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Comparing deliantra/server/common/map.C (file contents):
Revision 1.49 by root, Mon Dec 25 14:54:44 2006 UTC vs.
Revision 1.74 by root, Sun Jan 14 23:35:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37maptile *
38has_been_loaded (const char *name)
39{
40 maptile *map;
41
42 if (!name || !*name)
43 return 0;
44
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48
49 return (map);
50}
51 32
52/* 33/*
53 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 37 * it really should be called create_mapname
57 */ 38 */
58
59const char * 39const char *
60create_pathname (const char *name) 40create_pathname (const char *name)
61{ 41{
62 static char buf[MAX_BUF]; 42 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 44 return buf;
72} 45}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 46
139/* 47/*
140 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 50 * is returned.
149 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
153 */ 61 */
154
155int 62int
156check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
157{ 64{
158 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
159 66
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 94 mode |= 2;
188 95
189 return (mode); 96 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
229 dump_map (m);
230} 97}
231 98
232/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
233 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
234 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
240 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
241 */ 108 */
242int 109int
243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
244{ 111{
245 sint16 newx, newy;
246 int retval = 0;
247 maptile *mp;
248
249 newx = x; 112 sint16 newx = x;
250 newy = y; 113 sint16 newy = y;
251 114
252 mp = get_map_from_coord (oldmap, &newx, &newy); 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
253 116
254 if (!mp) 117 if (!mp)
255 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
256
257 if (mp != oldmap)
258 retval |= P_NEW_MAP;
259 119
260 if (newmap) *newmap = mp; 120 if (newmap) *newmap = mp;
261 if (nx) *nx = newx; 121 if (nx) *nx = newx;
262 if (ny) *ny = newy; 122 if (ny) *ny = newy;
263 123
264 return retval | mp->at (newx, newy).flags (); 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
265} 125}
266 126
267/* 127/*
268 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
269 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
403 archetype *tmp; 263 archetype *tmp;
404 int flag; 264 int flag;
405 maptile *m1; 265 maptile *m1;
406 sint16 sx, sy; 266 sint16 sx, sy;
407 267
408 if (ob == NULL) 268 if (!ob)
409 { 269 {
410 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
411 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
413 273
423 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE; 285 return P_IS_ALIVE;
426 286
427 mapspace &ms = m1->at (sx, sy); 287 mapspace &ms = m1->at (sx, sy);
428
429 288
430 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
431 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
433 */ 292 */
449 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
450 * and insert them properly. 309 * and insert them properly.
451 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
452 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
453 */ 312 */
454
455void 313void
456fix_container (object *container) 314fix_container (object *container)
457{ 315{
458 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
459 317
460 container->inv = NULL; 318 container->inv = 0;
461 while (tmp != NULL) 319 while (tmp)
462 { 320 {
463 next = tmp->below; 321 next = tmp->below;
464 if (tmp->inv) 322 if (tmp->inv)
465 fix_container (tmp); 323 fix_container (tmp);
324
466 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
467 tmp = next; 326 tmp = next;
468 } 327 }
328
469 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
470 * carrying. 330 * carrying.
471 */ 331 */
472 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
473} 344}
474 345
475/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
476 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
477 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
478 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
479 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
480 */ 351 */
481 352void
482static void 353maptile::link_multipart_objects ()
483link_multipart_objects (maptile *m)
484{ 354{
485 int x, y; 355 if (!spaces)
486 object *tmp, *op, *last, *above; 356 return;
487 archetype *at;
488 357
489 for (x = 0; x < m->width; x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
490 for (y = 0; y < m->height; y++) 359 for (object *tmp = ms->bot; tmp; )
491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 { 360 {
493 above = tmp->above; 361 object *above = tmp->above;
494 362
495 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
497 continue; 365 {
498
499 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
500 * won't do anything. 367 * won't do anything.
501 */ 368 */
502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
503 { 374 {
504 op = arch_to_object (at); 375 op = arch_to_object (at);
505 376
506 /* update x,y coordinates */ 377 /* update x,y coordinates */
507 op->x += tmp->x; 378 op->x += tmp->x;
508 op->y += tmp->y; 379 op->y += tmp->y;
509 op->head = tmp; 380 op->head = tmp;
510 op->map = m; 381 op->map = this;
511 last->more = op; 382 last->more = op;
512 op->name = tmp->name; 383 op->name = tmp->name;
513 op->title = tmp->title; 384 op->title = tmp->title;
385
514 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
515 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
516 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
517 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
518 */ 390 */
519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
520 } /* for at = tmp->arch->more */ 392 }
521 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
522} 397}
523 398
524/* 399/*
525 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
526 * file pointer. 401 * file pointer.
527 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
528 */ 403 */
529void 404bool
530load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
531{ 406{
532 int i, j;
533 int unique; 407 int unique;
534 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
535 409
536 op = object::create (); 410 op = object::create ();
537 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
538 412
539 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
540 { 414 {
541 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
542 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
543 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
544 */ 418 */
549 } 423 }
550 424
551 switch (i) 425 switch (i)
552 { 426 {
553 case LL_NORMAL: 427 case LL_NORMAL:
554 /* if we are loading an overlay, put the floors on the bottom */
555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
557 else
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
559 429
560 if (op->inv) 430 if (op->inv)
561 sum_weight (op); 431 sum_weight (op);
562 432
563 prev = op, last_more = op; 433 prev = op, last_more = op;
564 break; 434 break;
565 435
566 case LL_MORE: 436 case LL_MORE:
567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
568 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
569 break; 439 break;
570 } 440 }
571 441
572 if (mapflags & MAP_STYLE)
573 remove_from_active_list (op);
574
575 op = object::create (); 442 op = object::create ();
576 op->map = m; 443 op->map = this;
577 }
578
579 for (i = 0; i < m->width; i++)
580 {
581 for (j = 0; j < m->height; j++)
582 {
583 unique = 0;
584 /* check for unique items, or unique squares */
585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
588 unique = 1;
589
590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
594 } 444 }
595 445
596 op->destroy (); 446 op->destroy ();
597 link_multipart_objects (m);
598}
599 447
600/* This saves all the objects on the map in a non destructive fashion. 448#if 0
601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
602 * and we only save the head of multi part objects - this is needed
603 * in order to do map tiling properly.
