inventory of the given object. 1462 * Remove and free all objects in the inventory of the given object.
1346 * object.c ? 1463 * object.c ?
1347 */ 1464 */
1348 1465
1466void
1349void clean_object(object *op) 1467clean_object (object *op)
1350{ 1468{
1351 object *tmp, *next; 1469 object *tmp, *next;
1352 1470
1353 for(tmp = op->inv; tmp; tmp = next) 1471 for (tmp = op->inv; tmp; tmp = next)
1354 { 1472 {
1355 next = tmp->below; 1473 next = tmp->below;
1474
1356 clean_object(tmp); 1475 clean_object (tmp);
1357 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1358 remove_button_link(tmp); 1477 remove_button_link (tmp);
1359 remove_ob(tmp); 1478
1360 free_object(tmp); 1479 tmp->destroy ();
1361 } 1480 }
1362} 1481}
1363 1482
1364/* 1483/*
1365 * Remove and free all objects in the given map. 1484 * Remove and free all objects in the given map.
1366 */ 1485 */
1367 1486
1487void
1368void free_all_objects(mapstruct *m) { 1488free_all_objects (maptile *m)
1489{
1369 int i,j; 1490 int i, j;
1370 object *op; 1491 object *op;
1371 1492
1372 for(i=0;i<MAP_WIDTH(m);i++) 1493 for (i = 0; i < MAP_WIDTH (m); i++)
1373 for(j=0;j<MAP_HEIGHT(m);j++) { 1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1374 object *previous_obj=NULL; 1496 object *previous_obj = NULL;
1497
1375 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1376 if (op==previous_obj) { 1500 if (op == previous_obj)
1501 {
1377 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1378 break; 1503 break;
1379 } 1504 }
1505
1380 previous_obj=op; 1506 previous_obj = op;
1507
1381 if(op->head!=NULL) 1508 if (op->head != NULL)
1382 op = op->head; 1509 op = op->head;
1383 1510
1384 /* If the map isn't in memory, free_object will remove and 1511 /* If the map isn't in memory, free_object will remove and
1385 * free objects in op's inventory. So let it do the job. 1512 * free objects in op's inventory. So let it do the job.
1386 */ 1513 */
1387 if (m->in_memory==MAP_IN_MEMORY) 1514 if (m->in_memory == MAP_IN_MEMORY)
1388 clean_object(op); 1515 clean_object (op);
1389 remove_ob(op); 1516
1390 free_object(op); 1517 op->destroy ();
1391 } 1518 }
1392 } 1519 }
1393#ifdef MANY_CORES
1394 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1395 * an item on that map was not saved - look for that condition and die as appropriate -
1396 * this leaves more of the map data intact for better debugging.
1397 */
1398 for (op=objects; op!=NULL; op=op->next) {
1399 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1400 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1401 abort();
1402 }
1403 }
1404#endif
1405} 1520}
1406 1521
1407/* 1522/*
1408 * Frees everything allocated by the given mapstructure. 1523 * Frees everything allocated by the given maptileure.
1409 * don't free tmpname - our caller is left to do that 1524 * don't free tmpname - our caller is left to do that
1410 */ 1525 */
1411 1526
1527void
1412void free_map(mapstruct *m,int flag) { 1528free_map (maptile *m, int flag)
1529{
1413 int i; 1530 int i;
1414 1531
1415 if (!m->in_memory) { 1532 if (!m->in_memory)
1533 {
1416 LOG(llevError,"Trying to free freed map.\n"); 1534 LOG (llevError, "Trying to free freed map.\n");
1417 return; 1535 return;
1418 } 1536 }
1419 if (flag && m->spaces) free_all_objects(m); 1537
1538 // TODO: use new/delete
1539#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1540
1541 if (flag && m->spaces)
1542 free_all_objects (m);
1543 if (m->name)
1420 if (m->name) FREE_AND_CLEAR(m->name); 1544 FREE_AND_CLEAR (m->name);
1545 if (m->spaces)
1421 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1546 FREE_AND_CLEAR (m->spaces);
1547 if (m->msg)
1422 if (m->msg) FREE_AND_CLEAR(m->msg); 1548 FREE_AND_CLEAR (m->msg);
1549 if (m->maplore)
1423 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1550 FREE_AND_CLEAR (m->maplore);
1424 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1551
1552 delete [] m->shopitems;
1553 m->shopitems = 0;
1554
1555 if (m->shoprace)
1425 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1556 FREE_AND_CLEAR (m->shoprace);
1557
1426 if (m->buttons) 1558 if (m->buttons)
1427 free_objectlinkpt(m->buttons); 1559 free_objectlinkpt (m->buttons);
1560
1428 m->buttons = NULL; 1561 m->buttons = NULL;
1562
1429 for (i=0; i<4; i++) { 1563 for (i = 0; i < 4; i++)
1564 {
1565 if (m->tile_path[i])
1430 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1566 FREE_AND_CLEAR (m->tile_path[i]);
1431 m->tile_map[i] = NULL; 1567 m->tile_map[i] = NULL;
1432 } 1568 }
1569
1433 m->in_memory = MAP_SWAPPED; 1570 m->in_memory = MAP_SWAPPED;
1571
1572#undef FREE_AND_CLEAR
1573
1434} 1574}
1435 1575
1436/* 1576/*
1437 * function: vanish mapstruct 1577 * function: vanish maptile
1438 * m : pointer to mapstruct, if NULL no action 1578 * m : pointer to maptile, if NULL no action
1439 * this deletes all the data on the map (freeing pointers) 1579 * this deletes all the data on the map (freeing pointers)
1440 * and then removes this map from the global linked list of maps. 1580 * and then removes this map from the global linked list of maps.
1441 */ 1581 */
1442 1582
1443void delete_map(mapstruct *m) { 1583void
1584delete_map (maptile *m)
1585{
1444 mapstruct *tmp, *last; 1586 maptile *tmp, *last;
1445 int i; 1587 int i;
1446 1588
1447 if (!m) 1589 if (!m)
1448 return; 1590 return;
1449 1591
1450 m->clear (); 1592 m->clear ();
1451 1593
1452 if (m->in_memory == MAP_IN_MEMORY) { 1594 if (m->in_memory == MAP_IN_MEMORY)
1595 {
1453 /* change to MAP_SAVING, even though we are not, 1596 /* change to MAP_SAVING, even though we are not,
1454 * so that remove_ob doesn't do as much work. 1597 * so that remove_ob doesn't do as much work.
