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Comparing deliantra/server/common/map.C (file contents):
Revision 1.45 by root, Wed Dec 20 09:14:21 2006 UTC vs.
Revision 1.60 by root, Sun Dec 31 10:28:35 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
62 42
71} 51}
72 52
73/* 53/*
74 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
75 */ 55 */
76
77const char * 56const char *
78create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
79{ 58{
80 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
81 60
90} 69}
91 70
92/* 71/*
93 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
94 */ 73 */
95
96const char * 74const char *
97create_template_pathname (const char *name) 75create_template_pathname (const char *name)
98{ 76{
99 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
100 78
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153
154int 130int
155check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
156{ 132{
157 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
158 134
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 162 mode |= 2;
187 163
188 return (mode); 164 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m != NULL; m = m->next)
228 {
229 dump_map (m);
230 }
231} 165}
232 166
233/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
234 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
235 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
239 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
240 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
241 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
242 */ 176 */
243int 177int
244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
245{ 179{
246 sint16 newx, newy; 180 sint16 newx = x;
247 int retval = 0; 181 sint16 newy = y;
248 maptile *mp;
249 182
250 if (out_of_map (oldmap, x, y)) 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
184
185 if (!mp)
251 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
252 newx = x;
253 newy = y;
254 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap)
256 retval |= P_NEW_MAP;
257 if (newmap)
258 *newmap = mp;
259 if (nx)
260 *nx = newx;
261 if (ny)
262 *ny = newy;
263 187
264 retval |= mp->spaces[newx + mp->width * newy].flags; 188 if (newmap) *newmap = mp;
189 if (nx) *nx = newx;
190 if (ny) *ny = newy;
265 191
266 return retval; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
267} 193}
268 194
269/* 195/*
270 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
294 } 220 }
295 221
296 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
297 * directly. 223 * directly.
298 */ 224 */
299 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
300 226
301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
302 228
303 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
304 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
405 archetype *tmp; 331 archetype *tmp;
406 int flag; 332 int flag;
407 maptile *m1; 333 maptile *m1;
408 sint16 sx, sy; 334 sint16 sx, sy;
409 335
410 if (ob == NULL) 336 if (!ob)
411 { 337 {
412 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
413 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
414 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
415 341
416 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
417 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
418 } 344 }
419 345
420 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
421 { 347 {
422 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
423 349
424 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
425 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
426 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
427 return P_IS_ALIVE; 353 return P_IS_ALIVE;
428 354
355 mapspace &ms = m1->at (sx, sy);
356
429 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 360 */
433 361
434 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
435 continue; 363 continue;
436 364
437 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
438 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
439 */ 367 */
440 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
441 return P_NO_PASS; 369 return P_NO_PASS;
442 } 370 }
443 371
444 return 0; 372 return 0;
445} 373}
448 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 377 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
452 */ 380 */
453
454void 381void
455fix_container (object *container) 382fix_container (object *container)
456{ 383{
457 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
458 385
459 container->inv = NULL; 386 container->inv = 0;
460 while (tmp != NULL) 387 while (tmp)
461 { 388 {
462 next = tmp->below; 389 next = tmp->below;
463 if (tmp->inv) 390 if (tmp->inv)
464 fix_container (tmp); 391 fix_container (tmp);
392
465 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
466 tmp = next; 394 tmp = next;
467 } 395 }
396
468 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 398 * carrying.
470 */ 399 */
471 sum_weight (container); 400 sum_weight (container);
472} 401}
475 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
479 */ 408 */
480 409void
481static void 410maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 411{
484 int x, y; 412 if (!spaces)
485 object *tmp, *op, *last, *above; 413 return;
486 archetype *at;
487 414
488 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 417 {
492 above = tmp->above; 418 object *above = tmp->above;
493 419
494 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
496 continue; 422 {
497
498 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
499 * won't do anything. 424 * won't do anything.
500 */ 425 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
502 { 431 {
503 op = arch_to_object (at); 432 op = arch_to_object (at);
504 433
505 /* update x,y coordinates */ 434 /* update x,y coordinates */
506 op->x += tmp->x; 435 op->x += tmp->x;
507 op->y += tmp->y; 436 op->y += tmp->y;
508 op->head = tmp; 437 op->head = tmp;
509 op->map = m; 438 op->map = this;
510 last->more = op; 439 last->more = op;
511 op->name = tmp->name; 440 op->name = tmp->name;
512 op->title = tmp->title; 441 op->title = tmp->title;
442
513 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
517 */ 447 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 449 }
520 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
521} 454}
522 455
523/* 456/*
524 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 458 * file pointer.
526 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
527 */ 460 */
528void 461bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
530{ 463{
531 int i, j;
532 int unique; 464 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 466
535 op = object::create (); 467 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
537 469
538 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
539 { 471 {
540 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
543 */ 475 */
545 { 477 {
546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
547 continue; 479 continue;
548 } 480 }
549 481
550
551 switch (i) 482 switch (i)
552 { 483 {
553 case LL_NORMAL: 484 case LL_NORMAL:
554 /* if we are loading an overlay, put the floors on the bottom */
555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
557 else
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
559 486
560 if (op->inv) 487 if (op->inv)
561 sum_weight (op); 488 sum_weight (op);
562 489
563 prev = op, last_more = op; 490 prev = op, last_more = op;
564 break; 491 break;
565 492
566 case LL_MORE: 493 case LL_MORE:
567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
568 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
569 break; 496 break;
570 } 497 }
571 498
572 if (mapflags & MAP_STYLE)
573 remove_from_active_list (op);
574
575 op = object::create (); 499 op = object::create ();
576 op->map = m; 500 op->map = this;
577 }
578
579 for (i = 0; i < m->width; i++)
580 {
581 for (j = 0; j < m->height; j++)
582 {
583 unique = 0;
584 /* check for unique items, or unique squares */
585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
588 unique = 1;
589
590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
594 } 501 }
595 502
596 op->destroy (); 503 op->destroy ();
597 link_multipart_objects (m);
598}
599 504
600/* This saves all the objects on the map in a non destructive fashion. 505#if 0
601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 506 for (i = 0; i < width; i++)
602 * and we only save the head of multi part objects - this is needed 507 for (j = 0; j < height; j++)
603 * in order to do map tiling properly.
