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Comparing deliantra/server/common/map.C (file contents):
Revision 1.10 by root, Mon Aug 28 14:05:23 2006 UTC vs.
Revision 1.45 by root, Wed Dec 20 09:14:21 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.10 2006/08/28 14:05:23 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37
38maptile *
48mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
49 mapstruct *map; 40{
41 maptile *map;
50 42
51 if (!name || !*name) 43 if (!name || !*name)
52 return 0; 44 return 0;
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
56 return (map); 48 return (map);
57} 49}
58 50
59/* 51/*
60 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 55 * it really should be called create_mapname
64 */ 56 */
65 57
58const char *
66const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
67 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
68 62
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
71 */ 65 */
72 if (*name == '/') 66 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 68 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 70 return (buf);
77} 71}
78 72
79/* 73/*
80 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
81 */ 75 */
82 76
77const char *
83const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
84 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
85 81
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
88 */ 84 */
89 if (*name == '/') 85 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 87 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 89 return (buf);
94} 90}
95 91
96/* 92/*
97 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
98 */ 94 */
99 95
96const char *
100const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
101 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
102 100
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
105 */ 103 */
106 if (*name == '/') 104 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 106 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 108 return (buf);
111} 109}
112 110
113/* 111/*
114 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
117 * be changed. 115 * be changed.
118 */ 116 */
117static const char *
119static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
121 char *t; 121 char *t;
122 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 129 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 130 *t = '@';
131 else 131 else
132 *t = *s; 132 *t = *s;
133 *t = 0; 133 *t = 0;
134 return (buf); 134 return (buf);
135} 135}
136 136
137 137
138/* 138/*
139 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
152 */ 152 */
153 153
154int
154int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
155{ 156{
156 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
157#ifndef WIN32 158
158 char *endbuf; 159 char *endbuf;
159 struct stat statbuf; 160 struct stat statbuf;
160 int mode = 0, i; 161 int mode = 0;
161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
165 else 165 else
166 strcpy(buf, name); 166 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 167
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
174 * all the names. 171 * all the names.
175 */ 172 */
176 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
177 174
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 176 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 178 return (-1);
190 179
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 182 mode |= 4;
195 183
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 186 mode |= 2;
200 187
201 return (mode); 188 return (mode);
202#endif
203} 189}
204 190
205/* 191/*
206 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
209 */ 195 */
210 196
211void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 202
217 if(m->msg!=NULL) 203 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
219 205
220 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
222 208
223 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 211
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 214}
229 215
230/* 216/*
231 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
233 * dump_map on each one. 219 * dump_map on each one.
234 */ 220 */
235 221
222void
236void dump_all_maps(void) { 223dump_all_maps (void)
237 mapstruct *m; 224{
225 maptile *m;
226
238 for(m=first_map;m!=NULL;m=m->next) { 227 for (m = first_map; m != NULL; m = m->next)
228 {
239 dump_map(m); 229 dump_map (m);
240 } 230 }
241} 231}
242 232
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 233/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 234 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 235 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 238 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 239 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 240 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 241 * don't expect to insert/remove anything from those spaces.
252 */ 242 */
243int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
254{ 245{
255 sint16 newx, newy; 246 sint16 newx, newy;
256 int retval=0; 247 int retval = 0;
257 mapstruct *mp; 248 maptile *mp;
258 249
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 250 if (out_of_map (oldmap, x, y))
251 return P_OUT_OF_MAP;
260 newx = x; 252 newx = x;
261 newy = y; 253 newy = y;
262 mp = get_map_from_coord(oldmap, &newx, &newy); 254 mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 255 if (mp != oldmap)
264 retval |= P_NEW_MAP; 256 retval |= P_NEW_MAP;
265 if (newmap) *newmap = mp; 257 if (newmap)
258 *newmap = mp;
259 if (nx)
266 if (nx) *nx = newx; 260 *nx = newx;
261 if (ny)
267 if (ny) *ny = newy; 262 *ny = newy;
263
268 retval |= mp->spaces[newx + mp->width * newy].flags; 264 retval |= mp->spaces[newx + mp->width * newy].flags;
269 265
270 if (retval & P_SAFE)
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval; 266 return retval;
274} 267}
275
276 268
277/* 269/*
278 * Returns true if the given coordinate is blocked except by the 270 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 271 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 272 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 276 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 277 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 278 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 279 * by the caller.
288 */ 280 */
289 281int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 282blocked_link (object *ob, maptile *m, int sx, int sy)
283{
291 object *tmp; 284 object *tmp;
292 int mflags, blocked; 285 int mflags, blocked;
293 286
294 /* Make sure the coordinates are valid - they should be, as caller should 287 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 288 * have already checked this.
296 */ 289 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 290 if (OUT_OF_REAL_MAP (m, sx, sy))
291 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 292 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 293 return 1;
300 } 294 }
301 295
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 296 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 297 * directly.
304 */ 298 */
305 mflags = m->spaces[sx + m->width * sy].flags; 299 mflags = m->spaces[sx + m->width * sy].flags;
306 300
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 302
309 /* If space is currently not blocked by anything, no need to 303 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 304 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 305 * things we need to do for players.
312 */ 306 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 307 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
308 return 0;
314 309
315 /* if there isn't anytyhing alive on this space, and this space isn't 310 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 311 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 312 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 313 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 314 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 315 * let the player through (inventory checkers for example)
321 */ 316 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 317 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
318 return 0;
323 319
324 if(ob->head != NULL) 320 if (ob->head != NULL)
325 ob=ob->head; 321 ob = ob->head;
326 322
327 /* We basically go through the stack of objects, and if there is 323 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 324 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 325 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 326 * ob is blocking it, so return 0.
331 */ 327 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 328 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
329 {
333 330
334 /* This must be before the checks below. Code for inventory checkers. */ 331 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
333 {
336 /* If last_sp is set, the player/monster needs an object, 334 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 335 * so we check for it. If they don't have it, they can't
338 * pass through this space. 336 * pass through this space.
339 */ 337 */
340 if (tmp->last_sp) { 338 if (tmp->last_sp)
339 {
341 if (check_inv_recursive(ob,tmp)==NULL) 340 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 341 return 1;
343 else 342 else
344 continue; 343 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 344 }
354 } /* if check_inv */
355 else { 345 else
346 {
347 /* In this case, the player must not have the object -
348 * if they do, they can't pass through.
349 */
350 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
351 return 1;
352 else
353 continue;
354 }
355 } /* if check_inv */
356 else
357 {
356 /* Broke apart a big nasty if into several here to make 358 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 359 * this more readable. first check - if the space blocks
358 * movement, can't move here. 360 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 361 * second - if a monster, can't move there, unles it is a
360 * hidden dm 362 * hidden dm
361 */ 363 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 364 if (OB_MOVE_BLOCK (ob, tmp))
365 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 366 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 367 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 368 return 1;
366 } 369 }
367 370
368 } 371 }
369 return 0; 372 return 0;
370} 373}
371 374
372 375
373/* 376/*
374 * Returns true if the given object can't fit in the given spot. 377 * Returns true if the given object can't fit in the given spot.
394 * 397 *
395 * Note this used to be arch_blocked, but with new movement 398 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 399 * code, we need to have actual object to check its move_type
397 * against the move_block values. 400 * against the move_block values.
398 */ 401 */
399 402int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 403ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
404{
401 archetype *tmp; 405 archetype *tmp;
402 int flag; 406 int flag;
403 mapstruct *m1; 407 maptile *m1;
404 sint16 sx, sy; 408 sint16 sx, sy;
405 409
406 if(ob==NULL) { 410 if (ob == NULL)
411 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 412 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 413 if (flag & P_OUT_OF_MAP)
414 return P_OUT_OF_MAP;
409 415
410 /* don't have object, so don't know what types would block */ 416 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 417 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 418 }
413 419
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 420 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
421 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 423
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 424 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 425 return P_OUT_OF_MAP;
426 if (flag & P_IS_ALIVE)
427 return P_IS_ALIVE;
419 428
420 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 432 */
424 433
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 434 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
435 continue;
426 436
427 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
429 */ 439 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 441 return P_NO_PASS;
432
433 } 442 }
443
434 return 0; 444 return 0;
435} 445}
436 446
437/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 449 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 450 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 451 * This is needed so that we can update the containers weight.
442 */ 452 */
443 453
454void
444void fix_container(object *container) 455fix_container (object *container)
445{ 456{
446 object *tmp=container->inv, *next; 457 object *tmp = container->inv, *next;
447 458
448 container->inv=NULL; 459 container->inv = NULL;
449 while (tmp!=NULL) { 460 while (tmp != NULL)
461 {
450 next = tmp->below; 462 next = tmp->below;
451 if (tmp->inv) 463 if (tmp->inv)
452 fix_container(tmp); 464 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 465 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 466 tmp = next;
455 } 467 }
456 /* sum_weight will go through and calculate what all the containers are 468 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 469 * carrying.
458 */ 470 */
459 sum_weight(container); 471 sum_weight (container);
460} 472}
461 473
462/* link_multipart_objects go through all the objects on the map looking 474/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 475 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 476 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
467 */ 479 */
468 480
469static void link_multipart_objects(mapstruct *m) 481static void
482link_multipart_objects (maptile *m)
470{ 483{
471 int x,y; 484 int x, y;
472 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
473 archetype *at; 486 archetype *at;
474 487
475 for(x=0;x<MAP_WIDTH(m);x++) 488 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 489 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 {
478 above=tmp->above; 492 above = tmp->above;
479 493
480 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 495 if (tmp->head || tmp->more)
496 continue;
482 497
483 /* If there is nothing more to this object, this for loop 498 /* If there is nothing more to this object, this for loop
484 * won't do anything. 499 * won't do anything.
485 */ 500 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
502 {
487 op = arch_to_object(at); 503 op = arch_to_object (at);
488 504
489 /* update x,y coordinates */ 505 /* update x,y coordinates */
490 op->x += tmp->x; 506 op->x += tmp->x;
491 op->y += tmp->y; 507 op->y += tmp->y;
492 op->head = tmp; 508 op->head = tmp;
493 op->map = m; 509 op->map = m;
494 last->more = op; 510 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 511 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 512 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 513 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 514 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 515 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 516 * the coding is simpler to just to it here with each part.
507 */ 517 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 519 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 520 } /* for objects on this space */
511} 521}
512
513
514 522
515/* 523/*
516 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 525 * file pointer.
518 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
519 */ 527 */
520 528void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 529load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 530{
531 int i, j;
523 int unique; 532 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 534
526 op=get_object(); 535 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
528 537
529 while((i = load_object (fp, op, bufstate, mapflags))) { 538 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 539 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 541 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 542 * or editor will not be able to do anything with it either.
539 */ 543 */
540 if (op->arch==NULL) { 544 if (op->arch == NULL)
545 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 547 continue;
548 }
549
550
551 switch (i)
543 } 552 {
544
545
546 switch(i) {
547 case LL_NORMAL: 553 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 557 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 559
555 if (op->inv) 560 if (op->inv)
556 sum_weight(op); 561 sum_weight (op);
557 562
558 prev=op,last_more=op; 563 prev = op, last_more = op;
559 break; 564 break;
560 565
561 case LL_MORE: 566 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 568 op->head = prev, last_more->more = op, last_more = op;
564 break; 569 break;
565 } 570 }
571
566 if (mapflags & MAP_STYLE) { 572 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 573 remove_from_active_list (op);
568 } 574
569 op=get_object(); 575 op = object::create ();
570 op->map = m; 576 op->map = m;
571 } 577 }
578
572 for (i=0;i<m->width;i++){ 579 for (i = 0; i < m->width; i++)
580 {
573 for (j=0;j<m->height;j++){ 581 for (j = 0; j < m->height; j++)
582 {
574 unique =0; 583 unique = 0;
575 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 588 unique = 1;
589
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 592 }
582 } 593 }
583 } 594 }
584 free_object(op); 595
596 op->destroy ();
585 link_multipart_objects(m); 597 link_multipart_objects (m);
586} 598}
587 599
588/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 603 * in order to do map tiling properly.