1598 */
1599 m->in_memory = MAP_SAVING;
1600 free_map (m, 1);
1601 }
1602 /* move this out of free_map, since tmpname can still be needed if
1603 * the map is swapped out.
1604 */
1605 if (m->tmpname)
1606 {
1607 free (m->tmpname);
1608 m->tmpname = NULL;
1609 }
1610 last = NULL;
1611 /* We need to look through all the maps and see if any maps
1612 * are pointing at this one for tiling information. Since
1613 * tiling can be assymetric, we just can not look to see which
1614 * maps this map tiles with and clears those.
1615 */
1616 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1617 {
1618 if (tmp->next == m)
1619 last = tmp;
1620
1621 /* This should hopefully get unrolled on a decent compiler */
1622 for (i = 0; i < 4; i++)
1623 if (tmp->tile_map[i] == m)
1624 tmp->tile_map[i] = NULL;
1625 }
1626
1627 /* If last is null, then this should be the first map in the list */
1628 if (!last)
1629 {
1630 if (m == first_map)
1631 first_map = m->next;
1632 else
1633 /* m->path is a static char, so should hopefully still have
1634 * some useful data in it.
1455 */ 1635 */
1456 m->in_memory = MAP_SAVING;
1457 free_map (m, 1);
1458 }
1459 /* move this out of free_map, since tmpname can still be needed if
1460 * the map is swapped out.
1461 */
1462 if (m->tmpname) {
1463 free(m->tmpname);
1464 m->tmpname=NULL;
1465 }
1466 last = NULL;
1467 /* We need to look through all the maps and see if any maps
1468 * are pointing at this one for tiling information. Since
1469 * tiling can be assymetric, we just can not look to see which
1470 * maps this map tiles with and clears those.
1471 */
1472 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1473 if (tmp->next == m) last = tmp;
1474
1475 /* This should hopefully get unrolled on a decent compiler */
1476 for (i=0; i<4; i++)
1477 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1478 }
1479
1480 /* If last is null, then this should be the first map in the list */
1481 if (!last) {
1482 if (m == first_map)
1483 first_map = m->next;
1484 else
1485 /* m->path is a static char, so should hopefully still have
1486 * some useful data in it.
1487 */
1488 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1636 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1489 m->path);
1490 } 1637 }
1491 else 1638 else
1492 last->next = m->next; 1639 last->next = m->next;
1493 1640
1494 free (m); 1641 delete m;
1495} 1642}
1496 1643
1497 1644
1498 1645
1499/* 1646/*
1506 * dont do any more name translation on it. 1653 * dont do any more name translation on it.
1507 * 1654 *
1508 * Returns a pointer to the given map. 1655 * Returns a pointer to the given map.
1509 */ 1656 */
1510 1657
1658maptile *
1511mapstruct *ready_map_name(const char *name, int flags) { 1659ready_map_name (const char *name, int flags)
1512 mapstruct *m; 1660{
1661 maptile *m;
1513 1662
1514 if (!name) 1663 if (!name)
1515 return (NULL); 1664 return (NULL);
1516 1665
1517 /* Have we been at this level before? */ 1666 /* Have we been at this level before? */
1518 m = has_been_loaded (name); 1667 m = has_been_loaded (name);
1519 1668
1520 /* Map is good to go, so just return it */ 1669 /* Map is good to go, so just return it */
1521 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1670 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1671 {
1522 return m; 1672 return m;
1523 } 1673 }
1524 1674
1525 /* unique maps always get loaded from their original location, and never 1675 /* unique maps always get loaded from their original location, and never
1526 * a temp location. Likewise, if map_flush is set, or we have never loaded 1676 * a temp location. Likewise, if map_flush is set, or we have never loaded
1527 * this map, load it now. I removed the reset checking from here - 1677 * this map, load it now. I removed the reset checking from here -
1528 * it seems the probability of a player trying to enter a map that should 1678 * it seems the probability of a player trying to enter a map that should
1529 * reset but hasn't yet is quite low, and removing that makes this function 1679 * reset but hasn't yet is quite low, and removing that makes this function
1530 * a bit cleaner (and players probably shouldn't rely on exact timing for 1680 * a bit cleaner (and players probably shouldn't rely on exact timing for
1531 * resets in any case - if they really care, they should use the 'maps command. 1681 * resets in any case - if they really care, they should use the 'maps command.
1532 */ 1682 */
1533 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1683 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1684 {
1534 1685
1535 /* first visit or time to reset */ 1686 /* first visit or time to reset */
1536 if (m) { 1687 if (m)
1688 {
1537 clean_tmp_map(m); /* Doesn't make much difference */ 1689 clean_tmp_map (m); /* Doesn't make much difference */
1538 delete_map(m); 1690 delete_map (m);
1539 } 1691 }
1540 1692
1541 /* create and load a map */ 1693 /* create and load a map */
1542 if (flags & MAP_PLAYER_UNIQUE) 1694 if (flags & MAP_PLAYER_UNIQUE)
1543 LOG(llevDebug, "Trying to load map %s.\n", name); 1695 LOG (llevDebug, "Trying to load map %s.\n", name);
1544 else 1696 else
1545 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1697 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1546 1698
1699 //eval_pv ("$x = Event::time", 1);//D
1547 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1700 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1548 return (NULL); 1701 return (NULL);
1702 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1549 1703
1550 fix_auto_apply(m); /* Chests which open as default */ 1704 fix_auto_apply (m); /* Chests which open as default */
1551 1705
1552 /* If a player unique map, no extra unique object file to load. 1706 /* If a player unique map, no extra unique object file to load.
1553 * if from the editor, likewise. 1707 * if from the editor, likewise.
1554 */ 1708 */
1555 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1709 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1556 load_unique_objects(m); 1710 load_unique_objects (m);
1557 1711
1558 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1712 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1713 {
1559 m=load_overlay_map(name, m); 1714 m = load_overlay_map (name, m);
1560 if (m==NULL) 1715 if (m == NULL)
1561 return NULL; 1716 return NULL;
1562 } 1717 }
1563 1718
1564 if (flags & MAP_PLAYER_UNIQUE) 1719 if (flags & MAP_PLAYER_UNIQUE)
1565 INVOKE_MAP (SWAPIN, m); 1720 INVOKE_MAP (SWAPIN, m);
1566 1721
1567 } else { 1722 }
1723 else
1724 {
1568 /* If in this loop, we found a temporary map, so load it up. */ 1725 /* If in this loop, we found a temporary map, so load it up. */
1569 1726
1570 m=load_temporary_map (m); 1727 m = load_temporary_map (m);
1728 if (m == NULL)
1571 if(m==NULL) return NULL; 1729 return NULL;
1572 load_unique_objects(m); 1730 load_unique_objects (m);
1573 1731
1574 clean_tmp_map(m); 1732 clean_tmp_map (m);
1575 m->in_memory = MAP_IN_MEMORY; 1733 m->in_memory = MAP_IN_MEMORY;
1576 /* tempnam() on sun systems (probably others) uses malloc 1734 /* tempnam() on sun systems (probably others) uses malloc
1577 * to allocated space for the string. Free it here. 1735 * to allocated space for the string. Free it here.
