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Comparing deliantra/server/common/map.C (file contents):
Revision 1.8 by root, Sat Aug 26 08:44:04 2006 UTC vs.
Revision 1.60 by root, Sun Dec 31 10:28:35 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.8 2006/08/26 08:44:04 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
68 42
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 43 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 44 * someplace else in the code? msw 2-17-97
71 */ 45 */
72 if (*name == '/') 46 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 47 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 48 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 49 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 50 return (buf);
77} 51}
78 52
79/* 53/*
80 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
81 */ 55 */
82 56const char *
83const char *create_overlay_pathname (const char *name) { 57create_overlay_pathname (const char *name)
58{
84 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
85 60
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
88 */ 63 */
89 if (*name == '/') 64 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 66 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 68 return (buf);
94} 69}
95 70
96/* 71/*
97 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
98 */ 73 */
99 74const char *
100const char *create_template_pathname (const char *name) { 75create_template_pathname (const char *name)
76{
101 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
102 78
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 79 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 80 * someplace else in the code? msw 2-17-97
105 */ 81 */
106 if (*name == '/') 82 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 83 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 84 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 85 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 86 return (buf);
111} 87}
112 88
113/* 89/*
114 * This makes absolute path to the itemfile where unique objects 90 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 91 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 92 * files than full directory structure, but if this is problem it can
117 * be changed. 93 * be changed.
118 */ 94 */
95static const char *
119static const char *create_items_path (const char *s) { 96create_items_path (const char *s)
97{
120 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
121 char *t; 99 char *t;
122 100
101 if (*s == '/')
102 s++;
103
104 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
105
106 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 107 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 108 *t = '@';
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153 130int
154int check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
155{ 132{
156 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
157#ifndef WIN32 134
158 char *endbuf; 135 char *endbuf;
159 struct stat statbuf; 136 struct stat statbuf;
160 int mode = 0, i; 137 int mode = 0;
161#endif
162 138
163 if (prepend_dir) 139 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 140 strcpy (buf, create_pathname (name));
165 else 141 else
166 strcpy(buf, name); 142 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 143
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
174 * all the names. 147 * all the names.
175 */ 148 */
176 endbuf = buf + strlen(buf); 149 endbuf = buf + strlen (buf);
177 150
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 151 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 152 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 153 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 154 return (-1);
190 155
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 156 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 157 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 158 mode |= 4;
195 159
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 162 mode |= 2;
200 163
201 return (mode); 164 return (mode);
202#endif
203}
204
205/*
206 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged.
209 */
210
211void dump_map(const mapstruct *m) {
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216
217 if(m->msg!=NULL)
218 LOG(llevError,"Message:\n%s",m->msg);
219
220 if(m->maplore!=NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore);
222
223 if(m->tmpname!=NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname);
225
226 LOG(llevError,"Difficulty: %d\n",m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness);
228}
229
230/*
231 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls
233 * dump_map on each one.
234 */
235
236void dump_all_maps(void) {
237 mapstruct *m;
238 for(m=first_map;m!=NULL;m=m->next) {
239 dump_map(m);
240 }
241} 165}
242 166
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 172 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
252 */ 176 */
177int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 179{
255 sint16 newx, newy;
256 int retval=0;
257 mapstruct *mp;
258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 180 sint16 newx = x;
261 newy = y; 181 sint16 newy = y;
182
262 mp = get_map_from_coord(oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 184
264 retval |= P_NEW_MAP; 185 if (!mp)
186 return P_OUT_OF_MAP;
187
265 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 189 if (nx) *nx = newx;
267 if (ny) *ny = newy; 190 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 191
270 if (retval & P_SAFE) 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 193}
275
276 194
277/* 195/*
278 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 198 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 202 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 203 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 204 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 205 * by the caller.
288 */ 206 */
289 207int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 208blocked_link (object *ob, maptile *m, int sx, int sy)
209{
291 object *tmp; 210 object *tmp;
292 int mflags, blocked; 211 int mflags, blocked;
293 212
294 /* Make sure the coordinates are valid - they should be, as caller should 213 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 214 * have already checked this.
296 */ 215 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 216 if (OUT_OF_REAL_MAP (m, sx, sy))
217 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 218 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 219 return 1;
300 } 220 }
301 221
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 223 * directly.
304 */ 224 */
305 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
306 226
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 228
309 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 231 * things we need to do for players.
312 */ 232 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 233 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
314
315 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example)
321 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
323
324 if(ob->head != NULL)
325 ob=ob->head;
326
327 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0.
331 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
333
334 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
336 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't
338 * pass through this space.
339 */
340 if (tmp->last_sp) {
341 if (check_inv_recursive(ob,tmp)==NULL)
342 return 1;
343 else
344 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 }
354 } /* if check_inv */
355 else {
356 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks
358 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a
360 * hidden dm
361 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
365 return 1;
366 }
367
368 }
369 return 0; 234 return 0;
235
236 /* if there isn't anytyhing alive on this space, and this space isn't
237 * otherwise blocked, we can return now. Only if there is a living
238 * creature do we need to investigate if it is part of this creature
239 * or another. Likewise, only if something is blocking us do we
240 * need to investigate if there is a special circumstance that would
241 * let the player through (inventory checkers for example)
242 */
243 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
244 return 0;
245
246 if (ob->head != NULL)
247 ob = ob->head;
248
249 /* We basically go through the stack of objects, and if there is
250 * some other object that has NO_PASS or FLAG_ALIVE set, return
251 * true. If we get through the entire stack, that must mean
252 * ob is blocking it, so return 0.
253 */
254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
255 {
256
257 /* This must be before the checks below. Code for inventory checkers. */
258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
259 {
260 /* If last_sp is set, the player/monster needs an object,
261 * so we check for it. If they don't have it, they can't
262 * pass through this space.
263 */
264 if (tmp->last_sp)
265 {
266 if (check_inv_recursive (ob, tmp) == NULL)
267 return 1;
268 else
269 continue;
270 }
271 else
272 {
273 /* In this case, the player must not have the object -
274 * if they do, they can't pass through.
275 */
276 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
277 return 1;
278 else
279 continue;
280 }
281 } /* if check_inv */
282 else
283 {
284 /* Broke apart a big nasty if into several here to make
285 * this more readable. first check - if the space blocks
286 * movement, can't move here.
287 * second - if a monster, can't move there, unles it is a
288 * hidden dm
289 */
290 if (OB_MOVE_BLOCK (ob, tmp))
291 return 1;
292 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
293 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
294 return 1;
295 }
296
297 }
298 return 0;
370} 299}
371 300
372 301
373/* 302/*
374 * Returns true if the given object can't fit in the given spot. 303 * Returns true if the given object can't fit in the given spot.
394 * 323 *
395 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
397 * against the move_block values. 326 * against the move_block values.
398 */ 327 */
399 328int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
330{
401 archetype *tmp; 331 archetype *tmp;
402 int flag; 332 int flag;
403 mapstruct *m1; 333 maptile *m1;
404 sint16 sx, sy; 334 sint16 sx, sy;
405 335
406 if(ob==NULL) { 336 if (!ob)
337 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 339 if (flag & P_OUT_OF_MAP)
340 return P_OUT_OF_MAP;
409 341
410 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
412 } 344 }
413 345
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
347 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 349
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 350 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 351 return P_OUT_OF_MAP;
352 if (flag & P_IS_ALIVE)
353 return P_IS_ALIVE;
419 354
355 mapspace &ms = m1->at (sx, sy);
356
420 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 360 */
424 361
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
363 continue;
426 364
427 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
429 */ 367 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 369 return P_NO_PASS;
432
433 } 370 }
371
434 return 0; 372 return 0;
435} 373}
436 374
437/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 377 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
442 */ 380 */
443 381void
444void fix_container(object *container) 382fix_container (object *container)
445{ 383{
446 object *tmp=container->inv, *next; 384 object *tmp = container->inv, *next;
447 385
448 container->inv=NULL; 386 container->inv = 0;
449 while (tmp!=NULL) { 387 while (tmp)
388 {
450 next = tmp->below; 389 next = tmp->below;
451 if (tmp->inv) 390 if (tmp->inv)
452 fix_container(tmp); 391 fix_container (tmp);
392
453 (void) insert_ob_in_ob(tmp,container); 393 insert_ob_in_ob (tmp, container);
454 tmp = next; 394 tmp = next;
455 } 395 }
396
456 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 398 * carrying.
458 */ 399 */
459 sum_weight(container); 400 sum_weight (container);
460} 401}
461 402
462/* link_multipart_objects go through all the objects on the map looking 403/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
467 */ 408 */
468 409void
469static void link_multipart_objects(mapstruct *m) 410maptile::link_multipart_objects ()
470{ 411{
471 int x,y; 412 if (!spaces)
472 object *tmp, *op, *last, *above; 413 return;
473 archetype *at;
474 414
475 for(x=0;x<MAP_WIDTH(m);x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
476 for(y=0;y<MAP_HEIGHT(m);y++) 416 for (object *tmp = ms->bot; tmp; )
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 417 {
478 above=tmp->above; 418 object *above = tmp->above;
479 419
480 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 421 if (!tmp->head && !tmp->more)
482 422 {
483 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
484 * won't do anything. 424 * won't do anything.