592 */ 604 */
605void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
594 int i, j = 0,unique=0; 608 int i, j = 0, unique = 0;
595 object *op; 609 object *op;
610
596 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 612 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 613 for (j = 0; j < MAP_HEIGHT (m); j++)
614 {
599 unique=0; 615 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 616 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
617 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 618 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 619 unique = 1;
603 620
604 if(op->type == PLAYER) { 621 if (op->type == PLAYER)
605 LOG(llevDebug, "Player on map that is being saved\n");
606 continue; 622 continue;
607 }
608 623
609 if (op->head || op->owner) 624 if (op->head || op->owner)
610 continue; 625 continue;
611 626
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
614 else 629 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 630 save_object (fp, op, 3);
631 }
632 }
633}
619 634
620 } /* for this space */ 635maptile::maptile ()
621 } /* for this j */ 636{
637 in_memory = MAP_SWAPPED;
638 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour.
640 */
641 MAP_WIDTH (this) = 16;
642 MAP_HEIGHT (this) = 16;
643 MAP_RESET_TIMEOUT (this) = 0;
644 MAP_TIMEOUT (this) = 300;
645 MAP_ENTER_X (this) = 0;
646 MAP_ENTER_Y (this) = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 MAP_WORLDPARTX (this) = -1;
649 MAP_WORLDPARTY (this) = -1;
622} 650}
623 651
624/* 652/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
628 */ 656 */
657maptile *
658get_linked_map (void)
659{
660 maptile *mp, *map = new maptile;
629 661
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 662 for (mp = first_map; mp && mp->next; mp = mp->next);
663
638 if(mp==NULL) 664 if (mp == NULL)
639 first_map=map; 665 first_map = map;
640 else 666 else
641 mp->next=map; 667 mp->next = map;
642 668
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 669 return map;
657} 670}
658 671
659/* 672/*
660 * Allocates the arrays contained in a mapstruct. 673 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 674 * This basically allocates the dynamic array of spaces for the
662 * map. 675 * map.
663 */ 676 */
664 677void
665void allocate_map(mapstruct *m) { 678maptile::allocate ()
679{
666 m->in_memory = MAP_IN_MEMORY; 680 in_memory = MAP_IN_MEMORY;
681
667 /* Log this condition and free the storage. We could I suppose 682 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 683 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 684 * that is their poor assumption.
670 */ 685 */
671 if (m->spaces) { 686 if (spaces)
687 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 689 free (spaces);
674 } 690 }
675 691
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
677 694
678 if(m->spaces==NULL) 695 if (!spaces)
679 fatal(OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
680} 697}
681 698
682/* Create and returns a map of the specific size. Used 699/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 700 * in random map code and the editor.
684 */ 701 */
702maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 703get_empty_map (int sizex, int sizey)
704{
686 mapstruct *m = get_linked_map(); 705 maptile *m = get_linked_map ();
706
687 m->width = sizex; 707 m->width = sizex;
688 m->height = sizey; 708 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 709 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 710 m->allocate ();
711
691 return m; 712 return m;
692} 713}
693 714
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 715/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 716 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 717 * at a later date.
697 * Called by parse_map_headers below. 718 * Called by parse_map_headers below.
698 */ 719 */
699 720
721static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 722parse_shop_string (const char *input_string)
723{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 725 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 726 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 727 const typedata *current_type;
705 728
706 shop_string=strdup_local(input_string); 729 shop_string = strdup (input_string);
707 p=shop_string; 730 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 732 while (p)
733 {
710 p=strchr(p, ';'); 734 p = strchr (p, ';');
711 number_of_entries++; 735 number_of_entries++;
712 if (p) p++; 736 if (p)
737 p++;
713 } 738 }
714 p=shop_string; 739 p = shop_string;
715 strip_endline(p); 740 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 741 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 742 for (i = 0; i < number_of_entries; i++)
743 {
719 if (!p) { 744 if (!p)
745 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 747 break;
722 } 748 }
723 next_semicolon=strchr(p, ';'); 749 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 750 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 752 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 753 items[i].strength = atoi (strchr (p, ':') + 1);
754
755 if (isdigit (*p) || *p == '*')
728 756 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 757 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 758 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 759 if (current_type)
760 {
733 items[i].name=current_type->name; 761 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 762 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 763 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 764 }
748 * the next entry while we're at it, better print a warning 765 else
749 */ 766 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 767 q = strpbrk (p, ";:");
751 p, input_string); 768 if (q)
769 *q = '\0';
770
771 current_type = get_typedata_by_name (p);
772 if (current_type)
773 {
774 items[i].name = current_type->name;
775 items[i].typenum = current_type->number;
776 items[i].name_pl = current_type->name_pl;
752 } 777 }
778 else
779 { /* oh uh, something's wrong, let's free up this one, and try
780 * the next entry while we're at it, better print a warning
781 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 783 }
784 }
754 items[i].index=number_of_entries; 785 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 786 if (next_semicolon)
787 p = ++next_semicolon;
788 else
756 else p=NULL; 789 p = NULL;
757 } 790 }
758 free(shop_string); 791 free (shop_string);
759 return items; 792 return items;
760} 793}
761 794
762/* opposite of parse string, this puts the string that was originally fed in to 795/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 796 * the map (or something equivilent) into output_string. */
797static void
764static void print_shop_string(mapstruct *m, char *output_string) { 798print_shop_string (maptile *m, char *output_string)
799{
765 int i; 800 int i;
766 char tmp[MAX_BUF]; 801 char tmp[MAX_BUF];
802
767 strcpy(output_string, ""); 803 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 804 for (i = 0; i < m->shopitems[0].index; i++)
805 {
769 if (m->shopitems[i].typenum) { 806 if (m->shopitems[i].typenum)
807 {
770 if (m->shopitems[i].strength) { 808 if (m->shopitems[i].strength)
809 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 811 }
812 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 813 sprintf (tmp, "%s;", m->shopitems[i].name);
814 }
815 else
774 } 816 {
775 else {
776 if (m->shopitems[i].strength) { 817 if (m->shopitems[i].strength)
818 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 819 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 820 }
821 else
779 else sprintf(tmp, "*"); 822 sprintf (tmp, "*");
780 } 823 }
781 strcat(output_string, tmp); 824 strcat (output_string, tmp);
782 } 825 }
783} 826}
784 827
785/* This loads the header information of the map. The header 828/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 829 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 836 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 837 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 838 * return 0 on success, 1 on failure.
796 */ 839 */
797 840
798static int load_map_header(FILE *fp, mapstruct *m) 841static int
842load_map_header (object_thawer & fp, maptile *m)
799{ 843{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 845 int msgpos = 0;
802 int maplorepos=0; 846 int maplorepos = 0;
803 847
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 {
805 buf[HUGE_BUF-1] = 0; 850 buf[HUGE_BUF - 1] = 0;
806 key = buf; 851 key = buf;
852
807 while (isspace(*key)) key++; 853 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
809 value = strchr(key, ' '); 859 value = strchr (key, ' ');
860
810 if (!value) { 861 if (!value)
862 {
811 end = strchr(key, '\n'); 863 if ((end = strchr (key, '\n')))
812 if (end != NULL) {
813 *end = 0; 864 *end = 0;
814 } 865 }
815 } else { 866 else
867 {
816 *value = 0; 868 *value = 0;
817 value++; 869 value++;
818 end = strchr(value, '\n'); 870 end = strchr (value, '\n');
871
819 while (isspace(*value)) { 872 while (isspace (*value))
873 {
820 value++; 874 value++;
875
821 if (*value == '\0' || value == end) { 876 if (*value == '\0' || value == end)
877 {
822 /* Nothing but spaces. */ 878 /* Nothing but spaces. */
823 value = NULL; 879 value = NULL;
824 break; 880 break;
825 } 881 }
826 } 882 }
827 } 883 }
884
828 if (!end) { 885 if (!end)
886 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 888 return 1;
832 }
833 889 }
834 890
835 /* key is the field name, value is what it should be set 891 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 892 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 893 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 894 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 895 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 896 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 897 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 898 * this to "" to prevent cores, but that would let more errors slide
843 * through. 899 * through.
844 * 900 *
845 * First check for entries that do not use the value parameter, then 901 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 902 * validate that value is given and check for the remaining entries
847 * that use the parameter. 903 * that use the parameter.
848 */ 904 */
849 905
850 if (!strcmp(key,"msg")) { 906 if (!strcmp (key, "msg"))
907 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
852 if (!strcmp(buf,"endmsg\n")) break; 910 if (!strcmp (buf, "endmsg\n"))
911 break;
853 else { 912 else
913 {
854 /* slightly more efficient than strcat */ 914 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 915 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 916 msgpos += strlen (buf);
857 } 917 }
858 } 918 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 919 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
863 */ 923 */
864 if (msgpos != 0) 924 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 925 m->msg = strdup (msgbuf);
866 } 926 }
867 else if (!strcmp(key,"maplore")) { 927 else if (!strcmp (key, "maplore"))
928 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
869 if (!strcmp(buf,"endmaplore\n")) break; 931 if (!strcmp (buf, "endmaplore\n"))
932 break;
870 else { 933 else
934 {
871 /* slightly more efficient than strcat */ 935 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 937 maplorepos += strlen (buf);
874 } 938 }
875 } 939 }
876 if (maplorepos != 0) 940 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 941 m->maplore = strdup (maplorebuf);
878 } 942 }
879 else if (!strcmp(key,"end")) { 943 else if (!strcmp (key, "end"))
944 {
880 break; 945 break;
881 } 946 }
882 else if (value == NULL) { 947 else if (value == NULL)
948 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 950 }
885 else if (!strcmp(key, "arch")) { 951 else if (!strcmp (key, "arch"))
952 {
886 /* This is an oddity, but not something we care about much. */ 953 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 954 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 956 }
890 else if (!strcmp(key,"name")) { 957 else if (!strcmp (key, "name"))
958 {
891 *end=0; 959 *end = 0;
892 m->name = strdup_local(value); 960 m->name = strdup (value);
893 } 961 }
894 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
896 * what really should be used. 964 * what really should be used.