604 */
605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
608 int i, j = 0, unique = 0;
609 object *op;
610
611 /* first pass - save one-part objects */
612 for (i = 0; i < m->width; i++) 449 for (i = 0; i < width; i++)
613 for (j = 0; j < m->height; j++) 450 for (j = 0; j < height; j++)
614 { 451 {
615 unique = 0; 452 unique = 0;
616 for (op = m->at (i, j).bot; op; op = op->above) 453 /* check for unique items, or unique squares */
454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
617 { 455 {
618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
619 unique = 1; 457 unique = 1;
620 458
621 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
622 continue; 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
623
624 if (op->head || op->owner)
625 continue;
626
627 if (unique || op->flag [FLAG_UNIQUE])
628 save_object (fp2, op, 3);
629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
630 save_object (fp, op, 3);
631 } 461 }
632 } 462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
521 continue;
522
523 if (unique || op->flag [FLAG_UNIQUE])
524 {
525 if (flags & IO_UNIQUES)
526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
532
533 return true;
534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
633} 567}
634 568
635maptile::maptile () 569maptile::maptile ()
636{ 570{
637 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
638 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
640 */ 575 */
641 this->width = 16; 576 width = 16;
642 this->height = 16; 577 height = 16;
643 this->reset_timeout = 0; 578 reset_timeout = 0;
644 this->timeout = 300; 579 timeout = 300;
645 this->enter_x = 0; 580 enter_x = 0;
646 this->enter_y = 0; 581 enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
650} 582}
651 583
652/* 584maptile::maptile (int w, int h)
653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657maptile *
658get_linked_map (void)
659{ 585{
660 maptile *mp, *map = new maptile; 586 in_memory = MAP_SWAPPED;
661 587
662 for (mp = first_map; mp && mp->next; mp = mp->next); 588 width = w;
589 height = h;
590 reset_timeout = 0;
591 timeout = 300;
592 enter_x = 0;
593 enter_y = 0;
663 594
664 if (mp == NULL) 595 alloc ();
665 first_map = map;
666 else
667 mp->next = map;
668
669 return map;
670} 596}
671 597
672/* 598/*
673 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
674 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
675 * map. 601 * map.
676 */ 602 */
677void 603void
678maptile::allocate () 604maptile::alloc ()
679{ 605{
680 in_memory = MAP_IN_MEMORY;
681
682 /* Log this condition and free the storage. We could I suppose
683 * realloc, but if the caller is presuming the data will be intact,
684 * that is their poor assumption.
685 */
686 if (spaces) 606 if (spaces)
687 {
688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
689 free (spaces);
690 }
691
692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
694
695 if (!spaces)
696 fatal (OUT_OF_MEMORY);
697}
698
699/* Create and returns a map of the specific size. Used
700 * in random map code and the editor.
701 */
702maptile *
703get_empty_map (int sizex, int sizey)
704{
705 maptile *m = get_linked_map ();
706
707 m->width = sizex;
708 m->height = sizey;
709 m->in_memory = MAP_SWAPPED;
710 m->allocate ();
711
712 return m; 607 return;
608
609 spaces = salloc0<mapspace> (size ());
713} 610}
714 611
715/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
716 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
717 * at a later date. 614 * at a later date.
718 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
719 */ 616 */
720
721static shopitems * 617static shopitems *
722parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
723{ 619{
724 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
725 shopitems *items = NULL; 621 shopitems *items = NULL;
734 p = strchr (p, ';'); 630 p = strchr (p, ';');
735 number_of_entries++; 631 number_of_entries++;
736 if (p) 632 if (p)
737 p++; 633 p++;
738 } 634 }
635
739 p = shop_string; 636 p = shop_string;
740 strip_endline (p); 637 strip_endline (p);
741 items = new shopitems[number_of_entries + 1]; 638 items = new shopitems[number_of_entries + 1];
742 for (i = 0; i < number_of_entries; i++) 639 for (i = 0; i < number_of_entries; i++)
743 { 640 {
744 if (!p) 641 if (!p)
745 { 642 {
746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 643 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
747 break; 644 break;
748 } 645 }
646
749 next_semicolon = strchr (p, ';'); 647 next_semicolon = strchr (p, ';');
750 next_colon = strchr (p, ':'); 648 next_colon = strchr (p, ':');
751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 649 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
752 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 650 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
753 items[i].strength = atoi (strchr (p, ':') + 1); 651 items[i].strength = atoi (strchr (p, ':') + 1);
780 * the next entry while we're at it, better print a warning 678 * the next entry while we're at it, better print a warning
781 */ 679 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 680 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 } 681 }
784 } 682 }
683
785 items[i].index = number_of_entries; 684 items[i].index = number_of_entries;
786 if (next_semicolon) 685 if (next_semicolon)
787 p = ++next_semicolon; 686 p = ++next_semicolon;
788 else 687 else
789 p = NULL; 688 p = NULL;
790 } 689 }
690
791 free (shop_string); 691 free (shop_string);
792 return items; 692 return items;
793} 693}
794 694
795/* opposite of parse string, this puts the string that was originally fed in to 695/* opposite of parse string, this puts the string that was originally fed in to
804 for (i = 0; i < m->shopitems[0].index; i++) 704 for (i = 0; i < m->shopitems[0].index; i++)
805 { 705 {
806 if (m->shopitems[i].typenum) 706 if (m->shopitems[i].typenum)
807 { 707 {
808 if (m->shopitems[i].strength) 708 if (m->shopitems[i].strength)
809 {
810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 709 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
811 }
812 else 710 else
813 sprintf (tmp, "%s;", m->shopitems[i].name); 711 sprintf (tmp, "%s;", m->shopitems[i].name);
814 } 712 }
815 else 713 else
816 { 714 {
817 if (m->shopitems[i].strength) 715 if (m->shopitems[i].strength)
818 {
819 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 716 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
820 }
821 else 717 else
822 sprintf (tmp, "*"); 718 sprintf (tmp, "*");
823 } 719 }
720
824 strcat (output_string, tmp); 721 strcat (output_string, tmp);
825 } 722 }
826} 723}
827 724
828/* This loads the header information of the map. The header 725/* This loads the header information of the map. The header
833 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
834 * sense. 731 * sense.