1578 * In some cases, load_temporary_map above won't find the 1736 * In some cases, load_temporary_map above won't find the
1579 * temporary map, and so has reloaded a new map. If that 1737 * temporary map, and so has reloaded a new map. If that
1580 * is the case, tmpname is now null 1738 * is the case, tmpname is now null
1581 */ 1739 */
1582 if (m->tmpname) free(m->tmpname); 1740 if (m->tmpname)
1741 free (m->tmpname);
1583 m->tmpname = NULL; 1742 m->tmpname = NULL;
1584 /* It's going to be saved anew anyway */ 1743 /* It's going to be saved anew anyway */
1585 } 1744 }
1586 1745
1587 /* Below here is stuff common to both first time loaded maps and 1746 /* Below here is stuff common to both first time loaded maps and
1588 * temp maps. 1747 * temp maps.
1589 */ 1748 */
1590 1749
1591 decay_objects(m); /* start the decay */ 1750 decay_objects (m); /* start the decay */
1592 /* In case other objects press some buttons down */ 1751 /* In case other objects press some buttons down */
1593 update_buttons(m); 1752 update_buttons (m);
1594 if (m->outdoor) 1753 if (m->outdoor)
1595 set_darkness_map(m); 1754 set_darkness_map (m);
1596 /* run the weather over this map */ 1755 /* run the weather over this map */
1597 weather_effect(name); 1756 weather_effect (name);
1598 return m; 1757 return m;
1599} 1758}
1600 1759
1601 1760
1602/* 1761/*
1603 * This routine is supposed to find out the difficulty of the map. 1762 * This routine is supposed to find out the difficulty of the map.
1608 * in the map is zero, then use this routine. Maps should really 1767 * in the map is zero, then use this routine. Maps should really
1609 * have a difficulty set than using this function - human calculation 1768 * have a difficulty set than using this function - human calculation
1610 * is much better than this functions guesswork. 1769 * is much better than this functions guesswork.
1611 */ 1770 */
1612 1771
1772int
1613int calculate_difficulty(mapstruct *m) { 1773calculate_difficulty (maptile *m)
1774{
1614 object *op; 1775 object *op;
1615 archetype *at; 1776 archetype *at;
1616 int x, y, i, diff; 1777 int x, y, i;
1617 long monster_cnt = 0; 1778 long monster_cnt = 0;
1618 double avgexp = 0; 1779 double avgexp = 0;
1619 sint64 total_exp = 0; 1780 sint64 total_exp = 0;
1620 1781
1621 if (MAP_DIFFICULTY (m)) 1782 if (MAP_DIFFICULTY (m))
1622 { 1783 {
1623 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1784 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1624 return MAP_DIFFICULTY (m); 1785 return MAP_DIFFICULTY (m);
1625 } 1786 }
1626 1787
1627 for(x = 0; x < MAP_WIDTH(m); x++) 1788 for (x = 0; x < MAP_WIDTH (m); x++)
1628 for(y = 0; y < MAP_HEIGHT(m); y++) 1789 for (y = 0; y < MAP_HEIGHT (m); y++)
1629 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1790 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1630 { 1791 {
1631 if(QUERY_FLAG (op, FLAG_MONSTER)) 1792 if (QUERY_FLAG (op, FLAG_MONSTER))
1632 { 1793 {
1633 total_exp += op->stats.exp; 1794 total_exp += op->stats.exp;
1634 monster_cnt++; 1795 monster_cnt++;
1635 } 1796 }
1636 1797
1637 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1798 if (QUERY_FLAG (op, FLAG_GENERATOR))
1638 { 1799 {
1639 total_exp += op->stats.exp; 1800 total_exp += op->stats.exp;
1640 at = type_to_archetype(GENERATE_TYPE (op)); 1801 at = type_to_archetype (GENERATE_TYPE (op));
1641 1802
1642 if(at != NULL) 1803 if (at != NULL)
1643 total_exp += at->clone.stats.exp * 8; 1804 total_exp += at->clone.stats.exp * 8;
1644 1805
1645 monster_cnt++; 1806 monster_cnt++;
1646 } 1807 }
1647 } 1808 }
1658 } 1819 }
1659 1820
1660 return 1; 1821 return 1;
1661} 1822}
1662 1823
1663void clean_tmp_map(mapstruct *m) { 1824void
1825clean_tmp_map (maptile *m)
1826{
1664 if(m->tmpname == NULL) 1827 if (m->tmpname == NULL)
1665 return; 1828 return;
1666 INVOKE_MAP (CLEAN, m); 1829 INVOKE_MAP (CLEAN, m);
1667 (void) unlink(m->tmpname); 1830 (void) unlink (m->tmpname);
1668} 1831}
1669 1832
1833void
1670void free_all_maps(void) 1834free_all_maps (void)
1671{ 1835{
1672 int real_maps=0; 1836 int real_maps = 0;
1673 1837
1674 while (first_map) { 1838 while (first_map)
1839 {
1675 /* I think some of the callers above before it gets here set this to be 1840 /* I think some of the callers above before it gets here set this to be
1676 * saving, but we still want to free this data 1841 * saving, but we still want to free this data
1677 */ 1842 */
1678 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1843 if (first_map->in_memory == MAP_SAVING)
1844 first_map->in_memory = MAP_IN_MEMORY;
1679 delete_map(first_map); 1845 delete_map (first_map);
1680 real_maps++; 1846 real_maps++;
1681 } 1847 }
1682 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1848 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1683} 1849}
1684 1850
1685/* change_map_light() - used to change map light level (darkness) 1851/* change_map_light() - used to change map light level (darkness)
1686 * up or down. Returns true if successful. It should now be 1852 * up or down. Returns true if successful. It should now be
1687 * possible to change a value by more than 1. 1853 * possible to change a value by more than 1.
1688 * Move this from los.c to map.c since this is more related 1854 * Move this from los.c to map.c since this is more related
1689 * to maps than los. 1855 * to maps than los.