485 */ 425 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
431 {
487 op = arch_to_object(at); 432 op = arch_to_object (at);
488 433
489 /* update x,y coordinates */ 434 /* update x,y coordinates */
490 op->x += tmp->x; 435 op->x += tmp->x;
491 op->y += tmp->y; 436 op->y += tmp->y;
492 op->head = tmp; 437 op->head = tmp;
493 op->map = m; 438 op->map = this;
494 last->more = op; 439 last->more = op;
495 if (tmp->name != op->name) { 440 op->name = tmp->name;
496 if (op->name) free_string(op->name); 441 op->title = tmp->title;
497 op->name = add_string(tmp->name); 442
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title);
502 }
503 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
507 */ 447 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 449 }
510 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
511} 454}
512
513
514 455
515/* 456/*
516 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 458 * file pointer.
518 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
519 */ 460 */
520 461bool
521void load_objects (mapstruct *m, FILE *fp, int mapflags) { 462maptile::load_objects (object_thawer &thawer)
522 int i,j,bufstate=LO_NEWFILE; 463{
523 int unique; 464 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 466
526 op=get_object(); 467 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
528 469
529 while((i=load_object(fp,op,bufstate, mapflags))) { 470 while (int i = load_object (thawer, op, 0))
530 /* Since the loading of the map header does not load an object 471 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
539 */ 475 */
540 if (op->arch==NULL) { 476 if (op->arch == NULL)
477 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 479 continue;
543 } 480 }
544 481
545 482 switch (i)
546 switch(i) { 483 {
547 case LL_NORMAL: 484 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 486
555 if (op->inv) 487 if (op->inv)
556 sum_weight(op); 488 sum_weight (op);
557 489
558 prev=op,last_more=op; 490 prev = op, last_more = op;
559 break; 491 break;
560 492
561 case LL_MORE: 493 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 495 op->head = prev, last_more->more = op, last_more = op;
564 break; 496 break;
565 } 497 }
566 if (mapflags & MAP_STYLE) { 498
567 remove_from_active_list(op); 499 op = object::create ();
568 }
569 op=get_object();
570 op->map = m; 500 op->map = this;
571 } 501 }
502
503 op->destroy ();
504
505#if 0
572 for (i=0;i<m->width;i++){ 506 for (i = 0; i < width; i++)
573 for (j=0;j<m->height;j++){ 507 for (j = 0; j < height; j++)
508 {
574 unique =0; 509 unique = 0;
575 /* check for unique items, or unique squares */ 510 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
512 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 514 unique = 1;
515
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
518 }
519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 {
569 if (flags & IO_UNIQUES)
570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
581 } 575 }
582 } 576
577 return true;
578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
583 } 597 }
584 free_object(op);
585 link_multipart_objects(m);
586}
587 598
588/* This saves all the objects on the map in a non destructive fashion. 599 return load_objects (thawer);
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600}
590 * and we only save the head of multi part objects - this is needed 601
591 * in order to do map tiling properly. 602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
611}
612
613maptile::maptile ()
614{
615 in_memory = MAP_SWAPPED;
616
617 /* The maps used to pick up default x and y values from the
618 * map archetype. Mimic that behaviour.
592 */ 619 */
593void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 620 width = 16;
594 int i, j = 0,unique=0; 621 height = 16;
595 object *op; 622 reset_timeout = 0;
596 /* first pass - save one-part objects */ 623 timeout = 300;
597 for(i = 0; i < MAP_WIDTH(m); i++) 624 enter_x = 0;
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 625 enter_y = 0;
599 unique=0; 626}
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 627
604 if(op->type == PLAYER) { 628maptile::maptile (int w, int h)
605 LOG(llevDebug, "Player on map that is being saved\n"); 629{
606 continue; 630 in_memory = MAP_SWAPPED;
607 }
608 631
609 if (op->head || op->owner) 632 width = w;
610 continue; 633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
611 638
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 alloc ();
613 save_object( fp2 , op, 3);
614 else
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3);
619
620 } /* for this space */
621 } /* for this j */
622} 640}
623 641
624/* 642/*
625 * Allocates, initialises, and returns a pointer to a mapstruct.
626 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01
628 */
629
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
638 if(mp==NULL)
639 first_map=map;
640 else
641 mp->next=map;
642
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map;
657}
658
659/*
660 * Allocates the arrays contained in a mapstruct. 643 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
662 * map. 645 * map.
663 */ 646 */
664 647void
665void allocate_map(mapstruct *m) { 648maptile::alloc ()
666 m->in_memory = MAP_IN_MEMORY; 649{
667 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption.
670 */
671 if (m->spaces) { 650 if (spaces)
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
673 free(m->spaces);
674 }
675
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
677
678 if(m->spaces==NULL)
679 fatal(OUT_OF_MEMORY);
680}
681
682/* Create and returns a map of the specific size. Used
683 * in random map code and the editor.
684 */
685mapstruct *get_empty_map(int sizex, int sizey) {
686 mapstruct *m = get_linked_map();
687 m->width = sizex;
688 m->height = sizey;
689 m->in_memory = MAP_SWAPPED;
690 allocate_map(m);
691 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
692} 654}
693 655
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 658 * at a later date.
697 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
698 */ 660 */
699 661static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 662parse_shop_string (const char *input_string)
663{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 665 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 666 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 667 const typedata *current_type;
705 668
706 shop_string=strdup_local(input_string); 669 shop_string = strdup (input_string);
707 p=shop_string; 670 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 672 while (p)
673 {
710 p=strchr(p, ';'); 674 p = strchr (p, ';');
711 number_of_entries++; 675 number_of_entries++;
712 if (p) p++; 676 if (p)
677 p++;
713 } 678 }
679
714 p=shop_string; 680 p = shop_string;
715 strip_endline(p); 681 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 682 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 683 for (i = 0; i < number_of_entries; i++)
719 if (!p) { 684 {
685 if (!p)
686 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 688 break;
722 }
723 next_semicolon=strchr(p, ';');
724 next_colon=strchr(p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1);
728
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum);
732 if (current_type) {
733 items[i].name=current_type->name;
734 items[i].name_pl=current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 }
747 else { /* oh uh, something's wrong, let's free up this one, and try
748 * the next entry while we're at it, better print a warning
749 */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
751 p, input_string);
752 }
753 } 689 }
690
691 next_semicolon = strchr (p, ';');
692 next_colon = strchr (p, ':');
693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
695 items[i].strength = atoi (strchr (p, ':') + 1);
696
697 if (isdigit (*p) || *p == '*')
698 {
699 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
700 current_type = get_typedata (items[i].typenum);
701 if (current_type)
702 {
703 items[i].name = current_type->name;
704 items[i].name_pl = current_type->name_pl;
705 }
706 }
707 else
708 { /*we have a named type, let's figure out what it is */
709 q = strpbrk (p, ";:");
710 if (q)
711 *q = '\0';
712
713 current_type = get_typedata_by_name (p);
714 if (current_type)
715 {
716 items[i].name = current_type->name;
717 items[i].typenum = current_type->number;
718 items[i].name_pl = current_type->name_pl;
719 }
720 else
721 { /* oh uh, something's wrong, let's free up this one, and try
722 * the next entry while we're at it, better print a warning
723 */
724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
725 }
726 }
727
754 items[i].index=number_of_entries; 728 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 729 if (next_semicolon)
756 else p=NULL; 730 p = ++next_semicolon;
731 else
732 p = NULL;
757 } 733 }
734
758 free(shop_string); 735 free (shop_string);
759 return items; 736 return items;
760} 737}
761 738
762/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 740 * the map (or something equivilent) into output_string. */
741static void
764static void print_shop_string(mapstruct *m, char *output_string) { 742print_shop_string (maptile *m, char *output_string)
743{
765 int i; 744 int i;
766 char tmp[MAX_BUF]; 745 char tmp[MAX_BUF];
746
767 strcpy(output_string, ""); 747 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 748 for (i = 0; i < m->shopitems[0].index; i++)
749 {
769 if (m->shopitems[i].typenum) { 750 if (m->shopitems[i].typenum)
751 {
770 if (m->shopitems[i].strength) { 752 if (m->shopitems[i].strength)
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 754 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
774 } 756 }
775 else { 757 else
758 {
776 if (m->shopitems[i].strength) { 759 if (m->shopitems[i].strength)
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 761 else
779 else sprintf(tmp, "*"); 762 sprintf (tmp, "*");
780 } 763 }
764
781 strcat(output_string, tmp); 765 strcat (output_string, tmp);
782 } 766 }
783} 767}
784 768
785/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 770 * contains things like difficulty, size, timeout, etc.
790 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
791 * sense. 775 * sense.