897 */ 965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
899 m->enter_x = atoi(value); 971 m->enter_x = atoi (value);
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
901 m->enter_y = atoi(value); 973 m->enter_y = atoi (value);
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
903 m->width = atoi(value); 975 m->width = atoi (value);
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
905 m->height = atoi(value); 977 m->height = atoi (value);
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
907 m->reset_timeout = atoi(value); 979 m->reset_timeout = atoi (value);
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
909 m->timeout = atoi(value); 981 m->timeout = atoi (value);
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
911 m->difficulty = atoi(value); 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
913 m->darkness = atoi(value); 985 m->darkness = atoi (value);
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
915 m->fixed_resettime = atoi(value); 987 m->fixed_resettime = atoi (value);
916 } else if (!strcmp(key,"unique")) { 988 else if (!strcmp (key, "unique"))
917 m->unique = atoi(value); 989 m->unique = atoi (value);
918 } else if (!strcmp(key,"template")) { 990 else if (!strcmp (key, "template"))
919 m->templatemap = atoi(value); 991 m->templatemap = atoi (value);
920 } else if (!strcmp(key,"region")) { 992 else if (!strcmp (key, "region"))
921 m->region = get_region_by_name(value); 993 m->region = get_region_by_name (value);
922 } else if (!strcmp(key,"shopitems")) { 994 else if (!strcmp (key, "shopitems"))
995 {
923 *end=0; 996 *end = 0;
924 m->shopitems = parse_shop_string(value); 997 m->shopitems = parse_shop_string (value);
998 }
925 } else if (!strcmp(key,"shopgreed")) { 999 else if (!strcmp (key, "shopgreed"))
926 m->shopgreed = atof(value); 1000 m->shopgreed = atof (value);
927 } else if (!strcmp(key,"shopmin")) { 1001 else if (!strcmp (key, "shopmin"))
928 m->shopmin = atol(value); 1002 m->shopmin = atol (value);
929 } else if (!strcmp(key,"shopmax")) { 1003 else if (!strcmp (key, "shopmax"))
930 m->shopmax = atol(value); 1004 m->shopmax = atol (value);
931 } else if (!strcmp(key,"shoprace")) { 1005 else if (!strcmp (key, "shoprace"))
1006 {
932 *end=0; 1007 *end = 0;
933 m->shoprace = strdup_local(value); 1008 m->shoprace = strdup (value);
1009 }
934 } else if (!strcmp(key,"outdoor")) { 1010 else if (!strcmp (key, "outdoor"))
935 m->outdoor = atoi(value); 1011 m->outdoor = atoi (value);
936 } else if (!strcmp(key, "temp")) { 1012 else if (!strcmp (key, "temp"))
937 m->temp = atoi(value); 1013 m->temp = atoi (value);
938 } else if (!strcmp(key, "pressure")) { 1014 else if (!strcmp (key, "pressure"))
939 m->pressure = atoi(value); 1015 m->pressure = atoi (value);
940 } else if (!strcmp(key, "humid")) { 1016 else if (!strcmp (key, "humid"))
941 m->humid = atoi(value); 1017 m->humid = atoi (value);
942 } else if (!strcmp(key, "windspeed")) { 1018 else if (!strcmp (key, "windspeed"))
943 m->windspeed = atoi(value); 1019 m->windspeed = atoi (value);
944 } else if (!strcmp(key, "winddir")) { 1020 else if (!strcmp (key, "winddir"))
945 m->winddir = atoi(value); 1021 m->winddir = atoi (value);
946 } else if (!strcmp(key, "sky")) { 1022 else if (!strcmp (key, "sky"))
947 m->sky = atoi(value); 1023 m->sky = atoi (value);
948 } else if (!strcmp(key, "nosmooth")) { 1024 else if (!strcmp (key, "nosmooth"))
949 m->nosmooth = atoi(value); 1025 m->nosmooth = atoi (value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 }
953 else if (!strncmp(key,"tile_path_", 10)) { 1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
954 int tile=atoi(key+10); 1028 int tile = atoi (key + 10);
955 1029
956 if (tile<1 || tile>4) { 1030 if (tile < 1 || tile > 4)
1031 {
957 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
958 tile, m->path); 1033 }
959 } else { 1034 else
1035 {
960 char *path; 1036 char *path;
961 1037
962 *end = 0; 1038 *end = 0;
963 1039
964 if (m->tile_path[tile-1]) { 1040 if (m->tile_path[tile - 1])
1041 {
965 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
966 tile, m->path);
967 free(m->tile_path[tile-1]); 1043 free (m->tile_path[tile - 1]);
968 m->tile_path[tile-1] = NULL; 1044 m->tile_path[tile - 1] = NULL;
969 } 1045 }
970 1046
971 if (check_path(value, 1) != -1) { 1047 if (check_path (value, 1) != -1)
1048 {
972 /* The unadorned path works. */ 1049 /* The unadorned path works. */
973 path = value; 1050 path = value;
1051 }
974 } else { 1052 else
1053 {
975 /* Try again; it could be a relative exit. */ 1054 /* Try again; it could be a relative exit. */
976 1055
977 path = path_combine_and_normalize(m->path, value); 1056 path = path_combine_and_normalize (m->path, value);
978 1057
979 if (check_path(path, 1) == -1) { 1058 if (check_path (path, 1) == -1)
1059 {
980 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
981 path = NULL; 1061 path = NULL;
982 } 1062 }
983 } 1063 }
984 1064
985 if (editor) { 1065 if (editor)
1066 {
986 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
987 m->tile_path[tile-1] = strdup_local(value); 1068 m->tile_path[tile - 1] = strdup (value);
988 } else if (path != NULL) {
989 /* Use the normalized value. */
990 m->tile_path[tile-1] = strdup_local(path);
991 } 1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
992 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
993 } 1076 }
994 else { 1077 else
995 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
996 }
997 } 1079 }
1080
998 if (!key || strcmp(key,"end")) { 1081 if (!key || strcmp (key, "end"))
1082 {
999 LOG(llevError,"Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
1000 return 1; 1084 return 1;
1001 } 1085 }
1086
1002 return 0; 1087 return 0;
1003} 1088}
1004 1089
1005/* 1090/*
1006 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1007 * from the given file, and stores it in a newly allocated 1092 * from the given file, and stores it in a newly allocated
1008 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1009 * flags correspond to those in map.h. Main ones used are 1094 * flags correspond to those in map.h. Main ones used are
1010 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1011 * MAP_BLOCK, in which case we block on this load. This happens in all 1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1012 * cases, no matter if this flag is set or not. 1097 * cases, no matter if this flag is set or not.
1013 * MAP_STYLE: style map - don't add active objects, don't add to server 1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list. 1099 * managed map list.
1015 */ 1100 */
1016 1101
1102maptile *
1017mapstruct *load_original_map(const char *filename, int flags) { 1103load_original_map (const char *filename, int flags)
1018 FILE *fp; 1104{
1019 mapstruct *m; 1105 maptile *m;
1020 int comp;
1021 char pathname[MAX_BUF]; 1106 char pathname[MAX_BUF];
1022 1107
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE) 1108 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename); 1109 strcpy (pathname, filename);
1026 else if (flags & MAP_OVERLAY) 1110 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename)); 1111 strcpy (pathname, create_overlay_pathname (filename));
1028 else 1112 else
1029 strcpy(pathname, create_pathname(filename)); 1113 strcpy (pathname, create_pathname (filename));
1030 1114
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035 1116
1036 object_thawer thawer (fp, filename); 1117 object_thawer thawer (pathname);
1037 1118
1119 if (!thawer)
1120 return 0;
1121
1038 m = get_linked_map(); 1122 m = get_linked_map ();
1039 1123
1040 strcpy (m->path, filename); 1124 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1125 if (load_map_header (thawer, m))
1126 {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1043 filename, flags);
1044 delete_map(m); 1128 delete_map (m);
1045 return NULL; 1129 return NULL;
1046 } 1130 }
1047 1131
1048 allocate_map(m); 1132 m->allocate ();
1049 1133
1050 m->in_memory=MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1051 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1052 close_and_delete(fp, comp); 1136
1053 m->in_memory=MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1054 if (!MAP_DIFFICULTY(m)) 1138 if (!MAP_DIFFICULTY (m))
1055 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1139 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1056 set_map_reset_time(m); 1140 set_map_reset_time (m);
1057 INVOKE_MAP (INSTANTIATE, m); 1141 m->instantiate ();
1058 return (m); 1142 return (m);
1059} 1143}
1060 1144
1061/* 1145/*
1062 * Loads a map, which has been loaded earlier, from file. 1146 * Loads a map, which has been loaded earlier, from file.
1063 * Return the map object we load into (this can change from the passed 1147 * Return the map object we load into (this can change from the passed
1064 * option if we can't find the original map) 1148 * option if we can't find the original map)
1065 */ 1149 */
1066 1150
1067static mapstruct *load_temporary_map(mapstruct *m) { 1151static maptile *
1068 FILE *fp; 1152load_temporary_map (maptile *m)
1069 int comp; 1153{
1070 char buf[MAX_BUF]; 1154 char buf[MAX_BUF];
1071 1155
1072 if (!m->tmpname) { 1156 if (!m->tmpname)
1157 {
1073 LOG(llevError, "No temporary filename for map %s\n", m->path); 1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1074 strcpy(buf, m->path); 1159 strcpy (buf, m->path);
1075 delete_map(m); 1160 delete_map (m);
1076 m = load_original_map(buf, 0); 1161 m = load_original_map (buf, 0);
1077 if(m==NULL) return NULL; 1162 if (m == NULL)
1078 fix_auto_apply(m); /* Chests which open as default */
1079 return m;
1080 }
1081
1082 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1083 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1084 strcpy(buf, m->path);
1085 delete_map(m);
1086 m = load_original_map(buf, 0);
1087 if(m==NULL) return NULL;
1088 fix_auto_apply(m); /* Chests which open as default */
1089 return m;
1090 }
1091
1092 object_thawer thawer (fp, m->tmpname);
1093
1094 if (load_map_header(thawer, m)) {
1095 LOG(llevError,"Error loading map header for %s (%s)\n",
1096 m->path, m->tmpname);
1097 delete_map(m);
1098 m = load_original_map(m->path, 0);
1099 return NULL; 1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1100 } 1171 {
1101 allocate_map(m); 1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1102 1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1103 m->in_memory=MAP_LOADING; 1191 m->in_memory = MAP_LOADING;
1104 load_objects (m, thawer, 0); 1192 load_objects (m, thawer, 0);
1105 close_and_delete(fp, comp); 1193
1106 m->in_memory=MAP_IN_MEMORY; 1194 m->in_memory = MAP_IN_MEMORY;
1107 INVOKE_MAP (SWAPIN, m); 1195 INVOKE_MAP (SWAPIN, m);
1108 return m; 1196 return m;
1109} 1197}
1110 1198
1111/* 1199/*
1112 * Loads a map, which has been loaded earlier, from file. 1200 * Loads a map, which has been loaded earlier, from file.
1113 * Return the map object we load into (this can change from the passed 1201 * Return the map object we load into (this can change from the passed
1114 * option if we can't find the original map) 1202 * option if we can't find the original map)
1115 */ 1203 */
1116 1204
1205maptile *
1117mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1206load_overlay_map (const char *filename, maptile *m)
1118 FILE *fp; 1207{
1119 int comp;
1120 char pathname[MAX_BUF]; 1208 char pathname[MAX_BUF];
1121 1209
1122 strcpy(pathname, create_overlay_pathname(filename)); 1210 strcpy (pathname, create_overlay_pathname (filename));
1123 1211
1124 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1125/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1126 return m;
1127 }
1128
1129 object_thawer thawer (fp, pathname); 1212 object_thawer thawer (pathname);
1130
1131 if (load_map_header(thawer, m)) {
1132 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1133 m->path, pathname);
1134 delete_map(m);
1135 m = load_original_map(m->path, 0);
1136 return NULL;
1137 }
1138 /*allocate_map(m);*/
1139 1213
1140 m->in_memory=MAP_LOADING; 1214 if (!thawer)
1141 load_objects (m, thawer, MAP_OVERLAY);
1142 close_and_delete(fp, comp);
1143 m->in_memory=MAP_IN_MEMORY;
1144 return m; 1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return NULL;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1145} 1231}
1146 1232
1147/****************************************************************************** 1233/******************************************************************************
1148 * This is the start of unique map handling code 1234 * This is the start of unique map handling code
1149 *****************************************************************************/ 1235 *****************************************************************************/
1150 1236
1151/* This goes through map 'm' and removed any unique items on the map. */ 1237/* This goes through map 'm' and removed any unique items on the map. */
1152static void delete_unique_items(mapstruct *m) 1238static void
1239delete_unique_items (maptile *m)
1153{ 1240{
1154 int i,j,unique; 1241 int i, j, unique;
1155 object *op, *next; 1242 object *op, *next;
1156 1243
1157 for(i=0; i<MAP_WIDTH(m); i++) 1244 for (i = 0; i < MAP_WIDTH (m); i++)
1158 for(j=0; j<MAP_HEIGHT(m); j++) { 1245 for (j = 0; j < MAP_HEIGHT (m); j++)
1246 {
1159 unique=0; 1247 unique = 0;
1248
1160 for (op=get_map_ob(m, i, j); op; op=next) { 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 {
1161 next = op->above; 1251 next = op->above;
1252
1162 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1163 unique=1; 1254 unique = 1;
1255
1164 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 {
1165 clean_object(op); 1258 clean_object (op);
1259
1166 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1260 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1167 remove_button_link(op); 1261 remove_button_link (op);
1168 remove_ob(op); 1262
1169 free_object(op); 1263 op->destroy ();
1170 } 1264 }
1171 } 1265 }
1172 } 1266 }
1173} 1267}
1174 1268
1175 1269
1176/* 1270/*
1177 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1178 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1179 */ 1273 */
1180static void load_unique_objects(mapstruct *m) { 1274static void
1181 FILE *fp; 1275load_unique_objects (maptile *m)
1276{
1182 int comp,count; 1277 int count;
1183 char firstname[MAX_BUF]; 1278 char firstname[MAX_BUF];
1184 1279
1185 for (count=0; count<10; count++) { 1280 for (count = 0; count < 10; count++)
1281 {
1186 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1282 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1187 if (!access(firstname, R_OK)) break; 1283 if (!access (firstname, R_OK))
1284 break;
1188 } 1285 }
1189 /* If we get here, we did not find any map */ 1286 /* If we get here, we did not find any map */
1190 if (count==10) return; 1287 if (count == 10)
1191
1192 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1193 /* There is no expectation that every map will have unique items, but this
1194 * is debug output, so leave it in.