1690 * postive values make it darker, negative make it brighter 1856 * postive values make it darker, negative make it brighter
1691 */ 1857 */
1692 1858
1859int
1693int change_map_light(mapstruct *m, int change) { 1860change_map_light (maptile *m, int change)
1861{
1694 int new_level = m->darkness + change; 1862 int new_level = m->darkness + change;
1695 1863
1696 /* Nothing to do */ 1864 /* Nothing to do */
1697 if(!change || (new_level <= 0 && m->darkness == 0) || 1865 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1698 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1866 {
1699 return 0; 1867 return 0;
1700 } 1868 }
1701 1869
1702 /* inform all players on the map */ 1870 /* inform all players on the map */
1703 if (change>0) 1871 if (change > 0)
1704 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1872 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1705 else 1873 else
1706 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1874 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1707 1875
1708 /* Do extra checking. since m->darkness is a unsigned value, 1876 /* Do extra checking. since m->darkness is a unsigned value,
1709 * we need to be extra careful about negative values. 1877 * we need to be extra careful about negative values.
1710 * In general, the checks below are only needed if change 1878 * In general, the checks below are only needed if change
1711 * is not +/-1 1879 * is not +/-1
1712 */ 1880 */
1713 if (new_level < 0) m->darkness = 0; 1881 if (new_level < 0)
1714 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1882 m->darkness = 0;
1883 else if (new_level >= MAX_DARKNESS)
1884 m->darkness = MAX_DARKNESS;
1885 else
1715 else m->darkness=new_level; 1886 m->darkness = new_level;
1716 1887
1717 /* All clients need to get re-updated for the change */ 1888 /* All clients need to get re-updated for the change */
1718 update_all_map_los(m); 1889 update_all_map_los (m);
1719 return 1; 1890 return 1;
1720} 1891}
1721 1892
1722 1893
1723/* 1894/*
1724 * This function updates various attributes about a specific space 1895 * This function updates various attributes about a specific space
1725 * on the map (what it looks like, whether it blocks magic, 1896 * on the map (what it looks like, whether it blocks magic,
1726 * has a living creatures, prevents people from passing 1897 * has a living creatures, prevents people from passing
1727 * through, etc) 1898 * through, etc)
1728 */ 1899 */
1900void
1729void update_position (mapstruct *m, int x, int y) { 1901update_position (maptile *m, int x, int y)
1902{
1730 object *tmp, *last = NULL; 1903 object *tmp, *last = NULL;
1731 uint8 flags = 0, oldflags, light=0, anywhere=0; 1904 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1732 New_Face *top,*floor, *middle; 1905 New_Face *top, *floor, *middle;
1733 object *top_obj, *floor_obj, *middle_obj; 1906 object *top_obj, *floor_obj, *middle_obj;
1734 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1907 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1735 1908
1736 oldflags = GET_MAP_FLAGS(m,x,y); 1909 oldflags = GET_MAP_FLAGS (m, x, y);
1737 if (!(oldflags & P_NEED_UPDATE)) { 1910 if (!(oldflags & P_NEED_UPDATE))
1911 {
1738 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1912 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1739 m->path, x, y);
1740 return; 1913 return;
1741 } 1914 }
1742 1915
1743 middle=blank_face; 1916 middle = blank_face;
1744 top=blank_face; 1917 top = blank_face;
1745 floor=blank_face; 1918 floor = blank_face;
1746 1919
1747 middle_obj = NULL; 1920 middle_obj = NULL;
1748 top_obj = NULL; 1921 top_obj = NULL;
1749 floor_obj = NULL; 1922 floor_obj = NULL;
1750 1923
1751 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1924 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1925 {
1752 1926
1753 /* This could be made additive I guess (two lights better than 1927 /* This could be made additive I guess (two lights better than
1754 * one). But if so, it shouldn't be a simple additive - 2 1928 * one). But if so, it shouldn't be a simple additive - 2
1755 * light bulbs do not illuminate twice as far as once since 1929 * light bulbs do not illuminate twice as far as once since
1756 * it is a disapation factor that is squared (or is it cubed?) 1930 * it is a disapation factor that is squared (or is it cubed?)
1757 */ 1931 */
1758 if (tmp->glow_radius > light) light = tmp->glow_radius; 1932 if (tmp->glow_radius > light)
1933 light = tmp->glow_radius;
1759 1934
1760 /* This call is needed in order to update objects the player 1935 /* This call is needed in order to update objects the player
1761 * is standing in that have animations (ie, grass, fire, etc). 1936 * is standing in that have animations (ie, grass, fire, etc).
1762 * However, it also causes the look window to be re-drawn 1937 * However, it also causes the look window to be re-drawn
1763 * 3 times each time the player moves, because many of the 1938 * 3 times each time the player moves, because many of the
1764 * functions the move_player calls eventualy call this. 1939 * functions the move_player calls eventualy call this.
1765 * 1940 *
1766 * Always put the player down for drawing. 1941 * Always put the player down for drawing.
1767 */ 1942 */
1768 if (!tmp->invisible) { 1943 if (!tmp->invisible)
1944 {
1769 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1945 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1946 {
1770 top = tmp->face; 1947 top = tmp->face;
1771 top_obj = tmp; 1948 top_obj = tmp;
1772 } 1949 }
1773 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1950 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1951 {
1774 /* If we got a floor, that means middle and top were below it, 1952 /* If we got a floor, that means middle and top were below it,
1775 * so should not be visible, so we clear them. 1953 * so should not be visible, so we clear them.