792 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
793 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 778 * MSW 2001-07-01
795 * return 0 on success, 1 on failure.
796 */ 779 */
797 780bool
798static int load_map_header(FILE *fp, mapstruct *m) 781maptile::load_header (object_thawer &thawer)
799{ 782{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 784 int msgpos = 0;
802 int maplorepos=0; 785 int maplorepos = 0;
803 786
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 787 for (;;)
805 buf[HUGE_BUF-1] = 0; 788 {
806 key = buf; 789 keyword kw = thawer.get_kv ();
807 while (isspace(*key)) key++; 790
808 if (*key == 0) continue; /* empty line */ 791 switch (kw)
809 value = strchr(key, ' '); 792 {
810 if (!value) { 793 case KW_EOF:
811 end = strchr(key, '\n'); 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
812 if (end != NULL) { 795 return false;
813 *end = 0; 796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
863 }
814 } 864 }
815 } else {
816 *value = 0;
817 value++;
818 end = strchr(value, '\n');
819 while (isspace(*value)) {
820 value++;
821 if (*value == '\0' || value == end) {
822 /* Nothing but spaces. */
823 value = NULL;
824 break;
825 }
826 }
827 }
828 if (!end) {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
830 buf);
831 return 1;
832 }
833
834 865
835 /* key is the field name, value is what it should be set 866 abort ();
836 * to. We've already done the work to null terminate key, 867}
837 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer
840 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide
843 * through.
844 *
845 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries
847 * that use the parameter.
848 */
849 868
850 if (!strcmp(key,"msg")) { 869bool
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 870maptile::load_header (const char *path)
852 if (!strcmp(buf,"endmsg\n")) break; 871{
853 else { 872 object_thawer thawer (path);
854 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf);
856 msgpos += strlen(buf);
857 }
858 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes
863 */
864 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf);
866 }
867 else if (!strcmp(key,"maplore")) {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
869 if (!strcmp(buf,"endmaplore\n")) break;
870 else {
871 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf);
873 maplorepos += strlen(buf);
874 }
875 }
876 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf);
878 }
879 else if (!strcmp(key,"end")) {
880 break;
881 }
882 else if (value == NULL) {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
884 }
885 else if (!strcmp(key, "arch")) {
886 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
889 }
890 else if (!strcmp(key,"name")) {
891 *end=0;
892 m->name = strdup_local(value);
893 }
894 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are
896 * what really should be used.
897 */
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
899 m->enter_x = atoi(value);
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
901 m->enter_y = atoi(value);
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
903 m->width = atoi(value);
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
905 m->height = atoi(value);
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
907 m->reset_timeout = atoi(value);
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
909 m->timeout = atoi(value);
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
911 m->difficulty = atoi(value);
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
913 m->darkness = atoi(value);
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
915 m->fixed_resettime = atoi(value);
916 } else if (!strcmp(key,"unique")) {
917 m->unique = atoi(value);
918 } else if (!strcmp(key,"template")) {
919 m->templatemap = atoi(value);
920 } else if (!strcmp(key,"region")) {
921 m->region = get_region_by_name(value);
922 } else if (!strcmp(key,"shopitems")) {
923 *end=0;
924 m->shopitems = parse_shop_string(value);
925 } else if (!strcmp(key,"shopgreed")) {
926 m->shopgreed = atof(value);
927 } else if (!strcmp(key,"shopmin")) {
928 m->shopmin = atol(value);
929 } else if (!strcmp(key,"shopmax")) {
930 m->shopmax = atol(value);
931 } else if (!strcmp(key,"shoprace")) {
932 *end=0;
933 m->shoprace = strdup_local(value);
934 } else if (!strcmp(key,"outdoor")) {
935 m->outdoor = atoi(value);
936 } else if (!strcmp(key, "temp")) {
937 m->temp = atoi(value);
938 } else if (!strcmp(key, "pressure")) {
939 m->pressure = atoi(value);
940 } else if (!strcmp(key, "humid")) {
941 m->humid = atoi(value);
942 } else if (!strcmp(key, "windspeed")) {
943 m->windspeed = atoi(value);
944 } else if (!strcmp(key, "winddir")) {
945 m->winddir = atoi(value);
946 } else if (!strcmp(key, "sky")) {
947 m->sky = atoi(value);
948 } else if (!strcmp(key, "nosmooth")) {
949 m->nosmooth = atoi(value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 }
953 else if (!strncmp(key,"tile_path_", 10)) {
954 int tile=atoi(key+10);
955 873
956 if (tile<1 || tile>4) { 874 if (!thawer)
957 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
958 tile, m->path);
959 } else {
960 char *path;
961
962 *end = 0;
963
964 if (m->tile_path[tile-1]) {
965 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
966 tile, m->path);
967 free(m->tile_path[tile-1]);
968 m->tile_path[tile-1] = NULL;
969 }
970
971 if (check_path(value, 1) != -1) {
972 /* The unadorned path works. */
973 path = value;
974 } else {
975 /* Try again; it could be a relative exit. */
976
977 path = path_combine_and_normalize(m->path, value);
978
979 if (check_path(path, 1) == -1) {
980 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
981 path = NULL;
982 }
983 }
984
985 if (editor) {
986 /* Use the value as in the file. */
987 m->tile_path[tile-1] = strdup_local(value);
988 } else if (path != NULL) {
989 /* Use the normalized value. */
990 m->tile_path[tile-1] = strdup_local(path);
991 }
992 } /* end if tile direction (in)valid */
993 }
994 else {
995 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
996 }
997 }
998 if (!key || strcmp(key,"end")) {
999 LOG(llevError,"Got premature eof on map header!\n");
1000 return 1;
1001 }
1002 return 0; 875 return false;
1003}
1004 876
1005/* 877 return load_header (thawer);
1006 * Opens the file "filename" and reads information about the map
1007 * from the given file, and stores it in a newly allocated
1008 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1009 * flags correspond to those in map.h. Main ones used are
1010 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1011 * MAP_BLOCK, in which case we block on this load. This happens in all
1012 * cases, no matter if this flag is set or not.
1013 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list.
1015 */
1016
1017mapstruct *load_original_map(const char *filename, int flags) {
1018 FILE *fp;
1019 mapstruct *m;
1020 int comp;
1021 char pathname[MAX_BUF];
1022
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename);
1026 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename));
1028 else
1029 strcpy(pathname, create_pathname(filename));
1030
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035
1036 m = get_linked_map();
1037
1038 strcpy (m->path, filename);
1039 if (load_map_header(fp, m)) {
1040 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1041 filename, flags);
1042 delete_map(m);
1043 return NULL;
1044 }
1045
1046 allocate_map(m);
1047 m->compressed = comp;
1048
1049 m->in_memory=MAP_LOADING;
1050 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE));
1051 close_and_delete(fp, comp);
1052 m->in_memory=MAP_IN_MEMORY;
1053 if (!MAP_DIFFICULTY(m))
1054 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1055 set_map_reset_time(m);
1056 INVOKE_MAP (LOAD, m);
1057 return (m);
1058}
1059
1060/*
1061 * Loads a map, which has been loaded earlier, from file.
1062 * Return the map object we load into (this can change from the passed
1063 * option if we can't find the original map)
1064 */
1065
1066static mapstruct *load_temporary_map(mapstruct *m) {
1067 FILE *fp;
1068 int comp;
1069 char buf[MAX_BUF];
1070
1071 if (!m->tmpname) {
1072 LOG(llevError, "No temporary filename for map %s\n", m->path);
1073 strcpy(buf, m->path);
1074 delete_map(m);
1075 m = load_original_map(buf, 0);
1076 if(m==NULL) return NULL;
1077 fix_auto_apply(m); /* Chests which open as default */
1078 return m;
1079 }
1080
1081 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1082 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1083 strcpy(buf, m->path);
1084 delete_map(m);
1085 m = load_original_map(buf, 0);
1086 if(m==NULL) return NULL;
1087 fix_auto_apply(m); /* Chests which open as default */
1088 return m;
1089 }
1090
1091
1092 if (load_map_header(fp, m)) {
1093 LOG(llevError,"Error loading map header for %s (%s)\n",
1094 m->path, m->tmpname);
1095 delete_map(m);
1096 m = load_original_map(m->path, 0);
1097 return NULL;
1098 }
1099 m->compressed = comp;
1100 allocate_map(m);
1101
1102 m->in_memory=MAP_LOADING;
1103 load_objects (m, fp, 0);
1104 close_and_delete(fp, comp);
1105 m->in_memory=MAP_IN_MEMORY;
1106 INVOKE_MAP (SWAPIN, m);
1107 return m;
1108}
1109
1110/*
1111 * Loads a map, which has been loaded earlier, from file.
