--- deliantra/server/common/map.C 2006/08/28 16:12:59 1.11 +++ deliantra/server/common/map.C 2006/08/30 06:06:26 1.14 @@ -1,6 +1,6 @@ /* * static char *rcsid_map_c = - * "$Id: map.C,v 1.11 2006/08/28 16:12:59 root Exp $"; + * "$Id: map.C,v 1.14 2006/08/30 06:06:26 root Exp $"; */ /* @@ -897,6 +897,8 @@ */ else if (!strcmp(key,"oid")) { fp.get (m, atoi(value)); + } else if (!strcmp(key, "attach")) { + m->attach = add_string (value); } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { m->enter_x = atoi(value); } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { @@ -949,8 +951,6 @@ m->sky = atoi(value); } else if (!strcmp(key, "nosmooth")) { m->nosmooth = atoi(value); - } else if (!strcmp(key, "safe_map")) { - m->safe_map = atoi(value); } else if (!strncmp(key,"tile_path_", 10)) { int tile=atoi(key+10); @@ -1017,9 +1017,7 @@ */ mapstruct *load_original_map(const char *filename, int flags) { - FILE *fp; mapstruct *m; - int comp; char pathname[MAX_BUF]; LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); @@ -1030,12 +1028,10 @@ else strcpy(pathname, create_pathname(filename)); - if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { - LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); - return (NULL); - } + object_thawer thawer (pathname); - object_thawer thawer (fp, filename); + if (!thawer) + return 0; m = get_linked_map(); @@ -1051,12 +1047,12 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; if (!MAP_DIFFICULTY(m)) MAP_DIFFICULTY(m)=calculate_difficulty(m); set_map_reset_time(m); - INVOKE_MAP (INSTANTIATE, m); + m->instantiate (); return (m); } @@ -1067,7 +1063,6 @@ */ static mapstruct *load_temporary_map(mapstruct *m) { - FILE *fp; int comp; char buf[MAX_BUF]; @@ -1081,17 +1076,17 @@ return m; } - if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { - LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); - strcpy(buf, m->path); - delete_map(m); - m = load_original_map(buf, 0); - if(m==NULL) return NULL; - fix_auto_apply(m); /* Chests which open as default */ - return m; - } + object_thawer thawer (m->tmpname); - object_thawer thawer (fp, m->tmpname); + if (!thawer) + { + strcpy (buf, m->path); + delete_map (m); + m = load_original_map (buf, 0); + if (!m) return NULL; + fix_auto_apply (m); /* Chests which open as default */ + return m; + } if (load_map_header(thawer, m)) { LOG(llevError,"Error loading map header for %s (%s)\n", @@ -1104,7 +1099,7 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, 0); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; INVOKE_MAP (SWAPIN, m); return m; @@ -1117,18 +1112,14 @@ */ mapstruct *load_overlay_map(const char *filename, mapstruct *m) { - FILE *fp; - int comp; char pathname[MAX_BUF]; strcpy(pathname, create_overlay_pathname(filename)); - if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { -/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ - return m; - } + object_thawer thawer (pathname); - object_thawer thawer (fp, pathname); + if (!thawer) + return m; if (load_map_header(thawer, m)) { LOG(llevError,"Error loading map header for overlay %s (%s)\n", @@ -1141,7 +1132,7 @@ m->in_memory=MAP_LOADING; load_objects (m, thawer, MAP_OVERLAY); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; return m; } @@ -1180,8 +1171,7 @@ * m is the map to load unique items into. */ static void load_unique_objects(mapstruct *m) { - FILE *fp; - int comp,count; + int count; char firstname[MAX_BUF]; for (count=0; count<10; count++) { @@ -1191,22 +1181,14 @@ /* If we get here, we did not find any map */ if (count==10) return; - if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { - /* There is no expectation that every map will have unique items, but this - * is debug output, so leave it in. - */ - LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); - return; - } - - object_thawer thawer (fp, firstname); + object_thawer thawer (firstname); m->in_memory=MAP_LOADING; if (m->tmpname == NULL) /* if we have loaded unique items from */ delete_unique_items(m); /* original map before, don't duplicate them */ load_object(thawer, NULL, LO_NOREAD,0); load_objects (m, thawer, 0); - close_and_delete(fp, comp); + m->in_memory=MAP_IN_MEMORY; } @@ -1329,8 +1311,6 @@ fprintf (fp, "sky %d\n", m->sky); if (m->nosmooth) fprintf (fp, "nosmooth %d\n", m->nosmooth); - if (m->safe_map) - fprintf (fp, "safe_map %d\n", m->safe_map); /* Save any tiling information, except on overlays */ if (flag != 2) @@ -1338,6 +1318,7 @@ if (m->tile_path[i]) fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); + fp.put (m); fprintf (fp, "end\n"); /* In the game save unique items in the different file, but