1776 */ 1954 */
1777 middle=blank_face; 1955 middle = blank_face;
1778 top=blank_face; 1956 top = blank_face;
1779 floor = tmp->face; 1957 floor = tmp->face;
1780 floor_obj = tmp; 1958 floor_obj = tmp;
1781 } 1959 }
1782 /* Flag anywhere have high priority */ 1960 /* Flag anywhere have high priority */
1783 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1961 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1962 {
1784 middle = tmp->face; 1963 middle = tmp->face;
1785 1964
1786 middle_obj = tmp; 1965 middle_obj = tmp;
1787 anywhere =1; 1966 anywhere = 1;
1788 } 1967 }
1789 /* Find the highest visible face around. If equal 1968 /* Find the highest visible face around. If equal
1790 * visibilities, we still want the one nearer to the 1969 * visibilities, we still want the one nearer to the
1791 * top 1970 * top
1792 */ 1971 */
1793 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1972 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1973 {
1794 middle = tmp->face; 1974 middle = tmp->face;
1795 middle_obj = tmp; 1975 middle_obj = tmp;
1796 } 1976 }
1797 } 1977 }
1798 if (tmp==tmp->above) { 1978 if (tmp == tmp->above)
1979 {
1799 LOG(llevError, "Error in structure of map\n"); 1980 LOG (llevError, "Error in structure of map\n");
1800 exit (-1); 1981 exit (-1);
1801 }
1802 1982 }
1983
1803 move_slow |= tmp->move_slow; 1984 move_slow |= tmp->move_slow;
1804 move_block |= tmp->move_block; 1985 move_block |= tmp->move_block;
1805 move_on |= tmp->move_on; 1986 move_on |= tmp->move_on;
1806 move_off |= tmp->move_off; 1987 move_off |= tmp->move_off;
1807 move_allow |= tmp->move_allow; 1988 move_allow |= tmp->move_allow;
1808 1989
1809 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1990 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1810 flags |= P_IS_ALIVE; 1991 flags |= P_IS_ALIVE;
1811 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1992 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1812 flags |= P_NO_MAGIC; 1993 flags |= P_NO_MAGIC;
1813 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1994 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1814 flags |= P_NO_CLERIC; 1995 flags |= P_NO_CLERIC;
1815 if (tmp->type == SAFE_GROUND) 1996 if (tmp->type == SAFE_GROUND)
1816 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 1997 flags |= P_SAFE;
1817 1998
1818 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1999 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1819 flags |= P_BLOCKSVIEW; 2000 flags |= P_BLOCKSVIEW;
1820 } /* for stack of objects */ 2001 } /* for stack of objects */
1821 2002
1822 /* we don't want to rely on this function to have accurate flags, but 2003 /* we don't want to rely on this function to have accurate flags, but
1823 * since we're already doing the work, we calculate them here. 2004 * since we're already doing the work, we calculate them here.
1824 * if they don't match, logic is broken someplace. 2005 * if they don't match, logic is broken someplace.
1825 */ 2006 */
1826 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2007 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1827 (!(oldflags & P_NO_ERROR))) { 2008 {
1828 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2009 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1829 m->path, x, y,
1830 (oldflags & ~P_NEED_UPDATE), flags); 2010 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1831 } 2011 }
1832 SET_MAP_FLAGS(m, x, y, flags); 2012 SET_MAP_FLAGS (m, x, y, flags);
1833 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2013 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1834 SET_MAP_MOVE_ON(m, x, y, move_on); 2014 SET_MAP_MOVE_ON (m, x, y, move_on);
1835 SET_MAP_MOVE_OFF(m, x, y, move_off); 2015 SET_MAP_MOVE_OFF (m, x, y, move_off);
1836 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2016 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1837 2017
1838 /* At this point, we have a floor face (if there is a floor), 2018 /* At this point, we have a floor face (if there is a floor),
1839 * and the floor is set - we are not going to touch it at 2019 * and the floor is set - we are not going to touch it at
1840 * this point. 2020 * this point.
1841 * middle contains the highest visibility face. 2021 * middle contains the highest visibility face.
1842 * top contains a player/monster face, if there is one. 2022 * top contains a player/monster face, if there is one.
1843 * 2023 *
1844 * We now need to fill in top.face and/or middle.face. 2024 * We now need to fill in top.face and/or middle.face.
1845 */ 2025 */
1846 2026
1847 /* If the top face also happens to be high visibility, re-do our 2027 /* If the top face also happens to be high visibility, re-do our
1848 * middle face. This should not happen, as we already have the 2028 * middle face. This should not happen, as we already have the
1849 * else statement above so middle should not get set. OTOH, it 2029 * else statement above so middle should not get set. OTOH, it
1850 * may be possible for the faces to match but be different objects. 2030 * may be possible for the faces to match but be different objects.
1851 */ 2031 */
1852 if (top == middle) middle=blank_face; 2032 if (top == middle)
2033 middle = blank_face;
1853 2034
1854 /* There are three posibilities at this point: 2035 /* There are three posibilities at this point:
1855 * 1) top face is set, need middle to be set. 2036 * 1) top face is set, need middle to be set.
1856 * 2) middle is set, need to set top. 2037 * 2) middle is set, need to set top.
1857 * 3) neither middle or top is set - need to set both. 2038 * 3) neither middle or top is set - need to set both.
1858 */ 2039 */
1859 2040
1860 for (tmp=last; tmp; tmp=tmp->below) { 2041 for (tmp = last; tmp; tmp = tmp->below)
2042 {
1861 /* Once we get to a floor, stop, since we already have a floor object */ 2043 /* Once we get to a floor, stop, since we already have a floor object */
1862 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2044 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2045 break;
1863 2046
1864 /* If two top faces are already set, quit processing */ 2047 /* If two top faces are already set, quit processing */
1865 if ((top != blank_face) && (middle != blank_face)) break; 2048 if ((top != blank_face) && (middle != blank_face))
2049 break;
1866 2050
1867 /* Only show visible faces, unless its the editor - show all */ 2051 /* Only show visible faces, unless its the editor - show all */
1868 if (!tmp->invisible || editor) { 2052 if (!tmp->invisible || editor)
2053 {
1869 /* Fill in top if needed */ 2054 /* Fill in top if needed */
1870 if (top == blank_face) { 2055 if (top == blank_face)
2056 {
1871 top = tmp->face; 2057 top = tmp->face;
1872 top_obj = tmp; 2058 top_obj = tmp;
2059 if (top == middle)
1873 if (top == middle) middle=blank_face; 2060 middle = blank_face;
2061 }
1874 } else { 2062 else
2063 {
1875 /* top is already set - we should only get here if 2064 /* top is already set - we should only get here if
1876 * middle is not set 2065 * middle is not set
1877 * 2066 *
1878 * Set the middle face and break out, since there is nothing 2067 * Set the middle face and break out, since there is nothing
1879 * more to fill in. We don't check visiblity here, since 2068 * more to fill in. We don't check visiblity here, since
1880 * 2069 *
1881 */ 2070 */
1882 if (tmp->face != top ) { 2071 if (tmp->face != top)
2072 {
1883 middle = tmp->face; 2073 middle = tmp->face;
1884 middle_obj = tmp; 2074 middle_obj = tmp;
1885 break; 2075 break;
1886 } 2076 }