604 */
605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
608 int i, j = 0, unique = 0;
609 object *op;
610
611 /* first pass - save one-part objects */
612 for (i = 0; i < MAP_WIDTH (m); i++)
613 for (j = 0; j < MAP_HEIGHT (m); j++)
614 { 508 {
615 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
616 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
617 { 512 {
618 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
619 unique = 1; 514 unique = 1;
620 515
621 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
622 continue; 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
623
624 if (op->head || op->owner)
625 continue;
626
627 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
628 save_object (fp2, op, 3);
629 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
630 save_object (fp, op, 3);
631 } 518 }
632 } 519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 {
569 if (flags & IO_UNIQUES)
570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
576
577 return true;
578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
633} 611}
634 612
635maptile::maptile () 613maptile::maptile ()
636{ 614{
637 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
638 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
640 */ 619 */
641 MAP_WIDTH (this) = 16; 620 width = 16;
642 MAP_HEIGHT (this) = 16; 621 height = 16;
643 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
644 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
645 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
646 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 MAP_WORLDPARTX (this) = -1;
649 MAP_WORLDPARTY (this) = -1;
650} 626}
651 627
652/* 628maptile::maptile (int w, int h)
653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657maptile *
658get_linked_map (void)
659{ 629{
660 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
661 631
662 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
663 638
664 if (mp == NULL) 639 alloc ();
665 first_map = map;
666 else
667 mp->next = map;
668
669 return map;
670} 640}
671 641
672/* 642/*
673 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
674 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
675 * map. 645 * map.
676 */ 646 */
677void 647void
678maptile::allocate () 648maptile::alloc ()
679{ 649{
680 in_memory = MAP_IN_MEMORY;
681
682 /* Log this condition and free the storage. We could I suppose
683 * realloc, but if the caller is presuming the data will be intact,
684 * that is their poor assumption.
685 */
686 if (spaces) 650 if (spaces)
687 {
688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
689 free (spaces);
690 }
691
692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
694
695 if (!spaces)
696 fatal (OUT_OF_MEMORY);
697}
698
699/* Create and returns a map of the specific size. Used
700 * in random map code and the editor.
701 */
702maptile *
703get_empty_map (int sizex, int sizey)
704{
705 maptile *m = get_linked_map ();
706
707 m->width = sizex;
708 m->height = sizey;
709 m->in_memory = MAP_SWAPPED;
710 m->allocate ();
711
712 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
713} 654}
714 655
715/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
716 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
717 * at a later date. 658 * at a later date.
718 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
719 */ 660 */
720
721static shopitems * 661static shopitems *
722parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
723{ 663{
724 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
725 shopitems *items = NULL; 665 shopitems *items = NULL;
734 p = strchr (p, ';'); 674 p = strchr (p, ';');
735 number_of_entries++; 675 number_of_entries++;
736 if (p) 676 if (p)
737 p++; 677 p++;
738 } 678 }
679
739 p = shop_string; 680 p = shop_string;
740 strip_endline (p); 681 strip_endline (p);
741 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
742 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
743 { 684 {
744 if (!p) 685 if (!p)
745 { 686 {
746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
747 break; 688 break;
748 } 689 }
690
749 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
750 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
752 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
753 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
780 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
781 */ 723 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 } 725 }
784 } 726 }
727
785 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
786 if (next_semicolon) 729 if (next_semicolon)
787 p = ++next_semicolon; 730 p = ++next_semicolon;
788 else 731 else
789 p = NULL; 732 p = NULL;
790 } 733 }
734
791 free (shop_string); 735 free (shop_string);
792 return items; 736 return items;
793} 737}
794 738
795/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
804 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
805 { 749 {
806 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
807 { 751 {
808 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
809 {
810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
811 }
812 else 754 else
813 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
814 } 756 }
815 else 757 else
816 { 758 {
817 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
818 {
819 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
820 }
821 else 761 else
822 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
823 } 763 }
764
824 strcat (output_string, tmp); 765 strcat (output_string, tmp);
825 } 766 }
826} 767}
827 768
828/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
833 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
834 * sense. 775 * sense.
835 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
836 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
837 * MSW 2001-07-01 778 * MSW 2001-07-01
838 * return 0 on success, 1 on failure.
839 */ 779 */
840 780bool
841static int 781maptile::load_header (object_thawer &thawer)
842load_map_header (object_thawer & fp, maptile *m)
843{ 782{
844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
845 int msgpos = 0; 784 int msgpos = 0;
846 int maplorepos = 0; 785 int maplorepos = 0;
847 786
848 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
849 { 788 {
850 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
851 key = buf;
852 790
853 while (isspace (*key)) 791 switch (kw)
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
859 value = strchr (key, ' ');
860
861 if (!value)
862 { 792 {
863 if ((end = strchr (key, '\n'))) 793 case KW_EOF:
864 *end = 0; 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
865 } 863 }
866 else
867 {
868 *value = 0;
869 value++;
870 end = strchr (value, '\n');
871
872 while (isspace (*value))
873 {
874 value++;
875
876 if (*value == '\0' || value == end)
877 {
878 /* Nothing but spaces. */
879 value = NULL;
880 break;
881 }
882 }
883 }
884
885 if (!end)
886 {
887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
888 return 1;
889 }
890
891 /* key is the field name, value is what it should be set
892 * to. We've already done the work to null terminate key,
893 * and strip off any leading spaces for both of these.
894 * We have not touched the newline at the end of the line -
895 * these are needed for some values. the end pointer
896 * points to the first of the newlines.
897 * value could be NULL! It would be easy enough to just point
898 * this to "" to prevent cores, but that would let more errors slide
899 * through.
900 *
901 * First check for entries that do not use the value parameter, then
902 * validate that value is given and check for the remaining entries
903 * that use the parameter.