835 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
836 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
837 * MSW 2001-07-01 734 * MSW 2001-07-01
838 * return 0 on success, 1 on failure.
839 */ 735 */
840 736bool
841static int 737maptile::_load_header (object_thawer &thawer)
842load_map_header (object_thawer & fp, maptile *m)
843{ 738{
844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
845 int msgpos = 0;
846 int maplorepos = 0;
847
848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 { 740 {
850 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
851 key = buf;
852 742
853 while (isspace (*key)) 743 switch (kw)
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
859 value = strchr (key, ' ');
860
861 if (!value)
862 { 744 {
863 if ((end = strchr (key, '\n'))) 745 case KW_EOF:
864 *end = 0; 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
865 } 816 }
866 else
867 {
868 *value = 0;
869 value++;
870 end = strchr (value, '\n');
871
872 while (isspace (*value))
873 {
874 value++;
875
876 if (*value == '\0' || value == end)
877 {
878 /* Nothing but spaces. */
879 value = NULL;
880 break;
881 }
882 }
883 }
884
885 if (!end)
886 {
887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
888 return 1;
889 }
890
891 /* key is the field name, value is what it should be set
892 * to. We've already done the work to null terminate key,
893 * and strip off any leading spaces for both of these.
894 * We have not touched the newline at the end of the line -
895 * these are needed for some values. the end pointer
896 * points to the first of the newlines.
897 * value could be NULL! It would be easy enough to just point
898 * this to "" to prevent cores, but that would let more errors slide
899 * through.
900 *
901 * First check for entries that do not use the value parameter, then
902 * validate that value is given and check for the remaining entries
903 * that use the parameter.
904 */
905
906 if (!strcmp (key, "msg"))
907 {
908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
914 /* slightly more efficient than strcat */
915 strcpy (msgbuf + msgpos, buf);
916 msgpos += strlen (buf);
917 }
918 }
919 /* There are lots of maps that have empty messages (eg, msg/endmsg
920 * with nothing between). There is no reason in those cases to
921 * keep the empty message. Also, msgbuf contains garbage data
922 * when msgpos is zero, so copying it results in crashes
923 */
924 if (msgpos != 0)
925 m->msg = strdup (msgbuf);
926 }
927 else if (!strcmp (key, "maplore"))
928 {
929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
935 /* slightly more efficient than strcat */
936 strcpy (maplorebuf + maplorepos, buf);
937 maplorepos += strlen (buf);
938 }
939 }
940 if (maplorepos != 0)
941 m->maplore = strdup (maplorebuf);
942 }
943 else if (!strcmp (key, "end"))
944 {
945 break;
946 }
947 else if (value == NULL)
948 {
949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
950 }
951 else if (!strcmp (key, "arch"))
952 {
953 /* This is an oddity, but not something we care about much. */
954 if (strcmp (value, "map\n"))
955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
956 }
957 else if (!strcmp (key, "name"))
958 {
959 *end = 0;
960 m->name = strdup (value);
961 }
962 /* first strcmp value on these are old names supported
963 * for compatibility reasons. The new values (second) are
964 * what really should be used.
965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
971 m->enter_x = atoi (value);
972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
973 m->enter_y = atoi (value);
974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
975 m->width = atoi (value);
976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
977 m->height = atoi (value);
978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
979 m->reset_timeout = atoi (value);
980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
981 m->timeout = atoi (value);
982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
985 m->darkness = atoi (value);
986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
987 m->fixed_resettime = atoi (value);
988 else if (!strcmp (key, "unique"))
989 m->unique = atoi (value);
990 else if (!strcmp (key, "template"))
991 m->templatemap = atoi (value);
992 else if (!strcmp (key, "region"))
993 m->region = get_region_by_name (value);
994 else if (!strcmp (key, "shopitems"))
995 {
996 *end = 0;
997 m->shopitems = parse_shop_string (value);
998 }
999 else if (!strcmp (key, "shopgreed"))
1000 m->shopgreed = atof (value);
1001 else if (!strcmp (key, "shopmin"))
1002 m->shopmin = atol (value);
1003 else if (!strcmp (key, "shopmax"))
1004 m->shopmax = atol (value);
1005 else if (!strcmp (key, "shoprace"))
1006 {
1007 *end = 0;
1008 m->shoprace = strdup (value);
1009 }
1010 else if (!strcmp (key, "outdoor"))
1011 m->outdoor = atoi (value);
1012 else if (!strcmp (key, "temp"))
1013 m->temp = atoi (value);
1014 else if (!strcmp (key, "pressure"))
1015 m->pressure = atoi (value);
1016 else if (!strcmp (key, "humid"))
1017 m->humid = atoi (value);
1018 else if (!strcmp (key, "windspeed"))
1019 m->windspeed = atoi (value);
1020 else if (!strcmp (key, "winddir"))
1021 m->winddir = atoi (value);
1022 else if (!strcmp (key, "sky"))
1023 m->sky = atoi (value);
1024 else if (!strcmp (key, "nosmooth"))
1025 m->nosmooth = atoi (value);
1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
1028 int tile = atoi (key + 10);
1029
1030 if (tile < 1 || tile > 4)
1031 {
1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1033 }
1034 else
1035 {
1036 char *path;
1037
1038 *end = 0;
1039
1040 if (m->tile_path[tile - 1])
1041 {
1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1043 free (m->tile_path[tile - 1]);
1044 m->tile_path[tile - 1] = NULL;
1045 }
1046
1047 if (check_path (value, 1) != -1)
1048 {
1049 /* The unadorned path works. */
1050 path = value;
1051 }
1052 else
1053 {
1054 /* Try again; it could be a relative exit. */
1055
1056 path = path_combine_and_normalize (m->path, value);
1057
1058 if (check_path (path, 1) == -1)
1059 {
1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1061 path = NULL;
1062 }
1063 }
1064
1065 if (editor)
1066 {
1067 /* Use the value as in the file. */
1068 m->tile_path[tile - 1] = strdup (value);
1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
1075 } /* end if tile direction (in)valid */
1076 }
1077 else
1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1079 }
1080
1081 if (!key || strcmp (key, "end"))
1082 { 817 }
1083 LOG (llevError, "Got premature eof on map header!\n");
1084 return 1;
1085 }
1086 818
1087 return 0; 819 abort ();
1088} 820}
1089 821
1090/* 822bool
1091 * Opens the file "filename" and reads information about the map 823maptile::_load_header (const char *path)
1092 * from the given file, and stores it in a newly allocated
1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1094 * flags correspond to those in map.h. Main ones used are
1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1097 * cases, no matter if this flag is set or not.