1887 } 2077 }
1888 } 2078 }
1889 } 2079 }
1890 if (middle == floor) middle = blank_face; 2080 if (middle == floor)
1891 if (top == middle) middle = blank_face; 2081 middle = blank_face;
2082 if (top == middle)
2083 middle = blank_face;
1892 SET_MAP_FACE(m,x,y,top,0); 2084 SET_MAP_FACE (m, x, y, top, 0);
1893 if(top != blank_face) 2085 if (top != blank_face)
1894 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2086 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1895 else 2087 else
1896 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2088 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1897 SET_MAP_FACE(m,x,y,middle,1); 2089 SET_MAP_FACE (m, x, y, middle, 1);
1898 if(middle != blank_face) 2090 if (middle != blank_face)
1899 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2091 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1900 else 2092 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2093 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1902 SET_MAP_FACE(m,x,y,floor,2); 2094 SET_MAP_FACE (m, x, y, floor, 2);
1903 if(floor != blank_face) 2095 if (floor != blank_face)
1904 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2096 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1905 else 2097 else
1906 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2098 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1907 SET_MAP_LIGHT(m,x,y,light); 2099 SET_MAP_LIGHT (m, x, y, light);
1908} 2100}
1909 2101
1910 2102
2103void
1911void set_map_reset_time(mapstruct *map) { 2104set_map_reset_time (maptile *map)
2105{
1912 int timeout; 2106 int timeout;
1913 2107
1914 timeout = MAP_RESET_TIMEOUT(map); 2108 timeout = MAP_RESET_TIMEOUT (map);
1915 if (timeout <= 0) 2109 if (timeout <= 0)
1916 timeout = MAP_DEFAULTRESET; 2110 timeout = MAP_DEFAULTRESET;
1917 if (timeout >= MAP_MAXRESET) 2111 if (timeout >= MAP_MAXRESET)
1918 timeout = MAP_MAXRESET; 2112 timeout = MAP_MAXRESET;
1919 MAP_WHEN_RESET(map) = seconds()+timeout; 2113 MAP_WHEN_RESET (map) = time (0) + timeout;
1920} 2114}
1921 2115
1922/* this updates the orig_map->tile_map[tile_num] value after loading 2116/* this updates the orig_map->tile_map[tile_num] value after loading
1923 * the map. It also takes care of linking back the freshly loaded 2117 * the map. It also takes care of linking back the freshly loaded
1924 * maps tile_map values if it tiles back to this one. It returns 2118 * maps tile_map values if it tiles back to this one. It returns
1925 * the value of orig_map->tile_map[tile_num]. It really only does this 2119 * the value of orig_map->tile_map[tile_num]. It really only does this
1926 * so that it is easier for calling functions to verify success. 2120 * so that it is easier for calling functions to verify success.
1927 */ 2121 */
1928 2122
2123static maptile *
1929static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2124load_and_link_tiled_map (maptile *orig_map, int tile_num)
1930{ 2125{
1931 int dest_tile = (tile_num +2) % 4; 2126 int dest_tile = (tile_num + 2) % 4;
1932 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2127 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1933 2128
1934 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2129 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1935 2130
1936 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2131 /* need to do a strcmp here as the orig_map->path is not a shared string */
1937 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2132 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1938 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1939 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2133 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1940 2134
1941 return orig_map->tile_map[tile_num]; 2135 return orig_map->tile_map[tile_num];
1942} 2136}
1943 2137
1944/* this returns TRUE if the coordinates (x,y) are out of 2138/* this returns TRUE if the coordinates (x,y) are out of
1945 * map m. This function also takes into account any 2139 * map m. This function also takes into account any
1946 * tiling considerations, loading adjacant maps as needed. 2140 * tiling considerations, loading adjacant maps as needed.
1949 * This function will recursively call itself for the 2143 * This function will recursively call itself for the
1950 * tiled maps. 2144 * tiled maps.
1951 * 2145 *
1952 * 2146 *
1953 */ 2147 */
2148int
1954int out_of_map(mapstruct *m, int x, int y) 2149out_of_map (maptile *m, int x, int y)
1955{ 2150{
1956 2151
1957 /* If we get passed a null map, this is obviously the 2152 /* If we get passed a null map, this is obviously the
1958 * case. This generally shouldn't happen, but if the 2153 * case. This generally shouldn't happen, but if the
1959 * map loads fail below, it could happen. 2154 * map loads fail below, it could happen.
1960 */ 2155 */
1961 if (!m) return 0; 2156 if (!m)
1962
1963 if (x<0) {
1964 if (!m->tile_path[3]) return 1;
1965 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1966 load_and_link_tiled_map(m, 3);
1967 }
1968 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1969 }
1970 if (x>=MAP_WIDTH(m)) {
1971 if (!m->tile_path[1]) return 1;
1972 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1973 load_and_link_tiled_map(m, 1);
1974 }
1975 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1976 }
1977 if (y<0) {
1978 if (!m->tile_path[0]) return 1;
1979 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1980 load_and_link_tiled_map(m, 0);
1981 }
1982 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1983 }
1984 if (y>=MAP_HEIGHT(m)) {
1985 if (!m->tile_path[2]) return 1;
1986 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 2);
1988 }
1989 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1990 }
1991
1992 /* Simple case - coordinates are within this local
1993 * map.
1994 */
1995 return 0; 2157 return 0;
2158
2159 if (x < 0)
2160 {
2161 if (!m->tile_path[3])
2162 return 1;
2163 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2164 {
2165 load_and_link_tiled_map (m, 3);
2166 }
2167 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2168 }
2169 if (x >= MAP_WIDTH (m))
2170 {
2171 if (!m->tile_path[1])
2172 return 1;
2173 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2174 {
2175 load_and_link_tiled_map (m, 1);
2176 }
2177 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2178 }
2179 if (y < 0)
2180 {
2181 if (!m->tile_path[0])
2182 return 1;
2183 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2184 {
2185 load_and_link_tiled_map (m, 0);
2186 }
2187 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2188 }
2189 if (y >= MAP_HEIGHT (m))
2190 {
2191 if (!m->tile_path[2])
2192 return 1;
2193 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 2);
2196 }
2197 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2198 }
2199
2200 /* Simple case - coordinates are within this local
2201 * map.
2202 */
2203 return 0;
1996} 2204}
1997 2205
1998/* This is basically the same as out_of_map above, but 2206/* This is basically the same as out_of_map above, but
1999 * instead we return NULL if no map is valid (coordinates 2207 * instead we return NULL if no map is valid (coordinates
2000 * out of bounds and no tiled map), otherwise it returns 2208 * out of bounds and no tiled map), otherwise it returns
2001 * the map as that the coordinates are really on, and 2209 * the map as that the coordinates are really on, and
2002 * updates x and y to be the localized coordinates. 2210 * updates x and y to be the localized coordinates.