1195 */
1196 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1197 return; 1288 return;
1198 }
1199 1289
1200 object_thawer thawer (fp, firstname); 1290 object_thawer thawer (firstname);
1201 1291
1292 if (!thawer)
1293 return;
1294
1202 m->in_memory=MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1205 load_object(thawer, NULL, LO_NOREAD,0);
1206 load_objects (m, thawer, 0); 1298 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1299
1208 m->in_memory=MAP_IN_MEMORY; 1300 m->in_memory = MAP_IN_MEMORY;
1209} 1301}
1210 1302
1211 1303
1212/* 1304/*
1213 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1214 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1215 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1216 * The temporary filename will be stored in the mapstructure. 1308 * The temporary filename will be stored in the maptileure.
1217 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1219 */ 1311 */
1220 1312
1221int 1313int
1222new_save_map (mapstruct * m, int flag) 1314new_save_map (maptile *m, int flag)
1223{ 1315{
1224 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1316 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1225 int i; 1317 int i;
1226 1318
1227 if (flag && !*m->path) 1319 if (flag && !*m->path)
1228 { 1320 {
1229 LOG (llevError, "Tried to save map without path.\n"); 1321 LOG (llevError, "Tried to save map without path.\n");
1231 } 1323 }
1232 1324
1233 if (flag || (m->unique) || (m->templatemap)) 1325 if (flag || (m->unique) || (m->templatemap))
1234 { 1326 {
1235 if (!m->unique && !m->templatemap) 1327 if (!m->unique && !m->templatemap)
1236 { /* flag is set */ 1328 { /* flag is set */
1237 if (flag == 2) 1329 if (flag == 2)
1238 strcpy (filename, create_overlay_pathname (m->path)); 1330 strcpy (filename, create_overlay_pathname (m->path));
1239 else 1331 else
1240 strcpy (filename, create_pathname (m->path)); 1332 strcpy (filename, create_pathname (m->path));
1241 } 1333 }
1245 make_path_to_file (filename); 1337 make_path_to_file (filename);
1246 } 1338 }
1247 else 1339 else
1248 { 1340 {
1249 if (!m->tmpname) 1341 if (!m->tmpname)
1250 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1342 m->tmpname = tempnam (settings.tmpdir, NULL);
1343
1251 strcpy (filename, m->tmpname); 1344 strcpy (filename, m->tmpname);
1252 } 1345 }
1253 1346
1254 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1347 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1255 m->in_memory = MAP_SAVING; 1348 m->in_memory = MAP_SAVING;
1256 1349
1257 object_freezer fp (filename); 1350 object_freezer freezer;
1258 1351
1259 /* legacy */ 1352 /* legacy */
1260 fprintf (fp, "arch map\n"); 1353 fprintf (freezer, "arch map\n");
1261 if (m->name) 1354 if (m->name)
1262 fprintf (fp, "name %s\n", m->name); 1355 fprintf (freezer, "name %s\n", m->name);
1263 if (!flag) 1356 if (!flag)
1264 fprintf (fp, "swap_time %d\n", m->swap_time); 1357 fprintf (freezer, "swap_time %d\n", m->swap_time);
1265 if (m->reset_timeout) 1358 if (m->reset_timeout)
1266 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1359 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1267 if (m->fixed_resettime) 1360 if (m->fixed_resettime)
1268 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1361 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1269 /* we unfortunately have no idea if this is a value the creator set 1362 /* we unfortunately have no idea if this is a value the creator set
1270 * or a difficulty value we generated when the map was first loaded 1363 * or a difficulty value we generated when the map was first loaded
1271 */ 1364 */
1272 if (m->difficulty) 1365 if (m->difficulty)
1273 fprintf (fp, "difficulty %d\n", m->difficulty); 1366 fprintf (freezer, "difficulty %d\n", m->difficulty);
1274 if (m->region) 1367 if (m->region)
1275 fprintf (fp, "region %s\n", m->region->name); 1368 fprintf (freezer, "region %s\n", m->region->name);
1276 if (m->shopitems) 1369 if (m->shopitems)
1277 { 1370 {
1278 print_shop_string (m, shop); 1371 print_shop_string (m, shop);
1279 fprintf (fp, "shopitems %s\n", shop); 1372 fprintf (freezer, "shopitems %s\n", shop);
1280 } 1373 }
1281 if (m->shopgreed) 1374 if (m->shopgreed)
1282 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1375 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1283#ifndef WIN32
1284 if (m->shopmin) 1376 if (m->shopmin)
1285 fprintf (fp, "shopmin %llu\n", m->shopmin); 1377 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1286 if (m->shopmax) 1378 if (m->shopmax)
1287 fprintf (fp, "shopmax %llu\n", m->shopmax); 1379 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1288#else
1289 if (m->shopmin)
1290 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1291 if (m->shopmax)
1292 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1293#endif
1294 if (m->shoprace) 1380 if (m->shoprace)
1295 fprintf (fp, "shoprace %s\n", m->shoprace); 1381 fprintf (freezer, "shoprace %s\n", m->shoprace);
1296 if (m->darkness) 1382 if (m->darkness)
1297 fprintf (fp, "darkness %d\n", m->darkness); 1383 fprintf (freezer, "darkness %d\n", m->darkness);
1298 if (m->width) 1384 if (m->width)
1299 fprintf (fp, "width %d\n", m->width); 1385 fprintf (freezer, "width %d\n", m->width);
1300 if (m->height) 1386 if (m->height)
1301 fprintf (fp, "height %d\n", m->height); 1387 fprintf (freezer, "height %d\n", m->height);
1302 if (m->enter_x) 1388 if (m->enter_x)
1303 fprintf (fp, "enter_x %d\n", m->enter_x); 1389 fprintf (freezer, "enter_x %d\n", m->enter_x);
1304 if (m->enter_y) 1390 if (m->enter_y)
1305 fprintf (fp, "enter_y %d\n", m->enter_y); 1391 fprintf (freezer, "enter_y %d\n", m->enter_y);
1306 if (m->msg) 1392 if (m->msg)
1307 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1393 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1308 if (m->maplore) 1394 if (m->maplore)
1309 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1395 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1310 if (m->unique) 1396 if (m->unique)
1311 fprintf (fp, "unique %d\n", m->unique); 1397 fprintf (freezer, "unique %d\n", m->unique);
1312 if (m->templatemap) 1398 if (m->templatemap)
1313 fprintf (fp, "template %d\n", m->templatemap); 1399 fprintf (freezer, "template %d\n", m->templatemap);
1314 if (m->outdoor) 1400 if (m->outdoor)
1315 fprintf (fp, "outdoor %d\n", m->outdoor); 1401 fprintf (freezer, "outdoor %d\n", m->outdoor);
1316 if (m->temp) 1402 if (m->temp)
1317 fprintf (fp, "temp %d\n", m->temp); 1403 fprintf (freezer, "temp %d\n", m->temp);
1318 if (m->pressure) 1404 if (m->pressure)
1319 fprintf (fp, "pressure %d\n", m->pressure); 1405 fprintf (freezer, "pressure %d\n", m->pressure);
1320 if (m->humid) 1406 if (m->humid)
1321 fprintf (fp, "humid %d\n", m->humid); 1407 fprintf (freezer, "humid %d\n", m->humid);
1322 if (m->windspeed) 1408 if (m->windspeed)
1323 fprintf (fp, "windspeed %d\n", m->windspeed); 1409 fprintf (freezer, "windspeed %d\n", m->windspeed);
1324 if (m->winddir) 1410 if (m->winddir)
1325 fprintf (fp, "winddir %d\n", m->winddir); 1411 fprintf (freezer, "winddir %d\n", m->winddir);
1326 if (m->sky) 1412 if (m->sky)
1327 fprintf (fp, "sky %d\n", m->sky); 1413 fprintf (freezer, "sky %d\n", m->sky);
1328 if (m->nosmooth) 1414 if (m->nosmooth)
1329 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1415 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1330 if (m->safe_map)
1331 fprintf (fp, "safe_map %d\n", m->safe_map);
1332 1416
1333 /* Save any tiling information, except on overlays */ 1417 /* Save any tiling information, except on overlays */
1334 if (flag != 2) 1418 if (flag != 2)
1335 for (i = 0; i < 4; i++) 1419 for (i = 0; i < 4; i++)
1336 if (m->tile_path[i]) 1420 if (m->tile_path[i])
1337 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1421 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1338 1422
1423 freezer.put (m);
1339 fprintf (fp, "end\n"); 1424 fprintf (freezer, "end\n");
1340 1425
1341 /* In the game save unique items in the different file, but 1426 /* In the game save unique items in the different file, but
1342 * in the editor save them to the normal map file. 1427 * in the editor save them to the normal map file.
1343 * If unique map, save files in the proper destination (set by 1428 * If unique map, save files in the proper destination (set by
1344 * player) 1429 * player)
1345 */ 1430 */
1346 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1431 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1347 { 1432 {
1433 object_freezer unique;
1434
1435 if (flag == 2)
1436 save_objects (m, freezer, unique, 2);
1437 else
1438 save_objects (m, freezer, unique, 0);
1439
1348 sprintf (buf, "%s.v00", create_items_path (m->path)); 1440 sprintf (buf, "%s.v00", create_items_path (m->path));
1349 1441
1350 object_freezer fp2 (buf); 1442 unique.save (buf);
1351
1352 if (flag == 2)
1353 save_objects (m, fp, fp2, 2);
1354 else
1355 save_objects (m, fp, fp2, 0);
1356 } 1443 }
1357 else 1444 else
1358 { /* save same file when not playing, like in editor */ 1445 { /* save same file when not playing, like in editor */
1359 save_objects (m, fp, fp, 0); 1446 save_objects (m, freezer, freezer, 0);
1360 } 1447 }
1448
1449 freezer.save (filename);
1361 1450
1362 return 0; 1451 return 0;
1363} 1452}
1364 1453
1365 1454
1366/* 1455/*
1367 * Remove and free all objects in the inventory of the given object. 1456 * Remove and free all objects in the inventory of the given object.
1368 * object.c ? 1457 * object.c ?
1369 */ 1458 */
1370 1459
1460void
1371void clean_object(object *op) 1461clean_object (object *op)
1372{ 1462{
1373 object *tmp, *next; 1463 object *tmp, *next;
1374 1464
1375 for(tmp = op->inv; tmp; tmp = next) 1465 for (tmp = op->inv; tmp; tmp = next)
1376 { 1466 {
1377 next = tmp->below; 1467 next = tmp->below;
1468
1378 clean_object(tmp); 1469 clean_object (tmp);
1379 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1470 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1380 remove_button_link(tmp); 1471 remove_button_link (tmp);
1381 remove_ob(tmp); 1472
1382 free_object(tmp); 1473 tmp->destroy ();
1383 } 1474 }
1384} 1475}
1385 1476
1386/* 1477/*
1387 * Remove and free all objects in the given map. 1478 * Remove and free all objects in the given map.
1388 */ 1479 */
1389 1480
1481void
1390void free_all_objects(mapstruct *m) { 1482free_all_objects (maptile *m)
1483{
1391 int i,j; 1484 int i, j;
1392 object *op; 1485 object *op;
1393 1486
1394 for(i=0;i<MAP_WIDTH(m);i++) 1487 for (i = 0; i < MAP_WIDTH (m); i++)
1395 for(j=0;j<MAP_HEIGHT(m);j++) { 1488 for (j = 0; j < MAP_HEIGHT (m); j++)
1489 {
1396 object *previous_obj=NULL; 1490 object *previous_obj = NULL;
1491
1397 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1492 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1493 {
1398 if (op==previous_obj) { 1494 if (op == previous_obj)
1495 {
1399 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1496 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1400 break; 1497 break;
1401 } 1498 }
1499
1402 previous_obj=op; 1500 previous_obj = op;
1501
1403 if(op->head!=NULL) 1502 if (op->head != NULL)
1404 op = op->head; 1503 op = op->head;
1405 1504
1406 /* If the map isn't in memory, free_object will remove and 1505 /* If the map isn't in memory, free_object will remove and
1407 * free objects in op's inventory. So let it do the job. 1506 * free objects in op's inventory. So let it do the job.