904 */
905
906 if (!strcmp (key, "msg"))
907 {
908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
914 /* slightly more efficient than strcat */
915 strcpy (msgbuf + msgpos, buf);
916 msgpos += strlen (buf);
917 }
918 }
919 /* There are lots of maps that have empty messages (eg, msg/endmsg
920 * with nothing between). There is no reason in those cases to
921 * keep the empty message. Also, msgbuf contains garbage data
922 * when msgpos is zero, so copying it results in crashes
923 */
924 if (msgpos != 0)
925 m->msg = strdup (msgbuf);
926 }
927 else if (!strcmp (key, "maplore"))
928 {
929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
935 /* slightly more efficient than strcat */
936 strcpy (maplorebuf + maplorepos, buf);
937 maplorepos += strlen (buf);
938 }
939 }
940 if (maplorepos != 0)
941 m->maplore = strdup (maplorebuf);
942 }
943 else if (!strcmp (key, "end"))
944 {
945 break;
946 }
947 else if (value == NULL)
948 {
949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
950 }
951 else if (!strcmp (key, "arch"))
952 {
953 /* This is an oddity, but not something we care about much. */
954 if (strcmp (value, "map\n"))
955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
956 }
957 else if (!strcmp (key, "name"))
958 {
959 *end = 0;
960 m->name = strdup (value);
961 }
962 /* first strcmp value on these are old names supported
963 * for compatibility reasons. The new values (second) are
964 * what really should be used.
965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
971 m->enter_x = atoi (value);
972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
973 m->enter_y = atoi (value);
974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
975 m->width = atoi (value);
976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
977 m->height = atoi (value);
978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
979 m->reset_timeout = atoi (value);
980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
981 m->timeout = atoi (value);
982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
985 m->darkness = atoi (value);
986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
987 m->fixed_resettime = atoi (value);
988 else if (!strcmp (key, "unique"))
989 m->unique = atoi (value);
990 else if (!strcmp (key, "template"))
991 m->templatemap = atoi (value);
992 else if (!strcmp (key, "region"))
993 m->region = get_region_by_name (value);
994 else if (!strcmp (key, "shopitems"))
995 {
996 *end = 0;
997 m->shopitems = parse_shop_string (value);
998 }
999 else if (!strcmp (key, "shopgreed"))
1000 m->shopgreed = atof (value);
1001 else if (!strcmp (key, "shopmin"))
1002 m->shopmin = atol (value);
1003 else if (!strcmp (key, "shopmax"))
1004 m->shopmax = atol (value);
1005 else if (!strcmp (key, "shoprace"))
1006 {
1007 *end = 0;
1008 m->shoprace = strdup (value);
1009 }
1010 else if (!strcmp (key, "outdoor"))
1011 m->outdoor = atoi (value);
1012 else if (!strcmp (key, "temp"))
1013 m->temp = atoi (value);
1014 else if (!strcmp (key, "pressure"))
1015 m->pressure = atoi (value);
1016 else if (!strcmp (key, "humid"))
1017 m->humid = atoi (value);
1018 else if (!strcmp (key, "windspeed"))
1019 m->windspeed = atoi (value);
1020 else if (!strcmp (key, "winddir"))
1021 m->winddir = atoi (value);
1022 else if (!strcmp (key, "sky"))
1023 m->sky = atoi (value);
1024 else if (!strcmp (key, "nosmooth"))
1025 m->nosmooth = atoi (value);
1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
1028 int tile = atoi (key + 10);
1029
1030 if (tile < 1 || tile > 4)
1031 {
1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1033 }
1034 else
1035 {
1036 char *path;
1037
1038 *end = 0;
1039
1040 if (m->tile_path[tile - 1])
1041 {
1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1043 free (m->tile_path[tile - 1]);
1044 m->tile_path[tile - 1] = NULL;
1045 }
1046
1047 if (check_path (value, 1) != -1)
1048 {
1049 /* The unadorned path works. */
1050 path = value;
1051 }
1052 else
1053 {
1054 /* Try again; it could be a relative exit. */
1055
1056 path = path_combine_and_normalize (m->path, value);
1057
1058 if (check_path (path, 1) == -1)
1059 {
1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1061 path = NULL;
1062 }
1063 }
1064
1065 if (editor)
1066 {
1067 /* Use the value as in the file. */
1068 m->tile_path[tile - 1] = strdup (value);
1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
1075 } /* end if tile direction (in)valid */
1076 }
1077 else
1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1079 }
1080
1081 if (!key || strcmp (key, "end"))
1082 { 864 }
1083 LOG (llevError, "Got premature eof on map header!\n");
1084 return 1;
1085 }
1086 865
1087 return 0; 866 abort ();
1088} 867}
1089 868
1090/* 869bool
1091 * Opens the file "filename" and reads information about the map 870maptile::load_header (const char *path)
1092 * from the given file, and stores it in a newly allocated
1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1094 * flags correspond to those in map.h. Main ones used are
1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1097 * cases, no matter if this flag is set or not.
1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1099 * managed map list.
1100 */
1101
1102maptile *
1103load_original_map (const char *filename, int flags)
1104{ 871{
1105 maptile *m;
1106 char pathname[MAX_BUF];
1107
1108 if (flags & MAP_PLAYER_UNIQUE)
1109 strcpy (pathname, filename);
1110 else if (flags & MAP_OVERLAY)
1111 strcpy (pathname, create_overlay_pathname (filename));
1112 else
1113 strcpy (pathname, create_pathname (filename));
1114
1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1116
1117 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1118 873
1119 if (!thawer) 874 if (!thawer)
1120 return 0; 875 return false;
1121 876
1122 m = get_linked_map (); 877 return load_header (thawer);
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1129 return NULL;
1130 }
1131
1132 m->allocate ();
1133
1134 m->in_memory = MAP_LOADING;
1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1136
1137 m->in_memory = MAP_IN_MEMORY;
1138 if (!MAP_DIFFICULTY (m))
1139 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1140 set_map_reset_time (m);
1141 m->instantiate ();
1142 return (m);
1143}
1144
1145/*
1146 * Loads a map, which has been loaded earlier, from file.
1147 * Return the map object we load into (this can change from the passed
1148 * option if we can't find the original map)
1149 */
1150
1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1154 char buf[MAX_BUF];
1155
1156 if (!m->tmpname)
1157 {
1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1159 strcpy (buf, m->path);
1160 delete_map (m);
1161 m = load_original_map (buf, 0);
1162 if (m == NULL)
1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1171 {
1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, 0);
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 INVOKE_MAP (SWAPIN, m);
1196 return m;
1197}
1198
1199/*
1200 * Loads a map, which has been loaded earlier, from file.