2003 * Using this is more efficient of calling out_of_map 2211 * Using this is more efficient of calling out_of_map
2004 * and then figuring out what the real map is 2212 * and then figuring out what the real map is
2005 */ 2213 */
2214maptile *
2006mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2215get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2007{ 2216{
2008 2217
2009 if (*x<0) { 2218 if (*x < 0)
2219 {
2010 if (!m->tile_path[3]) return NULL; 2220 if (!m->tile_path[3])
2221 return NULL;
2011 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2222 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 3); 2223 load_and_link_tiled_map (m, 3);
2013 2224
2014 *x += MAP_WIDTH(m->tile_map[3]); 2225 *x += MAP_WIDTH (m->tile_map[3]);
2015 return (get_map_from_coord(m->tile_map[3], x, y)); 2226 return (get_map_from_coord (m->tile_map[3], x, y));
2016 } 2227 }
2017 if (*x>=MAP_WIDTH(m)) { 2228 if (*x >= MAP_WIDTH (m))
2229 {
2018 if (!m->tile_path[1]) return NULL; 2230 if (!m->tile_path[1])
2231 return NULL;
2019 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2232 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 1); 2233 load_and_link_tiled_map (m, 1);
2021 2234
2022 *x -= MAP_WIDTH(m); 2235 *x -= MAP_WIDTH (m);
2023 return (get_map_from_coord(m->tile_map[1], x, y)); 2236 return (get_map_from_coord (m->tile_map[1], x, y));
2237 }
2238 if (*y < 0)
2024 } 2239 {
2025 if (*y<0) {
2026 if (!m->tile_path[0]) return NULL; 2240 if (!m->tile_path[0])
2241 return NULL;
2027 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2242 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 0); 2243 load_and_link_tiled_map (m, 0);
2029 2244
2030 *y += MAP_HEIGHT(m->tile_map[0]); 2245 *y += MAP_HEIGHT (m->tile_map[0]);
2031 return (get_map_from_coord(m->tile_map[0], x, y)); 2246 return (get_map_from_coord (m->tile_map[0], x, y));
2032 } 2247 }
2033 if (*y>=MAP_HEIGHT(m)) { 2248 if (*y >= MAP_HEIGHT (m))
2249 {
2034 if (!m->tile_path[2]) return NULL; 2250 if (!m->tile_path[2])
2251 return NULL;
2035 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2252 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 2); 2253 load_and_link_tiled_map (m, 2);
2037 2254
2038 *y -= MAP_HEIGHT(m); 2255 *y -= MAP_HEIGHT (m);
2039 return (get_map_from_coord(m->tile_map[2], x, y)); 2256 return (get_map_from_coord (m->tile_map[2], x, y));
2040 } 2257 }
2041 2258
2042 /* Simple case - coordinates are within this local 2259 /* Simple case - coordinates are within this local
2043 * map. 2260 * map.
2044 */ 2261 */
2045 2262
2046 return m; 2263 return m;
2047} 2264}
2048 2265
2049/** 2266/**
2050 * Return whether map2 is adjacent to map1. If so, store the distance from 2267 * Return whether map2 is adjacent to map1. If so, store the distance from
2051 * map1 to map2 in dx/dy. 2268 * map1 to map2 in dx/dy.
2052 */ 2269 */
2270static int
2053static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2271adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2272{
2054 if (!map1 || !map2) 2273 if (!map1 || !map2)
2055 return 0; 2274 return 0;
2056 2275
2057 if (map1 == map2) { 2276 if (map1 == map2)
2277 {
2058 *dx = 0; 2278 *dx = 0;
2059 *dy = 0; 2279 *dy = 0;
2060 2280
2281 }
2061 } else if (map1->tile_map[0] == map2) { /* up */ 2282 else if (map1->tile_map[0] == map2)
2283 { /* up */
2062 *dx = 0; 2284 *dx = 0;
2063 *dy = -MAP_HEIGHT(map2); 2285 *dy = -MAP_HEIGHT (map2);
2286 }
2064 } else if (map1->tile_map[1] == map2) { /* right */ 2287 else if (map1->tile_map[1] == map2)
2288 { /* right */
2065 *dx = MAP_WIDTH(map1); 2289 *dx = MAP_WIDTH (map1);
2066 *dy = 0; 2290 *dy = 0;
2291 }
2067 } else if (map1->tile_map[2] == map2) { /* down */ 2292 else if (map1->tile_map[2] == map2)
2293 { /* down */
2068 *dx = 0; 2294 *dx = 0;
2069 *dy = MAP_HEIGHT(map1); 2295 *dy = MAP_HEIGHT (map1);
2296 }
2070 } else if (map1->tile_map[3] == map2) { /* left */ 2297 else if (map1->tile_map[3] == map2)
2298 { /* left */
2071 *dx = -MAP_WIDTH(map2); 2299 *dx = -MAP_WIDTH (map2);
2072 *dy = 0; 2300 *dy = 0;
2073 2301
2302 }
2074 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2303 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2304 { /* up right */
2075 *dx = MAP_WIDTH(map1->tile_map[0]); 2305 *dx = MAP_WIDTH (map1->tile_map[0]);
2076 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2306 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2307 }
2077 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2308 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2309 { /* up left */
2078 *dx = -MAP_WIDTH(map2); 2310 *dx = -MAP_WIDTH (map2);
2079 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2311 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2312 }
2080 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2313 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2314 { /* right up */
2081 *dx = MAP_WIDTH(map1); 2315 *dx = MAP_WIDTH (map1);
2082 *dy = -MAP_HEIGHT(map2); 2316 *dy = -MAP_HEIGHT (map2);
2317 }
2083 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2318 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2319 { /* right down */
2084 *dx = MAP_WIDTH(map1); 2320 *dx = MAP_WIDTH (map1);
2085 *dy = MAP_HEIGHT(map1->tile_map[1]); 2321 *dy = MAP_HEIGHT (map1->tile_map[1]);
2322 }
2086 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2323 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2324 { /* down right */
2087 *dx = MAP_WIDTH(map1->tile_map[2]); 2325 *dx = MAP_WIDTH (map1->tile_map[2]);
2088 *dy = MAP_HEIGHT(map1); 2326 *dy = MAP_HEIGHT (map1);
2327 }
2089 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2328 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2329 { /* down left */
2090 *dx = -MAP_WIDTH(map2); 2330 *dx = -MAP_WIDTH (map2);
2091 *dy = MAP_HEIGHT(map1); 2331 *dy = MAP_HEIGHT (map1);
2332 }
2092 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2333 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2334 { /* left up */
2093 *dx = -MAP_WIDTH(map1->tile_map[3]); 2335 *dx = -MAP_WIDTH (map1->tile_map[3]);
2094 *dy = -MAP_HEIGHT(map2); 2336 *dy = -MAP_HEIGHT (map2);
2337 }
2095 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2338 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2339 { /* left down */
2096 *dx = -MAP_WIDTH(map1->tile_map[3]); 2340 *dx = -MAP_WIDTH (map1->tile_map[3]);
2097 *dy = MAP_HEIGHT(map1->tile_map[3]); 2341 *dy = MAP_HEIGHT (map1->tile_map[3]);
2098 2342
2099 } else { /* not "adjacent" enough */ 2343 }
2344 else
2345 { /* not "adjacent" enough */
2100 return 0; 2346 return 0;
2101 } 2347 }
2102 2348