1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1099 * managed map list.
1100 */
1101
1102maptile *
1103load_original_map (const char *filename, int flags)
1104{ 824{
1105 maptile *m;
1106 char pathname[MAX_BUF];
1107
1108 if (flags & MAP_PLAYER_UNIQUE)
1109 strcpy (pathname, filename);
1110 else if (flags & MAP_OVERLAY)
1111 strcpy (pathname, create_overlay_pathname (filename));
1112 else
1113 strcpy (pathname, create_pathname (filename));
1114
1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1116
1117 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1118 826
1119 if (!thawer) 827 if (!thawer)
1120 return 0; 828 return false;
1121 829
1122 m = get_linked_map (); 830 return _load_header (thawer);
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1129 return 0;
1130 }
1131
1132 m->allocate ();
1133
1134 m->in_memory = MAP_LOADING;
1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1136
1137 m->in_memory = MAP_IN_MEMORY;
1138 if (!m->difficulty)
1139 m->difficulty = calculate_difficulty (m);
1140 set_map_reset_time (m);
1141 m->instantiate ();
1142 return (m);
1143}
1144
1145/*
1146 * Loads a map, which has been loaded earlier, from file.
1147 * Return the map object we load into (this can change from the passed
1148 * option if we can't find the original map)
1149 */
1150
1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1154 char buf[MAX_BUF];
1155
1156 if (!m->tmpname)
1157 {
1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1159 strcpy (buf, m->path);
1160 delete_map (m);
1161 m = load_original_map (buf, 0);
1162 if (m == NULL)
1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1171 {
1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, 0);
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 INVOKE_MAP (SWAPIN, m);
1196 return m;
1197}
1198
1199/*
1200 * Loads a map, which has been loaded earlier, from file.
1201 * Return the map object we load into (this can change from the passed
1202 * option if we can't find the original map)
1203 */
1204
1205maptile *
1206load_overlay_map (const char *filename, maptile *m)
1207{
1208 char pathname[MAX_BUF];
1209
1210 strcpy (pathname, create_overlay_pathname (filename));
1211
1212 object_thawer thawer (pathname);
1213
1214 if (!thawer)
1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1231} 831}
1232 832
1233/****************************************************************************** 833/******************************************************************************
1234 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1235 *****************************************************************************/ 835 *****************************************************************************/
1236 836
1237/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1238static void 838void
1239delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1240{ 840{
1241 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1242 object *op, *next;
1243
1244 for (i = 0; i < m->width; i++)
1245 for (j = 0; j < m->height; j++)
1246 { 842 {
1247 unique = 0; 843 int unique = 0;
1248 844 for (object *op = spaces [i].bot; op; )
1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 { 845 {
1251 next = op->above; 846 object *above = op->above;
1252 847
1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1254 unique = 1; 849 unique = 1;
1255 850
1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 { 852 {
1258 op->destroy_inv (false); 853 op->destroy_inv (false);
1259 op->destroy (); 854 op->destroy ();
1260 } 855 }
1261 }
1262 }
1263}
1264 856
1265 857 op = above;
1266/*
1267 * Loads unique objects from file(s) into the map which is in memory
1268 * m is the map to load unique items into.
1269 */
1270static void
1271load_unique_objects (maptile *m)
1272{
1273 int count;
1274 char firstname[MAX_BUF];
1275
1276 for (count = 0; count < 10; count++)
1277 {
1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1279 if (!access (firstname, R_OK))
1280 break;
1281 }
1282 /* If we get here, we did not find any map */
1283 if (count == 10)
1284 return;
1285
1286 object_thawer thawer (firstname);
1287
1288 if (!thawer)
1289 return;
1290
1291 m->in_memory = MAP_LOADING;
1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294 load_objects (m, thawer, 0);
1295
1296 m->in_memory = MAP_IN_MEMORY;
1297}
1298
1299
1300/*
1301 * Saves a map to file. If flag is set, it is saved into the same
1302 * file it was (originally) loaded from. Otherwise a temporary
1303 * filename will be genarated, and the file will be stored there.
1304 * The temporary filename will be stored in the maptileure.