1112 * Return the map object we load into (this can change from the passed
1113 * option if we can't find the original map)
1114 */
1115
1116mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1117 FILE *fp;
1118 int comp;
1119 char pathname[MAX_BUF];
1120
1121 strcpy(pathname, create_overlay_pathname(filename));
1122
1123 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1124/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1125 return m;
1126 }
1127
1128 if (load_map_header(fp, m)) {
1129 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1130 m->path, pathname);
1131 delete_map(m);
1132 m = load_original_map(m->path, 0);
1133 return NULL;
1134 }
1135 m->compressed = comp;
1136 /*allocate_map(m);*/
1137
1138 m->in_memory=MAP_LOADING;
1139 load_objects (m, fp, MAP_OVERLAY);
1140 close_and_delete(fp, comp);
1141 m->in_memory=MAP_IN_MEMORY;
1142 return m;
1143} 878}
1144 879
1145/****************************************************************************** 880/******************************************************************************
1146 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1147 *****************************************************************************/ 882 *****************************************************************************/
1148 883
1149/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1150static void delete_unique_items(mapstruct *m) 885void
886maptile::clear_unique_items ()
1151{ 887{
888 for (int i = 0; i < size (); ++i)
889 {
1152 int i,j,unique; 890 int unique = 0;
1153 object *op, *next; 891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1154 894
1155 for(i=0; i<MAP_WIDTH(m); i++)
1156 for(j=0; j<MAP_HEIGHT(m); j++) {
1157 unique=0;
1158 for (op=get_map_ob(m, i, j); op; op=next) {
1159 next = op->above;
1160 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1161 unique=1; 896 unique = 1;
897
1162 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1163 clean_object(op); 899 {
1164 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 900 op->destroy_inv (false);
1165 remove_button_link(op); 901 op->destroy ();
1166 remove_ob(op); 902 }
1167 free_object(op); 903
1168 } 904 op = above;
905 }
1169 } 906 }
1170 }
1171} 907}
1172 908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
1173 914
1174/* 915 MAP_OUT2 (arch, "map");
1175 * Loads unique objects from file(s) into the map which is in memory
1176 * m is the map to load unique items into.
1177 */
1178static void load_unique_objects(mapstruct *m) {
1179 FILE *fp;
1180 int comp,count;
1181 char firstname[MAX_BUF];
1182 916
1183 for (count=0; count<10; count++) { 917 if (name) MAP_OUT (name);
1184 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 918 MAP_OUT (swap_time);
1185 if (!access(firstname, R_OK)) break; 919 MAP_OUT (reset_time);
1186 } 920 MAP_OUT (reset_timeout);
1187 /* If we get here, we did not find any map */ 921 MAP_OUT (fixed_resettime);
1188 if (count==10) return; 922 MAP_OUT (difficulty);
1189 923
1190 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 924 if (region) MAP_OUT2 (region, region->name);
1191 /* There is no expectation that every map will have unique items, but this
1192 * is debug output, so leave it in.
1193 */
1194 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1195 return;
1196 }
1197 925
1198 m->in_memory=MAP_LOADING; 926 if (shopitems)
1199 if (m->tmpname == NULL) /* if we have loaded unique items from */
1200 delete_unique_items(m); /* original map before, don't duplicate them */
1201 load_object(fp, NULL, LO_NOREAD,0);
1202 load_objects (m, fp, 0);
1203 close_and_delete(fp, comp);
1204 m->in_memory=MAP_IN_MEMORY;
1205}
1206
1207
1208/*
1209 * Saves a map to file. If flag is set, it is saved into the same
1210 * file it was (originally) loaded from. Otherwise a temporary
1211 * filename will be genarated, and the file will be stored there.
1212 * The temporary filename will be stored in the mapstructure.
1213 * If the map is unique, we also save to the filename in the map
1214 * (this should have been updated when first loaded)
1215 */
1216
1217int new_save_map(mapstruct *m, int flag) {
1218 FILE *fp, *fp2;
1219 char filename[MAX_BUF],buf[MAX_BUF], buf_s[MAX_BUF],
1220 shop[MAX_BUF], filename_s[MAX_BUF];
1221 int i;
1222 927 {
1223 if (flag && !*m->path) { 928 char shop[MAX_BUF];
1224 LOG(llevError,"Tried to save map without path.\n");
1225 return -1;
1226 }
1227
1228 if (flag || (m->unique) || (m->templatemap)) {
1229 if (!m->unique && !m->templatemap) { /* flag is set */
1230 if (flag == 2)
1231 strcpy(filename, create_overlay_pathname(m->path));
1232 else
1233 strcpy (filename, create_pathname (m->path));
1234 } else
1235 strcpy (filename, m->path);
1236
1237 /* If the compression suffix already exists on the filename, don't
1238 * put it on again. This nasty looking strcmp checks to see if the
1239 * compression suffix is at the end of the filename already.
1240 */
1241 if (m->compressed &&
1242 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1243 uncomp[m->compressed][0]))
1244 strcat(filename, uncomp[m->compressed][0]);
1245 make_path_to_file(filename);
1246 } else {
1247 if (!m->tmpname)
1248 m->tmpname = tempnam_local(settings.tmpdir,NULL);
1249 strcpy(filename, m->tmpname);
1250 }
1251 LOG(llevDebug,"Saving map %s to %s\n", m->path, filename);
1252 m->in_memory = MAP_SAVING;
1253
1254 sprintf (filename_s, "%s~", filename);
1255
1256 /* Compress if it isn't a temporary save. Do compress if unique */
1257 if (m->compressed && (m->unique || m->templatemap || flag)) {
1258 char buf[MAX_BUF];
1259 strcpy(buf, uncomp[m->compressed][2]);
1260 strcat(buf, " > ");
1261 strcat(buf, filename_s);
1262 fp = popen(buf, "w");
1263 } else
1264 fp = fopen(filename_s, "w");
1265
1266 if(fp == NULL) {
1267 LOG(llevError, "Cannot write %s: %s\n", filename_s, strerror_local(errno));
1268 return -1;
1269 }
1270
1271 /* legacy */
1272 fprintf(fp,"arch map\n");
1273 if (m->name) fprintf(fp,"name %s\n", m->name);
1274 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time);
1275 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout);
1276 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime);
1277 /* we unfortunately have no idea if this is a value the creator set
1278 * or a difficulty value we generated when the map was first loaded
1279 */
1280 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty);
1281 if (m->region) fprintf(fp,"region %s\n", m->region->name);
1282 if (m->shopitems) {
1283 print_shop_string(m, shop); 929 print_shop_string (this, shop);
1284 fprintf(fp,"shopitems %s\n", shop); 930 MAP_OUT2 (shopitems, shop);
1285 }
1286 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed);
1287#ifndef WIN32
1288 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin);
1289 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax);
1290#else
1291 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1292 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1293#endif
1294 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace);
1295 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness);
1296 if (m->width) fprintf(fp,"width %d\n", m->width);
1297 if (m->height) fprintf(fp,"height %d\n", m->height);
1298 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x);
1299 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y);
1300 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg);
1301 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore);
1302 if (m->unique) fprintf(fp,"unique %d\n", m->unique);
1303 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap);
1304 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor);
1305 if (m->temp) fprintf(fp, "temp %d\n", m->temp);
1306 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure);
1307 if (m->humid) fprintf(fp, "humid %d\n", m->humid);
1308 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed);
1309 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir);
1310 if (m->sky) fprintf(fp, "sky %d\n", m->sky);
1311 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth);
1312 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1313
1314 /* Save any tiling information, except on overlays */
1315 if (flag != 2)
1316 for (i=0; i<4; i++)
1317 if (m->tile_path[i])
1318 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]);
1319
1320 fprintf(fp,"end\n");
1321
1322 /* In the game save unique items in the different file, but
1323 * in the editor save them to the normal map file.
1324 * If unique map, save files in the proper destination (set by
1325 * player)
1326 */
1327 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) {
1328 sprintf (buf,"%s.v00",create_items_path (m->path));
1329 sprintf (buf_s, "%s~", buf);
1330 if ((fp2 = fopen (buf_s, "w")) == NULL) {
1331 LOG(llevError, "Can't open unique items file %s\n", buf_s);
1332 }
1333 if (flag == 2)
1334 save_objects(m, fp, fp2, 2);
1335 else
1336 save_objects (m, fp, fp2, 0);
1337 if (fp2 != NULL) {
1338 if (ftell (fp2) == 0) {
1339 fclose (fp2);
1340 rename (buf_s, buf);
1341 unlink (buf);
1342 } else {
1343 fclose (fp2);
1344 rename (buf_s, buf);
1345 chmod (buf, SAVE_MODE);
1346 } 931 }
1347 }
1348 } else { /* save same file when not playing, like in editor */
1349 save_objects(m, fp, fp, 0);
1350 }
1351 932
1352 if (m->compressed && (m->unique || m->templatemap || flag)) 933 MAP_OUT (shopgreed);
1353 pclose(fp); 934 MAP_OUT (shopmin);
1354 else 935 MAP_OUT (shopmax);
1355 fclose(fp); 936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
1356 942
1357 rename (filename_s, filename); 943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1358 945
1359 chmod (filename, SAVE_MODE); 946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
1360 return 0; 973 return false;
1361}
1362 974
1363 975 return freezer.save (path);
1364/*
1365 * Remove and free all objects in the inventory of the given object.