1201 * Return the map object we load into (this can change from the passed
1202 * option if we can't find the original map)
1203 */
1204
1205maptile *
1206load_overlay_map (const char *filename, maptile *m)
1207{
1208 char pathname[MAX_BUF];
1209
1210 strcpy (pathname, create_overlay_pathname (filename));
1211
1212 object_thawer thawer (pathname);
1213
1214 if (!thawer)
1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return NULL;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1231} 878}
1232 879
1233/****************************************************************************** 880/******************************************************************************
1234 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1235 *****************************************************************************/ 882 *****************************************************************************/
1236 883
1237/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1238static void 885void
1239delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1240{ 887{
1241 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1242 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1243 894
1244 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1245 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1246 { 989 {
1247 unique = 0; 990 if (op->head)
991 op = op->head;
1248 992
1249 for (op = GET_MAP_OB (m, i, j); op; op = next) 993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1250 { 1052 {
1251 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1252 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1055 continue;
1254 unique = 1;
1255
1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 {
1258 clean_object (op);
1259
1260 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1261 remove_button_link (op);
1262
1263 op->destroy ();
1264 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1265 } 1062 }
1266 } 1063 }
1267} 1064}
1268
1269
1270/*
1271 * Loads unique objects from file(s) into the map which is in memory
1272 * m is the map to load unique items into.
1273 */
1274static void
1275load_unique_objects (maptile *m)
1276{
1277 int count;
1278 char firstname[MAX_BUF];
1279
1280 for (count = 0; count < 10; count++)
1281 {
1282 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1283 if (!access (firstname, R_OK))
1284 break;
1285 }
1286 /* If we get here, we did not find any map */
1287 if (count == 10)
1288 return;
1289
1290 object_thawer thawer (firstname);
1291
1292 if (!thawer)
1293 return;
1294
1295 m->in_memory = MAP_LOADING;
1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298 load_objects (m, thawer, 0);
1299
1300 m->in_memory = MAP_IN_MEMORY;
1301}
1302
1303
1304/*
1305 * Saves a map to file. If flag is set, it is saved into the same
1306 * file it was (originally) loaded from. Otherwise a temporary
1307 * filename will be genarated, and the file will be stored there.
1308 * The temporary filename will be stored in the maptileure.
1309 * If the map is unique, we also save to the filename in the map
1310 * (this should have been updated when first loaded)
1311 */
1312
1313int
1314new_save_map (maptile *m, int flag)
1315{
1316 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1317 int i;
1318
1319 if (flag && !*m->path)
1320 {
1321 LOG (llevError, "Tried to save map without path.\n");
1322 return -1;
1323 }
1324
1325 if (flag || (m->unique) || (m->templatemap))
1326 {
1327 if (!m->unique && !m->templatemap)
1328 { /* flag is set */
1329 if (flag == 2)
1330 strcpy (filename, create_overlay_pathname (m->path));
1331 else
1332 strcpy (filename, create_pathname (m->path));
1333 }
1334 else
1335 strcpy (filename, m->path);
1336
1337 make_path_to_file (filename);
1338 }
1339 else
1340 {
1341 if (!m->tmpname)
1342 m->tmpname = tempnam (settings.tmpdir, NULL);
1343
1344 strcpy (filename, m->tmpname);
1345 }
1346
1347 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1348 m->in_memory = MAP_SAVING;
1349
1350 object_freezer freezer;
1351
1352 /* legacy */
1353 fprintf (freezer, "arch map\n");
1354 if (m->name)
1355 fprintf (freezer, "name %s\n", m->name);
1356 if (!flag)
1357 fprintf (freezer, "swap_time %d\n", m->swap_time);
1358 if (m->reset_timeout)
1359 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1360 if (m->fixed_resettime)
1361 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1362 /* we unfortunately have no idea if this is a value the creator set
1363 * or a difficulty value we generated when the map was first loaded
1364 */
1365 if (m->difficulty)
1366 fprintf (freezer, "difficulty %d\n", m->difficulty);
1367 if (m->region)
1368 fprintf (freezer, "region %s\n", m->region->name);
1369 if (m->shopitems)
1370 {
1371 print_shop_string (m, shop);
1372 fprintf (freezer, "shopitems %s\n", shop);
1373 }
1374 if (m->shopgreed)
1375 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1376 if (m->shopmin)
1377 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1378 if (m->shopmax)
1379 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1380 if (m->shoprace)
1381 fprintf (freezer, "shoprace %s\n", m->shoprace);
1382 if (m->darkness)
1383 fprintf (freezer, "darkness %d\n", m->darkness);
1384 if (m->width)
1385 fprintf (freezer, "width %d\n", m->width);
1386 if (m->height)
1387 fprintf (freezer, "height %d\n", m->height);
1388 if (m->enter_x)
1389 fprintf (freezer, "enter_x %d\n", m->enter_x);
1390 if (m->enter_y)
1391 fprintf (freezer, "enter_y %d\n", m->enter_y);
1392 if (m->msg)
1393 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1394 if (m->maplore)
1395 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1396 if (m->unique)
1397 fprintf (freezer, "unique %d\n", m->unique);
1398 if (m->templatemap)
1399 fprintf (freezer, "template %d\n", m->templatemap);
1400 if (m->outdoor)
1401 fprintf (freezer, "outdoor %d\n", m->outdoor);
1402 if (m->temp)
1403 fprintf (freezer, "temp %d\n", m->temp);
1404 if (m->pressure)
1405 fprintf (freezer, "pressure %d\n", m->pressure);
1406 if (m->humid)
1407 fprintf (freezer, "humid %d\n", m->humid);
1408 if (m->windspeed)
1409 fprintf (freezer, "windspeed %d\n", m->windspeed);
1410 if (m->winddir)
1411 fprintf (freezer, "winddir %d\n", m->winddir);
1412 if (m->sky)
1413 fprintf (freezer, "sky %d\n", m->sky);
1414 if (m->nosmooth)
1415 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1416
1417 /* Save any tiling information, except on overlays */
1418 if (flag != 2)
1419 for (i = 0; i < 4; i++)
1420 if (m->tile_path[i])
1421 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1422
1423 freezer.put (m);
1424 fprintf (freezer, "end\n");
1425
1426 /* In the game save unique items in the different file, but
1427 * in the editor save them to the normal map file.
