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/cvs/deliantra/server/common/map.C
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Comparing deliantra/server/common/map.C (file contents):
Revision 1.146 by root, Sun Aug 17 22:46:26 2008 UTC vs.
Revision 1.151 by root, Tue Dec 23 00:39:48 2008 UTC

712 712
713 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 713 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
714 unique = 1; 714 unique = 1;
715 715
716 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 716 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
717 {
718 op->destroy_inv (false);
719 op->destroy (); 717 op->destroy ();
720 }
721 718
722 op = above; 719 op = above;
723 } 720 }
724 } 721 }
725} 722}
813 810
814 op->flag [FLAG_REMOVED] = true; 811 op->flag [FLAG_REMOVED] = true;
815 812
816 object *head = op->head_ (); 813 object *head = op->head_ ();
817 if (op == head) 814 if (op == head)
818 {
819 op->destroy_inv (false);
820 op->destroy (); 815 op->destroy ();
821 }
822 else if (head->map != op->map) 816 else if (head->map != op->map)
823 { 817 {
824 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); 818 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
825 head->destroy (); 819 head->destroy ();
826 } 820 }
1067 */ 1061 */
1068void 1062void
1069mapspace::update_ () 1063mapspace::update_ ()
1070{ 1064{
1071 object *last = 0; 1065 object *last = 0;
1072 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1066 uint8 flags = P_UPTODATE, anywhere = 0;
1067 sint8 light = 0;
1073 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1068 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1074 1069
1075 //object *middle = 0; 1070 //object *middle = 0;
1076 //object *top = 0; 1071 //object *top = 0;
1077 //object *floor = 0; 1072 //object *floor = 0;
1080 object *&middle = faces_obj[1] = 0; 1075 object *&middle = faces_obj[1] = 0;
1081 object *&floor = faces_obj[2] = 0; 1076 object *&floor = faces_obj[2] = 0;
1082 1077
1083 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) 1078 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above)
1084 { 1079 {
1085 /* This could be made additive I guess (two lights better than 1080 // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C)
1086 * one). But if so, it shouldn't be a simple additive - 2
1087 * light bulbs do not illuminate twice as far as once since
1088 * it is a dissapation factor that is cubed.
1089 */
1090 light = max (light, tmp->glow_radius); 1081 light += tmp->glow_radius;
1091 1082
1092 /* This call is needed in order to update objects the player 1083 /* This call is needed in order to update objects the player
1093 * is standing in that have animations (ie, grass, fire, etc). 1084 * is standing in that have animations (ie, grass, fire, etc).
1094 * However, it also causes the look window to be re-drawn 1085 * However, it also causes the look window to be re-drawn
1095 * 3 times each time the player moves, because many of the 1086 * 3 times each time the player moves, because many of the
1143 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1134 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1144 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1135 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1145 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1136 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1146 } 1137 }
1147 1138
1148 this->light = light; 1139 this->light = min (light, MAX_LIGHT_RADIUS);
1149 this->flags_ = flags; 1140 this->flags_ = flags;
1150 this->move_block = move_block & ~move_allow; 1141 this->move_block = move_block & ~move_allow;
1151 this->move_on = move_on; 1142 this->move_on = move_on;
1152 this->move_off = move_off; 1143 this->move_off = move_off;
1153 this->move_slow = move_slow; 1144 this->move_slow = move_slow;
1634maptile::play_sound (faceidx sound, int x, int y) const 1625maptile::play_sound (faceidx sound, int x, int y) const
1635{ 1626{
1636 if (!sound) 1627 if (!sound)
1637 return; 1628 return;
1638 1629
1639 for_all_players (pl) 1630 for_all_players_on_map (pl, this)
1640 if (pl->ob->map == this)
1641 if (client *ns = pl->ns) 1631 if (client *ns = pl->ns)
1642 { 1632 {
1643 int dx = x - pl->ob->x; 1633 int dx = x - pl->ob->x;
1644 int dy = y - pl->ob->y; 1634 int dy = y - pl->ob->y;
1645 1635
1646 int distance = idistance (dx, dy); 1636 int distance = idistance (dx, dy);
1647 1637
1648 if (distance <= MAX_SOUND_DISTANCE) 1638 if (distance <= MAX_SOUND_DISTANCE)
1649 ns->play_sound (sound, dx, dy); 1639 ns->play_sound (sound, dx, dy);
1650 } 1640 }
1651} 1641}
1652 1642

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