1366 * object.c ?
1367 */
1368
1369void clean_object(object *op)
1370{
1371 object *tmp, *next;
1372
1373 for(tmp = op->inv; tmp; tmp = next)
1374 {
1375 next = tmp->below;
1376 clean_object(tmp);
1377 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1378 remove_button_link(tmp);
1379 remove_ob(tmp);
1380 free_object(tmp);
1381 }
1382} 976}
1383 977
1384/* 978/*
1385 * Remove and free all objects in the given map. 979 * Remove and free all objects in the given map.
1386 */ 980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
1387 986
1388void free_all_objects(mapstruct *m) { 987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1389 int i,j; 988 while (object *op = ms->bot)
1390 object *op; 989 {
1391 990 if (op->head)
1392 for(i=0;i<MAP_WIDTH(m);i++)
1393 for(j=0;j<MAP_HEIGHT(m);j++) {
1394 object *previous_obj=NULL;
1395 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1396 if (op==previous_obj) {
1397 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1398 break;
1399 }
1400 previous_obj=op;
1401 if(op->head!=NULL)
1402 op = op->head; 991 op = op->head;
1403 992
1404 /* If the map isn't in memory, free_object will remove and 993 op->destroy_inv (false);
1405 * free objects in op's inventory. So let it do the job. 994 op->destroy ();
1406 */
1407 if (m->in_memory==MAP_IN_MEMORY)
1408 clean_object(op);
1409 remove_ob(op);
1410 free_object(op);
1411 }
1412 }
1413#ifdef MANY_CORES
1414 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1415 * an item on that map was not saved - look for that condition and die as appropriate -
1416 * this leaves more of the map data intact for better debugging.
1417 */
1418 for (op=objects; op!=NULL; op=op->next) {
1419 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1420 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1421 abort();
1422 }
1423 } 995 }
1424#endif 996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1425} 1040}
1426 1041
1427/* 1042/*
1428 * Frees everything allocated by the given mapstructure. 1043 * Updates every button on the map (by calling update_button() for them).
1429 * don't free tmpname - our caller is left to do that
1430 */
1431
1432void free_map(mapstruct *m,int flag) {
1433 int i;
1434
1435 if (!m->in_memory) {
1436 LOG(llevError,"Trying to free freed map.\n");
1437 return;
1438 }
1439 if (flag && m->spaces) free_all_objects(m);
1440 if (m->name) FREE_AND_CLEAR(m->name);
1441 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1442 if (m->msg) FREE_AND_CLEAR(m->msg);
1443 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1444 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1445 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1446 if (m->buttons)
1447 free_objectlinkpt(m->buttons);
1448 m->buttons = NULL;
1449 for (i=0; i<4; i++) {
1450 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1451 m->tile_map[i] = NULL;
1452 }
1453 m->in_memory = MAP_SWAPPED;
1454}
1455
1456/*
1457 * function: vanish mapstruct
1458 * m : pointer to mapstruct, if NULL no action
1459 * this deletes all the data on the map (freeing pointers)
1460 * and then removes this map from the global linked list of maps.
1461 */
1462
1463void delete_map(mapstruct *m) {
1464 mapstruct *tmp, *last;
1465 int i;
1466
1467 if (!m)
1468 return;
1469 if (m->in_memory == MAP_IN_MEMORY) {
1470 /* change to MAP_SAVING, even though we are not,
1471 * so that remove_ob doesn't do as much work.
1472 */ 1044 */
1473 m->in_memory = MAP_SAVING; 1045void
1474 free_map (m, 1); 1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1052 {
1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1055 continue;
1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1062 }
1475 } 1063 }
1476 /* move this out of free_map, since tmpname can still be needed if
1477 * the map is swapped out.
1478 */
1479 if (m->tmpname) {
1480 free(m->tmpname);
1481 m->tmpname=NULL;
1482 }
1483 last = NULL;
1484 /* We need to look through all the maps and see if any maps
1485 * are pointing at this one for tiling information. Since
1486 * tiling can be assymetric, we just can not look to see which
1487 * maps this map tiles with and clears those.
1488 */
1489 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1490 if (tmp->next == m) last = tmp;
1491
1492 /* This should hopefully get unrolled on a decent compiler */
1493 for (i=0; i<4; i++)
1494 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1495 }
1496
1497 /* If last is null, then this should be the first map in the list */
1498 if (!last) {
1499 if (m == first_map)
1500 first_map = m->next;
1501 else
1502 /* m->path is a static char, so should hopefully still have
1503 * some useful data in it.
1504 */
1505 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1506 m->path);
1507 }
1508 else
1509 last->next = m->next;
1510
1511 free (m);
1512} 1064}
1513
1514
1515
1516/*
1517 * Makes sure the given map is loaded and swapped in.
1518 * name is path name of the map.
1519 * flags meaning:
1520 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1521 * and don't do unique items or the like.
1522 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1523 * dont do any more name translation on it.
1524 *
1525 * Returns a pointer to the given map.
1526 */
1527
1528mapstruct *ready_map_name(const char *name, int flags) {
1529 mapstruct *m;
1530
1531 if (!name)
1532 return (NULL);
1533
1534 /* Have we been at this level before? */
1535 m = has_been_loaded (name);
1536
1537 /* Map is good to go, so just return it */
1538 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1539 return m;
1540 }
1541
1542 /* unique maps always get loaded from their original location, and never
1543 * a temp location. Likewise, if map_flush is set, or we have never loaded
1544 * this map, load it now. I removed the reset checking from here -
1545 * it seems the probability of a player trying to enter a map that should
1546 * reset but hasn't yet is quite low, and removing that makes this function
1547 * a bit cleaner (and players probably shouldn't rely on exact timing for
1548 * resets in any case - if they really care, they should use the 'maps command.
1549 */
1550 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1551
1552 /* first visit or time to reset */
1553 if (m) {
1554 clean_tmp_map(m); /* Doesn't make much difference */
1555 delete_map(m);
1556 }
1557
1558 /* create and load a map */
1559 if (flags & MAP_PLAYER_UNIQUE)
1560 LOG(llevDebug, "Trying to load map %s.\n", name);
1561 else
1562 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1563
1564 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1565 return (NULL);
1566
1567 fix_auto_apply(m); /* Chests which open as default */
1568
1569 /* If a player unique map, no extra unique object file to load.
1570 * if from the editor, likewise.
1571 */
1572 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1573 load_unique_objects(m);
1574
1575 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1576 m=load_overlay_map(name, m);
1577 if (m==NULL)
1578 return NULL;
1579 }
1580
1581 } else {
1582 /* If in this loop, we found a temporary map, so load it up. */
1583
1584 m=load_temporary_map (m);
1585 if(m==NULL) return NULL;
1586 load_unique_objects(m);
1587
1588 clean_tmp_map(m);
1589 m->in_memory = MAP_IN_MEMORY;
1590 /* tempnam() on sun systems (probably others) uses malloc
1591 * to allocated space for the string. Free it here.
1592 * In some cases, load_temporary_map above won't find the
1593 * temporary map, and so has reloaded a new map. If that
1594 * is the case, tmpname is now null
1595 */
1596 if (m->tmpname) free(m->tmpname);
1597 m->tmpname = NULL;
1598 /* It's going to be saved anew anyway */
1599 }
1600
1601 /* Below here is stuff common to both first time loaded maps and
1602 * temp maps.
1603 */
1604
1605 decay_objects(m); /* start the decay */
1606 /* In case other objects press some buttons down */
1607 update_buttons(m);
1608 if (m->outdoor)
1609 set_darkness_map(m);
1610 /* run the weather over this map */
1611 weather_effect(name);
1612 return m;
1613}
1614
1615 1065
1616/* 1066/*
1617 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1618 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1619 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1621 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1622 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1623 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1624 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1625 */ 1075 */
1626 1076int
1627int calculate_difficulty(mapstruct *m) { 1077maptile::estimate_difficulty () const
1628 object *op; 1078{
1629 archetype *at;
1630 int x, y, i, diff;
1631 long monster_cnt = 0; 1079 long monster_cnt = 0;
1632 double avgexp = 0; 1080 double avgexp = 0;
1633 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1634 1082
1635 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1636 { 1084 for (object *op = ms->bot; op; op = op->above)
1637 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1638 return MAP_DIFFICULTY (m);
1639 }
1640
1641 for(x = 0; x < MAP_WIDTH(m); x++)
1642 for(y = 0; y < MAP_HEIGHT(m); y++)
1643 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1644 { 1085 {
1645 if(QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1646 { 1087 {
1647 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1648 monster_cnt++; 1089 monster_cnt++;
1649 } 1090 }
1650 1091
1651 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1652 { 1093 {
1653 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1654 at = type_to_archetype(GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1655
1656 if(at != NULL)
1657 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1658 1098
1659 monster_cnt++; 1099 monster_cnt++;
1660 } 1100 }
1661 } 1101 }
1662 1102
1663 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1664 1104
1665 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1666 {
1667 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1668 {
1669 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1670 return i; 1107 return i;
1671 }
1672 }
1673 1108
1674 return 1; 1109 return 1;
1675}
1676
1677void clean_tmp_map(mapstruct *m) {
1678 if(m->tmpname == NULL)
1679 return;
1680 INVOKE_MAP (CLEAN, m);
1681 (void) unlink(m->tmpname);
1682}
1683
1684void free_all_maps(void)
1685{
1686 int real_maps=0;
1687
1688 while (first_map) {
1689 /* I think some of the callers above before it gets here set this to be
1690 * saving, but we still want to free this data
1691 */
1692 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1693 delete_map(first_map);
1694 real_maps++;
1695 }
1696 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1697} 1110}
1698 1111
1699/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1700 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1701 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1702 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1703 * to maps than los. 1116 * to maps than los.