1408 */ 1507 */
1409 if (m->in_memory==MAP_IN_MEMORY) 1508 if (m->in_memory == MAP_IN_MEMORY)
1410 clean_object(op); 1509 clean_object (op);
1411 remove_ob(op); 1510
1412 free_object(op); 1511 op->destroy ();
1413 } 1512 }
1414 } 1513 }
1415#ifdef MANY_CORES
1416 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1417 * an item on that map was not saved - look for that condition and die as appropriate -
1418 * this leaves more of the map data intact for better debugging.
1419 */
1420 for (op=objects; op!=NULL; op=op->next) {
1421 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1422 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1423 abort();
1424 }
1425 }
1426#endif
1427} 1514}
1428 1515
1429/* 1516/*
1430 * Frees everything allocated by the given mapstructure. 1517 * Frees everything allocated by the given maptileure.
1431 * don't free tmpname - our caller is left to do that 1518 * don't free tmpname - our caller is left to do that
1432 */ 1519 */
1433 1520
1521void
1434void free_map(mapstruct *m,int flag) { 1522free_map (maptile *m, int flag)
1523{
1435 int i; 1524 int i;
1436 1525
1437 if (!m->in_memory) { 1526 if (!m->in_memory)
1527 {
1438 LOG(llevError,"Trying to free freed map.\n"); 1528 LOG (llevError, "Trying to free freed map.\n");
1439 return; 1529 return;
1440 } 1530 }
1441 if (flag && m->spaces) free_all_objects(m); 1531
1532 // TODO: use new/delete
1533#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1534
1535 if (flag && m->spaces)
1536 free_all_objects (m);
1537 if (m->name)
1442 if (m->name) FREE_AND_CLEAR(m->name); 1538 FREE_AND_CLEAR (m->name);
1539 if (m->spaces)
1443 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1540 FREE_AND_CLEAR (m->spaces);
1541 if (m->msg)
1444 if (m->msg) FREE_AND_CLEAR(m->msg); 1542 FREE_AND_CLEAR (m->msg);
1543 if (m->maplore)
1445 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1544 FREE_AND_CLEAR (m->maplore);
1446 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1545
1546 delete [] m->shopitems;
1547 m->shopitems = 0;
1548
1549 if (m->shoprace)
1447 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1550 FREE_AND_CLEAR (m->shoprace);
1551
1448 if (m->buttons) 1552 if (m->buttons)
1449 free_objectlinkpt(m->buttons); 1553 free_objectlinkpt (m->buttons);
1554
1450 m->buttons = NULL; 1555 m->buttons = NULL;
1556
1451 for (i=0; i<4; i++) { 1557 for (i = 0; i < 4; i++)
1558 {
1559 if (m->tile_path[i])
1452 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1560 FREE_AND_CLEAR (m->tile_path[i]);
1453 m->tile_map[i] = NULL; 1561 m->tile_map[i] = NULL;
1454 } 1562 }
1563
1455 m->in_memory = MAP_SWAPPED; 1564 m->in_memory = MAP_SWAPPED;
1565
1566#undef FREE_AND_CLEAR
1567
1456} 1568}
1457 1569
1458/* 1570/*
1459 * function: vanish mapstruct 1571 * function: vanish maptile
1460 * m : pointer to mapstruct, if NULL no action 1572 * m : pointer to maptile, if NULL no action
1461 * this deletes all the data on the map (freeing pointers) 1573 * this deletes all the data on the map (freeing pointers)
1462 * and then removes this map from the global linked list of maps. 1574 * and then removes this map from the global linked list of maps.
1463 */ 1575 */
1464 1576
1465void delete_map(mapstruct *m) { 1577void
1578delete_map (maptile *m)
1579{
1466 mapstruct *tmp, *last; 1580 maptile *tmp, *last;
1467 int i; 1581 int i;
1468 1582
1469 if (!m) 1583 if (!m)
1470 return; 1584 return;
1585
1586 m->clear ();
1587
1471 if (m->in_memory == MAP_IN_MEMORY) { 1588 if (m->in_memory == MAP_IN_MEMORY)
1589 {
1472 /* change to MAP_SAVING, even though we are not, 1590 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work. 1591 * so that remove_ob doesn't do as much work.
1592 */
1593 m->in_memory = MAP_SAVING;
1594 free_map (m, 1);
1595 }
1596 /* move this out of free_map, since tmpname can still be needed if
1597 * the map is swapped out.
1598 */
1599 if (m->tmpname)
1600 {
1601 free (m->tmpname);
1602 m->tmpname = NULL;
1603 }
1604 last = NULL;
1605 /* We need to look through all the maps and see if any maps
1606 * are pointing at this one for tiling information. Since
1607 * tiling can be assymetric, we just can not look to see which
1608 * maps this map tiles with and clears those.
1609 */
1610 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1611 {
1612 if (tmp->next == m)
1613 last = tmp;
1614
1615 /* This should hopefully get unrolled on a decent compiler */
1616 for (i = 0; i < 4; i++)
1617 if (tmp->tile_map[i] == m)
1618 tmp->tile_map[i] = NULL;
1619 }
1620
1621 /* If last is null, then this should be the first map in the list */
1622 if (!last)
1623 {
1624 if (m == first_map)
1625 first_map = m->next;
1626 else
1627 /* m->path is a static char, so should hopefully still have
1628 * some useful data in it.
1474 */ 1629 */
1475 m->in_memory = MAP_SAVING;
1476 free_map (m, 1);
1477 }
1478 /* move this out of free_map, since tmpname can still be needed if
1479 * the map is swapped out.
1480 */
1481 if (m->tmpname) {
1482 free(m->tmpname);
1483 m->tmpname=NULL;
1484 }
1485 last = NULL;
1486 /* We need to look through all the maps and see if any maps
1487 * are pointing at this one for tiling information. Since
1488 * tiling can be assymetric, we just can not look to see which
1489 * maps this map tiles with and clears those.
1490 */
1491 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1492 if (tmp->next == m) last = tmp;
1493
1494 /* This should hopefully get unrolled on a decent compiler */
1495 for (i=0; i<4; i++)
1496 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1497 }
1498
1499 /* If last is null, then this should be the first map in the list */
1500 if (!last) {
1501 if (m == first_map)
1502 first_map = m->next;
1503 else
1504 /* m->path is a static char, so should hopefully still have
1505 * some useful data in it.
1506 */
1507 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1630 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1508 m->path);
1509 } 1631 }
1510 else 1632 else
1511 last->next = m->next; 1633 last->next = m->next;
1512 1634
1513 free (m); 1635 delete m;
1514} 1636}
1515
1516
1517 1637
1518/* 1638/*
1519 * Makes sure the given map is loaded and swapped in. 1639 * Makes sure the given map is loaded and swapped in.
1520 * name is path name of the map. 1640 * name is path name of the map.
1521 * flags meaning: 1641 * flags meaning:
1524 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1644 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1525 * dont do any more name translation on it. 1645 * dont do any more name translation on it.
1526 * 1646 *
1527 * Returns a pointer to the given map. 1647 * Returns a pointer to the given map.
1528 */ 1648 */
1529 1649maptile *
1530mapstruct *ready_map_name(const char *name, int flags) { 1650ready_map_name (const char *name, int flags)
1531 mapstruct *m; 1651{
1652 maptile *m;
1532 1653
1533 if (!name) 1654 if (!name)
1534 return (NULL); 1655 return (NULL);
1535 1656
1536 /* Have we been at this level before? */ 1657 /* Have we been at this level before? */
1537 m = has_been_loaded (name); 1658 m = has_been_loaded (name);
1538 1659
1539 /* Map is good to go, so just return it */ 1660 /* Map is good to go, so just return it */
1540 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1661 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1662 {
1541 return m; 1663 return m;
1542 } 1664 }
1543 1665
1544 /* unique maps always get loaded from their original location, and never 1666 /* unique maps always get loaded from their original location, and never
1545 * a temp location. Likewise, if map_flush is set, or we have never loaded 1667 * a temp location. Likewise, if map_flush is set, or we have never loaded
1546 * this map, load it now. I removed the reset checking from here - 1668 * this map, load it now. I removed the reset checking from here -
1547 * it seems the probability of a player trying to enter a map that should 1669 * it seems the probability of a player trying to enter a map that should
1548 * reset but hasn't yet is quite low, and removing that makes this function 1670 * reset but hasn't yet is quite low, and removing that makes this function
1549 * a bit cleaner (and players probably shouldn't rely on exact timing for 1671 * a bit cleaner (and players probably shouldn't rely on exact timing for
1550 * resets in any case - if they really care, they should use the 'maps command. 1672 * resets in any case - if they really care, they should use the 'maps command.
1551 */ 1673 */
1552 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1674 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1675 {
1553 1676
1554 /* first visit or time to reset */ 1677 /* first visit or time to reset */
1555 if (m) { 1678 if (m)
1679 {
1556 clean_tmp_map(m); /* Doesn't make much difference */ 1680 clean_tmp_map (m); /* Doesn't make much difference */
1557 delete_map(m); 1681 delete_map (m);
1558 } 1682 }
1559 1683
1560 /* create and load a map */ 1684 /* create and load a map */
1561 if (flags & MAP_PLAYER_UNIQUE) 1685 if (flags & MAP_PLAYER_UNIQUE)
1562 LOG(llevDebug, "Trying to load map %s.\n", name); 1686 LOG (llevDebug, "Trying to load map %s.\n", name);
1563 else 1687 else
1564 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1688 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1565 1689
1690 //eval_pv ("$x = Event::time", 1);//D
1566 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1691 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1567 return (NULL); 1692 return (NULL);
1693 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1568 1694
1569 fix_auto_apply(m); /* Chests which open as default */ 1695 fix_auto_apply (m); /* Chests which open as default */
1570 1696
1571 /* If a player unique map, no extra unique object file to load. 1697 /* If a player unique map, no extra unique object file to load.
1572 * if from the editor, likewise. 1698 * if from the editor, likewise.
1573 */ 1699 */
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1575 load_unique_objects(m); 1701 load_unique_objects (m);
1576 1702
1577 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1703 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1704 {
1578 m=load_overlay_map(name, m); 1705 m = load_overlay_map (name, m);
1579 if (m==NULL) 1706 if (m == NULL)
1580 return NULL; 1707 return NULL;
1581 } 1708 }
1582 1709
1583 } else { 1710 if (flags & MAP_PLAYER_UNIQUE)
1711 INVOKE_MAP (SWAPIN, m);
1712
1713 }
1714 else
1715 {
1584 /* If in this loop, we found a temporary map, so load it up. */ 1716 /* If in this loop, we found a temporary map, so load it up. */
1585 1717
1586 m=load_temporary_map (m); 1718 m = load_temporary_map (m);
1719 if (m == NULL)
1587 if(m==NULL) return NULL; 1720 return NULL;
1588 load_unique_objects(m); 1721 load_unique_objects (m);
1589 1722
1590 clean_tmp_map(m); 1723 clean_tmp_map (m);
1591 m->in_memory = MAP_IN_MEMORY; 1724 m->in_memory = MAP_IN_MEMORY;
1592 /* tempnam() on sun systems (probably others) uses malloc 1725 /* tempnam() on sun systems (probably others) uses malloc
1593 * to allocated space for the string. Free it here. 1726 * to allocated space for the string. Free it here.
1594 * In some cases, load_temporary_map above won't find the 1727 * In some cases, load_temporary_map above won't find the
1595 * temporary map, and so has reloaded a new map. If that 1728 * temporary map, and so has reloaded a new map. If that
1596 * is the case, tmpname is now null 1729 * is the case, tmpname is now null
1597 */ 1730 */
1598 if (m->tmpname) free(m->tmpname); 1731 if (m->tmpname)
1732 free (m->tmpname);
1599 m->tmpname = NULL; 1733 m->tmpname = NULL;
1600 /* It's going to be saved anew anyway */ 1734 /* It's going to be saved anew anyway */
1601 } 1735 }
1602 1736
1603 /* Below here is stuff common to both first time loaded maps and 1737 /* Below here is stuff common to both first time loaded maps and
1604 * temp maps. 1738 * temp maps.