1428 * If unique map, save files in the proper destination (set by
1429 * player)
1430 */
1431 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1432 {
1433 object_freezer unique;
1434
1435 if (flag == 2)
1436 save_objects (m, freezer, unique, 2);
1437 else
1438 save_objects (m, freezer, unique, 0);
1439
1440 sprintf (buf, "%s.v00", create_items_path (m->path));
1441
1442 unique.save (buf);
1443 }
1444 else
1445 { /* save same file when not playing, like in editor */
1446 save_objects (m, freezer, freezer, 0);
1447 }
1448
1449 freezer.save (filename);
1450
1451 return 0;
1452}
1453
1454
1455/*
1456 * Remove and free all objects in the inventory of the given object.
1457 * object.c ?
1458 */
1459
1460void
1461clean_object (object *op)
1462{
1463 object *tmp, *next;
1464
1465 for (tmp = op->inv; tmp; tmp = next)
1466 {
1467 next = tmp->below;
1468
1469 clean_object (tmp);
1470 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1471 remove_button_link (tmp);
1472
1473 tmp->destroy ();
1474 }
1475}
1476
1477/*
1478 * Remove and free all objects in the given map.
1479 */
1480
1481void
1482free_all_objects (maptile *m)
1483{
1484 int i, j;
1485 object *op;
1486
1487 for (i = 0; i < MAP_WIDTH (m); i++)
1488 for (j = 0; j < MAP_HEIGHT (m); j++)
1489 {
1490 object *previous_obj = NULL;
1491
1492 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1493 {
1494 if (op == previous_obj)
1495 {
1496 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1497 break;
1498 }
1499
1500 previous_obj = op;
1501
1502 if (op->head != NULL)
1503 op = op->head;
1504
1505 /* If the map isn't in memory, free_object will remove and
1506 * free objects in op's inventory. So let it do the job.
1507 */
1508 if (m->in_memory == MAP_IN_MEMORY)
1509 clean_object (op);
1510
1511 op->destroy ();
1512 }
1513 }
1514}
1515
1516/*
1517 * Frees everything allocated by the given maptileure.
1518 * don't free tmpname - our caller is left to do that
1519 */
1520
1521void
1522free_map (maptile *m, int flag)
1523{
1524 int i;
1525
1526 if (!m->in_memory)
1527 {
1528 LOG (llevError, "Trying to free freed map.\n");
1529 return;
1530 }
1531
1532 // TODO: use new/delete
1533#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1534
1535 if (flag && m->spaces)
1536 free_all_objects (m);
1537 if (m->name)
1538 FREE_AND_CLEAR (m->name);
1539 if (m->spaces)
1540 FREE_AND_CLEAR (m->spaces);
1541 if (m->msg)
1542 FREE_AND_CLEAR (m->msg);
1543 if (m->maplore)
1544 FREE_AND_CLEAR (m->maplore);
1545
1546 delete [] m->shopitems;
1547 m->shopitems = 0;
1548
1549 if (m->shoprace)
1550 FREE_AND_CLEAR (m->shoprace);
1551
1552 if (m->buttons)
1553 free_objectlinkpt (m->buttons);
1554
1555 m->buttons = NULL;
1556
1557 for (i = 0; i < 4; i++)
1558 {
1559 if (m->tile_path[i])
1560 FREE_AND_CLEAR (m->tile_path[i]);
1561 m->tile_map[i] = NULL;
1562 }
1563
1564 m->in_memory = MAP_SWAPPED;
1565
1566#undef FREE_AND_CLEAR
1567
1568}
1569
1570/*
1571 * function: vanish maptile
1572 * m : pointer to maptile, if NULL no action
1573 * this deletes all the data on the map (freeing pointers)
1574 * and then removes this map from the global linked list of maps.
1575 */
1576
1577void
1578delete_map (maptile *m)
1579{
1580 maptile *tmp, *last;
1581 int i;
1582
1583 if (!m)
1584 return;
1585
1586 m->clear ();
1587
1588 if (m->in_memory == MAP_IN_MEMORY)
1589 {
1590 /* change to MAP_SAVING, even though we are not,
1591 * so that remove_ob doesn't do as much work.
1592 */
1593 m->in_memory = MAP_SAVING;
1594 free_map (m, 1);
1595 }
1596 /* move this out of free_map, since tmpname can still be needed if
1597 * the map is swapped out.
1598 */
1599 if (m->tmpname)
1600 {
1601 free (m->tmpname);
1602 m->tmpname = NULL;
1603 }
1604 last = NULL;
1605 /* We need to look through all the maps and see if any maps
1606 * are pointing at this one for tiling information. Since
1607 * tiling can be assymetric, we just can not look to see which
1608 * maps this map tiles with and clears those.
1609 */
1610 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1611 {
1612 if (tmp->next == m)
1613 last = tmp;
1614
1615 /* This should hopefully get unrolled on a decent compiler */
1616 for (i = 0; i < 4; i++)
1617 if (tmp->tile_map[i] == m)
1618 tmp->tile_map[i] = NULL;
1619 }
1620
1621 /* If last is null, then this should be the first map in the list */
1622 if (!last)
1623 {
1624 if (m == first_map)
1625 first_map = m->next;
1626 else
1627 /* m->path is a static char, so should hopefully still have
1628 * some useful data in it.
1629 */
1630 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1631 }
1632 else
1633 last->next = m->next;
1634
1635 delete m;
1636}
1637
1638/*
1639 * Makes sure the given map is loaded and swapped in.
1640 * name is path name of the map.
1641 * flags meaning:
1642 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1643 * and don't do unique items or the like.
1644 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1645 * dont do any more name translation on it.
1646 *
1647 * Returns a pointer to the given map.
1648 */
1649maptile *
1650ready_map_name (const char *name, int flags)
1651{
1652 maptile *m;
1653
1654 if (!name)
1655 return (NULL);
1656
1657 /* Have we been at this level before? */
1658 m = has_been_loaded (name);
1659
1660 /* Map is good to go, so just return it */
1661 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1662 {
1663 return m;
1664 }
1665
1666 /* unique maps always get loaded from their original location, and never
1667 * a temp location. Likewise, if map_flush is set, or we have never loaded
1668 * this map, load it now. I removed the reset checking from here -
1669 * it seems the probability of a player trying to enter a map that should
1670 * reset but hasn't yet is quite low, and removing that makes this function
1671 * a bit cleaner (and players probably shouldn't rely on exact timing for
1672 * resets in any case - if they really care, they should use the 'maps command.