1704 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1705 */ 1118 */
1706 1119int
1707int change_map_light(mapstruct *m, int change) { 1120maptile::change_map_light (int change)
1121{
1708 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1709 1123
1710 /* Nothing to do */ 1124 /* Nothing to do */
1711 if(!change || (new_level <= 0 && m->darkness == 0) || 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1712 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1713 return 0; 1126 return 0;
1714 }
1715 1127
1716 /* inform all players on the map */ 1128 /* inform all players on the map */
1717 if (change>0) 1129 if (change > 0)
1718 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1719 else 1131 else
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1721 1133
1722 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1723 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1724 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1725 * is not +/-1 1137 * is not +/-1
1726 */ 1138 */
1727 if (new_level < 0) m->darkness = 0; 1139 if (new_level < 0)
1728 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1140 darkness = 0;
1141 else if (new_level >= MAX_DARKNESS)
1142 darkness = MAX_DARKNESS;
1143 else
1729 else m->darkness=new_level; 1144 darkness = new_level;
1730 1145
1731 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1732 update_all_map_los(m); 1147 update_all_map_los (this);
1733 return 1; 1148 return 1;
1734} 1149}
1735
1736 1150
1737/* 1151/*
1738 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1739 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1740 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1741 * through, etc) 1155 * through, etc)
1742 */ 1156 */
1743void update_position (mapstruct *m, int x, int y) { 1157void
1158mapspace::update_ ()
1159{
1744 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1745 uint8 flags = 0, oldflags, light=0, anywhere=0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1746 New_Face *top,*floor, *middle; 1162 New_Face *top, *floor, *middle;
1747 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1748 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1749 1165
1750 oldflags = GET_MAP_FLAGS(m,x,y);
1751 if (!(oldflags & P_NEED_UPDATE)) {
1752 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1753 m->path, x, y);
1754 return;
1755 }
1756
1757 middle=blank_face; 1166 middle = blank_face;
1758 top=blank_face; 1167 top = blank_face;
1759 floor=blank_face; 1168 floor = blank_face;
1760 1169
1761 middle_obj = NULL; 1170 middle_obj = 0;
1762 top_obj = NULL; 1171 top_obj = 0;
1763 floor_obj = NULL; 1172 floor_obj = 0;
1764 1173
1765 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1766 1175 {
1767 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1768 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1769 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1770 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1771 */ 1180 */
1772 if (tmp->glow_radius > light) light = tmp->glow_radius; 1181 if (tmp->glow_radius > light)
1182 light = tmp->glow_radius;
1773 1183
1774 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
1775 * is standing in that have animations (ie, grass, fire, etc). 1185 * is standing in that have animations (ie, grass, fire, etc).
1776 * However, it also causes the look window to be re-drawn 1186 * However, it also causes the look window to be re-drawn
1777 * 3 times each time the player moves, because many of the 1187 * 3 times each time the player moves, because many of the
1778 * functions the move_player calls eventualy call this. 1188 * functions the move_player calls eventualy call this.
1779 * 1189 *
1780 * Always put the player down for drawing. 1190 * Always put the player down for drawing.
1781 */ 1191 */
1782 if (!tmp->invisible) { 1192 if (!tmp->invisible)
1193 {
1783 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1194 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1784 top = tmp->face; 1195 {
1785 top_obj = tmp; 1196 top = tmp->face;
1786 } 1197 top_obj = tmp;
1198 }
1787 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1199 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1200 {
1788 /* If we got a floor, that means middle and top were below it, 1201 /* If we got a floor, that means middle and top were below it,
1789 * so should not be visible, so we clear them. 1202 * so should not be visible, so we clear them.
1790 */ 1203 */
1791 middle=blank_face; 1204 middle = blank_face;
1792 top=blank_face; 1205 top = blank_face;
1793 floor = tmp->face; 1206 floor = tmp->face;
1794 floor_obj = tmp; 1207 floor_obj = tmp;
1795 } 1208 }
1796 /* Flag anywhere have high priority */ 1209 /* Flag anywhere have high priority */
1797 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1210 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1798 middle = tmp->face; 1211 {
1212 middle = tmp->face;
1799 1213
1800 middle_obj = tmp; 1214 middle_obj = tmp;
1801 anywhere =1; 1215 anywhere = 1;
1802 } 1216 }
1803 /* Find the highest visible face around. If equal 1217 /* Find the highest visible face around. If equal
1804 * visibilities, we still want the one nearer to the 1218 * visibilities, we still want the one nearer to the
1805 * top 1219 * top
1806 */ 1220 */
1807 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1221 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1222 {
1808 middle = tmp->face; 1223 middle = tmp->face;
1809 middle_obj = tmp; 1224 middle_obj = tmp;
1810 } 1225 }
1811 } 1226 }
1227
1812 if (tmp==tmp->above) { 1228 if (tmp == tmp->above)
1229 {
1813 LOG(llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
1814 exit (-1); 1231 exit (-1);
1815 }
1816 1232 }
1233
1817 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
1818 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
1819 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
1820 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
1821 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
1822 1239
1823 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1824 flags |= P_IS_ALIVE; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1825 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
1826 flags |= P_NO_MAGIC; 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1827 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1828 flags |= P_NO_CLERIC; 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1829 if (tmp->type == SAFE_GROUND)
1830 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1831
1832 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1833 flags |= P_BLOCKSVIEW;
1834 } /* for stack of objects */
1835
1836 /* we don't want to rely on this function to have accurate flags, but
1837 * since we're already doing the work, we calculate them here.
1838 * if they don't match, logic is broken someplace.
1839 */
1840 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1841 (!(oldflags & P_NO_ERROR))) {
1842 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1843 m->path, x, y,
1844 (oldflags & ~P_NEED_UPDATE), flags);
1845 } 1246 }
1846 SET_MAP_FLAGS(m, x, y, flags);
1847 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1848 SET_MAP_MOVE_ON(m, x, y, move_on);
1849 SET_MAP_MOVE_OFF(m, x, y, move_off);
1850 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1851 1247
1248 this->light = light;
1249 this->flags_ = flags;
1250 this->move_block = move_block & ~move_allow;
1251 this->move_on = move_on;
1252 this->move_off = move_off;
1253 this->move_slow = move_slow;
1254
1852 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
1853 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
1854 * this point. 1257 * this point.
1855 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
1856 * top contains a player/monster face, if there is one. 1259 * top contains a player/monster face, if there is one.
1857 * 1260 *
1858 * We now need to fill in top.face and/or middle.face. 1261 * We now need to fill in top.face and/or middle.face.
1859 */ 1262 */
1860 1263
1861 /* If the top face also happens to be high visibility, re-do our 1264 /* If the top face also happens to be high visibility, re-do our
1862 * middle face. This should not happen, as we already have the 1265 * middle face. This should not happen, as we already have the
1863 * else statement above so middle should not get set. OTOH, it 1266 * else statement above so middle should not get set. OTOH, it
1864 * may be possible for the faces to match but be different objects. 1267 * may be possible for the faces to match but be different objects.
1865 */ 1268 */
1866 if (top == middle) middle=blank_face; 1269 if (top == middle)
1270 middle = blank_face;
1867 1271
1868 /* There are three posibilities at this point: 1272 /* There are three posibilities at this point:
1869 * 1) top face is set, need middle to be set. 1273 * 1) top face is set, need middle to be set.
1870 * 2) middle is set, need to set top. 1274 * 2) middle is set, need to set top.
1871 * 3) neither middle or top is set - need to set both. 1275 * 3) neither middle or top is set - need to set both.