1305 * If the map is unique, we also save to the filename in the map
1306 * (this should have been updated when first loaded)
1307 */
1308
1309int
1310new_save_map (maptile *m, int flag)
1311{
1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1313 int i;
1314
1315 if (flag && !*m->path)
1316 {
1317 LOG (llevError, "Tried to save map without path.\n");
1318 return -1;
1319 }
1320
1321 if (flag || (m->unique) || (m->templatemap))
1322 {
1323 if (!m->unique && !m->templatemap)
1324 { /* flag is set */
1325 if (flag == 2)
1326 strcpy (filename, create_overlay_pathname (m->path));
1327 else
1328 strcpy (filename, create_pathname (m->path));
1329 } 858 }
1330 else
1331 strcpy (filename, m->path);
1332
1333 make_path_to_file (filename);
1334 }
1335 else
1336 { 859 }
1337 if (!m->tmpname) 860}
1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1339 861
1340 strcpy (filename, m->tmpname); 862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
1341 } 880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
1342 885
1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 886 MAP_OUT (shopgreed);
1344 m->in_memory = MAP_SAVING; 887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1345 895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
1346 object_freezer freezer; 924 object_freezer freezer;
1347 925
1348 /* legacy */ 926 if (!_save_header (freezer))
1349 fprintf (freezer, "arch map\n"); 927 return false;
1350 if (m->name)
1351 fprintf (freezer, "name %s\n", m->name);
1352 if (!flag)
1353 fprintf (freezer, "swap_time %d\n", m->swap_time);
1354 if (m->reset_timeout)
1355 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1356 if (m->fixed_resettime)
1357 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1358 /* we unfortunately have no idea if this is a value the creator set
1359 * or a difficulty value we generated when the map was first loaded
1360 */
1361 if (m->difficulty)
1362 fprintf (freezer, "difficulty %d\n", m->difficulty);
1363 if (m->region)
1364 fprintf (freezer, "region %s\n", m->region->name);
1365 if (m->shopitems)
1366 {
1367 print_shop_string (m, shop);
1368 fprintf (freezer, "shopitems %s\n", shop);
1369 }
1370 if (m->shopgreed)
1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1372 if (m->shopmin)
1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1374 if (m->shopmax)
1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1376 if (m->shoprace)
1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1378 if (m->darkness)
1379 fprintf (freezer, "darkness %d\n", m->darkness);
1380 if (m->width)
1381 fprintf (freezer, "width %d\n", m->width);
1382 if (m->height)
1383 fprintf (freezer, "height %d\n", m->height);
1384 if (m->enter_x)
1385 fprintf (freezer, "enter_x %d\n", m->enter_x);
1386 if (m->enter_y)
1387 fprintf (freezer, "enter_y %d\n", m->enter_y);
1388 if (m->msg)
1389 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1390 if (m->maplore)
1391 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1392 if (m->unique)
1393 fprintf (freezer, "unique %d\n", m->unique);
1394 if (m->templatemap)
1395 fprintf (freezer, "template %d\n", m->templatemap);
1396 if (m->outdoor)
1397 fprintf (freezer, "outdoor %d\n", m->outdoor);
1398 if (m->temp)
1399 fprintf (freezer, "temp %d\n", m->temp);
1400 if (m->pressure)
1401 fprintf (freezer, "pressure %d\n", m->pressure);
1402 if (m->humid)
1403 fprintf (freezer, "humid %d\n", m->humid);
1404 if (m->windspeed)
1405 fprintf (freezer, "windspeed %d\n", m->windspeed);
1406 if (m->winddir)
1407 fprintf (freezer, "winddir %d\n", m->winddir);
1408 if (m->sky)
1409 fprintf (freezer, "sky %d\n", m->sky);
1410 if (m->nosmooth)
1411 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1412 928
1413 /* Save any tiling information, except on overlays */ 929 return freezer.save (path);
1414 if (flag != 2)
1415 for (i = 0; i < 4; i++)
1416 if (m->tile_path[i])
1417 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1418
1419 freezer.put (m);
1420 fprintf (freezer, "end\n");
1421
1422 /* In the game save unique items in the different file, but
1423 * in the editor save them to the normal map file.
1424 * If unique map, save files in the proper destination (set by
1425 * player)
1426 */
1427 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1428 {
1429 object_freezer unique;
1430
1431 if (flag == 2)
1432 save_objects (m, freezer, unique, 2);
1433 else
1434 save_objects (m, freezer, unique, 0);
1435
1436 sprintf (buf, "%s.v00", create_items_path (m->path));
1437
1438 unique.save (buf);
1439 }
1440 else
1441 { /* save same file when not playing, like in editor */
1442 save_objects (m, freezer, freezer, 0);
1443 }
1444
1445 freezer.save (filename);
1446
1447 return 0;
1448} 930}
1449 931
1450/* 932/*
1451 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1452 */ 934 */
1453void 935void
1454free_all_objects (maptile *m) 936maptile::clear ()
1455{ 937{
1456 if (!m->spaces) 938 if (!spaces)
1457 return; 939 return;
1458 940
1459 for (int i = 0; i < m->width; i++) 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1460 for (int j = 0; j < m->height; j++) 942 while (object *op = ms->bot)
1461 { 943 {
1462 mapspace &ms = m->at (i, j);
1463
1464 while (object *op = ms.bot)
1465 {
1466 if (op->head) 944 if (op->head)
1467 op = op->head; 945 op = op->head;
1468 946
1469 op->destroy_inv (false); 947 op->destroy_inv (false);
1470 op->destroy (); 948 op->destroy ();
1471 }
1472 } 949 }
1473}
1474 950
1475/* 951 sfree (spaces, size ()), spaces = 0;
1476 * Frees everything allocated by the given maptileure. 952
1477 * don't free tmpname - our caller is left to do that 953 if (buttons)
1478 */ 954 free_objectlinkpt (buttons), buttons = 0;
955}
956
1479void 957void
1480free_map (maptile *m, int flag) 958maptile::clear_header ()
1481{ 959{
1482 if (m->in_memory != MAP_IN_MEMORY) 960 name = 0;
1483 return; 961 msg = 0;
1484 962 maplore = 0;
1485 m->in_memory = MAP_SAVING; 963 shoprace = 0;
1486 964 delete [] shopitems, shopitems = 0;
1487 // TODO: use new/delete
1488#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1489
1490 if (flag && m->spaces)
1491 free_all_objects (m);
1492 if (m->name)
1493 FREE_AND_CLEAR (m->name);
1494 if (m->spaces)
1495 FREE_AND_CLEAR (m->spaces);
1496 if (m->msg)
1497 FREE_AND_CLEAR (m->msg);
1498 if (m->maplore)
1499 FREE_AND_CLEAR (m->maplore);
1500
1501 delete [] m->shopitems;
1502 m->shopitems = 0;
1503
1504 if (m->shoprace)
1505 FREE_AND_CLEAR (m->shoprace);
1506
1507 if (m->buttons)
1508 free_objectlinkpt (m->buttons);
1509
1510 m->buttons = NULL;
1511 965
1512 for (int i = 0; i < 4; i++) 966 for (int i = 0; i < 4; i++)
1513 {
1514 if (m->tile_path[i])
1515 FREE_AND_CLEAR (m->tile_path[i]);
1516
1517 m->tile_map[i] = 0; 967 tile_path [i] = 0;
1518 }
1519
1520 m->in_memory = MAP_SWAPPED;
1521
1522#undef FREE_AND_CLEAR
1523} 968}
1524 969
1525maptile::~maptile () 970maptile::~maptile ()
1526{ 971{
1527 free_map (this, 1); 972 assert (destroyed ());
1528 free (tmpname);
1529} 973}
1530 974
1531void 975void
1532maptile::do_destroy () 976maptile::clear_links_to (maptile *m)
1533{ 977{
1534 attachable::do_destroy ();
1535
1536 free_all_objects (this);
1537
1538 /* We need to look through all the maps and see if any maps 978 /* We need to look through all the maps and see if any maps
1539 * are pointing at this one for tiling information. Since 979 * are pointing at this one for tiling information. Since
1540 * tiling can be asymetric, we just can not look to see which 980 * tiling can be asymetric, we just can not look to see which
1541 * maps this map tiles with and clears those. 981 * maps this map tiles with and clears those.