1605 */ 1739 */
1606 1740
1607 decay_objects(m); /* start the decay */ 1741 decay_objects (m); /* start the decay */
1608 /* In case other objects press some buttons down */ 1742 /* In case other objects press some buttons down */
1609 update_buttons(m); 1743 update_buttons (m);
1610 if (m->outdoor) 1744 if (m->outdoor)
1611 set_darkness_map(m); 1745 set_darkness_map (m);
1612 /* run the weather over this map */ 1746 /* run the weather over this map */
1613 weather_effect(name); 1747 weather_effect (name);
1614 return m; 1748 return m;
1615} 1749}
1616 1750
1617 1751
1618/* 1752/*
1619 * This routine is supposed to find out the difficulty of the map. 1753 * This routine is supposed to find out the difficulty of the map.
1624 * in the map is zero, then use this routine. Maps should really 1758 * in the map is zero, then use this routine. Maps should really
1625 * have a difficulty set than using this function - human calculation 1759 * have a difficulty set than using this function - human calculation
1626 * is much better than this functions guesswork. 1760 * is much better than this functions guesswork.
1627 */ 1761 */
1628 1762
1763int
1629int calculate_difficulty(mapstruct *m) { 1764calculate_difficulty (maptile *m)
1765{
1630 object *op; 1766 object *op;
1631 archetype *at; 1767 archetype *at;
1632 int x, y, i, diff; 1768 int x, y, i;
1633 long monster_cnt = 0; 1769 long monster_cnt = 0;
1634 double avgexp = 0; 1770 double avgexp = 0;
1635 sint64 total_exp = 0; 1771 sint64 total_exp = 0;
1636 1772
1637 if (MAP_DIFFICULTY (m)) 1773 if (MAP_DIFFICULTY (m))
1638 { 1774 {
1639 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1775 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1640 return MAP_DIFFICULTY (m); 1776 return MAP_DIFFICULTY (m);
1641 } 1777 }
1642 1778
1643 for(x = 0; x < MAP_WIDTH(m); x++) 1779 for (x = 0; x < MAP_WIDTH (m); x++)
1644 for(y = 0; y < MAP_HEIGHT(m); y++) 1780 for (y = 0; y < MAP_HEIGHT (m); y++)
1645 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1781 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1646 { 1782 {
1647 if(QUERY_FLAG (op, FLAG_MONSTER)) 1783 if (QUERY_FLAG (op, FLAG_MONSTER))
1648 { 1784 {
1649 total_exp += op->stats.exp; 1785 total_exp += op->stats.exp;
1650 monster_cnt++; 1786 monster_cnt++;
1651 } 1787 }
1652 1788
1653 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1789 if (QUERY_FLAG (op, FLAG_GENERATOR))
1654 { 1790 {
1655 total_exp += op->stats.exp; 1791 total_exp += op->stats.exp;
1656 at = type_to_archetype(GENERATE_TYPE (op)); 1792 at = type_to_archetype (GENERATE_TYPE (op));
1657 1793
1658 if(at != NULL) 1794 if (at != NULL)
1659 total_exp += at->clone.stats.exp * 8; 1795 total_exp += at->clone.stats.exp * 8;
1660 1796
1661 monster_cnt++; 1797 monster_cnt++;
1662 } 1798 }
1663 } 1799 }
1674 } 1810 }
1675 1811
1676 return 1; 1812 return 1;
1677} 1813}
1678 1814
1679void clean_tmp_map(mapstruct *m) { 1815void
1816clean_tmp_map (maptile *m)
1817{
1680 if(m->tmpname == NULL) 1818 if (m->tmpname == NULL)
1681 return; 1819 return;
1682 INVOKE_MAP (CLEAN, m); 1820 INVOKE_MAP (CLEAN, m);
1683 (void) unlink(m->tmpname); 1821 (void) unlink (m->tmpname);
1684} 1822}
1685 1823
1824void
1686void free_all_maps(void) 1825free_all_maps (void)
1687{ 1826{
1688 int real_maps=0; 1827 int real_maps = 0;
1689 1828
1690 while (first_map) { 1829 while (first_map)
1830 {
1691 /* I think some of the callers above before it gets here set this to be 1831 /* I think some of the callers above before it gets here set this to be
1692 * saving, but we still want to free this data 1832 * saving, but we still want to free this data
1693 */ 1833 */
1694 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1834 if (first_map->in_memory == MAP_SAVING)
1835 first_map->in_memory = MAP_IN_MEMORY;
1695 delete_map(first_map); 1836 delete_map (first_map);
1696 real_maps++; 1837 real_maps++;
1697 } 1838 }
1698 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1839 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1699} 1840}
1700 1841
1701/* change_map_light() - used to change map light level (darkness) 1842/* change_map_light() - used to change map light level (darkness)
1702 * up or down. Returns true if successful. It should now be 1843 * up or down. Returns true if successful. It should now be
1703 * possible to change a value by more than 1. 1844 * possible to change a value by more than 1.
1704 * Move this from los.c to map.c since this is more related 1845 * Move this from los.c to map.c since this is more related
1705 * to maps than los. 1846 * to maps than los.
1706 * postive values make it darker, negative make it brighter 1847 * postive values make it darker, negative make it brighter
1707 */ 1848 */
1708 1849
1850int
1709int change_map_light(mapstruct *m, int change) { 1851change_map_light (maptile *m, int change)
1852{
1710 int new_level = m->darkness + change; 1853 int new_level = m->darkness + change;
1711 1854
1712 /* Nothing to do */ 1855 /* Nothing to do */
1713 if(!change || (new_level <= 0 && m->darkness == 0) || 1856 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1714 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1857 {
1715 return 0; 1858 return 0;
1716 } 1859 }
1717 1860
1718 /* inform all players on the map */ 1861 /* inform all players on the map */
1719 if (change>0) 1862 if (change > 0)
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1863 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1721 else 1864 else
1722 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1865 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1723 1866
1724 /* Do extra checking. since m->darkness is a unsigned value, 1867 /* Do extra checking. since m->darkness is a unsigned value,
1725 * we need to be extra careful about negative values. 1868 * we need to be extra careful about negative values.
1726 * In general, the checks below are only needed if change 1869 * In general, the checks below are only needed if change
1727 * is not +/-1 1870 * is not +/-1
1728 */ 1871 */
1729 if (new_level < 0) m->darkness = 0; 1872 if (new_level < 0)
1730 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1873 m->darkness = 0;
1874 else if (new_level >= MAX_DARKNESS)
1875 m->darkness = MAX_DARKNESS;
1876 else
1731 else m->darkness=new_level; 1877 m->darkness = new_level;
1732 1878
1733 /* All clients need to get re-updated for the change */ 1879 /* All clients need to get re-updated for the change */
1734 update_all_map_los(m); 1880 update_all_map_los (m);
1735 return 1; 1881 return 1;
1736} 1882}
1737
1738 1883
1739/* 1884/*
1740 * This function updates various attributes about a specific space 1885 * This function updates various attributes about a specific space
1741 * on the map (what it looks like, whether it blocks magic, 1886 * on the map (what it looks like, whether it blocks magic,
1742 * has a living creatures, prevents people from passing 1887 * has a living creatures, prevents people from passing
1743 * through, etc) 1888 * through, etc)
1744 */ 1889 */
1890void
1745void update_position (mapstruct *m, int x, int y) { 1891update_position (maptile *m, int x, int y)
1892{
1746 object *tmp, *last = NULL; 1893 object *tmp, *last = 0;
1747 uint8 flags = 0, oldflags, light=0, anywhere=0; 1894 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1748 New_Face *top,*floor, *middle; 1895 New_Face *top, *floor, *middle;
1749 object *top_obj, *floor_obj, *middle_obj; 1896 object *top_obj, *floor_obj, *middle_obj;
1750 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1897 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1751 1898
1752 oldflags = GET_MAP_FLAGS(m,x,y); 1899 oldflags = GET_MAP_FLAGS (m, x, y);
1753 if (!(oldflags & P_NEED_UPDATE)) { 1900 if (!(oldflags & P_NEED_UPDATE))
1901 {
1754 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1902 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1755 m->path, x, y);
1756 return; 1903 return;
1757 } 1904 }
1758 1905
1759 middle=blank_face; 1906 middle = blank_face;
1760 top=blank_face; 1907 top = blank_face;
1761 floor=blank_face; 1908 floor = blank_face;
1762 1909
1763 middle_obj = NULL; 1910 middle_obj = 0;
1764 top_obj = NULL; 1911 top_obj = 0;
1765 floor_obj = NULL; 1912 floor_obj = 0;
1766 1913
1767 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1914 for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above)
1768 1915 {
1769 /* This could be made additive I guess (two lights better than 1916 /* This could be made additive I guess (two lights better than
1770 * one). But if so, it shouldn't be a simple additive - 2 1917 * one). But if so, it shouldn't be a simple additive - 2
1771 * light bulbs do not illuminate twice as far as once since 1918 * light bulbs do not illuminate twice as far as once since
1772 * it is a disapation factor that is squared (or is it cubed?) 1919 * it is a dissapation factor that is cubed.
1773 */ 1920 */
1774 if (tmp->glow_radius > light) light = tmp->glow_radius; 1921 if (tmp->glow_radius > light)
1922 light = tmp->glow_radius;
1775 1923
1776 /* This call is needed in order to update objects the player 1924 /* This call is needed in order to update objects the player
1777 * is standing in that have animations (ie, grass, fire, etc). 1925 * is standing in that have animations (ie, grass, fire, etc).
1778 * However, it also causes the look window to be re-drawn 1926 * However, it also causes the look window to be re-drawn
1779 * 3 times each time the player moves, because many of the 1927 * 3 times each time the player moves, because many of the
1780 * functions the move_player calls eventualy call this. 1928 * functions the move_player calls eventualy call this.
1781 * 1929 *
1782 * Always put the player down for drawing. 1930 * Always put the player down for drawing.
1783 */ 1931 */
1784 if (!tmp->invisible) { 1932 if (!tmp->invisible)
1933 {
1785 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1934 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1935 {
1786 top = tmp->face; 1936 top = tmp->face;
1787 top_obj = tmp; 1937 top_obj = tmp;
1788 } 1938 }
1789 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1939 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1940 {
1790 /* If we got a floor, that means middle and top were below it, 1941 /* If we got a floor, that means middle and top were below it,
1791 * so should not be visible, so we clear them. 1942 * so should not be visible, so we clear them.
1792 */ 1943 */
1793 middle=blank_face; 1944 middle = blank_face;
1794 top=blank_face; 1945 top = blank_face;
1795 floor = tmp->face; 1946 floor = tmp->face;
1796 floor_obj = tmp; 1947 floor_obj = tmp;
1797 } 1948 }
1798 /* Flag anywhere have high priority */ 1949 /* Flag anywhere have high priority */
1799 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1950 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1951 {
1800 middle = tmp->face; 1952 middle = tmp->face;
1801 1953
1802 middle_obj = tmp; 1954 middle_obj = tmp;
1803 anywhere =1; 1955 anywhere = 1;
1804 } 1956 }
1805 /* Find the highest visible face around. If equal 1957 /* Find the highest visible face around. If equal
1806 * visibilities, we still want the one nearer to the 1958 * visibilities, we still want the one nearer to the
1807 * top 1959 * top
1808 */ 1960 */
1809 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1961 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1962 {
1810 middle = tmp->face; 1963 middle = tmp->face;
1811 middle_obj = tmp; 1964 middle_obj = tmp;
1812 } 1965 }
1813 } 1966 }
1967
1814 if (tmp==tmp->above) { 1968 if (tmp == tmp->above)
1969 {
1815 LOG(llevError, "Error in structure of map\n"); 1970 LOG (llevError, "Error in structure of map\n");
1816 exit (-1); 1971 exit (-1);
1817 }
1818 1972 }
1973
1819 move_slow |= tmp->move_slow; 1974 move_slow |= tmp->move_slow;
1820 move_block |= tmp->move_block; 1975 move_block |= tmp->move_block;
1821 move_on |= tmp->move_on; 1976 move_on |= tmp->move_on;
1822 move_off |= tmp->move_off; 1977 move_off |= tmp->move_off;
1823 move_allow |= tmp->move_allow; 1978 move_allow |= tmp->move_allow;
1824 1979
1825 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1826 flags |= P_IS_ALIVE;
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1828 flags |= P_NO_MAGIC;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1830 flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_GROUND)
1832 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1833
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1980 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1835 flags |= P_BLOCKSVIEW; 1981 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1836 } /* for stack of objects */ 1982 if (tmp->type == PLAYER) flags |= P_PLAYER;
1983 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1984 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1985 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1986 }
1837 1987
1838 /* we don't want to rely on this function to have accurate flags, but 1988 /* we don't want to rely on this function to have accurate flags, but
1839 * since we're already doing the work, we calculate them here. 1989 * since we're already doing the work, we calculate them here.