1872 */ 1276 */
1873 1277
1874 for (tmp=last; tmp; tmp=tmp->below) { 1278 for (tmp = last; tmp; tmp = tmp->below)
1279 {
1875 /* Once we get to a floor, stop, since we already have a floor object */ 1280 /* Once we get to a floor, stop, since we already have a floor object */
1876 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1281 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1282 break;
1877 1283
1878 /* If two top faces are already set, quit processing */ 1284 /* If two top faces are already set, quit processing */
1879 if ((top != blank_face) && (middle != blank_face)) break; 1285 if ((top != blank_face) && (middle != blank_face))
1286 break;
1880 1287
1881 /* Only show visible faces, unless its the editor - show all */ 1288 /* Only show visible faces, unless its the editor - show all */
1882 if (!tmp->invisible || editor) { 1289 if (!tmp->invisible || editor)
1290 {
1883 /* Fill in top if needed */ 1291 /* Fill in top if needed */
1884 if (top == blank_face) { 1292 if (top == blank_face)
1885 top = tmp->face; 1293 {
1886 top_obj = tmp; 1294 top = tmp->face;
1887 if (top == middle) middle=blank_face; 1295 top_obj = tmp;
1888 } else { 1296 if (top == middle)
1297 middle = blank_face;
1298 }
1299 else
1300 {
1889 /* top is already set - we should only get here if 1301 /* top is already set - we should only get here if
1890 * middle is not set 1302 * middle is not set
1891 * 1303 *
1892 * Set the middle face and break out, since there is nothing 1304 * Set the middle face and break out, since there is nothing
1893 * more to fill in. We don't check visiblity here, since 1305 * more to fill in. We don't check visiblity here, since
1894 * 1306 *
1895 */ 1307 */
1896 if (tmp->face != top ) { 1308 if (tmp->face != top)
1897 middle = tmp->face; 1309 {
1898 middle_obj = tmp; 1310 middle = tmp->face;
1899 break; 1311 middle_obj = tmp;
1900 } 1312 break;
1313 }
1314 }
1315 }
1901 } 1316 }
1902 } 1317
1903 } 1318 if (middle == floor)
1904 if (middle == floor) middle = blank_face;
1905 if (top == middle) middle = blank_face;
1906 SET_MAP_FACE(m,x,y,top,0);
1907 if(top != blank_face)
1908 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1909 else
1910 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1911 SET_MAP_FACE(m,x,y,middle,1);
1912 if(middle != blank_face) 1319 middle = blank_face;
1913 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1914 else
1915 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1916 SET_MAP_FACE(m,x,y,floor,2);
1917 if(floor != blank_face)
1918 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1919 else
1920 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1921 SET_MAP_LIGHT(m,x,y,light);
1922}
1923 1320
1321 if (top == middle)
1322 middle = blank_face;
1924 1323
1925void set_map_reset_time(mapstruct *map) { 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1926 int timeout; 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1927 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1928 timeout = MAP_RESET_TIMEOUT(map);
1929 if (timeout <= 0)
1930 timeout = MAP_DEFAULTRESET;
1931 if (timeout >= MAP_MAXRESET)
1932 timeout = MAP_MAXRESET;
1933 MAP_WHEN_RESET(map) = seconds()+timeout;
1934} 1327}
1935 1328
1936/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
1937 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
1938 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
1939 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
1940 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
1941 */ 1334 */
1942 1335static maptile *
1943static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
1944{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
1945 int dest_tile = (tile_num +2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
1946 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1947 1351
1948 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1352 orig_map->tile_map[tile_num] = mp;
1949 1353
1950 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
1951 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1355 //TODO: non-euclidean maps MUST GO
1952 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1953 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1954 1358
1955 return orig_map->tile_map[tile_num]; 1359 return mp;
1956} 1360}
1957 1361
1958/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
1959 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
1960 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
1961 * This is the function should always be used when it 1365 * This is the function should always be used when it
1962 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
1963 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
1964 * tiled maps. 1368 * tiled maps.
1965 * 1369 */
1966 * 1370int
1967 */
1968int out_of_map(mapstruct *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
1969{ 1372{
1970
1971 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
1972 * case. This generally shouldn't happen, but if the 1374 * case. This generally shouldn't happen, but if the
1973 * map loads fail below, it could happen. 1375 * map loads fail below, it could happen.
1974 */ 1376 */
1975 if (!m) return 0; 1377 if (!m)
1976
1977 if (x<0) {
1978 if (!m->tile_path[3]) return 1;
1979 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1980 load_and_link_tiled_map(m, 3);
1981 }
1982 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1983 }
1984 if (x>=MAP_WIDTH(m)) {
1985 if (!m->tile_path[1]) return 1;
1986 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 1);
1988 }
1989 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1990 }
1991 if (y<0) {
1992 if (!m->tile_path[0]) return 1;
1993 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1994 load_and_link_tiled_map(m, 0);
1995 }
1996 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1997 }
1998 if (y>=MAP_HEIGHT(m)) {
1999 if (!m->tile_path[2]) return 1;
2000 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2001 load_and_link_tiled_map(m, 2);
2002 }
2003 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2004 }
2005
2006 /* Simple case - coordinates are within this local
2007 * map.
2008 */
2009 return 0; 1378 return 0;
1379
1380 if (x < 0)
1381 {
1382 if (!m->tile_path[3])
1383 return 1;
1384
1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1386 load_and_link_tiled_map (m, 3);
1387
1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1389 }
1390
1391 if (x >= m->width)
1392 {
1393 if (!m->tile_path[1])
1394 return 1;
1395
1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1397 load_and_link_tiled_map (m, 1);
1398
1399 return out_of_map (m->tile_map[1], x - m->width, y);
1400 }
1401
1402 if (y < 0)
1403 {
1404 if (!m->tile_path[0])
1405 return 1;
1406
1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1408 load_and_link_tiled_map (m, 0);
1409
1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1411 }
1412
1413 if (y >= m->height)
1414 {
1415 if (!m->tile_path[2])
1416 return 1;
1417
1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1419 load_and_link_tiled_map (m, 2);
1420
1421 return out_of_map (m->tile_map[2], x, y - m->height);
1422 }
1423
1424 /* Simple case - coordinates are within this local
1425 * map.
1426 */
1427 return 0;
2010} 1428}
2011 1429
2012/* This is basically the same as out_of_map above, but 1430/* This is basically the same as out_of_map above, but
2013 * instead we return NULL if no map is valid (coordinates 1431 * instead we return NULL if no map is valid (coordinates
2014 * out of bounds and no tiled map), otherwise it returns 1432 * out of bounds and no tiled map), otherwise it returns
2015 * the map as that the coordinates are really on, and 1433 * the map as that the coordinates are really on, and
2016 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2017 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2018 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2019 */ 1437 */
1438maptile *
2020mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2021{ 1440{
2022
2023 if (*x<0) { 1441 if (*x < 0)
2024 if (!m->tile_path[3]) return NULL; 1442 {
1443 if (!m->tile_path[3])
1444 return 0;
1445
2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2026 load_and_link_tiled_map(m, 3); 1447 load_and_link_tiled_map (m, 3);
2027 1448
2028 *x += MAP_WIDTH(m->tile_map[3]); 1449 *x += m->tile_map[3]->width;
2029 return (get_map_from_coord(m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
1451 }
1452
1453 if (*x >= m->width)
2030 } 1454 {
2031 if (*x>=MAP_WIDTH(m)) { 1455 if (!m->tile_path[1])
2032 if (!m->tile_path[1]) return NULL; 1456 return 0;
1457
2033 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1458 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2034 load_and_link_tiled_map(m, 1); 1459 load_and_link_tiled_map (m, 1);
2035 1460
2036 *x -= MAP_WIDTH(m); 1461 *x -= m->width;
2037 return (get_map_from_coord(m->tile_map[1], x, y)); 1462 return (get_map_from_coord (m->tile_map[1], x, y));
1463 }
1464
1465 if (*y < 0)
2038 } 1466 {
2039 if (*y<0) { 1467 if (!m->tile_path[0])
2040 if (!m->tile_path[0]) return NULL; 1468 return 0;
1469
2041 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1470 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2042 load_and_link_tiled_map(m, 0); 1471 load_and_link_tiled_map (m, 0);
2043 1472
2044 *y += MAP_HEIGHT(m->tile_map[0]); 1473 *y += m->tile_map[0]->height;
2045 return (get_map_from_coord(m->tile_map[0], x, y)); 1474 return (get_map_from_coord (m->tile_map[0], x, y));
1475 }
1476
1477 if (*y >= m->height)
2046 } 1478 {
2047 if (*y>=MAP_HEIGHT(m)) { 1479 if (!m->tile_path[2])
2048 if (!m->tile_path[2]) return NULL; 1480 return 0;
1481
2049 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1482 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2050 load_and_link_tiled_map(m, 2); 1483 load_and_link_tiled_map (m, 2);
2051 1484
2052 *y -= MAP_HEIGHT(m); 1485 *y -= m->height;
2053 return (get_map_from_coord(m->tile_map[2], x, y)); 1486 return (get_map_from_coord (m->tile_map[2], x, y));
2054 } 1487 }
2055 1488
2056 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2057 * map. 1490 * map.