1673 */
1674 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1675 {
1676
1677 /* first visit or time to reset */
1678 if (m)
1679 {
1680 clean_tmp_map (m); /* Doesn't make much difference */
1681 delete_map (m);
1682 }
1683
1684 /* create and load a map */
1685 if (flags & MAP_PLAYER_UNIQUE)
1686 LOG (llevDebug, "Trying to load map %s.\n", name);
1687 else
1688 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1689
1690 //eval_pv ("$x = Event::time", 1);//D
1691 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1692 return (NULL);
1693 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1694
1695 fix_auto_apply (m); /* Chests which open as default */
1696
1697 /* If a player unique map, no extra unique object file to load.
1698 * if from the editor, likewise.
1699 */
1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1701 load_unique_objects (m);
1702
1703 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1704 {
1705 m = load_overlay_map (name, m);
1706 if (m == NULL)
1707 return NULL;
1708 }
1709
1710 if (flags & MAP_PLAYER_UNIQUE)
1711 INVOKE_MAP (SWAPIN, m);
1712
1713 }
1714 else
1715 {
1716 /* If in this loop, we found a temporary map, so load it up. */
1717
1718 m = load_temporary_map (m);
1719 if (m == NULL)
1720 return NULL;
1721 load_unique_objects (m);
1722
1723 clean_tmp_map (m);
1724 m->in_memory = MAP_IN_MEMORY;
1725 /* tempnam() on sun systems (probably others) uses malloc
1726 * to allocated space for the string. Free it here.
1727 * In some cases, load_temporary_map above won't find the
1728 * temporary map, and so has reloaded a new map. If that
1729 * is the case, tmpname is now null
1730 */
1731 if (m->tmpname)
1732 free (m->tmpname);
1733 m->tmpname = NULL;
1734 /* It's going to be saved anew anyway */
1735 }
1736
1737 /* Below here is stuff common to both first time loaded maps and
1738 * temp maps.
1739 */
1740
1741 decay_objects (m); /* start the decay */
1742 /* In case other objects press some buttons down */
1743 update_buttons (m);
1744 if (m->outdoor)
1745 set_darkness_map (m);
1746 /* run the weather over this map */
1747 weather_effect (name);
1748 return m;
1749}
1750
1751 1065
1752/* 1066/*
1753 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1754 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1755 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1757 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1758 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1759 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1760 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1761 */ 1075 */
1762
1763int 1076int
1764calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1765{ 1078{
1766 object *op;
1767 archetype *at;
1768 int x, y, i;
1769 long monster_cnt = 0; 1079 long monster_cnt = 0;
1770 double avgexp = 0; 1080 double avgexp = 0;
1771 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1772 1082
1773 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1774 { 1084 for (object *op = ms->bot; op; op = op->above)
1775 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1776 return MAP_DIFFICULTY (m);
1777 }
1778
1779 for (x = 0; x < MAP_WIDTH (m); x++)
1780 for (y = 0; y < MAP_HEIGHT (m); y++)
1781 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1782 { 1085 {
1783 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1784 { 1087 {
1785 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1786 monster_cnt++; 1089 monster_cnt++;
1787 } 1090 }
1788 1091
1789 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1790 { 1093 {
1791 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1792 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1793
1794 if (at != NULL)
1795 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1796 1098
1797 monster_cnt++; 1099 monster_cnt++;
1798 } 1100 }
1799 } 1101 }
1800 1102
1801 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1802 1104
1803 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1804 {
1805 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1806 {
1807 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1808 return i; 1107 return i;
1809 }
1810 }
1811 1108
1812 return 1; 1109 return 1;
1813}
1814
1815void
1816clean_tmp_map (maptile *m)
1817{
1818 if (m->tmpname == NULL)
1819 return;
1820 INVOKE_MAP (CLEAN, m);
1821 (void) unlink (m->tmpname);
1822}
1823
1824void
1825free_all_maps (void)
1826{
1827 int real_maps = 0;
1828
1829 while (first_map)
1830 {
1831 /* I think some of the callers above before it gets here set this to be
1832 * saving, but we still want to free this data
1833 */
1834 if (first_map->in_memory == MAP_SAVING)
1835 first_map->in_memory = MAP_IN_MEMORY;
1836 delete_map (first_map);
1837 real_maps++;
1838 }
1839 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1840} 1110}
1841 1111
1842/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1843 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1844 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1845 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1846 * to maps than los. 1116 * to maps than los.
1847 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1848 */ 1118 */
1849
1850int 1119int
1851change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1852{ 1121{
1853 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1854 1123
1855 /* Nothing to do */ 1124 /* Nothing to do */
1856 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1857 {
1858 return 0; 1126 return 0;
1859 }
1860 1127
1861 /* inform all players on the map */ 1128 /* inform all players on the map */
1862 if (change > 0) 1129 if (change > 0)
1863 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1864 else 1131 else
1865 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1866 1133
1867 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1868 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1869 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1870 * is not +/-1 1137 * is not +/-1
1871 */ 1138 */
1872 if (new_level < 0) 1139 if (new_level < 0)
1873 m->darkness = 0; 1140 darkness = 0;
1874 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1875 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1876 else 1143 else
1877 m->darkness = new_level; 1144 darkness = new_level;
1878 1145
1879 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1880 update_all_map_los (m); 1147 update_all_map_los (this);
1881 return 1; 1148 return 1;
1882} 1149}
1883 1150
1884/* 1151/*
1885 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1886 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1887 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1888 * through, etc) 1155 * through, etc)
1889 */ 1156 */
1890void 1157void
1891update_position (maptile *m, int x, int y) 1158mapspace::update_ ()
1892{ 1159{
1893 object *tmp, *last = 0; 1160 object *tmp, *last = 0;
1894 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1895 New_Face *top, *floor, *middle; 1162 New_Face *top, *floor, *middle;
1896 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1897 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1898 1165
1899 oldflags = GET_MAP_FLAGS (m, x, y);
1900 if (!(oldflags & P_NEED_UPDATE))
1901 {
1902 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1903 return;
1904 }
1905
1906 middle = blank_face; 1166 middle = blank_face;
1907 top = blank_face; 1167 top = blank_face;
1908 floor = blank_face; 1168 floor = blank_face;
1909 1169
1910 middle_obj = 0; 1170 middle_obj = 0;
1911 top_obj = 0; 1171 top_obj = 0;
1912 floor_obj = 0; 1172 floor_obj = 0;
1913 1173
1914 for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1915 { 1175 {
1916 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1917 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1918 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1919 * it is a dissapation factor that is cubed. 1179 * it is a dissapation factor that is cubed.