2103 return 1; 2349 return 1;
2104} 2350}
2105 2351
2106/* From map.c 2352/* From map.c
2107 * This is used by get_player to determine where the other 2353 * This is used by get_player to determine where the other
2108 * creature is. get_rangevector takes into account map tiling, 2354 * creature is. get_rangevector takes into account map tiling,
2122 * 2368 *
2123 * currently, the only flag supported (0x1) is don't translate for 2369 * currently, the only flag supported (0x1) is don't translate for
2124 * closest body part of 'op1' 2370 * closest body part of 'op1'
2125 */ 2371 */
2126 2372
2373void
2127void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2374get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2375{
2128 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2376 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2377 {
2129 /* be conservative and fill in _some_ data */ 2378 /* be conservative and fill in _some_ data */
2130 retval->distance = 100000; 2379 retval->distance = 100000;
2131 retval->distance_x = 32767; 2380 retval->distance_x = 32767;
2132 retval->distance_y = 32767; 2381 retval->distance_y = 32767;
2133 retval->direction = 0; 2382 retval->direction = 0;
2134 retval->part = 0; 2383 retval->part = 0;
2135 } else { 2384 }
2385 else
2386 {
2136 object *best; 2387 object *best;
2137 2388
2138 retval->distance_x += op2->x-op1->x; 2389 retval->distance_x += op2->x - op1->x;
2139 retval->distance_y += op2->y-op1->y; 2390 retval->distance_y += op2->y - op1->y;
2140 2391
2141 best = op1; 2392 best = op1;
2142 /* If this is multipart, find the closest part now */ 2393 /* If this is multipart, find the closest part now */
2143 if (!(flags&0x1) && op1->more) { 2394 if (!(flags & 0x1) && op1->more)
2395 {
2144 object *tmp; 2396 object *tmp;
2145 int best_distance = retval->distance_x*retval->distance_x+ 2397 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2146 retval->distance_y*retval->distance_y, tmpi;
2147 2398
2148 /* we just take the offset of the piece to head to figure 2399 /* we just take the offset of the piece to head to figure
2149 * distance instead of doing all that work above again 2400 * distance instead of doing all that work above again
2150 * since the distance fields we set above are positive in the 2401 * since the distance fields we set above are positive in the
2151 * same axis as is used for multipart objects, the simply arithmetic 2402 * same axis as is used for multipart objects, the simply arithmetic
2152 * below works. 2403 * below works.
2153 */ 2404 */
2154 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2405 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2406 {
2155 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2407 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2156 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2408 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2157 if (tmpi < best_distance) { 2409 if (tmpi < best_distance)
2410 {
2158 best_distance = tmpi; 2411 best_distance = tmpi;
2159 best = tmp; 2412 best = tmp;
2160 } 2413 }
2161 } 2414 }
2162 if (best != op1) { 2415 if (best != op1)
2416 {
2163 retval->distance_x += op1->x-best->x; 2417 retval->distance_x += op1->x - best->x;
2164 retval->distance_y += op1->y-best->y; 2418 retval->distance_y += op1->y - best->y;
2165 } 2419 }
2166 } 2420 }
2167 retval->part = best; 2421 retval->part = best;
2168 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2422 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2169 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2423 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2170 } 2424 }
2171} 2425}
2172 2426
2173/* this is basically the same as get_rangevector above, but instead of 2427/* this is basically the same as get_rangevector above, but instead of
2174 * the first parameter being an object, it instead is the map 2428 * the first parameter being an object, it instead is the map
2179 * be more consistant with the above function and also in case they are needed 2433 * be more consistant with the above function and also in case they are needed
2180 * for something in the future. Also, since no object is pasted, the best 2434 * for something in the future. Also, since no object is pasted, the best
2181 * field of the rv_vector is set to NULL. 2435 * field of the rv_vector is set to NULL.
2182 */ 2436 */
2183 2437
2438void
2184void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2439get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2440{
2185 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2441 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2442 {
2186 /* be conservative and fill in _some_ data */ 2443 /* be conservative and fill in _some_ data */
2187 retval->distance = 100000; 2444 retval->distance = 100000;
2188 retval->distance_x = 32767; 2445 retval->distance_x = 32767;
2189 retval->distance_y = 32767; 2446 retval->distance_y = 32767;
2190 retval->direction = 0; 2447 retval->direction = 0;
2191 retval->part = 0; 2448 retval->part = 0;
2192 } else { 2449 }
2450 else
2451 {
2193 retval->distance_x += op2->x-x; 2452 retval->distance_x += op2->x - x;
2194 retval->distance_y += op2->y-y; 2453 retval->distance_y += op2->y - y;
2195 2454
2196 retval->part = NULL; 2455 retval->part = NULL;
2197 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2456 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2198 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2457 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2199 } 2458 }
2200} 2459}
2201 2460
2202/* Returns true of op1 and op2 are effectively on the same map 2461/* Returns true of op1 and op2 are effectively on the same map
2203 * (as related to map tiling). Note that this looks for a path from 2462 * (as related to map tiling). Note that this looks for a path from
2205 * to op1, this will still return false. 2464 * to op1, this will still return false.
2206 * Note we only look one map out to keep the processing simple 2465 * Note we only look one map out to keep the processing simple
2207 * and efficient. This could probably be a macro. 2466 * and efficient. This could probably be a macro.
2208 * MSW 2001-08-05 2467 * MSW 2001-08-05
2209 */ 2468 */
2469int
2210int on_same_map(const object *op1, const object *op2) { 2470on_same_map (const object *op1, const object *op2)
2471{
2211 int dx, dy; 2472 int dx, dy;
2212 2473
2213 return adjacent_map(op1->map, op2->map, &dx, &dy); 2474 return adjacent_map (op1->map, op2->map, &dx, &dy);
2214} 2475}

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