1542 */ 982 */
1543 //TODO: non-euclidean-tiling MUST GO
1544 for (maptile *m = first_map; m; m = m->next)
1545 for (int i = 0; i < 4; i++) 983 for (int i = 0; i < 4; i++)
1546 if (m->tile_map[i] == this) 984 if (tile_map[i] == m)
1547 m->tile_map[i] = 0; 985 tile_map[i] = 0;
1548
1549 if (first_map == this)
1550 first_map = next;
1551 else
1552 for (maptile *m = first_map; m; m = m->next)
1553 if (m->next = this)
1554 {
1555 m->next = next;
1556 break;
1557 }
1558} 986}
1559 987
1560//TODO: must go
1561void 988void
1562delete_map (maptile *m) 989maptile::do_destroy ()
1563{ 990{
1564 if (m) 991 attachable::do_destroy ();
1565 m->destroy (); 992
993 clear ();
1566} 994}
1567 995
1568/* 996/*
1569 * Makes sure the given map is loaded and swapped in. 997 * Updates every button on the map (by calling update_button() for them).
1570 * name is path name of the map.
1571 * flags meaning:
1572 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1573 * and don't do unique items or the like.
1574 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1575 * dont do any more name translation on it.
1576 * 998 */
1577 * Returns a pointer to the given map. 999void
1578 */ 1000maptile::update_buttons ()
1579maptile *
1580ready_map_name (const char *name, int flags)
1581{ 1001{
1582 if (!name) 1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1583 return 0; 1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1584
1585 /* Have we been at this level before? */
1586 maptile *m = has_been_loaded (name);
1587
1588 /* Map is good to go, so just return it */
1589 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1590 return m;
1591
1592 /* unique maps always get loaded from their original location, and never
1593 * a temp location. Likewise, if map_flush is set, or we have never loaded
1594 * this map, load it now. I removed the reset checking from here -
1595 * it seems the probability of a player trying to enter a map that should
1596 * reset but hasn't yet is quite low, and removing that makes this function
1597 * a bit cleaner (and players probably shouldn't rely on exact timing for
1598 * resets in any case - if they really care, they should use the 'maps command.
1599 */
1600 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1601 { 1004 {
1602 /* first visit or time to reset */ 1005 if (!ol->ob)
1603 if (m)
1604 { 1006 {
1605 clean_tmp_map (m); /* Doesn't make much difference */ 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1606 delete_map (m); 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1009 continue;
1607 } 1010 }
1608 1011
1609 /* create and load a map */ 1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1610 if (flags & MAP_PLAYER_UNIQUE)
1611 LOG (llevDebug, "Trying to load map %s.\n", name);
1612 else
1613 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1614
1615 //eval_pv ("$x = Event::time", 1);//D
1616 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1617 return (NULL);
1618 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1619
1620 fix_auto_apply (m); /* Chests which open as default */
1621
1622 /* If a player unique map, no extra unique object file to load.
1623 * if from the editor, likewise.
1624 */
1625 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1626 load_unique_objects (m);
1627
1628 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1629 { 1013 {
1630 m = load_overlay_map (name, m); 1014 update_button (ol->ob);
1631 if (m == NULL) 1015 break;
1632 return NULL;
1633 } 1016 }
1634
1635 if (flags & MAP_PLAYER_UNIQUE)
1636 INVOKE_MAP (SWAPIN, m);
1637
1638 } 1017 }
1639 else
1640 {
1641 /* If in this loop, we found a temporary map, so load it up. */
1642
1643 m = load_temporary_map (m);
1644 if (m == NULL)
1645 return NULL;
1646 load_unique_objects (m);
1647
1648 clean_tmp_map (m);
1649 m->in_memory = MAP_IN_MEMORY;
1650 /* tempnam() on sun systems (probably others) uses malloc
1651 * to allocated space for the string. Free it here.
1652 * In some cases, load_temporary_map above won't find the
1653 * temporary map, and so has reloaded a new map. If that
1654 * is the case, tmpname is now null
1655 */
1656 if (m->tmpname)
1657 free (m->tmpname);
1658 m->tmpname = NULL;
1659 /* It's going to be saved anew anyway */
1660 }
1661
1662 /* Below here is stuff common to both first time loaded maps and
1663 * temp maps.