1983 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1984 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1985 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1986 } 1246 }
1987 1247
1988 /* we don't want to rely on this function to have accurate flags, but 1248 this->light = light;
1989 * since we're already doing the work, we calculate them here.
1990 * if they don't match, logic is broken someplace.
1991 */
1992 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1993 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1994 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1995
1996 mapspace &s = m->at (x, y);
1997
1998 s.flags = flags; 1249 this->flags_ = flags;
1999 s.move_block = move_block & ~move_allow; 1250 this->move_block = move_block & ~move_allow;
2000 s.move_on = move_on; 1251 this->move_on = move_on;
2001 s.move_off = move_off; 1252 this->move_off = move_off;
2002 s.move_slow = move_slow; 1253 this->move_slow = move_slow;
2003 1254
2004 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
2005 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
2006 * this point. 1257 * this point.
2007 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
2068 middle = blank_face; 1319 middle = blank_face;
2069 1320
2070 if (top == middle) 1321 if (top == middle)
2071 middle = blank_face; 1322 middle = blank_face;
2072 1323
2073 SET_MAP_FACE (m, x, y, top, 0); 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2074 if (top != blank_face) 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2075 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2076 else
2077 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2078
2079 SET_MAP_FACE (m, x, y, middle, 1);
2080 if (middle != blank_face)
2081 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2082 else
2083 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2084
2085 SET_MAP_FACE (m, x, y, floor, 2);
2086 if (floor != blank_face)
2087 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2088 else
2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2090
2091 SET_MAP_LIGHT (m, x, y, light);
2092}
2093
2094
2095void
2096set_map_reset_time (maptile *map)
2097{
2098 int timeout;
2099
2100 timeout = MAP_RESET_TIMEOUT (map);
2101 if (timeout <= 0)
2102 timeout = MAP_DEFAULTRESET;
2103 if (timeout >= MAP_MAXRESET)
2104 timeout = MAP_MAXRESET;
2105 MAP_WHEN_RESET (map) = time (0) + timeout;
2106} 1327}
2107 1328
2108/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
2109 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
2110 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
2111 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
2112 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
2113 */ 1334 */
2114
2115static maptile * 1335static maptile *
2116load_and_link_tiled_map (maptile *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
2117{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
2118 int dest_tile = (tile_num + 2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
2119 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2120 1351
2121 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1352 orig_map->tile_map[tile_num] = mp;
2122 1353
2123 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
2124 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1355 //TODO: non-euclidean maps MUST GO
1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2125 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2126 1358
2127 return orig_map->tile_map[tile_num]; 1359 return mp;
2128} 1360}
2129 1361
2130/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
2131 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
2132 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
2133 * This is the function should always be used when it 1365 * This is the function should always be used when it
2134 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
2135 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
2136 * tiled maps. 1368 * tiled maps.
2137 *
2138 *
2139 */ 1369 */
2140int 1370int
2141out_of_map (maptile *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
2142{ 1372{
2143
2144 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
2145 * case. This generally shouldn't happen, but if the 1374 * case. This generally shouldn't happen, but if the
2146 * map loads fail below, it could happen. 1375 * map loads fail below, it could happen.
2147 */ 1376 */
2148 if (!m) 1377 if (!m)
2150 1379
2151 if (x < 0) 1380 if (x < 0)
2152 { 1381 {
2153 if (!m->tile_path[3]) 1382 if (!m->tile_path[3])
2154 return 1; 1383 return 1;
1384
2155 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2156 {
2157 load_and_link_tiled_map (m, 3); 1386 load_and_link_tiled_map (m, 3);
2158 } 1387
2159 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2160 } 1389 }
2161 if (x >= MAP_WIDTH (m)) 1390
1391 if (x >= m->width)
2162 { 1392 {
2163 if (!m->tile_path[1]) 1393 if (!m->tile_path[1])
2164 return 1; 1394 return 1;
1395
2165 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2166 {
2167 load_and_link_tiled_map (m, 1); 1397 load_and_link_tiled_map (m, 1);
2168 } 1398
2169 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1399 return out_of_map (m->tile_map[1], x - m->width, y);
2170 } 1400 }
1401
2171 if (y < 0) 1402 if (y < 0)
2172 { 1403 {
2173 if (!m->tile_path[0]) 1404 if (!m->tile_path[0])
2174 return 1; 1405 return 1;
1406
2175 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2176 {
2177 load_and_link_tiled_map (m, 0); 1408 load_and_link_tiled_map (m, 0);
2178 } 1409
2179 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2180 } 1411 }
2181 if (y >= MAP_HEIGHT (m)) 1412
1413 if (y >= m->height)
2182 { 1414 {
2183 if (!m->tile_path[2]) 1415 if (!m->tile_path[2])
2184 return 1; 1416 return 1;
1417
2185 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2186 {
2187 load_and_link_tiled_map (m, 2); 1419 load_and_link_tiled_map (m, 2);
2188 } 1420
2189 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1421 return out_of_map (m->tile_map[2], x, y - m->height);
2190 } 1422 }
2191 1423
2192 /* Simple case - coordinates are within this local 1424 /* Simple case - coordinates are within this local
2193 * map. 1425 * map.