1840 * if they don't match, logic is broken someplace. 1990 * if they don't match, logic is broken someplace.
1841 */ 1991 */
1842 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 1992 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1843 (!(oldflags & P_NO_ERROR))) {
1844 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1993 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1845 m->path, x, y,
1846 (oldflags & ~P_NEED_UPDATE), flags); 1994 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1847 }
1848 SET_MAP_FLAGS(m, x, y, flags);
1849 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1850 SET_MAP_MOVE_ON(m, x, y, move_on);
1851 SET_MAP_MOVE_OFF(m, x, y, move_off);
1852 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1853 1995
1996 mapspace &s = m->at (x, y);
1997
1998 s.flags = flags;
1999 s.move_block = move_block & ~move_allow;
2000 s.move_on = move_on;
2001 s.move_off = move_off;
2002 s.move_slow = move_slow;
2003
1854 /* At this point, we have a floor face (if there is a floor), 2004 /* At this point, we have a floor face (if there is a floor),
1855 * and the floor is set - we are not going to touch it at 2005 * and the floor is set - we are not going to touch it at
1856 * this point. 2006 * this point.
1857 * middle contains the highest visibility face. 2007 * middle contains the highest visibility face.
1858 * top contains a player/monster face, if there is one. 2008 * top contains a player/monster face, if there is one.
1859 * 2009 *
1860 * We now need to fill in top.face and/or middle.face. 2010 * We now need to fill in top.face and/or middle.face.
1861 */ 2011 */
1862 2012
1863 /* If the top face also happens to be high visibility, re-do our 2013 /* If the top face also happens to be high visibility, re-do our
1864 * middle face. This should not happen, as we already have the 2014 * middle face. This should not happen, as we already have the
1865 * else statement above so middle should not get set. OTOH, it 2015 * else statement above so middle should not get set. OTOH, it
1866 * may be possible for the faces to match but be different objects. 2016 * may be possible for the faces to match but be different objects.
1867 */ 2017 */
1868 if (top == middle) middle=blank_face; 2018 if (top == middle)
2019 middle = blank_face;
1869 2020
1870 /* There are three posibilities at this point: 2021 /* There are three posibilities at this point:
1871 * 1) top face is set, need middle to be set. 2022 * 1) top face is set, need middle to be set.
1872 * 2) middle is set, need to set top. 2023 * 2) middle is set, need to set top.
1873 * 3) neither middle or top is set - need to set both. 2024 * 3) neither middle or top is set - need to set both.
1874 */ 2025 */
1875 2026
1876 for (tmp=last; tmp; tmp=tmp->below) { 2027 for (tmp = last; tmp; tmp = tmp->below)
2028 {
1877 /* Once we get to a floor, stop, since we already have a floor object */ 2029 /* Once we get to a floor, stop, since we already have a floor object */
1878 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2030 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2031 break;
1879 2032
1880 /* If two top faces are already set, quit processing */ 2033 /* If two top faces are already set, quit processing */
1881 if ((top != blank_face) && (middle != blank_face)) break; 2034 if ((top != blank_face) && (middle != blank_face))
2035 break;
1882 2036
1883 /* Only show visible faces, unless its the editor - show all */ 2037 /* Only show visible faces, unless its the editor - show all */
1884 if (!tmp->invisible || editor) { 2038 if (!tmp->invisible || editor)
2039 {
1885 /* Fill in top if needed */ 2040 /* Fill in top if needed */
1886 if (top == blank_face) { 2041 if (top == blank_face)
2042 {
1887 top = tmp->face; 2043 top = tmp->face;
1888 top_obj = tmp; 2044 top_obj = tmp;
2045 if (top == middle)
1889 if (top == middle) middle=blank_face; 2046 middle = blank_face;
2047 }
1890 } else { 2048 else
2049 {
1891 /* top is already set - we should only get here if 2050 /* top is already set - we should only get here if
1892 * middle is not set 2051 * middle is not set
1893 * 2052 *
1894 * Set the middle face and break out, since there is nothing 2053 * Set the middle face and break out, since there is nothing
1895 * more to fill in. We don't check visiblity here, since 2054 * more to fill in. We don't check visiblity here, since
1896 * 2055 *
1897 */ 2056 */
1898 if (tmp->face != top ) { 2057 if (tmp->face != top)
2058 {
1899 middle = tmp->face; 2059 middle = tmp->face;
1900 middle_obj = tmp; 2060 middle_obj = tmp;
1901 break; 2061 break;
1902 } 2062 }
1903 } 2063 }
1904 } 2064 }
1905 } 2065 }
1906 if (middle == floor) middle = blank_face; 2066
1907 if (top == middle) middle = blank_face; 2067 if (middle == floor)
2068 middle = blank_face;
2069
2070 if (top == middle)
2071 middle = blank_face;
2072
1908 SET_MAP_FACE(m,x,y,top,0); 2073 SET_MAP_FACE (m, x, y, top, 0);
1909 if(top != blank_face) 2074 if (top != blank_face)
1910 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2075 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1911 else 2076 else
1912 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2077 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2078
1913 SET_MAP_FACE(m,x,y,middle,1); 2079 SET_MAP_FACE (m, x, y, middle, 1);
1914 if(middle != blank_face) 2080 if (middle != blank_face)
1915 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2081 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1916 else 2082 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2083 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2084
1918 SET_MAP_FACE(m,x,y,floor,2); 2085 SET_MAP_FACE (m, x, y, floor, 2);
1919 if(floor != blank_face) 2086 if (floor != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2087 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1921 else 2088 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2090
1923 SET_MAP_LIGHT(m,x,y,light); 2091 SET_MAP_LIGHT (m, x, y, light);
1924} 2092}
1925 2093
1926 2094
2095void
1927void set_map_reset_time(mapstruct *map) { 2096set_map_reset_time (maptile *map)
2097{
1928 int timeout; 2098 int timeout;
1929 2099
1930 timeout = MAP_RESET_TIMEOUT(map); 2100 timeout = MAP_RESET_TIMEOUT (map);
1931 if (timeout <= 0) 2101 if (timeout <= 0)
1932 timeout = MAP_DEFAULTRESET; 2102 timeout = MAP_DEFAULTRESET;
1933 if (timeout >= MAP_MAXRESET) 2103 if (timeout >= MAP_MAXRESET)
1934 timeout = MAP_MAXRESET; 2104 timeout = MAP_MAXRESET;
1935 MAP_WHEN_RESET(map) = seconds()+timeout; 2105 MAP_WHEN_RESET (map) = time (0) + timeout;
1936} 2106}
1937 2107
1938/* this updates the orig_map->tile_map[tile_num] value after loading 2108/* this updates the orig_map->tile_map[tile_num] value after loading
1939 * the map. It also takes care of linking back the freshly loaded 2109 * the map. It also takes care of linking back the freshly loaded
1940 * maps tile_map values if it tiles back to this one. It returns 2110 * maps tile_map values if it tiles back to this one. It returns
1941 * the value of orig_map->tile_map[tile_num]. It really only does this 2111 * the value of orig_map->tile_map[tile_num]. It really only does this
1942 * so that it is easier for calling functions to verify success. 2112 * so that it is easier for calling functions to verify success.
1943 */ 2113 */
1944 2114
2115static maptile *
1945static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2116load_and_link_tiled_map (maptile *orig_map, int tile_num)
1946{ 2117{
1947 int dest_tile = (tile_num +2) % 4; 2118 int dest_tile = (tile_num + 2) % 4;
1948 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2119 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1949 2120
1950 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2121 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1951 2122
1952 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2123 /* need to do a strcmp here as the orig_map->path is not a shared string */
1953 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2124 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1954 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1955 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2125 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1956 2126
1957 return orig_map->tile_map[tile_num]; 2127 return orig_map->tile_map[tile_num];
1958} 2128}
1959 2129
1960/* this returns TRUE if the coordinates (x,y) are out of 2130/* this returns TRUE if the coordinates (x,y) are out of
1961 * map m. This function also takes into account any 2131 * map m. This function also takes into account any
1962 * tiling considerations, loading adjacant maps as needed. 2132 * tiling considerations, loading adjacant maps as needed.
1965 * This function will recursively call itself for the 2135 * This function will recursively call itself for the
1966 * tiled maps. 2136 * tiled maps.
1967 * 2137 *
1968 * 2138 *
1969 */ 2139 */
2140int
1970int out_of_map(mapstruct *m, int x, int y) 2141out_of_map (maptile *m, int x, int y)
1971{ 2142{
1972 2143
1973 /* If we get passed a null map, this is obviously the 2144 /* If we get passed a null map, this is obviously the
1974 * case. This generally shouldn't happen, but if the 2145 * case. This generally shouldn't happen, but if the
1975 * map loads fail below, it could happen. 2146 * map loads fail below, it could happen.
1976 */ 2147 */
1977 if (!m) return 0; 2148 if (!m)
1978
1979 if (x<0) {
1980 if (!m->tile_path[3]) return 1;
1981 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 3);
1983 }
1984 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1985 }
1986 if (x>=MAP_WIDTH(m)) {
1987 if (!m->tile_path[1]) return 1;
1988 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 1);
1990 }
1991 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1992 }
1993 if (y<0) {
1994 if (!m->tile_path[0]) return 1;
1995 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1996 load_and_link_tiled_map(m, 0);
1997 }
1998 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1999 }
2000 if (y>=MAP_HEIGHT(m)) {
2001 if (!m->tile_path[2]) return 1;
2002 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2003 load_and_link_tiled_map(m, 2);
2004 }
2005 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2006 }
2007
2008 /* Simple case - coordinates are within this local
2009 * map.
2010 */
2011 return 0; 2149 return 0;
2150
2151 if (x < 0)
2152 {
2153 if (!m->tile_path[3])
2154 return 1;
2155 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2156 {
2157 load_and_link_tiled_map (m, 3);
2158 }
2159 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2160 }
2161 if (x >= MAP_WIDTH (m))
2162 {
2163 if (!m->tile_path[1])
2164 return 1;
2165 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2166 {
2167 load_and_link_tiled_map (m, 1);
2168 }
2169 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2170 }
2171 if (y < 0)
2172 {
2173 if (!m->tile_path[0])
2174 return 1;
2175 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2176 {
2177 load_and_link_tiled_map (m, 0);
2178 }
2179 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2180 }
2181 if (y >= MAP_HEIGHT (m))
2182 {
2183 if (!m->tile_path[2])
2184 return 1;
2185 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2186 {
2187 load_and_link_tiled_map (m, 2);
2188 }
2189 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2190 }
2191
2192 /* Simple case - coordinates are within this local
2193 * map.
2194 */
2195 return 0;
2012} 2196}
2013 2197
2014/* This is basically the same as out_of_map above, but 2198/* This is basically the same as out_of_map above, but
2015 * instead we return NULL if no map is valid (coordinates 2199 * instead we return NULL if no map is valid (coordinates
2016 * out of bounds and no tiled map), otherwise it returns 2200 * out of bounds and no tiled map), otherwise it returns
2017 * the map as that the coordinates are really on, and 2201 * the map as that the coordinates are really on, and
2018 * updates x and y to be the localized coordinates. 2202 * updates x and y to be the localized coordinates.