2058 */ 1491 */
2059
2060 return m; 1492 return m;
2061} 1493}
2062 1494
2063/** 1495/**
2064 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2065 * map1 to map2 in dx/dy. 1497 * map1 to map2 in dx/dy.
2066 */ 1498 */
1499static int
2067static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1500adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1501{
2068 if (!map1 || !map2) 1502 if (!map1 || !map2)
2069 return 0; 1503 return 0;
2070 1504
2071 if (map1 == map2) { 1505 if (map1 == map2)
1506 {
2072 *dx = 0; 1507 *dx = 0;
2073 *dy = 0; 1508 *dy = 0;
2074 1509 }
2075 } else if (map1->tile_map[0] == map2) { /* up */ 1510 else if (map1->tile_map[0] == map2)
1511 { /* up */
2076 *dx = 0; 1512 *dx = 0;
2077 *dy = -MAP_HEIGHT(map2); 1513 *dy = -map2->height;
1514 }
2078 } else if (map1->tile_map[1] == map2) { /* right */ 1515 else if (map1->tile_map[1] == map2)
2079 *dx = MAP_WIDTH(map1); 1516 { /* right */
1517 *dx = map1->width;
2080 *dy = 0; 1518 *dy = 0;
1519 }
2081 } else if (map1->tile_map[2] == map2) { /* down */ 1520 else if (map1->tile_map[2] == map2)
1521 { /* down */
2082 *dx = 0; 1522 *dx = 0;
2083 *dy = MAP_HEIGHT(map1); 1523 *dy = map1->height;
1524 }
2084 } else if (map1->tile_map[3] == map2) { /* left */ 1525 else if (map1->tile_map[3] == map2)
2085 *dx = -MAP_WIDTH(map2); 1526 { /* left */
1527 *dx = -map2->width;
2086 *dy = 0; 1528 *dy = 0;
2087 1529 }
2088 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1531 { /* up right */
2089 *dx = MAP_WIDTH(map1->tile_map[0]); 1532 *dx = map1->tile_map[0]->width;
2090 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1533 *dy = -map1->tile_map[0]->height;
1534 }
2091 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2092 *dx = -MAP_WIDTH(map2); 1536 { /* up left */
2093 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1537 *dx = -map2->width;
1538 *dy = -map1->tile_map[0]->height;
1539 }
2094 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1540 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2095 *dx = MAP_WIDTH(map1); 1541 { /* right up */
2096 *dy = -MAP_HEIGHT(map2); 1542 *dx = map1->width;
1543 *dy = -map2->height;
1544 }
2097 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2098 *dx = MAP_WIDTH(map1); 1546 { /* right down */
2099 *dy = MAP_HEIGHT(map1->tile_map[1]); 1547 *dx = map1->width;
1548 *dy = map1->tile_map[1]->height;
1549 }
2100 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1550 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1551 { /* down right */
2101 *dx = MAP_WIDTH(map1->tile_map[2]); 1552 *dx = map1->tile_map[2]->width;
2102 *dy = MAP_HEIGHT(map1); 1553 *dy = map1->height;
1554 }
2103 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2104 *dx = -MAP_WIDTH(map2); 1556 { /* down left */
2105 *dy = MAP_HEIGHT(map1); 1557 *dx = -map2->width;
1558 *dy = map1->height;
1559 }
2106 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1560 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1561 { /* left up */
2107 *dx = -MAP_WIDTH(map1->tile_map[3]); 1562 *dx = -map1->tile_map[3]->width;
2108 *dy = -MAP_HEIGHT(map2); 1563 *dy = -map2->height;
1564 }
2109 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1566 { /* left down */
2110 *dx = -MAP_WIDTH(map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2111 *dy = MAP_HEIGHT(map1->tile_map[3]); 1568 *dy = map1->tile_map[3]->height;
2112
2113 } else { /* not "adjacent" enough */
2114 return 0;
2115 } 1569 }
2116 1570 else
2117 return 1; 1571 return 0;
1572
1573 return 1;
2118} 1574}
2119 1575
2120/* From map.c 1576/* From map.c
2121 * This is used by get_player to determine where the other 1577 * This is used by get_player to determine where the other
2122 * creature is. get_rangevector takes into account map tiling, 1578 * creature is. get_rangevector takes into account map tiling,
2135 * be unexpected 1591 * be unexpected
2136 * 1592 *
2137 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2138 * closest body part of 'op1' 1594 * closest body part of 'op1'
2139 */ 1595 */
2140 1596void
2141void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1598{
2142 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1600 {
2143 /* be conservative and fill in _some_ data */ 1601 /* be conservative and fill in _some_ data */
2144 retval->distance = 100000; 1602 retval->distance = 100000;
2145 retval->distance_x = 32767; 1603 retval->distance_x = 32767;
2146 retval->distance_y = 32767; 1604 retval->distance_y = 32767;
2147 retval->direction = 0; 1605 retval->direction = 0;
2148 retval->part = 0; 1606 retval->part = 0;
2149 } else { 1607 }
1608 else
1609 {
2150 object *best; 1610 object *best;
2151 1611
2152 retval->distance_x += op2->x-op1->x; 1612 retval->distance_x += op2->x - op1->x;
2153 retval->distance_y += op2->y-op1->y; 1613 retval->distance_y += op2->y - op1->y;
2154 1614
2155 best = op1; 1615 best = op1;
2156 /* If this is multipart, find the closest part now */ 1616 /* If this is multipart, find the closest part now */
2157 if (!(flags&0x1) && op1->more) { 1617 if (!(flags & 0x1) && op1->more)
1618 {
2158 object *tmp; 1619 object *tmp;
2159 int best_distance = retval->distance_x*retval->distance_x+ 1620 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2160 retval->distance_y*retval->distance_y, tmpi;
2161 1621
2162 /* we just take the offset of the piece to head to figure 1622 /* we just take the offset of the piece to head to figure
2163 * distance instead of doing all that work above again 1623 * distance instead of doing all that work above again
2164 * since the distance fields we set above are positive in the 1624 * since the distance fields we set above are positive in the
2165 * same axis as is used for multipart objects, the simply arithmetic 1625 * same axis as is used for multipart objects, the simply arithmetic
2166 * below works. 1626 * below works.
2167 */ 1627 */
2168 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1628 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1629 {
2169 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1630 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2170 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1631 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2171 if (tmpi < best_distance) { 1632 if (tmpi < best_distance)
1633 {
2172 best_distance = tmpi; 1634 best_distance = tmpi;
2173 best = tmp; 1635 best = tmp;
2174 } 1636 }
2175 } 1637 }
2176 if (best != op1) { 1638 if (best != op1)
1639 {
2177 retval->distance_x += op1->x-best->x; 1640 retval->distance_x += op1->x - best->x;
2178 retval->distance_y += op1->y-best->y; 1641 retval->distance_y += op1->y - best->y;
2179 } 1642 }
2180 } 1643 }
2181 retval->part = best; 1644 retval->part = best;
2182 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1645 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2183 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1646 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2184 } 1647 }
2185} 1648}
2186 1649
2187/* this is basically the same as get_rangevector above, but instead of 1650/* this is basically the same as get_rangevector above, but instead of
2188 * the first parameter being an object, it instead is the map 1651 * the first parameter being an object, it instead is the map
2193 * be more consistant with the above function and also in case they are needed 1656 * be more consistant with the above function and also in case they are needed
2194 * for something in the future. Also, since no object is pasted, the best 1657 * for something in the future. Also, since no object is pasted, the best
2195 * field of the rv_vector is set to NULL. 1658 * field of the rv_vector is set to NULL.
2196 */ 1659 */
2197 1660
1661void
2198void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1662get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1663{
2199 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1664 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1665 {
2200 /* be conservative and fill in _some_ data */ 1666 /* be conservative and fill in _some_ data */
2201 retval->distance = 100000; 1667 retval->distance = 100000;
2202 retval->distance_x = 32767; 1668 retval->distance_x = 32767;
2203 retval->distance_y = 32767; 1669 retval->distance_y = 32767;
2204 retval->direction = 0; 1670 retval->direction = 0;
2205 retval->part = 0; 1671 retval->part = 0;
2206 } else { 1672 }
1673 else
1674 {
2207 retval->distance_x += op2->x-x; 1675 retval->distance_x += op2->x - x;
2208 retval->distance_y += op2->y-y; 1676 retval->distance_y += op2->y - y;
2209 1677
2210 retval->part = NULL; 1678 retval->part = NULL;
2211 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1679 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2212 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1680 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2213 } 1681 }
2214} 1682}
2215 1683
2216/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2217 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2218 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2219 * to op1, this will still return false. 1687 * to op1, this will still return false.
2220 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2221 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2222 * MSW 2001-08-05 1690 * MSW 2001-08-05
2223 */ 1691 */
1692int
2224int on_same_map(const object *op1, const object *op2) { 1693on_same_map (const object *op1, const object *op2)
1694{
2225 int dx, dy; 1695 int dx, dy;
2226 1696
2227 return adjacent_map(op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2228} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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