1664 */
1665
1666 decay_objects (m); /* start the decay */
1667 /* In case other objects press some buttons down */
1668 update_buttons (m);
1669 if (m->outdoor)
1670 set_darkness_map (m);
1671 /* run the weather over this map */
1672 weather_effect (name);
1673 return m;
1674} 1018}
1675
1676 1019
1677/* 1020/*
1678 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1679 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1680 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1682 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1683 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1684 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1685 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1686 */ 1029 */
1687
1688int 1030int
1689calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1690{ 1032{
1691 object *op;
1692 archetype *at;
1693 int x, y, i;
1694 long monster_cnt = 0; 1033 long monster_cnt = 0;
1695 double avgexp = 0; 1034 double avgexp = 0;
1696 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1697 1036
1698 if (m->difficulty) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1699 { 1038 for (object *op = ms->bot; op; op = op->above)
1700 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1701 return m->difficulty;
1702 }
1703
1704 for (x = 0; x < m->width; x++)
1705 for (y = 0; y < m->height; y++)
1706 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1707 { 1039 {
1708 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1709 { 1041 {
1710 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1711 monster_cnt++; 1043 monster_cnt++;
1712 } 1044 }
1713 1045
1714 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1715 { 1047 {
1716 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1717 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1718
1719 if (at != NULL)
1720 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1721 1052
1722 monster_cnt++; 1053 monster_cnt++;
1723 } 1054 }
1724 } 1055 }
1725 1056
1726 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1727 1058
1728 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1729 {
1730 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1731 {
1732 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1733 return i; 1061 return i;
1734 }
1735 }
1736 1062
1737 return 1; 1063 return 1;
1738}
1739
1740void
1741clean_tmp_map (maptile *m)
1742{
1743 if (m->tmpname == NULL)
1744 return;
1745 INVOKE_MAP (CLEAN, m);
1746 (void) unlink (m->tmpname);
1747}
1748
1749void
1750free_all_maps (void)
1751{
1752 int real_maps = 0;
1753
1754 while (first_map)
1755 {
1756 /* I think some of the callers above before it gets here set this to be
1757 * saving, but we still want to free this data
1758 */
1759 if (first_map->in_memory == MAP_SAVING)
1760 first_map->in_memory = MAP_IN_MEMORY;
1761 delete_map (first_map);
1762 real_maps++;
1763 }
1764 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1765} 1064}
1766 1065
1767/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1768 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1769 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1770 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1771 * to maps than los. 1070 * to maps than los.
1772 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1773 */ 1072 */
1774
1775int 1073int
1776change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1777{ 1075{
1778 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1779 1077
1780 /* Nothing to do */ 1078 /* Nothing to do */
1781 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1782 {
1783 return 0; 1080 return 0;
1784 }
1785 1081
1786 /* inform all players on the map */ 1082 /* inform all players on the map */
1787 if (change > 0) 1083 if (change > 0)
1788 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1789 else 1085 else
1790 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1791 1087
1792 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1793 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1794 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1795 * is not +/-1 1091 * is not +/-1
1796 */ 1092 */
1797 if (new_level < 0) 1093 if (new_level < 0)
1798 m->darkness = 0; 1094 darkness = 0;
1799 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1800 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1801 else 1097 else
1802 m->darkness = new_level; 1098 darkness = new_level;
1803 1099
1804 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1805 update_all_map_los (m); 1101 update_all_map_los (this);
1806 return 1; 1102 return 1;
1807} 1103}
1808 1104
1809/* 1105/*
1810 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1814 */ 1110 */
1815void 1111void
1816mapspace::update_ () 1112mapspace::update_ ()
1817{ 1113{
1818 object *tmp, *last = 0; 1114 object *tmp, *last = 0;
1819 uint8 flags = 0, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1820 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1821 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1822 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1823 1119
1824 middle = blank_face; 1120 middle = blank_face;
1941 1237
1942 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1943 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1944 break; 1240 break;
1945 1241
1946 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1947 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1948 { 1244 {
1949 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1950 if (top == blank_face) 1246 if (top == blank_face)
1951 { 1247 {
1952 top = tmp->face; 1248 top = tmp->face;
1982 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1983 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1984 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1985} 1281}
1986 1282
1987void
1988set_map_reset_time (maptile *map)
1989{
1990 int timeout;
1991
1992 timeout = map->reset_timeout;
1993 if (timeout <= 0)
1994 timeout = MAP_DEFAULTRESET;
1995 if (timeout >= MAP_MAXRESET)
1996 timeout = MAP_MAXRESET;
1997 map->reset_time = time (0) + timeout;
1998}
1999
2000/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2001 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2002 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2003 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2004 * so that it is easier for calling functions to verify success.
2005 */ 1287 */
2006
2007static maptile * 1288static inline maptile *
2008load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2009{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
2010 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
2011 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2012 1309
2013 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
2014 1311
2015 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
2016 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2017 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2018 1316
2019 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
2020} 1324}
2021 1325
2022/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
2023 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
2024 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
2025 * This is the function should always be used when it 1329 * This is the function should always be used when it
2026 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2027 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2028 * tiled maps. 1332 * tiled maps.
2029 *
2030 *
2031 */ 1333 */
2032int 1334int
2033out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2034{ 1336{
2035 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2043 { 1345 {
2044 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2045 return 1; 1347 return 1;
2046 1348
2047 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map (m, 3); 1350 find_and_link (m, 3);
2049 1351
2050 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2051 } 1353 }
2052 1354
2053 if (x >= m->width) 1355 if (x >= m->width)
2054 { 1356 {
2055 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2056 return 1; 1358 return 1;
2057 1359
2058 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2059 load_and_link_tiled_map (m, 1); 1361 find_and_link (m, 1);
2060 1362
2061 return (out_of_map (m->tile_map[1], x - m->width, y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2062 } 1364 }
2063 1365
2064 if (y < 0) 1366 if (y < 0)
2065 { 1367 {
2066 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2067 return 1; 1369 return 1;
2068 1370
2069 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2070 load_and_link_tiled_map (m, 0); 1372 find_and_link (m, 0);
2071 1373
2072 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2073 } 1375 }
2074 1376
2075 if (y >= m->height) 1377 if (y >= m->height)
2076 { 1378 {
2077 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2078 return 1; 1380 return 1;
2079 1381
2080 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2081 load_and_link_tiled_map (m, 2); 1383 find_and_link (m, 2);
2082 1384
2083 return (out_of_map (m->tile_map[2], x, y - m->height)); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2084 } 1386 }
2085 1387
2086 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2087 * map. 1389 * map.