2019 * Using this is more efficient of calling out_of_map 2203 * Using this is more efficient of calling out_of_map
2020 * and then figuring out what the real map is 2204 * and then figuring out what the real map is
2021 */ 2205 */
2206maptile *
2022mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2207get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2023{ 2208{
2024 2209
2025 if (*x<0) { 2210 if (*x < 0)
2211 {
2026 if (!m->tile_path[3]) return NULL; 2212 if (!m->tile_path[3])
2213 return NULL;
2027 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2214 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 3); 2215 load_and_link_tiled_map (m, 3);
2029 2216
2030 *x += MAP_WIDTH(m->tile_map[3]); 2217 *x += MAP_WIDTH (m->tile_map[3]);
2031 return (get_map_from_coord(m->tile_map[3], x, y)); 2218 return (get_map_from_coord (m->tile_map[3], x, y));
2032 } 2219 }
2033 if (*x>=MAP_WIDTH(m)) { 2220 if (*x >= MAP_WIDTH (m))
2221 {
2034 if (!m->tile_path[1]) return NULL; 2222 if (!m->tile_path[1])
2223 return NULL;
2035 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2224 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 1); 2225 load_and_link_tiled_map (m, 1);
2037 2226
2038 *x -= MAP_WIDTH(m); 2227 *x -= MAP_WIDTH (m);
2039 return (get_map_from_coord(m->tile_map[1], x, y)); 2228 return (get_map_from_coord (m->tile_map[1], x, y));
2229 }
2230 if (*y < 0)
2040 } 2231 {
2041 if (*y<0) {
2042 if (!m->tile_path[0]) return NULL; 2232 if (!m->tile_path[0])
2233 return NULL;
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2234 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 0); 2235 load_and_link_tiled_map (m, 0);
2045 2236
2046 *y += MAP_HEIGHT(m->tile_map[0]); 2237 *y += MAP_HEIGHT (m->tile_map[0]);
2047 return (get_map_from_coord(m->tile_map[0], x, y)); 2238 return (get_map_from_coord (m->tile_map[0], x, y));
2048 } 2239 }
2049 if (*y>=MAP_HEIGHT(m)) { 2240 if (*y >= MAP_HEIGHT (m))
2241 {
2050 if (!m->tile_path[2]) return NULL; 2242 if (!m->tile_path[2])
2243 return NULL;
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2244 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 2); 2245 load_and_link_tiled_map (m, 2);
2053 2246
2054 *y -= MAP_HEIGHT(m); 2247 *y -= MAP_HEIGHT (m);
2055 return (get_map_from_coord(m->tile_map[2], x, y)); 2248 return (get_map_from_coord (m->tile_map[2], x, y));
2056 } 2249 }
2057 2250
2058 /* Simple case - coordinates are within this local 2251 /* Simple case - coordinates are within this local
2059 * map. 2252 * map.
2060 */ 2253 */
2061 2254
2062 return m; 2255 return m;
2063} 2256}
2064 2257
2065/** 2258/**
2066 * Return whether map2 is adjacent to map1. If so, store the distance from 2259 * Return whether map2 is adjacent to map1. If so, store the distance from
2067 * map1 to map2 in dx/dy. 2260 * map1 to map2 in dx/dy.
2068 */ 2261 */
2262static int
2069static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2263adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2264{
2070 if (!map1 || !map2) 2265 if (!map1 || !map2)
2071 return 0; 2266 return 0;
2072 2267
2073 if (map1 == map2) { 2268 if (map1 == map2)
2269 {
2074 *dx = 0; 2270 *dx = 0;
2075 *dy = 0; 2271 *dy = 0;
2076 2272
2273 }
2077 } else if (map1->tile_map[0] == map2) { /* up */ 2274 else if (map1->tile_map[0] == map2)
2275 { /* up */
2078 *dx = 0; 2276 *dx = 0;
2079 *dy = -MAP_HEIGHT(map2); 2277 *dy = -MAP_HEIGHT (map2);
2278 }
2080 } else if (map1->tile_map[1] == map2) { /* right */ 2279 else if (map1->tile_map[1] == map2)
2280 { /* right */
2081 *dx = MAP_WIDTH(map1); 2281 *dx = MAP_WIDTH (map1);
2082 *dy = 0; 2282 *dy = 0;
2283 }
2083 } else if (map1->tile_map[2] == map2) { /* down */ 2284 else if (map1->tile_map[2] == map2)
2285 { /* down */
2084 *dx = 0; 2286 *dx = 0;
2085 *dy = MAP_HEIGHT(map1); 2287 *dy = MAP_HEIGHT (map1);
2288 }
2086 } else if (map1->tile_map[3] == map2) { /* left */ 2289 else if (map1->tile_map[3] == map2)
2290 { /* left */
2087 *dx = -MAP_WIDTH(map2); 2291 *dx = -MAP_WIDTH (map2);
2088 *dy = 0; 2292 *dy = 0;
2089 2293
2294 }
2090 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2295 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2296 { /* up right */
2091 *dx = MAP_WIDTH(map1->tile_map[0]); 2297 *dx = MAP_WIDTH (map1->tile_map[0]);
2092 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2298 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2299 }
2093 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2300 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2301 { /* up left */
2094 *dx = -MAP_WIDTH(map2); 2302 *dx = -MAP_WIDTH (map2);
2095 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2303 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2304 }
2096 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2305 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2306 { /* right up */
2097 *dx = MAP_WIDTH(map1); 2307 *dx = MAP_WIDTH (map1);
2098 *dy = -MAP_HEIGHT(map2); 2308 *dy = -MAP_HEIGHT (map2);
2309 }
2099 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2310 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2311 { /* right down */
2100 *dx = MAP_WIDTH(map1); 2312 *dx = MAP_WIDTH (map1);
2101 *dy = MAP_HEIGHT(map1->tile_map[1]); 2313 *dy = MAP_HEIGHT (map1->tile_map[1]);
2314 }
2102 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2315 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2316 { /* down right */
2103 *dx = MAP_WIDTH(map1->tile_map[2]); 2317 *dx = MAP_WIDTH (map1->tile_map[2]);
2104 *dy = MAP_HEIGHT(map1); 2318 *dy = MAP_HEIGHT (map1);
2319 }
2105 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2320 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2321 { /* down left */
2106 *dx = -MAP_WIDTH(map2); 2322 *dx = -MAP_WIDTH (map2);
2107 *dy = MAP_HEIGHT(map1); 2323 *dy = MAP_HEIGHT (map1);
2324 }
2108 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2325 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2326 { /* left up */
2109 *dx = -MAP_WIDTH(map1->tile_map[3]); 2327 *dx = -MAP_WIDTH (map1->tile_map[3]);
2110 *dy = -MAP_HEIGHT(map2); 2328 *dy = -MAP_HEIGHT (map2);
2329 }
2111 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2330 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2331 { /* left down */
2112 *dx = -MAP_WIDTH(map1->tile_map[3]); 2332 *dx = -MAP_WIDTH (map1->tile_map[3]);
2113 *dy = MAP_HEIGHT(map1->tile_map[3]); 2333 *dy = MAP_HEIGHT (map1->tile_map[3]);
2114 2334
2115 } else { /* not "adjacent" enough */ 2335 }
2336 else
2337 { /* not "adjacent" enough */
2116 return 0; 2338 return 0;
2117 } 2339 }
2118 2340
2119 return 1; 2341 return 1;
2120} 2342}
2121 2343
2122/* From map.c 2344/* From map.c
2123 * This is used by get_player to determine where the other 2345 * This is used by get_player to determine where the other
2124 * creature is. get_rangevector takes into account map tiling, 2346 * creature is. get_rangevector takes into account map tiling,
2138 * 2360 *
2139 * currently, the only flag supported (0x1) is don't translate for 2361 * currently, the only flag supported (0x1) is don't translate for
2140 * closest body part of 'op1' 2362 * closest body part of 'op1'
2141 */ 2363 */
2142 2364
2365void
2143void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2366get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2367{
2144 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2368 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2369 {
2145 /* be conservative and fill in _some_ data */ 2370 /* be conservative and fill in _some_ data */
2146 retval->distance = 100000; 2371 retval->distance = 100000;
2147 retval->distance_x = 32767; 2372 retval->distance_x = 32767;
2148 retval->distance_y = 32767; 2373 retval->distance_y = 32767;
2149 retval->direction = 0; 2374 retval->direction = 0;
2150 retval->part = 0; 2375 retval->part = 0;
2151 } else { 2376 }
2377 else
2378 {
2152 object *best; 2379 object *best;
2153 2380
2154 retval->distance_x += op2->x-op1->x; 2381 retval->distance_x += op2->x - op1->x;
2155 retval->distance_y += op2->y-op1->y; 2382 retval->distance_y += op2->y - op1->y;
2156 2383
2157 best = op1; 2384 best = op1;
2158 /* If this is multipart, find the closest part now */ 2385 /* If this is multipart, find the closest part now */
2159 if (!(flags&0x1) && op1->more) { 2386 if (!(flags & 0x1) && op1->more)
2387 {
2160 object *tmp; 2388 object *tmp;
2161 int best_distance = retval->distance_x*retval->distance_x+ 2389 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2162 retval->distance_y*retval->distance_y, tmpi;
2163 2390
2164 /* we just take the offset of the piece to head to figure 2391 /* we just take the offset of the piece to head to figure
2165 * distance instead of doing all that work above again 2392 * distance instead of doing all that work above again
2166 * since the distance fields we set above are positive in the 2393 * since the distance fields we set above are positive in the
2167 * same axis as is used for multipart objects, the simply arithmetic 2394 * same axis as is used for multipart objects, the simply arithmetic
2168 * below works. 2395 * below works.
2169 */ 2396 */
2170 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2397 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2398 {
2171 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2399 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2172 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2400 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2173 if (tmpi < best_distance) { 2401 if (tmpi < best_distance)
2402 {
2174 best_distance = tmpi; 2403 best_distance = tmpi;
2175 best = tmp; 2404 best = tmp;
2176 } 2405 }
2177 } 2406 }
2178 if (best != op1) { 2407 if (best != op1)
2408 {
2179 retval->distance_x += op1->x-best->x; 2409 retval->distance_x += op1->x - best->x;
2180 retval->distance_y += op1->y-best->y; 2410 retval->distance_y += op1->y - best->y;
2181 } 2411 }
2182 } 2412 }
2183 retval->part = best; 2413 retval->part = best;
2184 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2414 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2185 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2415 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2186 } 2416 }
2187} 2417}
2188 2418
2189/* this is basically the same as get_rangevector above, but instead of 2419/* this is basically the same as get_rangevector above, but instead of
2190 * the first parameter being an object, it instead is the map 2420 * the first parameter being an object, it instead is the map
2195 * be more consistant with the above function and also in case they are needed 2425 * be more consistant with the above function and also in case they are needed
2196 * for something in the future. Also, since no object is pasted, the best 2426 * for something in the future. Also, since no object is pasted, the best
2197 * field of the rv_vector is set to NULL. 2427 * field of the rv_vector is set to NULL.
2198 */ 2428 */
2199 2429
2430void
2200void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2431get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2432{
2201 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2433 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2434 {
2202 /* be conservative and fill in _some_ data */ 2435 /* be conservative and fill in _some_ data */
2203 retval->distance = 100000; 2436 retval->distance = 100000;
2204 retval->distance_x = 32767; 2437 retval->distance_x = 32767;
2205 retval->distance_y = 32767; 2438 retval->distance_y = 32767;
2206 retval->direction = 0; 2439 retval->direction = 0;
2207 retval->part = 0; 2440 retval->part = 0;
2208 } else { 2441 }
2442 else
2443 {
2209 retval->distance_x += op2->x-x; 2444 retval->distance_x += op2->x - x;
2210 retval->distance_y += op2->y-y; 2445 retval->distance_y += op2->y - y;
2211 2446
2212 retval->part = NULL; 2447 retval->part = NULL;
2213 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2448 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2214 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2449 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2215 } 2450 }
2216} 2451}
2217 2452
2218/* Returns true of op1 and op2 are effectively on the same map 2453/* Returns true of op1 and op2 are effectively on the same map
2219 * (as related to map tiling). Note that this looks for a path from 2454 * (as related to map tiling). Note that this looks for a path from
2221 * to op1, this will still return false. 2456 * to op1, this will still return false.
2222 * Note we only look one map out to keep the processing simple 2457 * Note we only look one map out to keep the processing simple
2223 * and efficient. This could probably be a macro. 2458 * and efficient. This could probably be a macro.
2224 * MSW 2001-08-05 2459 * MSW 2001-08-05
2225 */ 2460 */
2461int
2226int on_same_map(const object *op1, const object *op2) { 2462on_same_map (const object *op1, const object *op2)
2463{
2227 int dx, dy; 2464 int dx, dy;
2228 2465
2229 return adjacent_map(op1->map, op2->map, &dx, &dy); 2466 return adjacent_map (op1->map, op2->map, &dx, &dy);
2230} 2467}

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