2194 */ 1426 */
2202 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2203 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2204 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2205 */ 1437 */
2206maptile * 1438maptile *
2207get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2208{ 1440{
2209
2210 if (*x < 0) 1441 if (*x < 0)
2211 { 1442 {
2212 if (!m->tile_path[3]) 1443 if (!m->tile_path[3])
2213 return NULL; 1444 return 0;
1445
2214 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2215 load_and_link_tiled_map (m, 3); 1447 load_and_link_tiled_map (m, 3);
2216 1448
2217 *x += MAP_WIDTH (m->tile_map[3]); 1449 *x += m->tile_map[3]->width;
2218 return (get_map_from_coord (m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
2219 } 1451 }
2220 if (*x >= MAP_WIDTH (m)) 1452
1453 if (*x >= m->width)
2221 { 1454 {
2222 if (!m->tile_path[1]) 1455 if (!m->tile_path[1])
2223 return NULL; 1456 return 0;
1457
2224 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1458 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2225 load_and_link_tiled_map (m, 1); 1459 load_and_link_tiled_map (m, 1);
2226 1460
2227 *x -= MAP_WIDTH (m); 1461 *x -= m->width;
2228 return (get_map_from_coord (m->tile_map[1], x, y)); 1462 return (get_map_from_coord (m->tile_map[1], x, y));
2229 } 1463 }
1464
2230 if (*y < 0) 1465 if (*y < 0)
2231 { 1466 {
2232 if (!m->tile_path[0]) 1467 if (!m->tile_path[0])
2233 return NULL; 1468 return 0;
1469
2234 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1470 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2235 load_and_link_tiled_map (m, 0); 1471 load_and_link_tiled_map (m, 0);
2236 1472
2237 *y += MAP_HEIGHT (m->tile_map[0]); 1473 *y += m->tile_map[0]->height;
2238 return (get_map_from_coord (m->tile_map[0], x, y)); 1474 return (get_map_from_coord (m->tile_map[0], x, y));
2239 } 1475 }
2240 if (*y >= MAP_HEIGHT (m)) 1476
1477 if (*y >= m->height)
2241 { 1478 {
2242 if (!m->tile_path[2]) 1479 if (!m->tile_path[2])
2243 return NULL; 1480 return 0;
1481
2244 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1482 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2245 load_and_link_tiled_map (m, 2); 1483 load_and_link_tiled_map (m, 2);
2246 1484
2247 *y -= MAP_HEIGHT (m); 1485 *y -= m->height;
2248 return (get_map_from_coord (m->tile_map[2], x, y)); 1486 return (get_map_from_coord (m->tile_map[2], x, y));
2249 } 1487 }
2250 1488
2251 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2252 * map. 1490 * map.
2253 */ 1491 */
2254
2255 return m; 1492 return m;
2256} 1493}
2257 1494
2258/** 1495/**
2259 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2267 1504
2268 if (map1 == map2) 1505 if (map1 == map2)
2269 { 1506 {
2270 *dx = 0; 1507 *dx = 0;
2271 *dy = 0; 1508 *dy = 0;
2272
2273 } 1509 }
2274 else if (map1->tile_map[0] == map2) 1510 else if (map1->tile_map[0] == map2)
2275 { /* up */ 1511 { /* up */
2276 *dx = 0; 1512 *dx = 0;
2277 *dy = -MAP_HEIGHT (map2); 1513 *dy = -map2->height;
2278 } 1514 }
2279 else if (map1->tile_map[1] == map2) 1515 else if (map1->tile_map[1] == map2)
2280 { /* right */ 1516 { /* right */
2281 *dx = MAP_WIDTH (map1); 1517 *dx = map1->width;
2282 *dy = 0; 1518 *dy = 0;
2283 } 1519 }
2284 else if (map1->tile_map[2] == map2) 1520 else if (map1->tile_map[2] == map2)
2285 { /* down */ 1521 { /* down */
2286 *dx = 0; 1522 *dx = 0;
2287 *dy = MAP_HEIGHT (map1); 1523 *dy = map1->height;
2288 } 1524 }
2289 else if (map1->tile_map[3] == map2) 1525 else if (map1->tile_map[3] == map2)
2290 { /* left */ 1526 { /* left */
2291 *dx = -MAP_WIDTH (map2); 1527 *dx = -map2->width;
2292 *dy = 0; 1528 *dy = 0;
2293
2294 } 1529 }
2295 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2296 { /* up right */ 1531 { /* up right */
2297 *dx = MAP_WIDTH (map1->tile_map[0]); 1532 *dx = map1->tile_map[0]->width;
2298 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1533 *dy = -map1->tile_map[0]->height;
2299 } 1534 }
2300 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2301 { /* up left */ 1536 { /* up left */
2302 *dx = -MAP_WIDTH (map2); 1537 *dx = -map2->width;
2303 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2304 } 1539 }
2305 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1540 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2306 { /* right up */ 1541 { /* right up */
2307 *dx = MAP_WIDTH (map1); 1542 *dx = map1->width;
2308 *dy = -MAP_HEIGHT (map2); 1543 *dy = -map2->height;
2309 } 1544 }
2310 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2311 { /* right down */ 1546 { /* right down */
2312 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2313 *dy = MAP_HEIGHT (map1->tile_map[1]); 1548 *dy = map1->tile_map[1]->height;
2314 } 1549 }
2315 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1550 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2316 { /* down right */ 1551 { /* down right */
2317 *dx = MAP_WIDTH (map1->tile_map[2]); 1552 *dx = map1->tile_map[2]->width;
2318 *dy = MAP_HEIGHT (map1); 1553 *dy = map1->height;
2319 } 1554 }
2320 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2321 { /* down left */ 1556 { /* down left */
2322 *dx = -MAP_WIDTH (map2); 1557 *dx = -map2->width;
2323 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2324 } 1559 }
2325 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1560 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2326 { /* left up */ 1561 { /* left up */
2327 *dx = -MAP_WIDTH (map1->tile_map[3]); 1562 *dx = -map1->tile_map[3]->width;
2328 *dy = -MAP_HEIGHT (map2); 1563 *dy = -map2->height;
2329 } 1564 }
2330 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2331 { /* left down */ 1566 { /* left down */
2332 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2333 *dy = MAP_HEIGHT (map1->tile_map[3]); 1568 *dy = map1->tile_map[3]->height;
2334
2335 } 1569 }
2336 else 1570 else
2337 { /* not "adjacent" enough */
2338 return 0; 1571 return 0;
2339 }
2340 1572
2341 return 1; 1573 return 1;
2342} 1574}
2343 1575
2344/* From map.c 1576/* From map.c
2359 * be unexpected 1591 * be unexpected
2360 * 1592 *
2361 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2362 * closest body part of 'op1' 1594 * closest body part of 'op1'
2363 */ 1595 */
2364
2365void 1596void
2366get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2367{ 1598{
2368 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2369 { 1600 {
2450 } 1681 }
2451} 1682}
2452 1683
2453/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2454 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2455 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2456 * to op1, this will still return false. 1687 * to op1, this will still return false.
2457 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2458 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2459 * MSW 2001-08-05 1690 * MSW 2001-08-05
2460 */ 1691 */
2463{ 1694{
2464 int dx, dy; 1695 int dx, dy;
2465 1696
2466 return adjacent_map (op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2467} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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