2088 */ 1390 */
2091 1393
2092/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2093 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2094 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2095 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2096 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2097 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2098 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2099 */ 1401 */
2100maptile * 1402maptile *
2101get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2102{ 1404{
2103
2104 if (*x < 0) 1405 if (x < 0)
2105 { 1406 {
2106 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2107 return 0; 1408 return 0;
2108 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2109 load_and_link_tiled_map (m, 3);
2110 1409
1410 find_and_link (this, 3);
2111 *x += m->tile_map[3]->width; 1411 x += tile_map[3]->width;
2112 return (get_map_from_coord (m->tile_map[3], x, y)); 1412 return tile_map[3]->xy_find (x, y);
2113 } 1413 }
2114 1414
2115 if (*x >= m->width) 1415 if (x >= width)
2116 { 1416 {
2117 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2118 return 0; 1418 return 0;
2119 1419
2120 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1420 find_and_link (this, 1);
2121 load_and_link_tiled_map (m, 1);
2122
2123 *x -= m->width; 1421 x -= width;
2124 return (get_map_from_coord (m->tile_map[1], x, y)); 1422 return tile_map[1]->xy_find (x, y);
2125 } 1423 }
2126 1424
2127 if (*y < 0) 1425 if (y < 0)
2128 { 1426 {
2129 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2130 return 0; 1428 return 0;
2131 1429
2132 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1430 find_and_link (this, 0);
2133 load_and_link_tiled_map (m, 0);
2134
2135 *y += m->tile_map[0]->height; 1431 y += tile_map[0]->height;
2136 return (get_map_from_coord (m->tile_map[0], x, y)); 1432 return tile_map[0]->xy_find (x, y);
2137 } 1433 }
2138 1434
2139 if (*y >= m->height) 1435 if (y >= height)
2140 { 1436 {
2141 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2142 return 0; 1438 return 0;
2143 1439
2144 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1440 find_and_link (this, 2);
2145 load_and_link_tiled_map (m, 2);
2146
2147 *y -= m->height; 1441 y -= height;
2148 return (get_map_from_coord (m->tile_map[2], x, y)); 1442 return tile_map[2]->xy_find (x, y);
2149 } 1443 }
2150 1444
2151 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2152 * map. 1446 * map.
2153 */ 1447 */
2154
2155 return m; 1448 return this;
2156} 1449}
2157 1450
2158/** 1451/**
2159 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2160 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2163adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2164{ 1457{
2165 if (!map1 || !map2) 1458 if (!map1 || !map2)
2166 return 0; 1459 return 0;
2167 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2168 if (map1 == map2) 1463 if (map1 == map2)
2169 { 1464 {
2170 *dx = 0; 1465 *dx = 0;
2171 *dy = 0; 1466 *dy = 0;
2172
2173 } 1467 }
2174 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2175 { /* up */ 1469 { /* up */
2176 *dx = 0; 1470 *dx = 0;
2177 *dy = -map2->height; 1471 *dy = -map2->height;
2188 } 1482 }
2189 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2190 { /* left */ 1484 { /* left */
2191 *dx = -map2->width; 1485 *dx = -map2->width;
2192 *dy = 0; 1486 *dy = 0;
2193
2194 } 1487 }
2195 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2196 { /* up right */ 1489 { /* up right */
2197 *dx = map1->tile_map[0]->width; 1490 *dx = map1->tile_map[0]->width;
2198 *dy = -map1->tile_map[0]->height; 1491 *dy = -map1->tile_map[0]->height;
2229 } 1522 }
2230 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2231 { /* left down */ 1524 { /* left down */
2232 *dx = -map1->tile_map[3]->width; 1525 *dx = -map1->tile_map[3]->width;
2233 *dy = map1->tile_map[3]->height; 1526 *dy = map1->tile_map[3]->height;
2234
2235 } 1527 }
2236 else 1528 else
2237 { /* not "adjacent" enough */
2238 return 0; 1529 return 0;
2239 }
2240 1530
2241 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2242} 1549}
2243 1550
2244/* From map.c 1551/* From map.c
2245 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2246 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2259 * be unexpected 1566 * be unexpected
2260 * 1567 *
2261 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2262 * closest body part of 'op1' 1569 * closest body part of 'op1'
2263 */ 1570 */
2264
2265void 1571void
2266get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2267{ 1573{
2268 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2269 { 1575 {
2350 } 1656 }
2351} 1657}
2352 1658
2353/* Returns true of op1 and op2 are effectively on the same map 1659/* Returns true of op1 and op2 are effectively on the same map
2354 * (as related to map tiling). Note that this looks for a path from 1660 * (as related to map tiling). Note that this looks for a path from
2355 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1661 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2356 * to op1, this will still return false. 1662 * to op1, this will still return false.
2357 * Note we only look one map out to keep the processing simple 1663 * Note we only look one map out to keep the processing simple
2358 * and efficient. This could probably be a macro. 1664 * and efficient. This could probably be a macro.
2359 * MSW 2001-08-05 1665 * MSW 2001-08-05
2360 */ 1666 */
2363{ 1669{
2364 int dx, dy; 1670 int dx, dy;
2365 1671
2366 return adjacent_map (op1->map, op2->map, &dx, &dy); 1672 return adjacent_map (op1->map, op2->map, &dx, &dy);
2367} 1673}
1674
1675object *
1676maptile::insert (object *op, int x, int y, object *originator, int flags)
1677{
1678 if (!op->flag [FLAG_REMOVED])
1679 op->remove ();
1680
1681 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1682}
1683

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